3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_duel_not_dm_maps");
270 BADCVAR("g_freezetag");
271 BADCVAR("g_freezetag_teams");
272 BADCVAR("g_invasion_type");
273 BADCVAR("g_jailbreak");
274 BADCVAR("g_jailbreak_teams");
275 BADCVAR("g_keepaway");
276 BADCVAR("g_keyhunt");
277 BADCVAR("g_keyhunt_teams");
279 BADCVAR("g_nexball");
280 BADCVAR("g_onslaught");
282 BADCVAR("g_race_laps_limit");
283 BADCVAR("g_race_qualifying_timelimit");
284 BADCVAR("g_race_qualifying_timelimit_override");
285 BADCVAR("g_runematch");
286 BADCVAR("g_shootfromeye");
289 BADCVAR("g_tdm_on_dm_maps");
290 BADCVAR("g_tdm_teams");
292 BADCVAR("leadlimit");
295 BADCVAR("timelimit");
296 BADCVAR("g_mapinfo_ignore_warnings");
297 BADCVAR("g_maplist_ignore_sizes");
298 BADCVAR("g_maplist_sizes_count_bots");
302 BADCVAR("g_maplist");
303 BADCVAR("g_maplist_mostrecent");
307 d = cvar_defstring(k);
313 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
314 if(strlen(cvar_changes) > 16384)
316 cvar_changes = "// too many settings have been changed to show them here\n";
321 // now check if the changes are actually gameplay relevant
323 // does nothing gameplay relevant
324 BADCVAR("captureleadlimit_override");
325 BADCVAR("condump_stripcolors");
326 BADCVAR("gameversion");
327 BADCVAR("fs_gamedir");
328 BADCVAR("g_allow_oldvortexbeam");
329 BADCVAR("g_balance_kill_delay");
330 BADCVAR("g_buffs_pickup_anyway");
331 BADCVAR("g_buffs_randomize");
332 BADCVAR("g_buffs_randomize_teamplay");
333 BADCVAR("g_campcheck_distance");
334 BADCVAR("g_ca_point_leadlimit");
335 BADCVAR("g_ca_point_limit");
336 BADCVAR("g_ctf_captimerecord_always");
337 BADCVAR("g_ctf_flag_glowtrails");
338 BADCVAR("g_ctf_dynamiclights");
339 BADCVAR("g_ctf_flag_pickup_verbosename");
340 BADCVAR("g_domination_point_leadlimit");
341 BADCVAR("g_forced_respawn");
342 BADCVAR("g_freezetag_point_leadlimit");
343 BADCVAR("g_freezetag_point_limit");
345 BADCVAR("g_invasion_point_limit");
346 BADCVAR("g_jump_grunt");
347 BADCVAR("g_keyhunt_point_leadlimit");
348 BADCVAR("g_nexball_goalleadlimit");
349 BADCVAR("g_new_toys_autoreplace");
350 BADCVAR("g_new_toys_use_pickupsound");
351 BADCVAR("g_physics_predictall");
352 BADCVAR("g_piggyback");
353 BADCVAR("g_playerclip_collisions");
354 BADCVAR("g_spawn_alloweffects");
355 BADCVAR("g_tdm_point_leadlimit");
356 BADCVAR("g_tdm_point_limit");
357 BADCVAR("leadlimit_and_fraglimit");
358 BADCVAR("leadlimit_override");
360 BADCVAR("sv_checkforpacketsduringsleep");
361 BADCVAR("sv_damagetext");
362 BADCVAR("sv_db_saveasdump");
363 BADCVAR("sv_intermission_cdtrack");
364 BADCVAR("sv_mapchange_delay");
365 BADCVAR("sv_minigames");
366 BADCVAR("sv_namechangetimer");
367 BADCVAR("sv_precacheplayermodels");
368 BADCVAR("sv_stepheight");
369 BADCVAR("sv_timeout");
370 BADCVAR("sv_weapons_modeloverride");
371 BADCVAR("w_prop_interval");
372 BADPREFIX("crypto_");
373 BADPREFIX("gameversion_");
374 BADPREFIX("g_chat_");
375 BADPREFIX("g_ctf_captimerecord_");
376 BADPREFIX("g_hats_");
377 BADPREFIX("g_maplist_");
379 BADPREFIX("g_respawn_");
381 BADPREFIX("notification_");
384 BADPREFIX("sv_allow_");
385 BADPREFIX("sv_cullentities_");
386 BADPREFIX("sv_maxidle_");
387 BADPREFIX("sv_minigames_");
388 BADPREFIX("sv_radio_");
389 BADPREFIX("sv_timeout_");
390 BADPREFIX("sv_vote_");
391 BADPREFIX("timelimit_");
393 // allowed changes to server admins (please sync this to server.cfg)
397 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
399 // yes, this does contain some redundant stuff, don't really care
