3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
213 BADCVAR("in_pitch_min");
214 BADCVAR("in_pitch_max");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
219 BADCVAR("net_address");
220 BADCVAR("net_address_ipv6");
222 BADCVAR("savedgamecfg");
223 BADCVAR("serverconfig");
224 BADCVAR("sv_autoscreenshot");
225 BADCVAR("sv_heartbeatperiod");
226 BADCVAR("sv_vote_master_password");
227 BADCVAR("sys_colortranslation");
228 BADCVAR("sys_specialcharactertranslation");
229 BADCVAR("timeformat");
230 BADCVAR("timestamps");
231 BADCVAR("g_require_stats");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_require_stats_");
236 BADPREFIX("g_chat_flood_");
237 BADPREFIX("g_ghost_items");
238 BADPREFIX("g_playerstats_");
239 BADPREFIX("g_voice_flood_");
240 BADPREFIX("log_file");
243 BADPREFIX("sv_allowdownloads");
244 BADPREFIX("sv_autodemo");
245 BADPREFIX("sv_curl_");
246 BADPREFIX("sv_eventlog");
247 BADPREFIX("sv_logscores_");
248 BADPREFIX("sv_master");
249 BADPREFIX("sv_weaponstats_");
250 BADPREFIX("sv_waypointsprite_");
251 BADCVAR("rescan_pending");
253 // these can contain player IDs, so better hide
254 BADPREFIX("g_forced_team_");
257 BADCVAR("fraglimit");
259 BADCVAR("g_assault");
261 BADCVAR("g_ca_teams");
262 BADCVAR("g_conquest");
267 BADCVAR("g_domination");
268 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_freezetag");
270 BADCVAR("g_freezetag_teams");
271 BADCVAR("g_invasion_teams");
272 BADCVAR("g_jailbreak");
273 BADCVAR("g_jailbreak_teams");
274 BADCVAR("g_keepaway");
275 BADCVAR("g_keyhunt");
276 BADCVAR("g_keyhunt_teams");
278 BADCVAR("g_nexball");
279 BADCVAR("g_onslaught");
281 BADCVAR("g_race_laps_limit");
282 BADCVAR("g_race_qualifying_timelimit");
283 BADCVAR("g_race_qualifying_timelimit_override");
286 BADCVAR("g_tdm_teams");
288 BADCVAR("leadlimit");
291 BADCVAR("timelimit");
292 BADCVAR("g_mapinfo_ignore_warnings");
296 BADCVAR("g_maplist");
297 BADCVAR("g_maplist_mostrecent");
301 d = cvar_defstring(k);
307 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
308 if(strlen(cvar_changes) > 16384)
310 cvar_changes = "// too many settings have been changed to show them here\n";
315 // now check if the changes are actually gameplay relevant
317 // does nothing gameplay relevant
318 BADCVAR("captureleadlimit_override");
319 BADCVAR("condump_stripcolors");
320 BADCVAR("gameversion");
321 BADCVAR("g_allow_oldvortexbeam");
322 BADCVAR("g_balance_kill_delay");
323 BADCVAR("g_buffs_pickup_anyway");
324 BADCVAR("g_buffs_randomize");
325 BADCVAR("g_campcheck_distance");
326 BADCVAR("g_ca_point_leadlimit");
327 BADCVAR("g_ca_point_limit");
328 BADCVAR("g_ctf_captimerecord_always");
329 BADCVAR("g_ctf_flag_glowtrails");
330 BADCVAR("g_ctf_flag_pickup_verbosename");
331 BADCVAR("g_domination_point_leadlimit");
332 BADCVAR("g_forced_respawn");
333 BADCVAR("g_freezetag_point_leadlimit");
334 BADCVAR("g_freezetag_point_limit");
336 BADCVAR("g_invasion_point_limit");
337 BADCVAR("g_jump_grunt");
338 BADCVAR("g_keyhunt_point_leadlimit");
339 BADCVAR("g_nexball_goalleadlimit");
340 BADCVAR("g_new_toys_use_pickupsound");
341 BADCVAR("g_physics_predictall");
342 BADCVAR("g_piggyback");
343 BADCVAR("g_playerclip_collisions");
344 BADCVAR("g_tdm_point_leadlimit");
345 BADCVAR("g_tdm_point_limit");
346 BADCVAR("leadlimit_and_fraglimit");
347 BADCVAR("leadlimit_override");
349 BADCVAR("sv_checkforpacketsduringsleep");
350 BADCVAR("sv_damagetext");
351 BADCVAR("sv_db_saveasdump");
352 BADCVAR("sv_intermission_cdtrack");
353 BADCVAR("sv_minigames");
354 BADCVAR("sv_namechangetimer");
355 BADCVAR("sv_precacheplayermodels");
356 BADCVAR("sv_stepheight");
357 BADCVAR("sv_timeout");
