2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
181 if(autocvar__sv_init)
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(autocvar_g_maplist_shuffle)
189 n = tokenizebyseparator(autocvar_g_maplist, " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
241 // general excludes and namespaces for server admin used cvars
242 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
246 BADPREFIX("cvar_check_");
248 BADCVAR("g_configversion");
249 BADCVAR("g_maplist_index");
250 BADCVAR("halflifebsp");
251 BADPREFIX("sv_world");
257 BADPREFIX("scoreboard_");
258 BADPREFIX("g_campaign");
264 BADPREFIX("net_slist_");
270 BADPREFIX("sensitivity");
271 BADPREFIX("userbind");
274 BADPREFIX("crosshair");
275 BADCVAR("mod_q3bsp_lightmapmergepower");
276 BADCVAR("mod_q3bsp_nolightmaps");
278 BADCVAR("mastervolume");
280 BADCVAR("bgmvolume");
283 BADCVAR("developer");
284 BADCVAR("g_banned_list");
285 BADCVAR("log_dest_udp");
287 BADCVAR("net_address");
288 BADCVAR("net_address_ipv6");
290 BADCVAR("savedgamecfg");
291 BADCVAR("serverconfig");
292 BADCVAR("sv_heartbeatperiod");
293 BADCVAR("sv_vote_master_password");
294 BADCVAR("sys_colortranslation");
295 BADCVAR("sys_specialcharactertranslation");
296 BADCVAR("timestamps");
297 BADPREFIX("developer_");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_voice_flood_");
302 BADPREFIX("settemp_");
303 BADPREFIX("sv_allowdownloads_");
304 BADPREFIX("sv_autodemo");
305 BADPREFIX("sv_curl_");
306 BADPREFIX("sv_eventlog");
307 BADPREFIX("sv_logscores_");
308 BADPREFIX("sv_master");
309 BADPREFIX("sv_weaponstats_");
311 // these can contain player IDs, so better hide
312 BADCVAR("g_forced_team_red");
313 BADCVAR("g_forced_team_blue");
314 BADCVAR("g_forced_team_yellow");
315 BADCVAR("g_forced_team_pink");
318 BADCVAR("fraglimit");
320 BADCVAR("g_assault");
325 BADCVAR("g_domination");
326 BADCVAR("g_domination_default_teams");
327 BADCVAR("g_freezetag");
328 BADCVAR("g_keepaway");
329 BADCVAR("g_keyhunt");
330 BADCVAR("g_keyhunt_teams");
331 BADCVAR("g_keyhunt_teams");
333 BADCVAR("g_nexball");
334 BADCVAR("g_onslaught");
336 BADCVAR("g_race_qualifying_timelimit");
337 BADCVAR("g_runematch");
339 BADCVAR("g_tdm_teams");
340 BADCVAR("leadlimit");
343 BADCVAR("timelimit");
347 BADCVAR("g_maplist");
348 BADCVAR("g_maplist_mostrecent");
352 d = cvar_defstring(k);
358 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359 if(strlen(cvar_changes) > 16384)
361 cvar_changes = "// too many settings have been changed to show them here\n";
366 // now check if the changes are actually gameplay relevant
368 // does nothing visible
369 BADCVAR("captureleadlimit_override");
370 BADCVAR("g_arena_point_leadlimit");
371 BADCVAR("g_balance_kill_delay");
372 BADCVAR("g_ca_point_leadlimit");
373 BADCVAR("g_ctf_captimerecord_always");
374 BADCVAR("g_ctf_capture_leadlimit");
375 BADCVAR("g_ctf_flag_capture_effects");
376 BADCVAR("g_ctf_flag_glowtrails");
377 BADCVAR("g_ctf_flag_pickup_effects");
378 BADCVAR("g_domination_point_leadlimit");
379 BADCVAR("g_forced_respawn");
380 BADCVAR("g_keyhunt_point_leadlimit");
381 BADCVAR("g_nexball_goalleadlimit");
382 BADCVAR("g_runematch_point_leadlimit");
383 BADCVAR("leadlimit_and_fraglimit");
384 BADCVAR("leadlimit_override");
386 BADCVAR("sv_checkforpacketsduringsleep");
387 BADCVAR("sv_timeout");
388 BADCVAR("welcome_message_time");
389 BADPREFIX("crypto_");
390 BADPREFIX("g_chat_");
391 BADPREFIX("g_ctf_captimerecord_");
392 BADPREFIX("g_maplist_votable_");
396 BADPREFIX("sv_fragmessage_");
397 BADPREFIX("sv_maxidle_");
398 BADPREFIX("sv_vote_");
399 BADPREFIX("timelimit_");
401 // allowed changes to server admins (please sync this to server.cfg)
405 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
407 // yes, this does contain some redundant stuff, don't really care
408 BADCVAR("bot_number");
409 BADCVAR("bot_prefix");
410 BADCVAR("bot_suffix");
411 BADCVAR("capturelimit_override");
412 BADCVAR("fraglimit_override");
414 BADCVAR("g_antilag");
415 BADCVAR("g_balance_teams");
416 BADCVAR("g_balance_teams_force");
417 BADCVAR("g_ban_sync_trusted_servers");
418 BADCVAR("g_ban_sync_uri");
419 BADCVAR("g_ctf_capture_limit");
420 BADCVAR("g_ctf_ignore_frags");
421 BADCVAR("g_ctf_win_mode");
422 BADCVAR("g_domination_point_limit");
423 BADCVAR("g_fullbrightitems");
424 BADCVAR("g_fullbrightplayers");
425 BADCVAR("g_keyhunt_point_limit");
426 BADCVAR("g_keyhunt_teams_override");
427 BADCVAR("g_lms_lives_override");
428 BADCVAR("g_maplist");
429 BADCVAR("g_maplist_check_waypoints");
430 BADCVAR("g_maplist_mostrecent_count");
431 BADCVAR("g_maplist_shuffle");
432 BADCVAR("g_maplist_votable");
433 BADCVAR("g_maplist_votable_abstain");
434 BADCVAR("g_maplist_votable_nodetail");
435 BADCVAR("g_maplist_votable_suggestions");
436 BADCVAR("g_minstagib");
437 BADCVAR("g_nexball_goallimit");
438 BADCVAR("g_runematch_point_limit");
439 BADCVAR("g_start_delay");
440 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
443 BADCVAR("maxplayers");
444 BADCVAR("g_maxplayers");
445 BADCVAR("minplayers");
446 BADCVAR("net_address");
448 BADCVAR("rcon_password");
449 BADCVAR("rcon_restricted_commands");
450 BADCVAR("rcon_restricted_password");
452 BADCVAR("sv_adminnick");
453 BADCVAR("sv_autoscreenshot");
454 BADCVAR("sv_curl_defaulturl");
455 BADCVAR("sv_defaultcharacter");
456 BADCVAR("sv_defaultplayercolors");
457 BADCVAR("sv_defaultplayermodel");
458 BADCVAR("sv_defaultplayerskin");
459 BADCVAR("sv_maxidle");
460 BADCVAR("sv_maxrate");
462 BADCVAR("sv_public");
463 BADCVAR("sv_ready_restart");
464 BADCVAR("sv_status_privacy");
465 BADCVAR("sv_vote_call");
466 BADCVAR("sv_vote_commands");
467 BADCVAR("sv_vote_majority_factor");
468 BADCVAR("sv_vote_master");
469 BADCVAR("sv_vote_master_commands");
470 BADCVAR("sv_vote_master_password");
471 BADCVAR("sv_vote_simple_majority_factor");
472 BADCVAR("timelimit_override");
474 BADPREFIX("g_warmup_");
475 BADCVAR("teamplay_mode");
477 if(autocvar_g_minstagib)
479 BADCVAR("g_grappling_hook");
480 BADCVAR("g_jetpack");
487 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
488 if(strlen(cvar_purechanges) > 16384)
490 cvar_purechanges = "// too many settings have been changed to show them here\n";
494 ++cvar_purechanges_count;
495 // WARNING: this variable is used for the server list
496 // NEVER dare to skip this code!
