2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
105 if (timeoutStatus == 1) {
106 if (remainingLeadTime > 0) {
107 //centerprint the information to every player
108 FOR_EACH_REALCLIENT(plr) {
109 if(plr.classname == "player") {
110 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
113 remainingLeadTime -= 1;
114 //think again in 1 second:
115 self.nextthink = time + 1;
118 //now pause the game:
120 //reset all the flood variables
121 FOR_EACH_CLIENT(plr) {
122 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
124 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126 FOR_EACH_REALPLAYER(plr) {
127 plr.lastV_angle = plr.v_angle;
129 self.nextthink = time;
132 else if (timeoutStatus == 2) {
133 if (remainingTimeoutTime > 0) {
134 FOR_EACH_REALCLIENT(plr) {
135 if(plr.classname == "player") {
136 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
139 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140 Announce("prepareforbattle");
142 remainingTimeoutTime -= 1;
143 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
146 //unpause the game again
147 remainingTimeoutTime = timeoutStatus = 0;
148 cvar_set("slowmo", ftos(orig_slowmo));
149 //and unlock the fixed view again once there is no timeout active anymore
150 FOR_EACH_REALPLAYER(plr) {
151 plr.fixangle = FALSE;
153 //get rid of the countdown message
154 FOR_EACH_REALCLIENT(plr) {
155 if(plr.classname == "player") {
156 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
164 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165 FOR_EACH_REALCLIENT(plr) {
166 if(plr.classname == "player") {
167 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
178 if(autocvar__sv_init)
180 // cvar_set("_sv_init", "0");
181 // we do NOT set this to 0 any more, so someone "accidentally" changing
182 // to this "init" map on a dedicated server will cause no permanent
184 if(autocvar_g_maplist_shuffle)
186 n = tokenizebyseparator(autocvar_g_maplist, " ");
187 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
190 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
192 if(!DoNextMapOverride(1))
200 self.nextthink = time;
204 self.nextthink = time + 1;
205 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209 void cvar_changes_init()
213 float n, i, adding, pureadding;
216 strunzone(cvar_changes);
217 cvar_changes = string_null;
219 strunzone(cvar_purechanges);
220 cvar_purechanges = string_null;
221 cvar_purechanges_count = 0;
224 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
230 for(i = 0; i < n; ++i)
232 k = bufstr_get(h, i);
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
238 // general excludes and namespaces for server admin used cvars
239 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243 BADPREFIX("cvar_check_");
245 BADCVAR("g_configversion");
246 BADCVAR("g_maplist_index");
247 BADCVAR("halflifebsp");
248 BADPREFIX("sv_world");
254 BADPREFIX("scoreboard_");
255 BADPREFIX("g_campaign");
256 BADPREFIX("g_waypointsprite_");
262 BADPREFIX("net_slist_");
268 BADPREFIX("sensitivity");
269 BADPREFIX("userbind");
272 BADPREFIX("crosshair");
273 BADCVAR("mod_q3bsp_lightmapmergepower");
274 BADCVAR("mod_q3bsp_nolightmaps");
276 BADCVAR("mastervolume");
278 BADCVAR("bgmvolume");
281 BADCVAR("developer");
282 BADCVAR("log_dest_udp");
284 BADCVAR("net_address");
285 BADCVAR("net_address_ipv6");
287 BADCVAR("savedgamecfg");
288 BADCVAR("serverconfig");
289 BADCVAR("sv_autoscreenshot");
290 BADCVAR("sv_heartbeatperiod");
291 BADCVAR("sv_vote_master_password");
292 BADCVAR("sys_colortranslation");
293 BADCVAR("sys_specialcharactertranslation");
294 BADCVAR("timeformat");
295 BADCVAR("timestamps");
296 BADPREFIX("developer_");
298 BADPREFIX("g_banned_list");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_ghost_items");
301 BADPREFIX("g_playerstats_");
302 BADPREFIX("g_respawn_ghosts");
303 BADPREFIX("g_voice_flood_");
305 BADPREFIX("settemp_");
306 BADPREFIX("sv_allowdownloads");
307 BADPREFIX("sv_autodemo");
308 BADPREFIX("sv_curl_");
309 BADPREFIX("sv_eventlog");
310 BADPREFIX("sv_logscores_");
311 BADPREFIX("sv_master");
312 BADPREFIX("sv_weaponstats_");
313 BADPREFIX("sv_waypointsprite_");
314 BADCVAR("rescan_pending");
316 // these can contain player IDs, so better hide
317 BADPREFIX("g_forced_team_");
320 BADCVAR("fraglimit");
322 BADCVAR("g_assault");
327 BADCVAR("g_domination");
328 BADCVAR("g_domination_default_teams");
329 BADCVAR("g_freezetag");
330 BADCVAR("g_keepaway");
331 BADCVAR("g_keyhunt");
332 BADCVAR("g_keyhunt_teams");
333 BADCVAR("g_keyhunt_teams");
335 BADCVAR("g_nexball");
336 BADCVAR("g_onslaught");
338 BADCVAR("g_race_qualifying_timelimit");
339 BADCVAR("g_runematch");
341 BADCVAR("g_tdm_teams");
342 BADCVAR("leadlimit");
345 BADCVAR("timelimit");
349 BADCVAR("g_maplist");
350 BADCVAR("g_maplist_mostrecent");
354 d = cvar_defstring(k);
360 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
361 if(strlen(cvar_changes) > 16384)
363 cvar_changes = "// too many settings have been changed to show them here\n";
368 // now check if the changes are actually gameplay relevant
370 // does nothing visible
371 BADCVAR("captureleadlimit_override");
372 BADCVAR("g_arena_point_leadlimit");
373 BADCVAR("g_balance_kill_delay");
374 BADCVAR("g_ca_point_leadlimit");
375 BADCVAR("g_ctf_captimerecord_always");
376 BADCVAR("g_ctf_capture_leadlimit");
377 BADCVAR("g_ctf_flag_capture_effects");
378 BADCVAR("g_ctf_flag_glowtrails");
379 BADCVAR("g_ctf_flag_pickup_effects");
380 BADCVAR("g_domination_point_leadlimit");
381 BADCVAR("g_forced_respawn");
382 BADCVAR("g_keyhunt_point_leadlimit");
383 BADCVAR("g_nexball_goalleadlimit");
384 BADCVAR("g_runematch_point_leadlimit");
385 BADCVAR("leadlimit_and_fraglimit");
386 BADCVAR("leadlimit_override");
388 BADCVAR("sv_allow_fullbright");
389 BADCVAR("sv_checkforpacketsduringsleep");
390 BADCVAR("sv_timeout");
391 BADCVAR("welcome_message_time");
392 BADPREFIX("crypto_");
393 BADPREFIX("g_chat_");
394 BADPREFIX("g_ctf_captimerecord_");
