4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/monsters.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/weapons.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void ShuffleMaplist();
98 void SetDefaultAlpha()
100 if(autocvar_g_running_guns)
102 default_player_alpha = -1;
103 default_weapon_alpha = +1;
107 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108 default_weapon_alpha = default_player_alpha;
112 default_player_alpha = autocvar_g_player_alpha;
113 if(default_player_alpha == 0)
114 default_player_alpha = 1;
115 default_weapon_alpha = default_player_alpha;
122 if(autocvar__sv_init)
124 // cvar_set("_sv_init", "0");
125 // we do NOT set this to 0 any more, so someone "accidentally" changing
126 // to this "init" map on a dedicated server will cause no permanent
128 if(autocvar_g_maplist_shuffle)
130 n = tokenizebyseparator(autocvar_g_maplist, " ");
131 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136 if(!DoNextMapOverride(1))
144 self.nextthink = time;
148 self.nextthink = time + 1;
149 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
153 void cvar_changes_init()
157 float n, i, adding, pureadding;
160 strunzone(cvar_changes);
161 cvar_changes = string_null;
163 strunzone(cvar_purechanges);
164 cvar_purechanges = string_null;
165 cvar_purechanges_count = 0;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
174 for(i = 0; i < n; ++i)
176 k = bufstr_get(h, i);
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
182 // general excludes and namespaces for server admin used cvars
183 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
187 BADPREFIX("cvar_check_");
189 BADCVAR("g_configversion");
190 BADCVAR("g_maplist_index");
191 BADCVAR("halflifebsp");
192 BADPREFIX("sv_world");
198 BADPREFIX("scoreboard_");
199 BADPREFIX("g_campaign");
200 BADPREFIX("g_waypointsprite_");
206 BADPREFIX("net_slist_");
212 BADPREFIX("sensitivity");
213 BADPREFIX("userbind");
216 BADPREFIX("crosshair");
217 BADCVAR("mod_q3bsp_lightmapmergepower");
218 BADCVAR("mod_q3bsp_nolightmaps");
220 BADCVAR("mastervolume");
222 BADCVAR("bgmvolume");
225 BADCVAR("developer");
226 BADCVAR("log_dest_udp");
227 BADCVAR("net_address");
228 BADCVAR("net_address_ipv6");
230 BADCVAR("savedgamecfg");
231 BADCVAR("serverconfig");
232 BADCVAR("sv_autoscreenshot");
233 BADCVAR("sv_heartbeatperiod");
234 BADCVAR("sv_vote_master_password");
235 BADCVAR("sys_colortranslation");
236 BADCVAR("sys_specialcharactertranslation");
237 BADCVAR("timeformat");
238 BADCVAR("timestamps");
239 BADPREFIX("developer_");
241 BADPREFIX("g_banned_list");
242 BADPREFIX("g_chat_flood_");
243 BADPREFIX("g_ghost_items");
244 BADPREFIX("g_playerstats_");
245 BADPREFIX("g_respawn_ghosts");
246 BADPREFIX("g_voice_flood_");
247 BADPREFIX("log_file");
249 BADPREFIX("sv_allowdownloads");
250 BADPREFIX("sv_autodemo");
251 BADPREFIX("sv_curl_");
252 BADPREFIX("sv_eventlog");
253 BADPREFIX("sv_logscores_");
254 BADPREFIX("sv_master");
255 BADPREFIX("sv_weaponstats_");
256 BADPREFIX("sv_waypointsprite_");
257 BADCVAR("rescan_pending");
259 // these can contain player IDs, so better hide
260 BADPREFIX("g_forced_team_");
263 BADCVAR("fraglimit");
264 BADCVAR("g_assault");
266 BADCVAR("g_ca_teams");
270 BADCVAR("g_domination");
271 BADCVAR("g_domination_default_teams");
272 BADCVAR("g_freezetag");
273 BADCVAR("g_freezetag_teams");
274 BADCVAR("g_keepaway");
275 BADCVAR("g_keyhunt");
276 BADCVAR("g_keyhunt_teams");
278 BADCVAR("g_nexball");
279 BADCVAR("g_onslaught");
281 BADCVAR("g_race_qualifying_timelimit");
283 BADCVAR("g_tdm_teams");
284 BADCVAR("leadlimit");
287 BADCVAR("timelimit");
291 BADCVAR("g_maplist");
292 BADCVAR("g_maplist_mostrecent");
296 d = cvar_defstring(k);
302 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
303 if(strlen(cvar_changes) > 16384)
305 cvar_changes = "// too many settings have been changed to show them here\n";
310 // now check if the changes are actually gameplay relevant
312 // does nothing visible
313 BADCVAR("captureleadlimit_override");
314 BADCVAR("g_balance_kill_delay");
315 BADCVAR("g_ca_point_limit");
316 BADCVAR("g_ca_point_leadlimit");
317 BADCVAR("g_ctf_captimerecord_always");
318 BADCVAR("g_ctf_flag_glowtrails");