358 BADCVAR("sv_weapons_modeloverride");
359 BADPREFIX("crypto_");
360 BADPREFIX("gameversion_");
361 BADPREFIX("g_chat_");
362 BADPREFIX("g_ctf_captimerecord_");
363 BADPREFIX("g_maplist_");
365 BADPREFIX("g_respawn_");
367 BADPREFIX("notification_");
370 BADPREFIX("sv_allow_");
371 BADPREFIX("sv_cullentities_");
372 BADPREFIX("sv_maxidle_");
373 BADPREFIX("sv_minigames_");
374 BADPREFIX("sv_radio_");
375 BADPREFIX("sv_timeout_");
376 BADPREFIX("sv_vote_");
377 BADPREFIX("timelimit_");
379 // allowed changes to server admins (please sync this to server.cfg)
383 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
385 // yes, this does contain some redundant stuff, don't really care
386 BADCVAR("bot_config_file");
387 BADCVAR("bot_number");
388 BADCVAR("bot_prefix");
389 BADCVAR("bot_suffix");
390 BADCVAR("capturelimit_override");
391 BADCVAR("fraglimit_override");
393 BADCVAR("g_antilag");
394 BADCVAR("g_balance_teams");
395 BADCVAR("g_balance_teams_prevent_imbalance");
396 BADCVAR("g_balance_teams_scorefactor");
397 BADCVAR("g_ban_sync_trusted_servers");
398 BADCVAR("g_ban_sync_uri");
400 BADCVAR("g_ca_teams_override");
401 BADCVAR("g_ctf_ignore_frags");
402 BADCVAR("g_ctf_leaderboard");
403 BADCVAR("g_domination_point_limit");
404 BADCVAR("g_domination_teams_override");
405 BADCVAR("g_freezetag_teams_override");
406 BADCVAR("g_friendlyfire");
407 BADCVAR("g_fullbrightitems");
408 BADCVAR("g_fullbrightplayers");
409 BADCVAR("g_keyhunt_point_limit");
410 BADCVAR("g_keyhunt_teams_override");
411 BADCVAR("g_lms_lives_override");
412 BADCVAR("g_maplist");
413 BADCVAR("g_maxplayers");
414 BADCVAR("g_mirrordamage");
415 BADCVAR("g_nexball_goallimit");
416 BADCVAR("g_norecoil");
417 BADCVAR("g_physics_clientselect");
419 BADCVAR("g_powerups");
420 BADCVAR("g_spawnshieldtime");
421 BADCVAR("g_start_delay");
422 BADCVAR("g_superspectate");
423 BADCVAR("g_tdm_teams_override");
425 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
428 BADCVAR("maxplayers");
429 BADCVAR("minplayers");
430 BADCVAR("net_address");
432 BADCVAR("rcon_password");
433 BADCVAR("rcon_restricted_commands");
434 BADCVAR("rcon_restricted_password");
436 BADCVAR("sv_adminnick");
437 BADCVAR("sv_autoscreenshot");
438 BADCVAR("sv_autotaunt");
439 BADCVAR("sv_curl_defaulturl");
440 BADCVAR("sv_defaultcharacter");
441 BADCVAR("sv_defaultcharacterskin");
442 BADCVAR("sv_defaultplayercolors");
443 BADCVAR("sv_defaultplayermodel");
444 BADCVAR("sv_defaultplayerskin");
445 BADCVAR("sv_maxidle");
446 BADCVAR("sv_maxrate");
448 BADCVAR("sv_public");
449 BADCVAR("sv_ready_restart");
450 BADCVAR("sv_status_privacy");
452 BADCVAR("sv_vote_call");
453 BADCVAR("sv_vote_commands");
454 BADCVAR("sv_vote_majority_factor");
455 BADCVAR("sv_vote_master");
456 BADCVAR("sv_vote_master_commands");
457 BADCVAR("sv_vote_master_password");
458 BADCVAR("sv_vote_simple_majority_factor");
459 BADCVAR("teamplay_mode");
460 BADCVAR("timelimit_override");
461 BADPREFIX("g_warmup_");
462 BADPREFIX("sv_ready_restart_");
464 // mutators that announce themselves properly to the server browser
465 BADCVAR("g_instagib");
466 BADCVAR("g_new_toys");
468 BADCVAR("g_grappling_hook");
469 BADCVAR("g_jetpack");
477 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
478 if(strlen(cvar_purechanges) > 16384)
480 cvar_purechanges = "// too many settings have been changed to show them here\n";
484 ++cvar_purechanges_count;
485 // WARNING: this variable is used for the server list
486 // NEVER dare to skip this code!
487 // Hacks to intentionally appearing as "pure server" even though you DO have
488 // modified settings may be punished by removal from the server list.
