]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_type");
273                 BADCVAR("g_jailbreak");
274                 BADCVAR("g_jailbreak_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_laps_limit");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_race_qualifying_timelimit_override");
285                 BADCVAR("g_runematch");
286                 BADCVAR("g_shootfromeye");
287                 BADCVAR("g_snafu");
288                 BADCVAR("g_tdm");
289                 BADCVAR("g_tdm_on_dm_maps");
290                 BADCVAR("g_tdm_teams");
291                 BADCVAR("g_vip");
292                 BADCVAR("leadlimit");
293                 BADCVAR("nextmap");
294                 BADCVAR("teamplay");
295                 BADCVAR("timelimit");
296                 BADCVAR("g_mapinfo_ignore_warnings");
297                 BADCVAR("g_maplist_ignore_sizes");
298                 BADCVAR("g_maplist_sizes_count_bots");
299
300                 // long
301                 BADCVAR("hostname");
302                 BADCVAR("g_maplist");
303                 BADCVAR("g_maplist_mostrecent");
304                 BADCVAR("sv_motd");
305
306                 v = cvar_string(k);
307                 d = cvar_defstring(k);
308                 if(v == d)
309                         continue;
310
311                 if(adding)
312                 {
313                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
314                         if(strlen(cvar_changes) > 16384)
315                         {
316                                 cvar_changes = "// too many settings have been changed to show them here\n";
317                                 adding = 0;
318                         }
319                 }
320
321                 // now check if the changes are actually gameplay relevant
322
323                 // does nothing gameplay relevant
324                 BADCVAR("captureleadlimit_override");
325                 BADCVAR("condump_stripcolors");
326                 BADCVAR("gameversion");
327                 BADCVAR("fs_gamedir");
328                 BADCVAR("g_allow_oldvortexbeam");
329                 BADCVAR("g_balance_kill_delay");
330                 BADCVAR("g_buffs_pickup_anyway");
331                 BADCVAR("g_buffs_randomize");
332                 BADCVAR("g_buffs_randomize_teamplay");
333                 BADCVAR("g_campcheck_distance");
334                 BADCVAR("g_ca_point_leadlimit");
335                 BADCVAR("g_ca_point_limit");
336                 BADCVAR("g_ctf_captimerecord_always");
337                 BADCVAR("g_ctf_flag_glowtrails");
338                 BADCVAR("g_ctf_dynamiclights");
339                 BADCVAR("g_ctf_flag_pickup_verbosename");
340                 BADCVAR("g_domination_point_leadlimit");
341                 BADCVAR("g_forced_respawn");
342                 BADCVAR("g_freezetag_point_leadlimit");
343                 BADCVAR("g_freezetag_point_limit");
344                 BADCVAR("g_hats");
345                 BADCVAR("g_invasion_point_limit");
346                 BADCVAR("g_jump_grunt");
347                 BADCVAR("g_keyhunt_point_leadlimit");
348                 BADCVAR("g_nexball_goalleadlimit");
349                 BADCVAR("g_new_toys_autoreplace");
350                 BADCVAR("g_new_toys_use_pickupsound");
351                 BADCVAR("g_physics_predictall");
352                 BADCVAR("g_piggyback");
353                 BADCVAR("g_playerclip_collisions");
354                 BADCVAR("g_spawn_alloweffects");
355                 BADCVAR("g_tdm_point_leadlimit");
356                 BADCVAR("g_tdm_point_limit");
357                 BADCVAR("leadlimit_and_fraglimit");
358                 BADCVAR("leadlimit_override");
359                 BADCVAR("pausable");
360                 BADCVAR("sv_checkforpacketsduringsleep");
361                 BADCVAR("sv_damagetext");
362                 BADCVAR("sv_db_saveasdump");
363                 BADCVAR("sv_intermission_cdtrack");
364                 BADCVAR("sv_mapchange_delay");
365                 BADCVAR("sv_minigames");
366                 BADCVAR("sv_namechangetimer");
367                 BADCVAR("sv_precacheplayermodels");
368                 BADCVAR("sv_stepheight");
369                 BADCVAR("sv_timeout");
370                 BADCVAR("sv_weapons_modeloverride");
371                 BADCVAR("w_prop_interval");
372                 BADPREFIX("crypto_");
373                 BADPREFIX("gameversion_");
374                 BADPREFIX("g_chat_");
375                 BADPREFIX("g_ctf_captimerecord_");
376                 BADPREFIX("g_hats_");
377                 BADPREFIX("g_maplist_");
378                 BADPREFIX("g_mod_");
379                 BADPREFIX("g_respawn_");
380                 BADPREFIX("net_");
381                 BADPREFIX("notification_");
382                 BADPREFIX("prvm_");
383                 BADPREFIX("skill_");
384                 BADPREFIX("sv_allow_");
385                 BADPREFIX("sv_cullentities_");
386                 BADPREFIX("sv_maxidle_");
387                 BADPREFIX("sv_minigames_");
388                 BADPREFIX("sv_radio_");
389                 BADPREFIX("sv_timeout_");
390                 BADPREFIX("sv_vote_");
391                 BADPREFIX("timelimit_");
392
393                 // allowed changes to server admins (please sync this to server.cfg)
394                 // vi commands:
395                 //   :/"impure"/,$d
396                 //   :g!,^\/\/[^ /],d
397                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
398                 //   :%!sort
399                 // yes, this does contain some redundant stuff, don't really care
400                 BADCVAR("bot_config_file");
401                 BADCVAR("bot_number");
402                 BADCVAR("bot_prefix");
403                 BADCVAR("bot_suffix");
404                 BADCVAR("capturelimit_override");
405                 BADCVAR("fraglimit_override");
406                 BADCVAR("gametype");
407                 BADCVAR("g_antilag");
408                 BADCVAR("g_balance_teams");
409                 BADCVAR("g_balance_teams_prevent_imbalance");
410                 BADCVAR("g_balance_teams_scorefactor");
411                 BADCVAR("g_ban_sync_trusted_servers");
412                 BADCVAR("g_ban_sync_uri");
413                 BADCVAR("g_buffs");
414                 BADCVAR("g_ca_teams_override");
415                 BADCVAR("g_ctf_fullbrightflags");
416                 BADCVAR("g_ctf_ignore_frags");
417                 BADCVAR("g_ctf_leaderboard");
418                 BADCVAR("g_domination_point_limit");
419                 BADCVAR("g_domination_teams_override");
420                 BADCVAR("g_freezetag_teams_override");
421                 BADCVAR("g_friendlyfire");
422                 BADCVAR("g_fullbrightitems");
423                 BADCVAR("g_fullbrightplayers");
424                 BADCVAR("g_keyhunt_point_limit");
425                 BADCVAR("g_keyhunt_teams_override");
426                 BADCVAR("g_lms_lives_override");
427                 BADCVAR("g_maplist");
428                 BADCVAR("g_maxplayers");
429                 BADCVAR("g_mirrordamage");
430                 BADCVAR("g_nexball_goallimit");
431                 BADCVAR("g_norecoil");
432                 BADCVAR("g_physics_clientselect");
433                 BADCVAR("g_pinata");
434                 BADCVAR("g_powerups");
435                 BADCVAR("g_player_brightness");
436                 BADCVAR("g_rocket_flying");
437                 BADCVAR("g_rocket_flying_disabledelays");
438                 BADCVAR("g_spawnshieldtime");
439                 BADCVAR("g_start_delay");
440                 BADCVAR("g_superspectate");
441                 BADCVAR("g_tdm_teams_override");
442                 BADCVAR("g_warmup");
443                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
444                 BADCVAR("hostname");
445                 BADCVAR("log_file");
446                 BADCVAR("maxplayers");
447                 BADCVAR("minplayers");
448                 BADCVAR("minplayers_per_team");
449                 BADCVAR("net_address");
450                 BADCVAR("port");
451                 BADCVAR("rcon_password");
452                 BADCVAR("rcon_restricted_commands");
453                 BADCVAR("rcon_restricted_password");
454                 BADCVAR("skill");
455                 BADCVAR("sv_adminnick");
456                 BADCVAR("sv_autoscreenshot");
457                 BADCVAR("sv_autotaunt");
458                 BADCVAR("sv_curl_defaulturl");
459                 BADCVAR("sv_defaultcharacter");
460                 BADCVAR("sv_defaultcharacterskin");
461                 BADCVAR("sv_defaultplayercolors");
462                 BADCVAR("sv_defaultplayermodel");
463                 BADCVAR("sv_defaultplayerskin");
464                 BADCVAR("sv_maxidle");
465                 BADCVAR("sv_maxrate");
466                 BADCVAR("sv_motd");
467                 BADCVAR("sv_public");
468                 BADCVAR("sv_ready_restart");
469                 BADCVAR("sv_status_privacy");
470                 BADCVAR("sv_taunt");
471                 BADCVAR("sv_vote_call");
472                 BADCVAR("sv_vote_commands");
473                 BADCVAR("sv_vote_majority_factor");
474                 BADCVAR("sv_vote_master");
475                 BADCVAR("sv_vote_master_commands");
476                 BADCVAR("sv_vote_master_password");
477                 BADCVAR("sv_vote_simple_majority_factor");
478                 BADCVAR("teamplay_mode");
