3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_duel_not_dm_maps");
270 BADCVAR("g_freezetag");
271 BADCVAR("g_freezetag_teams");
272 BADCVAR("g_invasion_teams");
273 BADCVAR("g_invasion_type");
274 BADCVAR("g_jailbreak");
275 BADCVAR("g_jailbreak_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_laps_limit");
284 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_race_qualifying_timelimit_override");
286 BADCVAR("g_runematch");
287 BADCVAR("g_shootfromeye");
290 BADCVAR("g_tdm_on_dm_maps");
291 BADCVAR("g_tdm_teams");
293 BADCVAR("leadlimit");
296 BADCVAR("timelimit");
297 BADCVAR("g_mapinfo_ignore_warnings");
298 BADCVAR("g_maplist_ignore_sizes");
299 BADCVAR("g_maplist_sizes_count_bots");
303 BADCVAR("g_maplist");
304 BADCVAR("g_maplist_mostrecent");
308 d = cvar_defstring(k);
314 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315 if(strlen(cvar_changes) > 16384)
317 cvar_changes = "// too many settings have been changed to show them here\n";
322 // now check if the changes are actually gameplay relevant
324 // does nothing gameplay relevant
325 BADCVAR("captureleadlimit_override");
326 BADCVAR("condump_stripcolors");
327 BADCVAR("gameversion");
328 BADCVAR("fs_gamedir");
329 BADCVAR("g_allow_oldvortexbeam");
330 BADCVAR("g_balance_kill_delay");
331 BADCVAR("g_buffs_pickup_anyway");
332 BADCVAR("g_buffs_randomize");
333 BADCVAR("g_buffs_randomize_teamplay");
334 BADCVAR("g_campcheck_distance");
335 BADCVAR("g_chatsounds");
336 BADCVAR("g_ca_point_leadlimit");
337 BADCVAR("g_ca_point_limit");
338 BADCVAR("g_ctf_captimerecord_always");
339 BADCVAR("g_ctf_flag_glowtrails");
340 BADCVAR("g_ctf_dynamiclights");
341 BADCVAR("g_ctf_flag_pickup_verbosename");
342 BADPRESUFFIX("g_ctf_flag_", "_model");
343 BADPRESUFFIX("g_ctf_flag_", "_skin");
344 BADCVAR("g_domination_point_leadlimit");
345 BADCVAR("g_forced_respawn");
346 BADCVAR("g_freezetag_point_leadlimit");
347 BADCVAR("g_freezetag_point_limit");
348 BADCVAR("g_glowtrails");
350 BADCVAR("g_invasion_point_limit");
351 BADCVAR("g_jump_grunt");
352 BADCVAR("g_keyhunt_point_leadlimit");
353 BADCVAR("g_nexball_goalleadlimit");
354 BADCVAR("g_new_toys_autoreplace");
355 BADCVAR("g_new_toys_use_pickupsound");
356 BADCVAR("g_physics_predictall");
357 BADCVAR("g_piggyback");
358 BADCVAR("g_playerclip_collisions");
359 BADCVAR("g_spawn_alloweffects");
360 BADCVAR("g_tdm_point_leadlimit");
361 BADCVAR("g_tdm_point_limit");
362 BADCVAR("leadlimit_and_fraglimit");
363 BADCVAR("leadlimit_override");
365 BADCVAR("sv_announcer");
366 BADCVAR("sv_checkforpacketsduringsleep");
367 BADCVAR("sv_damagetext");
368 BADCVAR("sv_db_saveasdump");
369 BADCVAR("sv_intermission_cdtrack");
370 BADCVAR("sv_mapchange_delay");
371 BADCVAR("sv_minigames");
372 BADCVAR("sv_namechangetimer");
373 BADCVAR("sv_precacheplayermodels");
375 BADCVAR("sv_stepheight");
376 BADCVAR("sv_timeout");
377 BADCVAR("sv_weapons_modeloverride");
378 BADCVAR("w_prop_interval");
380 BADPREFIX("crypto_");
381 BADPREFIX("gameversion_");
382 BADPREFIX("g_chat_");
383 BADPREFIX("g_ctf_captimerecord_");
384 BADPREFIX("g_hats_");
385 BADPREFIX("g_maplist_");
387 BADPREFIX("g_respawn_");
389 BADPREFIX("notification_");
392 BADPREFIX("sv_allow_");
393 BADPREFIX("sv_cullentities_");
394 BADPREFIX("sv_maxidle_");
395 BADPREFIX("sv_minigames_");
396 BADPREFIX("sv_radio_");
397 BADPREFIX("sv_timeout_");
398 BADPREFIX("sv_vote_");
399 BADPREFIX("timelimit_");
401 // allowed changes to server admins (please sync this to server.cfg)
405 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
