]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_freezetag");
270                 BADCVAR("g_freezetag_teams");
271                 BADCVAR("g_invasion_type");
272                 BADCVAR("g_jailbreak");
273                 BADCVAR("g_jailbreak_teams");
274                 BADCVAR("g_keepaway");
275                 BADCVAR("g_keyhunt");
276                 BADCVAR("g_keyhunt_teams");
277                 BADCVAR("g_lms");
278                 BADCVAR("g_nexball");
279                 BADCVAR("g_onslaught");
280                 BADCVAR("g_race");
281                 BADCVAR("g_race_laps_limit");
282                 BADCVAR("g_race_qualifying_timelimit");
283                 BADCVAR("g_race_qualifying_timelimit_override");
284                 BADCVAR("g_runematch");
285                 BADCVAR("g_snafu");
286                 BADCVAR("g_tdm");
287                 BADCVAR("g_tdm_teams");
288                 BADCVAR("g_vip");
289                 BADCVAR("leadlimit");
290                 BADCVAR("nextmap");
291                 BADCVAR("teamplay");
292                 BADCVAR("timelimit");
293                 BADCVAR("g_mapinfo_ignore_warnings");
294
295                 // long
296                 BADCVAR("hostname");
297                 BADCVAR("g_maplist");
298                 BADCVAR("g_maplist_mostrecent");
299                 BADCVAR("sv_motd");
300
301                 v = cvar_string(k);
302                 d = cvar_defstring(k);
303                 if(v == d)
304                         continue;
305
306                 if(adding)
307                 {
308                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
309                         if(strlen(cvar_changes) > 16384)
310                         {
311                                 cvar_changes = "// too many settings have been changed to show them here\n";
312                                 adding = 0;
313                         }
314                 }
315
316                 // now check if the changes are actually gameplay relevant
317
318                 // does nothing gameplay relevant
319                 BADCVAR("captureleadlimit_override");
320                 BADCVAR("condump_stripcolors");
321                 BADCVAR("gameversion");
322                 BADCVAR("g_allow_oldvortexbeam");
323                 BADCVAR("g_balance_kill_delay");
324                 BADCVAR("g_buffs_pickup_anyway");
325                 BADCVAR("g_buffs_randomize");
326                 BADCVAR("g_campcheck_distance");
327                 BADCVAR("g_ca_point_leadlimit");
328                 BADCVAR("g_ca_point_limit");
329                 BADCVAR("g_ctf_captimerecord_always");
330                 BADCVAR("g_ctf_flag_glowtrails");
331                 BADCVAR("g_ctf_flag_pickup_verbosename");
332                 BADCVAR("g_domination_point_leadlimit");
333                 BADCVAR("g_forced_respawn");
334                 BADCVAR("g_freezetag_point_leadlimit");
335                 BADCVAR("g_freezetag_point_limit");
336                 BADCVAR("g_hats");
337                 BADCVAR("g_invasion_point_limit");
338                 BADCVAR("g_jump_grunt");
339                 BADCVAR("g_keyhunt_point_leadlimit");
340                 BADCVAR("g_nexball_goalleadlimit");
341                 BADCVAR("g_new_toys_use_pickupsound");
342                 BADCVAR("g_physics_predictall");
343                 BADCVAR("g_piggyback");
344                 BADCVAR("g_playerclip_collisions");
345                 BADCVAR("g_tdm_point_leadlimit");
346                 BADCVAR("g_tdm_point_limit");
347                 BADCVAR("leadlimit_and_fraglimit");
348                 BADCVAR("leadlimit_override");
349                 BADCVAR("pausable");
350                 BADCVAR("sv_checkforpacketsduringsleep");
351                 BADCVAR("sv_damagetext");
352                 BADCVAR("sv_db_saveasdump");
353                 BADCVAR("sv_intermission_cdtrack");
354                 BADCVAR("sv_minigames");
355                 BADCVAR("sv_namechangetimer");
356                 BADCVAR("sv_precacheplayermodels");
357                 BADCVAR("sv_stepheight");
358                 BADCVAR("sv_timeout");
359                 BADCVAR("sv_weapons_modeloverride");
360                 BADCVAR("w_prop_interval");
361                 BADPREFIX("crypto_");
362                 BADPREFIX("gameversion_");
363                 BADPREFIX("g_chat_");
364                 BADPREFIX("g_ctf_captimerecord_");
365                 BADPREFIX("g_hats_");
366                 BADPREFIX("g_maplist_");
367                 BADPREFIX("g_mod_");
368                 BADPREFIX("g_respawn_");
369                 BADPREFIX("net_");
370                 BADPREFIX("notification_");
371                 BADPREFIX("prvm_");
372                 BADPREFIX("skill_");
373                 BADPREFIX("sv_allow_");
374                 BADPREFIX("sv_cullentities_");
375                 BADPREFIX("sv_maxidle_");
376                 BADPREFIX("sv_minigames_");
377                 BADPREFIX("sv_radio_");
378                 BADPREFIX("sv_timeout_");
379                 BADPREFIX("sv_vote_");
380                 BADPREFIX("timelimit_");
381
382                 // allowed changes to server admins (please sync this to server.cfg)
383                 // vi commands:
384                 //   :/"impure"/,$d
385                 //   :g!,^\/\/[^ /],d
386                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
387                 //   :%!sort
388                 // yes, this does contain some redundant stuff, don't really care
389                 BADCVAR("bot_config_file");
390                 BADCVAR("bot_number");
391                 BADCVAR("bot_prefix");
392                 BADCVAR("bot_suffix");
393                 BADCVAR("capturelimit_override");
394                 BADCVAR("fraglimit_override");
395                 BADCVAR("gametype");
396                 BADCVAR("g_antilag");
397                 BADCVAR("g_balance_teams");
398                 BADCVAR("g_balance_teams_prevent_imbalance");
399                 BADCVAR("g_balance_teams_scorefactor");
400                 BADCVAR("g_ban_sync_trusted_servers");
401                 BADCVAR("g_ban_sync_uri");
402                 BADCVAR("g_buffs");
403                 BADCVAR("g_ca_teams_override");
404                 BADCVAR("g_ctf_ignore_frags");
405                 BADCVAR("g_ctf_leaderboard");
406                 BADCVAR("g_domination_point_limit");
407                 BADCVAR("g_domination_teams_override");
408                 BADCVAR("g_freezetag_teams_override");
409                 BADCVAR("g_friendlyfire");
410                 BADCVAR("g_fullbrightitems");
411                 BADCVAR("g_fullbrightplayers");
412                 BADCVAR("g_keyhunt_point_limit");
413                 BADCVAR("g_keyhunt_teams_override");
414                 BADCVAR("g_lms_lives_override");
415                 BADCVAR("g_maplist");
416                 BADCVAR("g_maxplayers");
417                 BADCVAR("g_mirrordamage");
418                 BADCVAR("g_nexball_goallimit");
419                 BADCVAR("g_norecoil");
420                 BADCVAR("g_physics_clientselect");
421                 BADCVAR("g_pinata");
422                 BADCVAR("g_powerups");
423                 BADCVAR("g_spawnshieldtime");
424                 BADCVAR("g_start_delay");
425                 BADCVAR("g_superspectate");
426                 BADCVAR("g_tdm_teams_override");
427                 BADCVAR("g_warmup");
428                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
429                 BADCVAR("hostname");
430                 BADCVAR("log_file");
431                 BADCVAR("maxplayers");
432                 BADCVAR("minplayers");
433                 BADCVAR("minplayers_per_team");
434                 BADCVAR("net_address");
435                 BADCVAR("port");
436                 BADCVAR("rcon_password");
437                 BADCVAR("rcon_restricted_commands");
438                 BADCVAR("rcon_restricted_password");
439                 BADCVAR("skill");
440                 BADCVAR("sv_adminnick");
441                 BADCVAR("sv_autoscreenshot");
442                 BADCVAR("sv_autotaunt");
443                 BADCVAR("sv_curl_defaulturl");
444                 BADCVAR("sv_defaultcharacter");
445                 BADCVAR("sv_defaultcharacterskin");
446                 BADCVAR("sv_defaultplayercolors");
447                 BADCVAR("sv_defaultplayermodel");
448                 BADCVAR("sv_defaultplayerskin");
449                 BADCVAR("sv_maxidle");
450                 BADCVAR("sv_maxrate");
451                 BADCVAR("sv_motd");
452                 BADCVAR("sv_public");
453                 BADCVAR("sv_ready_restart");
454                 BADCVAR("sv_status_privacy");
455                 BADCVAR("sv_taunt");
456                 BADCVAR("sv_vote_call");
457                 BADCVAR("sv_vote_commands");
458                 BADCVAR("sv_vote_majority_factor");
459                 BADCVAR("sv_vote_master");
460                 BADCVAR("sv_vote_master_commands");
461                 BADCVAR("sv_vote_master_password");
462                 BADCVAR("sv_vote_simple_majority_factor");
463                 BADCVAR("teamplay_mode");
464                 BADCVAR("timelimit_override");
465                 BADPREFIX("g_warmup_");
466                 BADPREFIX("sv_info_");
467                 BADPREFIX("sv_ready_restart_");
468
469                 // mutators that announce themselves properly to the server browser
470                 BADCVAR("g_instagib");
471                 BADCVAR("g_new_toys");
472                 BADCVAR("g_nix");
473                 BADCVAR("g_grappling_hook");
474                 BADCVAR("g_jetpack");