479                 BADCVAR("timelimit_override");
480                 BADPREFIX("g_warmup_");
481                 BADPREFIX("sv_info_");
482                 BADPREFIX("sv_ready_restart_");
483
484                 // mutators that announce themselves properly to the server browser
485                 BADCVAR("g_instagib");
486                 BADCVAR("g_new_toys");
487                 BADCVAR("g_nix");
488                 BADCVAR("g_grappling_hook");
489                 BADCVAR("g_jetpack");
490
491                 // temporary for testing
492                 // TODO remove before 0.8.3 release
493                 BADCVAR("g_ca_weaponarena");
494                 BADCVAR("g_freezetag_weaponarena");
495                 BADCVAR("g_lms_weaponarena");
496                 BADCVAR("g_ctf_stalemate_time");
497
498                 if(cvar_string("g_mod_balance") == "Testing")
499                 {
500                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
501                         BADPREFIX("g_balance_");
502                 }
503
504 #undef BADPRESUFFIX
505 #undef BADPREFIX
506 #undef BADCVAR
507
508                 if(pureadding)
509                 {
510                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
511                         if(strlen(cvar_purechanges) > 16384)
512                         {
513                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
514                                 pureadding = 0;
515                         }
516                 }
517                 ++cvar_purechanges_count;
518                 // WARNING: this variable is used for the server list
519                 // NEVER dare to skip this code!
520                 // Hacks to intentionally appearing as "pure server" even though you DO have
521                 // modified settings may be punished by removal from the server list.
522                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
523                 // though.
524         }
525         buf_del(h);
526         if(cvar_changes == "")
527                 cvar_changes = "// this server runs at default server settings\n";
528         else
529                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
530         cvar_changes = strzone(cvar_changes);
531         if(cvar_purechanges == "")
532                 cvar_purechanges = "// this server runs at default gameplay settings\n";
533         else
534                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
535         cvar_purechanges = strzone(cvar_purechanges);
536 }
537
538 entity randomseed;
539 bool RandomSeed_Send(entity this, entity to, int sf)
540 {
541         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
542         WriteShort(MSG_ENTITY, this.cnt);
543         return true;
544 }
545 void RandomSeed_Think(entity this)
546 {
547         this.cnt = bound(0, floor(random() * 65536), 65535);
548         this.nextthink = time + 5;
549
550         this.SendFlags |= 1;
551 }
552 void RandomSeed_Spawn()
553 {
554         randomseed = new_pure(randomseed);
555         setthink(randomseed, RandomSeed_Think);
556         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
557
558         getthink(randomseed)(randomseed); // sets random seed and nextthink
559 }
560
561 spawnfunc(__init_dedicated_server)
562 {
563         // handler for _init/_init map (only for dedicated server initialization)
564
565         world_initialized = -1; // don't complain
566         cvar = cvar_normal;
567         cvar_string = cvar_string_normal;
568         cvar_set = cvar_set_normal;
569
570         delete_fn = remove_unsafely;
571
572         entity e = spawn();
573         setthink(e, GotoFirstMap);
574         e.nextthink = time; // this is usually 1 at this point
575
576         e = new(info_player_deathmatch);  // safeguard against player joining
577
578     // assign reflectively to avoid "assignment to world" warning
579     for (int i = 0, n = numentityfields(); i < n; ++i) {
580         string k = entityfieldname(i);
581         if (k == "classname") {
582             // safeguard against various stuff ;)
583             putentityfieldstring(i, this, "worldspawn");
584             break;
585         }
586     }
587
588         // needs to be done so early because of the constants they create
589         static_init();
590         static_init_late();
591         static_init_precache();
592
593         IL_PUSH(g_spawnpoints, e); // just incase
594
595         MapInfo_Enumerate();
596         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
597 }
598
599 void __init_dedicated_server_shutdown() {
600         MapInfo_Shutdown();
601 }
602
603 STATIC_INIT_EARLY(maxclients)
604 {
605         maxclients = 0;
606         for (entity head = nextent(NULL); head; head = nextent(head)) {
607                 ++maxclients;
608         }
609 }
610
611 void default_delayedinit(entity this)
612 {
613         if(!scores_initialized)
614                 ScoreRules_generic();
615 }
616
617 void InitGameplayMode()
618 {
619         VoteReset();
620
621         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
622         get_mi_min_max(1);
623         // assign reflectively to avoid "assignment to world" warning
624         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
625             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
626             if (v) {
627             putentityfieldstring(i, world, sprintf("%v", v));
628             if (++done == 2) break;
629         }
630         }
631         // currently, NetRadiant's limit is 131072 qu for each side
632         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
633         // set the distance according to map size but don't go over the limit to avoid issues with float precision
634         // in case somebody makes extremely large maps
635         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
636
637         MapInfo_LoadMapSettings(mapname);
638         GameRules_teams(false);
639
640         if (!cvar_value_issafe(world.fog))
641         {
642                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
643                 world.fog = string_null;
644         }
645         if(MapInfo_Map_fog != "")
646         {
647                 if(MapInfo_Map_fog == "none")
648                         world.fog = string_null;
649                 else
650                         world.fog = strzone(MapInfo_Map_fog);
651         }
652         clientstuff = strzone(MapInfo_Map_clientstuff);
653
654         MapInfo_ClearTemps();
655
656         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
657
658         cache_mutatormsg = strzone("");
659         cache_lastmutatormsg = strzone("");
660
661         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
662 }
663
664 void Map_MarkAsRecent(string m);
665 float world_already_spawned;
666 spawnfunc(worldspawn)
667 {
668         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
669
670         bool wantrestart = false;
671         {
672                 if (!server_is_dedicated)
673                 {
674                         // force unloading of server pk3 files when starting a listen server
675                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
676                         // restore csqc_progname too
677                         string expect = "csprogs.dat";
678                         wantrestart = cvar_string_normal("csqc_progname") != expect;
679                         cvar_set_normal("csqc_progname", expect);
680                 }
681                 else
682                 {
683                         // Try to use versioned csprogs from pk3
684                         // Only ever use versioned csprogs.dat files on dedicated servers;
685                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
686                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
687                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
688                         string select = "csprogs.dat";
689                         if (fexists(pk3csprogs)) select = pk3csprogs;
690                         if (cvar_string_normal("csqc_progname") != select)
691                         {
692                                 cvar_set_normal("csqc_progname", select);
693                                 wantrestart = true;
694                         }
695                         // Check for updates on startup
696                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
697                         int sentinel = fopen("progs.txt", FILE_READ);
698                         if (sentinel >= 0)
699                         {
700                                 string switchversion = fgets(sentinel);
701                                 fclose(sentinel);
702                                 if (switchversion != "" && switchversion != WATERMARK)
703                                 {
704                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
705                                         // if it doesn't exist, assume either:
706                                         //   a) the current program was overwritten
707                                         //   b) this is a client only update
708                                         string newprogs = sprintf("progs-%s.dat", switchversion);
709                                         if (fexists(newprogs))
710                                         {
711                                                 cvar_set_normal("sv_progs", newprogs);