407 // yes, this does contain some redundant stuff, don't really care
408 BADPREFIX("bot_ai_");
409 BADCVAR("bot_config_file");
410 BADCVAR("bot_number");
411 BADCVAR("bot_prefix");
412 BADCVAR("bot_suffix");
413 BADCVAR("capturelimit_override");
414 BADCVAR("fraglimit_override");
416 BADCVAR("g_antilag");
417 BADCVAR("g_balance_teams");
418 BADCVAR("g_balance_teams_prevent_imbalance");
419 BADCVAR("g_balance_teams_scorefactor");
420 BADCVAR("g_ban_sync_trusted_servers");
421 BADCVAR("g_ban_sync_uri");
423 BADCVAR("g_ca_teams_override");
424 BADCVAR("g_ctf_fullbrightflags");
425 BADCVAR("g_ctf_ignore_frags");
426 BADCVAR("g_ctf_leaderboard");
427 BADCVAR("g_domination_point_limit");
428 BADCVAR("g_domination_teams_override");
429 BADCVAR("g_freezetag_teams_override");
430 BADCVAR("g_friendlyfire");
431 BADCVAR("g_fullbrightitems");
432 BADCVAR("g_fullbrightplayers");
433 BADCVAR("g_keyhunt_point_limit");
434 BADCVAR("g_keyhunt_teams_override");
435 BADCVAR("g_lms_lives_override");
436 BADCVAR("g_maplist");
437 BADCVAR("g_maxplayers");
438 BADCVAR("g_mirrordamage");
439 BADCVAR("g_nexball_goallimit");
440 BADCVAR("g_norecoil");
441 BADCVAR("g_physics_clientselect");
443 BADCVAR("g_powerups");
444 BADCVAR("g_player_brightness");
445 BADCVAR("g_rocket_flying");
446 BADCVAR("g_rocket_flying_disabledelays");
447 BADCVAR("g_spawnshieldtime");
448 BADCVAR("g_start_delay");
449 BADCVAR("g_superspectate");
450 BADCVAR("g_tdm_teams_override");
452 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
455 BADCVAR("maxplayers");
456 BADCVAR("minplayers");
457 BADCVAR("minplayers_per_team");
458 BADCVAR("net_address");
460 BADCVAR("rcon_password");
461 BADCVAR("rcon_restricted_commands");
462 BADCVAR("rcon_restricted_password");
464 BADCVAR("sv_adminnick");
465 BADCVAR("sv_autoscreenshot");
466 BADCVAR("sv_autotaunt");
467 BADCVAR("sv_curl_defaulturl");
468 BADCVAR("sv_defaultcharacter");
469 BADCVAR("sv_defaultcharacterskin");
470 BADCVAR("sv_defaultplayercolors");
471 BADCVAR("sv_defaultplayermodel");
472 BADCVAR("sv_defaultplayerskin");
473 BADCVAR("sv_maxidle");
474 BADCVAR("sv_maxrate");
476 BADCVAR("sv_public");
477 BADCVAR("sv_ready_restart");
478 BADCVAR("sv_status_privacy");
480 BADCVAR("sv_vote_call");
481 BADCVAR("sv_vote_commands");
482 BADCVAR("sv_vote_majority_factor");
483 BADCVAR("sv_vote_master");
484 BADCVAR("sv_vote_master_commands");
485 BADCVAR("sv_vote_master_password");
486 BADCVAR("sv_vote_simple_majority_factor");
487 BADCVAR("teamplay_mode");
488 BADCVAR("timelimit_override");
489 BADPREFIX("g_warmup_");
490 BADPREFIX("sv_info_");
491 BADPREFIX("sv_ready_restart_");
493 // mutators that announce themselves properly to the server browser
494 BADCVAR("g_instagib");
495 BADCVAR("g_new_toys");
497 BADCVAR("g_grappling_hook");
498 BADCVAR("g_jetpack");
500 // temporary for testing
501 // TODO remove before 0.8.3 release
502 BADCVAR("g_ca_weaponarena");
503 BADCVAR("g_freezetag_weaponarena");
504 BADCVAR("g_lms_weaponarena");
505 BADCVAR("g_ctf_stalemate_time");
507 if(cvar_string("g_mod_balance") == "Testing")
509 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
510 BADPREFIX("g_balance_");
519 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
520 if(strlen(cvar_purechanges) > 16384)
522 cvar_purechanges = "// too many settings have been changed to show them here\n";
526 ++cvar_purechanges_count;
527 // WARNING: this variable is used for the server list
528 // NEVER dare to skip this code!
529 // Hacks to intentionally appearing as "pure server" even though you DO have
530 // modified settings may be punished by removal from the server list.