489 // You can do to the variables cvar_changes and cvar_purechanges all you want,
493 if(cvar_changes == "")
494 cvar_changes = "// this server runs at default server settings\n";
496 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
497 cvar_changes = strzone(cvar_changes);
498 if(cvar_purechanges == "")
499 cvar_purechanges = "// this server runs at default gameplay settings\n";
501 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
502 cvar_purechanges = strzone(cvar_purechanges);
505 void detect_maptype()
514 o.x += random() * (world.maxs.x - world.mins.x);
515 o.y += random() * (world.maxs.y - world.mins.y);
516 o.z += random() * (world.maxs.z - world.mins.z);
518 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
519 if(trace_fraction == 1)
524 for(i = 0; i < 64; i += 4)
526 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
527 if(trace_fraction == 1)
529 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
538 bool RandomSeed_Send(entity this, entity to, int sf)
540 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
541 WriteShort(MSG_ENTITY, this.cnt);
544 void RandomSeed_Think(entity this)
546 this.cnt = bound(0, floor(random() * 65536), 65535);
547 this.nextthink = time + 5;
551 void RandomSeed_Spawn()
553 randomseed = new_pure(randomseed);
554 setthink(randomseed, RandomSeed_Think);
555 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
557 getthink(randomseed)(randomseed); // sets random seed and nextthink
560 spawnfunc(__init_dedicated_server)
562 // handler for _init/_init map (only for dedicated server initialization)
564 world_initialized = -1; // don't complain
566 cvar_string = cvar_string_normal;
567 cvar_set = cvar_set_normal;
569 delete_fn = remove_unsafely;
572 setthink(e, GotoFirstMap);
573 e.nextthink = time; // this is usually 1 at this point
575 e = new(info_player_deathmatch); // safeguard against player joining
577 this.classname = "worldspawn"; // safeguard against various stuff ;)
579 // needs to be done so early because of the constants they create
582 static_init_precache();
584 IL_PUSH(g_spawnpoints, e); // just incase
587 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
590 void __init_dedicated_server_shutdown() {
594 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
596 if(!autocvar_g_campaign)
598 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
599 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
600 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
601 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
603 limits_are_set = true;
606 void Map_MarkAsRecent(string m);
607 float world_already_spawned;
609 void ClientInit_Spawn();
610 void WeaponStats_Init();
611 void WeaponStats_Shutdown();
612 spawnfunc(worldspawn)
614 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
616 bool wantrestart = false;
618 if (!server_is_dedicated)
620 // force unloading of server pk3 files when starting a listen server
621 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
622 // restore csqc_progname too
623 string expect = "csprogs.dat";
624 wantrestart = cvar_string_normal("csqc_progname") != expect;
625 cvar_set_normal("csqc_progname", expect);
629 // Try to use versioned csprogs from pk3
630 // Only ever use versioned csprogs.dat files on dedicated servers;
631 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
632 string pk3csprogs = "csprogs-" WATERMARK ".dat";
633 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
634 string select = "csprogs.dat";
635 if (fexists(pk3csprogs)) select = pk3csprogs;
636 if (cvar_string_normal("csqc_progname") != select)
638 cvar_set_normal("csqc_progname", select);
641 // Check for updates on startup
642 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
643 int sentinel = fopen("progs.txt", FILE_READ);
646 string switchversion = fgets(sentinel);
648 if (switchversion != "" && switchversion != WATERMARK)
650 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
651 // if it doesn't exist, assume either:
652 // a) the current program was overwritten
653 // b) this is a client only update
654 string newprogs = sprintf("progs-%s.dat", switchversion);
655 if (fexists(newprogs))
657 cvar_set_normal("sv_progs", newprogs);
660 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
661 if (fexists(newcsprogs))
663 cvar_set_normal("csqc_progname", newcsprogs);
671 LOG_INFOF("Restart requested\n");
672 changelevel(mapname);
673 // let initialization continue, shutdown depends on it
678 cvar_string = cvar_string_normal;
679 cvar_set = cvar_set_normal;
681 if(world_already_spawned)
682 error("world already spawned - you may have EXACTLY ONE worldspawn!");
683 world_already_spawned = true;
685 delete_fn = remove_safely; // during spawning, watch what you remove!