712                                                 wantrestart = true;
713                                         }
714                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
715                                         if (fexists(newcsprogs))
716                                         {
717                                                 cvar_set_normal("csqc_progname", newcsprogs);
718                                                 wantrestart = true;
719                                         }
720                                 }
721                         }
722                 }
723                 if (wantrestart)
724                 {
725                         LOG_INFO("Restart requested");
726                         changelevel(mapname);
727                         // let initialization continue, shutdown depends on it
728                 }
729         }
730
731         cvar = cvar_normal;
732         cvar_string = cvar_string_normal;
733         cvar_set = cvar_set_normal;
734
735         if(world_already_spawned)
736                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
737         world_already_spawned = true;
738
739         delete_fn = remove_safely; // during spawning, watch what you remove!
740
741         cvar_changes_init(); // do this very early now so it REALLY matches the server config
742
743         // needs to be done so early because of the constants they create
744         static_init();
745
746         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
747
748         TemporaryDB = db_create();
749
750         // 0 normal
751         lightstyle(0, "m");
752
753         // 1 FLICKER (first variety)
754         lightstyle(1, "mmnmmommommnonmmonqnmmo");
755
756         // 2 SLOW STRONG PULSE
757         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
758
759         // 3 CANDLE (first variety)
760         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
761
762         // 4 FAST STROBE
763         lightstyle(4, "mamamamamama");
764
765         // 5 GENTLE PULSE 1
766         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
767
768         // 6 FLICKER (second variety)
769         lightstyle(6, "nmonqnmomnmomomno");
770
771         // 7 CANDLE (second variety)
772         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
773
774         // 8 CANDLE (third variety)
775         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
776
777         // 9 SLOW STROBE (fourth variety)
778         lightstyle(9, "aaaaaaaazzzzzzzz");
779
780         // 10 FLUORESCENT FLICKER
781         lightstyle(10, "mmamammmmammamamaaamammma");
782
783         // 11 SLOW PULSE NOT FADE TO BLACK
784         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
785
786         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
787
788         // 63 testing
789         lightstyle(63, "a");
790
791         if(autocvar_g_campaign)
792                 CampaignPreInit();
793
794         Map_MarkAsRecent(mapname);
795
796         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
797
798         InitGameplayMode();
799         static_init_late();
800         static_init_precache();
801         readlevelcvars();
802         GrappleHookInit();
803
804         GameRules_limit_fallbacks();
805
806         if(warmup_limit == 0)
807                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
808
809         player_count = 0;
810         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
811         if(bot_waypoints_for_items == 1)
812                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
813                         bot_waypoints_for_items = 0;
814
815         WaypointSprite_Init();
816
817         GameLogInit(); // prepare everything
818         // NOTE for matchid:
819         // changing the logic generating it is okay. But:
820         // it HAS to stay <= 64 chars
821         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
822         if(autocvar_sv_eventlog)
823         {
824                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
825                 matchid = strzone(s);
826
827                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
828                 s = ":gameinfo:mutators:LIST";
829
830                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
831                 s = M_ARGV(0, string);
832
833                 // initialiation stuff, not good in the mutator system
834                 if(!autocvar_g_use_ammunition)
835                         s = strcat(s, ":no_use_ammunition");
836
837                 // initialiation stuff, not good in the mutator system
838                 if(autocvar_g_pickup_items == 0)
839                         s = strcat(s, ":no_pickup_items");
840                 if(autocvar_g_pickup_items > 0)
841                         s = strcat(s, ":pickup_items");
842
843                 // initialiation stuff, not good in the mutator system
844                 if(autocvar_g_weaponarena != "0")
845                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
846
847                 // TODO to mutator system
848                 if(autocvar_g_norecoil)
849                         s = strcat(s, ":norecoil");
850
851                 // TODO to mutator system
852                 if(autocvar_g_powerups == 0)
853                         s = strcat(s, ":no_powerups");
854                 if(autocvar_g_powerups > 0)
855                         s = strcat(s, ":powerups");
856
857                 GameLogEcho(s);
858                 GameLogEcho(":gameinfo:end");
859         }
860         else
861                 matchid = strzone(ftos(random()));
862
863         cvar_set("nextmap", "");
864
865         SetDefaultAlpha();
866
867         if(autocvar_g_campaign)
868                 CampaignPostInit();
869
870         Ban_LoadBans();
871
872         MapInfo_Enumerate();
873         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
874
875         if(fexists(strcat("scripts/", mapname, ".arena")))
876                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
877
878         if(fexists(strcat("scripts/", mapname, ".defi")))
879                 cvar_settemp("sv_q3defragcompat", "1");
880
881         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
882         {
883                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
884                 if(fd != -1)
885                 {
886                         string s;
887                         while((s = fgets(fd)))
888                         {
889                                 int l = tokenize_console(s);
890                                 if(l < 2)
891                                         continue;
892                                 if(argv(0) == "cd")
893                                 {
894                                         string trackname = argv(2);
895                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
896                                         LOG_INFO("  cdtrack ", trackname);
897                                         if (cvar_value_issafe(trackname))
898                                         {
899                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
900                                                 strcpy(clientstuff, newstuff);
901                                         }
902                                 }
903                                 else if(argv(0) == "fog")
904                                 {
905                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
906                                         LOG_INFO("  \"fog\" \"", s, "\"");
907                                 }
908                                 else if(argv(0) == "set")
909                                 {
910                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
911                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
912                                 }
913                                 else if(argv(0) != "//")
914                                 {
915                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
916                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
917                                 }
918                         }
919                         fclose(fd);
920                 }
921         }
922
923         WeaponStats_Init();
924
925         Nagger_Init();
926
927         next_pingtime = time + 5;
928
929         // set up information replies for clients and server to use
930         maplist_reply = strzone(getmaplist());
931         lsmaps_reply = strzone(getlsmaps());
932         monsterlist_reply = strzone(getmonsterlist());
933         for(int i = 0; i < 10; ++i)
934         {
935                 string s = getrecords(i);
936                 if (s)
937                         records_reply[i] = strzone(s);
938         }
939         ladder_reply = strzone(getladder());
940         rankings_reply = strzone(getrankings());
941
942         // begin other init
943         ClientInit_Spawn();
944         RandomSeed_Spawn();
945         PingPLReport_Spawn();
946
947         CheatInit();
948
949         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
950
951         // fill sv_curl_serverpackages from .serverpackage files
952         if (autocvar_sv_curl_serverpackages_auto)
953         {
954                 string s = "csprogs-" WATERMARK ".txt";
955                 // remove automatically managed files from the list to prevent duplicates
956                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