531 // You can do to the variables cvar_changes and cvar_purechanges all you want,
535 if(cvar_changes == "")
536 cvar_changes = "// this server runs at default server settings\n";
538 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
539 cvar_changes = strzone(cvar_changes);
540 if(cvar_purechanges == "")
541 cvar_purechanges = "// this server runs at default gameplay settings\n";
543 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
544 cvar_purechanges = strzone(cvar_purechanges);
548 bool RandomSeed_Send(entity this, entity to, int sf)
550 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551 WriteShort(MSG_ENTITY, this.cnt);
554 void RandomSeed_Think(entity this)
556 this.cnt = bound(0, floor(random() * 65536), 65535);
557 this.nextthink = time + 5;
561 void RandomSeed_Spawn()
563 randomseed = new_pure(randomseed);
564 setthink(randomseed, RandomSeed_Think);
565 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
567 getthink(randomseed)(randomseed); // sets random seed and nextthink
570 spawnfunc(__init_dedicated_server)
572 // handler for _init/_init map (only for dedicated server initialization)
574 world_initialized = -1; // don't complain
576 delete_fn = remove_unsafely;
579 setthink(e, GotoFirstMap);
580 e.nextthink = time; // this is usually 1 at this point
582 e = new(info_player_deathmatch); // safeguard against player joining
584 // assign reflectively to avoid "assignment to world" warning
585 for (int i = 0, n = numentityfields(); i < n; ++i) {
586 string k = entityfieldname(i);
587 if (k == "classname") {
588 // safeguard against various stuff ;)
589 putentityfieldstring(i, this, "worldspawn");
594 // needs to be done so early because of the constants they create
597 static_init_precache();
599 IL_PUSH(g_spawnpoints, e); // just incase
602 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
605 void __init_dedicated_server_shutdown() {
609 STATIC_INIT_EARLY(maxclients)
612 for (entity head = nextent(NULL); head; head = nextent(head)) {
617 void default_delayedinit(entity this)
619 if(!scores_initialized)
620 ScoreRules_generic();
623 void InitGameplayMode()
627 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
629 // assign reflectively to avoid "assignment to world" warning
630 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
631 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
633 putentityfieldstring(i, world, sprintf("%v", v));
634 if (++done == 2) break;
637 // currently, NetRadiant's limit is 131072 qu for each side
638 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
639 // set the distance according to map size but don't go over the limit to avoid issues with float precision
640 // in case somebody makes extremely large maps
641 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
643 MapInfo_LoadMapSettings(mapname);
644 GameRules_teams(false);
646 if (!cvar_value_issafe(world.fog))
648 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
649 world.fog = string_null;
651 if(MapInfo_Map_fog != "")
653 if(MapInfo_Map_fog == "none")
654 world.fog = string_null;
656 world.fog = strzone(MapInfo_Map_fog);
658 clientstuff = strzone(MapInfo_Map_clientstuff);
660 MapInfo_ClearTemps();
662 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
664 cache_mutatormsg = strzone("");
665 cache_lastmutatormsg = strzone("");
667 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
670 void Map_MarkAsRecent(string m);
671 float world_already_spawned;
672 spawnfunc(worldspawn)
674 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
676 bool wantrestart = false;
678 if (!server_is_dedicated)
680 // force unloading of server pk3 files when starting a listen server
681 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
682 // restore csqc_progname too
683 string expect = "csprogs.dat";
684 wantrestart = cvar_string("csqc_progname") != expect;
685 cvar_set("csqc_progname", expect);
689 // Try to use versioned csprogs from pk3
690 // Only ever use versioned csprogs.dat files on dedicated servers;
691 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
692 string pk3csprogs = "csprogs-" WATERMARK ".dat";
693 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
694 string select = "csprogs.dat";
695 if (fexists(pk3csprogs)) select = pk3csprogs;
696 if (cvar_string("csqc_progname") != select)
698 cvar_set("csqc_progname", select);
701 // Check for updates on startup
702 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
703 int sentinel = fopen("progs.txt", FILE_READ);
706 string switchversion = fgets(sentinel);
708 if (switchversion != "" && switchversion != WATERMARK)
710 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
711 // if it doesn't exist, assume either:
712 // a) the current program was overwritten
713 // b) this is a client only update
714 string newprogs = sprintf("progs-%s.dat", switchversion);
715 if (fexists(newprogs))
717 cvar_set("sv_progs", newprogs);
720 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
721 if (fexists(newcsprogs))
723 cvar_set("csqc_progname", newcsprogs);
731 LOG_INFO("Restart requested");
732 changelevel(mapname);
733 // let initialization continue, shutdown depends on it
737 if(world_already_spawned)
738 error("world already spawned - you may have EXACTLY ONE worldspawn!");
739 world_already_spawned = true;
741 delete_fn = remove_safely; // during spawning, watch what you remove!