497 // Hacks to intentionally appearing as "pure server" even though you DO have
498 // modified settings may be punished by removal from the server list.
499 // You can do to the variables cvar_changes and cvar_purechanges all you want,
503 if(cvar_changes == "")
504 cvar_changes = "// this server runs at default server settings\n";
506 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
507 cvar_changes = strzone(cvar_changes);
508 if(cvar_purechanges == "")
509 cvar_purechanges = "// this server runs at default gameplay settings\n";
511 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
512 cvar_purechanges = strzone(cvar_purechanges);
515 void detect_maptype()
524 o_x += random() * (world.maxs_x - world.mins_x);
525 o_y += random() * (world.maxs_y - world.mins_y);
526 o_z += random() * (world.maxs_z - world.mins_z);
528 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
529 if(trace_fraction == 1)
534 for(i = 0; i < 64; i += 4)
536 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
537 if(trace_fraction == 1)
539 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
548 float RandomSeed_Send(entity to, float sf)
550 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551 WriteShort(MSG_ENTITY, self.cnt);
554 void RandomSeed_Think()
556 self.cnt = bound(0, floor(random() * 65536), 65535);
557 self.nextthink = time + 5;
561 void RandomSeed_Spawn()
563 randomseed = spawn();
564 randomseed.think = RandomSeed_Think;
565 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
570 self.think(); // sets random seed and nextthink
574 void spawnfunc___init_dedicated_server(void)
576 // handler for _init/_init map (only for dedicated server initialization)
578 world_initialized = -1; // don't complain
580 cvar_string = cvar_string_normal;
581 cvar_set = cvar_set_normal;
583 remove = remove_unsafely;
587 e.think = GotoFirstMap;
588 e.nextthink = time; // this is usually 1 at this point
591 e.classname = "info_player_deathmatch"; // safeguard against player joining
593 self.classname = "worldspawn"; // safeguard against various stuff ;)
596 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
599 void Map_MarkAsRecent(string m);
600 float world_already_spawned;
601 void RegisterWeapons();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 void spawnfunc_worldspawn (void)
608 float fd, l, i, j, n;
612 cvar_string = cvar_string_normal;
613 cvar_set = cvar_set_normal;
615 if(world_already_spawned)
616 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617 world_already_spawned = TRUE;
619 remove = remove_safely; // during spawning, watch what you remove!
621 check_unacceptable_compiler_bugs();
623 cvar_changes_init(); // do this very early now so it REALLY matches the server config
625 compressShortVector_init();
627 allowed_to_spawn = TRUE;
630 head = nextent(world);
635 head = nextent(head);
638 // needs to be done so early as they would still spawn
641 ServerProgsDB = db_load("server.db");
643 TemporaryDB = db_create();
648 // 1 FLICKER (first variety)
649 lightstyle(1, "mmnmmommommnonmmonqnmmo");
651 // 2 SLOW STRONG PULSE
652 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
654 // 3 CANDLE (first variety)
655 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
658 lightstyle(4, "mamamamamama");
661 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
663 // 6 FLICKER (second variety)
664 lightstyle(6, "nmonqnmomnmomomno");
666 // 7 CANDLE (second variety)
667 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
669 // 8 CANDLE (third variety)
670 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
672 // 9 SLOW STROBE (fourth variety)
673 lightstyle(9, "aaaaaaaazzzzzzzz");
675 // 10 FLUORESCENT FLICKER
676 lightstyle(10, "mmamammmmammamamaaamammma");
678 // 11 SLOW PULSE NOT FADE TO BLACK
679 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
681 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
686 if(autocvar_g_campaign)
689 Map_MarkAsRecent(mapname);
691 precache_model ("null"); // we need this one before InitGameplayMode
699 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
700 if(bot_waypoints_for_items == 1)
701 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
702 bot_waypoints_for_items = 0;
704 // for setting by mapinfo
705 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
706 cvar_set("sv_q3acompat_machineshotgunswap", "0");
710 WaypointSprite_Init();
715 GameLogInit(); // prepare everything
716 if(autocvar_sv_eventlog)
718 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
719 s = strcat(s, ftos(random()));
720 matchid = strzone(s);
722 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723 s = ":gameinfo:mutators:LIST";
726 MUTATOR_CALLHOOK(BuildMutatorsString);
729 // simple, probably not good in the mutator system
730 if(autocvar_g_grappling_hook)
731 s = strcat(s, ":grappling_hook");
733 // initialiation stuff, not good in the mutator system
734 if(!autocvar_g_use_ammunition)
735 s = strcat(s, ":no_use_ammunition");
737 // initialiation stuff, not good in the mutator system
738 if(!autocvar_g_pickup_items)
739 s = strcat(s, ":no_pickup_items");
741 // initialiation stuff, not good in the mutator system
742 if(autocvar_g_weaponarena != "0")
743 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
745 // TODO to mutator system
746 if(autocvar_g_norecoil)
747 s = strcat(s, ":norecoil");
749 // TODO to mutator system
750 if(autocvar_g_midair)
751 s = strcat(s, ":midair");
753 // TODO to mutator system
754 if(autocvar_g_minstagib)
755 s = strcat(s, ":minstagib");
758 GameLogEcho(":gameinfo:end");
761 matchid = strzone(ftos(random()));
763 cvar_set("nextmap", "");
767 if(autocvar_g_campaign)
775 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
777 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
779 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
782 while((s = fgets(fd)))
784 l = tokenize_console(s);
