2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("developer");
276 BADCVAR("g_banned_list");
277 BADCVAR("log_dest_udp");
279 BADCVAR("net_address");
280 BADCVAR("net_address_ipv6");
282 BADCVAR("savedgamecfg");
283 BADCVAR("serverconfig");
284 BADCVAR("sv_heartbeatperiod");
285 BADCVAR("sv_vote_master_password");
286 BADCVAR("sys_colortranslation");
287 BADCVAR("sys_specialcharactertranslation");
288 BADCVAR("timestamps");
289 BADPREFIX("developer_");
291 BADPREFIX("g_chat_flood_");
292 BADPREFIX("g_voice_flood_");
294 BADPREFIX("settemp_");
295 BADPREFIX("sv_allowdownloads_");
296 BADPREFIX("sv_autodemo");
297 BADPREFIX("sv_curl_");
298 BADPREFIX("sv_eventlog");
299 BADPREFIX("sv_logscores_");
300 BADPREFIX("sv_master");
301 BADPREFIX("sv_weaponstats_");
303 // these can contain player IDs, so better hide
304 BADCVAR("g_forced_team_red");
305 BADCVAR("g_forced_team_blue");
306 BADCVAR("g_forced_team_yellow");
307 BADCVAR("g_forced_team_pink");
310 BADCVAR("timelimit");
311 BADCVAR("fraglimit");
312 BADCVAR("leadlimit");
313 BADCVAR("g_tdm_teams");
314 BADCVAR("g_keyhunt_teams");
315 BADCVAR("g_domination_default_teams");
316 BADCVAR("g_race_qualifying_timelimit");
320 BADCVAR("g_assault");
323 BADCVAR("g_domination");
324 BADCVAR("g_keyhunt");
325 BADCVAR("g_keyhunt_teams");
326 BADCVAR("g_onslaught");
329 BADCVAR("g_runematch");
331 BADCVAR("g_nexball");
337 BADCVAR("g_maplist");
338 BADCVAR("g_maplist_mostrecent");
342 d = cvar_defstring(k);
348 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
349 if(strlen(cvar_changes) > 16384)
351 cvar_changes = "// too many settings have been changed to show them here\n";
356 // now check if the changes are actually gameplay relevant
358 // does nothing visible
359 BADCVAR("captureleadlimit_override");
360 BADCVAR("g_arena_point_leadlimit");
361 BADCVAR("g_ca_point_leadlimit");
362 BADCVAR("g_ctf_capture_leadlimit");
363 BADCVAR("g_domination_point_leadlimit");
364 BADCVAR("g_keyhunt_point_leadlimit");
365 BADCVAR("g_nexball_goalleadlimit");
366 BADCVAR("g_runematch_point_leadlimit");
367 BADCVAR("leadlimit_and_fraglimit");
368 BADCVAR("leadlimit_override");
369 BADCVAR("sv_checkforpacketsduringsleep");
370 BADPREFIX("crypto_");
371 BADPREFIX("g_chat_");
374 BADPREFIX("sv_fragmessage_");
375 BADPREFIX("sv_vote_");
376 BADPREFIX("timelimit_");
378 // allowed changes to server admins (please sync this to server.cfg)
382 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
384 // yes, this does contain some redundant stuff, don't really care
385 BADCVAR("bot_number");
386 BADCVAR("bot_prefix");
387 BADCVAR("bot_suffix");
388 BADCVAR("capturelimit_override");
389 BADCVAR("fraglimit_override");
391 BADCVAR("g_antilag");
392 BADCVAR("g_balance_teams");
393 BADCVAR("g_balance_teams_force");
394 BADCVAR("g_ban_sync_trusted_servers");
395 BADCVAR("g_ban_sync_uri");
396 BADCVAR("g_ctf_capture_limit");
397 BADCVAR("g_ctf_ignore_frags");
398 BADCVAR("g_ctf_win_mode");
399 BADCVAR("g_domination_point_limit");
400 BADCVAR("g_fullbrightitems");
401 BADCVAR("g_fullbrightplayers");
402 BADCVAR("g_keyhunt_point_limit");
403 BADCVAR("g_keyhunt_teams_override");
404 BADCVAR("g_lms_lives_override");
405 BADCVAR("g_maplist");
406 BADCVAR("g_maplist_check_waypoints");
407 BADCVAR("g_maplist_mostrecent_count");
408 BADCVAR("g_maplist_shuffle");
409 BADCVAR("g_maplist_votable");
410 BADCVAR("g_maplist_votable_abstain");
411 BADCVAR("g_maplist_votable_nodetail");
412 BADCVAR("g_maplist_votable_suggestions");
413 BADCVAR("g_minstagib");
414 BADCVAR("g_nexball_goallimit");
415 BADCVAR("g_runematch_point_limit");
416 BADCVAR("g_start_delay");
419 BADCVAR("maxplayers");
420 BADCVAR("minplayers");
421 BADCVAR("net_address");
423 BADCVAR("rcon_password");
424 BADCVAR("rcon_restricted_commands");
425 BADCVAR("rcon_restricted_password");
427 BADCVAR("sv_adminnick");
428 BADCVAR("sv_autoscreenshot");
429 BADCVAR("sv_curl_defaulturl");
430 BADCVAR("sv_defaultcharacter");
431 BADCVAR("sv_defaultplayermodel");
432 BADCVAR("sv_defaultplayerskin");
433 BADCVAR("sv_maxidle");
434 BADCVAR("sv_maxrate");
436 BADCVAR("sv_public");
437 BADCVAR("sv_ready_restart");
438 BADCVAR("sv_status_privacy");
439 BADCVAR("sv_vote_call");
440 BADCVAR("sv_vote_commands");
441 BADCVAR("sv_vote_majority_factor");
442 BADCVAR("sv_vote_master");
443 BADCVAR("sv_vote_master_commands");
444 BADCVAR("sv_vote_master_password");
445 BADCVAR("sv_vote_simple_majority_factor");
446 BADCVAR("timelimit_override");
448 if(cvar("g_minstagib"))
450 BADCVAR("g_grappling_hook");
451 BADCVAR("g_jetpack");
458 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
459 if(strlen(cvar_purechanges) > 16384)
461 cvar_purechanges = "// too many settings have been changed to show them here\n";
465 ++cvar_purechanges_count;
466 // WARNING: this variable is used for the server list
467 // NEVER dare to skip this code!
468 // Hacks to intentionally appearing as "pure server" even though you DO have
469 // modified settings may be punished by removal from the server list.