475
476 #undef BADPRESUFFIX
477 #undef BADPREFIX
478 #undef BADCVAR
479
480                 if(pureadding)
481                 {
482                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
483                         if(strlen(cvar_purechanges) > 16384)
484                         {
485                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
486                                 pureadding = 0;
487                         }
488                 }
489                 ++cvar_purechanges_count;
490                 // WARNING: this variable is used for the server list
491                 // NEVER dare to skip this code!
492                 // Hacks to intentionally appearing as "pure server" even though you DO have
493                 // modified settings may be punished by removal from the server list.
494                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
495                 // though.
496         }
497         buf_del(h);
498         if(cvar_changes == "")
499                 cvar_changes = "// this server runs at default server settings\n";
500         else
501                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
502         cvar_changes = strzone(cvar_changes);
503         if(cvar_purechanges == "")
504                 cvar_purechanges = "// this server runs at default gameplay settings\n";
505         else
506                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
507         cvar_purechanges = strzone(cvar_purechanges);
508 }
509
510 entity randomseed;
511 bool RandomSeed_Send(entity this, entity to, int sf)
512 {
513         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
514         WriteShort(MSG_ENTITY, this.cnt);
515         return true;
516 }
517 void RandomSeed_Think(entity this)
518 {
519         this.cnt = bound(0, floor(random() * 65536), 65535);
520         this.nextthink = time + 5;
521
522         this.SendFlags |= 1;
523 }
524 void RandomSeed_Spawn()
525 {
526         randomseed = new_pure(randomseed);
527         setthink(randomseed, RandomSeed_Think);
528         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
529
530         getthink(randomseed)(randomseed); // sets random seed and nextthink
531 }
532
533 spawnfunc(__init_dedicated_server)
534 {
535         // handler for _init/_init map (only for dedicated server initialization)
536
537         world_initialized = -1; // don't complain
538         cvar = cvar_normal;
539         cvar_string = cvar_string_normal;
540         cvar_set = cvar_set_normal;
541
542         delete_fn = remove_unsafely;
543
544         entity e = spawn();
545         setthink(e, GotoFirstMap);
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = new(info_player_deathmatch);  // safeguard against player joining
549
550     // assign reflectively to avoid "assignment to world" warning
551     for (int i = 0, n = numentityfields(); i < n; ++i) {
552         string k = entityfieldname(i);
553         if (k == "classname") {
554             // safeguard against various stuff ;)
555             putentityfieldstring(i, this, "worldspawn");
556             break;
557         }
558     }
559
560         // needs to be done so early because of the constants they create
561         static_init();
562         static_init_late();
563         static_init_precache();
564
565         IL_PUSH(g_spawnpoints, e); // just incase
566
567         MapInfo_Enumerate();
568         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
569 }
570
571 void __init_dedicated_server_shutdown() {
572         MapInfo_Shutdown();
573 }
574
575 STATIC_INIT_EARLY(maxclients)
576 {
577         maxclients = 0;
578         for (entity head = nextent(NULL); head; head = nextent(head)) {
579                 ++maxclients;
580         }
581 }
582
583 void default_delayedinit(entity this)
584 {
585         if(!scores_initialized)
586                 ScoreRules_generic();
587 }
588
589 void InitGameplayMode()
590 {
591         VoteReset();
592
593         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
594         get_mi_min_max(1);
595         // assign reflectively to avoid "assignment to world" warning
596         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
597             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
598             if (v) {
599             putentityfieldstring(i, world, sprintf("%v", v));
600             if (++done == 2) break;
601         }
602         }
603         // currently, NetRadiant's limit is 131072 qu for each side
604         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
605         // set the distance according to map size but don't go over the limit to avoid issues with float precision
606         // in case somebody makes extremely large maps
607         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
608
609         MapInfo_LoadMapSettings(mapname);
610         GameRules_teams(false);
611
612         if (!cvar_value_issafe(world.fog))
613         {
614                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
615                 world.fog = string_null;
616         }
617         if(MapInfo_Map_fog != "")
618         {
619                 if(MapInfo_Map_fog == "none")
620                         world.fog = string_null;
621                 else
622                         world.fog = strzone(MapInfo_Map_fog);
623         }
624         clientstuff = strzone(MapInfo_Map_clientstuff);
625
626         MapInfo_ClearTemps();
627
628         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
629
630         cache_mutatormsg = strzone("");
631         cache_lastmutatormsg = strzone("");
632
633         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
634 }
635
636 void Map_MarkAsRecent(string m);
637 float world_already_spawned;
638 spawnfunc(worldspawn)
639 {
640         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
641
642         bool wantrestart = false;
643         {
644                 if (!server_is_dedicated)
645                 {
646                         // force unloading of server pk3 files when starting a listen server
647                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
648                         // restore csqc_progname too
649                         string expect = "csprogs.dat";
650                         wantrestart = cvar_string_normal("csqc_progname") != expect;
651                         cvar_set_normal("csqc_progname", expect);
652                 }
653                 else
654                 {
655                         // Try to use versioned csprogs from pk3
656                         // Only ever use versioned csprogs.dat files on dedicated servers;
657                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
658                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
659                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
660                         string select = "csprogs.dat";
661                         if (fexists(pk3csprogs)) select = pk3csprogs;
662                         if (cvar_string_normal("csqc_progname") != select)
663                         {
664                                 cvar_set_normal("csqc_progname", select);
665                                 wantrestart = true;
666                         }
667                         // Check for updates on startup
668                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
669                         int sentinel = fopen("progs.txt", FILE_READ);
670                         if (sentinel >= 0)
671                         {
672                                 string switchversion = fgets(sentinel);
673                                 fclose(sentinel);
674                                 if (switchversion != "" && switchversion != WATERMARK)
675                                 {
676                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
677                                         // if it doesn't exist, assume either:
678                                         //   a) the current program was overwritten
679                                         //   b) this is a client only update
680                                         string newprogs = sprintf("progs-%s.dat", switchversion);
681                                         if (fexists(newprogs))
682                                         {
683                                                 cvar_set_normal("sv_progs", newprogs);
684                                                 wantrestart = true;
685                                         }
686                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
687                                         if (fexists(newcsprogs))
688                                         {
689                                                 cvar_set_normal("csqc_progname", newcsprogs);
690                                                 wantrestart = true;
691                                         }
692                                 }
693                         }
694                 }
695                 if (wantrestart)
696                 {
697                         LOG_INFO("Restart requested");
698                         changelevel(mapname);
699                         // let initialization continue, shutdown depends on it
700                 }
701         }
702
703         cvar = cvar_normal;
704         cvar_string = cvar_string_normal;
705         cvar_set = cvar_set_normal;
706
707         if(world_already_spawned)
708                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
709         world_already_spawned = true;
710
711         delete_fn = remove_safely; // during spawning, watch what you remove!
