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sv_cheats 3: allow spectators to cheat too
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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist()
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_runematch");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("g_runematch_point_leadlimit");
319                 BADCVAR("leadlimit_and_fraglimit");
320                 BADCVAR("leadlimit_override");
321                 BADCVAR("pausable");
322                 BADCVAR("sv_allow_fullbright");
323                 BADCVAR("sv_checkforpacketsduringsleep");
324                 BADCVAR("sv_fraginfo");
325                 BADCVAR("sv_timeout");
326                 BADPREFIX("sv_timeout_");
327                 BADCVAR("welcome_message_time");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_fraginfo_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_namechangetimer");
343 #ifndef NO_LEGACY_NETWORKING
344                 BADCVAR("sv_use_csqc_players"); // transition
345 #endif
346
347                 // allowed changes to server admins (please sync this to server.cfg)
348                 // vi commands:
349                 //   :/"impure"/,$d
350                 //   :g!,^\/\/[^ /],d
351                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
352                 //   :%!sort
353                 // yes, this does contain some redundant stuff, don't really care
354                 BADCVAR("bot_config_file");
355                 BADCVAR("bot_number");
356                 BADCVAR("bot_prefix");
357                 BADCVAR("bot_suffix");
358                 BADCVAR("capturelimit_override");
359                 BADCVAR("fraglimit_override");
360                 BADCVAR("gametype");
361                 BADCVAR("g_antilag");
362                 BADCVAR("g_balance_teams");
363                 BADCVAR("g_balance_teams_prevent_imbalance");
364                 BADCVAR("g_balance_teams_scorefactor");
365                 BADCVAR("g_ban_sync_trusted_servers");
366                 BADCVAR("g_ban_sync_uri");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_friendlyfire");
370                 BADCVAR("g_fullbrightitems");
371                 BADCVAR("g_fullbrightplayers");
372                 BADCVAR("g_keyhunt_point_limit");
373                 BADCVAR("g_keyhunt_teams_override");
374                 BADCVAR("g_lms_lives_override");
375                 BADCVAR("g_maplist");
376                 BADCVAR("g_maplist_check_waypoints");
377                 BADCVAR("g_maplist_mostrecent_count");
378                 BADCVAR("g_maplist_shuffle");
379                 BADCVAR("g_maplist_votable");
380                 BADCVAR("g_maplist_votable_abstain");
381                 BADCVAR("g_maplist_votable_nodetail");
382                 BADCVAR("g_maplist_votable_suggestions");
383                 BADCVAR("g_maxplayers");
384                 BADCVAR("g_mirrordamage");
385                 BADCVAR("g_nexball_goallimit");
386                 BADCVAR("g_powerups");
387                 BADCVAR("g_runematch_point_limit");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_warmup");
390                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
391                 BADCVAR("hostname");
392                 BADCVAR("log_file");
393                 BADCVAR("maxplayers");
394                 BADCVAR("minplayers");
395                 BADCVAR("net_address");
396                 BADCVAR("port");
397                 BADCVAR("rcon_password");
398                 BADCVAR("rcon_restricted_commands");
399                 BADCVAR("rcon_restricted_password");
400                 BADCVAR("skill");
401                 BADCVAR("sv_adminnick");
402                 BADCVAR("sv_autoscreenshot");
403                 BADCVAR("sv_autotaunt");
404                 BADCVAR("sv_curl_defaulturl");
405                 BADCVAR("sv_defaultcharacter");
406                 BADCVAR("sv_defaultplayercolors");
407                 BADCVAR("sv_defaultplayermodel");
408                 BADCVAR("sv_defaultplayerskin");
409                 BADCVAR("sv_maxidle");
410                 BADCVAR("sv_maxrate");
411                 BADCVAR("sv_motd");
412                 BADCVAR("sv_public");
413                 BADCVAR("sv_ready_restart");
414                 BADCVAR("sv_status_privacy");
415                 BADCVAR("sv_taunt");
416                 BADCVAR("sv_vote_call");
417                 BADCVAR("sv_vote_commands");
418                 BADCVAR("sv_vote_majority_factor");
419                 BADCVAR("sv_vote_master");
420                 BADCVAR("sv_vote_master_commands");
421                 BADCVAR("sv_vote_master_password");
422                 BADCVAR("sv_vote_simple_majority_factor");
423                 BADCVAR("sys_ticrate");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_minstagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434
435                 if(autocvar_g_minstagib)
436                 {
437                         BADCVAR("g_grappling_hook");
438                         BADCVAR("g_jetpack");
439                 }
440 #undef BADPREFIX
441 #undef BADCVAR
442
443                 if(pureadding)
444                 {
445                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446                         if(strlen(cvar_purechanges) > 16384)
447                         {
448                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
449                                 pureadding = 0;
450                         }
451                 }
452                 ++cvar_purechanges_count;
453                 // WARNING: this variable is used for the server list
454                 // NEVER dare to skip this code!