470 // You can do to the variables cvar_changes and cvar_purechanges all you want,
474 if(cvar_changes == "")
475 cvar_changes = "// this server runs at default server settings\n";
477 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
478 cvar_changes = strzone(cvar_changes);
479 if(cvar_purechanges == "")
480 cvar_purechanges = "// this server runs at default gameplay settings\n";
482 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
483 cvar_purechanges = strzone(cvar_purechanges);
486 void detect_maptype()
495 o_x += random() * (world.maxs_x - world.mins_x);
496 o_y += random() * (world.maxs_y - world.mins_y);
497 o_z += random() * (world.maxs_z - world.mins_z);
499 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
500 if(trace_fraction == 1)
505 for(i = 0; i < 64; i += 4)
507 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
508 if(trace_fraction == 1)
510 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
519 float RandomSeed_Send(entity to, float sf)
521 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
522 WriteShort(MSG_ENTITY, self.cnt);
525 void RandomSeed_Think()
527 self.cnt = bound(0, floor(random() * 65536), 65535);
528 self.nextthink = time + 5;
532 void RandomSeed_Spawn()
534 randomseed = spawn();
535 randomseed.think = RandomSeed_Think;
536 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
541 self.think(); // sets random seed and nextthink
545 void spawnfunc___init_dedicated_server(void)
547 // handler for _init/_init map (only for dedicated server initialization)
549 world_initialized = -1; // don't complain
551 cvar_string = cvar_string_normal;
552 cvar_set = cvar_set_normal;
554 remove = remove_unsafely;
558 e.think = GotoFirstMap;
559 e.nextthink = time; // this is usually 1 at this point
562 e.classname = "info_player_deathmatch"; // safeguard against player joining
564 self.classname = "worldspawn"; // safeguard against various stuff ;)
567 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
570 void Map_MarkAsRecent(string m);
571 float world_already_spawned;
572 void RegisterWeapons();
574 void ClientInit_Spawn();
575 void WeaponStats_Init();
576 void WeaponStats_Shutdown();
577 void spawnfunc_worldspawn (void)
579 float fd, l, i, j, n;
583 cvar_string = cvar_string_normal;
584 cvar_set = cvar_set_normal;
586 if(world_already_spawned)
587 error("world already spawned - you may have EXACTLY ONE worldspawn!");
588 world_already_spawned = TRUE;
590 remove = remove_safely; // during spawning, watch what you remove!
592 check_unacceptable_compiler_bugs();
594 cvar_changes_init(); // do this very early now so it REALLY matches the server config
596 compressShortVector_init();
598 allowed_to_spawn = TRUE;
601 head = nextent(world);
606 head = nextent(head);
609 // needs to be done so early as they would still spawn
612 ServerProgsDB = db_load("server.db");
614 TemporaryDB = db_create();
617 TODO sound pack system
618 // initialize sound pack system
619 soundpack = cvar_string("g_soundpack");
621 soundpack = strcat(soundpack, "/");
622 soundpack = strzone(soundpack);
628 // 1 FLICKER (first variety)
629 lightstyle(1, "mmnmmommommnonmmonqnmmo");
631 // 2 SLOW STRONG PULSE
632 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
634 // 3 CANDLE (first variety)
635 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
638 lightstyle(4, "mamamamamama");
641 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
643 // 6 FLICKER (second variety)
644 lightstyle(6, "nmonqnmomnmomomno");
646 // 7 CANDLE (second variety)
647 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
649 // 8 CANDLE (third variety)
650 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
652 // 9 SLOW STROBE (fourth variety)
653 lightstyle(9, "aaaaaaaazzzzzzzz");
655 // 10 FLUORESCENT FLICKER
656 lightstyle(10, "mmamammmmammamamaaamammma");
658 // 11 SLOW PULSE NOT FADE TO BLACK
659 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
661 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
666 if(cvar("g_campaign"))
669 Map_MarkAsRecent(mapname);
671 precache_model ("null"); // we need this one before InitGameplayMode
679 bot_waypoints_for_items = cvar("g_waypoints_for_items");
680 if(bot_waypoints_for_items == 1)
681 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
682 bot_waypoints_for_items = 0;
684 // for setting by mapinfo
685 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
686 cvar_set("sv_q3acompat_machineshotgunswap", "0");
690 WaypointSprite_Init();
695 GameLogInit(); // prepare everything
696 if(cvar("sv_eventlog"))
698 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
699 s = strcat(s, ftos(random()));
700 matchid = strzone(s);
702 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
703 s = ":gameinfo:mutators:LIST";
706 MUTATOR_CALLHOOK(BuildMutatorsString);
709 // simple, probably not good in the mutator system
710 if(cvar("g_grappling_hook"))
711 s = strcat(s, ":grappling_hook");
713 // initialiation stuff, not good in the mutator system
714 if(!cvar("g_use_ammunition"))
715 s = strcat(s, ":no_use_ammunition");
717 // initialiation stuff, not good in the mutator system
718 if(!cvar("g_pickup_items"))
719 s = strcat(s, ":no_pickup_items");
721 // initialiation stuff, not good in the mutator system
722 if(cvar_string("g_weaponarena") != "0")
723 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
725 // TODO to mutator system
726 if(cvar("g_norecoil"))
727 s = strcat(s, ":norecoil");
729 // TODO to mutator system
731 s = strcat(s, ":midair");
733 // TODO to mutator system
734 if(cvar("g_minstagib"))
735 s = strcat(s, ":minstagib");
738 GameLogEcho(":gameinfo:end");
741 matchid = strzone(ftos(random()));
743 cvar_set("nextmap", "");
747 if(cvar("g_campaign"))
755 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
757 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
759 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
762 while((s = fgets(fd)))
764 l = tokenize_console(s);
769 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
770 print(" cdtrack ", argv(2), "\n");
772 else if(argv(0) == "fog")
774 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
775 print(" \"fog\" \"", s, "\"\n");
777 else if(argv(0) == "set")
779 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
780 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
782 else if(argv(0) != "//")
784 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
785 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
794 addstat(STAT_WEAPONS, AS_INT, weapons);
795 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
796 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
797 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
800 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
801 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
802 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
803 addstat(STAT_FUEL, AS_INT, ammo_fuel);
804 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
805 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
806 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
807 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
808 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
809 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
811 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
815 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
816 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
818 // g_movementspeed hack
819 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
820 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
821 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
823 next_pingtime = time + 5;
827 lsmaps_reply = "^7Maps available: ";
828 lsnewmaps_reply = "^7Maps without a record set: ";
829 for(i = 0, j = 0; i < MapInfo_count; ++i)
831 if(MapInfo_Get_ByID(i))
832 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
839 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
840 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
841 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
842 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
843 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
846 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
847 if (!g_race && !g_cts)
848 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
849 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
851 maplist_reply = "^7Maps in list: ";
852 n = tokenize_console(cvar_string("g_maplist"));
853 for(i = 0, j = 0; i < n; ++i)
855 if(MapInfo_CheckMap(argv(i)))
861 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
865 maplist_reply = strzone(strcat(maplist_reply, "\n"));
866 MapInfo_ClearTemps();
868 for(i = 0; i < 10; ++i)
870 records_reply[i] = strzone(getrecords(i));
873 ladder_reply = strzone(getladder());
875 rankings_reply = strzone(getrankings());
879 PingPLReport_Spawn();
883 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
885 // fill sv_curl_serverpackages from .serverpackage files
886 if(cvar("sv_curl_serverpackages_auto"))
888 fd = search_begin("*.serverpackage", TRUE, FALSE);
892 j = search_getsize(fd);
893 for(i = 0; i < j; ++i)
894 s = strcat(s, " ", search_getfilename(fd, i));
897 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
900 world_initialized = 1;
903 void spawnfunc_light (void)
905 //makestatic (self); // Who the f___ did that?