395 BADPREFIX("g_maplist_votable_");
399 BADPREFIX("sv_cullentities_");
400 BADPREFIX("sv_fraginfo_");
401 BADPREFIX("sv_maxidle_");
402 BADPREFIX("sv_vote_");
403 BADPREFIX("timelimit_");
404 BADCVAR("gameversion");
405 BADPREFIX("gameversion_");
406 BADCVAR("sv_namechangetimer");
407 #ifndef NO_LEGACY_NETWORKING
408 BADCVAR("sv_use_csqc_players"); // transition
411 // allowed changes to server admins (please sync this to server.cfg)
415 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
417 // yes, this does contain some redundant stuff, don't really care
418 BADCVAR("bot_config_file");
419 BADCVAR("bot_number");
420 BADCVAR("bot_prefix");
421 BADCVAR("bot_suffix");
422 BADCVAR("capturelimit_override");
423 BADCVAR("fraglimit_override");
425 BADCVAR("g_antilag");
426 BADCVAR("g_balance_teams");
427 BADCVAR("g_balance_teams_force");
428 BADCVAR("g_ban_sync_trusted_servers");
429 BADCVAR("g_ban_sync_uri");
430 BADCVAR("g_ctf_capture_limit");
431 BADCVAR("g_ctf_ignore_frags");
432 BADCVAR("g_ctf_win_mode");
433 BADCVAR("g_domination_point_limit");
434 BADCVAR("g_friendlyfire");
435 BADCVAR("g_fullbrightitems");
436 BADCVAR("g_fullbrightplayers");
437 BADCVAR("g_keyhunt_point_limit");
438 BADCVAR("g_keyhunt_teams_override");
439 BADCVAR("g_lms_lives_override");
440 BADCVAR("g_maplist");
441 BADCVAR("g_maplist_check_waypoints");
442 BADCVAR("g_maplist_mostrecent_count");
443 BADCVAR("g_maplist_shuffle");
444 BADCVAR("g_maplist_votable");
445 BADCVAR("g_maplist_votable_abstain");
446 BADCVAR("g_maplist_votable_nodetail");
447 BADCVAR("g_maplist_votable_suggestions");
448 BADCVAR("g_maxplayers");
449 BADCVAR("g_minstagib");
450 BADCVAR("g_mirrordamage");
451 BADCVAR("g_nexball_goallimit");
452 BADCVAR("g_powerups");
453 BADCVAR("g_runematch_point_limit");
454 BADCVAR("g_start_delay");
456 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
459 BADCVAR("maxplayers");
460 BADCVAR("minplayers");
461 BADCVAR("net_address");
463 BADCVAR("rcon_password");
464 BADCVAR("rcon_restricted_commands");
465 BADCVAR("rcon_restricted_password");
467 BADCVAR("sv_adminnick");
468 BADCVAR("sv_autoscreenshot");
469 BADCVAR("sv_autotaunt");
470 BADCVAR("sv_curl_defaulturl");
471 BADCVAR("sv_defaultcharacter");
472 BADCVAR("sv_defaultplayercolors");
473 BADCVAR("sv_defaultplayermodel");
474 BADCVAR("sv_defaultplayerskin");
475 BADCVAR("sv_maxidle");
476 BADCVAR("sv_maxrate");
478 BADCVAR("sv_public");
479 BADCVAR("sv_ready_restart");
480 BADCVAR("sv_status_privacy");
482 BADCVAR("sv_vote_call");
483 BADCVAR("sv_vote_commands");
484 BADCVAR("sv_vote_majority_factor");
485 BADCVAR("sv_vote_master");
486 BADCVAR("sv_vote_master_commands");
487 BADCVAR("sv_vote_master_password");
488 BADCVAR("sv_vote_simple_majority_factor");
489 BADCVAR("sys_ticrate");
490 BADCVAR("teamplay_mode");
491 BADCVAR("timelimit_override");
492 BADPREFIX("g_warmup_");
493 BADPREFIX("sv_ready_restart_");
495 if(autocvar_g_minstagib)
497 BADCVAR("g_grappling_hook");
498 BADCVAR("g_jetpack");
505 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
506 if(strlen(cvar_purechanges) > 16384)
508 cvar_purechanges = "// too many settings have been changed to show them here\n";
512 ++cvar_purechanges_count;
513 // WARNING: this variable is used for the server list
514 // NEVER dare to skip this code!
515 // Hacks to intentionally appearing as "pure server" even though you DO have
516 // modified settings may be punished by removal from the server list.
517 // You can do to the variables cvar_changes and cvar_purechanges all you want,
521 if(cvar_changes == "")
522 cvar_changes = "// this server runs at default server settings\n";
524 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
525 cvar_changes = strzone(cvar_changes);
526 if(cvar_purechanges == "")
527 cvar_purechanges = "// this server runs at default gameplay settings\n";
529 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
530 cvar_purechanges = strzone(cvar_purechanges);
533 void detect_maptype()
542 o_x += random() * (world.maxs_x - world.mins_x);
543 o_y += random() * (world.maxs_y - world.mins_y);
544 o_z += random() * (world.maxs_z - world.mins_z);
546 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
547 if(trace_fraction == 1)
552 for(i = 0; i < 64; i += 4)
554 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
555 if(trace_fraction == 1)
557 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
566 float RandomSeed_Send(entity to, float sf)
568 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
569 WriteShort(MSG_ENTITY, self.cnt);
572 void RandomSeed_Think()
574 self.cnt = bound(0, floor(random() * 65536), 65535);
575 self.nextthink = time + 5;
579 void RandomSeed_Spawn()
581 randomseed = spawn();
582 randomseed.think = RandomSeed_Think;
583 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
588 self.think(); // sets random seed and nextthink
592 void spawnfunc___init_dedicated_server(void)
594 // handler for _init/_init map (only for dedicated server initialization)
596 world_initialized = -1; // don't complain
598 cvar_string = cvar_string_normal;
599 cvar_set = cvar_set_normal;
601 remove = remove_unsafely;
605 e.think = GotoFirstMap;
606 e.nextthink = time; // this is usually 1 at this point
609 e.classname = "info_player_deathmatch"; // safeguard against player joining
611 self.classname = "worldspawn"; // safeguard against various stuff ;)
614 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
617 void Map_MarkAsRecent(string m);
618 float world_already_spawned;
619 void RegisterWeapons();
621 void ClientInit_Spawn();
622 void WeaponStats_Init();
623 void WeaponStats_Shutdown();
624 void spawnfunc_worldspawn (void)
626 float fd, l, i, j, n;
630 cvar_string = cvar_string_normal;
631 cvar_set = cvar_set_normal;
633 if(world_already_spawned)
634 error("world already spawned - you may have EXACTLY ONE worldspawn!");
635 world_already_spawned = TRUE;
637 remove = remove_safely; // during spawning, watch what you remove!