319 BADCVAR("g_ctf_flag_pickup_verbosename");
320 BADCVAR("g_domination_point_leadlimit");
321 BADCVAR("g_forced_respawn");
322 BADCVAR("g_freezetag_point_limit");
323 BADCVAR("g_freezetag_point_leadlimit");
324 BADCVAR("g_keyhunt_point_leadlimit");
326 BADCVAR("g_invasion_point_limit");
327 BADCVAR("g_nexball_goalleadlimit");
328 BADCVAR("g_tdm_point_limit");
329 BADCVAR("g_tdm_point_leadlimit");
330 BADCVAR("leadlimit_and_fraglimit");
331 BADCVAR("leadlimit_override");
333 BADCVAR("sv_allow_fullbright");
334 BADCVAR("sv_checkforpacketsduringsleep");
335 BADCVAR("sv_fraginfo");
336 BADCVAR("sv_timeout");
337 BADPREFIX("sv_timeout_");
338 BADPREFIX("crypto_");
339 BADPREFIX("g_chat_");
340 BADPREFIX("g_ctf_captimerecord_");
341 BADPREFIX("g_maplist_votable_");
345 BADPREFIX("sv_cullentities_");
346 BADPREFIX("sv_fraginfo_");
347 BADPREFIX("sv_maxidle_");
348 BADPREFIX("sv_vote_");
349 BADPREFIX("timelimit_");
350 BADCVAR("gameversion");
351 BADPREFIX("gameversion_");
352 BADCVAR("sv_namechangetimer");
354 // allowed changes to server admins (please sync this to server.cfg)
358 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
360 // yes, this does contain some redundant stuff, don't really care
361 BADCVAR("bot_config_file");
362 BADCVAR("bot_number");
363 BADCVAR("bot_prefix");
364 BADCVAR("bot_suffix");
365 BADCVAR("capturelimit_override");
366 BADCVAR("fraglimit_override");
368 BADCVAR("g_antilag");
369 BADCVAR("g_balance_teams");
370 BADCVAR("g_balance_teams_prevent_imbalance");
371 BADCVAR("g_balance_teams_scorefactor");
372 BADCVAR("g_ban_sync_trusted_servers");
373 BADCVAR("g_ban_sync_uri");
374 BADCVAR("g_ca_teams_override");
375 BADCVAR("g_ctf_ignore_frags");
376 BADCVAR("g_domination_point_limit");
377 BADCVAR("g_freezetag_teams_override");
378 BADCVAR("g_friendlyfire");
379 BADCVAR("g_fullbrightitems");
380 BADCVAR("g_fullbrightplayers");
381 BADCVAR("g_keyhunt_point_limit");
382 BADCVAR("g_keyhunt_teams_override");
383 BADCVAR("g_lms_lives_override");
384 BADCVAR("g_maplist");
385 BADCVAR("g_maplist_check_waypoints");
386 BADCVAR("g_maplist_mostrecent_count");
387 BADCVAR("g_maplist_shuffle");
388 BADCVAR("g_maplist_votable");
389 BADCVAR("g_maplist_votable_abstain");
390 BADCVAR("g_maplist_votable_nodetail");
391 BADCVAR("g_maplist_votable_suggestions");
392 BADCVAR("g_maxplayers");
393 BADCVAR("g_mirrordamage");
394 BADCVAR("g_nexball_goallimit");
395 BADCVAR("g_powerups");
396 BADCVAR("g_start_delay");
398 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
401 BADCVAR("maxplayers");
402 BADCVAR("minplayers");
403 BADCVAR("net_address");
405 BADCVAR("rcon_password");
406 BADCVAR("rcon_restricted_commands");
407 BADCVAR("rcon_restricted_password");
409 BADCVAR("sv_adminnick");
410 BADCVAR("sv_autoscreenshot");
411 BADCVAR("sv_autotaunt");
412 BADCVAR("sv_curl_defaulturl");
413 BADCVAR("sv_defaultcharacter");
414 BADCVAR("sv_defaultplayercolors");
415 BADCVAR("sv_defaultplayermodel");
416 BADCVAR("sv_defaultplayerskin");
417 BADCVAR("sv_maxidle");
418 BADCVAR("sv_maxrate");
420 BADCVAR("sv_public");
421 BADCVAR("sv_ready_restart");
422 BADCVAR("sv_status_privacy");
424 BADCVAR("sv_vote_call");
425 BADCVAR("sv_vote_commands");
426 BADCVAR("sv_vote_majority_factor");
427 BADCVAR("sv_vote_master");
428 BADCVAR("sv_vote_master_commands");
429 BADCVAR("sv_vote_master_password");
430 BADCVAR("sv_vote_simple_majority_factor");
431 BADCVAR("teamplay_mode");
432 BADCVAR("timelimit_override");
433 BADCVAR("g_spawnshieldtime");
434 BADPREFIX("g_warmup_");
435 BADPREFIX("sv_ready_restart_");
437 // mutators that announce themselves properly to the server browser
438 BADCVAR("g_instagib");
439 BADCVAR("g_new_toys");
441 BADCVAR("g_grappling_hook");
442 BADCVAR("g_jetpack");
449 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
450 if(strlen(cvar_purechanges) > 16384)
452 cvar_purechanges = "// too many settings have been changed to show them here\n";
456 ++cvar_purechanges_count;
457 // WARNING: this variable is used for the server list
458 // NEVER dare to skip this code!
459 // Hacks to intentionally appearing as "pure server" even though you DO have
460 // modified settings may be punished by removal from the server list.