743 cvar_changes_init(); // do this very early now so it REALLY matches the server config
745 // needs to be done so early because of the constants they create
748 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
750 TemporaryDB = db_create();
755 // 1 FLICKER (first variety)
756 lightstyle(1, "mmnmmommommnonmmonqnmmo");
758 // 2 SLOW STRONG PULSE
759 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
761 // 3 CANDLE (first variety)
762 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
765 lightstyle(4, "mamamamamama");
768 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
770 // 6 FLICKER (second variety)
771 lightstyle(6, "nmonqnmomnmomomno");
773 // 7 CANDLE (second variety)
774 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
776 // 8 CANDLE (third variety)
777 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
779 // 9 SLOW STROBE (fourth variety)
780 lightstyle(9, "aaaaaaaazzzzzzzz");
782 // 10 FLUORESCENT FLICKER
783 lightstyle(10, "mmamammmmammamamaaamammma");
785 // 11 SLOW PULSE NOT FADE TO BLACK
786 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
788 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
793 if(autocvar_g_campaign)
796 Map_MarkAsRecent(mapname);
798 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
802 static_init_precache();
806 GameRules_limit_fallbacks();
808 if(warmup_limit == 0)
809 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
812 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
813 if(bot_waypoints_for_items == 1)
814 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
815 bot_waypoints_for_items = 0;
817 WaypointSprite_Init();
819 GameLogInit(); // prepare everything
821 // changing the logic generating it is okay. But:
822 // it HAS to stay <= 64 chars
823 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
824 if(autocvar_sv_eventlog)
826 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
827 matchid = strzone(s);
829 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
830 s = ":gameinfo:mutators:LIST";
832 MUTATOR_CALLHOOK(BuildMutatorsString, s);
833 s = M_ARGV(0, string);
835 // initialiation stuff, not good in the mutator system
836 if(!autocvar_g_use_ammunition)
837 s = strcat(s, ":no_use_ammunition");
839 // initialiation stuff, not good in the mutator system
840 if(autocvar_g_pickup_items == 0)
841 s = strcat(s, ":no_pickup_items");
842 if(autocvar_g_pickup_items > 0)
843 s = strcat(s, ":pickup_items");
845 // initialiation stuff, not good in the mutator system
846 if(autocvar_g_weaponarena != "0")
847 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
849 // TODO to mutator system
850 if(autocvar_g_norecoil)
851 s = strcat(s, ":norecoil");
853 // TODO to mutator system
854 if(autocvar_g_powerups == 0)
855 s = strcat(s, ":no_powerups");
856 if(autocvar_g_powerups > 0)
857 s = strcat(s, ":powerups");
860 GameLogEcho(":gameinfo:end");
863 matchid = strzone(ftos(random()));
865 cvar_set("nextmap", "");
869 if(autocvar_g_campaign)
875 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
877 if(fexists(strcat("scripts/", mapname, ".arena")))
878 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
880 if(fexists(strcat("scripts/", mapname, ".defi")))
881 cvar_settemp("sv_q3defragcompat", "1");
883 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
885 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
889 while((s = fgets(fd)))
891 int l = tokenize_console(s);
896 string trackname = argv(2);
897 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
898 LOG_INFO(" cdtrack ", trackname);
899 if (cvar_value_issafe(trackname))
901 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
902 strcpy(clientstuff, newstuff);
905 else if(argv(0) == "fog")
907 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
908 LOG_INFO(" \"fog\" \"", s, "\"");
910 else if(argv(0) == "set")
912 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
913 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
915 else if(argv(0) != "//")
917 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
918 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
929 next_pingtime = time + 5;
931 // set up information replies for clients and server to use
932 maplist_reply = strzone(getmaplist());
933 lsmaps_reply = strzone(getlsmaps());
934 monsterlist_reply = strzone(getmonsterlist());
935 for(int i = 0; i < 10; ++i)
937 string s = getrecords(i);
939 records_reply[i] = strzone(s);
941 ladder_reply = strzone(getladder());
942 rankings_reply = strzone(getrankings());
947 PingPLReport_Spawn();
951 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
953 // fill sv_curl_serverpackages from .serverpackage files
954 if (autocvar_sv_curl_serverpackages_auto)
956 string s = "csprogs-" WATERMARK ".txt";
957 // remove automatically managed files from the list to prevent duplicates
958 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
960 string pkg = argv(i);
961 if (startsWith(pkg, "csprogs-")) continue;
962 if (endsWith(pkg, "-serverpackage.txt")) continue;
963 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
966 // add automatically managed files to the list
967 #define X(match) MACRO_BEGIN \
968 int fd = search_begin(match, true, false); \
971 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
973 s = cons(s, search_getfilename(fd, i)); \
978 X("*-serverpackage.txt");
979 X("*.serverpackage");
981 cvar_set("sv_curl_serverpackages", s);
984 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
986 // physics/balance/config changes that count as mod
987 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
988 modname = cvar_string("g_mod_physics");
989 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
990 modname = cvar_string("g_mod_balance");
991 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
992 modname = cvar_string("g_mod_config");
993 // extra mutators that deserve to count as mod
994 MUTATOR_CALLHOOK(SetModname, modname);
995 modname = M_ARGV(0, string);
998 modname = strzone(modname);
1000 WinningConditionHelper(this); // set worldstatus
1002 world_initialized = 1;
1003 __spawnfunc_spawn_all();
1008 //makestatic (this); // Who the f___ did that?