789 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790 print(" cdtrack ", argv(2), "\n");
792 else if(argv(0) == "fog")
794 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795 print(" \"fog\" \"", s, "\"\n");
797 else if(argv(0) == "set")
799 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
802 else if(argv(0) != "//")
804 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
814 addstat(STAT_WEAPONS, AS_INT, weapons);
815 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
820 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823 addstat(STAT_FUEL, AS_INT, ammo_fuel);
824 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
827 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
828 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
829 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
830 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
831 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
833 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
834 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
836 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
838 if(g_ca || g_freezetag)
840 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
841 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
842 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
843 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
847 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
848 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
851 // g_movementspeed hack
852 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
853 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
854 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
855 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
857 next_pingtime = time + 5;
861 lsmaps_reply = "^7Maps available: ";
862 lsnewmaps_reply = "^7Maps without a record set: ";
863 for(i = 0, j = 0; i < MapInfo_count; ++i)
865 if(MapInfo_Get_ByID(i))
866 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
873 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
874 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
875 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
876 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
877 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
880 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
881 if (!g_race && !g_cts)
882 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
883 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
885 maplist_reply = "^7Maps in list: ";
886 n = tokenize_console(autocvar_g_maplist);
887 for(i = 0, j = 0; i < n; ++i)
889 if(MapInfo_CheckMap(argv(i)))
895 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
899 maplist_reply = strzone(strcat(maplist_reply, "\n"));
900 MapInfo_ClearTemps();
902 for(i = 0; i < 10; ++i)
904 records_reply[i] = strzone(getrecords(i));
907 ladder_reply = strzone(getladder());
909 rankings_reply = strzone(getrankings());
913 PingPLReport_Spawn();
917 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
919 // fill sv_curl_serverpackages from .serverpackage files
920 if(autocvar_sv_curl_serverpackages_auto)
923 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
924 for(i = 0; i < n; ++i)
925 if(substring(argv(i), -14, -1) != ".serverpackage")
926 s = strcat(s, " ", argv(i));
927 fd = search_begin("*.serverpackage", TRUE, FALSE);
930 j = search_getsize(fd);
931 for(i = 0; i < j; ++i)
932 s = strcat(s, " ", search_getfilename(fd, i));
935 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
940 world_initialized = 1;
943 void spawnfunc_light (void)
945 //makestatic (self); // Who the f___ did that?
951 return GametypeNameFromType(game);
954 string getmapname_stored;
960 float Map_Count, Map_Current;
961 string Map_Current_Name;
963 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
964 float GetMaplistPosition()
970 idx = autocvar_g_maplist_index;
977 for(pos = 0; pos < Map_Count; ++pos)
981 // resume normal maplist rotation if current map is not in g_maplist
985 float MapHasRightSize(string map)
988 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
989 if(autocvar_g_maplist_check_waypoints)
991 dprint("checkwp "); dprint(map);
992 if(!fexists(strcat("maps/", map, ".waypoints")))
994 dprint(": no waypoints\n");
997 dprint(": has waypoints\n");
1000 // open map size restriction file
1001 dprint("opensize "); dprint(map);
1002 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1005 float mapmin, mapmax;
1007 mapmin = stof(fgets(fh));
1008 mapmax = stof(fgets(fh));
1010 if(player_count < mapmin)
1012 dprint("not enough\n");
1015 if(player_count > mapmax)
1017 dprint("too many\n");
1020 dprint("right size\n");
1023 dprint(": not found\n");
1027 string Map_Filename(float position)
1029 return strcat("maps/", argv(position), ".bsp");
1032 string strwords(string s, float w)
1035 for(endpos = 0; w && endpos >= 0; --w)
1036 endpos = strstrofs(s, " ", endpos + 1);
1040 return substring(s, 0, endpos);
1043 float strhasword(string s, string w)
1045 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1048 void Map_MarkAsRecent(string m)
1050 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1053 float Map_IsRecent(string m)
1055 return strhasword(autocvar_g_maplist_mostrecent, m);
1058 float Map_Check(float position, float pass)
1062 map_next = argv(position);
1065 if(Map_IsRecent(map_next))
1068 filename = Map_Filename(position);
1069 if(MapInfo_CheckMap(map_next))
1073 if(MapHasRightSize(map_next))
1078 dprint( "Couldn't select '", filename, "'..\n" );
1083 void Map_Goto_SetStr(string nextmapname)
1085 if(getmapname_stored != "")
1086 strunzone(getmapname_stored);
1087 if(nextmapname == "")
1088 getmapname_stored = "";
1090 getmapname_stored = strzone(nextmapname);
1093 void Map_Goto_SetFloat(float position)
1095 cvar_set("g_maplist_index", ftos(position));
1096 Map_Goto_SetStr(argv(position));
1101 // settings persist, except...