712
713         cvar_changes_init(); // do this very early now so it REALLY matches the server config
714
715         // needs to be done so early because of the constants they create
716         static_init();
717
718         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
719
720         TemporaryDB = db_create();
721
722         // 0 normal
723         lightstyle(0, "m");
724
725         // 1 FLICKER (first variety)
726         lightstyle(1, "mmnmmommommnonmmonqnmmo");
727
728         // 2 SLOW STRONG PULSE
729         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
730
731         // 3 CANDLE (first variety)
732         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
733
734         // 4 FAST STROBE
735         lightstyle(4, "mamamamamama");
736
737         // 5 GENTLE PULSE 1
738         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
739
740         // 6 FLICKER (second variety)
741         lightstyle(6, "nmonqnmomnmomomno");
742
743         // 7 CANDLE (second variety)
744         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
745
746         // 8 CANDLE (third variety)
747         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
748
749         // 9 SLOW STROBE (fourth variety)
750         lightstyle(9, "aaaaaaaazzzzzzzz");
751
752         // 10 FLUORESCENT FLICKER
753         lightstyle(10, "mmamammmmammamamaaamammma");
754
755         // 11 SLOW PULSE NOT FADE TO BLACK
756         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
757
758         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
759
760         // 63 testing
761         lightstyle(63, "a");
762
763         if(autocvar_g_campaign)
764                 CampaignPreInit();
765
766         Map_MarkAsRecent(mapname);
767
768         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
769
770         InitGameplayMode();
771         static_init_late();
772         static_init_precache();
773         readlevelcvars();
774         GrappleHookInit();
775
776         GameRules_limit_fallbacks();
777
778         if(warmup_limit == 0)
779                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
780
781         player_count = 0;
782         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
783         if(bot_waypoints_for_items == 1)
784                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
785                         bot_waypoints_for_items = 0;
786
787         precache();
788
789         WaypointSprite_Init();
790
791         GameLogInit(); // prepare everything
792         // NOTE for matchid:
793         // changing the logic generating it is okay. But:
794         // it HAS to stay <= 64 chars
795         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
796         if(autocvar_sv_eventlog)
797         {
798                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
799                 matchid = strzone(s);
800
801                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
802                 s = ":gameinfo:mutators:LIST";
803
804                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
805                 s = M_ARGV(0, string);
806
807                 // initialiation stuff, not good in the mutator system
808                 if(!autocvar_g_use_ammunition)
809                         s = strcat(s, ":no_use_ammunition");
810
811                 // initialiation stuff, not good in the mutator system
812                 if(autocvar_g_pickup_items == 0)
813                         s = strcat(s, ":no_pickup_items");
814                 if(autocvar_g_pickup_items > 0)
815                         s = strcat(s, ":pickup_items");
816
817                 // initialiation stuff, not good in the mutator system
818                 if(autocvar_g_weaponarena != "0")
819                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
820
821                 // TODO to mutator system
822                 if(autocvar_g_norecoil)
823                         s = strcat(s, ":norecoil");
824
825                 // TODO to mutator system
826                 if(autocvar_g_powerups == 0)
827                         s = strcat(s, ":no_powerups");
828                 if(autocvar_g_powerups > 0)
829                         s = strcat(s, ":powerups");
830
831                 GameLogEcho(s);
832                 GameLogEcho(":gameinfo:end");
833         }
834         else
835                 matchid = strzone(ftos(random()));
836
837         cvar_set("nextmap", "");
838
839         SetDefaultAlpha();
840
841         if(autocvar_g_campaign)
842                 CampaignPostInit();
843
844         Ban_LoadBans();
845
846         MapInfo_Enumerate();
847         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
848
849         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
850         {
851                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
852                 if(fd != -1)
853                 {
854                         string s;
855                         while((s = fgets(fd)))
856                         {
857                                 int l = tokenize_console(s);
858                                 if(l < 2)
859                                         continue;
860                                 if(argv(0) == "cd")
861                                 {
862                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
863                                         LOG_INFO("  cdtrack ", argv(2));
864                                 }
865                                 else if(argv(0) == "fog")
866                                 {
867                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
868                                         LOG_INFO("  \"fog\" \"", s, "\"");
869                                 }
870                                 else if(argv(0) == "set")
871                                 {
872                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
873                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
874                                 }
875                                 else if(argv(0) != "//")
876                                 {
877                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
878                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
879                                 }
880                         }
881                         fclose(fd);
882                 }
883         }
884
885         WeaponStats_Init();
886
887         Nagger_Init();
888
889         next_pingtime = time + 5;
890
891         // set up information replies for clients and server to use
892         maplist_reply = strzone(getmaplist());
893         lsmaps_reply = strzone(getlsmaps());
894         monsterlist_reply = strzone(getmonsterlist());
895         for(int i = 0; i < 10; ++i)
896         {
897                 string s = getrecords(i);
898                 if (s)
899                         records_reply[i] = strzone(s);
900         }
901         ladder_reply = strzone(getladder());
902         rankings_reply = strzone(getrankings());
903
904         // begin other init
905         ClientInit_Spawn();
906         RandomSeed_Spawn();
907         PingPLReport_Spawn();
908
909         CheatInit();
910
911         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
912
913         // fill sv_curl_serverpackages from .serverpackage files
914         if (autocvar_sv_curl_serverpackages_auto)
915         {
916                 string s = "csprogs-" WATERMARK ".txt";
917                 // remove automatically managed files from the list to prevent duplicates
918                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
919                 {
920                         string pkg = argv(i);
921                         if (startsWith(pkg, "csprogs-")) continue;
922                         if (endsWith(pkg, "-serverpackage.txt")) continue;
923                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
924                         s = cons(s, pkg);
925                 }
926                 // add automatically managed files to the list
927                 #define X(match) MACRO_BEGIN \
928                         int fd = search_begin(match, true, false); \
929                         if (fd >= 0) \
930                         { \
931                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
932                                 { \
933                                         s = cons(s, search_getfilename(fd, i)); \
934                                 } \
935                                 search_end(fd); \
936                         } \
937                 MACRO_END
938                 X("*-serverpackage.txt");
939                 X("*.serverpackage");
940                 #undef X
941                 cvar_set("sv_curl_serverpackages", s);
942         }
943
944         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
945         modname = "Xonotic";
946         // physics/balance/config changes that count as mod
947         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
948                 modname = cvar_string("g_mod_physics");
949         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
950                 modname = cvar_string("g_mod_balance");
951         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
952                 modname = cvar_string("g_mod_config");
953         // extra mutators that deserve to count as mod
954         MUTATOR_CALLHOOK(SetModname, modname);
955         modname = M_ARGV(0, string);
956
957         // save it for later
958         modname = strzone(modname);
959
960         WinningConditionHelper(this); // set worldstatus
961
962         world_initialized = 1;
963         __spawnfunc_spawn_all();
964 }
965
966 spawnfunc(light)
967 {
968         //makestatic (this); // Who the f___ did that?