639 check_unacceptable_compiler_bugs();
641 cvar_changes_init(); // do this very early now so it REALLY matches the server config
643 compressShortVector_init();
645 allowed_to_spawn = TRUE;
648 head = nextent(world);
653 head = nextent(head);
656 // needs to be done so early as they would still spawn
659 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
661 TemporaryDB = db_create();
666 // 1 FLICKER (first variety)
667 lightstyle(1, "mmnmmommommnonmmonqnmmo");
669 // 2 SLOW STRONG PULSE
670 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
672 // 3 CANDLE (first variety)
673 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
676 lightstyle(4, "mamamamamama");
679 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
681 // 6 FLICKER (second variety)
682 lightstyle(6, "nmonqnmomnmomomno");
684 // 7 CANDLE (second variety)
685 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
687 // 8 CANDLE (third variety)
688 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
690 // 9 SLOW STROBE (fourth variety)
691 lightstyle(9, "aaaaaaaazzzzzzzz");
693 // 10 FLUORESCENT FLICKER
694 lightstyle(10, "mmamammmmammamamaaamammma");
696 // 11 SLOW PULSE NOT FADE TO BLACK
697 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
699 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
704 if(autocvar_g_campaign)
707 Map_MarkAsRecent(mapname);
709 precache_model ("null"); // we need this one before InitGameplayMode
717 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
718 if(bot_waypoints_for_items == 1)
719 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
720 bot_waypoints_for_items = 0;
724 WaypointSprite_Init();
729 GameLogInit(); // prepare everything
731 // changing the logic generating it is okay. But:
732 // it HAS to stay <= 64 chars
733 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
734 if(autocvar_sv_eventlog)
736 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
737 matchid = strzone(s);
739 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
740 s = ":gameinfo:mutators:LIST";
743 MUTATOR_CALLHOOK(BuildMutatorsString);
746 // simple, probably not good in the mutator system
747 if(autocvar_g_grappling_hook)
748 s = strcat(s, ":grappling_hook");
750 // initialiation stuff, not good in the mutator system
751 if(!autocvar_g_use_ammunition)
752 s = strcat(s, ":no_use_ammunition");
754 // initialiation stuff, not good in the mutator system
755 if(autocvar_g_pickup_items == 0)
756 s = strcat(s, ":no_pickup_items");
757 if(autocvar_g_pickup_items > 0)
758 s = strcat(s, ":pickup_items");
760 // initialiation stuff, not good in the mutator system
761 if(autocvar_g_weaponarena != "0")
762 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
764 // TODO to mutator system
765 if(autocvar_g_norecoil)
766 s = strcat(s, ":norecoil");
768 // TODO to mutator system
769 if(autocvar_g_midair)
770 s = strcat(s, ":midair");
772 // TODO to mutator system
773 if(autocvar_g_minstagib)
774 s = strcat(s, ":minstagib");
776 // TODO to mutator system
777 if(autocvar_g_powerups == 0)
778 s = strcat(s, ":no_powerups");
779 if(autocvar_g_powerups > 0)
780 s = strcat(s, ":powerups");
783 GameLogEcho(":gameinfo:end");
786 matchid = strzone(ftos(random()));
788 cvar_set("nextmap", "");
792 if(autocvar_g_campaign)
800 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
802 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
804 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
807 while((s = fgets(fd)))
809 l = tokenize_console(s);
814 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
815 print(" cdtrack ", argv(2), "\n");
817 else if(argv(0) == "fog")
819 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
820 print(" \"fog\" \"", s, "\"\n");
822 else if(argv(0) == "set")
824 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
825 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
827 else if(argv(0) != "//")
829 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
830 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
839 addstat(STAT_WEAPONS, AS_INT, weapons);
840 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
841 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
842 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
843 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
846 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
847 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
848 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
849 addstat(STAT_FUEL, AS_INT, ammo_fuel);
850 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
851 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
852 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
853 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
854 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
855 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
856 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
857 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
859 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
860 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
862 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
864 if(g_ca || g_freezetag)
866 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
867 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
868 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
869 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
873 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
874 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
877 // g_movementspeed hack
878 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
879 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
880 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
881 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
884 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
885 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
887 next_pingtime = time + 5;
891 lsmaps_reply = "^7Maps available: ";
892 lsnewmaps_reply = "^7Maps without a record set: ";
893 for(i = 0, j = 0; i < MapInfo_count; ++i)
895 if(MapInfo_Get_ByID(i))
896 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
903 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
904 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
905 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
906 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
907 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
910 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
911 if (!g_race && !g_cts)
912 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
913 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
915 maplist_reply = "^7Maps in list: ";
916 n = tokenize_console(autocvar_g_maplist);
917 for(i = 0, j = 0; i < n; ++i)
919 if(MapInfo_CheckMap(argv(i)))
925 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
929 maplist_reply = strzone(strcat(maplist_reply, "\n"));
930 MapInfo_ClearTemps();
932 for(i = 0; i < 10; ++i)
934 records_reply[i] = strzone(getrecords(i));
937 ladder_reply = strzone(getladder());
939 rankings_reply = strzone(getrankings());
943 PingPLReport_Spawn();
947 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
949 // fill sv_curl_serverpackages from .serverpackage files
950 if(autocvar_sv_curl_serverpackages_auto)
953 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
954 for(i = 0; i < n; ++i)
955 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
956 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
957 s = strcat(s, " ", argv(i));
958 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
961 j = search_getsize(fd);
962 for(i = 0; i < j; ++i)
963 s = strcat(s, " ", search_getfilename(fd, i));
966 fd = search_begin("*.serverpackage", TRUE, FALSE);
969 j = search_getsize(fd);
970 for(i = 0; i < j; ++i)
971 s = strcat(s, " ", search_getfilename(fd, i));
974 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
979 world_initialized = 1;
982 void spawnfunc_light (void)
984 //makestatic (self); // Who the f___ did that?
990 return GametypeNameFromType(game);
993 string getmapname_stored;
999 float Map_Count, Map_Current;
1000 string Map_Current_Name;
1002 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1003 float GetMaplistPosition()
1009 idx = autocvar_g_maplist_index;
1013 if(map == argv(idx))
1016 for(pos = 0; pos < Map_Count; ++pos)
1017 if(map == argv(pos))
1020 // resume normal maplist rotation if current map is not in g_maplist
1024 float MapHasRightSize(string map)
1027 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1028 if(autocvar_g_maplist_check_waypoints)
1030 dprint("checkwp "); dprint(map);
1031 if(!fexists(strcat("maps/", map, ".waypoints")))
1033 dprint(": no waypoints\n");
1036 dprint(": has waypoints\n");
1039 // open map size restriction file
1040 dprint("opensize "); dprint(map);
1041 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1044 float mapmin, mapmax;
1046 mapmin = stof(fgets(fh));
1047 mapmax = stof(fgets(fh));
1049 if(player_count < mapmin)
1051 dprint("not enough\n");
1054 if(player_count > mapmax)
1056 dprint("too many\n");
1059 dprint("right size\n");
1062 dprint(": not found\n");
1066 string Map_Filename(float position)
1068 return strcat("maps/", argv(position), ".bsp");
1071 string strwords(string s, float w)
1074 for(endpos = 0; w && endpos >= 0; --w)
1075 endpos = strstrofs(s, " ", endpos + 1);
1079 return substring(s, 0, endpos);
1082 float strhasword(string s, string w)
1084 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1087 void Map_MarkAsRecent(string m)
1089 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1092 float Map_IsRecent(string m)
1094 return strhasword(autocvar_g_maplist_mostrecent, m);
1097 float Map_Check(float position, float pass)
1101 map_next = argv(position);
1104 if(Map_IsRecent(map_next))
1107 filename = Map_Filename(position);
1108 if(MapInfo_CheckMap(map_next))
1112 if(MapHasRightSize(map_next))
1117 dprint( "Couldn't select '", filename, "'..\n" );
1122 void Map_Goto_SetStr(string nextmapname)
1124 if(getmapname_stored != "")
1125 strunzone(getmapname_stored);
1126 if(nextmapname == "")
1127 getmapname_stored = "";
1129 getmapname_stored = strzone(nextmapname);
1132 void Map_Goto_SetFloat(float position)
1134 cvar_set("g_maplist_index", ftos(position));
1135 Map_Goto_SetStr(argv(position));
1140 // settings persist, except...