957                 {
958                         string pkg = argv(i);
959                         if (startsWith(pkg, "csprogs-")) continue;
960                         if (endsWith(pkg, "-serverpackage.txt")) continue;
961                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
962                         s = cons(s, pkg);
963                 }
964                 // add automatically managed files to the list
965                 #define X(match) MACRO_BEGIN \
966                         int fd = search_begin(match, true, false); \
967                         if (fd >= 0) \
968                         { \
969                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
970                                 { \
971                                         s = cons(s, search_getfilename(fd, i)); \
972                                 } \
973                                 search_end(fd); \
974                         } \
975                 MACRO_END
976                 X("*-serverpackage.txt");
977                 X("*.serverpackage");
978                 #undef X
979                 cvar_set("sv_curl_serverpackages", s);
980         }
981
982         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
983         modname = "Xonotic";
984         // physics/balance/config changes that count as mod
985         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
986                 modname = cvar_string("g_mod_physics");
987         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
988                 modname = cvar_string("g_mod_balance");
989         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
990                 modname = cvar_string("g_mod_config");
991         // extra mutators that deserve to count as mod
992         MUTATOR_CALLHOOK(SetModname, modname);
993         modname = M_ARGV(0, string);
994
995         // save it for later
996         modname = strzone(modname);
997
998         WinningConditionHelper(this); // set worldstatus
999
1000         world_initialized = 1;
1001         __spawnfunc_spawn_all();
1002 }
1003
1004 spawnfunc(light)
1005 {
1006         //makestatic (this); // Who the f___ did that?
1007         delete(this);
1008 }
1009
1010 string GetGametype()
1011 {
1012         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1013 }
1014
1015 string GetMapname()
1016 {
1017         return mapname;
1018 }
1019
1020 float Map_Count, Map_Current;
1021 string Map_Current_Name;
1022
1023 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1024 int GetMaplistPosition()
1025 {
1026         string map = GetMapname();
1027         int idx = autocvar_g_maplist_index;
1028
1029         if(idx >= 0)
1030         {
1031                 if(idx < Map_Count)
1032                 {
1033                         if(map == argv(idx))
1034                         {
1035                                 return idx;
1036                         }
1037                 }
1038         }
1039
1040         for(int pos = 0; pos < Map_Count; ++pos)
1041         {
1042                 if(map == argv(pos))
1043                         return pos;
1044         }
1045
1046         // resume normal maplist rotation if current map is not in g_maplist
1047         return idx;
1048 }
1049
1050 bool MapHasRightSize(string map)
1051 {
1052         int minplayers = max(0, floor(autocvar_minplayers));
1053         if (teamplay)
1054                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1055         if (autocvar_g_maplist_check_waypoints
1056                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1057         {
1058                 string checkwp_msg = strcat("checkwp ", map);
1059                 if(!fexists(strcat("maps/", map, ".waypoints")))
1060                 {
1061                         LOG_TRACE(checkwp_msg, ": no waypoints");
1062                         return false;
1063                 }
1064                 LOG_TRACE(checkwp_msg, ": has waypoints");
1065         }
1066
1067         if(autocvar_g_maplist_ignore_sizes)
1068                 return true;
1069
1070         // open map size restriction file
1071         string opensize_msg = strcat("opensize ", map);
1072         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1073         int pcount = player_count;
1074         if(!autocvar_g_maplist_sizes_count_bots)
1075                 pcount -= currentbots;
1076         if(fh >= 0)
1077         {
1078                 opensize_msg = strcat(opensize_msg, ": ok, ");
1079                 int mapmin = stoi(fgets(fh));
1080                 int mapmax = stoi(fgets(fh));
1081                 fclose(fh);
1082                 if(pcount < mapmin)
1083                 {
1084                         LOG_TRACE(opensize_msg, "not enough");
1085                         return false;
1086                 }
1087                 if(mapmax && pcount > mapmax)
1088                 {
1089                         LOG_TRACE(opensize_msg, "too many");
1090                         return false;
1091                 }
1092                 LOG_TRACE(opensize_msg, "right size");
1093                 return true;
1094         }
1095         LOG_TRACE(opensize_msg, ": not found");
1096         return true;
1097 }
1098
1099 string Map_Filename(float position)
1100 {
1101         return strcat("maps/", argv(position), ".bsp");
1102 }
1103
1104 void Map_MarkAsRecent(string m)
1105 {
1106         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1107 }
1108
1109 float Map_IsRecent(string m)
1110 {
1111         return strhasword(autocvar_g_maplist_mostrecent, m);
1112 }
1113
1114 float Map_Check(float position, float pass)
1115 {
1116         string filename;
1117         string map_next;
1118         map_next = argv(position);
1119         if(pass <= 1)
1120         {
1121                 if(Map_IsRecent(map_next))
1122                         return 0;
1123         }
1124         filename = Map_Filename(position);
1125         if(MapInfo_CheckMap(map_next))
1126         {
1127                 if(pass == 2)
1128                         return 1;
1129                 if(MapHasRightSize(map_next))
1130                         return 1;
1131                 return 0;
1132         }
1133         else
1134                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1135
1136         return 0;
1137 }
1138
1139 void Map_Goto_SetStr(string nextmapname)
1140 {
1141         if(getmapname_stored != "")
1142                 strunzone(getmapname_stored);
1143         if(nextmapname == "")
1144                 getmapname_stored = "";
1145         else
1146                 getmapname_stored = strzone(nextmapname);
1147 }
1148
1149 void Map_Goto_SetFloat(float position)
1150 {
1151         cvar_set("g_maplist_index", ftos(position));
1152         Map_Goto_SetStr(argv(position));
1153 }
1154
1155 void Map_Goto(float reinit)
1156 {
1157         MapInfo_LoadMap(getmapname_stored, reinit);
1158 }
1159
1160 // return codes of map selectors:
1161 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1162 //   -2 = permanent failure
1163 float MaplistMethod_Iterate() // usual method
1164 {
1165         float pass, i;
1166
1167         LOG_TRACE("Trying MaplistMethod_Iterate");
1168
1169         for(pass = 1; pass <= 2; ++pass)
1170         {
1171                 for(i = 1; i < Map_Count; ++i)
1172                 {
1173                         float mapindex;
1174                         mapindex = (i + Map_Current) % Map_Count;
1175                         if(Map_Check(mapindex, pass))
1176                                 return mapindex;
1177                 }
1178         }
1179         return -1;
1180 }
1181
1182 float MaplistMethod_Repeat() // fallback method
1183 {
1184         LOG_TRACE("Trying MaplistMethod_Repeat");
1185
1186         if(Map_Check(Map_Current, 2))
1187                 return Map_Current;
1188         return -2;
1189 }
1190
1191 float MaplistMethod_Random() // random map selection
1192 {
1193         float i, imax;
1194
1195         LOG_TRACE("Trying MaplistMethod_Random");
1196
1197         imax = 42;
1198
1199         for(i = 0; i <= imax; ++i)
1200         {
1201                 float mapindex;
1202                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1203                 if(Map_Check(mapindex, 1))
1204                         return mapindex;
1205         }
1206         return -1;
1207 }
1208
1209 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1210 // the exponent sets a bias on the map selection:
1211 // the higher the exponent, the less likely "shortly repeated" same maps are
1212 {
1213         float i, j, imax, insertpos;
1214
1215         LOG_TRACE("Trying MaplistMethod_Shuffle");
1216
1217         imax = 42;
1218
1219         for(i = 0; i <= imax; ++i)
1220         {
1221                 string newlist;
1222
1223                 // now reinsert this at another position
1224                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1225                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1226                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1227                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1228
1229                 // insert the current map there
1230                 newlist = "";
1231                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1232                         newlist = strcat(newlist, " ", argv(j));
1233                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1234                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1235                         newlist = strcat(newlist, " ", argv(j));