1102 localcmd("\nsettemp_restore\n");
1108 MapInfo_LoadMap(getmapname_stored);
1111 // return codes of map selectors:
1112 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1113 // -2 = permanent failure
1114 float() MaplistMethod_Iterate = // usual method
1118 for(pass = 1; pass <= 2; ++pass)
1120 for(i = 1; i < Map_Count; ++i)
1123 mapindex = mod(i + Map_Current, Map_Count);
1124 if(Map_Check(mapindex, pass))
1131 float() MaplistMethod_Repeat = // fallback method
1133 if(Map_Check(Map_Current, 2))
1138 float() MaplistMethod_Random = // random map selection
1144 for(i = 0; i <= imax; ++i)
1147 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1148 if(Map_Check(mapindex, 1))
1154 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1155 // the exponent sets a bias on the map selection:
1156 // the higher the exponent, the less likely "shortly repeated" same maps are
1158 float i, j, imax, insertpos;
1162 for(i = 0; i <= imax; ++i)
1166 // now reinsert this at another position
1167 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1168 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1169 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1170 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1172 // insert the current map there
1174 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1175 newlist = strcat(newlist, " ", argv(j));
1176 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1177 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1178 newlist = strcat(newlist, " ", argv(j));
1179 newlist = substring(newlist, 1, strlen(newlist) - 1);
1180 cvar_set("g_maplist", newlist);
1181 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1183 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1184 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1185 if(Map_Check(Map_Current, 1))
1193 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1196 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1197 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1198 if(autocvar_g_maplist_shuffle)
1200 localcmd("\nmenu_cmd sync\n");
1201 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1204 error("empty maplist, cannot select a new map");
1205 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1207 if(Map_Current_Name)
1208 strunzone(Map_Current_Name);
1209 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1210 // this may or may not be correct, but who cares, in the worst case a map
1211 // isn't chosen in the first pass that should have been
1222 if(autocvar_g_maplist_shuffle > 0)
1223 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1226 if(autocvar_g_maplist_selectrandom)
1227 nextMap = MaplistMethod_Random();
1230 nextMap = MaplistMethod_Iterate();
1233 nextMap = MaplistMethod_Repeat();
1237 Map_Goto_SetFloat(nextMap);
1238 return getmapname_stored;
1244 float DoNextMapOverride()
1246 if(autocvar_g_campaign)
1248 CampaignPostIntermission();
1249 alreadychangedlevel = TRUE;
1252 if(autocvar_quit_when_empty)
1254 if(player_count <= currentbots)
1257 alreadychangedlevel = TRUE;
1261 if(autocvar_quit_and_redirect != "")
1263 redirection_target = strzone(autocvar_quit_and_redirect);
1264 alreadychangedlevel = TRUE;
1267 if (autocvar_samelevel) // if samelevel is set, stay on same level
1269 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1270 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1271 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1272 localcmd("restart\n");
1273 //changelevel (mapname);
1274 alreadychangedlevel = TRUE;
1277 if(autocvar_nextmap != "")
1278 if(MapInfo_CheckMap(autocvar_nextmap))
1280 Map_Goto_SetStr(autocvar_nextmap);
1282 alreadychangedlevel = TRUE;
1285 if(autocvar_lastlevel)
1288 localcmd("set lastlevel 0\ntogglemenu\n");
1289 alreadychangedlevel = TRUE;
1297 //local string nextmap;
1298 //local float n, nummaps;
1300 if (alreadychangedlevel)
1302 alreadychangedlevel = TRUE;
1308 for(allowReset = 1; allowReset >= 0; --allowReset)
1310 nextMap = GetNextMap();
1316 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1317 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1318 if(autocvar_g_maplist_shuffle)
1320 localcmd("\nmenu_cmd sync\n");
1324 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1336 When the player presses attack or jump, change to the next level
1339 .float autoscreenshot;
1340 void() MapVote_Start;
1341 void() MapVote_Think;
1342 float mapvote_initialized;
1343 void IntermissionThink()
1345 FixIntermissionClient(self);
1347 if(autocvar_sv_autoscreenshot)
1348 if(self.autoscreenshot > 0)
1349 if(time > self.autoscreenshot)
1351 self.autoscreenshot = -1;
1352 if(clienttype(self) == CLIENTTYPE_REAL)
1353 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1357 if (time < intermission_exittime)
1360 if(!mapvote_initialized)
1361 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1371 Returns the entity to view from
1375 entity FindIntermission()
1380 // look for info_intermission first
1381 spot = find (world, classname, "info_intermission");
1383 { // pick a random one
1387 spot = find (spot, classname, "info_intermission");
1389 spot = find (spot, classname, "info_intermission");
1395 // then look for the start position
1396 spot = find (world, classname, "info_player_start");
1400 // testinfo_player_start is only found in regioned levels
1401 spot = find (world, classname, "testplayerstart");
1405 // then look for the start position
1406 spot = find (world, classname, "info_player_deathmatch");
1410 //objerror ("FindIntermission: no spot");
1416 ===============================================================================
1420 ===============================================================================
1423 void DumpStats(float final)
1432 to_console = autocvar_sv_logscores_console;
1433 to_eventlog = autocvar_sv_eventlog;
1434 to_file = autocvar_sv_logscores_file;
1438 to_console = TRUE; // always print printstats replies
1439 to_eventlog = FALSE; // but never print them to the event log
1443 if(autocvar_sv_eventlog_console)
1444 to_console = FALSE; // otherwise we get the output twice
1450 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1458 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1462 fputs(file, strcat(s, "\n"));
1465 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1471 fputs(file, strcat(s, "\n"));
1473 FOR_EACH_CLIENT(other)
1475 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1477 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1478 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1479 if(other.classname == "player" || g_arena || g_ca || g_lms)
1480 s = strcat(s, ftos(other.team), ":");
1482 s = strcat(s, "spectator:");
1485 print(s, other.netname, "\n");
1487 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1489 fputs(file, strcat(s, other.netname, "\n"));
1495 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1501 fputs(file, strcat(s, "\n"));
1503 for(i = 1; i < 16; ++i)
1505 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1506 s = strcat(s, ":", ftos(i));
1512 fputs(file, strcat(s, "\n"));
1519 GameLogEcho(":end");
1522 fputs(file, ":end\n");
1527 void FixIntermissionClient(entity e)
1530 if(!e.autoscreenshot) // initial call
1532 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1534 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1535 e.solid = SOLID_NOT;
1536 e.movetype = MOVETYPE_NONE;
1537 e.takedamage = DAMAGE_NO;
1540 e.weaponentity.effects = EF_NODRAW;
1541 if (e.weaponentity.weaponentity)
1542 e.weaponentity.weaponentity.effects = EF_NODRAW;
1544 if(clienttype(e) == CLIENTTYPE_REAL)
1546 stuffcmd(e, "\nscr_printspeed 1000000\n");
1547 s = autocvar_sv_intermission_cdtrack;
1549 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1551 WriteByte(MSG_ONE, SVC_INTERMISSION);
1558 go to the next level for deathmatch
1559 only called if a time or frag limit has expired
1565 intermission_running = 1;
1567 // enforce a wait time before allowing changelevel
1568 if(player_count > 0)
1569 intermission_exittime = time + autocvar_sv_mapchange_delay;
1571 intermission_exittime = -1;
1574 WriteByte (MSG_ALL, SVC_CDTRACK);
1575 WriteByte (MSG_ALL, 3);
1576 WriteByte (MSG_ALL, 3);
1577 // done in FixIntermission
1580 //pos = FindIntermission ();
1588 PlayerStats_EndMatch(1);
1590 PlayerStats_AddGlobalInfo(e);
1591 PlayerStats_Shutdown();
1593 if(autocvar_sv_eventlog)
1594 GameLogEcho(":gameover");