1141 localcmd("\nsettemp_restore\n");
1144 void Map_Goto(float reinit)
1147 MapInfo_LoadMap(getmapname_stored, reinit);
1150 // return codes of map selectors:
1151 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1152 // -2 = permanent failure
1153 float() MaplistMethod_Iterate = // usual method
1157 for(pass = 1; pass <= 2; ++pass)
1159 for(i = 1; i < Map_Count; ++i)
1162 mapindex = mod(i + Map_Current, Map_Count);
1163 if(Map_Check(mapindex, pass))
1170 float() MaplistMethod_Repeat = // fallback method
1172 if(Map_Check(Map_Current, 2))
1177 float() MaplistMethod_Random = // random map selection
1183 for(i = 0; i <= imax; ++i)
1186 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1187 if(Map_Check(mapindex, 1))
1193 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1194 // the exponent sets a bias on the map selection:
1195 // the higher the exponent, the less likely "shortly repeated" same maps are
1197 float i, j, imax, insertpos;
1201 for(i = 0; i <= imax; ++i)
1205 // now reinsert this at another position
1206 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1207 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1208 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1209 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1211 // insert the current map there
1213 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1214 newlist = strcat(newlist, " ", argv(j));
1215 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1216 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1217 newlist = strcat(newlist, " ", argv(j));
1218 newlist = substring(newlist, 1, strlen(newlist) - 1);
1219 cvar_set("g_maplist", newlist);
1220 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1222 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1223 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1224 if(Map_Check(Map_Current, 1))
1232 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1235 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1236 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1237 if(autocvar_g_maplist_shuffle)
1239 localcmd("\nmenu_cmd sync\n");
1240 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1243 error("empty maplist, cannot select a new map");
1244 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1246 if(Map_Current_Name)
1247 strunzone(Map_Current_Name);
1248 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1249 // this may or may not be correct, but who cares, in the worst case a map
1250 // isn't chosen in the first pass that should have been
1261 if(autocvar_g_maplist_shuffle > 0)
1262 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1265 if(autocvar_g_maplist_selectrandom)
1266 nextMap = MaplistMethod_Random();
1269 nextMap = MaplistMethod_Iterate();
1272 nextMap = MaplistMethod_Repeat();
1276 Map_Goto_SetFloat(nextMap);
1277 return getmapname_stored;
1283 float DoNextMapOverride(float reinit)
1285 if(autocvar_g_campaign)
1287 CampaignPostIntermission();
1288 alreadychangedlevel = TRUE;
1291 if(autocvar_quit_when_empty)
1293 if(player_count <= currentbots)
1296 alreadychangedlevel = TRUE;
1300 if(autocvar_quit_and_redirect != "")
1302 redirection_target = strzone(autocvar_quit_and_redirect);
1303 alreadychangedlevel = TRUE;
1306 if (autocvar_samelevel) // if samelevel is set, stay on same level
1308 localcmd("restart\n");
1309 alreadychangedlevel = TRUE;
1312 if(autocvar_nextmap != "")
1313 if(MapInfo_CheckMap(autocvar_nextmap))
1315 Map_Goto_SetStr(autocvar_nextmap);
1317 alreadychangedlevel = TRUE;
1320 if(autocvar_lastlevel)
1323 localcmd("set lastlevel 0\ntogglemenu\n");
1324 alreadychangedlevel = TRUE;
1330 void GotoNextMap(float reinit)
1335 if (alreadychangedlevel)
1337 alreadychangedlevel = TRUE;
1343 for(allowReset = 1; allowReset >= 0; --allowReset)
1345 nextMap = GetNextMap();
1351 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1352 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1353 if(autocvar_g_maplist_shuffle)
1355 localcmd("\nmenu_cmd sync\n");
1359 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1371 When the player presses attack or jump, change to the next level
1374 .float autoscreenshot;
1375 void() MapVote_Start;
1376 void() MapVote_Think;
1377 float mapvote_initialized;
1378 void IntermissionThink()
1380 FixIntermissionClient(self);
1382 if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1383 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1385 self.autoscreenshot = -1;
1386 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nautoscreenshot \"%s\" \"%s\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1390 if (time < intermission_exittime)
1393 if(!mapvote_initialized)
1394 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1404 Returns the entity to view from
1408 entity FindIntermission()
1413 // look for info_intermission first
1414 spot = find (world, classname, "info_intermission");
1416 { // pick a random one
1420 spot = find (spot, classname, "info_intermission");
1422 spot = find (spot, classname, "info_intermission");
1428 // then look for the start position
1429 spot = find (world, classname, "info_player_start");
1433 // testinfo_player_start is only found in regioned levels
1434 spot = find (world, classname, "testplayerstart");
1438 // then look for the start position
1439 spot = find (world, classname, "info_player_deathmatch");
1443 //objerror ("FindIntermission: no spot");
1449 ===============================================================================
1453 ===============================================================================
1456 void DumpStats(float final)
1465 to_console = autocvar_sv_logscores_console;
1466 to_eventlog = autocvar_sv_eventlog;
1467 to_file = autocvar_sv_logscores_file;
1471 to_console = TRUE; // always print printstats replies
1472 to_eventlog = FALSE; // but never print them to the event log
1476 if(autocvar_sv_eventlog_console)
1477 to_console = FALSE; // otherwise we get the output twice
1483 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1491 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1495 fputs(file, strcat(s, "\n"));
1498 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1504 fputs(file, strcat(s, "\n"));
1506 FOR_EACH_CLIENT(other)
1508 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1510 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1511 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1512 if(other.classname == "player" || g_arena || g_ca || g_lms)
1513 s = strcat(s, ftos(other.team), ":");
1515 s = strcat(s, "spectator:");
1518 print(s, other.netname, "\n");
1520 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1522 fputs(file, strcat(s, other.netname, "\n"));
1528 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1534 fputs(file, strcat(s, "\n"));
1536 for(i = 1; i < 16; ++i)
1538 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1539 s = strcat(s, ":", ftos(i));