400 BADCVAR("bot_config_file");
401 BADCVAR("bot_number");
402 BADCVAR("bot_prefix");
403 BADCVAR("bot_suffix");
404 BADCVAR("capturelimit_override");
405 BADCVAR("fraglimit_override");
407 BADCVAR("g_antilag");
408 BADCVAR("g_balance_teams");
409 BADCVAR("g_balance_teams_prevent_imbalance");
410 BADCVAR("g_balance_teams_scorefactor");
411 BADCVAR("g_ban_sync_trusted_servers");
412 BADCVAR("g_ban_sync_uri");
414 BADCVAR("g_ca_teams_override");
415 BADCVAR("g_ctf_fullbrightflags");
416 BADCVAR("g_ctf_ignore_frags");
417 BADCVAR("g_ctf_leaderboard");
418 BADCVAR("g_domination_point_limit");
419 BADCVAR("g_domination_teams_override");
420 BADCVAR("g_freezetag_teams_override");
421 BADCVAR("g_friendlyfire");
422 BADCVAR("g_fullbrightitems");
423 BADCVAR("g_fullbrightplayers");
424 BADCVAR("g_keyhunt_point_limit");
425 BADCVAR("g_keyhunt_teams_override");
426 BADCVAR("g_lms_lives_override");
427 BADCVAR("g_maplist");
428 BADCVAR("g_maxplayers");
429 BADCVAR("g_mirrordamage");
430 BADCVAR("g_nexball_goallimit");
431 BADCVAR("g_norecoil");
432 BADCVAR("g_physics_clientselect");
434 BADCVAR("g_powerups");
435 BADCVAR("g_player_brightness");
436 BADCVAR("g_rocket_flying");
437 BADCVAR("g_rocket_flying_disabledelays");
438 BADCVAR("g_spawnshieldtime");
439 BADCVAR("g_start_delay");
440 BADCVAR("g_superspectate");
441 BADCVAR("g_tdm_teams_override");
443 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
446 BADCVAR("maxplayers");
447 BADCVAR("minplayers");
448 BADCVAR("minplayers_per_team");
449 BADCVAR("net_address");
451 BADCVAR("rcon_password");
452 BADCVAR("rcon_restricted_commands");
453 BADCVAR("rcon_restricted_password");
455 BADCVAR("sv_adminnick");
456 BADCVAR("sv_autoscreenshot");
457 BADCVAR("sv_autotaunt");
458 BADCVAR("sv_curl_defaulturl");
459 BADCVAR("sv_defaultcharacter");
460 BADCVAR("sv_defaultcharacterskin");
461 BADCVAR("sv_defaultplayercolors");
462 BADCVAR("sv_defaultplayermodel");
463 BADCVAR("sv_defaultplayerskin");
464 BADCVAR("sv_maxidle");
465 BADCVAR("sv_maxrate");
467 BADCVAR("sv_public");
468 BADCVAR("sv_ready_restart");
469 BADCVAR("sv_status_privacy");
471 BADCVAR("sv_vote_call");
472 BADCVAR("sv_vote_commands");
473 BADCVAR("sv_vote_majority_factor");
474 BADCVAR("sv_vote_master");
475 BADCVAR("sv_vote_master_commands");
476 BADCVAR("sv_vote_master_password");
477 BADCVAR("sv_vote_simple_majority_factor");
478 BADCVAR("teamplay_mode");
479 BADCVAR("timelimit_override");
480 BADPREFIX("g_warmup_");
481 BADPREFIX("sv_info_");
482 BADPREFIX("sv_ready_restart_");
484 // mutators that announce themselves properly to the server browser
485 BADCVAR("g_instagib");
486 BADCVAR("g_new_toys");
488 BADCVAR("g_grappling_hook");
489 BADCVAR("g_jetpack");
491 // temporary for testing
492 // TODO remove before 0.8.3 release
493 BADCVAR("g_ca_weaponarena");
494 BADCVAR("g_freezetag_weaponarena");
495 BADCVAR("g_lms_weaponarena");
496 BADCVAR("g_ctf_stalemate_time");
498 if(cvar_string("g_mod_balance") == "Testing")
500 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
501 BADPREFIX("g_balance_");
510 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
511 if(strlen(cvar_purechanges) > 16384)
513 cvar_purechanges = "// too many settings have been changed to show them here\n";
517 ++cvar_purechanges_count;
518 // WARNING: this variable is used for the server list
519 // NEVER dare to skip this code!
520 // Hacks to intentionally appearing as "pure server" even though you DO have
521 // modified settings may be punished by removal from the server list.