1236                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1237                 cvar_set("g_maplist", newlist);
1238                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1239
1240                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1241                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1242                 if(Map_Check(Map_Current, 1))
1243                         return Map_Current;
1244         }
1245         return -1;
1246 }
1247
1248 void Maplist_Init()
1249 {
1250         float i = Map_Count = 0;
1251         if(autocvar_g_maplist != "")
1252         {
1253                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1254                 for (i = 0; i < Map_Count; ++i)
1255                 {
1256                         if (Map_Check(i, 2))
1257                                 break;
1258                 }
1259         }
1260
1261         if (i == Map_Count)
1262         {
1263                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1264                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1265                 if(autocvar_g_maplist_shuffle)
1266                         ShuffleMaplist();
1267                 if(!server_is_dedicated)
1268                         localcmd("\nmenu_cmd sync\n");
1269                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1270         }
1271         if(Map_Count == 0)
1272                 error("empty maplist, cannot select a new map");
1273         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1274
1275         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1276         // this may or may not be correct, but who cares, in the worst case a map
1277         // isn't chosen in the first pass that should have been
1278 }
1279
1280 string GetNextMap()
1281 {
1282         Maplist_Init();
1283         float nextMap = -1;
1284
1285         if(nextMap == -1)
1286                 if(autocvar_g_maplist_shuffle > 0)
1287                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1288
1289         if(nextMap == -1)
1290                 if(autocvar_g_maplist_selectrandom)
1291                         nextMap = MaplistMethod_Random();
1292
1293         if(nextMap == -1)
1294                 nextMap = MaplistMethod_Iterate();
1295
1296         if(nextMap == -1)
1297                 nextMap = MaplistMethod_Repeat();
1298
1299         if(nextMap >= 0)
1300         {
1301                 Map_Goto_SetFloat(nextMap);
1302                 return getmapname_stored;
1303         }
1304
1305         return "";
1306 }
1307
1308 float DoNextMapOverride(float reinit)
1309 {
1310         if(autocvar_g_campaign)
1311         {
1312                 CampaignPostIntermission();
1313                 alreadychangedlevel = true;
1314                 return true;
1315         }
1316         if(autocvar_quit_when_empty)
1317         {
1318                 if(player_count <= currentbots)
1319                 {
1320                         localcmd("quit\n");
1321                         alreadychangedlevel = true;
1322                         return true;
1323                 }
1324         }
1325         if(autocvar_quit_and_redirect != "")
1326         {
1327                 redirection_target = strzone(autocvar_quit_and_redirect);
1328                 alreadychangedlevel = true;
1329                 return true;
1330         }
1331         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1332         {
1333                 localcmd("restart\n");
1334                 alreadychangedlevel = true;
1335                 return true;
1336         }
1337         if(autocvar_nextmap != "")
1338         {
1339                 string m;
1340                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1341                 cvar_set("nextmap",m);
1342
1343                 if(!m || gametypevote)
1344                         return false;
1345                 if(autocvar_sv_vote_gametype)
1346                 {
1347                         Map_Goto_SetStr(m);
1348                         return false;
1349                 }
1350
1351                 if(MapInfo_CheckMap(m))
1352                 {
1353                         Map_Goto_SetStr(m);
1354                         Map_Goto(reinit);
1355                         alreadychangedlevel = true;
1356                         return true;
1357                 }
1358         }
1359         if(!reinit && autocvar_lastlevel)
1360         {
1361                 cvar_settemp_restore();
1362                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1363                 alreadychangedlevel = true;
1364                 return true;
1365         }
1366         return false;
1367 }
1368
1369 void GotoNextMap(float reinit)
1370 {
1371         //string nextmap;
1372         //float n, nummaps;
1373         //string s;
1374         if (alreadychangedlevel)
1375                 return;
1376         alreadychangedlevel = true;
1377
1378         string nextMap = GetNextMap();
1379         if(nextMap == "")
1380                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1381         Map_Goto(reinit);
1382 }
1383
1384
1385 /*
1386 ============
1387 IntermissionThink
1388
1389 When the player presses attack or jump, change to the next level
1390 ============
1391 */
1392 .float autoscreenshot;
1393 void IntermissionThink(entity this)
1394 {
1395         FixIntermissionClient(this);
1396
1397         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1398         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1399
1400         if( (server_screenshot || client_screenshot)
1401                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1402         {
1403                 this.autoscreenshot = -1;
1404                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1405                 return;
1406         }
1407
1408         if (time < intermission_exittime)
1409                 return;
1410
1411         if(!mapvote_initialized)
1412                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1413                         return;
1414
1415         MapVote_Start();
1416 }
1417
1418 /*
1419 ===============================================================================
1420
1421 RULES
1422
1423 ===============================================================================
1424 */
1425
1426 void DumpStats(float final)
1427 {
1428         float file;
1429         string s;
1430         float to_console;
1431         float to_eventlog;
1432         float to_file;
1433         float i;
1434
1435         to_console = autocvar_sv_logscores_console;
1436         to_eventlog = autocvar_sv_eventlog;
1437         to_file = autocvar_sv_logscores_file;
1438
1439         if(!final)
1440         {
1441                 to_console = true; // always print printstats replies
1442                 to_eventlog = false; // but never print them to the event log
1443         }
1444
1445         if(to_eventlog)
1446                 if(autocvar_sv_eventlog_console)
1447                         to_console = false; // otherwise we get the output twice
1448
1449         if(final)
1450                 s = ":scores:";
1451         else
1452                 s = ":status:";
1453         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1454
1455         if(to_console)
1456                 LOG_INFO(s);
1457         if(to_eventlog)
1458                 GameLogEcho(s);
1459
1460         file = -1;
1461         if(to_file)
1462         {
1463                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1464                 if(file == -1)
1465                         to_file = false;
1466                 else
1467                         fputs(file, strcat(s, "\n"));
1468         }
1469
1470         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1471         if(to_console)
1472                 LOG_INFO(s);
1473         if(to_eventlog)
1474                 GameLogEcho(s);
1475         if(to_file)
1476                 fputs(file, strcat(s, "\n"));
1477
1478         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1479                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1480                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1481                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1482                         s = strcat(s, ftos(it.team), ":");
1483                 else
1484                         s = strcat(s, "spectator:");
1485
1486                 if(to_console)
1487                         LOG_INFO(s, playername(it, false));
1488                 if(to_eventlog)
1489                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1490                 if(to_file)
1491                         fputs(file, strcat(s, playername(it, false), "\n"));
1492         });
1493
1494         if(teamplay)
1495         {
1496                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1497                 if(to_console)
1498                         LOG_INFO(s);
1499                 if(to_eventlog)
1500                         GameLogEcho(s);
1501                 if(to_file)
1502                         fputs(file, strcat(s, "\n"));
1503
1504                 for(i = 1; i < 16; ++i)
1505                 {
1506                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1507                         s = strcat(s, ":", ftos(i));
1508                         if(to_console)
1509                                 LOG_INFO(s);
1510                         if(to_eventlog)