1545 fputs(file, strcat(s, "\n"));
1552 GameLogEcho(":end");
1555 fputs(file, ":end\n");
1560 void FixIntermissionClient(entity e)
1563 if(!e.autoscreenshot) // initial call
1565 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1567 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1568 e.solid = SOLID_NOT;
1569 e.movetype = MOVETYPE_NONE;
1570 e.takedamage = DAMAGE_NO;
1573 e.weaponentity.effects = EF_NODRAW;
1574 if (e.weaponentity.weaponentity)
1575 e.weaponentity.weaponentity.effects = EF_NODRAW;
1577 if(clienttype(e) == CLIENTTYPE_REAL)
1579 stuffcmd(e, "\nscr_printspeed 1000000\n");
1580 s = autocvar_sv_intermission_cdtrack;
1582 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1584 WriteByte(MSG_ONE, SVC_INTERMISSION);
1591 go to the next level for deathmatch
1592 only called if a time or frag limit has expired
1598 intermission_running = 1;
1600 // enforce a wait time before allowing changelevel
1601 if(player_count > 0)
1602 intermission_exittime = time + autocvar_sv_mapchange_delay;
1604 intermission_exittime = -1;
1607 WriteByte (MSG_ALL, SVC_CDTRACK);
1608 WriteByte (MSG_ALL, 3);
1609 WriteByte (MSG_ALL, 3);
1610 // done in FixIntermission
1613 //pos = FindIntermission ();
1621 PlayerStats_EndMatch(1);
1623 PlayerStats_AddGlobalInfo(e);
1624 PlayerStats_Shutdown();
1625 WeaponStats_Shutdown();
1627 if(autocvar_sv_eventlog)
1628 GameLogEcho(":gameover");
1632 FOR_EACH_PLAYER(other) {
1633 FixIntermissionClient(other);
1635 bprint(other.netname, " ^7wins.\n");
1638 if(autocvar_g_campaign)
1639 CampaignPreIntermission();
1641 localcmd("\nsv_hook_gameend\n");
1648 Exit deathmatch games upon conditions
1651 void CheckRules_Player()
1653 if (gameover) // someone else quit the game already
1656 if(self.deadflag == DEAD_NO)
1657 self.play_time += frametime;
1659 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1660 // (div0: and that in CheckRules_World please)
1663 float checkrules_equality;
1664 float checkrules_suddendeathwarning;
1665 float checkrules_suddendeathend;
1666 float checkrules_overtimesadded; //how many overtimes have been already added
1668 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1669 float WINNING_YES = 1; // winner found
1670 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1671 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1673 float InitiateSuddenDeath()
1675 // Check first whether normal overtimes could be added before initiating suddendeath mode
1676 // - for this timelimit_overtime needs to be >0 of course
1677 // - also check the winning condition calculated in the previous frame and only add normal overtime
1678 // again, if at the point at which timelimit would be extended again, still no winner was found
1679 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1681 return 1; // need to call InitiateOvertime later
1685 if(!checkrules_suddendeathend)
1687 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1688 if(g_race && !g_race_qualifying)
1689 race_StartCompleting();
1695 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1697 ++checkrules_overtimesadded;
1698 //add one more overtime by simply extending the timelimit
1700 tl = autocvar_timelimit;
1701 tl += autocvar_timelimit_overtime;
1702 cvar_set("timelimit", ftos(tl));
1703 string minutesPlural;
1704 if (autocvar_timelimit_overtime == 1)
1705 minutesPlural = " ^3minute";
1707 minutesPlural = " ^3minutes";
1711 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1712 ftos(autocvar_timelimit_overtime),
1719 float GetWinningCode(float fraglimitreached, float equality)
1721 if(autocvar_g_campaign == 1)
1722 if(fraglimitreached)
1729 if(fraglimitreached)
1730 return WINNING_STARTSUDDENDEATHOVERTIME;
1732 return WINNING_NEVER;
1734 if(fraglimitreached)
1740 // set the .winning flag for exactly those players with a given field value
1741 void SetWinners(.float field, float value)
1744 FOR_EACH_PLAYER(head)
1745 head.winning = (head.field == value);
1748 // set the .winning flag for those players with a given field value
1749 void AddWinners(.float field, float value)
1752 FOR_EACH_PLAYER(head)
1753 if(head.field == value)
1757 // clear the .winning flags
1758 void ClearWinners(void)
1761 FOR_EACH_PLAYER(head)
1765 // Onslaught winning condition:
1766 // game terminates if only one team has a working generator (or none)
1767 float WinningCondition_Onslaught()
1770 float t1, t2, t3, t4;
1772 WinningConditionHelper(); // set worldstatus
1777 // first check if the game has ended
1778 t1 = t2 = t3 = t4 = 0;
1779 head = find(world, classname, "onslaught_generator");
1782 if (head.health > 0)
1784 if (head.team == COLOR_TEAM1) t1 = 1;
1785 if (head.team == COLOR_TEAM2) t2 = 1;
1786 if (head.team == COLOR_TEAM3) t3 = 1;
1787 if (head.team == COLOR_TEAM4) t4 = 1;
1789 head = find(head, classname, "onslaught_generator");
1791 if (t1 + t2 + t3 + t4 < 2)
1793 // game over, only one team remains (or none)
1795 if (t1) SetWinners(team, COLOR_TEAM1);
1796 if (t2) SetWinners(team, COLOR_TEAM2);
1797 if (t3) SetWinners(team, COLOR_TEAM3);
1798 if (t4) SetWinners(team, COLOR_TEAM4);
1799 dprint("Have a winner, ending game.\n");
1803 // Two or more teams remain
1807 float LMS_NewPlayerLives()
1810 fl = autocvar_fraglimit;
1814 // first player has left the game for dying too much? Nobody else can get in.
1815 if(lms_lowest_lives < 1)
1818 if(!autocvar_g_lms_join_anytime)
1819 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1822 return bound(1, lms_lowest_lives, fl);
1825 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1826 // they win. Otherwise the defending team wins once the timelimit passes.
1827 void assault_new_round();
1828 float WinningCondition_Assault()
1832 WinningConditionHelper(); // set worldstatus
1834 status = WINNING_NO;
1835 // as the timelimit has not yet passed just assume the defending team will win
1836 if(assault_attacker_team == COLOR_TEAM1)
1838 SetWinners(team, COLOR_TEAM2);
1842 SetWinners(team, COLOR_TEAM1);
1846 ent = find(world, classname, "target_assault_roundend");
1849 if(ent.winning) // round end has been triggered by attacking team
1851 bprint("ASSAULT: round completed...\n");
1852 SetWinners(team, assault_attacker_team);
1854 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1856 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1858 status = WINNING_YES;
1865 assault_new_round();
1874 // LMS winning condition: game terminates if and only if there's at most one
1875 // one player who's living lives. Top two scores being equal cancels the time
1877 float WinningCondition_LMS()
1884 have_player = FALSE;
1885 have_players = FALSE;
1886 l = LMS_NewPlayerLives();
1888 head = find(world, classname, "player");
1891 head2 = find(head, classname, "player");
1893 have_players = TRUE;
1897 // we have at least one player
1900 // two or more active players - continue with the game
1904 // exactly one player?