522 // You can do to the variables cvar_changes and cvar_purechanges all you want,
526 if(cvar_changes == "")
527 cvar_changes = "// this server runs at default server settings\n";
529 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
530 cvar_changes = strzone(cvar_changes);
531 if(cvar_purechanges == "")
532 cvar_purechanges = "// this server runs at default gameplay settings\n";
534 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
535 cvar_purechanges = strzone(cvar_purechanges);
539 bool RandomSeed_Send(entity this, entity to, int sf)
541 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
542 WriteShort(MSG_ENTITY, this.cnt);
545 void RandomSeed_Think(entity this)
547 this.cnt = bound(0, floor(random() * 65536), 65535);
548 this.nextthink = time + 5;
552 void RandomSeed_Spawn()
554 randomseed = new_pure(randomseed);
555 setthink(randomseed, RandomSeed_Think);
556 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
558 getthink(randomseed)(randomseed); // sets random seed and nextthink
561 spawnfunc(__init_dedicated_server)
563 // handler for _init/_init map (only for dedicated server initialization)
565 world_initialized = -1; // don't complain
567 cvar_string = cvar_string_normal;
568 cvar_set = cvar_set_normal;
570 delete_fn = remove_unsafely;
573 setthink(e, GotoFirstMap);
574 e.nextthink = time; // this is usually 1 at this point
576 e = new(info_player_deathmatch); // safeguard against player joining
578 // assign reflectively to avoid "assignment to world" warning
579 for (int i = 0, n = numentityfields(); i < n; ++i) {
580 string k = entityfieldname(i);
581 if (k == "classname") {
582 // safeguard against various stuff ;)
583 putentityfieldstring(i, this, "worldspawn");
588 // needs to be done so early because of the constants they create
591 static_init_precache();
593 IL_PUSH(g_spawnpoints, e); // just incase
596 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
599 void __init_dedicated_server_shutdown() {
603 STATIC_INIT_EARLY(maxclients)
606 for (entity head = nextent(NULL); head; head = nextent(head)) {
611 void default_delayedinit(entity this)
613 if(!scores_initialized)
614 ScoreRules_generic();
617 void InitGameplayMode()
621 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
623 // assign reflectively to avoid "assignment to world" warning
624 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
625 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
627 putentityfieldstring(i, world, sprintf("%v", v));
628 if (++done == 2) break;
631 // currently, NetRadiant's limit is 131072 qu for each side
632 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
633 // set the distance according to map size but don't go over the limit to avoid issues with float precision
634 // in case somebody makes extremely large maps
635 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
637 MapInfo_LoadMapSettings(mapname);
638 GameRules_teams(false);
640 if (!cvar_value_issafe(world.fog))
642 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
643 world.fog = string_null;
645 if(MapInfo_Map_fog != "")
647 if(MapInfo_Map_fog == "none")
648 world.fog = string_null;
650 world.fog = strzone(MapInfo_Map_fog);
652 clientstuff = strzone(MapInfo_Map_clientstuff);
654 MapInfo_ClearTemps();
656 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
658 cache_mutatormsg = strzone("");
659 cache_lastmutatormsg = strzone("");
661 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
664 void Map_MarkAsRecent(string m);
665 float world_already_spawned;
666 spawnfunc(worldspawn)
668 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
670 bool wantrestart = false;
672 if (!server_is_dedicated)
674 // force unloading of server pk3 files when starting a listen server
675 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
676 // restore csqc_progname too
677 string expect = "csprogs.dat";
678 wantrestart = cvar_string_normal("csqc_progname") != expect;
679 cvar_set_normal("csqc_progname", expect);
683 // Try to use versioned csprogs from pk3
684 // Only ever use versioned csprogs.dat files on dedicated servers;
685 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
686 string pk3csprogs = "csprogs-" WATERMARK ".dat";
687 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
688 string select = "csprogs.dat";
689 if (fexists(pk3csprogs)) select = pk3csprogs;
690 if (cvar_string_normal("csqc_progname") != select)
692 cvar_set_normal("csqc_progname", select);
695 // Check for updates on startup
696 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
697 int sentinel = fopen("progs.txt", FILE_READ);
700 string switchversion = fgets(sentinel);
702 if (switchversion != "" && switchversion != WATERMARK)
704 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
705 // if it doesn't exist, assume either:
706 // a) the current program was overwritten
707 // b) this is a client only update
708 string newprogs = sprintf("progs-%s.dat", switchversion);
709 if (fexists(newprogs))
711 cvar_set_normal("sv_progs", newprogs);
714 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
715 if (fexists(newcsprogs))
717 cvar_set_normal("csqc_progname", newcsprogs);
725 LOG_INFO("Restart requested");
726 changelevel(mapname);
727 // let initialization continue, shutdown depends on it
732 cvar_string = cvar_string_normal;
733 cvar_set = cvar_set_normal;
735 if(world_already_spawned)
736 error("world already spawned - you may have EXACTLY ONE worldspawn!");
737 world_already_spawned = true;
739 delete_fn = remove_safely; // during spawning, watch what you remove!