1511                                 GameLogEcho(s);
1512                         if(to_file)
1513                                 fputs(file, strcat(s, "\n"));
1514                 }
1515         }
1516
1517         if(to_console)
1518                 LOG_INFO(":end");
1519         if(to_eventlog)
1520                 GameLogEcho(":end");
1521         if(to_file)
1522         {
1523                 fputs(file, ":end\n");
1524                 fclose(file);
1525         }
1526 }
1527
1528 void FixIntermissionClient(entity e)
1529 {
1530         if(!e.autoscreenshot) // initial call
1531         {
1532                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1533                 SetResourceExplicit(e, RES_HEALTH, -2342);
1534                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1535                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1536                 {
1537                     .entity weaponentity = weaponentities[slot];
1538                         if(e.(weaponentity))
1539                         {
1540                                 e.(weaponentity).effects = EF_NODRAW;
1541                                 if (e.(weaponentity).weaponchild)
1542                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1543                         }
1544                 }
1545                 if(IS_REAL_CLIENT(e))
1546                 {
1547                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1548                         RandomSelection_Init();
1549                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1550                                 RandomSelection_AddString(it, 1, 1);
1551                         });
1552                         if (RandomSelection_chosen_string != "")
1553                         {
1554                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1555                         }
1556                         msg_entity = e;
1557                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1558                 }
1559         }
1560 }
1561
1562 /*
1563 go to the next level for deathmatch
1564 only called if a time or frag limit has expired
1565 */
1566 void NextLevel()
1567 {
1568         game_stopped = true;
1569         intermission_running = 1; // game over
1570
1571         // enforce a wait time before allowing changelevel
1572         if(player_count > 0)
1573                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1574         else
1575                 intermission_exittime = -1;
1576
1577         /*
1578         WriteByte (MSG_ALL, SVC_CDTRACK);
1579         WriteByte (MSG_ALL, 3);
1580         WriteByte (MSG_ALL, 3);
1581         // done in FixIntermission
1582         */
1583
1584         //pos = FindIntermission ();
1585
1586         VoteReset();
1587
1588         DumpStats(true);
1589
1590         // send statistics
1591         PlayerStats_GameReport(true);
1592         WeaponStats_Shutdown();
1593
1594         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1595
1596         if(autocvar_sv_eventlog)
1597                 GameLogEcho(":gameover");
1598
1599         GameLogClose();
1600
1601         FOREACH_CLIENT(IS_PLAYER(it), {
1602                 FixIntermissionClient(it);
1603                 if(it.winning)
1604                         bprint(playername(it, false), " ^7wins.\n");
1605         });
1606
1607         target_music_kill();
1608
1609         if(autocvar_g_campaign)
1610                 CampaignPreIntermission();
1611
1612         MUTATOR_CALLHOOK(MatchEnd);
1613
1614         localcmd("\nsv_hook_gameend\n");
1615 }
1616
1617
1618 float InitiateSuddenDeath()
1619 {
1620         // Check first whether normal overtimes could be added before initiating suddendeath mode
1621         // - for this timelimit_overtime needs to be >0 of course
1622         // - also check the winning condition calculated in the previous frame and only add normal overtime
1623         //   again, if at the point at which timelimit would be extended again, still no winner was found
1624         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1625                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1626                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1627         {
1628                 return 1; // need to call InitiateOvertime later
1629         }
1630         else
1631         {
1632                 if(!checkrules_suddendeathend)
1633                 {
1634                         if(autocvar_g_campaign)
1635                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1636                         else
1637                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1638                         if(g_race && !g_race_qualifying)
1639                                 race_StartCompleting();
1640                 }
1641                 return 0;
1642         }
1643 }
1644
1645 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1646 {
1647         ++checkrules_overtimesadded;
1648         //add one more overtime by simply extending the timelimit
1649         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1650         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1651 }
1652
1653 float GetWinningCode(float fraglimitreached, float equality)
1654 {
1655         if(autocvar_g_campaign == 1)
1656         {
1657                 if(fraglimitreached)
1658                         return WINNING_YES;
1659                 else
1660                         return WINNING_NO;
1661         }
1662         else
1663         {
1664                 if(equality)
1665                 {
1666                         if(fraglimitreached)
1667                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1668                         else
1669                                 return WINNING_NEVER;
1670                 }
1671                 else
1672                 {
1673                         if(fraglimitreached)
1674                                 return WINNING_YES;
1675                         else
1676                                 return WINNING_NO;
1677                 }
1678         }
1679 }
1680
1681 // set the .winning flag for exactly those players with a given field value
1682 void SetWinners(.float field, float value)
1683 {
1684         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1685 }
1686
1687 // set the .winning flag for those players with a given field value
1688 void AddWinners(.float field, float value)
1689 {
1690         FOREACH_CLIENT(IS_PLAYER(it), {
1691                 if(it.(field) == value)
1692                         it.winning = 1;
1693         });
1694 }
1695
1696 // clear the .winning flags
1697 void ClearWinners()
1698 {
1699         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1700 }
1701
1702 void ShuffleMaplist()
1703 {
1704         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1705 }
1706
1707 float leaderscore;
1708 float secondscore;
1709 int fragsleft_last;
1710 float WinningCondition_Scores(float limit, float leadlimit)
1711 {
1712         float limitreached;
1713
1714         // TODO make everything use THIS winning condition (except LMS)
1715         WinningConditionHelper(NULL);
1716
1717         if(teamplay)
1718         {
1719                 for (int i = 1; i < 5; ++i)
1720                 {
1721                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1722                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1723                 }
1724         }
1725
1726         ClearWinners();
1727         if(WinningConditionHelper_winner)
1728                 WinningConditionHelper_winner.winning = 1;
1729         if(WinningConditionHelper_winnerteam >= 0)
1730                 SetWinners(team, WinningConditionHelper_winnerteam);
1731
1732         if(WinningConditionHelper_lowerisbetter)
1733         {
1734                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1735                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1736                 limit = -limit;
1737         }
1738
1739         if(WinningConditionHelper_zeroisworst)
1740                 leadlimit = 0; // not supported in this mode
1741
1742         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1743         // these modes always score in increments of 1, thus this makes sense
1744         {
1745                 if (leaderscore != WinningConditionHelper_topscore ||
1746                         secondscore != WinningConditionHelper_secondscore)
1747                 {
1748                         int fragsleft = 0, leadingfragsleft = 0;
1749
1750                         leaderscore = WinningConditionHelper_topscore;
1751                         secondscore = WinningConditionHelper_secondscore;
1752
1753                         if (limit)
1754                                 fragsleft = limit - leaderscore;
1755                         if (leadlimit)
1756                                 leadingfragsleft = secondscore + leadlimit - leaderscore;
1757
1758                         if (autocvar_leadlimit_and_fraglimit && leadlimit)
1759                         {
1760                                 if (limit)
1761                                         fragsleft = max(leadingfragsleft, fragsleft);
1762                         }
1763                         else if (leadlimit)
1764                         {
1765                                 if (limit)
1766                                         fragsleft = min(fragsleft, leadingfragsleft);
1767                                 else