1012 string GetGametype()
1014 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1022 float Map_Count, Map_Current;
1023 string Map_Current_Name;
1025 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1026 int GetMaplistPosition()
1028 string map = GetMapname();
1029 int idx = autocvar_g_maplist_index;
1035 if(map == argv(idx))
1042 for(int pos = 0; pos < Map_Count; ++pos)
1044 if(map == argv(pos))
1048 // resume normal maplist rotation if current map is not in g_maplist
1052 bool MapHasRightSize(string map)
1054 int minplayers = max(0, floor(autocvar_minplayers));
1056 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1057 if (autocvar_g_maplist_check_waypoints
1058 && (currentbots || autocvar_bot_number || player_count < minplayers))
1060 string checkwp_msg = strcat("checkwp ", map);
1061 if(!fexists(strcat("maps/", map, ".waypoints")))
1063 LOG_TRACE(checkwp_msg, ": no waypoints");
1066 LOG_TRACE(checkwp_msg, ": has waypoints");
1069 if(autocvar_g_maplist_ignore_sizes)
1072 // open map size restriction file
1073 string opensize_msg = strcat("opensize ", map);
1074 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1075 int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1076 int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1077 if(!autocvar_g_maplist_sizes_count_bots)
1078 pcount -= currentbots;
1081 opensize_msg = strcat(opensize_msg, ": ok, ");
1082 int mapmin = stoi(fgets(fh));
1083 int mapmax = stoi(fgets(fh));
1087 LOG_TRACE(opensize_msg, "not enough");
1090 if(mapmax && pcount > mapmax)
1092 LOG_TRACE(opensize_msg, "too many");
1095 LOG_TRACE(opensize_msg, "right size");
1098 LOG_TRACE(opensize_msg, ": not found");
1102 string Map_Filename(float position)
1104 return strcat("maps/", argv(position), ".bsp");
1107 void Map_MarkAsRecent(string m)
1109 cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1112 float Map_IsRecent(string m)
1114 return strhasword(autocvar_g_maplist_mostrecent, m);
1117 float Map_Check(float position, float pass)
1121 map_next = argv(position);
1124 if(Map_IsRecent(map_next))
1127 filename = Map_Filename(position);
1128 if(MapInfo_CheckMap(map_next))
1132 if(MapHasRightSize(map_next))
1137 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1142 void Map_Goto_SetStr(string nextmapname)
1144 if(getmapname_stored != "")
1145 strunzone(getmapname_stored);
1146 if(nextmapname == "")
1147 getmapname_stored = "";
1149 getmapname_stored = strzone(nextmapname);
1152 void Map_Goto_SetFloat(float position)
1154 cvar_set("g_maplist_index", ftos(position));
1155 Map_Goto_SetStr(argv(position));
1158 void Map_Goto(float reinit)
1160 MapInfo_LoadMap(getmapname_stored, reinit);
1163 // return codes of map selectors:
1164 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1165 // -2 = permanent failure
1166 float MaplistMethod_Iterate() // usual method
1170 LOG_TRACE("Trying MaplistMethod_Iterate");
1172 for(pass = 1; pass <= 2; ++pass)
1174 for(i = 1; i < Map_Count; ++i)
1177 mapindex = (i + Map_Current) % Map_Count;
1178 if(Map_Check(mapindex, pass))
1185 float MaplistMethod_Repeat() // fallback method
1187 LOG_TRACE("Trying MaplistMethod_Repeat");
1189 if(Map_Check(Map_Current, 2))
1194 float MaplistMethod_Random() // random map selection
1198 LOG_TRACE("Trying MaplistMethod_Random");
1202 for(i = 0; i <= imax; ++i)
1205 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1206 if(Map_Check(mapindex, 1))
1212 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1213 // the exponent sets a bias on the map selection:
1214 // the higher the exponent, the less likely "shortly repeated" same maps are
1216 float i, j, imax, insertpos;
1218 LOG_TRACE("Trying MaplistMethod_Shuffle");
1222 for(i = 0; i <= imax; ++i)
1226 // now reinsert this at another position
1227 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1228 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1229 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1230 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1232 // insert the current map there
1234 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1235 newlist = strcat(newlist, " ", argv(j));
1236 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1237 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1238 newlist = strcat(newlist, " ", argv(j));
1239 newlist = substring(newlist, 1, strlen(newlist) - 1);
1240 cvar_set("g_maplist", newlist);
1241 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1243 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1244 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1245 if(Map_Check(Map_Current, 1))
1253 float i = Map_Count = 0;
1254 if(autocvar_g_maplist != "")
1256 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1257 for (i = 0; i < Map_Count; ++i)
1259 if (Map_Check(i, 2))
1266 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1267 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1268 if(autocvar_g_maplist_shuffle)
1270 if(!server_is_dedicated)
1271 localcmd("\nmenu_cmd sync\n");
1272 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1275 error("empty maplist, cannot select a new map");
1276 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1278 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1279 // this may or may not be correct, but who cares, in the worst case a map
1280 // isn't chosen in the first pass that should have been
1289 if(autocvar_g_maplist_shuffle > 0)
1290 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1293 if(autocvar_g_maplist_selectrandom)
1294 nextMap = MaplistMethod_Random();
1297 nextMap = MaplistMethod_Iterate();
1300 nextMap = MaplistMethod_Repeat();
1304 Map_Goto_SetFloat(nextMap);
1305 return getmapname_stored;
1311 float DoNextMapOverride(float reinit)
1313 if(autocvar_g_campaign)
1315 CampaignPostIntermission();
1316 alreadychangedlevel = true;
1319 if(autocvar_quit_when_empty)
1321 if(player_count <= currentbots)
1324 alreadychangedlevel = true;
1328 if(autocvar_quit_and_redirect != "")
1330 redirection_target = strzone(autocvar_quit_and_redirect);
1331 alreadychangedlevel = true;
1334 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1336 localcmd("restart\n");