741 cvar_changes_init(); // do this very early now so it REALLY matches the server config
743 // needs to be done so early because of the constants they create
746 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
748 TemporaryDB = db_create();
753 // 1 FLICKER (first variety)
754 lightstyle(1, "mmnmmommommnonmmonqnmmo");
756 // 2 SLOW STRONG PULSE
757 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
759 // 3 CANDLE (first variety)
760 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
763 lightstyle(4, "mamamamamama");
766 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
768 // 6 FLICKER (second variety)
769 lightstyle(6, "nmonqnmomnmomomno");
771 // 7 CANDLE (second variety)
772 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
774 // 8 CANDLE (third variety)
775 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
777 // 9 SLOW STROBE (fourth variety)
778 lightstyle(9, "aaaaaaaazzzzzzzz");
780 // 10 FLUORESCENT FLICKER
781 lightstyle(10, "mmamammmmammamamaaamammma");
783 // 11 SLOW PULSE NOT FADE TO BLACK
784 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
786 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
791 if(autocvar_g_campaign)
794 Map_MarkAsRecent(mapname);
796 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
800 static_init_precache();
804 GameRules_limit_fallbacks();
806 if(warmup_limit == 0)
807 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
810 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
811 if(bot_waypoints_for_items == 1)
812 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
813 bot_waypoints_for_items = 0;
815 WaypointSprite_Init();
817 GameLogInit(); // prepare everything
819 // changing the logic generating it is okay. But:
820 // it HAS to stay <= 64 chars
821 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
822 if(autocvar_sv_eventlog)
824 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
825 matchid = strzone(s);
827 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
828 s = ":gameinfo:mutators:LIST";
830 MUTATOR_CALLHOOK(BuildMutatorsString, s);
831 s = M_ARGV(0, string);
833 // initialiation stuff, not good in the mutator system
834 if(!autocvar_g_use_ammunition)
835 s = strcat(s, ":no_use_ammunition");
837 // initialiation stuff, not good in the mutator system
838 if(autocvar_g_pickup_items == 0)
839 s = strcat(s, ":no_pickup_items");
840 if(autocvar_g_pickup_items > 0)
841 s = strcat(s, ":pickup_items");
843 // initialiation stuff, not good in the mutator system
844 if(autocvar_g_weaponarena != "0")
845 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
847 // TODO to mutator system
848 if(autocvar_g_norecoil)
849 s = strcat(s, ":norecoil");
851 // TODO to mutator system
852 if(autocvar_g_powerups == 0)
853 s = strcat(s, ":no_powerups");
854 if(autocvar_g_powerups > 0)
855 s = strcat(s, ":powerups");
858 GameLogEcho(":gameinfo:end");
861 matchid = strzone(ftos(random()));
863 cvar_set("nextmap", "");
867 if(autocvar_g_campaign)
873 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
875 if(fexists(strcat("scripts/", mapname, ".arena")))
876 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
878 if(fexists(strcat("scripts/", mapname, ".defi")))
879 cvar_settemp("sv_q3defragcompat", "1");
881 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
883 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
887 while((s = fgets(fd)))
889 int l = tokenize_console(s);
894 string trackname = argv(2);
895 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
896 LOG_INFO(" cdtrack ", trackname);
897 if (cvar_value_issafe(trackname))
899 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
900 strcpy(clientstuff, newstuff);
903 else if(argv(0) == "fog")
905 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
906 LOG_INFO(" \"fog\" \"", s, "\"");
908 else if(argv(0) == "set")
910 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
911 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
913 else if(argv(0) != "//")
915 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
916 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
927 next_pingtime = time + 5;
929 // set up information replies for clients and server to use
930 maplist_reply = strzone(getmaplist());
931 lsmaps_reply = strzone(getlsmaps());
932 monsterlist_reply = strzone(getmonsterlist());
933 for(int i = 0; i < 10; ++i)
935 string s = getrecords(i);
937 records_reply[i] = strzone(s);
939 ladder_reply = strzone(getladder());
940 rankings_reply = strzone(getrankings());
945 PingPLReport_Spawn();
949 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
951 // fill sv_curl_serverpackages from .serverpackage files
952 if (autocvar_sv_curl_serverpackages_auto)
954 string s = "csprogs-" WATERMARK ".txt";
955 // remove automatically managed files from the list to prevent duplicates
956 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
958 string pkg = argv(i);
959 if (startsWith(pkg, "csprogs-")) continue;
960 if (endsWith(pkg, "-serverpackage.txt")) continue;
961 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
964 // add automatically managed files to the list
965 #define X(match) MACRO_BEGIN \
966 int fd = search_begin(match, true, false); \
969 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
971 s = cons(s, search_getfilename(fd, i)); \
976 X("*-serverpackage.txt");
977 X("*.serverpackage");
979 cvar_set("sv_curl_serverpackages", s);
982 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
984 // physics/balance/config changes that count as mod
985 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
986 modname = cvar_string("g_mod_physics");
987 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
988 modname = cvar_string("g_mod_balance");
989 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
990 modname = cvar_string("g_mod_config");
991 // extra mutators that deserve to count as mod
992 MUTATOR_CALLHOOK(SetModname, modname);
993 modname = M_ARGV(0, string);
996 modname = strzone(modname);
998 WinningConditionHelper(this); // set worldstatus
1000 world_initialized = 1;
1001 __spawnfunc_spawn_all();
1006 //makestatic (this); // Who the f___ did that?