461 // You can do to the variables cvar_changes and cvar_purechanges all you want,
465 if(cvar_changes == "")
466 cvar_changes = "// this server runs at default server settings\n";
468 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
469 cvar_changes = strzone(cvar_changes);
470 if(cvar_purechanges == "")
471 cvar_purechanges = "// this server runs at default gameplay settings\n";
473 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
474 cvar_purechanges = strzone(cvar_purechanges);
477 void detect_maptype()
486 o.x += random() * (world.maxs.x - world.mins.x);
487 o.y += random() * (world.maxs.y - world.mins.y);
488 o.z += random() * (world.maxs.z - world.mins.z);
490 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
491 if(trace_fraction == 1)
496 for(i = 0; i < 64; i += 4)
498 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
499 if(trace_fraction == 1)
501 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
510 float RandomSeed_Send(entity to, int sf)
512 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
513 WriteShort(MSG_ENTITY, self.cnt);
516 void RandomSeed_Think()
518 self.cnt = bound(0, floor(random() * 65536), 65535);
519 self.nextthink = time + 5;
523 void RandomSeed_Spawn()
525 randomseed = spawn();
526 randomseed.think = RandomSeed_Think;
527 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532 self.think(); // sets random seed and nextthink
536 void spawnfunc___init_dedicated_server(void)
538 // handler for _init/_init map (only for dedicated server initialization)
540 world_initialized = -1; // don't complain
542 cvar_string = cvar_string_normal;
543 cvar_set = cvar_set_normal;
545 remove = remove_unsafely;
549 e.think = GotoFirstMap;
550 e.nextthink = time; // this is usually 1 at this point
553 e.classname = "info_player_deathmatch"; // safeguard against player joining
555 self.classname = "worldspawn"; // safeguard against various stuff ;)
557 // needs to be done so early because of the constants they create
558 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
559 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
560 CALL_ACCUMULATED_FUNCTION(RegisterItems);
561 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
562 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
563 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
564 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
567 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
570 void Map_MarkAsRecent(string m);
571 float world_already_spawned;
573 void ClientInit_Spawn();
574 void WeaponStats_Init();
575 void WeaponStats_Shutdown();
576 void spawnfunc_worldspawn (void)
582 cvar_string = cvar_string_normal;
583 cvar_set = cvar_set_normal;
585 if(world_already_spawned)
586 error("world already spawned - you may have EXACTLY ONE worldspawn!");
587 world_already_spawned = true;
589 remove = remove_safely; // during spawning, watch what you remove!
591 cvar_changes_init(); // do this very early now so it REALLY matches the server config
593 compressShortVector_init();
596 head = nextent(world);
601 head = nextent(head);
604 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
606 // needs to be done so early because of the constants they create
607 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
608 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
609 CALL_ACCUMULATED_FUNCTION(RegisterItems);
610 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
611 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
612 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
613 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
615 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
617 TemporaryDB = db_create();
622 // 1 FLICKER (first variety)
623 lightstyle(1, "mmnmmommommnonmmonqnmmo");
625 // 2 SLOW STRONG PULSE
626 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
628 // 3 CANDLE (first variety)
629 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632 lightstyle(4, "mamamamamama");
635 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
637 // 6 FLICKER (second variety)
638 lightstyle(6, "nmonqnmomnmomomno");
640 // 7 CANDLE (second variety)
641 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
643 // 8 CANDLE (third variety)
644 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
646 // 9 SLOW STROBE (fourth variety)
647 lightstyle(9, "aaaaaaaazzzzzzzz");
649 // 10 FLUORESCENT FLICKER
650 lightstyle(10, "mmamammmmammamamaaamammma");
652 // 11 SLOW PULSE NOT FADE TO BLACK
653 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
655 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
660 if(autocvar_g_campaign)
663 Map_MarkAsRecent(mapname);
665 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
667 precache_model ("null"); // we need this one before InitGameplayMode
673 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674 if(bot_waypoints_for_items == 1)
675 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676 bot_waypoints_for_items = 0;
680 WaypointSprite_Init();
682 GameLogInit(); // prepare everything
684 // changing the logic generating it is okay. But:
685 // it HAS to stay <= 64 chars
686 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687 if(autocvar_sv_eventlog)
689 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690 matchid = strzone(s);
692 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693 s = ":gameinfo:mutators:LIST";
696 MUTATOR_CALLHOOK(BuildMutatorsString);
699 // simple, probably not good in the mutator system
700 if(autocvar_g_grappling_hook)
701 s = strcat(s, ":grappling_hook");
703 // initialiation stuff, not good in the mutator system
704 if(!autocvar_g_use_ammunition)
705 s = strcat(s, ":no_use_ammunition");
707 // initialiation stuff, not good in the mutator system
708 if(autocvar_g_pickup_items == 0)
709 s = strcat(s, ":no_pickup_items");
710 if(autocvar_g_pickup_items > 0)
711 s = strcat(s, ":pickup_items");
713 // initialiation stuff, not good in the mutator system