909 float TryFile( string pFilename )
912 dprint("TryFile(\"", pFilename, "\")\n");
913 lHandle = fopen( pFilename, FILE_READ );
914 if( lHandle != -1 ) {
924 return GametypeNameFromType(game);
927 string getmapname_stored;
933 float Map_Count, Map_Current;
934 string Map_Current_Name;
936 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
937 float GetMaplistPosition()
943 idx = cvar("g_maplist_index");
950 for(pos = 0; pos < Map_Count; ++pos)
954 // resume normal maplist rotation if current map is not in g_maplist
958 float MapHasRightSize(string map)
961 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
962 if(cvar("g_maplist_check_waypoints"))
964 dprint("checkwp "); dprint(map);
965 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
968 dprint(": no waypoints\n");
971 dprint(": has waypoints\n");
975 // open map size restriction file
976 dprint("opensize "); dprint(map);
977 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
980 float mapmin, mapmax;
982 mapmin = stof(fgets(fh));
983 mapmax = stof(fgets(fh));
985 if(player_count < mapmin)
987 dprint("not enough\n");
990 if(player_count > mapmax)
992 dprint("too many\n");
995 dprint("right size\n");
998 dprint(": not found\n");
1002 string Map_Filename(float position)
1004 return strcat("maps/", argv(position), ".bsp");
1007 string strwords(string s, float w)
1010 for(endpos = 0; w && endpos >= 0; --w)
1011 endpos = strstrofs(s, " ", endpos + 1);
1015 return substring(s, 0, endpos);
1018 float strhasword(string s, string w)
1020 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1023 void Map_MarkAsRecent(string m)
1025 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1028 float Map_IsRecent(string m)
1030 return strhasword(cvar_string("g_maplist_mostrecent"), m);
1033 float Map_Check(float position, float pass)
1037 map_next = argv(position);
1040 if(Map_IsRecent(map_next))
1043 filename = Map_Filename(position);
1044 if(MapInfo_CheckMap(map_next))
1048 if(MapHasRightSize(map_next))
1053 dprint( "Couldn't select '", filename, "'..\n" );
1058 void Map_Goto_SetStr(string nextmapname)
1060 if(getmapname_stored != "")
1061 strunzone(getmapname_stored);
1062 if(nextmapname == "")
1063 getmapname_stored = "";
1065 getmapname_stored = strzone(nextmapname);
1068 void Map_Goto_SetFloat(float position)
1070 cvar_set("g_maplist_index", ftos(position));
1071 Map_Goto_SetStr(argv(position));
1076 // settings persist, except...
1077 localcmd("\nsettemp_restore\n");
1083 MapInfo_LoadMap(getmapname_stored);
1086 // return codes of map selectors:
1087 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1088 // -2 = permanent failure
1089 float() MaplistMethod_Iterate = // usual method
1093 for(pass = 1; pass <= 2; ++pass)
1095 for(i = 1; i < Map_Count; ++i)
1098 mapindex = mod(i + Map_Current, Map_Count);
1099 if(Map_Check(mapindex, pass))
1106 float() MaplistMethod_Repeat = // fallback method
1108 if(Map_Check(Map_Current, 2))
1113 float() MaplistMethod_Random = // random map selection
1119 for(i = 0; i <= imax; ++i)
1122 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1123 if(Map_Check(mapindex, 1))
1129 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1130 // the exponent sets a bias on the map selection:
1131 // the higher the exponent, the less likely "shortly repeated" same maps are
1133 float i, j, imax, insertpos;
1137 for(i = 0; i <= imax; ++i)
1141 // now reinsert this at another position
1142 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1143 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1144 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1145 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1147 // insert the current map there
1149 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1150 newlist = strcat(newlist, " ", argv(j));
1151 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1152 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1153 newlist = strcat(newlist, " ", argv(j));
1154 newlist = substring(newlist, 1, strlen(newlist) - 1);
1155 cvar_set("g_maplist", newlist);
1156 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1158 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1159 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1160 if(Map_Check(Map_Current, 1))
1168 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1171 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1172 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1173 if(cvar("g_maplist_shuffle"))
1175 localcmd("\nmenu_cmd sync\n");
1176 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1179 error("empty maplist, cannot select a new map");
1180 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1182 if(Map_Current_Name)
1183 strunzone(Map_Current_Name);
1184 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1185 // this may or may not be correct, but who cares, in the worst case a map
1186 // isn't chosen in the first pass that should have been
1197 if(cvar("g_maplist_shuffle") > 0)
1198 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1201 if(cvar("g_maplist_selectrandom"))
1202 nextMap = MaplistMethod_Random();
1205 nextMap = MaplistMethod_Iterate();
1208 nextMap = MaplistMethod_Repeat();
1212 Map_Goto_SetFloat(nextMap);
1213 return getmapname_stored;
1219 float DoNextMapOverride()
1221 if(cvar("g_campaign"))
1223 CampaignPostIntermission();
1224 alreadychangedlevel = TRUE;
1227 if(cvar("quit_when_empty"))
1229 if(player_count <= currentbots)
1232 alreadychangedlevel = TRUE;
1236 if(cvar_string("quit_and_redirect") != "")
1238 redirection_target = strzone(cvar_string("quit_and_redirect"));
1239 alreadychangedlevel = TRUE;
1242 if (cvar("samelevel")) // if samelevel is set, stay on same level
1244 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1245 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1246 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1247 localcmd("restart\n");
1248 //changelevel (mapname);
1249 alreadychangedlevel = TRUE;
1252 if(cvar_string("nextmap") != "")
1253 if(MapInfo_CheckMap(cvar_string("nextmap")))
1255 Map_Goto_SetStr(cvar_string("nextmap"));
1257 alreadychangedlevel = TRUE;
1260 if(cvar("lastlevel"))
1263 localcmd("set lastlevel 0\ntogglemenu\n");
1264 alreadychangedlevel = TRUE;
1272 //local string nextmap;
1273 //local float n, nummaps;
1275 if (alreadychangedlevel)
1277 alreadychangedlevel = TRUE;
1283 for(allowReset = 1; allowReset >= 0; --allowReset)
1285 nextMap = GetNextMap();
1291 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1292 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1293 if(cvar("g_maplist_shuffle"))
1295 localcmd("\nmenu_cmd sync\n");
1299 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1311 When the player presses attack or jump, change to the next level
1314 .float autoscreenshot;
1315 void() MapVote_Start;
1316 void() MapVote_Think;