969         delete(this);
970 }
971
972 string GetGametype()
973 {
974         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
975 }
976
977 string GetMapname()
978 {
979         return mapname;
980 }
981
982 float Map_Count, Map_Current;
983 string Map_Current_Name;
984
985 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
986 float GetMaplistPosition()
987 {
988         float pos, idx;
989         string map;
990
991         map = GetMapname();
992         idx = autocvar_g_maplist_index;
993
994         if(idx >= 0)
995                 if(idx < Map_Count)
996                         if(map == argv(idx))
997                                 return idx;
998
999         for(pos = 0; pos < Map_Count; ++pos)
1000                 if(map == argv(pos))
1001                         return pos;
1002
1003         // resume normal maplist rotation if current map is not in g_maplist
1004         return idx;
1005 }
1006
1007 bool MapHasRightSize(string map)
1008 {
1009         int minplayers = max(0, floor(autocvar_minplayers));
1010         if (teamplay)
1011                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1012         if (autocvar_g_maplist_check_waypoints
1013                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1014         {
1015                 string checkwp_msg = strcat("checkwp ", map);
1016                 if(!fexists(strcat("maps/", map, ".waypoints")))
1017                 {
1018                         LOG_TRACE(checkwp_msg, ": no waypoints");
1019                         return false;
1020                 }
1021                 LOG_TRACE(checkwp_msg, ": has waypoints");
1022         }
1023
1024         // open map size restriction file
1025         string opensize_msg = strcat("opensize ", map);
1026         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1027         if(fh >= 0)
1028         {
1029                 opensize_msg = strcat(opensize_msg, ": ok, ");
1030                 int mapmin = stoi(fgets(fh));
1031                 int mapmax = stoi(fgets(fh));
1032                 fclose(fh);
1033                 if(player_count < mapmin)
1034                 {
1035                         LOG_TRACE(opensize_msg, "not enough");
1036                         return false;
1037                 }
1038                 if(mapmax && player_count > mapmax)
1039                 {
1040                         LOG_TRACE(opensize_msg, "too many");
1041                         return false;
1042                 }
1043                 LOG_TRACE(opensize_msg, "right size");
1044                 return true;
1045         }
1046         LOG_TRACE(opensize_msg, ": not found");
1047         return true;
1048 }
1049
1050 string Map_Filename(float position)
1051 {
1052         return strcat("maps/", argv(position), ".bsp");
1053 }
1054
1055 void Map_MarkAsRecent(string m)
1056 {
1057         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1058 }
1059
1060 float Map_IsRecent(string m)
1061 {
1062         return strhasword(autocvar_g_maplist_mostrecent, m);
1063 }
1064
1065 float Map_Check(float position, float pass)
1066 {
1067         string filename;
1068         string map_next;
1069         map_next = argv(position);
1070         if(pass <= 1)
1071         {
1072                 if(Map_IsRecent(map_next))
1073                         return 0;
1074         }
1075         filename = Map_Filename(position);
1076         if(MapInfo_CheckMap(map_next))
1077         {
1078                 if(pass == 2)
1079                         return 1;
1080                 if(MapHasRightSize(map_next))
1081                         return 1;
1082                 return 0;
1083         }
1084         else
1085                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1086
1087         return 0;
1088 }
1089
1090 void Map_Goto_SetStr(string nextmapname)
1091 {
1092         if(getmapname_stored != "")
1093                 strunzone(getmapname_stored);
1094         if(nextmapname == "")
1095                 getmapname_stored = "";
1096         else
1097                 getmapname_stored = strzone(nextmapname);
1098 }
1099
1100 void Map_Goto_SetFloat(float position)
1101 {
1102         cvar_set("g_maplist_index", ftos(position));
1103         Map_Goto_SetStr(argv(position));
1104 }
1105
1106 void Map_Goto(float reinit)
1107 {
1108         MapInfo_LoadMap(getmapname_stored, reinit);
1109 }
1110
1111 // return codes of map selectors:
1112 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1113 //   -2 = permanent failure
1114 float MaplistMethod_Iterate() // usual method
1115 {
1116         float pass, i;
1117
1118         LOG_TRACE("Trying MaplistMethod_Iterate");
1119
1120         for(pass = 1; pass <= 2; ++pass)
1121         {
1122                 for(i = 1; i < Map_Count; ++i)
1123                 {
1124                         float mapindex;
1125                         mapindex = (i + Map_Current) % Map_Count;
1126                         if(Map_Check(mapindex, pass))
1127                                 return mapindex;
1128                 }
1129         }
1130         return -1;
1131 }
1132
1133 float MaplistMethod_Repeat() // fallback method
1134 {
1135         LOG_TRACE("Trying MaplistMethod_Repeat");
1136
1137         if(Map_Check(Map_Current, 2))
1138                 return Map_Current;
1139         return -2;
1140 }
1141
1142 float MaplistMethod_Random() // random map selection
1143 {
1144         float i, imax;
1145
1146         LOG_TRACE("Trying MaplistMethod_Random");
1147
1148         imax = 42;
1149
1150         for(i = 0; i <= imax; ++i)
1151         {
1152                 float mapindex;
1153                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1154                 if(Map_Check(mapindex, 1))
1155                         return mapindex;
1156         }
1157         return -1;
1158 }
1159
1160 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1161 // the exponent sets a bias on the map selection:
1162 // the higher the exponent, the less likely "shortly repeated" same maps are
1163 {
1164         float i, j, imax, insertpos;
1165
1166         LOG_TRACE("Trying MaplistMethod_Shuffle");
1167
1168         imax = 42;
1169
1170         for(i = 0; i <= imax; ++i)
1171         {
1172                 string newlist;
1173
1174                 // now reinsert this at another position
1175                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1176                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1177                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1178                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1179
1180                 // insert the current map there
1181                 newlist = "";
1182                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1183                         newlist = strcat(newlist, " ", argv(j));
1184                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1185                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1186                         newlist = strcat(newlist, " ", argv(j));
1187                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1188                 cvar_set("g_maplist", newlist);
1189                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1190
1191                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1192                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1193                 if(Map_Check(Map_Current, 1))
1194                         return Map_Current;
1195         }
1196         return -1;
1197 }
1198
1199 void Maplist_Init()
1200 {
1201         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202         float i;
1203         for (i = 0; i < Map_Count; ++i)
1204                 if (Map_Check(i, 2))
1205                         break;
1206         if (i == Map_Count)
1207         {
1208                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1209                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1210                 if(autocvar_g_maplist_shuffle)
1211                         ShuffleMaplist();
1212                 localcmd("\nmenu_cmd sync\n");
1213                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1214         }
1215         if(Map_Count == 0)
1216                 error("empty maplist, cannot select a new map");
1217         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1218
1219         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1220         // this may or may not be correct, but who cares, in the worst case a map
1221         // isn't chosen in the first pass that should have been
1222 }
1223
1224 string GetNextMap()
1225 {
1226         float nextMap;
1227
1228         Maplist_Init();
1229         nextMap = -1;
1230
1231         if(nextMap == -1)
1232                 if(autocvar_g_maplist_shuffle > 0)
1233                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1234