1768                                         fragsleft = leadingfragsleft;
1769                         }
1770
1771                         if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1772                         {
1773                                 if (fragsleft == 1)
1774                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1775                                 else if (fragsleft == 2)
1776                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1777                                 else if (fragsleft == 3)
1778                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1779
1780                                 fragsleft_last = fragsleft;
1781                         }
1782                 }
1783         }
1784
1785         limitreached = false;
1786         if (limit && WinningConditionHelper_topscore >= limit)
1787                 limitreached = true;
1788         if(leadlimit)
1789         {
1790                 float leadlimitreached;
1791                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1792                 if(autocvar_leadlimit_and_fraglimit)
1793                         limitreached = (limitreached && leadlimitreached);
1794                 else
1795                         limitreached = (limitreached || leadlimitreached);
1796         }
1797
1798         if(limit)
1799                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1800
1801         return GetWinningCode(
1802                 WinningConditionHelper_topscore && limitreached,
1803                 WinningConditionHelper_equality
1804         );
1805 }
1806
1807 float WinningCondition_RanOutOfSpawns()
1808 {
1809         if(have_team_spawns <= 0)
1810                 return WINNING_NO;
1811
1812         if(!autocvar_g_spawn_useallspawns)
1813                 return WINNING_NO;
1814
1815         if(!some_spawn_has_been_used)
1816                 return WINNING_NO;
1817
1818         for (int i = 1; i < 5; ++i)
1819         {
1820                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1821         }
1822
1823         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1824         {
1825                 if (Team_IsValidTeam(it.team))
1826                 {
1827                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1828                 }
1829         });
1830
1831         IL_EACH(g_spawnpoints, true,
1832         {
1833                 if (Team_IsValidTeam(it.team))
1834                 {
1835                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1836                 }
1837         });
1838
1839         ClearWinners();
1840         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1841         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1842         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1843         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1844         if(team1_score + team2_score + team3_score + team4_score == 0)
1845         {
1846                 checkrules_equality = true;
1847                 return WINNING_YES;
1848         }
1849         else if(team1_score + team2_score + team3_score + team4_score == 1)
1850         {
1851                 float t, i;
1852                 if(team1_score)
1853                         t = 1;
1854                 else if(team2_score)
1855                         t = 2;
1856                 else if(team3_score)
1857                         t = 3;
1858                 else // if(team4_score)
1859                         t = 4;
1860                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1861                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1862                 {
1863                         for (int j = 1; j <= NUM_TEAMS; ++j)
1864                         {
1865                                 if (t == j)
1866                                 {
1867                                         continue;
1868                                 }
1869                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1870                                 {
1871                                         continue;
1872                                 }
1873                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1874                         }
1875                 }
1876
1877                 AddWinners(team, t);
1878                 return WINNING_YES;
1879         }
1880         else
1881                 return WINNING_NO;
1882 }
1883
1884 /*
1885 ============
1886 CheckRules_World
1887
1888 Exit deathmatch games upon conditions
1889 ============
1890 */
1891 void CheckRules_World()
1892 {
1893         float timelimit;
1894         float fraglimit;
1895         float leadlimit;
1896
1897         VoteThink();
1898         MapVote_Think();
1899
1900         SetDefaultAlpha();
1901
1902         if (intermission_running) // someone else quit the game already
1903         {
1904                 if(player_count == 0) // Nobody there? Then let's go to the next map
1905                         MapVote_Start();
1906                         // this will actually check the player count in the next frame
1907                         // again, but this shouldn't hurt
1908                 return;
1909         }
1910
1911         timelimit = autocvar_timelimit * 60;
1912         fraglimit = autocvar_fraglimit;
1913         leadlimit = autocvar_leadlimit;
1914
1915         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1916         {
1917                 if(timelimit > 0)
1918                         timelimit = 0; // timelimit is not made for warmup
1919                 if(fraglimit > 0)
1920                         fraglimit = 0; // no fraglimit for now
1921                 leadlimit = 0; // no leadlimit for now
1922         }
1923
1924         if(timelimit > 0)
1925         {
1926                 timelimit += game_starttime;
1927         }
1928         else if (timelimit < 0)
1929         {
1930                 // endmatch
1931                 NextLevel();
1932                 return;
1933         }
1934
1935         float wantovertime;
1936         wantovertime = 0;
1937
1938         if(timelimit > game_starttime)
1939                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1940         else
1941                 game_completion_ratio = 0;
1942
1943         if(checkrules_suddendeathend)
1944         {
1945                 if(!checkrules_suddendeathwarning)
1946                 {
1947                         checkrules_suddendeathwarning = true;
1948                         if(g_race && !g_race_qualifying)
1949                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1950                         else
1951                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1952                 }
1953         }
1954         else
1955         {
1956                 if (timelimit && time >= timelimit)
1957                 {
1958                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1959                         {
1960                                 float totalplayers;
1961                                 float playerswithlaps;
1962                                 float readyplayers;
1963                                 totalplayers = playerswithlaps = readyplayers = 0;
1964                                 FOREACH_CLIENT(IS_PLAYER(it), {
1965                                         ++totalplayers;
1966                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1967                                                 ++playerswithlaps;
1968                                         if(it.ready)
1969                                                 ++readyplayers;
1970                                 });
1971
1972                                 // at least 2 of the players have completed a lap: start the RACE
1973                                 // otherwise, the players should end the qualifying on their own
1974                                 if(readyplayers || playerswithlaps >= 2)
1975                                 {
1976                                         checkrules_suddendeathend = 0;
1977                                         ReadyRestart(); // go to race
1978                                         return;
1979                                 }
1980                                 else
1981                                         wantovertime |= InitiateSuddenDeath();
1982                         }
1983                         else
1984                                 wantovertime |= InitiateSuddenDeath();
1985                 }
1986         }
1987
1988         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1989         {
1990                 NextLevel();
1991                 return;
1992         }
1993
1994         int checkrules_status = WinningCondition_RanOutOfSpawns();
1995         if(checkrules_status == WINNING_YES)
1996                 bprint("Hey! Someone ran out of spawns!\n");
1997         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1998                 checkrules_status = M_ARGV(0, float);
1999         else
2000                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2001
2002         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2003         {
2004                 checkrules_status = WINNING_NEVER;
2005                 checkrules_overtimesadded = -1;
2006                 wantovertime |= InitiateSuddenDeath();
2007         }
2008
2009         if(checkrules_status == WINNING_NEVER)
2010                 // equality cases! Nobody wins if the overtime ends in a draw.