1598 FOR_EACH_PLAYER(other) {
1599 FixIntermissionClient(other);
1601 bprint(other.netname, " ^7wins.\n");
1604 if(autocvar_g_campaign)
1605 CampaignPreIntermission();
1607 localcmd("\nsv_hook_gameend\n");
1614 Exit deathmatch games upon conditions
1617 void CheckRules_Player()
1619 if (gameover) // someone else quit the game already
1622 if(self.deadflag == DEAD_NO)
1623 self.play_time += frametime;
1625 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1626 // (div0: and that in CheckRules_World please)
1629 float checkrules_equality;
1630 float checkrules_suddendeathwarning;
1631 float checkrules_suddendeathend;
1632 float checkrules_overtimesadded; //how many overtimes have been already added
1634 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1635 float WINNING_YES = 1; // winner found
1636 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1637 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1639 float InitiateSuddenDeath()
1641 // Check first whether normal overtimes could be added before initiating suddendeath mode
1642 // - for this timelimit_overtime needs to be >0 of course
1643 // - also check the winning condition calculated in the previous frame and only add normal overtime
1644 // again, if at the point at which timelimit would be extended again, still no winner was found
1645 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1647 return 1; // need to call InitiateOvertime later
1651 if(!checkrules_suddendeathend)
1653 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1654 if(g_race && !g_race_qualifying)
1655 race_StartCompleting();
1661 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1663 ++checkrules_overtimesadded;
1664 //add one more overtime by simply extending the timelimit
1666 tl = autocvar_timelimit;
1667 tl += autocvar_timelimit_overtime;
1668 cvar_set("timelimit", ftos(tl));
1669 string minutesPlural;
1670 if (autocvar_timelimit_overtime == 1)
1671 minutesPlural = " ^3minute";
1673 minutesPlural = " ^3minutes";
1677 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1678 ftos(autocvar_timelimit_overtime),
1685 float GetWinningCode(float fraglimitreached, float equality)
1687 if(autocvar_g_campaign == 1)
1688 if(fraglimitreached)
1695 if(fraglimitreached)
1696 return WINNING_STARTSUDDENDEATHOVERTIME;
1698 return WINNING_NEVER;
1700 if(fraglimitreached)
1706 // set the .winning flag for exactly those players with a given field value
1707 void SetWinners(.float field, float value)
1710 FOR_EACH_PLAYER(head)
1711 head.winning = (head.field == value);
1714 // set the .winning flag for those players with a given field value
1715 void AddWinners(.float field, float value)
1718 FOR_EACH_PLAYER(head)
1719 if(head.field == value)
1723 // clear the .winning flags
1724 void ClearWinners(void)
1727 FOR_EACH_PLAYER(head)
1731 // Onslaught winning condition:
1732 // game terminates if only one team has a working generator (or none)
1733 float WinningCondition_Onslaught()
1736 local float t1, t2, t3, t4;
1738 WinningConditionHelper(); // set worldstatus
1743 // first check if the game has ended
1744 t1 = t2 = t3 = t4 = 0;
1745 head = find(world, classname, "onslaught_generator");
1748 if (head.health > 0)
1750 if (head.team == COLOR_TEAM1) t1 = 1;
1751 if (head.team == COLOR_TEAM2) t2 = 1;
1752 if (head.team == COLOR_TEAM3) t3 = 1;
1753 if (head.team == COLOR_TEAM4) t4 = 1;
1755 head = find(head, classname, "onslaught_generator");
1757 if (t1 + t2 + t3 + t4 < 2)
1759 // game over, only one team remains (or none)
1761 if (t1) SetWinners(team, COLOR_TEAM1);
1762 if (t2) SetWinners(team, COLOR_TEAM2);
1763 if (t3) SetWinners(team, COLOR_TEAM3);
1764 if (t4) SetWinners(team, COLOR_TEAM4);
1765 dprint("Have a winner, ending game.\n");
1769 // Two or more teams remain
1773 float LMS_NewPlayerLives()
1776 fl = autocvar_fraglimit;
1780 // first player has left the game for dying too much? Nobody else can get in.
1781 if(lms_lowest_lives < 1)
1784 if(!autocvar_g_lms_join_anytime)
1785 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1788 return bound(1, lms_lowest_lives, fl);
1791 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1792 // they win. Otherwise the defending team wins once the timelimit passes.
1793 void assault_new_round();
1794 float WinningCondition_Assault()
1798 WinningConditionHelper(); // set worldstatus
1800 status = WINNING_NO;
1801 // as the timelimit has not yet passed just assume the defending team will win
1802 if(assault_attacker_team == COLOR_TEAM1)
1804 SetWinners(team, COLOR_TEAM2);
1808 SetWinners(team, COLOR_TEAM1);
1812 ent = find(world, classname, "target_assault_roundend");
1815 if(ent.winning) // round end has been triggered by attacking team
1817 bprint("ASSAULT: round completed...\n");
1818 SetWinners(team, assault_attacker_team);
1820 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1822 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1824 status = WINNING_YES;
1828 local entity oldself;
1831 assault_new_round();
1840 // LMS winning condition: game terminates if and only if there's at most one
1841 // one player who's living lives. Top two scores being equal cancels the time
1843 float WinningCondition_LMS()
1850 have_player = FALSE;
1851 have_players = FALSE;
1852 l = LMS_NewPlayerLives();
1854 head = find(world, classname, "player");
1857 head2 = find(head, classname, "player");
1859 have_players = TRUE;
1863 // we have at least one player
1866 // two or more active players - continue with the game
1870 // exactly one player?
1873 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1877 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1883 // and assign him his first place
1884 PlayerScore_Add(head, SP_LMS_RANK, 1);
1891 // nobody is playing at all...
1894 // wait for players...
1898 // SNAFU (maybe a draw game?)
1900 dprint("No players, ending game.\n");
1905 // When we get here, we have at least two players who are actually LIVING,
1906 // now check if the top two players have equal score.
1907 WinningConditionHelper();
1910 if(WinningConditionHelper_winner)
1911 WinningConditionHelper_winner.winning = TRUE;
1912 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1913 return WINNING_NEVER;
1915 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1919 void ShuffleMaplist()
1921 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1925 float WinningCondition_Scores(float limit, float leadlimit)
1929 // TODO make everything use THIS winning condition (except LMS)
1930 WinningConditionHelper();
1934 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1935 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1936 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1937 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1941 if(WinningConditionHelper_winner)
1942 WinningConditionHelper_winner.winning = 1;
1943 if(WinningConditionHelper_winnerteam >= 0)
1944 SetWinners(team, WinningConditionHelper_winnerteam);
1946 if(WinningConditionHelper_lowerisbetter)
1948 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1949 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1953 if(WinningConditionHelper_zeroisworst)
1954 leadlimit = 0; // not supported in this mode
1956 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1957 // these modes always score in increments of 1, thus this makes sense
1959 if(leaderfrags != WinningConditionHelper_topscore)
1961 leaderfrags = WinningConditionHelper_topscore;
1964 if (leaderfrags == limit - 1)
1965 Announce("1fragleft");
1966 else if (leaderfrags == limit - 2)
1967 Announce("2fragsleft");
1968 else if (leaderfrags == limit - 3)
1969 Announce("3fragsleft");
1973 limitreached = FALSE;
1975 if(WinningConditionHelper_topscore >= limit)
1976 limitreached = TRUE;
1979 float leadlimitreached;
1980 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1981 if(autocvar_leadlimit_and_fraglimit)
1982 limitreached = (limitreached && leadlimitreached);
1984 limitreached = (limitreached || leadlimitreached);
1987 return GetWinningCode(
1988 WinningConditionHelper_topscore && limitreached,
1989 WinningConditionHelper_equality
1993 float WinningCondition_Race(float fraglimit)
2004 if(p.race_completed)
2009 wc = WinningCondition_Scores(fraglimit, 0);
2011 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2012 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2013 // do NOT support equality when the laps are all raced!