1337 alreadychangedlevel = true;
1340 if(autocvar_nextmap != "")
1343 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1344 cvar_set("nextmap",m);
1346 if(!m || gametypevote)
1348 if(autocvar_sv_vote_gametype)
1354 if(MapInfo_CheckMap(m))
1358 alreadychangedlevel = true;
1362 if(!reinit && autocvar_lastlevel)
1364 cvar_settemp_restore();
1365 localcmd("set lastlevel 0\ntogglemenu 1\n");
1366 alreadychangedlevel = true;
1372 void GotoNextMap(float reinit)
1377 if (alreadychangedlevel)
1379 alreadychangedlevel = true;
1381 string nextMap = GetNextMap();
1383 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1392 When the player presses attack or jump, change to the next level
1395 .float autoscreenshot;
1396 void IntermissionThink(entity this)
1398 FixIntermissionClient(this);
1400 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1401 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1403 if( (server_screenshot || client_screenshot)
1404 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1406 this.autoscreenshot = -1;
1407 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1411 if (time < intermission_exittime)
1414 if(!mapvote_initialized)
1415 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1422 ===============================================================================
1426 ===============================================================================
1429 void DumpStats(float final)
1438 to_console = autocvar_sv_logscores_console;
1439 to_eventlog = autocvar_sv_eventlog;
1440 to_file = autocvar_sv_logscores_file;
1444 to_console = true; // always print printstats replies
1445 to_eventlog = false; // but never print them to the event log
1449 if(autocvar_sv_eventlog_console)
1450 to_console = false; // otherwise we get the output twice
1456 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1466 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1470 fputs(file, strcat(s, "\n"));
1473 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1479 fputs(file, strcat(s, "\n"));
1481 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1482 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1483 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1484 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1485 s = strcat(s, ftos(it.team), ":");
1487 s = strcat(s, "spectator:");
1490 LOG_INFO(s, playername(it, false));
1492 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1494 fputs(file, strcat(s, playername(it, false), "\n"));
1499 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1505 fputs(file, strcat(s, "\n"));
1507 for(i = 1; i < 16; ++i)
1509 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1510 s = strcat(s, ":", ftos(i));
1516 fputs(file, strcat(s, "\n"));
1523 GameLogEcho(":end");
1526 fputs(file, ":end\n");
1531 void FixIntermissionClient(entity e)
1533 if(!e.autoscreenshot) // initial call
1535 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1536 SetResourceExplicit(e, RES_HEALTH, -2342);
1537 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1538 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1540 .entity weaponentity = weaponentities[slot];
1541 if(e.(weaponentity))
1543 e.(weaponentity).effects = EF_NODRAW;
1544 if (e.(weaponentity).weaponchild)
1545 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1548 if(IS_REAL_CLIENT(e))
1550 stuffcmd(e, "\nscr_printspeed 1000000\n");
1551 RandomSelection_Init();
1552 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1553 RandomSelection_AddString(it, 1, 1);
1555 if (RandomSelection_chosen_string != "")
1557 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1560 WriteByte(MSG_ONE, SVC_INTERMISSION);
1566 go to the next level for deathmatch
1567 only called if a time or frag limit has expired
1571 game_stopped = true;
1572 intermission_running = 1; // game over
1574 // enforce a wait time before allowing changelevel
1575 if(player_count > 0)
1576 intermission_exittime = time + autocvar_sv_mapchange_delay;
1578 intermission_exittime = -1;
1581 WriteByte (MSG_ALL, SVC_CDTRACK);
1582 WriteByte (MSG_ALL, 3);
1583 WriteByte (MSG_ALL, 3);
1584 // done in FixIntermission
1587 //pos = FindIntermission ();
1594 PlayerStats_GameReport(true);
1595 WeaponStats_Shutdown();
1597 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1599 if(autocvar_sv_eventlog)
1600 GameLogEcho(":gameover");
1604 FOREACH_CLIENT(IS_PLAYER(it), {
1605 FixIntermissionClient(it);
1607 bprint(playername(it, false), " ^7wins.\n");
1610 target_music_kill();
1612 if(autocvar_g_campaign)
1613 CampaignPreIntermission();
1615 MUTATOR_CALLHOOK(MatchEnd);
1617 localcmd("\nsv_hook_gameend\n");
1621 float InitiateSuddenDeath()
1623 // Check first whether normal overtimes could be added before initiating suddendeath mode
1624 // - for this timelimit_overtime needs to be >0 of course
1625 // - also check the winning condition calculated in the previous frame and only add normal overtime
1626 // again, if at the point at which timelimit would be extended again, still no winner was found
1627 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1628 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1629 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1631 return 1; // need to call InitiateOvertime later
1635 if(!checkrules_suddendeathend)
1637 if(autocvar_g_campaign)
1638 checkrules_suddendeathend = time; // no suddendeath in campaign
1640 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1641 if(g_race && !g_race_qualifying)
1642 race_StartCompleting();
1648 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1650 ++checkrules_overtimesadded;
1651 //add one more overtime by simply extending the timelimit
1652 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1653 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1656 float GetWinningCode(float fraglimitreached, float equality)
1658 if(autocvar_g_campaign == 1)
1660 if(fraglimitreached)
1669 if(fraglimitreached)
1670 return WINNING_STARTSUDDENDEATHOVERTIME;
1672 return WINNING_NEVER;
1676 if(fraglimitreached)
1684 // set the .winning flag for exactly those players with a given field value