714 if(autocvar_g_weaponarena != "0")
715 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
717 // TODO to mutator system
718 if(autocvar_g_norecoil)
719 s = strcat(s, ":norecoil");
721 // TODO to mutator system
722 if(autocvar_g_powerups == 0)
723 s = strcat(s, ":no_powerups");
724 if(autocvar_g_powerups > 0)
725 s = strcat(s, ":powerups");
728 GameLogEcho(":gameinfo:end");
731 matchid = strzone(ftos(random()));
733 cvar_set("nextmap", "");
737 if(autocvar_g_campaign)
743 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
750 while((s = fgets(fd)))
752 l = tokenize_console(s);
757 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
758 print(" cdtrack ", argv(2), "\n");
760 else if(argv(0) == "fog")
762 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
763 print(" \"fog\" \"", s, "\"\n");
765 else if(argv(0) == "set")
767 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770 else if(argv(0) != "//")
772 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
783 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
790 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794 addstat(STAT_FUEL, AS_INT, ammo_fuel);
795 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
806 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
809 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
811 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
814 addstat(STAT_FROZEN, AS_INT, frozen);
815 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
817 // g_movementspeed hack
818 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
819 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
820 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
821 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
824 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
825 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
828 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
829 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
832 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
834 next_pingtime = time + 5;
838 // set up information replies for clients and server to use
839 maplist_reply = strzone(getmaplist());
840 lsmaps_reply = strzone(getlsmaps());
841 monsterlist_reply = strzone(getmonsterlist());
842 for(int i = 0; i < 10; ++i)
846 records_reply[i] = strzone(s);
848 ladder_reply = strzone(getladder());
849 rankings_reply = strzone(getrankings());
854 PingPLReport_Spawn();
858 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
860 // fill sv_curl_serverpackages from .serverpackage files
861 if(autocvar_sv_curl_serverpackages_auto)
864 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
865 for(int i = 0; i < n; ++i)
866 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
867 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
868 s = strcat(s, " ", argv(i));
869 fd = search_begin("*-serverpackage.txt", true, false);
872 j = search_getsize(fd);
873 for(int i = 0; i < j; ++i)
874 s = strcat(s, " ", search_getfilename(fd, i));
877 fd = search_begin("*.serverpackage", true, false);
880 j = search_getsize(fd);
881 for(int i = 0; i < j; ++i)
882 s = strcat(s, " ", search_getfilename(fd, i));
885 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
888 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
890 // physics/balance/config changes that count as mod
891 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
892 modname = cvar_string("g_mod_physics");
893 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
894 modname = cvar_string("g_mod_balance");
895 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
896 modname = cvar_string("g_mod_config");
897 // extra mutators that deserve to count as mod
898 MUTATOR_CALLHOOK(SetModname);
901 modname = strzone(modname);
903 WinningConditionHelper(); // set worldstatus
905 world_initialized = 1;
908 void spawnfunc_light (void)
910 //makestatic (self); // Who the f___ did that?
916 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
924 float Map_Count, Map_Current;
925 string Map_Current_Name;
927 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
928 float GetMaplistPosition()
934 idx = autocvar_g_maplist_index;
941 for(pos = 0; pos < Map_Count; ++pos)
945 // resume normal maplist rotation if current map is not in g_maplist
949 float MapHasRightSize(string map)
952 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
953 if(autocvar_g_maplist_check_waypoints)
955 dprint("checkwp "); dprint(map);
956 if(!fexists(strcat("maps/", map, ".waypoints")))
958 dprint(": no waypoints\n");
961 dprint(": has waypoints\n");
964 // open map size restriction file
965 dprint("opensize "); dprint(map);
966 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
969 float mapmin, mapmax;
971 mapmin = stof(fgets(fh));
972 mapmax = stof(fgets(fh));
974 if(player_count < mapmin)
976 dprint("not enough\n");
979 if(player_count > mapmax)
981 dprint("too many\n");
984 dprint("right size\n");
987 dprint(": not found\n");
991 string Map_Filename(float position)
993 return strcat("maps/", argv(position), ".bsp");
996 string strwords(string s, float w)
999 for(endpos = 0; w && endpos >= 0; --w)
1000 endpos = strstrofs(s, " ", endpos + 1);
1004 return substring(s, 0, endpos);
1007 float strhasword(string s, string w)
1009 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1012 void Map_MarkAsRecent(string m)
1014 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1017 float Map_IsRecent(string m)
1019 return strhasword(autocvar_g_maplist_mostrecent, m);
1022 float Map_Check(float position, float pass)
1026 map_next = argv(position);
1029 if(Map_IsRecent(map_next))
1032 filename = Map_Filename(position);
1033 if(MapInfo_CheckMap(map_next))
1037 if(MapHasRightSize(map_next))
1042 dprint( "Couldn't select '", filename, "'..\n" );
1047 void Map_Goto_SetStr(string nextmapname)
1049 if(getmapname_stored != "")
1050 strunzone(getmapname_stored);
1051 if(nextmapname == "")
1052 getmapname_stored = "";