1010 string GetGametype()
1012 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1020 float Map_Count, Map_Current;
1021 string Map_Current_Name;
1023 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1024 int GetMaplistPosition()
1026 string map = GetMapname();
1027 int idx = autocvar_g_maplist_index;
1033 if(map == argv(idx))
1040 for(int pos = 0; pos < Map_Count; ++pos)
1042 if(map == argv(pos))
1046 // resume normal maplist rotation if current map is not in g_maplist
1050 bool MapHasRightSize(string map)
1052 int minplayers = max(0, floor(autocvar_minplayers));
1054 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1055 if (autocvar_g_maplist_check_waypoints
1056 && (currentbots || autocvar_bot_number || player_count < minplayers))
1058 string checkwp_msg = strcat("checkwp ", map);
1059 if(!fexists(strcat("maps/", map, ".waypoints")))
1061 LOG_TRACE(checkwp_msg, ": no waypoints");
1064 LOG_TRACE(checkwp_msg, ": has waypoints");
1067 if(autocvar_g_maplist_ignore_sizes)
1070 // open map size restriction file
1071 string opensize_msg = strcat("opensize ", map);
1072 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1073 int pcount = player_count;
1074 if(!autocvar_g_maplist_sizes_count_bots)
1075 pcount -= currentbots;
1078 opensize_msg = strcat(opensize_msg, ": ok, ");
1079 int mapmin = stoi(fgets(fh));
1080 int mapmax = stoi(fgets(fh));
1084 LOG_TRACE(opensize_msg, "not enough");
1087 if(mapmax && pcount > mapmax)
1089 LOG_TRACE(opensize_msg, "too many");
1092 LOG_TRACE(opensize_msg, "right size");
1095 LOG_TRACE(opensize_msg, ": not found");
1099 string Map_Filename(float position)
1101 return strcat("maps/", argv(position), ".bsp");
1104 void Map_MarkAsRecent(string m)
1106 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1109 float Map_IsRecent(string m)
1111 return strhasword(autocvar_g_maplist_mostrecent, m);
1114 float Map_Check(float position, float pass)
1118 map_next = argv(position);
1121 if(Map_IsRecent(map_next))
1124 filename = Map_Filename(position);
1125 if(MapInfo_CheckMap(map_next))
1129 if(MapHasRightSize(map_next))
1134 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1139 void Map_Goto_SetStr(string nextmapname)
1141 if(getmapname_stored != "")
1142 strunzone(getmapname_stored);
1143 if(nextmapname == "")
1144 getmapname_stored = "";
1146 getmapname_stored = strzone(nextmapname);
1149 void Map_Goto_SetFloat(float position)
1151 cvar_set("g_maplist_index", ftos(position));
1152 Map_Goto_SetStr(argv(position));
1155 void Map_Goto(float reinit)
1157 MapInfo_LoadMap(getmapname_stored, reinit);
1160 // return codes of map selectors:
1161 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1162 // -2 = permanent failure
1163 float MaplistMethod_Iterate() // usual method
1167 LOG_TRACE("Trying MaplistMethod_Iterate");
1169 for(pass = 1; pass <= 2; ++pass)
1171 for(i = 1; i < Map_Count; ++i)
1174 mapindex = (i + Map_Current) % Map_Count;
1175 if(Map_Check(mapindex, pass))
1182 float MaplistMethod_Repeat() // fallback method
1184 LOG_TRACE("Trying MaplistMethod_Repeat");
1186 if(Map_Check(Map_Current, 2))
1191 float MaplistMethod_Random() // random map selection
1195 LOG_TRACE("Trying MaplistMethod_Random");
1199 for(i = 0; i <= imax; ++i)
1202 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1203 if(Map_Check(mapindex, 1))
1209 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1210 // the exponent sets a bias on the map selection:
1211 // the higher the exponent, the less likely "shortly repeated" same maps are
1213 float i, j, imax, insertpos;
1215 LOG_TRACE("Trying MaplistMethod_Shuffle");
1219 for(i = 0; i <= imax; ++i)
1223 // now reinsert this at another position
1224 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1225 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1226 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1227 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1229 // insert the current map there
1231 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1232 newlist = strcat(newlist, " ", argv(j));
1233 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1234 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1235 newlist = strcat(newlist, " ", argv(j));
1236 newlist = substring(newlist, 1, strlen(newlist) - 1);
1237 cvar_set("g_maplist", newlist);
1238 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1240 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1241 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1242 if(Map_Check(Map_Current, 1))
1250 float i = Map_Count = 0;
1251 if(autocvar_g_maplist != "")
1253 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1254 for (i = 0; i < Map_Count; ++i)
1256 if (Map_Check(i, 2))
1263 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1264 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1265 if(autocvar_g_maplist_shuffle)
1267 if(!server_is_dedicated)
1268 localcmd("\nmenu_cmd sync\n");
1269 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1272 error("empty maplist, cannot select a new map");
1273 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1275 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1276 // this may or may not be correct, but who cares, in the worst case a map
1277 // isn't chosen in the first pass that should have been
1286 if(autocvar_g_maplist_shuffle > 0)
1287 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1290 if(autocvar_g_maplist_selectrandom)
1291 nextMap = MaplistMethod_Random();
1294 nextMap = MaplistMethod_Iterate();
1297 nextMap = MaplistMethod_Repeat();
1301 Map_Goto_SetFloat(nextMap);
1302 return getmapname_stored;
1308 float DoNextMapOverride(float reinit)
1310 if(autocvar_g_campaign)
1312 CampaignPostIntermission();
1313 alreadychangedlevel = true;
1316 if(autocvar_quit_when_empty)
1318 if(player_count <= currentbots)
1321 alreadychangedlevel = true;
1325 if(autocvar_quit_and_redirect != "")
1327 redirection_target = strzone(autocvar_quit_and_redirect);
1328 alreadychangedlevel = true;
1331 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1333 localcmd("restart\n");
1334 alreadychangedlevel = true;
1337 if(autocvar_nextmap != "")
1340 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1341 cvar_set("nextmap",m);