1317 float mapvote_initialized;
1318 void IntermissionThink()
1320 FixIntermissionClient(self);
1322 if(cvar("sv_autoscreenshot"))
1323 if(self.autoscreenshot > 0)
1324 if(time > self.autoscreenshot)
1326 self.autoscreenshot = -1;
1327 if(clienttype(self) == CLIENTTYPE_REAL)
1328 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1332 if (time < intermission_exittime)
1335 if(!mapvote_initialized)
1336 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1346 Returns the entity to view from
1350 entity FindIntermission()
1355 // look for info_intermission first
1356 spot = find (world, classname, "info_intermission");
1358 { // pick a random one
1362 spot = find (spot, classname, "info_intermission");
1364 spot = find (spot, classname, "info_intermission");
1370 // then look for the start position
1371 spot = find (world, classname, "info_player_start");
1375 // testinfo_player_start is only found in regioned levels
1376 spot = find (world, classname, "testplayerstart");
1380 // then look for the start position
1381 spot = find (world, classname, "info_player_deathmatch");
1385 //objerror ("FindIntermission: no spot");
1391 ===============================================================================
1395 ===============================================================================
1398 void DumpStats(float final)
1402 local float to_console;
1403 local float to_eventlog;
1404 local float to_file;
1407 to_console = cvar("sv_logscores_console");
1408 to_eventlog = cvar("sv_eventlog");
1409 to_file = cvar("sv_logscores_file");
1413 to_console = TRUE; // always print printstats replies
1414 to_eventlog = FALSE; // but never print them to the event log
1418 if(cvar("sv_eventlog_console"))
1419 to_console = FALSE; // otherwise we get the output twice
1425 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1433 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1437 fputs(file, strcat(s, "\n"));
1440 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1446 fputs(file, strcat(s, "\n"));
1448 FOR_EACH_CLIENT(other)
1450 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1452 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1453 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1454 if(other.classname == "player" || g_arena || g_ca || g_lms)
1455 s = strcat(s, ftos(other.team), ":");
1457 s = strcat(s, "spectator:");
1460 print(s, other.netname, "\n");
1462 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1464 fputs(file, strcat(s, other.netname, "\n"));
1470 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1476 fputs(file, strcat(s, "\n"));
1478 for(i = 1; i < 16; ++i)
1480 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1481 s = strcat(s, ":", ftos(i));
1487 fputs(file, strcat(s, "\n"));
1494 GameLogEcho(":end");
1497 fputs(file, ":end\n");
1502 void FixIntermissionClient(entity e)
1505 if(!e.autoscreenshot) // initial call
1507 e.angles = e.v_angle;
1508 e.angles_x = -e.angles_x;
1509 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1511 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1512 e.solid = SOLID_NOT;
1513 e.movetype = MOVETYPE_NONE;
1514 e.takedamage = DAMAGE_NO;
1517 e.weaponentity.effects = EF_NODRAW;
1518 if (e.weaponentity.weaponentity)
1519 e.weaponentity.weaponentity.effects = EF_NODRAW;
1521 if(clienttype(e) == CLIENTTYPE_REAL)
1523 stuffcmd(e, "\nscr_printspeed 1000000\n");
1524 s = cvar_string("sv_intermission_cdtrack");
1526 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1528 WriteByte(MSG_ONE, SVC_INTERMISSION);
1532 //e.velocity = '0 0 0';
1533 //e.fixangle = TRUE;
1535 // TODO halt weapon animation
1540 go to the next level for deathmatch
1541 only called if a time or frag limit has expired
1549 intermission_running = 1;
1551 // enforce a wait time before allowing changelevel
1552 if(player_count > 0)
1553 intermission_exittime = time + cvar("sv_mapchange_delay");
1555 intermission_exittime = -1;
1558 WriteByte (MSG_ALL, SVC_CDTRACK);
1559 WriteByte (MSG_ALL, 3);
1560 WriteByte (MSG_ALL, 3);
1561 // done in FixIntermission
1564 //pos = FindIntermission ();
1570 if(cvar("sv_eventlog"))
1571 GameLogEcho(":gameover");
1577 // save the stats to a text file on the client
1578 // stuffcmd(other, log_stats "stats/file_name");
1580 // stuffcmd(other, log_stats "");
1581 // use a filename similar to the demo name
1582 // string file_name;
1583 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1585 // write a stats parser for the menu
1587 if(cvar("sv_accuracy_data_send")) {
1588 string stats_to_send;
1590 FOR_EACH_CLIENT(other) { // make the string to send
1591 FixIntermissionClient(other);
1593 if(other.cvar_cl_accuracy_data_share) {
1594 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1596 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1597 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1599 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1601 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1602 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1604 stats_to_send = strcat(stats_to_send, "\n");
1608 FOR_EACH_REALCLIENT(other) { // only spam humans
1609 Score_NicePrint(other); // print the score
1611 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1612 bprint(stats_to_send);
1614 } else { // ye olde message
1615 FOR_EACH_PLAYER(other) {
1616 FixIntermissionClient(other);
1619 bprint(other.netname, " ^7wins.\n");
1623 if(cvar("g_campaign"))
1624 CampaignPreIntermission();
1626 localcmd("\nsv_hook_gameend\n");
1633 Exit deathmatch games upon conditions
1636 void CheckRules_Player()
1638 if (gameover) // someone else quit the game already
1641 if(self.deadflag == DEAD_NO)
1642 self.play_time += frametime;
1644 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1645 // (div0: and that in CheckRules_World please)
1648 float checkrules_equality;
1649 float checkrules_suddendeathwarning;
1650 float checkrules_suddendeathend;
1651 float checkrules_overtimesadded; //how many overtimes have been already added
1653 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1654 float WINNING_YES = 1; // winner found
1655 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1656 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1658 float InitiateSuddenDeath()
1660 // Check first whether normal overtimes could be added before initiating suddendeath mode
1661 // - for this timelimit_overtime needs to be >0 of course
1662 // - also check the winning condition calculated in the previous frame and only add normal overtime
1663 // again, if at the point at which timelimit would be extended again, still no winner was found
1664 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1666 return 1; // need to call InitiateOvertime later
1670 if(!checkrules_suddendeathend)
1672 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1673 if(g_race && !g_race_qualifying)