1054 getmapname_stored = strzone(nextmapname);
1057 void Map_Goto_SetFloat(float position)
1059 cvar_set("g_maplist_index", ftos(position));
1060 Map_Goto_SetStr(argv(position));
1063 void Map_Goto(float reinit)
1065 MapInfo_LoadMap(getmapname_stored, reinit);
1068 // return codes of map selectors:
1069 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1070 // -2 = permanent failure
1071 float() MaplistMethod_Iterate = // usual method
1075 dprint("Trying MaplistMethod_Iterate\n");
1077 for(pass = 1; pass <= 2; ++pass)
1079 for(i = 1; i < Map_Count; ++i)
1082 mapindex = (i + Map_Current) % Map_Count;
1083 if(Map_Check(mapindex, pass))
1090 float() MaplistMethod_Repeat = // fallback method
1092 dprint("Trying MaplistMethod_Repeat\n");
1094 if(Map_Check(Map_Current, 2))
1099 float() MaplistMethod_Random = // random map selection
1103 dprint("Trying MaplistMethod_Random\n");
1107 for(i = 0; i <= imax; ++i)
1110 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1111 if(Map_Check(mapindex, 1))
1117 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1118 // the exponent sets a bias on the map selection:
1119 // the higher the exponent, the less likely "shortly repeated" same maps are
1121 float i, j, imax, insertpos;
1123 dprint("Trying MaplistMethod_Shuffle\n");
1127 for(i = 0; i <= imax; ++i)
1131 // now reinsert this at another position
1132 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1133 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1134 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1135 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1137 // insert the current map there
1139 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1140 newlist = strcat(newlist, " ", argv(j));
1141 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1142 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1143 newlist = strcat(newlist, " ", argv(j));
1144 newlist = substring(newlist, 1, strlen(newlist) - 1);
1145 cvar_set("g_maplist", newlist);
1146 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1148 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1149 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1150 if(Map_Check(Map_Current, 1))
1158 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160 for (i = 0; i < Map_Count; ++i)
1161 if (Map_Check(i, 2))
1165 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1166 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1167 if(autocvar_g_maplist_shuffle)
1169 localcmd("\nmenu_cmd sync\n");
1170 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1173 error("empty maplist, cannot select a new map");
1174 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1176 if(Map_Current_Name)
1177 strunzone(Map_Current_Name);
1178 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1179 // this may or may not be correct, but who cares, in the worst case a map
1180 // isn't chosen in the first pass that should have been
1191 if(autocvar_g_maplist_shuffle > 0)
1192 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1195 if(autocvar_g_maplist_selectrandom)
1196 nextMap = MaplistMethod_Random();
1199 nextMap = MaplistMethod_Iterate();
1202 nextMap = MaplistMethod_Repeat();
1206 Map_Goto_SetFloat(nextMap);
1207 return getmapname_stored;
1213 float DoNextMapOverride(float reinit)
1215 if(autocvar_g_campaign)
1217 CampaignPostIntermission();
1218 alreadychangedlevel = true;
1221 if(autocvar_quit_when_empty)
1223 if(player_count <= currentbots)
1226 alreadychangedlevel = true;
1230 if(autocvar_quit_and_redirect != "")
1232 redirection_target = strzone(autocvar_quit_and_redirect);
1233 alreadychangedlevel = true;
1236 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1238 localcmd("restart\n");
1239 alreadychangedlevel = true;
1242 if(autocvar_nextmap != "")
1245 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1246 cvar_set("nextmap",m);
1248 if(!m || gametypevote)
1250 if(autocvar_sv_vote_gametype)
1256 if(MapInfo_CheckMap(m))
1260 alreadychangedlevel = true;
1264 if(!reinit && autocvar_lastlevel)
1266 cvar_settemp_restore();
1267 localcmd("set lastlevel 0\ntogglemenu 1\n");
1268 alreadychangedlevel = true;
1274 void GotoNextMap(float reinit)
1279 if (alreadychangedlevel)
1281 alreadychangedlevel = true;
1285 nextMap = GetNextMap();
1287 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1296 When the player presses attack or jump, change to the next level
1299 .float autoscreenshot;
1300 void IntermissionThink()
1302 FixIntermissionClient(self);
1304 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1305 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1307 if( (server_screenshot || client_screenshot)
1308 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1310 self.autoscreenshot = -1;
1311 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1315 if (time < intermission_exittime)
1318 if(!mapvote_initialized)
1319 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1329 Returns the entity to view from
1333 entity FindIntermission()
1338 // look for info_intermission first
1339 spot = find (world, classname, "info_intermission");
1341 { // pick a random one
1345 spot = find (spot, classname, "info_intermission");
1347 spot = find (spot, classname, "info_intermission");
1353 // then look for the start position
1354 spot = find (world, classname, "info_player_start");
1358 // testinfo_player_start is only found in regioned levels
1359 spot = find (world, classname, "testplayerstart");
1363 // then look for the start position
1364 spot = find (world, classname, "info_player_deathmatch");
1368 //objerror ("FindIntermission: no spot");
1374 ===============================================================================
1378 ===============================================================================
1381 void DumpStats(float final)
1390 to_console = autocvar_sv_logscores_console;
1391 to_eventlog = autocvar_sv_eventlog;
1392 to_file = autocvar_sv_logscores_file;