687 cvar_changes_init(); // do this very early now so it REALLY matches the server config
690 for (entity head = nextent(NULL); head; head = nextent(head))
695 // needs to be done so early because of the constants they create
698 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
700 TemporaryDB = db_create();
705 // 1 FLICKER (first variety)
706 lightstyle(1, "mmnmmommommnonmmonqnmmo");
708 // 2 SLOW STRONG PULSE
709 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
711 // 3 CANDLE (first variety)
712 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
715 lightstyle(4, "mamamamamama");
718 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
720 // 6 FLICKER (second variety)
721 lightstyle(6, "nmonqnmomnmomomno");
723 // 7 CANDLE (second variety)
724 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
726 // 8 CANDLE (third variety)
727 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
729 // 9 SLOW STROBE (fourth variety)
730 lightstyle(9, "aaaaaaaazzzzzzzz");
732 // 10 FLUORESCENT FLICKER
733 lightstyle(10, "mmamammmmammamamaaamammma");
735 // 11 SLOW PULSE NOT FADE TO BLACK
736 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
738 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
743 if(autocvar_g_campaign)
746 Map_MarkAsRecent(mapname);
748 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
752 static_init_precache();
757 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
759 if(warmup_limit == 0)
760 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
763 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
764 if(bot_waypoints_for_items == 1)
765 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
766 bot_waypoints_for_items = 0;
770 WaypointSprite_Init();
772 GameLogInit(); // prepare everything
774 // changing the logic generating it is okay. But:
775 // it HAS to stay <= 64 chars
776 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
777 if(autocvar_sv_eventlog)
779 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
780 matchid = strzone(s);
782 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
783 s = ":gameinfo:mutators:LIST";
785 MUTATOR_CALLHOOK(BuildMutatorsString, s);
786 s = M_ARGV(0, string);
788 // initialiation stuff, not good in the mutator system
789 if(!autocvar_g_use_ammunition)
790 s = strcat(s, ":no_use_ammunition");
792 // initialiation stuff, not good in the mutator system
793 if(autocvar_g_pickup_items == 0)
794 s = strcat(s, ":no_pickup_items");
795 if(autocvar_g_pickup_items > 0)
796 s = strcat(s, ":pickup_items");
798 // initialiation stuff, not good in the mutator system
799 if(autocvar_g_weaponarena != "0")
800 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
802 // TODO to mutator system
803 if(autocvar_g_norecoil)
804 s = strcat(s, ":norecoil");
806 // TODO to mutator system
807 if(autocvar_g_powerups == 0)
808 s = strcat(s, ":no_powerups");
809 if(autocvar_g_powerups > 0)
810 s = strcat(s, ":powerups");
813 GameLogEcho(":gameinfo:end");
816 matchid = strzone(ftos(random()));
818 cvar_set("nextmap", "");
822 if(autocvar_g_campaign)
828 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
830 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
832 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
836 while((s = fgets(fd)))
838 int l = tokenize_console(s);
843 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
844 LOG_INFO(" cdtrack ", argv(2), "\n");
846 else if(argv(0) == "fog")
848 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
849 LOG_INFO(" \"fog\" \"", s, "\"\n");
851 else if(argv(0) == "set")
853 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
854 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
856 else if(argv(0) != "//")
858 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
859 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
870 next_pingtime = time + 5;
874 // set up information replies for clients and server to use
875 maplist_reply = strzone(getmaplist());
876 lsmaps_reply = strzone(getlsmaps());
877 monsterlist_reply = strzone(getmonsterlist());
878 for(int i = 0; i < 10; ++i)
880 string s = getrecords(i);
882 records_reply[i] = strzone(s);
884 ladder_reply = strzone(getladder());
885 rankings_reply = strzone(getrankings());
890 PingPLReport_Spawn();
894 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
896 // fill sv_curl_serverpackages from .serverpackage files
897 if (autocvar_sv_curl_serverpackages_auto)
899 string s = "csprogs-" WATERMARK ".txt";
900 // remove automatically managed files from the list to prevent duplicates
901 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
903 string pkg = argv(i);
904 if (startsWith(pkg, "csprogs-")) continue;
905 if (endsWith(pkg, "-serverpackage.txt")) continue;
906 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
909 // add automatically managed files to the list
910 #define X(match) MACRO_BEGIN { \
911 int fd = search_begin(match, true, false); \
914 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
916 s = cons(s, search_getfilename(fd, i)); \
921 X("*-serverpackage.txt");
922 X("*.serverpackage");
924 cvar_set("sv_curl_serverpackages", s);
927 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
929 // physics/balance/config changes that count as mod
930 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
931 modname = cvar_string("g_mod_physics");
932 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
933 modname = cvar_string("g_mod_balance");
934 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
935 modname = cvar_string("g_mod_config");
936 // extra mutators that deserve to count as mod
937 MUTATOR_CALLHOOK(SetModname, modname);
938 modname = M_ARGV(0, string);
941 modname = strzone(modname);
943 WinningConditionHelper(this); // set worldstatus
945 world_initialized = 1;
950 //makestatic (this); // Who the f___ did that?