1907 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1911 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1917 // and assign him his first place
1918 PlayerScore_Add(head, SP_LMS_RANK, 1);
1925 // nobody is playing at all...
1928 // wait for players...
1932 // SNAFU (maybe a draw game?)
1934 dprint("No players, ending game.\n");
1939 // When we get here, we have at least two players who are actually LIVING,
1940 // now check if the top two players have equal score.
1941 WinningConditionHelper();
1944 if(WinningConditionHelper_winner)
1945 WinningConditionHelper_winner.winning = TRUE;
1946 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1947 return WINNING_NEVER;
1949 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1953 void ShuffleMaplist()
1955 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1959 float WinningCondition_Scores(float limit, float leadlimit)
1963 // TODO make everything use THIS winning condition (except LMS)
1964 WinningConditionHelper();
1968 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1969 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1970 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1971 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1975 if(WinningConditionHelper_winner)
1976 WinningConditionHelper_winner.winning = 1;
1977 if(WinningConditionHelper_winnerteam >= 0)
1978 SetWinners(team, WinningConditionHelper_winnerteam);
1980 if(WinningConditionHelper_lowerisbetter)
1982 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1983 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1987 if(WinningConditionHelper_zeroisworst)
1988 leadlimit = 0; // not supported in this mode
1990 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1991 // these modes always score in increments of 1, thus this makes sense
1993 if(leaderfrags != WinningConditionHelper_topscore)
1995 leaderfrags = WinningConditionHelper_topscore;
1998 if (leaderfrags == limit - 1)
1999 Announce("1fragleft");
2000 else if (leaderfrags == limit - 2)
2001 Announce("2fragsleft");
2002 else if (leaderfrags == limit - 3)
2003 Announce("3fragsleft");
2007 limitreached = FALSE;
2009 if(WinningConditionHelper_topscore >= limit)
2010 limitreached = TRUE;
2013 float leadlimitreached;
2014 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2015 if(autocvar_leadlimit_and_fraglimit)
2016 limitreached = (limitreached && leadlimitreached);
2018 limitreached = (limitreached || leadlimitreached);
2021 return GetWinningCode(
2022 WinningConditionHelper_topscore && limitreached,
2023 WinningConditionHelper_equality
2027 float WinningCondition_Race(float fraglimit)
2038 if(p.race_completed)
2043 wc = WinningCondition_Scores(fraglimit, 0);
2045 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2046 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2047 // do NOT support equality when the laps are all raced!
2048 return WINNING_STARTSUDDENDEATHOVERTIME;
2050 return WINNING_NEVER;
2054 float WinningCondition_QualifyingThenRace(float limit)
2057 wc = WinningCondition_Scores(limit, 0);
2059 // NEVER initiate overtime
2060 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2068 float WinningCondition_RanOutOfSpawns()
2072 if(have_team_spawns <= 0)
2075 if(autocvar_g_spawn_useallspawns <= 0)
2078 if(!some_spawn_has_been_used)
2081 team1_score = team2_score = team3_score = team4_score = 0;
2083 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2085 if(head.team == COLOR_TEAM1)
2087 else if(head.team == COLOR_TEAM2)
2089 else if(head.team == COLOR_TEAM3)
2091 else if(head.team == COLOR_TEAM4)
2095 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2097 if(head.team == COLOR_TEAM1)
2099 else if(head.team == COLOR_TEAM2)
2101 else if(head.team == COLOR_TEAM3)
2103 else if(head.team == COLOR_TEAM4)
2108 if(team1_score + team2_score + team3_score + team4_score == 0)
2110 checkrules_equality = TRUE;
2113 else if(team1_score + team2_score + team3_score + team4_score == 1)
2116 if(team1_score) t = COLOR_TEAM1;
2117 if(team2_score) t = COLOR_TEAM2;
2118 if(team3_score) t = COLOR_TEAM3;
2119 if(team4_score) t = COLOR_TEAM4;
2120 CheckAllowedTeams(world);
2121 for(i = 0; i < MAX_TEAMSCORE; ++i)
2123 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2124 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2125 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2126 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2129 AddWinners(team, t);
2140 Exit deathmatch games upon conditions
2143 void ReadyRestart();
2144 void CheckRules_World()
2156 MapVote_Think should now do that part
2157 if (intermission_running)
2158 if (time >= intermission_exittime + 60)
2160 if(!DoNextMapOverride())
2166 if (gameover) // someone else quit the game already
2168 if(player_count == 0) // Nobody there? Then let's go to the next map
2170 // this will actually check the player count in the next frame
2171 // again, but this shouldn't hurt
2175 timelimit = autocvar_timelimit * 60;
2176 fraglimit = autocvar_fraglimit;
2177 leadlimit = autocvar_leadlimit;
2179 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2182 timelimit = 0; // timelimit is not made for warmup
2184 fraglimit = 0; // no fraglimit for now
2185 leadlimit = 0; // no leadlimit for now
2189 timelimit = 0; // ONS has its own overtime rule
2193 timelimit += game_starttime;
2195 else if (timelimit < 0)
2205 if(checkrules_suddendeathend)
2207 if(!checkrules_suddendeathwarning)
2209 checkrules_suddendeathwarning = TRUE;
2210 if(g_race && !g_race_qualifying)
2211 bcenterprint("^3Everyone, finish your lap! The race is over!");
2213 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2218 if (timelimit && time >= timelimit)
2220 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2223 float playerswithlaps;
2226 totalplayers = playerswithlaps = readyplayers = 0;
2227 FOR_EACH_PLAYER(head)
2230 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2236 // at least 2 of the players have completed a lap: start the RACE
2237 // otherwise, the players should end the qualifying on their own
2238 if(readyplayers || playerswithlaps >= 2)
2240 checkrules_suddendeathend = 0;
2241 ReadyRestart(); // go to race
2245 wantovertime |= InitiateSuddenDeath();
2248 wantovertime |= InitiateSuddenDeath();
2252 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2258 float checkrules_status;
2259 checkrules_status = WinningCondition_RanOutOfSpawns();
2260 if(checkrules_status == WINNING_YES)
2262 bprint("Hey! Someone ran out of spawns!\n");
2264 else if(g_race && !g_race_qualifying && timelimit >= 0)
2266 checkrules_status = WinningCondition_Race(fraglimit);
2267 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2269 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2271 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2272 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2276 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2280 checkrules_status = WinningCondition_LMS();
2282 else if (g_onslaught)
2284 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2288 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2289 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2292 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2294 checkrules_status = WINNING_NEVER;
2295 checkrules_overtimesadded = -1;
2296 wantovertime |= InitiateSuddenDeath();
2299 if(checkrules_status == WINNING_NEVER)
2300 // equality cases! Nobody wins if the overtime ends in a draw.