1674 race_StartCompleting();
1680 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1682 ++checkrules_overtimesadded;
1683 //add one more overtime by simply extending the timelimit
1685 tl = cvar("timelimit");
1686 tl += cvar("timelimit_overtime");
1687 cvar_set("timelimit", ftos(tl));
1688 string minutesPlural;
1689 if (cvar("timelimit_overtime") == 1)
1690 minutesPlural = " ^3minute";
1692 minutesPlural = " ^3minutes";
1696 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1697 ftos(cvar("timelimit_overtime")),
1704 float GetWinningCode(float fraglimitreached, float equality)
1706 if(cvar("g_campaign") == 1)
1707 if(fraglimitreached)
1714 if(fraglimitreached)
1715 return WINNING_STARTSUDDENDEATHOVERTIME;
1717 return WINNING_NEVER;
1719 if(fraglimitreached)
1725 // set the .winning flag for exactly those players with a given field value
1726 void SetWinners(.float field, float value)
1729 FOR_EACH_PLAYER(head)
1730 head.winning = (head.field == value);
1733 // set the .winning flag for those players with a given field value
1734 void AddWinners(.float field, float value)
1737 FOR_EACH_PLAYER(head)
1738 if(head.field == value)
1742 // clear the .winning flags
1743 void ClearWinners(void)
1746 FOR_EACH_PLAYER(head)
1750 // Onslaught winning condition:
1751 // game terminates if only one team has a working generator (or none)
1752 float WinningCondition_Onslaught()
1755 local float t1, t2, t3, t4;
1757 WinningConditionHelper(); // set worldstatus
1762 // first check if the game has ended
1763 t1 = t2 = t3 = t4 = 0;
1764 head = find(world, classname, "onslaught_generator");
1767 if (head.health > 0)
1769 if (head.team == COLOR_TEAM1) t1 = 1;
1770 if (head.team == COLOR_TEAM2) t2 = 1;
1771 if (head.team == COLOR_TEAM3) t3 = 1;
1772 if (head.team == COLOR_TEAM4) t4 = 1;
1774 head = find(head, classname, "onslaught_generator");
1776 if (t1 + t2 + t3 + t4 < 2)
1778 // game over, only one team remains (or none)
1780 if (t1) SetWinners(team, COLOR_TEAM1);
1781 if (t2) SetWinners(team, COLOR_TEAM2);
1782 if (t3) SetWinners(team, COLOR_TEAM3);
1783 if (t4) SetWinners(team, COLOR_TEAM4);
1784 dprint("Have a winner, ending game.\n");
1788 // Two or more teams remain
1792 float LMS_NewPlayerLives()
1795 fl = cvar("fraglimit");
1799 // first player has left the game for dying too much? Nobody else can get in.
1800 if(lms_lowest_lives < 1)
1803 if(!cvar("g_lms_join_anytime"))
1804 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1807 return bound(1, lms_lowest_lives, fl);
1810 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1811 // they win. Otherwise the defending team wins once the timelimit passes.
1812 void assault_new_round();
1813 float WinningCondition_Assault()
1817 WinningConditionHelper(); // set worldstatus
1819 status = WINNING_NO;
1820 // as the timelimit has not yet passed just assume the defending team will win
1821 if(assault_attacker_team == COLOR_TEAM1)
1823 SetWinners(team, COLOR_TEAM2);
1827 SetWinners(team, COLOR_TEAM1);
1831 ent = find(world, classname, "target_assault_roundend");
1834 if(ent.winning) // round end has been triggered by attacking team
1836 bprint("ASSAULT: round completed...\n");
1837 SetWinners(team, assault_attacker_team);
1839 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1841 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1843 status = WINNING_YES;
1847 local entity oldself;
1850 assault_new_round();
1859 // LMS winning condition: game terminates if and only if there's at most one
1860 // one player who's living lives. Top two scores being equal cancels the time
1862 float WinningCondition_LMS()
1869 have_player = FALSE;
1870 have_players = FALSE;
1871 l = LMS_NewPlayerLives();
1873 head = find(world, classname, "player");
1876 head2 = find(head, classname, "player");
1878 have_players = TRUE;
1882 // we have at least one player
1885 // two or more active players - continue with the game
1889 // exactly one player?
1892 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1896 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1902 // and assign him his first place
1903 PlayerScore_Add(head, SP_LMS_RANK, 1);
1910 // nobody is playing at all...
1913 // wait for players...
1917 // SNAFU (maybe a draw game?)
1919 dprint("No players, ending game.\n");
1924 // When we get here, we have at least two players who are actually LIVING,
1925 // now check if the top two players have equal score.
1926 WinningConditionHelper();
1929 if(WinningConditionHelper_winner)
1930 WinningConditionHelper_winner.winning = TRUE;
1931 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1932 return WINNING_NEVER;
1934 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1938 void ShuffleMaplist()
1940 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1944 float WinningCondition_Scores(float limit, float leadlimit)
1948 // TODO make everything use THIS winning condition (except LMS)
1949 WinningConditionHelper();
1953 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1954 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1955 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1956 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1960 if(WinningConditionHelper_winner)
1961 WinningConditionHelper_winner.winning = 1;
1962 if(WinningConditionHelper_winnerteam >= 0)
1963 SetWinners(team, WinningConditionHelper_winnerteam);
1965 if(WinningConditionHelper_lowerisbetter)
1967 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1968 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1972 if(WinningConditionHelper_zeroisworst)
1973 leadlimit = 0; // not supported in this mode
1975 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1976 // these modes always score in increments of 1, thus this makes sense
1978 if(leaderfrags != WinningConditionHelper_topscore)
1980 leaderfrags = WinningConditionHelper_topscore;
1983 if (leaderfrags == limit - 1)
1984 Announce("1fragleft");
1985 else if (leaderfrags == limit - 2)
1986 Announce("2fragsleft");
1987 else if (leaderfrags == limit - 3)
1988 Announce("3fragsleft");
1992 limitreached = FALSE;
1994 if(WinningConditionHelper_topscore >= limit)
1995 limitreached = TRUE;
1998 float leadlimitreached;
1999 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2000 if(cvar("leadlimit_and_fraglimit"))
2001 limitreached = (limitreached && leadlimitreached);
2003 limitreached = (limitreached || leadlimitreached);
2006 return GetWinningCode(
2007 WinningConditionHelper_topscore && limitreached,
2008 WinningConditionHelper_equality
2012 float WinningCondition_Race(float fraglimit)
2023 if(p.race_completed)
2028 wc = WinningCondition_Scores(fraglimit, 0);
2030 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2031 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2032 // do NOT support equality when the laps are all raced!