2014 return WINNING_STARTSUDDENDEATHOVERTIME;
2016 return WINNING_NEVER;
2020 void ReadyRestart();
2021 float WinningCondition_QualifyingThenRace(float limit)
2024 wc = WinningCondition_Scores(limit, 0);
2026 // NEVER initiate overtime
2027 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2035 float WinningCondition_RanOutOfSpawns()
2039 if(have_team_spawns <= 0)
2042 if(!some_spawn_has_been_used)
2045 team1_score = team2_score = team3_score = team4_score = 0;
2047 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2049 if(head.team == COLOR_TEAM1)
2051 else if(head.team == COLOR_TEAM2)
2053 else if(head.team == COLOR_TEAM3)
2055 else if(head.team == COLOR_TEAM4)
2059 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2061 if(head.team == COLOR_TEAM1)
2063 else if(head.team == COLOR_TEAM2)
2065 else if(head.team == COLOR_TEAM3)
2067 else if(head.team == COLOR_TEAM4)
2072 if(team1_score + team2_score + team3_score + team4_score == 0)
2074 checkrules_equality = TRUE;
2077 else if(team1_score + team2_score + team3_score + team4_score == 1)
2080 if(team1_score) t = COLOR_TEAM1;
2081 if(team2_score) t = COLOR_TEAM2;
2082 if(team3_score) t = COLOR_TEAM3;
2083 if(team4_score) t = COLOR_TEAM4;
2084 CheckAllowedTeams(world);
2085 for(i = 0; i < MAX_TEAMSCORE; ++i)
2087 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2088 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2089 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2090 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2093 AddWinners(team, t);
2104 Exit deathmatch games upon conditions
2107 void CheckRules_World()
2119 MapVote_Think should now do that part
2120 if (intermission_running)
2121 if (time >= intermission_exittime + 60)
2123 if(!DoNextMapOverride())
2129 if (gameover) // someone else quit the game already
2131 if(player_count == 0) // Nobody there? Then let's go to the next map
2133 // this will actually check the player count in the next frame
2134 // again, but this shouldn't hurt
2138 timelimit = autocvar_timelimit * 60;
2139 fraglimit = autocvar_fraglimit;
2140 leadlimit = autocvar_leadlimit;
2142 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2145 timelimit = 0; // timelimit is not made for warmup
2147 fraglimit = 0; // no fraglimit for now
2148 leadlimit = 0; // no leadlimit for now
2152 timelimit = 0; // ONS has its own overtime rule
2156 timelimit += game_starttime;
2158 else if (timelimit < 0)
2168 if(checkrules_suddendeathend)
2170 if(!checkrules_suddendeathwarning)
2172 checkrules_suddendeathwarning = TRUE;
2173 if(g_race && !g_race_qualifying)
2174 bcenterprint("^3Everyone, finish your lap! The race is over!");
2176 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2181 if (timelimit && time >= timelimit)
2183 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2186 float playerswithlaps;
2189 totalplayers = playerswithlaps = readyplayers = 0;
2190 FOR_EACH_PLAYER(head)
2193 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2199 // at least 2 of the players have completed a lap: start the RACE
2200 // otherwise, the players should end the qualifying on their own
2201 if(readyplayers || playerswithlaps >= 2)
2203 checkrules_suddendeathend = 0;
2204 ReadyRestart(); // go to race
2208 wantovertime |= InitiateSuddenDeath();
2211 wantovertime |= InitiateSuddenDeath();
2215 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2221 float checkrules_status;
2222 checkrules_status = WinningCondition_RanOutOfSpawns();
2223 if(checkrules_status == WINNING_YES)
2225 bprint("Hey! Someone ran out of spawns!\n");
2227 else if(g_race && !g_race_qualifying && timelimit >= 0)
2229 checkrules_status = WinningCondition_Race(fraglimit);
2230 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2232 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2234 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2235 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2239 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2243 checkrules_status = WinningCondition_LMS();
2245 else if (g_onslaught)
2247 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2251 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2252 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2255 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2257 checkrules_status = WINNING_NEVER;
2258 checkrules_overtimesadded = -1;
2259 wantovertime |= InitiateSuddenDeath();
2262 if(checkrules_status == WINNING_NEVER)
2263 // equality cases! Nobody wins if the overtime ends in a draw.