1235         if(nextMap == -1)
1236                 if(autocvar_g_maplist_selectrandom)
1237                         nextMap = MaplistMethod_Random();
1238
1239         if(nextMap == -1)
1240                 nextMap = MaplistMethod_Iterate();
1241
1242         if(nextMap == -1)
1243                 nextMap = MaplistMethod_Repeat();
1244
1245         if(nextMap >= 0)
1246         {
1247                 Map_Goto_SetFloat(nextMap);
1248                 return getmapname_stored;
1249         }
1250
1251         return "";
1252 }
1253
1254 float DoNextMapOverride(float reinit)
1255 {
1256         if(autocvar_g_campaign)
1257         {
1258                 CampaignPostIntermission();
1259                 alreadychangedlevel = true;
1260                 return true;
1261         }
1262         if(autocvar_quit_when_empty)
1263         {
1264                 if(player_count <= currentbots)
1265                 {
1266                         localcmd("quit\n");
1267                         alreadychangedlevel = true;
1268                         return true;
1269                 }
1270         }
1271         if(autocvar_quit_and_redirect != "")
1272         {
1273                 redirection_target = strzone(autocvar_quit_and_redirect);
1274                 alreadychangedlevel = true;
1275                 return true;
1276         }
1277         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1278         {
1279                 localcmd("restart\n");
1280                 alreadychangedlevel = true;
1281                 return true;
1282         }
1283         if(autocvar_nextmap != "")
1284         {
1285                 string m;
1286                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1287                 cvar_set("nextmap",m);
1288
1289                 if(!m || gametypevote)
1290                         return false;
1291                 if(autocvar_sv_vote_gametype)
1292                 {
1293                         Map_Goto_SetStr(m);
1294                         return false;
1295                 }
1296
1297                 if(MapInfo_CheckMap(m))
1298                 {
1299                         Map_Goto_SetStr(m);
1300                         Map_Goto(reinit);
1301                         alreadychangedlevel = true;
1302                         return true;
1303                 }
1304         }
1305         if(!reinit && autocvar_lastlevel)
1306         {
1307                 cvar_settemp_restore();
1308                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1309                 alreadychangedlevel = true;
1310                 return true;
1311         }
1312         return false;
1313 }
1314
1315 void GotoNextMap(float reinit)
1316 {
1317         //string nextmap;
1318         //float n, nummaps;
1319         //string s;
1320         if (alreadychangedlevel)
1321                 return;
1322         alreadychangedlevel = true;
1323
1324         string nextMap;
1325
1326         nextMap = GetNextMap();
1327         if(nextMap == "")
1328                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1329         Map_Goto(reinit);
1330 }
1331
1332
1333 /*
1334 ============
1335 IntermissionThink
1336
1337 When the player presses attack or jump, change to the next level
1338 ============
1339 */
1340 .float autoscreenshot;
1341 void IntermissionThink(entity this)
1342 {
1343         FixIntermissionClient(this);
1344
1345         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1346         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1347
1348         if( (server_screenshot || client_screenshot)
1349                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1350         {
1351                 this.autoscreenshot = -1;
1352                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1353                 return;
1354         }
1355
1356         if (time < intermission_exittime)
1357                 return;
1358
1359         if(!mapvote_initialized)
1360                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1361                         return;
1362
1363         MapVote_Start();
1364 }
1365
1366 /*
1367 ============
1368 FindIntermission
1369
1370 Returns the entity to view from
1371 ============
1372 */
1373 /*
1374 entity FindIntermission()
1375 {
1376         local   entity spot;
1377         local   float cyc;
1378
1379 // look for info_intermission first
1380         spot = find(NULL, classname, "info_intermission");
1381         if (spot)
1382         {       // pick a random one
1383                 cyc = random() * 4;
1384                 while (cyc > 1)
1385                 {
1386                         spot = find(spot, classname, "info_intermission");
1387                         if (!spot)
1388                                 spot = find(spot, classname, "info_intermission");
1389                         cyc = cyc - 1;
1390                 }
1391                 return spot;
1392         }
1393
1394 // then look for the start position
1395         spot = find(NULL, classname, "info_player_start");
1396         if (spot)
1397                 return spot;
1398
1399 // testinfo_player_start is only found in regioned levels
1400         spot = find(NULL, classname, "testplayerstart");
1401         if (spot)
1402                 return spot;
1403
1404 // then look for the start position
1405         spot = find(NULL, classname, "info_player_deathmatch");
1406         if (spot)
1407                 return spot;
1408
1409         //objerror ("FindIntermission: no spot");
1410         return NULL;
1411 }
1412 */
1413
1414 /*
1415 ===============================================================================
1416
1417 RULES
1418
1419 ===============================================================================
1420 */
1421
1422 void DumpStats(float final)
1423 {
1424         float file;
1425         string s;
1426         float to_console;
1427         float to_eventlog;
1428         float to_file;
1429         float i;
1430
1431         to_console = autocvar_sv_logscores_console;
1432         to_eventlog = autocvar_sv_eventlog;
1433         to_file = autocvar_sv_logscores_file;
1434
1435         if(!final)
1436         {
1437                 to_console = true; // always print printstats replies
1438                 to_eventlog = false; // but never print them to the event log
1439         }
1440
1441         if(to_eventlog)
1442                 if(autocvar_sv_eventlog_console)
1443                         to_console = false; // otherwise we get the output twice
1444
1445         if(final)
1446                 s = ":scores:";
1447         else
1448                 s = ":status:";
1449         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1450
1451         if(to_console)
1452                 LOG_INFO(s);
1453         if(to_eventlog)
1454                 GameLogEcho(s);
1455
1456         file = -1;
1457         if(to_file)
1458         {
1459                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1460                 if(file == -1)
1461                         to_file = false;
1462                 else
1463                         fputs(file, strcat(s, "\n"));
1464         }
1465
1466         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1467         if(to_console)
1468                 LOG_INFO(s);
1469         if(to_eventlog)
1470                 GameLogEcho(s);
1471         if(to_file)
1472                 fputs(file, strcat(s, "\n"));
1473
1474         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1475                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1476                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1477                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1478                         s = strcat(s, ftos(it.team), ":");
1479                 else
1480                         s = strcat(s, "spectator:");
1481
1482                 if(to_console)
1483                         LOG_INFO(s, playername(it, false));
1484                 if(to_eventlog)
1485                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1486                 if(to_file)
1487                         fputs(file, strcat(s, playername(it, false), "\n"));
1488         });
1489
1490         if(teamplay)
1491         {
1492                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1493                 if(to_console)
1494                         LOG_INFO(s);
1495                 if(to_eventlog)
1496                         GameLogEcho(s);
1497                 if(to_file)
1498                         fputs(file, strcat(s, "\n"));
1499
1500                 for(i = 1; i < 16; ++i)
1501                 {
1502                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1503                         s = strcat(s, ":", ftos(i));
1504                         if(to_console)
1505                                 LOG_INFO(s);
1506                         if(to_eventlog)