1396 to_console = true; // always print printstats replies
1397 to_eventlog = false; // but never print them to the event log
1401 if(autocvar_sv_eventlog_console)
1402 to_console = false; // otherwise we get the output twice
1408 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1418 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1422 fputs(file, strcat(s, "\n"));
1425 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1431 fputs(file, strcat(s, "\n"));
1433 FOR_EACH_CLIENT(other)
1435 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1437 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1438 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1439 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1440 s = strcat(s, ftos(other.team), ":");
1442 s = strcat(s, "spectator:");
1445 print(s, other.netname, "\n");
1447 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1449 fputs(file, strcat(s, other.netname, "\n"));
1455 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1461 fputs(file, strcat(s, "\n"));
1463 for(i = 1; i < 16; ++i)
1465 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1466 s = strcat(s, ":", ftos(i));
1472 fputs(file, strcat(s, "\n"));
1479 GameLogEcho(":end");
1482 fputs(file, ":end\n");
1487 void FixIntermissionClient(entity e)
1490 if(!e.autoscreenshot) // initial call
1492 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1494 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1495 e.solid = SOLID_NOT;
1496 e.movetype = MOVETYPE_NONE;
1497 e.takedamage = DAMAGE_NO;
1500 e.weaponentity.effects = EF_NODRAW;
1501 if (e.weaponentity.weaponentity)
1502 e.weaponentity.weaponentity.effects = EF_NODRAW;
1504 if(IS_REAL_CLIENT(e))
1506 stuffcmd(e, "\nscr_printspeed 1000000\n");
1507 s = autocvar_sv_intermission_cdtrack;
1509 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1511 WriteByte(MSG_ONE, SVC_INTERMISSION);
1517 go to the next level for deathmatch
1518 only called if a time or frag limit has expired
1524 intermission_running = 1;
1526 // enforce a wait time before allowing changelevel
1527 if(player_count > 0)
1528 intermission_exittime = time + autocvar_sv_mapchange_delay;
1530 intermission_exittime = -1;
1533 WriteByte (MSG_ALL, SVC_CDTRACK);
1534 WriteByte (MSG_ALL, 3);
1535 WriteByte (MSG_ALL, 3);
1536 // done in FixIntermission
1539 //pos = FindIntermission ();
1546 PlayerStats_GameReport(true);
1547 WeaponStats_Shutdown();
1549 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1551 if(autocvar_sv_eventlog)
1552 GameLogEcho(":gameover");
1556 FOR_EACH_PLAYER(other) {
1557 FixIntermissionClient(other);
1559 bprint(other.netname, " ^7wins.\n");
1562 if(autocvar_g_campaign)
1563 CampaignPreIntermission();
1565 MUTATOR_CALLHOOK(MatchEnd);
1567 localcmd("\nsv_hook_gameend\n");
1574 Exit deathmatch games upon conditions
1577 void CheckRules_Player()
1579 if (gameover) // someone else quit the game already
1582 if(self.deadflag == DEAD_NO)
1583 self.play_time += frametime;
1585 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1586 // (div0: and that in CheckRules_World please)
1590 float InitiateSuddenDeath()
1592 // Check first whether normal overtimes could be added before initiating suddendeath mode
1593 // - for this timelimit_overtime needs to be >0 of course
1594 // - also check the winning condition calculated in the previous frame and only add normal overtime
1595 // again, if at the point at which timelimit would be extended again, still no winner was found
1596 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1598 return 1; // need to call InitiateOvertime later
1602 if(!checkrules_suddendeathend)
1604 if(autocvar_g_campaign)
1605 checkrules_suddendeathend = time; // no suddendeath in campaign
1607 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1608 if(g_race && !g_race_qualifying)
1609 race_StartCompleting();
1615 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1617 ++checkrules_overtimesadded;
1618 //add one more overtime by simply extending the timelimit
1620 tl = autocvar_timelimit;
1621 tl += autocvar_timelimit_overtime;
1622 cvar_set("timelimit", ftos(tl));
1624 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1627 float GetWinningCode(float fraglimitreached, float equality)
1629 if(autocvar_g_campaign == 1)
1630 if(fraglimitreached)
1637 if(fraglimitreached)
1638 return WINNING_STARTSUDDENDEATHOVERTIME;
1640 return WINNING_NEVER;
1642 if(fraglimitreached)
1648 // set the .winning flag for exactly those players with a given field value
1649 void SetWinners(.float field, float value)
1652 FOR_EACH_PLAYER(head)
1653 head.winning = (head.(field) == value);
1656 // set the .winning flag for those players with a given field value
1657 void AddWinners(.float field, float value)
1660 FOR_EACH_PLAYER(head)
1661 if (head.(field) == value)
1665 // clear the .winning flags
1666 void ClearWinners(void)
1669 FOR_EACH_PLAYER(head)
1673 // Onslaught winning condition:
1674 // game terminates if only one team has a working generator (or none)
1675 float WinningCondition_Onslaught()
1678 float t1, t2, t3, t4;
1680 WinningConditionHelper(); // set worldstatus
1685 // first check if the game has ended
1686 t1 = t2 = t3 = t4 = 0;
1687 head = find(world, classname, "onslaught_generator");
1690 if (head.health > 0)
1692 if (head.team == NUM_TEAM_1) t1 = 1;
1693 if (head.team == NUM_TEAM_2) t2 = 1;
1694 if (head.team == NUM_TEAM_3) t3 = 1;
1695 if (head.team == NUM_TEAM_4) t4 = 1;
1697 head = find(head, classname, "onslaught_generator");
1699 if (t1 + t2 + t3 + t4 < 2)
1701 // game over, only one team remains (or none)
1703 if (t1) SetWinners(team, NUM_TEAM_1);
1704 if (t2) SetWinners(team, NUM_TEAM_2);
1705 if (t3) SetWinners(team, NUM_TEAM_3);
1706 if (t4) SetWinners(team, NUM_TEAM_4);
1707 dprint("Have a winner, ending game.\n");
1711 // Two or more teams remain
1715 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1716 // they win. Otherwise the defending team wins once the timelimit passes.