2268 if(checkrules_status == WINNING_NEVER)
2271 checkrules_status = WINNING_YES;
2274 if(checkrules_suddendeathend)
2275 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2276 checkrules_status = WINNING_YES;
2278 if(checkrules_status == WINNING_YES)
2280 //print("WINNING\n");
2285 float mapvote_nextthink;
2286 float mapvote_initialized;
2287 float mapvote_keeptwotime;
2288 float mapvote_timeout;
2289 string mapvote_message;
2290 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2291 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2292 float mapvote_screenshot_dirs_count;
2294 float mapvote_count;
2295 float mapvote_count_real;
2296 string mapvote_maps[MAPVOTE_COUNT];
2297 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2298 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2299 float mapvote_maps_suggested[MAPVOTE_COUNT];
2300 string mapvote_suggestions[MAPVOTE_COUNT];
2301 float mapvote_suggestion_ptr;
2302 float mapvote_maxlen;
2303 float mapvote_voters;
2304 float mapvote_votes[MAPVOTE_COUNT];
2306 float mapvote_detail;
2307 float mapvote_abstain;
2310 void MapVote_ClearAllVotes()
2312 FOR_EACH_CLIENT(other)
2316 string MapVote_Suggest(string m)
2320 return "That's not how to use this command.";
2321 if(!autocvar_g_maplist_votable_suggestions)
2322 return "Suggestions are not accepted on this server.";
2323 if(mapvote_initialized)
2324 return "Can't suggest - voting is already in progress!";
2325 m = MapInfo_FixName(m);
2327 return "The map you suggested is not available on this server.";
2328 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2330 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2332 if(!MapInfo_CheckMap(m))
2333 return "The map you suggested does not support the current game mode.";
2334 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2335 if(mapvote_suggestions[i] == m)
2336 return "This map was already suggested.";
2337 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2339 i = floor(random() * mapvote_suggestion_ptr);
2343 i = mapvote_suggestion_ptr;
2344 mapvote_suggestion_ptr += 1;
2346 if(mapvote_suggestions[i] != "")
2347 strunzone(mapvote_suggestions[i]);
2348 mapvote_suggestions[i] = strzone(m);
2349 if(autocvar_sv_eventlog)
2350 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2351 return strcat("Suggestion of ", m, " accepted.");
2354 void MapVote_AddVotable(string nextMap, float isSuggestion)
2357 string pakfile, mapfile;
2361 for(j = 0; j < mapvote_count; ++j)
2362 if(mapvote_maps[j] == nextMap)
2364 if(strlen(nextMap) > mapvote_maxlen)
2365 mapvote_maxlen = strlen(nextMap);
2366 mapvote_maps[mapvote_count] = strzone(nextMap);
2367 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2369 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2371 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2372 pakfile = whichpack(strcat(mapfile, ".tga"));
2374 pakfile = whichpack(strcat(mapfile, ".jpg"));
2376 pakfile = whichpack(strcat(mapfile, ".png"));
2380 if(i >= mapvote_screenshot_dirs_count)
2381 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2382 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2383 pakfile = substring(pakfile, o, -1);
2385 mapvote_maps_screenshot_dir[mapvote_count] = i;
2386 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2391 void MapVote_Spawn();
2397 MapVote_ClearAllVotes();
2400 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2401 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2404 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2406 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2407 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2409 // we need this for AddVotable, as that cycles through the screenshot dirs
2410 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2411 if(mapvote_screenshot_dirs_count == 0)
2412 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2413 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2414 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2415 mapvote_screenshot_dirs[i] = strzone(argv(i));
2417 if(mapvote_suggestion_ptr)
2418 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2419 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2421 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2422 MapVote_AddVotable(GetNextMap(), FALSE);
2424 if(mapvote_count == 0)
2426 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2427 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2428 if(autocvar_g_maplist_shuffle)
2430 localcmd("\nmenu_cmd sync\n");
2431 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2432 MapVote_AddVotable(GetNextMap(), FALSE);
2435 mapvote_count_real = mapvote_count;
2437 MapVote_AddVotable("don't care", 0);
2439 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2441 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2442 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2443 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2444 mapvote_keeptwotime = 0;
2445 mapvote_message = "Choose a map and press its key!";
2450 void MapVote_SendPicture(float id)
2453 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2454 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2455 WriteByte(MSG_ONE, id);
2456 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2459 float GameCommand_MapVote(string cmd)
2461 if(!intermission_running)
2464 if(cmd == "mv_getpic")
2466 MapVote_SendPicture(stof(argv(1)));
2473 float MapVote_GetMapMask()
2475 float mask, i, power;
2477 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2478 if(mapvote_maps[i] != "")
2484 float MapVote_SendEntity(entity to, float sf)
2489 sf &~= 2; // if we send 1, we don't need to also send 2
2491 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2492 WriteByte(MSG_ENTITY, sf);
2496 // flag 1 == initialization
2497 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2498 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2499 WriteString(MSG_ENTITY, "");
2500 WriteByte(MSG_ENTITY, mapvote_count);
2501 WriteByte(MSG_ENTITY, mapvote_abstain);
2502 WriteByte(MSG_ENTITY, mapvote_detail);
2503 WriteCoord(MSG_ENTITY, mapvote_timeout);
2504 if(mapvote_count <= 8)
2505 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2507 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2508 for(i = 0; i < mapvote_count; ++i)
2509 if(mapvote_maps[i] != "")
2511 if(mapvote_abstain && i == mapvote_count - 1)
2513 WriteString(MSG_ENTITY, ""); // abstain needs no text
2514 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2515 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2519 WriteString(MSG_ENTITY, mapvote_maps[i]);
2520 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2521 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2528 // flag 2 == update of mask
2529 if(mapvote_count <= 8)
2530 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2532 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2538 for(i = 0; i < mapvote_count; ++i)
2539 if(mapvote_maps[i] != "")
2540 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2542 WriteByte(MSG_ENTITY, to.mapvote);
2548 void MapVote_Spawn()
2550 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2553 void MapVote_TouchMask()
2555 mapvote_ent.SendFlags |= 2;
2558 void MapVote_TouchVotes(entity voter)
2560 mapvote_ent.SendFlags |= 4;
2563 float MapVote_Finished(float mappos)
2569 if(autocvar_sv_eventlog)
2571 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2572 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2573 didntvote = mapvote_voters;
2574 for(i = 0; i < mapvote_count; ++i)
2575 if(mapvote_maps[i] != "")
2577 didntvote -= mapvote_votes[i];
2580 result = strcat(result, ":", mapvote_maps[i]);
2581 result = strcat(result, ":", ftos(mapvote_votes[i]));