956 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
964 float Map_Count, Map_Current;
965 string Map_Current_Name;
967 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
968 float GetMaplistPosition()
974 idx = autocvar_g_maplist_index;
981 for(pos = 0; pos < Map_Count; ++pos)
985 // resume normal maplist rotation if current map is not in g_maplist
989 float MapHasRightSize(string map)
992 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
993 if(autocvar_g_maplist_check_waypoints)
995 LOG_TRACE("checkwp "); LOG_TRACE(map);
996 if(!fexists(strcat("maps/", map, ".waypoints")))
998 LOG_TRACE(": no waypoints");
1001 LOG_TRACE(": has waypoints");
1004 // open map size restriction file
1005 LOG_TRACE("opensize "); LOG_TRACE(map);
1006 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1009 float mapmin, mapmax;
1010 LOG_TRACE(": ok, ");
1011 mapmin = stof(fgets(fh));
1012 mapmax = stof(fgets(fh));
1014 if(player_count < mapmin)
1016 LOG_TRACE("not enough");
1019 if(player_count > mapmax)
1021 LOG_TRACE("too many");
1024 LOG_TRACE("right size");
1027 LOG_TRACE(": not found");
1031 string Map_Filename(float position)
1033 return strcat("maps/", argv(position), ".bsp");
1036 void Map_MarkAsRecent(string m)
1038 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1041 float Map_IsRecent(string m)
1043 return strhasword(autocvar_g_maplist_mostrecent, m);
1046 float Map_Check(float position, float pass)
1050 map_next = argv(position);
1053 if(Map_IsRecent(map_next))
1056 filename = Map_Filename(position);
1057 if(MapInfo_CheckMap(map_next))
1061 if(MapHasRightSize(map_next))
1066 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1071 void Map_Goto_SetStr(string nextmapname)
1073 if(getmapname_stored != "")
1074 strunzone(getmapname_stored);
1075 if(nextmapname == "")
1076 getmapname_stored = "";
1078 getmapname_stored = strzone(nextmapname);
1081 void Map_Goto_SetFloat(float position)
1083 cvar_set("g_maplist_index", ftos(position));
1084 Map_Goto_SetStr(argv(position));
1087 void Map_Goto(float reinit)
1089 MapInfo_LoadMap(getmapname_stored, reinit);
1092 // return codes of map selectors:
1093 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1094 // -2 = permanent failure
1095 float() MaplistMethod_Iterate = // usual method
1099 LOG_TRACE("Trying MaplistMethod_Iterate");
1101 for(pass = 1; pass <= 2; ++pass)
1103 for(i = 1; i < Map_Count; ++i)
1106 mapindex = (i + Map_Current) % Map_Count;
1107 if(Map_Check(mapindex, pass))
1114 float() MaplistMethod_Repeat = // fallback method
1116 LOG_TRACE("Trying MaplistMethod_Repeat");
1118 if(Map_Check(Map_Current, 2))
1123 float() MaplistMethod_Random = // random map selection
1127 LOG_TRACE("Trying MaplistMethod_Random");
1131 for(i = 0; i <= imax; ++i)
1134 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1135 if(Map_Check(mapindex, 1))
1141 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1142 // the exponent sets a bias on the map selection:
1143 // the higher the exponent, the less likely "shortly repeated" same maps are
1145 float i, j, imax, insertpos;
1147 LOG_TRACE("Trying MaplistMethod_Shuffle");
1151 for(i = 0; i <= imax; ++i)
1155 // now reinsert this at another position
1156 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1157 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1158 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1159 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1161 // insert the current map there
1163 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1164 newlist = strcat(newlist, " ", argv(j));
1165 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1166 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1167 newlist = strcat(newlist, " ", argv(j));
1168 newlist = substring(newlist, 1, strlen(newlist) - 1);
1169 cvar_set("g_maplist", newlist);
1170 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1172 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1173 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1174 if(Map_Check(Map_Current, 1))
1182 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1184 for (i = 0; i < Map_Count; ++i)
1185 if (Map_Check(i, 2))
1189 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1190 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1191 if(autocvar_g_maplist_shuffle)
1193 localcmd("\nmenu_cmd sync\n");
1194 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1197 error("empty maplist, cannot select a new map");
1198 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1200 if(Map_Current_Name)
1201 strunzone(Map_Current_Name);
1202 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1203 // this may or may not be correct, but who cares, in the worst case a map
1204 // isn't chosen in the first pass that should have been
1215 if(autocvar_g_maplist_shuffle > 0)
1216 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1219 if(autocvar_g_maplist_selectrandom)
1220 nextMap = MaplistMethod_Random();
1223 nextMap = MaplistMethod_Iterate();
1226 nextMap = MaplistMethod_Repeat();
1230 Map_Goto_SetFloat(nextMap);
1231 return getmapname_stored;
1237 float DoNextMapOverride(float reinit)
1239 if(autocvar_g_campaign)
1241 CampaignPostIntermission();
1242 alreadychangedlevel = true;
1245 if(autocvar_quit_when_empty)
1247 if(player_count <= currentbots)
1250 alreadychangedlevel = true;
1254 if(autocvar_quit_and_redirect != "")
1256 redirection_target = strzone(autocvar_quit_and_redirect);
1257 alreadychangedlevel = true;
1260 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1262 localcmd("restart\n");
1263 alreadychangedlevel = true;
1266 if(autocvar_nextmap != "")
1269 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1270 cvar_set("nextmap",m);
1272 if(!m || gametypevote)
1274 if(autocvar_sv_vote_gametype)
1280 if(MapInfo_CheckMap(m))
1284 alreadychangedlevel = true;
1288 if(!reinit && autocvar_lastlevel)
1290 cvar_settemp_restore();
1291 localcmd("set lastlevel 0\ntogglemenu 1\n");
1292 alreadychangedlevel = true;
1298 void GotoNextMap(float reinit)
1303 if (alreadychangedlevel)
1305 alreadychangedlevel = true;
1309 nextMap = GetNextMap();
1311 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1320 When the player presses attack or jump, change to the next level