1717 void assault_new_round();
1718 float WinningCondition_Assault()
1722 WinningConditionHelper(); // set worldstatus
1724 status = WINNING_NO;
1725 // as the timelimit has not yet passed just assume the defending team will win
1726 if(assault_attacker_team == NUM_TEAM_1)
1728 SetWinners(team, NUM_TEAM_2);
1732 SetWinners(team, NUM_TEAM_1);
1736 ent = find(world, classname, "target_assault_roundend");
1739 if(ent.winning) // round end has been triggered by attacking team
1741 bprint("ASSAULT: round completed...\n");
1742 SetWinners(team, assault_attacker_team);
1744 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1746 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1748 status = WINNING_YES;
1755 assault_new_round();
1764 // LMS winning condition: game terminates if and only if there's at most one
1765 // one player who's living lives. Top two scores being equal cancels the time
1767 float WinningCondition_LMS()
1774 have_player = false;
1775 have_players = false;
1776 l = LMS_NewPlayerLives();
1778 head = find(world, classname, "player");
1781 head2 = find(head, classname, "player");
1783 have_players = true;
1787 // we have at least one player
1790 // two or more active players - continue with the game
1794 // exactly one player?
1797 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1801 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1807 // and assign him his first place
1808 PlayerScore_Add(head, SP_LMS_RANK, 1);
1815 // nobody is playing at all...
1818 // wait for players...
1822 // SNAFU (maybe a draw game?)
1824 dprint("No players, ending game.\n");
1829 // When we get here, we have at least two players who are actually LIVING,
1830 // now check if the top two players have equal score.
1831 WinningConditionHelper();
1834 if(WinningConditionHelper_winner)
1835 WinningConditionHelper_winner.winning = true;
1836 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1837 return WINNING_NEVER;
1839 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1843 void ShuffleMaplist()
1845 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1849 float WinningCondition_Scores(float limit, float leadlimit)
1853 // TODO make everything use THIS winning condition (except LMS)
1854 WinningConditionHelper();
1858 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1859 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1860 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1861 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1865 if(WinningConditionHelper_winner)
1866 WinningConditionHelper_winner.winning = 1;
1867 if(WinningConditionHelper_winnerteam >= 0)
1868 SetWinners(team, WinningConditionHelper_winnerteam);
1870 if(WinningConditionHelper_lowerisbetter)
1872 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1873 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1877 if(WinningConditionHelper_zeroisworst)
1878 leadlimit = 0; // not supported in this mode
1880 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1881 // these modes always score in increments of 1, thus this makes sense
1883 if(leaderfrags != WinningConditionHelper_topscore)
1885 leaderfrags = WinningConditionHelper_topscore;
1888 if (leaderfrags == limit - 1)
1889 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1890 else if (leaderfrags == limit - 2)
1891 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1892 else if (leaderfrags == limit - 3)
1893 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1897 limitreached = false;
1899 if(WinningConditionHelper_topscore >= limit)
1900 limitreached = true;
1903 float leadlimitreached;
1904 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1905 if(autocvar_leadlimit_and_fraglimit)
1906 limitreached = (limitreached && leadlimitreached);
1908 limitreached = (limitreached || leadlimitreached);
1912 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1914 return GetWinningCode(
1915 WinningConditionHelper_topscore && limitreached,
1916 WinningConditionHelper_equality
1920 float WinningCondition_Race(float fraglimit)
1931 if(p.race_completed)
1936 wc = WinningCondition_Scores(fraglimit, 0);
1938 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1939 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1940 // do NOT support equality when the laps are all raced!
1941 return WINNING_STARTSUDDENDEATHOVERTIME;
1943 return WINNING_NEVER;
1946 float WinningCondition_QualifyingThenRace(float limit)
1949 wc = WinningCondition_Scores(limit, 0);
1951 // NEVER initiate overtime
1952 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1960 float WinningCondition_RanOutOfSpawns()
1964 if(have_team_spawns <= 0)
1967 if(!autocvar_g_spawn_useallspawns)
1970 if(!some_spawn_has_been_used)
1973 team1_score = team2_score = team3_score = team4_score = 0;
1975 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1977 if(head.team == NUM_TEAM_1)
1979 else if(head.team == NUM_TEAM_2)
1981 else if(head.team == NUM_TEAM_3)
1983 else if(head.team == NUM_TEAM_4)
1987 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1989 if(head.team == NUM_TEAM_1)
1991 else if(head.team == NUM_TEAM_2)
1993 else if(head.team == NUM_TEAM_3)
1995 else if(head.team == NUM_TEAM_4)
2000 if(team1_score + team2_score + team3_score + team4_score == 0)
2002 checkrules_equality = true;
2005 else if(team1_score + team2_score + team3_score + team4_score == 1)
2010 else if(team2_score)
2012 else if(team3_score)
2014 else // if(team4_score)
2016 CheckAllowedTeams(world);
2017 for(i = 0; i < MAX_TEAMSCORE; ++i)
2019 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2020 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2021 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2022 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2025 AddWinners(team, t);
2036 Exit deathmatch games upon conditions
2039 void CheckRules_World()
2050 if (gameover) // someone else quit the game already
2052 if(player_count == 0) // Nobody there? Then let's go to the next map
2054 // this will actually check the player count in the next frame
2055 // again, but this shouldn't hurt
2059 timelimit = autocvar_timelimit * 60;
2060 fraglimit = autocvar_fraglimit;
2061 leadlimit = autocvar_leadlimit;