2033 return WINNING_STARTSUDDENDEATHOVERTIME;
2035 return WINNING_NEVER;
2039 void ReadyRestart();
2040 float WinningCondition_QualifyingThenRace(float limit)
2043 wc = WinningCondition_Scores(limit, 0);
2045 // NEVER initiate overtime
2046 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2054 float WinningCondition_RanOutOfSpawns()
2058 if(have_team_spawns <= 0)
2061 if(!some_spawn_has_been_used)
2064 team1_score = team2_score = team3_score = team4_score = 0;
2066 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2068 if(head.team == COLOR_TEAM1)
2070 else if(head.team == COLOR_TEAM2)
2072 else if(head.team == COLOR_TEAM3)
2074 else if(head.team == COLOR_TEAM4)
2078 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2080 if(head.team == COLOR_TEAM1)
2082 else if(head.team == COLOR_TEAM2)
2084 else if(head.team == COLOR_TEAM3)
2086 else if(head.team == COLOR_TEAM4)
2091 if(team1_score + team2_score + team3_score + team4_score == 0)
2093 checkrules_equality = TRUE;
2096 else if(team1_score + team2_score + team3_score + team4_score == 1)
2099 if(team1_score) t = COLOR_TEAM1;
2100 if(team2_score) t = COLOR_TEAM2;
2101 if(team3_score) t = COLOR_TEAM3;
2102 if(team4_score) t = COLOR_TEAM4;
2103 CheckAllowedTeams(world);
2104 for(i = 0; i < MAX_TEAMSCORE; ++i)
2106 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2107 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2108 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2109 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2112 AddWinners(team, t);
2123 Exit deathmatch games upon conditions
2126 void CheckRules_World()
2138 MapVote_Think should now do that part
2139 if (intermission_running)
2140 if (time >= intermission_exittime + 60)
2142 if(!DoNextMapOverride())
2148 if (gameover) // someone else quit the game already
2150 if(player_count == 0) // Nobody there? Then let's go to the next map
2152 // this will actually check the player count in the next frame
2153 // again, but this shouldn't hurt
2157 timelimit = cvar("timelimit") * 60;
2158 fraglimit = cvar("fraglimit");
2159 leadlimit = cvar("leadlimit");
2161 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2164 timelimit = 0; // timelimit is not made for warmup
2166 fraglimit = 0; // no fraglimit for now
2167 leadlimit = 0; // no leadlimit for now
2171 timelimit = 0; // ONS has its own overtime rule
2175 timelimit += game_starttime;
2177 else if (timelimit < 0)
2187 if(checkrules_suddendeathend)
2189 if(!checkrules_suddendeathwarning)
2191 checkrules_suddendeathwarning = TRUE;
2192 if(g_race && !g_race_qualifying)
2193 bcenterprint("^3Everyone, finish your lap! The race is over!");
2195 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2200 if (timelimit && time >= timelimit)
2202 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2205 float playerswithlaps;
2208 totalplayers = playerswithlaps = readyplayers = 0;
2209 FOR_EACH_PLAYER(head)
2212 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2218 // at least 2 of the players have completed a lap: start the RACE
2219 // otherwise, the players should end the qualifying on their own
2220 if(readyplayers || playerswithlaps >= 2)
2222 checkrules_suddendeathend = 0;
2223 ReadyRestart(); // go to race
2227 wantovertime |= InitiateSuddenDeath();
2230 wantovertime |= InitiateSuddenDeath();
2234 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2240 float checkrules_status;
2241 checkrules_status = WinningCondition_RanOutOfSpawns();
2242 if(checkrules_status == WINNING_YES)
2244 bprint("Hey! Someone ran out of spawns!\n");
2246 else if(g_race && !g_race_qualifying && timelimit >= 0)
2248 checkrules_status = WinningCondition_Race(fraglimit);
2249 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2251 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2253 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2254 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2258 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2262 checkrules_status = WinningCondition_LMS();
2264 else if (g_onslaught)
2266 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2270 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2271 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2274 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2276 checkrules_status = WINNING_NEVER;
2277 checkrules_overtimesadded = -1;
2278 wantovertime |= InitiateSuddenDeath();
2281 if(checkrules_status == WINNING_NEVER)
2282 // equality cases! Nobody wins if the overtime ends in a draw.