1685 void SetWinners(.float field, float value)
1687 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1690 // set the .winning flag for those players with a given field value
1691 void AddWinners(.float field, float value)
1693 FOREACH_CLIENT(IS_PLAYER(it), {
1694 if(it.(field) == value)
1699 // clear the .winning flags
1702 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1705 void ShuffleMaplist()
1707 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1711 float WinningCondition_Scores(float limit, float leadlimit)
1713 // TODO make everything use THIS winning condition (except LMS)
1714 WinningConditionHelper(NULL);
1718 for (int i = 1; i < 5; ++i)
1720 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1721 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1726 if(WinningConditionHelper_winner)
1727 WinningConditionHelper_winner.winning = 1;
1728 if(WinningConditionHelper_winnerteam >= 0)
1729 SetWinners(team, WinningConditionHelper_winnerteam);
1731 if(WinningConditionHelper_lowerisbetter)
1733 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1734 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1738 if(WinningConditionHelper_zeroisworst)
1739 leadlimit = 0; // not supported in this mode
1741 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1744 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1750 fragsleft = FLOAT_MAX;
1751 float leadingfragsleft = FLOAT_MAX;
1753 fragsleft = limit - WinningConditionHelper_topscore;
1755 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1757 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1758 fragsleft = max(fragsleft, leadingfragsleft);
1760 fragsleft = min(fragsleft, leadingfragsleft);
1763 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1766 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1767 else if (fragsleft == 2)
1768 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1769 else if (fragsleft == 3)
1770 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1772 fragsleft_last = fragsleft;
1776 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1777 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1780 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1781 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1782 limit_reached = (fraglimit_reached && leadlimit_reached);
1784 limit_reached = (fraglimit_reached || leadlimit_reached);
1786 return GetWinningCode(
1787 WinningConditionHelper_topscore && limit_reached,
1788 WinningConditionHelper_equality
1792 float WinningCondition_RanOutOfSpawns()
1794 if(have_team_spawns <= 0)
1797 if(!autocvar_g_spawn_useallspawns)
1800 if(!some_spawn_has_been_used)
1803 for (int i = 1; i < 5; ++i)
1805 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1808 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1810 if (Team_IsValidTeam(it.team))
1812 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1816 IL_EACH(g_spawnpoints, true,
1818 if (Team_IsValidTeam(it.team))
1820 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1825 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1826 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1827 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1828 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1829 if(team1_score + team2_score + team3_score + team4_score == 0)
1831 checkrules_equality = true;
1834 else if(team1_score + team2_score + team3_score + team4_score == 1)
1839 else if(team2_score)
1841 else if(team3_score)
1843 else // if(team4_score)
1845 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1846 for(i = 0; i < MAX_TEAMSCORE; ++i)
1848 for (int j = 1; j <= NUM_TEAMS; ++j)
1854 if (!TeamBalance_IsTeamAllowed(balance, j))
1858 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1862 AddWinners(team, t);
1873 Exit deathmatch games upon conditions
1876 void CheckRules_World()
1883 if (intermission_running) // someone else quit the game already
1885 if(player_count == 0) // Nobody there? Then let's go to the next map
1887 // this will actually check the player count in the next frame
1888 // again, but this shouldn't hurt
1892 float timelimit = autocvar_timelimit * 60;
1893 float fraglimit = autocvar_fraglimit;
1894 float leadlimit = autocvar_leadlimit;
1895 if (leadlimit < 0) leadlimit = 0;
1897 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1900 timelimit = 0; // timelimit is not made for warmup
1902 fraglimit = 0; // no fraglimit for now
1903 leadlimit = 0; // no leadlimit for now
1908 timelimit += game_starttime;
1910 else if (timelimit < 0)
1920 if(checkrules_suddendeathend)
1922 if(!checkrules_suddendeathwarning)
1924 checkrules_suddendeathwarning = true;
1925 if(g_race && !g_race_qualifying)
1926 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1928 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1933 if (timelimit && time >= timelimit)
1935 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1938 float playerswithlaps;
1940 totalplayers = playerswithlaps = readyplayers = 0;
1941 FOREACH_CLIENT(IS_PLAYER(it), {
1943 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1949 // at least 2 of the players have completed a lap: start the RACE
1950 // otherwise, the players should end the qualifying on their own
1951 if(readyplayers || playerswithlaps >= 2)
1953 checkrules_suddendeathend = 0;
1954 ReadyRestart(); // go to race
1958 wantovertime |= InitiateSuddenDeath();
1961 wantovertime |= InitiateSuddenDeath();
1965 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1971 int checkrules_status = WinningCondition_RanOutOfSpawns();
1972 if(checkrules_status == WINNING_YES)
1973 bprint("Hey! Someone ran out of spawns!\n");
1974 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1975 checkrules_status = M_ARGV(0, float);
1977 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1979 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1981 checkrules_status = WINNING_NEVER;
1982 checkrules_overtimesadded = -1;
1983 wantovertime |= InitiateSuddenDeath();
1986 if(checkrules_status == WINNING_NEVER)
1987 // equality cases! Nobody wins if the overtime ends in a draw.