2063 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2066 timelimit = 0; // timelimit is not made for warmup
2068 fraglimit = 0; // no fraglimit for now
2069 leadlimit = 0; // no leadlimit for now
2074 timelimit += game_starttime;
2076 else if (timelimit < 0)
2084 timelimit = 0; // ONS has its own overtime rule
2089 if(timelimit > game_starttime)
2090 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2092 game_completion_ratio = 0;
2094 if(checkrules_suddendeathend)
2096 if(!checkrules_suddendeathwarning)
2098 checkrules_suddendeathwarning = true;
2099 if(g_race && !g_race_qualifying)
2100 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2102 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2107 if (timelimit && time >= timelimit)
2109 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2112 float playerswithlaps;
2115 totalplayers = playerswithlaps = readyplayers = 0;
2116 FOR_EACH_PLAYER(head)
2119 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2125 // at least 2 of the players have completed a lap: start the RACE
2126 // otherwise, the players should end the qualifying on their own
2127 if(readyplayers || playerswithlaps >= 2)
2129 checkrules_suddendeathend = 0;
2130 ReadyRestart(); // go to race
2134 wantovertime |= InitiateSuddenDeath();
2137 wantovertime |= InitiateSuddenDeath();
2141 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2147 float checkrules_status;
2148 checkrules_status = WinningCondition_RanOutOfSpawns();
2149 if(checkrules_status == WINNING_YES)
2151 bprint("Hey! Someone ran out of spawns!\n");
2153 else if(g_race && !g_race_qualifying && timelimit >= 0)
2155 checkrules_status = WinningCondition_Race(fraglimit);
2156 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2158 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2160 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2161 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2165 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2169 checkrules_status = WinningCondition_LMS();
2171 else if (g_onslaught)
2173 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2177 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2178 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2181 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2183 checkrules_status = WINNING_NEVER;
2184 checkrules_overtimesadded = -1;
2185 wantovertime |= InitiateSuddenDeath();
2188 if(checkrules_status == WINNING_NEVER)
2189 // equality cases! Nobody wins if the overtime ends in a draw.
2194 if(checkrules_status == WINNING_NEVER)
2197 checkrules_status = WINNING_YES;
2200 if(checkrules_suddendeathend)
2201 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2202 checkrules_status = WINNING_YES;
2204 if(checkrules_status == WINNING_YES)
2206 //print("WINNING\n");
2211 string GotoMap(string m)
2213 m = GameTypeVote_MapInfo_FixName(m);
2215 return "The map you suggested is not available on this server.";
2216 if (!autocvar_sv_vote_gametype)
2217 if(!MapInfo_CheckMap(m))
2218 return "The map you suggested does not support the current game mode.";
2219 cvar_set("nextmap", m);
2220 cvar_set("timelimit", "-1");
2221 if(mapvote_initialized || alreadychangedlevel)
2223 if(DoNextMapOverride(0))
2224 return "Map switch initiated.";
2226 return "Hm... no. For some reason I like THIS map more.";
2229 return "Map switch will happen after scoreboard.";
2235 anticheat_endframe();
2238 FOR_EACH_REALCLIENT(self)
2240 entity e = IS_SPEC(self) ? self.enemy : self;
2242 self.typehit_time = time;
2243 else if(e.damage_dealt)
2245 self.hit_time = time;
2246 self.damage_dealt_total += ceil(e.damage_dealt);
2249 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2250 // add 1 frametime because after this, engine SV_Physics
2251 // increases time by a frametime and then networks the frame
2252 // add another frametime because client shows everything with
2253 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2255 FOR_EACH_CLIENT(self)
2257 self.typehitsound = false;
2258 self.damage_dealt = 0;
2259 antilag_record(self, altime);
2261 FOR_EACH_MONSTER(self)
2262 antilag_record(self, altime);
2268 * returns true if redirecting
2270 float redirection_timeout;
2271 float redirection_nextthink;
2272 float RedirectionThink()
2274 float clients_found;
2276 if(redirection_target == "")
2279 if(!redirection_timeout)
2281 cvar_set("sv_public", "-2");
2282 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2283 if(redirection_target == "self")
2284 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2286 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2289 if(time < redirection_nextthink)
2292 redirection_nextthink = time + 1;
2295 FOR_EACH_REALCLIENT(self)
2298 print("Redirecting: sending connect command to ", self.netname, "\n");
2299 if(redirection_target == "self")
2300 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2302 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2306 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2308 if(time > redirection_timeout || clients_found == 0)
2309 localcmd("\nwait; wait; wait; quit\n");
2314 void TargetMusic_RestoreGame();
2317 // Loaded from a save game
2318 // some things then break, so let's work around them...
2320 // Progs DB (capture records)
2321 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2325 MapInfo_Enumerate();
2326 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2329 TargetMusic_RestoreGame();
2336 if(world_initialized > 0)
2338 world_initialized = 0;
2339 print("Saving persistent data...\n");
2342 // playerstats with unfinished match
2343 PlayerStats_GameReport(false);
2345 if(!cheatcount_total)
2347 if(autocvar_sv_db_saveasdump)
2348 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2350 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2352 if(autocvar_developer)
2354 if(autocvar_sv_db_saveasdump)
2355 db_dump(TemporaryDB, "server-temp.db");
2357 db_save(TemporaryDB, "server-temp.db");
2359 CheatShutdown(); // must be after cheatcount check
2360 db_close(ServerProgsDB);
2361 db_close(TemporaryDB);
2363 // tell the bot system the game is ending now
2366 WeaponStats_Shutdown();
2369 else if(world_initialized == 0)
2371 print("NOTE: crashed before even initializing the world, not saving persistent data\n");