1507                                 GameLogEcho(s);
1508                         if(to_file)
1509                                 fputs(file, strcat(s, "\n"));
1510                 }
1511         }
1512
1513         if(to_console)
1514                 LOG_INFO(":end");
1515         if(to_eventlog)
1516                 GameLogEcho(":end");
1517         if(to_file)
1518         {
1519                 fputs(file, ":end\n");
1520                 fclose(file);
1521         }
1522 }
1523
1524 void FixIntermissionClient(entity e)
1525 {
1526         if(!e.autoscreenshot) // initial call
1527         {
1528                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1529                 SetResourceExplicit(e, RES_HEALTH, -2342);
1530                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1531                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1532                 {
1533                     .entity weaponentity = weaponentities[slot];
1534                         if(e.(weaponentity))
1535                         {
1536                                 e.(weaponentity).effects = EF_NODRAW;
1537                                 if (e.(weaponentity).weaponchild)
1538                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1539                         }
1540                 }
1541                 if(IS_REAL_CLIENT(e))
1542                 {
1543                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1544                         RandomSelection_Init();
1545                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1546                                 RandomSelection_AddString(it, 1, 1);
1547                         });
1548                         if (RandomSelection_chosen_string != "")
1549                         {
1550                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1551                         }
1552                         msg_entity = e;
1553                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1554                 }
1555         }
1556 }
1557
1558 /*
1559 go to the next level for deathmatch
1560 only called if a time or frag limit has expired
1561 */
1562 void NextLevel()
1563 {
1564         game_stopped = true;
1565         intermission_running = 1; // game over
1566
1567         // enforce a wait time before allowing changelevel
1568         if(player_count > 0)
1569                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1570         else
1571                 intermission_exittime = -1;
1572
1573         /*
1574         WriteByte (MSG_ALL, SVC_CDTRACK);
1575         WriteByte (MSG_ALL, 3);
1576         WriteByte (MSG_ALL, 3);
1577         // done in FixIntermission
1578         */
1579
1580         //pos = FindIntermission ();
1581
1582         VoteReset();
1583
1584         DumpStats(true);
1585
1586         // send statistics
1587         PlayerStats_GameReport(true);
1588         WeaponStats_Shutdown();
1589
1590         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1591
1592         if(autocvar_sv_eventlog)
1593                 GameLogEcho(":gameover");
1594
1595         GameLogClose();
1596
1597         FOREACH_CLIENT(IS_PLAYER(it), {
1598                 FixIntermissionClient(it);
1599                 if(it.winning)
1600                         bprint(playername(it, false), " ^7wins.\n");
1601         });
1602
1603         target_music_kill();
1604
1605         if(autocvar_g_campaign)
1606                 CampaignPreIntermission();
1607
1608         MUTATOR_CALLHOOK(MatchEnd);
1609
1610         localcmd("\nsv_hook_gameend\n");
1611 }
1612
1613
1614 float InitiateSuddenDeath()
1615 {
1616         // Check first whether normal overtimes could be added before initiating suddendeath mode
1617         // - for this timelimit_overtime needs to be >0 of course
1618         // - also check the winning condition calculated in the previous frame and only add normal overtime
1619         //   again, if at the point at which timelimit would be extended again, still no winner was found
1620         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1621                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1622                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1623         {
1624                 return 1; // need to call InitiateOvertime later
1625         }
1626         else
1627         {
1628                 if(!checkrules_suddendeathend)
1629                 {
1630                         if(autocvar_g_campaign)
1631                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1632                         else
1633                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1634                         if(g_race && !g_race_qualifying)
1635                                 race_StartCompleting();
1636                 }
1637                 return 0;
1638         }
1639 }
1640
1641 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1642 {
1643         ++checkrules_overtimesadded;
1644         //add one more overtime by simply extending the timelimit
1645         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1646         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1647 }
1648
1649 float GetWinningCode(float fraglimitreached, float equality)
1650 {
1651         if(autocvar_g_campaign == 1)
1652         {
1653                 if(fraglimitreached)
1654                         return WINNING_YES;
1655                 else
1656                         return WINNING_NO;
1657         }
1658         else
1659         {
1660                 if(equality)
1661                 {
1662                         if(fraglimitreached)
1663                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1664                         else
1665                                 return WINNING_NEVER;
1666                 }
1667                 else
1668                 {
1669                         if(fraglimitreached)
1670                                 return WINNING_YES;
1671                         else
1672                                 return WINNING_NO;
1673                 }
1674         }
1675 }
1676
1677 // set the .winning flag for exactly those players with a given field value
1678 void SetWinners(.float field, float value)
1679 {
1680         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1681 }
1682
1683 // set the .winning flag for those players with a given field value
1684 void AddWinners(.float field, float value)
1685 {
1686         FOREACH_CLIENT(IS_PLAYER(it), {
1687                 if(it.(field) == value)
1688                         it.winning = 1;
1689         });
1690 }
1691
1692 // clear the .winning flags
1693 void ClearWinners()
1694 {
1695         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1696 }
1697
1698 void ShuffleMaplist()
1699 {
1700         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1701 }
1702
1703 float leaderfrags;
1704 float WinningCondition_Scores(float limit, float leadlimit)
1705 {
1706         float limitreached;
1707
1708         // TODO make everything use THIS winning condition (except LMS)
1709         WinningConditionHelper(NULL);
1710
1711         if(teamplay)
1712         {
1713                 for (int i = 1; i < 5; ++i)
1714                 {
1715                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1716                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1717                 }
1718         }
1719
1720         ClearWinners();
1721         if(WinningConditionHelper_winner)
1722                 WinningConditionHelper_winner.winning = 1;
1723         if(WinningConditionHelper_winnerteam >= 0)
1724                 SetWinners(team, WinningConditionHelper_winnerteam);
1725
1726         if(WinningConditionHelper_lowerisbetter)
1727         {
1728                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1729                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1730                 limit = -limit;
1731         }
1732
1733         if(WinningConditionHelper_zeroisworst)
1734                 leadlimit = 0; // not supported in this mode
1735
1736         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1737         // these modes always score in increments of 1, thus this makes sense
1738         {
1739                 if(leaderfrags != WinningConditionHelper_topscore)
1740                 {
1741                         leaderfrags = WinningConditionHelper_topscore;
1742
1743                         if (limit)
1744                         {
1745                                 if (leaderfrags == limit - 1)
1746                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1747                                 else if (leaderfrags == limit - 2)
1748                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1749                                 else if (leaderfrags == limit - 3)