2584 result = strcat(result, ":didn't vote:", ftos(didntvote));
2586 GameLogEcho(result);
2587 if(mapvote_maps_suggested[mappos])
2588 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2591 FOR_EACH_REALCLIENT(other)
2592 FixClientCvars(other);
2594 Map_Goto_SetStr(mapvote_maps[mappos]);
2596 alreadychangedlevel = TRUE;
2599 void MapVote_CheckRules_1()
2603 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2605 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2606 mapvote_votes[i] = 0;
2610 FOR_EACH_REALCLIENT(other)
2615 i = other.mapvote - 1;
2616 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2617 mapvote_votes[i] = mapvote_votes[i] + 1;
2622 float MapVote_CheckRules_2()
2625 float firstPlace, secondPlace;
2626 float firstPlaceVotes, secondPlaceVotes;
2627 float mapvote_voters_real;
2630 if(mapvote_count_real == 1)
2631 return MapVote_Finished(0);
2633 mapvote_voters_real = mapvote_voters;
2635 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2637 RandomSelection_Init();
2638 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2639 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2640 firstPlace = RandomSelection_chosen_float;
2641 firstPlaceVotes = RandomSelection_best_priority;
2642 //dprint("First place: ", ftos(firstPlace), "\n");
2643 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2645 RandomSelection_Init();
2646 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2648 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2649 secondPlace = RandomSelection_chosen_float;
2650 secondPlaceVotes = RandomSelection_best_priority;
2651 //dprint("Second place: ", ftos(secondPlace), "\n");
2652 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2654 if(firstPlace == -1)
2655 error("No first place in map vote... WTF?");
2657 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2658 return MapVote_Finished(firstPlace);
2660 if(mapvote_keeptwotime)
2661 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2664 MapVote_TouchMask();
2665 mapvote_message = "Now decide between the TOP TWO!";
2666 mapvote_keeptwotime = 0;
2667 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2668 result = strcat(result, ":", ftos(firstPlaceVotes));
2669 result = strcat(result, ":", mapvote_maps[secondPlace]);
2670 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2671 didntvote = mapvote_voters;
2672 for(i = 0; i < mapvote_count; ++i)
2673 if(mapvote_maps[i] != "")
2675 didntvote -= mapvote_votes[i];
2677 if(i != secondPlace)
2679 result = strcat(result, ":", mapvote_maps[i]);
2680 result = strcat(result, ":", ftos(mapvote_votes[i]));
2681 if(i < mapvote_count_real)
2683 strunzone(mapvote_maps[i]);
2684 mapvote_maps[i] = "";
2685 strunzone(mapvote_maps_pakfile[i]);
2686 mapvote_maps_pakfile[i] = "";
2690 result = strcat(result, ":didn't vote:", ftos(didntvote));
2691 if(autocvar_sv_eventlog)
2692 GameLogEcho(result);
2702 keeptwo = mapvote_keeptwotime;
2703 MapVote_CheckRules_1(); // count
2704 if(MapVote_CheckRules_2()) // decide
2708 FOR_EACH_REALCLIENT(other)
2710 // hide scoreboard again
2711 if(other.health != 2342)
2713 other.health = 2342;
2715 if(clienttype(other) == CLIENTTYPE_REAL)
2718 WriteByte(MSG_ONE, SVC_FINALE);
2719 WriteString(MSG_ONE, "");
2723 // clear possibly invalid votes
2724 if(mapvote_maps[other.mapvote - 1] == "")
2726 // use impulses as new vote
2727 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2728 if(mapvote_maps[other.impulse - 1] != "")
2730 other.mapvote = other.impulse;
2731 MapVote_TouchVotes(other);
2739 MapVote_CheckRules_1(); // just count
2741 void MapVote_Start()
2746 // wait for stats to be sent first
2747 if(!playerstats_waitforme)
2750 MapInfo_Enumerate();
2751 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2754 void MapVote_Think()
2759 if(alreadychangedlevel)
2762 if(time < mapvote_nextthink)
2766 mapvote_nextthink = time + 0.5;
2768 if(!mapvote_initialized)
2770 if(autocvar_rescan_pending == 1)
2772 cvar_set("rescan_pending", "2");
2773 localcmd("fs_rescan\nrescan_pending 3\n");
2776 else if(autocvar_rescan_pending == 2)
2780 else if(autocvar_rescan_pending == 3)
2782 // now build missing mapinfo files
2783 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2786 // we're done, start the timer
2787 cvar_set("rescan_pending", "0");
2790 mapvote_initialized = TRUE;
2791 if(DoNextMapOverride())
2793 if(!autocvar_g_maplist_votable || player_count <= 0)
2804 string GotoMap(string m)
2806 if(!MapInfo_CheckMap(m))
2807 return "The map you chose is not available on this server.";
2808 cvar_set("nextmap", m);
2809 cvar_set("timelimit", "-1");
2810 if(mapvote_initialized || alreadychangedlevel)
2812 if(DoNextMapOverride())
2813 return "Map switch initiated.";
2815 return "Hm... no. For some reason I like THIS map more.";
2818 return "Map switch will happen after scoreboard.";
2825 FOR_EACH_REALCLIENT(self)
2827 if(self.classname == "spectator")
2829 if(self.enemy.typehitsound)
2830 self.typehit_time = time;
2831 else if(self.enemy.hitsound)
2832 self.hit_time = time;
2836 if(self.typehitsound)
2837 self.typehit_time = time;
2838 else if(self.hitsound)
2839 self.hit_time = time;
2842 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2843 // add 1 frametime because after this, engine SV_Physics
2844 // increases time by a frametime and then networks the frame
2845 // add another frametime because client shows everything with
2846 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2848 FOR_EACH_CLIENT(self)
2850 self.hitsound = FALSE;
2851 self.typehitsound = FALSE;
2852 antilag_record(self, altime);
2859 * returns TRUE if redirecting
2861 float redirection_timeout;
2862 float redirection_nextthink;
2863 float RedirectionThink()
2865 float clients_found;
2867 if(redirection_target == "")
2870 if(!redirection_timeout)
2872 cvar_set("sv_public", "-2");
2873 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2874 if(redirection_target == "self")
2875 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2877 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2880 if(time < redirection_nextthink)
2883 redirection_nextthink = time + 1;
2886 FOR_EACH_REALCLIENT(self)
2888 print("Redirecting: sending connect command to ", self.netname, "\n");
2889 if(redirection_target == "self")
2890 stuffcmd(self, "\ndisconnect; reconnect\n");
2892 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2896 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2898 if(time > redirection_timeout || clients_found == 0)
2899 localcmd("\nwait; wait; wait; quit\n");
2904 void TargetMusic_RestoreGame();
2907 // Loaded from a save game
2908 // some things then break, so let's work around them...
2910 // Progs DB (capture records)
2911 ServerProgsDB = db_load("server.db");
2915 MapInfo_Enumerate();
2916 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2919 TargetMusic_RestoreGame();
2926 if(gameover > 1) // shutting down already?
2929 gameover = 2; // 2 = server shutting down
2931 if(world_initialized > 0)
2933 world_initialized = 0;
2934 print("Saving persistent data...\n");
2937 PlayerStats_EndMatch(0);
2939 PlayerStats_AddGlobalInfo(e);
2940 PlayerStats_Shutdown();
2942 if(!cheatcount_total)
2944 if(autocvar_sv_db_saveasdump)
2945 db_dump(ServerProgsDB, "server.db");
2947 db_save(ServerProgsDB, "server.db");
2949 if(autocvar_developer)
2951 if(autocvar_sv_db_saveasdump)
2952 db_dump(TemporaryDB, "server-temp.db");
2954 db_save(TemporaryDB, "server-temp.db");
2956 CheatShutdown(); // must be after cheatcount check
2957 db_close(ServerProgsDB);
2958 db_close(TemporaryDB);
2960 // tell the bot system the game is ending now
2963 WeaponStats_Shutdown();
2966 else if(world_initialized == 0)
2968 print("NOTE: crashed before even initializing the world, not saving persistent data\n");