1343 if(!m || gametypevote)
1345 if(autocvar_sv_vote_gametype)
1351 if(MapInfo_CheckMap(m))
1355 alreadychangedlevel = true;
1359 if(!reinit && autocvar_lastlevel)
1361 cvar_settemp_restore();
1362 localcmd("set lastlevel 0\ntogglemenu 1\n");
1363 alreadychangedlevel = true;
1369 void GotoNextMap(float reinit)
1374 if (alreadychangedlevel)
1376 alreadychangedlevel = true;
1378 string nextMap = GetNextMap();
1380 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1389 When the player presses attack or jump, change to the next level
1392 .float autoscreenshot;
1393 void IntermissionThink(entity this)
1395 FixIntermissionClient(this);
1397 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1398 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1400 if( (server_screenshot || client_screenshot)
1401 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1403 this.autoscreenshot = -1;
1404 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1408 if (time < intermission_exittime)
1411 if(!mapvote_initialized)
1412 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1419 ===============================================================================
1423 ===============================================================================
1426 void DumpStats(float final)
1435 to_console = autocvar_sv_logscores_console;
1436 to_eventlog = autocvar_sv_eventlog;
1437 to_file = autocvar_sv_logscores_file;
1441 to_console = true; // always print printstats replies
1442 to_eventlog = false; // but never print them to the event log
1446 if(autocvar_sv_eventlog_console)
1447 to_console = false; // otherwise we get the output twice
1453 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1463 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1467 fputs(file, strcat(s, "\n"));
1470 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1476 fputs(file, strcat(s, "\n"));
1478 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1479 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1480 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1481 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1482 s = strcat(s, ftos(it.team), ":");
1484 s = strcat(s, "spectator:");
1487 LOG_INFO(s, playername(it, false));
1489 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1491 fputs(file, strcat(s, playername(it, false), "\n"));
1496 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1502 fputs(file, strcat(s, "\n"));
1504 for(i = 1; i < 16; ++i)
1506 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1507 s = strcat(s, ":", ftos(i));
1513 fputs(file, strcat(s, "\n"));
1520 GameLogEcho(":end");
1523 fputs(file, ":end\n");
1528 void FixIntermissionClient(entity e)
1530 if(!e.autoscreenshot) // initial call
1532 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1533 SetResourceExplicit(e, RES_HEALTH, -2342);
1534 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1535 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1537 .entity weaponentity = weaponentities[slot];
1538 if(e.(weaponentity))
1540 e.(weaponentity).effects = EF_NODRAW;
1541 if (e.(weaponentity).weaponchild)
1542 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1545 if(IS_REAL_CLIENT(e))
1547 stuffcmd(e, "\nscr_printspeed 1000000\n");
1548 RandomSelection_Init();
1549 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1550 RandomSelection_AddString(it, 1, 1);
1552 if (RandomSelection_chosen_string != "")
1554 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1557 WriteByte(MSG_ONE, SVC_INTERMISSION);
1563 go to the next level for deathmatch
1564 only called if a time or frag limit has expired
1568 game_stopped = true;
1569 intermission_running = 1; // game over
1571 // enforce a wait time before allowing changelevel
1572 if(player_count > 0)
1573 intermission_exittime = time + autocvar_sv_mapchange_delay;
1575 intermission_exittime = -1;
1578 WriteByte (MSG_ALL, SVC_CDTRACK);
1579 WriteByte (MSG_ALL, 3);
1580 WriteByte (MSG_ALL, 3);
1581 // done in FixIntermission
1584 //pos = FindIntermission ();
1591 PlayerStats_GameReport(true);
1592 WeaponStats_Shutdown();
1594 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1596 if(autocvar_sv_eventlog)
1597 GameLogEcho(":gameover");
1601 FOREACH_CLIENT(IS_PLAYER(it), {
1602 FixIntermissionClient(it);
1604 bprint(playername(it, false), " ^7wins.\n");
1607 target_music_kill();
1609 if(autocvar_g_campaign)
1610 CampaignPreIntermission();
1612 MUTATOR_CALLHOOK(MatchEnd);
1614 localcmd("\nsv_hook_gameend\n");
1618 float InitiateSuddenDeath()
1620 // Check first whether normal overtimes could be added before initiating suddendeath mode
1621 // - for this timelimit_overtime needs to be >0 of course
1622 // - also check the winning condition calculated in the previous frame and only add normal overtime
1623 // again, if at the point at which timelimit would be extended again, still no winner was found
1624 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1625 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1626 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1628 return 1; // need to call InitiateOvertime later
1632 if(!checkrules_suddendeathend)
1634 if(autocvar_g_campaign)
1635 checkrules_suddendeathend = time; // no suddendeath in campaign
1637 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1638 if(g_race && !g_race_qualifying)
1639 race_StartCompleting();
1645 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1647 ++checkrules_overtimesadded;
1648 //add one more overtime by simply extending the timelimit
1649 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1650 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1653 float GetWinningCode(float fraglimitreached, float equality)
1655 if(autocvar_g_campaign == 1)
1657 if(fraglimitreached)
1666 if(fraglimitreached)
1667 return WINNING_STARTSUDDENDEATHOVERTIME;
1669 return WINNING_NEVER;
1673 if(fraglimitreached)
1681 // set the .winning flag for exactly those players with a given field value
1682 void SetWinners(.float field, float value)
1684 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1687 // set the .winning flag for those players with a given field value
1688 void AddWinners(.float field, float value)