2287 if(checkrules_status == WINNING_NEVER)
2290 checkrules_status = WINNING_YES;
2293 if(checkrules_suddendeathend)
2294 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2295 checkrules_status = WINNING_YES;
2297 if(checkrules_status == WINNING_YES)
2299 //print("WINNING\n");
2304 float mapvote_nextthink;
2305 float mapvote_initialized;
2306 float mapvote_keeptwotime;
2307 float mapvote_timeout;
2308 string mapvote_message;
2309 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2310 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2311 float mapvote_screenshot_dirs_count;
2313 float mapvote_count;
2314 float mapvote_count_real;
2315 string mapvote_maps[MAPVOTE_COUNT];
2316 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2317 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2318 float mapvote_maps_suggested[MAPVOTE_COUNT];
2319 string mapvote_suggestions[MAPVOTE_COUNT];
2320 float mapvote_suggestion_ptr;
2321 float mapvote_maxlen;
2322 float mapvote_voters;
2323 float mapvote_votes[MAPVOTE_COUNT];
2325 float mapvote_detail;
2326 float mapvote_abstain;
2329 void MapVote_ClearAllVotes()
2331 FOR_EACH_CLIENT(other)
2335 string MapVote_Suggest(string m)
2339 return "That's not how to use this command.";
2340 if(!cvar("g_maplist_votable_suggestions"))
2341 return "Suggestions are not accepted on this server.";
2342 if(mapvote_initialized)
2343 return "Can't suggest - voting is already in progress!";
2344 m = MapInfo_FixName(m);
2346 return "The map you suggested is not available on this server.";
2347 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2349 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2351 if(!MapInfo_CheckMap(m))
2352 return "The map you suggested does not support the current game mode.";
2353 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2354 if(mapvote_suggestions[i] == m)
2355 return "This map was already suggested.";
2356 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2358 i = floor(random() * mapvote_suggestion_ptr);
2362 i = mapvote_suggestion_ptr;
2363 mapvote_suggestion_ptr += 1;
2365 if(mapvote_suggestions[i] != "")
2366 strunzone(mapvote_suggestions[i]);
2367 mapvote_suggestions[i] = strzone(m);
2368 if(cvar("sv_eventlog"))
2369 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2370 return strcat("Suggestion of ", m, " accepted.");
2373 void MapVote_AddVotable(string nextMap, float isSuggestion)
2376 string pakfile, mapfile;
2380 for(j = 0; j < mapvote_count; ++j)
2381 if(mapvote_maps[j] == nextMap)
2383 if(strlen(nextMap) > mapvote_maxlen)
2384 mapvote_maxlen = strlen(nextMap);
2385 mapvote_maps[mapvote_count] = strzone(nextMap);
2386 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2388 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2390 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2391 pakfile = whichpack(strcat(mapfile, ".tga"));
2393 pakfile = whichpack(strcat(mapfile, ".jpg"));
2395 pakfile = whichpack(strcat(mapfile, ".png"));
2399 if(i >= mapvote_screenshot_dirs_count)
2400 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2401 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2402 pakfile = substring(pakfile, o, -1);
2404 mapvote_maps_screenshot_dir[mapvote_count] = i;
2405 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2410 void MapVote_Spawn();
2416 MapVote_ClearAllVotes();
2419 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2420 mapvote_abstain = cvar("g_maplist_votable_abstain");
2423 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2425 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2426 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2428 // we need this for AddVotable, as that cycles through the screenshot dirs
2429 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2430 if(mapvote_screenshot_dirs_count == 0)
2431 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2432 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2433 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2434 mapvote_screenshot_dirs[i] = strzone(argv(i));
2436 if(mapvote_suggestion_ptr)
2437 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2438 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2440 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2441 MapVote_AddVotable(GetNextMap(), FALSE);
2443 if(mapvote_count == 0)
2445 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2446 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2447 if(cvar("g_maplist_shuffle"))
2449 localcmd("\nmenu_cmd sync\n");
2450 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2451 MapVote_AddVotable(GetNextMap(), FALSE);
2454 mapvote_count_real = mapvote_count;
2456 MapVote_AddVotable("don't care", 0);
2458 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2460 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2461 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2462 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2463 mapvote_keeptwotime = 0;
2464 mapvote_message = "Choose a map and press its key!";
2469 void MapVote_SendPicture(float id)
2472 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2473 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2474 WriteByte(MSG_ONE, id);
2475 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2478 float GameCommand_MapVote(string cmd)
2480 if(!intermission_running)
2483 if(cmd == "mv_getpic")
2485 MapVote_SendPicture(stof(argv(1)));
2492 float MapVote_GetMapMask()
2494 float mask, i, power;
2496 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2497 if(mapvote_maps[i] != "")
2503 float MapVote_SendEntity(entity to, float sf)
2508 sf &~= 2; // if we send 1, we don't need to also send 2
2510 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2511 WriteByte(MSG_ENTITY, sf);
2515 // flag 1 == initialization
2516 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2517 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2518 WriteString(MSG_ENTITY, "");
2519 WriteByte(MSG_ENTITY, mapvote_count);
2520 WriteByte(MSG_ENTITY, mapvote_abstain);
2521 WriteByte(MSG_ENTITY, mapvote_detail);
2522 WriteCoord(MSG_ENTITY, mapvote_timeout);
2523 if(mapvote_count <= 8)
2524 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2526 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2527 for(i = 0; i < mapvote_count; ++i)
2528 if(mapvote_maps[i] != "")
2530 if(mapvote_abstain && i == mapvote_count - 1)
2532 WriteString(MSG_ENTITY, ""); // abstain needs no text
2533 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2534 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2538 WriteString(MSG_ENTITY, mapvote_maps[i]);
2539 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2540 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2547 // flag 2 == update of mask
2548 if(mapvote_count <= 8)
2549 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2551 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2557 for(i = 0; i < mapvote_count; ++i)
2558 if(mapvote_maps[i] != "")
2559 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2561 WriteByte(MSG_ENTITY, to.mapvote);
2567 void MapVote_Spawn()
2569 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2572 void MapVote_TouchMask()
2574 mapvote_ent.SendFlags |= 2;
2577 void MapVote_TouchVotes(entity voter)
2579 mapvote_ent.SendFlags |= 4;
2582 float MapVote_Finished(float mappos)
2588 if(cvar("sv_eventlog"))
2590 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2591 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2592 didntvote = mapvote_voters;
2593 for(i = 0; i < mapvote_count; ++i)
2594 if(mapvote_maps[i] != "")
2596 didntvote -= mapvote_votes[i];
2599 result = strcat(result, ":", mapvote_maps[i]);
2600 result = strcat(result, ":", ftos(mapvote_votes[i]));