2011                 ClearWinners();
2012
2013         if(wantovertime)
2014         {
2015                 if(checkrules_status == WINNING_NEVER)
2016                         InitiateOvertime();
2017                 else
2018                         checkrules_status = WINNING_YES;
2019         }
2020
2021         if(checkrules_suddendeathend)
2022                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2023                         checkrules_status = WINNING_YES;
2024
2025         if(checkrules_status == WINNING_YES)
2026         {
2027                 //print("WINNING\n");
2028                 NextLevel();
2029         }
2030 }
2031
2032 string GotoMap(string m)
2033 {
2034         m = GameTypeVote_MapInfo_FixName(m);
2035         if (!m)
2036                 return "The map you suggested is not available on this server.";
2037         if (!autocvar_sv_vote_gametype)
2038         if(!MapInfo_CheckMap(m))
2039                 return "The map you suggested does not support the current game mode.";
2040         cvar_set("nextmap", m);
2041         cvar_set("timelimit", "-1");
2042         if(mapvote_initialized || alreadychangedlevel)
2043         {
2044                 if(DoNextMapOverride(0))
2045                         return "Map switch initiated.";
2046                 else
2047                         return "Hm... no. For some reason I like THIS map more.";
2048         }
2049         else
2050                 return "Map switch will happen after scoreboard.";
2051 }
2052
2053 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2054 void RunThink(entity this)
2055 {
2056         // don't let things stay in the past.
2057         // it is possible to start that way by a trigger with a local time.
2058         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2059                 return;
2060
2061         float oldtime = time; // do we need to save this?
2062
2063         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2064         {
2065                 time = max(oldtime, this.nextthink);
2066                 this.nextthink = 0;
2067
2068                 if(getthink(this))
2069                         getthink(this)(this);
2070                 // mods often set nextthink to time to cause a think every frame,
2071                 // we don't want to loop in that case, so exit if the new nextthink is
2072                 // <= the time the qc was told, also exit if it is past the end of the
2073                 // frame
2074                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2075                         break;
2076         }
2077
2078         time = oldtime;
2079 }
2080
2081 bool autocvar_sv_freezenonclients;
2082 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2083 void Physics_Frame()
2084 {
2085         if(autocvar_sv_freezenonclients)
2086                 return;
2087
2088         IL_EACH(g_moveables, true,
2089         {
2090                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2091                         continue;
2092
2093                 //set_movetype(it, it.move_movetype);
2094                 // inline the set_movetype function, since this is called a lot
2095                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2096
2097                 if(it.move_movetype == MOVETYPE_NONE)
2098                         continue;
2099
2100                 if(it.move_qcphysics)
2101                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2102
2103                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2104                 {
2105                         // handle thinking here
2106                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2107                                 RunThink(it);
2108                 }
2109         });
2110
2111         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2112                 return;
2113
2114         IL_EACH(g_moveables, it.move_qcphysics,
2115         {
2116                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2117                         continue;
2118                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2119         });
2120 }
2121
2122 void systems_update();
2123 void EndFrame()
2124 {
2125         anticheat_endframe();
2126
2127         Physics_Frame();
2128
2129         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2130                 entity e = IS_SPEC(it) ? it.enemy : it;
2131                 if (e.typehitsound) {
2132                         STAT(TYPEHIT_TIME, it) = time;
2133                 } else if (e.killsound) {
2134                         STAT(KILL_TIME, it) = time;
2135                 } else if (e.damage_dealt) {
2136                         STAT(HIT_TIME, it) = time;
2137                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2138                 }
2139         });
2140         // add 1 frametime because after this, engine SV_Physics
2141         // increases time by a frametime and then networks the frame
2142         // add another frametime because client shows everything with
2143         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2144         // needed!
2145         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2146         FOREACH_CLIENT(true, {
2147                 it.typehitsound = false;
2148                 it.damage_dealt = 0;
2149                 it.killsound = false;
2150                 antilag_record(it, CS(it), altime);
2151         });
2152         IL_EACH(g_monsters, true,
2153         {
2154                 antilag_record(it, it, altime);
2155         });
2156         IL_EACH(g_projectiles, it.classname == "nade",
2157         {
2158                 antilag_record(it, it, altime);
2159         });
2160         systems_update();
2161         IL_ENDFRAME();
2162 }
2163
2164
2165 /*
2166  * RedirectionThink:
2167  * returns true if redirecting
2168  */
2169 float redirection_timeout;
2170 float redirection_nextthink;
2171 float RedirectionThink()
2172 {
2173         float clients_found;
2174
2175         if(redirection_target == "")
2176                 return false;
2177
2178         if(!redirection_timeout)
2179         {
2180                 cvar_set("sv_public", "-2");
2181                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2182                 if(redirection_target == "self")
2183                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2184                 else
2185                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2186         }
2187
2188         if(time < redirection_nextthink)
2189                 return true;
2190
2191         redirection_nextthink = time + 1;
2192
2193         clients_found = 0;
2194         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2195                 // TODO add timer
2196                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2197                 if(redirection_target == "self")
2198                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2199                 else
2200                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2201                 ++clients_found;
2202         });
2203
2204         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2205
2206         if(time > redirection_timeout || clients_found == 0)
2207                 localcmd("\nwait; wait; wait; quit\n");
2208
2209         return true;
2210 }
2211
2212 void RestoreGame()
2213 {
2214         // Loaded from a save game
2215         // some things then break, so let's work around them...
2216
2217         // Progs DB (capture records)
2218         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2219
2220         // Mapinfo
2221         MapInfo_Shutdown();
2222         MapInfo_Enumerate();
2223         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2224         WeaponStats_Init();
2225
2226         TargetMusic_RestoreGame();
2227 }
2228
2229 void Shutdown()
2230 {
2231         game_stopped = 2;
2232
2233         if(world_initialized > 0)
2234         {
2235                 world_initialized = 0;
2236                 LOG_TRACE("Saving persistent data...");
2237                 Ban_SaveBans();
2238
2239                 // playerstats with unfinished match
2240                 PlayerStats_GameReport(false);
2241
2242                 if(!cheatcount_total)
2243                 {
2244                         if(autocvar_sv_db_saveasdump)
2245                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2246                         else
2247                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2248                 }
2249                 if(autocvar_developer > 0)
2250                 {
2251                         if(autocvar_sv_db_saveasdump)
2252                                 db_dump(TemporaryDB, "server-temp.db");
2253                         else
2254                                 db_save(TemporaryDB, "server-temp.db");
2255                 }
2256                 CheatShutdown(); // must be after cheatcount check
2257                 db_close(ServerProgsDB);
2258                 db_close(TemporaryDB);
2259                 LOG_TRACE("Saving persistent data... done!");
2260                 // tell the bot system the game is ending now
2261                 bot_endgame();
2262
2263                 WeaponStats_Shutdown();
2264                 MapInfo_Shutdown();
2265         }
2266         else if(world_initialized == 0)
2267         {
2268                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2269         }
2270         else
2271         {
2272                 __init_dedicated_server_shutdown();
2273         }
2274 }