1690 FOREACH_CLIENT(IS_PLAYER(it), {
1691 if(it.(field) == value)
1696 // clear the .winning flags
1699 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1702 void ShuffleMaplist()
1704 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1710 float WinningCondition_Scores(float limit, float leadlimit)
1714 // TODO make everything use THIS winning condition (except LMS)
1715 WinningConditionHelper(NULL);
1719 for (int i = 1; i < 5; ++i)
1721 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1722 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1727 if(WinningConditionHelper_winner)
1728 WinningConditionHelper_winner.winning = 1;
1729 if(WinningConditionHelper_winnerteam >= 0)
1730 SetWinners(team, WinningConditionHelper_winnerteam);
1732 if(WinningConditionHelper_lowerisbetter)
1734 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1735 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1739 if(WinningConditionHelper_zeroisworst)
1740 leadlimit = 0; // not supported in this mode
1742 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1743 // these modes always score in increments of 1, thus this makes sense
1745 if (leaderscore != WinningConditionHelper_topscore ||
1746 secondscore != WinningConditionHelper_secondscore)
1748 int fragsleft = 0, leadingfragsleft = 0;
1750 leaderscore = WinningConditionHelper_topscore;
1751 secondscore = WinningConditionHelper_secondscore;
1754 fragsleft = limit - leaderscore;
1756 leadingfragsleft = secondscore + leadlimit - leaderscore;
1758 if (autocvar_leadlimit_and_fraglimit && leadlimit)
1761 fragsleft = max(leadingfragsleft, fragsleft);
1766 fragsleft = min(fragsleft, leadingfragsleft);
1768 fragsleft = leadingfragsleft;
1771 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1774 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1775 else if (fragsleft == 2)
1776 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1777 else if (fragsleft == 3)
1778 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1780 fragsleft_last = fragsleft;
1785 limitreached = false;
1786 if (limit && WinningConditionHelper_topscore >= limit)
1787 limitreached = true;
1790 float leadlimitreached;
1791 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1792 if(autocvar_leadlimit_and_fraglimit)
1793 limitreached = (limitreached && leadlimitreached);
1795 limitreached = (limitreached || leadlimitreached);
1799 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1801 return GetWinningCode(
1802 WinningConditionHelper_topscore && limitreached,
1803 WinningConditionHelper_equality
1807 float WinningCondition_RanOutOfSpawns()
1809 if(have_team_spawns <= 0)
1812 if(!autocvar_g_spawn_useallspawns)
1815 if(!some_spawn_has_been_used)
1818 for (int i = 1; i < 5; ++i)
1820 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1823 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1825 if (Team_IsValidTeam(it.team))
1827 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1831 IL_EACH(g_spawnpoints, true,
1833 if (Team_IsValidTeam(it.team))
1835 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1840 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1841 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1842 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1843 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1844 if(team1_score + team2_score + team3_score + team4_score == 0)
1846 checkrules_equality = true;
1849 else if(team1_score + team2_score + team3_score + team4_score == 1)
1854 else if(team2_score)
1856 else if(team3_score)
1858 else // if(team4_score)
1860 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1861 for(i = 0; i < MAX_TEAMSCORE; ++i)
1863 for (int j = 1; j <= NUM_TEAMS; ++j)
1869 if (!TeamBalance_IsTeamAllowed(balance, j))
1873 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1877 AddWinners(team, t);
1888 Exit deathmatch games upon conditions
1891 void CheckRules_World()
1902 if (intermission_running) // someone else quit the game already
1904 if(player_count == 0) // Nobody there? Then let's go to the next map
1906 // this will actually check the player count in the next frame
1907 // again, but this shouldn't hurt
1911 timelimit = autocvar_timelimit * 60;
1912 fraglimit = autocvar_fraglimit;
1913 leadlimit = autocvar_leadlimit;
1915 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1918 timelimit = 0; // timelimit is not made for warmup
1920 fraglimit = 0; // no fraglimit for now
1921 leadlimit = 0; // no leadlimit for now
1926 timelimit += game_starttime;
1928 else if (timelimit < 0)
1938 if(timelimit > game_starttime)
1939 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1941 game_completion_ratio = 0;
1943 if(checkrules_suddendeathend)
1945 if(!checkrules_suddendeathwarning)
1947 checkrules_suddendeathwarning = true;
1948 if(g_race && !g_race_qualifying)
1949 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1951 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1956 if (timelimit && time >= timelimit)
1958 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1961 float playerswithlaps;
1963 totalplayers = playerswithlaps = readyplayers = 0;
1964 FOREACH_CLIENT(IS_PLAYER(it), {
1966 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1972 // at least 2 of the players have completed a lap: start the RACE
1973 // otherwise, the players should end the qualifying on their own
1974 if(readyplayers || playerswithlaps >= 2)
1976 checkrules_suddendeathend = 0;
1977 ReadyRestart(); // go to race
1981 wantovertime |= InitiateSuddenDeath();
1984 wantovertime |= InitiateSuddenDeath();
1988 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1994 int checkrules_status = WinningCondition_RanOutOfSpawns();
1995 if(checkrules_status == WINNING_YES)
1996 bprint("Hey! Someone ran out of spawns!\n");
1997 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1998 checkrules_status = M_ARGV(0, float);
2000 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2002 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2004 checkrules_status = WINNING_NEVER;
2005 checkrules_overtimesadded = -1;
2006 wantovertime |= InitiateSuddenDeath();
2009 if(checkrules_status == WINNING_NEVER)
2010 // equality cases! Nobody wins if the overtime ends in a draw.