2603 result = strcat(result, ":didn't vote:", ftos(didntvote));
2605 GameLogEcho(result);
2606 if(mapvote_maps_suggested[mappos])
2607 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2610 FOR_EACH_REALCLIENT(other)
2611 FixClientCvars(other);
2613 Map_Goto_SetStr(mapvote_maps[mappos]);
2615 alreadychangedlevel = TRUE;
2618 void MapVote_CheckRules_1()
2622 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2624 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2625 mapvote_votes[i] = 0;
2629 FOR_EACH_REALCLIENT(other)
2634 i = other.mapvote - 1;
2635 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2636 mapvote_votes[i] = mapvote_votes[i] + 1;
2641 float MapVote_CheckRules_2()
2644 float firstPlace, secondPlace;
2645 float firstPlaceVotes, secondPlaceVotes;
2646 float mapvote_voters_real;
2649 if(mapvote_count_real == 1)
2650 return MapVote_Finished(0);
2652 mapvote_voters_real = mapvote_voters;
2654 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2656 RandomSelection_Init();
2657 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2658 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2659 firstPlace = RandomSelection_chosen_float;
2660 firstPlaceVotes = RandomSelection_best_priority;
2661 //dprint("First place: ", ftos(firstPlace), "\n");
2662 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2664 RandomSelection_Init();
2665 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2667 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2668 secondPlace = RandomSelection_chosen_float;
2669 secondPlaceVotes = RandomSelection_best_priority;
2670 //dprint("Second place: ", ftos(secondPlace), "\n");
2671 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2673 if(firstPlace == -1)
2674 error("No first place in map vote... WTF?");
2676 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2677 return MapVote_Finished(firstPlace);
2679 if(mapvote_keeptwotime)
2680 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2683 MapVote_TouchMask();
2684 mapvote_message = "Now decide between the TOP TWO!";
2685 mapvote_keeptwotime = 0;
2686 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2687 result = strcat(result, ":", ftos(firstPlaceVotes));
2688 result = strcat(result, ":", mapvote_maps[secondPlace]);
2689 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2690 didntvote = mapvote_voters;
2691 for(i = 0; i < mapvote_count; ++i)
2692 if(mapvote_maps[i] != "")
2694 didntvote -= mapvote_votes[i];
2696 if(i != secondPlace)
2698 result = strcat(result, ":", mapvote_maps[i]);
2699 result = strcat(result, ":", ftos(mapvote_votes[i]));
2700 if(i < mapvote_count_real)
2702 strunzone(mapvote_maps[i]);
2703 mapvote_maps[i] = "";
2704 strunzone(mapvote_maps_pakfile[i]);
2705 mapvote_maps_pakfile[i] = "";
2709 result = strcat(result, ":didn't vote:", ftos(didntvote));
2710 if(cvar("sv_eventlog"))
2711 GameLogEcho(result);
2721 keeptwo = mapvote_keeptwotime;
2722 MapVote_CheckRules_1(); // count
2723 if(MapVote_CheckRules_2()) // decide
2727 FOR_EACH_REALCLIENT(other)
2729 // hide scoreboard again
2730 if(other.health != 2342)
2732 other.health = 2342;
2734 if(clienttype(other) == CLIENTTYPE_REAL)
2737 WriteByte(MSG_ONE, SVC_FINALE);
2738 WriteString(MSG_ONE, "");
2742 // clear possibly invalid votes
2743 if(mapvote_maps[other.mapvote - 1] == "")
2745 // use impulses as new vote
2746 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2747 if(mapvote_maps[other.impulse - 1] != "")
2749 other.mapvote = other.impulse;
2750 MapVote_TouchVotes(other);
2758 MapVote_CheckRules_1(); // just count
2760 void MapVote_Start()
2765 MapInfo_Enumerate();
2766 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2769 void MapVote_Think()
2774 if(alreadychangedlevel)
2777 if(time < mapvote_nextthink)
2781 mapvote_nextthink = time + 0.5;
2783 if(!mapvote_initialized)
2785 if(cvar("rescan_pending") == 1)
2787 cvar_set("rescan_pending", "2");
2788 localcmd("fs_rescan\nrescan_pending 3\n");
2791 else if(cvar("rescan_pending") == 2)
2795 else if(cvar("rescan_pending") == 3)
2797 // now build missing mapinfo files
2798 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2801 // we're done, start the timer
2802 cvar_set("rescan_pending", "0");
2805 mapvote_initialized = TRUE;
2806 if(DoNextMapOverride())
2808 if(!cvar("g_maplist_votable") || player_count <= 0)
2819 string GotoMap(string m)
2821 if(!MapInfo_CheckMap(m))
2822 return "The map you chose is not available on this server.";
2823 cvar_set("nextmap", m);
2824 cvar_set("timelimit", "-1");
2825 if(mapvote_initialized || alreadychangedlevel)
2827 if(DoNextMapOverride())
2828 return "Map switch initiated.";
2830 return "Hm... no. For some reason I like THIS map more.";
2833 return "Map switch will happen after scoreboard.";
2840 FOR_EACH_REALCLIENT(self)
2842 if(self.classname == "spectator")
2844 if(self.enemy.typehitsound)
2845 play2(self, "misc/typehit.wav");
2846 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2847 play2(self, "misc/hit.wav");
2851 if(self.typehitsound)
2852 play2(self, "misc/typehit.wav");
2853 else if(self.hitsound && self.cvar_cl_hitsound)
2854 play2(self, "misc/hit.wav");
2857 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2858 // add 1 frametime because after this, engine SV_Physics
2859 // increases time by a frametime and then networks the frame
2860 // add another frametime because client shows everything with
2861 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2863 FOR_EACH_CLIENT(self)
2865 self.hitsound = FALSE;
2866 self.typehitsound = FALSE;
2867 antilag_record(self, altime);
2874 * returns TRUE if redirecting
2876 float redirection_timeout;
2877 float redirection_nextthink;
2878 float RedirectionThink()
2880 float clients_found;
2882 if(redirection_target == "")
2885 if(!redirection_timeout)
2887 cvar_set("sv_public", "-2");
2888 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2889 if(redirection_target == "self")
2890 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2892 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2895 if(time < redirection_nextthink)
2898 redirection_nextthink = time + 1;
2901 FOR_EACH_REALCLIENT(self)
2903 print("Redirecting: sending connect command to ", self.netname, "\n");
2904 if(redirection_target == "self")
2905 stuffcmd(self, "\ndisconnect; reconnect\n");
2907 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2911 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2913 if(time > redirection_timeout || clients_found == 0)
2914 localcmd("\nwait; wait; wait; quit\n");
2919 void TargetMusic_RestoreGame();
2922 // Loaded from a save game
2923 // some things then break, so let's work around them...
2925 // Progs DB (capture records)
2926 ServerProgsDB = db_load("server.db");
2930 MapInfo_Enumerate();
2931 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2934 TargetMusic_RestoreGame();
2939 if(gameover > 1) // shutting down already?
2942 gameover = 2; // 2 = server shutting down
2944 if(world_initialized > 0)
2946 world_initialized = 0;
2947 print("Saving persistent data...\n");
2949 if(!cheatcount_total)
2951 if(cvar("sv_db_saveasdump"))
2952 db_dump(ServerProgsDB, "server.db");
2954 db_save(ServerProgsDB, "server.db");
2956 if(cvar("developer"))
2958 if(cvar("sv_db_saveasdump"))
2959 db_dump(TemporaryDB, "server-temp.db");
2961 db_save(TemporaryDB, "server-temp.db");
2963 CheatShutdown(); // must be after cheatcount check
2964 db_close(ServerProgsDB);
2965 db_close(TemporaryDB);
2967 // tell the bot system the game is ending now
2970 WeaponStats_Shutdown();
2973 else if(world_initialized == 0)
2975 print("NOTE: crashed before even initializing the world, not saving persistent data\n");