1992 if(checkrules_status == WINNING_NEVER)
1995 checkrules_status = WINNING_YES;
1998 if(checkrules_suddendeathend)
1999 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2000 checkrules_status = WINNING_YES;
2002 if(checkrules_status == WINNING_YES)
2004 //print("WINNING\n");
2009 string GotoMap(string m)
2011 m = GameTypeVote_MapInfo_FixName(m);
2013 return "The map you suggested is not available on this server.";
2014 if (!autocvar_sv_vote_gametype)
2015 if(!MapInfo_CheckMap(m))
2016 return "The map you suggested does not support the current game mode.";
2017 cvar_set("nextmap", m);
2018 cvar_set("timelimit", "-1");
2019 if(mapvote_initialized || alreadychangedlevel)
2021 if(DoNextMapOverride(0))
2022 return "Map switch initiated.";
2024 return "Hm... no. For some reason I like THIS map more.";
2027 return "Map switch will happen after scoreboard.";
2030 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2031 void RunThink(entity this)
2033 // don't let things stay in the past.
2034 // it is possible to start that way by a trigger with a local time.
2035 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2038 float oldtime = time; // do we need to save this?
2040 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2042 time = max(oldtime, this.nextthink);
2046 getthink(this)(this);
2047 // mods often set nextthink to time to cause a think every frame,
2048 // we don't want to loop in that case, so exit if the new nextthink is
2049 // <= the time the qc was told, also exit if it is past the end of the
2051 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2058 bool autocvar_sv_freezenonclients;
2059 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2060 void Physics_Frame()
2062 if(autocvar_sv_freezenonclients)
2065 IL_EACH(g_moveables, true,
2067 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2070 //set_movetype(it, it.move_movetype);
2071 // inline the set_movetype function, since this is called a lot
2072 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2074 if(it.move_movetype == MOVETYPE_NONE)
2077 if(it.move_qcphysics)
2078 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2080 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2082 // handle thinking here
2083 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2088 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2091 IL_EACH(g_moveables, it.move_qcphysics,
2093 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2095 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2099 void systems_update();
2102 anticheat_endframe();
2106 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2107 entity e = IS_SPEC(it) ? it.enemy : it;
2108 if (e.typehitsound) {
2109 STAT(TYPEHIT_TIME, it) = time;
2110 } else if (e.killsound) {
2111 STAT(KILL_TIME, it) = time;
2112 } else if (e.damage_dealt) {
2113 STAT(HIT_TIME, it) = time;
2114 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2117 // add 1 frametime because after this, engine SV_Physics
2118 // increases time by a frametime and then networks the frame
2119 // add another frametime because client shows everything with
2120 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2122 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2123 FOREACH_CLIENT(true, {
2124 it.typehitsound = false;
2125 it.damage_dealt = 0;
2126 it.killsound = false;
2127 antilag_record(it, CS(it), altime);
2129 IL_EACH(g_monsters, true,
2131 antilag_record(it, it, altime);
2133 IL_EACH(g_projectiles, it.classname == "nade",
2135 antilag_record(it, it, altime);
2144 * returns true if redirecting
2146 float redirection_timeout;
2147 float redirection_nextthink;
2148 float RedirectionThink()
2150 float clients_found;
2152 if(redirection_target == "")
2155 if(!redirection_timeout)
2157 cvar_set("sv_public", "-2");
2158 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2159 if(redirection_target == "self")
2160 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2162 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2165 if(time < redirection_nextthink)
2168 redirection_nextthink = time + 1;
2171 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2173 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2174 if(redirection_target == "self")
2175 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2177 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2181 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2183 if(time > redirection_timeout || clients_found == 0)
2184 localcmd("\nwait; wait; wait; quit\n");
2191 // Loaded from a save game
2192 // some things then break, so let's work around them...
2194 // Progs DB (capture records)
2195 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2199 MapInfo_Enumerate();
2200 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2203 TargetMusic_RestoreGame();
2210 if(world_initialized > 0)
2212 world_initialized = 0;
2213 LOG_TRACE("Saving persistent data...");
2216 // playerstats with unfinished match
2217 PlayerStats_GameReport(false);
2219 if(!cheatcount_total)
2221 if(autocvar_sv_db_saveasdump)
2222 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2224 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2226 if(autocvar_developer > 0)
2228 if(autocvar_sv_db_saveasdump)
2229 db_dump(TemporaryDB, "server-temp.db");
2231 db_save(TemporaryDB, "server-temp.db");
2233 CheatShutdown(); // must be after cheatcount check
2234 db_close(ServerProgsDB);
2235 db_close(TemporaryDB);
2236 LOG_TRACE("Saving persistent data... done!");
2237 // tell the bot system the game is ending now
2240 WeaponStats_Shutdown();
2243 else if(world_initialized == 0)
2245 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2249 __init_dedicated_server_shutdown();