2305 if(checkrules_status == WINNING_NEVER)
2308 checkrules_status = WINNING_YES;
2311 if(checkrules_suddendeathend)
2312 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2313 checkrules_status = WINNING_YES;
2315 if(checkrules_status == WINNING_YES)
2317 //print("WINNING\n");
2322 float mapvote_nextthink;
2323 float mapvote_initialized;
2324 float mapvote_keeptwotime;
2325 float mapvote_timeout;
2326 string mapvote_message;
2327 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2328 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2329 float mapvote_screenshot_dirs_count;
2331 float mapvote_count;
2332 float mapvote_count_real;
2333 string mapvote_maps[MAPVOTE_COUNT];
2334 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2335 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2336 float mapvote_maps_suggested[MAPVOTE_COUNT];
2337 string mapvote_suggestions[MAPVOTE_COUNT];
2338 float mapvote_suggestion_ptr;
2339 float mapvote_voters;
2340 float mapvote_selections[MAPVOTE_COUNT];
2342 float mapvote_detail;
2343 float mapvote_abstain;
2346 void MapVote_ClearAllVotes()
2348 FOR_EACH_CLIENT(other)
2352 string MapVote_Suggest(string m)
2356 return "That's not how to use this command.";
2357 if(!autocvar_g_maplist_votable_suggestions)
2358 return "Suggestions are not accepted on this server.";
2359 if(mapvote_initialized)
2360 return "Can't suggest - voting is already in progress!";
2361 m = MapInfo_FixName(m);
2363 return "The map you suggested is not available on this server.";
2364 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2366 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2368 if(!MapInfo_CheckMap(m))
2369 return "The map you suggested does not support the current game mode.";
2370 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2371 if(mapvote_suggestions[i] == m)
2372 return "This map was already suggested.";
2373 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2375 i = floor(random() * mapvote_suggestion_ptr);
2379 i = mapvote_suggestion_ptr;
2380 mapvote_suggestion_ptr += 1;
2382 if(mapvote_suggestions[i] != "")
2383 strunzone(mapvote_suggestions[i]);
2384 mapvote_suggestions[i] = strzone(m);
2385 if(autocvar_sv_eventlog)
2386 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2387 return strcat("Suggestion of ", m, " accepted.");
2390 void MapVote_AddVotable(string nextMap, float isSuggestion)
2393 string pakfile, mapfile;
2397 for(j = 0; j < mapvote_count; ++j)
2398 if(mapvote_maps[j] == nextMap)
2400 // suggestions might be no longer valid/allowed after gametype switch!
2402 if(!MapInfo_CheckMap(nextMap))
2404 mapvote_maps[mapvote_count] = strzone(nextMap);
2405 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2407 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2409 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2410 pakfile = whichpack(strcat(mapfile, ".tga"));
2412 pakfile = whichpack(strcat(mapfile, ".jpg"));
2414 pakfile = whichpack(strcat(mapfile, ".png"));
2418 if(i >= mapvote_screenshot_dirs_count)
2419 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2420 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2421 pakfile = substring(pakfile, o, -1);
2423 mapvote_maps_screenshot_dir[mapvote_count] = i;
2424 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2429 void MapVote_Spawn();
2435 MapVote_ClearAllVotes();
2438 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2439 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2442 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2444 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2445 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2447 // we need this for AddVotable, as that cycles through the screenshot dirs
2448 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2449 if(mapvote_screenshot_dirs_count == 0)
2450 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2451 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2452 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2453 mapvote_screenshot_dirs[i] = strzone(argv(i));
2455 if(mapvote_suggestion_ptr)
2456 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2457 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2459 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2460 MapVote_AddVotable(GetNextMap(), FALSE);
2462 if(mapvote_count == 0)
2464 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2465 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2466 if(autocvar_g_maplist_shuffle)
2468 localcmd("\nmenu_cmd sync\n");
2469 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2470 MapVote_AddVotable(GetNextMap(), FALSE);
2473 mapvote_count_real = mapvote_count;
2475 MapVote_AddVotable("don't care", 0);
2477 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2479 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2480 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2481 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2482 mapvote_keeptwotime = 0;
2483 mapvote_message = "Choose a map and press its key!";
2488 void MapVote_SendPicture(float id)
2491 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2492 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2493 WriteByte(MSG_ONE, id);
2494 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2497 float MapVote_GetMapMask()
2499 float mask, i, power;
2501 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2502 if(mapvote_maps[i] != "")
2508 float MapVote_SendEntity(entity to, float sf)
2513 sf &~= 2; // if we send 1, we don't need to also send 2
2515 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2516 WriteByte(MSG_ENTITY, sf);
2520 // flag 1 == initialization
2521 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2522 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2523 WriteString(MSG_ENTITY, "");
2524 WriteByte(MSG_ENTITY, mapvote_count);
2525 WriteByte(MSG_ENTITY, mapvote_abstain);
2526 WriteByte(MSG_ENTITY, mapvote_detail);
2527 WriteCoord(MSG_ENTITY, mapvote_timeout);
2528 if(mapvote_count <= 8)
2529 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2531 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2532 for(i = 0; i < mapvote_count; ++i)
2533 if(mapvote_maps[i] != "")
2535 if(mapvote_abstain && i == mapvote_count - 1)
2537 WriteString(MSG_ENTITY, ""); // abstain needs no text
2538 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2539 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2543 WriteString(MSG_ENTITY, mapvote_maps[i]);
2544 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2545 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2552 // flag 2 == update of mask
2553 if(mapvote_count <= 8)
2554 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2556 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2562 for(i = 0; i < mapvote_count; ++i)
2563 if(mapvote_maps[i] != "")
2564 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2566 WriteByte(MSG_ENTITY, to.mapvote);
2572 void MapVote_Spawn()
2574 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2577 void MapVote_TouchMask()
2579 mapvote_ent.SendFlags |= 2;
2582 void MapVote_TouchVotes(entity voter)
2584 mapvote_ent.SendFlags |= 4;
2587 float MapVote_Finished(float mappos)
2593 if(autocvar_sv_eventlog)
2595 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2596 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2597 didntvote = mapvote_voters;
2598 for(i = 0; i < mapvote_count; ++i)
2599 if(mapvote_maps[i] != "")
2601 didntvote -= mapvote_selections[i];
2604 result = strcat(result, ":", mapvote_maps[i]);
2605 result = strcat(result, ":", ftos(mapvote_selections[i]));
2608 result = strcat(result, ":didn't vote:", ftos(didntvote));
2610 GameLogEcho(result);
2611 if(mapvote_maps_suggested[mappos])