1750                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1751                         }
1752                 }
1753         }
1754
1755         limitreached = false;
1756         if (limit && WinningConditionHelper_topscore >= limit)
1757                 limitreached = true;
1758         if(leadlimit)
1759         {
1760                 float leadlimitreached;
1761                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1762                 if(autocvar_leadlimit_and_fraglimit)
1763                         limitreached = (limitreached && leadlimitreached);
1764                 else
1765                         limitreached = (limitreached || leadlimitreached);
1766         }
1767
1768         if(limit)
1769                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1770
1771         return GetWinningCode(
1772                 WinningConditionHelper_topscore && limitreached,
1773                 WinningConditionHelper_equality
1774         );
1775 }
1776
1777 float WinningCondition_RanOutOfSpawns()
1778 {
1779         if(have_team_spawns <= 0)
1780                 return WINNING_NO;
1781
1782         if(!autocvar_g_spawn_useallspawns)
1783                 return WINNING_NO;
1784
1785         if(!some_spawn_has_been_used)
1786                 return WINNING_NO;
1787
1788         for (int i = 1; i < 5; ++i)
1789         {
1790                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1791         }
1792
1793         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1794         {
1795                 if (Team_IsValidTeam(it.team))
1796                 {
1797                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1798                 }
1799         });
1800
1801         IL_EACH(g_spawnpoints, true,
1802         {
1803                 if (Team_IsValidTeam(it.team))
1804                 {
1805                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1806                 }
1807         });
1808
1809         ClearWinners();
1810         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1811         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1812         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1813         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1814         if(team1_score + team2_score + team3_score + team4_score == 0)
1815         {
1816                 checkrules_equality = true;
1817                 return WINNING_YES;
1818         }
1819         else if(team1_score + team2_score + team3_score + team4_score == 1)
1820         {
1821                 float t, i;
1822                 if(team1_score)
1823                         t = 1;
1824                 else if(team2_score)
1825                         t = 2;
1826                 else if(team3_score)
1827                         t = 3;
1828                 else // if(team4_score)
1829                         t = 4;
1830                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1831                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1832                 {
1833                         for (int j = 1; j <= NUM_TEAMS; ++j)
1834                         {
1835                                 if (t == j)
1836                                 {
1837                                         continue;
1838                                 }
1839                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1840                                 {
1841                                         continue;
1842                                 }
1843                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1844                         }
1845                 }
1846
1847                 AddWinners(team, t);
1848                 return WINNING_YES;
1849         }
1850         else
1851                 return WINNING_NO;
1852 }
1853
1854 /*
1855 ============
1856 CheckRules_World
1857
1858 Exit deathmatch games upon conditions
1859 ============
1860 */
1861 void CheckRules_World()
1862 {
1863         float timelimit;
1864         float fraglimit;
1865         float leadlimit;
1866
1867         VoteThink();
1868         MapVote_Think();
1869
1870         SetDefaultAlpha();
1871
1872         if (intermission_running) // someone else quit the game already
1873         {
1874                 if(player_count == 0) // Nobody there? Then let's go to the next map
1875                         MapVote_Start();
1876                         // this will actually check the player count in the next frame
1877                         // again, but this shouldn't hurt
1878                 return;
1879         }
1880
1881         timelimit = autocvar_timelimit * 60;
1882         fraglimit = autocvar_fraglimit;
1883         leadlimit = autocvar_leadlimit;
1884
1885         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1886         {
1887                 if(timelimit > 0)
1888                         timelimit = 0; // timelimit is not made for warmup
1889                 if(fraglimit > 0)
1890                         fraglimit = 0; // no fraglimit for now
1891                 leadlimit = 0; // no leadlimit for now
1892         }
1893
1894         if(timelimit > 0)
1895         {
1896                 timelimit += game_starttime;
1897         }
1898         else if (timelimit < 0)
1899         {
1900                 // endmatch
1901                 NextLevel();
1902                 return;
1903         }
1904
1905         float wantovertime;
1906         wantovertime = 0;
1907
1908         if(timelimit > game_starttime)
1909                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1910         else
1911                 game_completion_ratio = 0;
1912
1913         if(checkrules_suddendeathend)
1914         {
1915                 if(!checkrules_suddendeathwarning)
1916                 {
1917                         checkrules_suddendeathwarning = true;
1918                         if(g_race && !g_race_qualifying)
1919                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1920                         else
1921                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1922                 }
1923         }
1924         else
1925         {
1926                 if (timelimit && time >= timelimit)
1927                 {
1928                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1929                         {
1930                                 float totalplayers;
1931                                 float playerswithlaps;
1932                                 float readyplayers;
1933                                 totalplayers = playerswithlaps = readyplayers = 0;
1934                                 FOREACH_CLIENT(IS_PLAYER(it), {
1935                                         ++totalplayers;
1936                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1937                                                 ++playerswithlaps;
1938                                         if(it.ready)
1939                                                 ++readyplayers;
1940                                 });
1941
1942                                 // at least 2 of the players have completed a lap: start the RACE
1943                                 // otherwise, the players should end the qualifying on their own
1944                                 if(readyplayers || playerswithlaps >= 2)
1945                                 {
1946                                         checkrules_suddendeathend = 0;
1947                                         ReadyRestart(); // go to race
1948                                         return;
1949                                 }
1950                                 else
1951                                         wantovertime |= InitiateSuddenDeath();
1952                         }
1953                         else
1954                                 wantovertime |= InitiateSuddenDeath();
1955                 }
1956         }
1957
1958         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1959         {
1960                 NextLevel();
1961                 return;
1962         }
1963
1964         int checkrules_status = WinningCondition_RanOutOfSpawns();
1965         if(checkrules_status == WINNING_YES)
1966                 bprint("Hey! Someone ran out of spawns!\n");
1967         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1968                 checkrules_status = M_ARGV(0, float);
1969         else
1970                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1971
1972         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1973         {
1974                 checkrules_status = WINNING_NEVER;
1975                 checkrules_overtimesadded = -1;
1976                 wantovertime |= InitiateSuddenDeath();
1977         }
1978
1979         if(checkrules_status == WINNING_NEVER)
1980                 // equality cases! Nobody wins if the overtime ends in a draw.