1323 .float autoscreenshot;
1324 void IntermissionThink(entity this)
1326 FixIntermissionClient(this);
1328 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1329 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1331 if( (server_screenshot || client_screenshot)
1332 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1334 this.autoscreenshot = -1;
1335 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1339 if (time < intermission_exittime)
1342 if(!mapvote_initialized)
1343 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1353 Returns the entity to view from
1357 entity FindIntermission()
1362 // look for info_intermission first
1363 spot = find(NULL, classname, "info_intermission");
1365 { // pick a random one
1369 spot = find(spot, classname, "info_intermission");
1371 spot = find(spot, classname, "info_intermission");
1377 // then look for the start position
1378 spot = find(NULL, classname, "info_player_start");
1382 // testinfo_player_start is only found in regioned levels
1383 spot = find(NULL, classname, "testplayerstart");
1387 // then look for the start position
1388 spot = find(NULL, classname, "info_player_deathmatch");
1392 //objerror ("FindIntermission: no spot");
1398 ===============================================================================
1402 ===============================================================================
1405 void DumpStats(float final)
1414 to_console = autocvar_sv_logscores_console;
1415 to_eventlog = autocvar_sv_eventlog;
1416 to_file = autocvar_sv_logscores_file;
1420 to_console = true; // always print printstats replies
1421 to_eventlog = false; // but never print them to the event log
1425 if(autocvar_sv_eventlog_console)
1426 to_console = false; // otherwise we get the output twice
1432 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1442 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1446 fputs(file, strcat(s, "\n"));
1449 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1455 fputs(file, strcat(s, "\n"));
1457 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1458 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1459 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1460 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1461 s = strcat(s, ftos(it.team), ":");
1463 s = strcat(s, "spectator:");
1466 LOG_INFO(s, playername(it, false), "\n");
1468 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1470 fputs(file, strcat(s, playername(it, false), "\n"));
1475 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1481 fputs(file, strcat(s, "\n"));
1483 for(i = 1; i < 16; ++i)
1485 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1486 s = strcat(s, ":", ftos(i));
1492 fputs(file, strcat(s, "\n"));
1499 GameLogEcho(":end");
1502 fputs(file, ":end\n");
1507 void FixIntermissionClient(entity e)
1509 if(!e.autoscreenshot) // initial call
1511 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1513 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1514 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1516 .entity weaponentity = weaponentities[slot];
1517 if(e.(weaponentity))
1519 e.(weaponentity).effects = EF_NODRAW;
1520 if (e.(weaponentity).weaponchild)
1521 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1524 if(IS_REAL_CLIENT(e))
1526 stuffcmd(e, "\nscr_printspeed 1000000\n");
1527 RandomSelection_Init();
1528 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1529 RandomSelection_AddString(it, 1, 1);
1531 if (RandomSelection_chosen_string != "")
1533 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1536 WriteByte(MSG_ONE, SVC_INTERMISSION);
1542 go to the next level for deathmatch
1543 only called if a time or frag limit has expired
1547 game_stopped = true;
1548 intermission_running = 1; // game over
1550 // enforce a wait time before allowing changelevel
1551 if(player_count > 0)
1552 intermission_exittime = time + autocvar_sv_mapchange_delay;
1554 intermission_exittime = -1;
1557 WriteByte (MSG_ALL, SVC_CDTRACK);
1558 WriteByte (MSG_ALL, 3);
1559 WriteByte (MSG_ALL, 3);
1560 // done in FixIntermission
1563 //pos = FindIntermission ();
1570 PlayerStats_GameReport(true);
1571 WeaponStats_Shutdown();
1573 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1575 if(autocvar_sv_eventlog)
1576 GameLogEcho(":gameover");
1580 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1581 FixIntermissionClient(it);
1583 bprint(playername(it, false), " ^7wins.\n");
1586 target_music_kill();
1588 if(autocvar_g_campaign)
1589 CampaignPreIntermission();
1591 MUTATOR_CALLHOOK(MatchEnd);
1593 localcmd("\nsv_hook_gameend\n");
1600 Exit deathmatch games upon conditions
1603 void CheckRules_Player(entity this)
1605 if (game_stopped) // someone else quit the game already
1609 this.play_time += frametime;
1611 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1612 // (div0: and that in CheckRules_World please)
1616 float InitiateSuddenDeath()
1618 // Check first whether normal overtimes could be added before initiating suddendeath mode
1619 // - for this timelimit_overtime needs to be >0 of course
1620 // - also check the winning condition calculated in the previous frame and only add normal overtime
1621 // again, if at the point at which timelimit would be extended again, still no winner was found
1622 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1624 return 1; // need to call InitiateOvertime later
1628 if(!checkrules_suddendeathend)
1630 if(autocvar_g_campaign)
1631 checkrules_suddendeathend = time; // no suddendeath in campaign
1633 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1634 if(g_race && !g_race_qualifying)
1635 race_StartCompleting();
1641 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1643 ++checkrules_overtimesadded;
1644 //add one more overtime by simply extending the timelimit
1646 tl = autocvar_timelimit;
1647 tl += autocvar_timelimit_overtime;
1648 cvar_set("timelimit", ftos(tl));
1650 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1653 float GetWinningCode(float fraglimitreached, float equality)
1655 if(autocvar_g_campaign == 1)
1656 if(fraglimitreached)
1663 if(fraglimitreached)
1664 return WINNING_STARTSUDDENDEATHOVERTIME;