2612 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2615 FOR_EACH_REALCLIENT(other)
2616 FixClientCvars(other);
2618 Map_Goto_SetStr(mapvote_maps[mappos]);
2620 alreadychangedlevel = TRUE;
2623 void MapVote_CheckRules_1()
2627 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2629 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2630 mapvote_selections[i] = 0;
2634 FOR_EACH_REALCLIENT(other)
2639 i = other.mapvote - 1;
2640 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2641 mapvote_selections[i] = mapvote_selections[i] + 1;
2646 float MapVote_CheckRules_2()
2649 float firstPlace, secondPlace;
2650 float firstPlaceVotes, secondPlaceVotes;
2651 float mapvote_voters_real;
2654 if(mapvote_count_real == 1)
2655 return MapVote_Finished(0);
2657 mapvote_voters_real = mapvote_voters;
2659 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2661 RandomSelection_Init();
2662 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2663 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2664 firstPlace = RandomSelection_chosen_float;
2665 firstPlaceVotes = RandomSelection_best_priority;
2666 //dprint("First place: ", ftos(firstPlace), "\n");
2667 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2669 RandomSelection_Init();
2670 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2672 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2673 secondPlace = RandomSelection_chosen_float;
2674 secondPlaceVotes = RandomSelection_best_priority;
2675 //dprint("Second place: ", ftos(secondPlace), "\n");
2676 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2678 if(firstPlace == -1)
2679 error("No first place in map vote... WTF?");
2681 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2682 return MapVote_Finished(firstPlace);
2684 if(mapvote_keeptwotime)
2685 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2688 MapVote_TouchMask();
2689 mapvote_message = "Now decide between the TOP TWO!";
2690 mapvote_keeptwotime = 0;
2691 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2692 result = strcat(result, ":", ftos(firstPlaceVotes));
2693 result = strcat(result, ":", mapvote_maps[secondPlace]);
2694 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2695 didntvote = mapvote_voters;
2696 for(i = 0; i < mapvote_count; ++i)
2697 if(mapvote_maps[i] != "")
2699 didntvote -= mapvote_selections[i];
2701 if(i != secondPlace)
2703 result = strcat(result, ":", mapvote_maps[i]);
2704 result = strcat(result, ":", ftos(mapvote_selections[i]));
2705 if(i < mapvote_count_real)
2707 strunzone(mapvote_maps[i]);
2708 mapvote_maps[i] = "";
2709 strunzone(mapvote_maps_pakfile[i]);
2710 mapvote_maps_pakfile[i] = "";
2714 result = strcat(result, ":didn't vote:", ftos(didntvote));
2715 if(autocvar_sv_eventlog)
2716 GameLogEcho(result);
2726 keeptwo = mapvote_keeptwotime;
2727 MapVote_CheckRules_1(); // count
2728 if(MapVote_CheckRules_2()) // decide
2732 FOR_EACH_REALCLIENT(other)
2734 // hide scoreboard again
2735 if(other.health != 2342)
2737 other.health = 2342;
2739 if(clienttype(other) == CLIENTTYPE_REAL)
2742 WriteByte(MSG_ONE, SVC_FINALE);
2743 WriteString(MSG_ONE, "");
2747 // clear possibly invalid votes
2748 if(mapvote_maps[other.mapvote - 1] == "")
2750 // use impulses as new vote
2751 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2752 if(mapvote_maps[other.impulse - 1] != "")
2754 other.mapvote = other.impulse;
2755 MapVote_TouchVotes(other);
2763 MapVote_CheckRules_1(); // just count
2765 void MapVote_Start()
2770 // wait for stats to be sent first
2771 if(!playerstats_waitforme)
2774 MapInfo_Enumerate();
2775 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2778 void MapVote_Think()
2783 if(alreadychangedlevel)
2786 if(time < mapvote_nextthink)
2790 mapvote_nextthink = time + 0.5;
2792 if(!mapvote_initialized)
2794 if(autocvar_rescan_pending == 1)
2796 cvar_set("rescan_pending", "2");
2797 localcmd("fs_rescan\nrescan_pending 3\n");
2800 else if(autocvar_rescan_pending == 2)
2804 else if(autocvar_rescan_pending == 3)
2806 // now build missing mapinfo files
2807 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2810 // we're done, start the timer
2811 cvar_set("rescan_pending", "0");
2814 mapvote_initialized = TRUE;
2815 if(DoNextMapOverride(0))
2817 if(!autocvar_g_maplist_votable || player_count <= 0)
2828 string GotoMap(string m)
2830 if(!MapInfo_CheckMap(m))
2831 return "The map you chose is not available on this server.";
2832 cvar_set("nextmap", m);
2833 cvar_set("timelimit", "-1");
2834 if(mapvote_initialized || alreadychangedlevel)
2836 if(DoNextMapOverride(0))
2837 return "Map switch initiated.";
2839 return "Hm... no. For some reason I like THIS map more.";
2842 return "Map switch will happen after scoreboard.";
2849 FOR_EACH_REALCLIENT(self)
2851 if(self.classname == "spectator")
2853 if(self.enemy.typehitsound)
2854 self.typehit_time = time;
2855 else if(self.enemy.hitsound)
2856 self.hit_time = time;
2860 if(self.typehitsound)
2861 self.typehit_time = time;
2862 else if(self.hitsound)
2863 self.hit_time = time;
2866 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2867 // add 1 frametime because after this, engine SV_Physics
2868 // increases time by a frametime and then networks the frame
2869 // add another frametime because client shows everything with
2870 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2872 FOR_EACH_CLIENT(self)
2874 self.hitsound = FALSE;
2875 self.typehitsound = FALSE;
2876 antilag_record(self, altime);
2883 * returns TRUE if redirecting
2885 float redirection_timeout;
2886 float redirection_nextthink;
2887 float RedirectionThink()
2889 float clients_found;
2891 if(redirection_target == "")
2894 if(!redirection_timeout)
2896 cvar_set("sv_public", "-2");
2897 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2898 if(redirection_target == "self")
2899 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2901 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2904 if(time < redirection_nextthink)
2907 redirection_nextthink = time + 1;
2910 FOR_EACH_REALCLIENT(self)
2912 print("Redirecting: sending connect command to ", self.netname, "\n");
2913 if(redirection_target == "self")
2914 stuffcmd(self, "\ndisconnect; reconnect\n");
2916 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2920 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2922 if(time > redirection_timeout || clients_found == 0)
2923 localcmd("\nwait; wait; wait; quit\n");
2928 void TargetMusic_RestoreGame();
2931 // Loaded from a save game
2932 // some things then break, so let's work around them...
2934 // Progs DB (capture records)
2935 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2939 MapInfo_Enumerate();
2940 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2943 TargetMusic_RestoreGame();
2950 if(gameover > 1) // shutting down already?
2953 gameover = 2; // 2 = server shutting down
2955 if(world_initialized > 0)
2957 world_initialized = 0;
2958 print("Saving persistent data...\n");
2961 PlayerStats_EndMatch(0);
2963 PlayerStats_AddGlobalInfo(e);
2964 PlayerStats_Shutdown();
2966 if(!cheatcount_total)
2968 if(autocvar_sv_db_saveasdump)
2969 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2971 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2973 if(autocvar_developer)
2975 if(autocvar_sv_db_saveasdump)
2976 db_dump(TemporaryDB, "server-temp.db");
2978 db_save(TemporaryDB, "server-temp.db");
2980 CheatShutdown(); // must be after cheatcount check
2981 db_close(ServerProgsDB);
2982 db_close(TemporaryDB);
2984 // tell the bot system the game is ending now
2987 WeaponStats_Shutdown();
2990 else if(world_initialized == 0)
2992 print("NOTE: crashed before even initializing the world, not saving persistent data\n");