1981                 ClearWinners();
1982
1983         if(wantovertime)
1984         {
1985                 if(checkrules_status == WINNING_NEVER)
1986                         InitiateOvertime();
1987                 else
1988                         checkrules_status = WINNING_YES;
1989         }
1990
1991         if(checkrules_suddendeathend)
1992                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1993                         checkrules_status = WINNING_YES;
1994
1995         if(checkrules_status == WINNING_YES)
1996         {
1997                 //print("WINNING\n");
1998                 NextLevel();
1999         }
2000 }
2001
2002 string GotoMap(string m)
2003 {
2004         m = GameTypeVote_MapInfo_FixName(m);
2005         if (!m)
2006                 return "The map you suggested is not available on this server.";
2007         if (!autocvar_sv_vote_gametype)
2008         if(!MapInfo_CheckMap(m))
2009                 return "The map you suggested does not support the current game mode.";
2010         cvar_set("nextmap", m);
2011         cvar_set("timelimit", "-1");
2012         if(mapvote_initialized || alreadychangedlevel)
2013         {
2014                 if(DoNextMapOverride(0))
2015                         return "Map switch initiated.";
2016                 else
2017                         return "Hm... no. For some reason I like THIS map more.";
2018         }
2019         else
2020                 return "Map switch will happen after scoreboard.";
2021 }
2022
2023 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2024 void RunThink(entity this)
2025 {
2026         // don't let things stay in the past.
2027         // it is possible to start that way by a trigger with a local time.
2028         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2029                 return;
2030
2031         float oldtime = time; // do we need to save this?
2032
2033         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2034         {
2035                 time = max(oldtime, this.nextthink);
2036                 this.nextthink = 0;
2037
2038                 if(getthink(this))
2039                         getthink(this)(this);
2040                 // mods often set nextthink to time to cause a think every frame,
2041                 // we don't want to loop in that case, so exit if the new nextthink is
2042                 // <= the time the qc was told, also exit if it is past the end of the
2043                 // frame
2044                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2045                         break;
2046         }
2047
2048         time = oldtime;
2049 }
2050
2051 bool autocvar_sv_freezenonclients;
2052 bool autocvar_sv_gameplayfix_delayprojectiles;
2053 void Physics_Frame()
2054 {
2055         if(autocvar_sv_freezenonclients)
2056                 return;
2057
2058         FOREACH_ENTITY_FLOAT(pure_data, false,
2059         {
2060                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2061                         continue;
2062
2063                 //set_movetype(it, it.move_movetype);
2064                 // inline the set_movetype function, since this is called a lot
2065                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2066
2067                 if(it.move_movetype == MOVETYPE_NONE)
2068                         continue;
2069
2070                 if(it.move_qcphysics)
2071                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2072
2073                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2074                 {
2075                         // handle thinking here
2076                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2077                                 RunThink(it);
2078                 }
2079         });
2080
2081         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2082                 return;
2083
2084         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2085         {
2086                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2087                         continue;
2088                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2089         });
2090 }
2091
2092 void systems_update();
2093 void EndFrame()
2094 {
2095         anticheat_endframe();
2096
2097         Physics_Frame();
2098
2099         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2100                 entity e = IS_SPEC(it) ? it.enemy : it;
2101                 if (e.typehitsound) {
2102                         STAT(TYPEHIT_TIME, it) = time;
2103                 } else if (e.killsound) {
2104                         STAT(KILL_TIME, it) = time;
2105                 } else if (e.damage_dealt) {
2106                         STAT(HIT_TIME, it) = time;
2107                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2108                 }
2109         });
2110         // add 1 frametime because after this, engine SV_Physics
2111         // increases time by a frametime and then networks the frame
2112         // add another frametime because client shows everything with
2113         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2114         // needed!
2115         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2116         FOREACH_CLIENT(true, {
2117                 it.typehitsound = false;
2118                 it.damage_dealt = 0;
2119                 it.killsound = false;
2120                 antilag_record(it, CS(it), altime);
2121         });
2122         IL_EACH(g_monsters, true,
2123         {
2124                 antilag_record(it, it, altime);
2125         });
2126         IL_EACH(g_projectiles, it.classname == "nade",
2127         {
2128                 antilag_record(it, it, altime);
2129         });
2130         systems_update();
2131         IL_ENDFRAME();
2132 }
2133
2134
2135 /*
2136  * RedirectionThink:
2137  * returns true if redirecting
2138  */
2139 float redirection_timeout;
2140 float redirection_nextthink;
2141 float RedirectionThink()
2142 {
2143         float clients_found;
2144
2145         if(redirection_target == "")
2146                 return false;
2147
2148         if(!redirection_timeout)
2149         {
2150                 cvar_set("sv_public", "-2");
2151                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2152                 if(redirection_target == "self")
2153                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2154                 else
2155                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2156         }
2157
2158         if(time < redirection_nextthink)
2159                 return true;
2160
2161         redirection_nextthink = time + 1;
2162
2163         clients_found = 0;
2164         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2165                 // TODO add timer
2166                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2167                 if(redirection_target == "self")
2168                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2169                 else
2170                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2171                 ++clients_found;
2172         });
2173
2174         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2175
2176         if(time > redirection_timeout || clients_found == 0)
2177                 localcmd("\nwait; wait; wait; quit\n");
2178
2179         return true;
2180 }
2181
2182 void RestoreGame()
2183 {
2184         // Loaded from a save game
2185         // some things then break, so let's work around them...
2186
2187         // Progs DB (capture records)
2188         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2189
2190         // Mapinfo
2191         MapInfo_Shutdown();
2192         MapInfo_Enumerate();
2193         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2194         WeaponStats_Init();
2195
2196         TargetMusic_RestoreGame();
2197 }
2198
2199 void Shutdown()
2200 {
2201         game_stopped = 2;
2202
2203         if(world_initialized > 0)
2204         {
2205                 world_initialized = 0;
2206                 LOG_TRACE("Saving persistent data...");
2207                 Ban_SaveBans();
2208
2209                 // playerstats with unfinished match
2210                 PlayerStats_GameReport(false);
2211
2212                 if(!cheatcount_total)
2213                 {
2214                         if(autocvar_sv_db_saveasdump)
2215                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2216                         else
2217                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2218                 }
2219                 if(autocvar_developer)
2220                 {
2221                         if(autocvar_sv_db_saveasdump)
2222                                 db_dump(TemporaryDB, "server-temp.db");
2223                         else
2224                                 db_save(TemporaryDB, "server-temp.db");
2225                 }
2226                 CheatShutdown(); // must be after cheatcount check
2227                 db_close(ServerProgsDB);
2228                 db_close(TemporaryDB);
2229                 LOG_TRACE("Saving persistent data... done!");
2230                 // tell the bot system the game is ending now
2231                 bot_endgame();
2232
2233                 WeaponStats_Shutdown();
2234                 MapInfo_Shutdown();
2235         }
2236         else if(world_initialized == 0)
2237         {
2238                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2239         }
2240         else
2241         {
2242                 __init_dedicated_server_shutdown();
2243         }
2244 }