1666 return WINNING_NEVER;
1668 if(fraglimitreached)
1674 // set the .winning flag for exactly those players with a given field value
1675 void SetWinners(.float field, float value)
1677 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1680 // set the .winning flag for those players with a given field value
1681 void AddWinners(.float field, float value)
1683 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1684 if(it.(field) == value)
1689 // clear the .winning flags
1692 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1695 void ShuffleMaplist()
1697 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1701 float WinningCondition_Scores(float limit, float leadlimit)
1705 // TODO make everything use THIS winning condition (except LMS)
1706 WinningConditionHelper(NULL);
1710 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1711 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1712 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1713 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1717 if(WinningConditionHelper_winner)
1718 WinningConditionHelper_winner.winning = 1;
1719 if(WinningConditionHelper_winnerteam >= 0)
1720 SetWinners(team, WinningConditionHelper_winnerteam);
1722 if(WinningConditionHelper_lowerisbetter)
1724 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1725 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1729 if(WinningConditionHelper_zeroisworst)
1730 leadlimit = 0; // not supported in this mode
1732 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1733 // these modes always score in increments of 1, thus this makes sense
1735 if(leaderfrags != WinningConditionHelper_topscore)
1737 leaderfrags = WinningConditionHelper_topscore;
1740 if (leaderfrags == limit - 1)
1741 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1742 else if (leaderfrags == limit - 2)
1743 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1744 else if (leaderfrags == limit - 3)
1745 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1749 limitreached = false;
1751 if(WinningConditionHelper_topscore >= limit)
1752 limitreached = true;
1755 float leadlimitreached;
1756 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1757 if(autocvar_leadlimit_and_fraglimit)
1758 limitreached = (limitreached && leadlimitreached);
1760 limitreached = (limitreached || leadlimitreached);
1764 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1766 return GetWinningCode(
1767 WinningConditionHelper_topscore && limitreached,
1768 WinningConditionHelper_equality
1772 float WinningCondition_RanOutOfSpawns()
1774 if(have_team_spawns <= 0)
1777 if(!autocvar_g_spawn_useallspawns)
1780 if(!some_spawn_has_been_used)
1783 team1_score = team2_score = team3_score = team4_score = 0;
1785 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1788 case NUM_TEAM_1: team1_score = 1; break;
1789 case NUM_TEAM_2: team2_score = 1; break;
1790 case NUM_TEAM_3: team3_score = 1; break;
1791 case NUM_TEAM_4: team4_score = 1; break;
1795 IL_EACH(g_spawnpoints, true,
1799 case NUM_TEAM_1: team1_score = 1; break;
1800 case NUM_TEAM_2: team2_score = 1; break;
1801 case NUM_TEAM_3: team3_score = 1; break;
1802 case NUM_TEAM_4: team4_score = 1; break;
1807 if(team1_score + team2_score + team3_score + team4_score == 0)
1809 checkrules_equality = true;
1812 else if(team1_score + team2_score + team3_score + team4_score == 1)
1817 else if(team2_score)
1819 else if(team3_score)
1821 else // if(team4_score)
1823 CheckAllowedTeams(NULL);
1824 for(i = 0; i < MAX_TEAMSCORE; ++i)
1826 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1827 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1828 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1829 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1832 AddWinners(team, t);
1843 Exit deathmatch games upon conditions
1846 void CheckRules_World()
1857 if (intermission_running) // someone else quit the game already
1859 if(player_count == 0) // Nobody there? Then let's go to the next map
1861 // this will actually check the player count in the next frame
1862 // again, but this shouldn't hurt
1866 timelimit = autocvar_timelimit * 60;
1867 fraglimit = autocvar_fraglimit;
1868 leadlimit = autocvar_leadlimit;
1870 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1873 timelimit = 0; // timelimit is not made for warmup
1875 fraglimit = 0; // no fraglimit for now
1876 leadlimit = 0; // no leadlimit for now
1881 timelimit += game_starttime;
1883 else if (timelimit < 0)
1893 if(timelimit > game_starttime)
1894 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1896 game_completion_ratio = 0;
1898 if(checkrules_suddendeathend)
1900 if(!checkrules_suddendeathwarning)
1902 checkrules_suddendeathwarning = true;
1903 if(g_race && !g_race_qualifying)
1904 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1906 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1911 if (timelimit && time >= timelimit)
1913 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1916 float playerswithlaps;
1918 totalplayers = playerswithlaps = readyplayers = 0;
1919 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1921 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1927 // at least 2 of the players have completed a lap: start the RACE
1928 // otherwise, the players should end the qualifying on their own
1929 if(readyplayers || playerswithlaps >= 2)
1931 checkrules_suddendeathend = 0;
1932 ReadyRestart(); // go to race
1936 wantovertime |= InitiateSuddenDeath();
1939 wantovertime |= InitiateSuddenDeath();
1943 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1949 int checkrules_status = WinningCondition_RanOutOfSpawns();
1950 if(checkrules_status == WINNING_YES)
1951 bprint("Hey! Someone ran out of spawns!\n");
1952 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1953 checkrules_status = M_ARGV(0, float);
1955 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1957 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1959 checkrules_status = WINNING_NEVER;
1960 checkrules_overtimesadded = -1;
1961 wantovertime |= InitiateSuddenDeath();
1964 if(checkrules_status == WINNING_NEVER)
1965 // equality cases! Nobody wins if the overtime ends in a draw.