2015 if(checkrules_status == WINNING_NEVER)
2018 checkrules_status = WINNING_YES;
2021 if(checkrules_suddendeathend)
2022 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2023 checkrules_status = WINNING_YES;
2025 if(checkrules_status == WINNING_YES)
2027 //print("WINNING\n");
2032 string GotoMap(string m)
2034 m = GameTypeVote_MapInfo_FixName(m);
2036 return "The map you suggested is not available on this server.";
2037 if (!autocvar_sv_vote_gametype)
2038 if(!MapInfo_CheckMap(m))
2039 return "The map you suggested does not support the current game mode.";
2040 cvar_set("nextmap", m);
2041 cvar_set("timelimit", "-1");
2042 if(mapvote_initialized || alreadychangedlevel)
2044 if(DoNextMapOverride(0))
2045 return "Map switch initiated.";
2047 return "Hm... no. For some reason I like THIS map more.";
2050 return "Map switch will happen after scoreboard.";
2053 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2054 void RunThink(entity this)
2056 // don't let things stay in the past.
2057 // it is possible to start that way by a trigger with a local time.
2058 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2061 float oldtime = time; // do we need to save this?
2063 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2065 time = max(oldtime, this.nextthink);
2069 getthink(this)(this);
2070 // mods often set nextthink to time to cause a think every frame,
2071 // we don't want to loop in that case, so exit if the new nextthink is
2072 // <= the time the qc was told, also exit if it is past the end of the
2074 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2081 bool autocvar_sv_freezenonclients;
2082 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2083 void Physics_Frame()
2085 if(autocvar_sv_freezenonclients)
2088 IL_EACH(g_moveables, true,
2090 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2093 //set_movetype(it, it.move_movetype);
2094 // inline the set_movetype function, since this is called a lot
2095 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2097 if(it.move_movetype == MOVETYPE_NONE)
2100 if(it.move_qcphysics)
2101 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2103 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2105 // handle thinking here
2106 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2111 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2114 IL_EACH(g_moveables, it.move_qcphysics,
2116 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2118 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2122 void systems_update();
2125 anticheat_endframe();
2129 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2130 entity e = IS_SPEC(it) ? it.enemy : it;
2131 if (e.typehitsound) {
2132 STAT(TYPEHIT_TIME, it) = time;
2133 } else if (e.killsound) {
2134 STAT(KILL_TIME, it) = time;
2135 } else if (e.damage_dealt) {
2136 STAT(HIT_TIME, it) = time;
2137 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2140 // add 1 frametime because after this, engine SV_Physics
2141 // increases time by a frametime and then networks the frame
2142 // add another frametime because client shows everything with
2143 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2145 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2146 FOREACH_CLIENT(true, {
2147 it.typehitsound = false;
2148 it.damage_dealt = 0;
2149 it.killsound = false;
2150 antilag_record(it, CS(it), altime);
2152 IL_EACH(g_monsters, true,
2154 antilag_record(it, it, altime);
2156 IL_EACH(g_projectiles, it.classname == "nade",
2158 antilag_record(it, it, altime);
2167 * returns true if redirecting
2169 float redirection_timeout;
2170 float redirection_nextthink;
2171 float RedirectionThink()
2173 float clients_found;
2175 if(redirection_target == "")
2178 if(!redirection_timeout)
2180 cvar_set("sv_public", "-2");
2181 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2182 if(redirection_target == "self")
2183 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2185 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2188 if(time < redirection_nextthink)
2191 redirection_nextthink = time + 1;
2194 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2196 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2197 if(redirection_target == "self")
2198 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2200 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2204 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2206 if(time > redirection_timeout || clients_found == 0)
2207 localcmd("\nwait; wait; wait; quit\n");
2214 // Loaded from a save game
2215 // some things then break, so let's work around them...
2217 // Progs DB (capture records)
2218 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2222 MapInfo_Enumerate();
2223 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2226 TargetMusic_RestoreGame();
2233 if(world_initialized > 0)
2235 world_initialized = 0;
2236 LOG_TRACE("Saving persistent data...");
2239 // playerstats with unfinished match
2240 PlayerStats_GameReport(false);
2242 if(!cheatcount_total)
2244 if(autocvar_sv_db_saveasdump)
2245 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2247 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2249 if(autocvar_developer > 0)
2251 if(autocvar_sv_db_saveasdump)
2252 db_dump(TemporaryDB, "server-temp.db");
2254 db_save(TemporaryDB, "server-temp.db");
2256 CheatShutdown(); // must be after cheatcount check
2257 db_close(ServerProgsDB);
2258 db_close(TemporaryDB);
2259 LOG_TRACE("Saving persistent data... done!");
2260 // tell the bot system the game is ending now
2263 WeaponStats_Shutdown();
2266 else if(world_initialized == 0)
2268 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2272 __init_dedicated_server_shutdown();