1970 if(checkrules_status == WINNING_NEVER)
1973 checkrules_status = WINNING_YES;
1976 if(checkrules_suddendeathend)
1977 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1978 checkrules_status = WINNING_YES;
1980 if(checkrules_status == WINNING_YES)
1982 //print("WINNING\n");
1987 string GotoMap(string m)
1989 m = GameTypeVote_MapInfo_FixName(m);
1991 return "The map you suggested is not available on this server.";
1992 if (!autocvar_sv_vote_gametype)
1993 if(!MapInfo_CheckMap(m))
1994 return "The map you suggested does not support the current game mode.";
1995 cvar_set("nextmap", m);
1996 cvar_set("timelimit", "-1");
1997 if(mapvote_initialized || alreadychangedlevel)
1999 if(DoNextMapOverride(0))
2000 return "Map switch initiated.";
2002 return "Hm... no. For some reason I like THIS map more.";
2005 return "Map switch will happen after scoreboard.";
2008 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2009 void RunThink(entity this)
2011 // don't let things stay in the past.
2012 // it is possible to start that way by a trigger with a local time.
2013 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2016 float oldtime = time; // do we need to save this?
2018 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2020 time = max(oldtime, this.nextthink);
2024 getthink(this)(this);
2025 // mods often set nextthink to time to cause a think every frame,
2026 // we don't want to loop in that case, so exit if the new nextthink is
2027 // <= the time the qc was told, also exit if it is past the end of the
2029 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2036 bool autocvar_sv_freezenonclients;
2037 bool autocvar_sv_gameplayfix_delayprojectiles;
2038 void Physics_Frame()
2040 if(autocvar_sv_freezenonclients)
2043 FOREACH_ENTITY_FLOAT(pure_data, false,
2045 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2048 //set_movetype(it, it.move_movetype);
2049 // inline the set_movetype function, since this is called a lot
2050 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2052 if(it.move_movetype == MOVETYPE_NONE)
2055 if(it.move_qcphysics)
2056 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2058 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2060 // handle thinking here
2061 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2066 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2069 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2071 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2073 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2077 void systems_update();
2080 anticheat_endframe();
2084 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2085 entity e = IS_SPEC(it) ? it.enemy : it;
2086 if (e.typehitsound) {
2087 it.typehit_time = time;
2088 } else if (e.killsound) {
2089 it.kill_time = time;
2090 } else if (e.damage_dealt) {
2092 it.damage_dealt_total += ceil(e.damage_dealt);
2095 // add 1 frametime because after this, engine SV_Physics
2096 // increases time by a frametime and then networks the frame
2097 // add another frametime because client shows everything with
2098 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2100 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2101 FOREACH_CLIENT(true, {
2102 it.typehitsound = false;
2103 it.damage_dealt = 0;
2104 it.killsound = false;
2105 antilag_record(it, CS(it), altime);
2107 IL_EACH(g_monsters, true,
2109 antilag_record(it, it, altime);
2118 * returns true if redirecting
2120 float redirection_timeout;
2121 float redirection_nextthink;
2122 float RedirectionThink()
2124 float clients_found;
2126 if(redirection_target == "")
2129 if(!redirection_timeout)
2131 cvar_set("sv_public", "-2");
2132 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2133 if(redirection_target == "self")
2134 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2136 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2139 if(time < redirection_nextthink)
2142 redirection_nextthink = time + 1;
2145 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2147 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2148 if(redirection_target == "self")
2149 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2151 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2155 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2157 if(time > redirection_timeout || clients_found == 0)
2158 localcmd("\nwait; wait; wait; quit\n");
2163 void TargetMusic_RestoreGame();
2166 // Loaded from a save game
2167 // some things then break, so let's work around them...
2169 // Progs DB (capture records)
2170 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2174 MapInfo_Enumerate();
2175 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2178 TargetMusic_RestoreGame();
2185 if(world_initialized > 0)
2187 world_initialized = 0;
2188 LOG_TRACE("Saving persistent data...");
2191 // playerstats with unfinished match
2192 PlayerStats_GameReport(false);
2194 if(!cheatcount_total)
2196 if(autocvar_sv_db_saveasdump)
2197 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2199 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2201 if(autocvar_developer)
2203 if(autocvar_sv_db_saveasdump)
2204 db_dump(TemporaryDB, "server-temp.db");
2206 db_save(TemporaryDB, "server-temp.db");
2208 CheatShutdown(); // must be after cheatcount check
2209 db_close(ServerProgsDB);
2210 db_close(TemporaryDB);
2211 LOG_TRACE("Saving persistent data... done!");
2212 // tell the bot system the game is ending now
2215 WeaponStats_Shutdown();
2218 else if(world_initialized == 0)
2220 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2224 __init_dedicated_server_shutdown();