455                 // Hacks to intentionally appearing as "pure server" even though you DO have
456                 // modified settings may be punished by removal from the server list.
457                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458                 // though.
459         }
460         buf_del(h);
461         if(cvar_changes == "")
462                 cvar_changes = "// this server runs at default server settings\n";
463         else
464                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465         cvar_changes = strzone(cvar_changes);
466         if(cvar_purechanges == "")
467                 cvar_purechanges = "// this server runs at default gameplay settings\n";
468         else
469                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470         cvar_purechanges = strzone(cvar_purechanges);
471 }
472
473 void detect_maptype()
474 {
475 #if 0
476         vector o, v;
477         float i;
478
479         for(;;)
480         {
481                 o = world.mins;
482                 o_x += random() * (world.maxs_x - world.mins_x);
483                 o_y += random() * (world.maxs_y - world.mins_y);
484                 o_z += random() * (world.maxs_z - world.mins_z);
485
486                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487                 if(trace_fraction == 1)
488                         continue;
489
490                 v = trace_endpos;
491
492                 for(i = 0; i < 64; i += 4)
493                 {
494                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495         if(trace_fraction == 1)
496                 continue;
497                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498                 }
499
500                 break;
501         }
502 #endif
503 }
504
505 entity randomseed;
506 float RandomSeed_Send(entity to, float sf)
507 {
508         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509         WriteShort(MSG_ENTITY, self.cnt);
510         return TRUE;
511 }
512 void RandomSeed_Think()
513 {
514         self.cnt = bound(0, floor(random() * 65536), 65535);
515         self.nextthink = time + 5;
516
517         self.SendFlags |= 1;
518 }
519 void RandomSeed_Spawn()
520 {
521         randomseed = spawn();
522         randomseed.think = RandomSeed_Think;
523         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
524
525         entity oldself;
526         oldself = self;
527         self = randomseed;
528         self.think(); // sets random seed and nextthink
529         self = oldself;
530 }
531
532 void spawnfunc___init_dedicated_server(void)
533 {
534         // handler for _init/_init map (only for dedicated server initialization)
535
536         world_initialized = -1; // don't complain
537         cvar = cvar_normal;
538         cvar_string = cvar_string_normal;
539         cvar_set = cvar_set_normal;
540
541         remove = remove_unsafely;
542
543         entity e;
544         e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = spawn();
549         e.classname = "info_player_deathmatch"; // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556
557         MapInfo_Enumerate();
558         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
559 }
560
561 void Map_MarkAsRecent(string m);
562 float world_already_spawned;
563 void Nagger_Init();
564 void ClientInit_Spawn();
565 void WeaponStats_Init();
566 void WeaponStats_Shutdown();
567 void spawnfunc_worldspawn (void)
568 {
569         float fd, l, i, j, n;
570         string s, col;
571
572         cvar = cvar_normal;
573         cvar_string = cvar_string_normal;
574         cvar_set = cvar_set_normal;
575
576         if(world_already_spawned)
577                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
578         world_already_spawned = TRUE;
579
580         remove = remove_safely; // during spawning, watch what you remove!
581
582         check_unacceptable_compiler_bugs();
583
584         cvar_changes_init(); // do this very early now so it REALLY matches the server config
585
586         compressShortVector_init();
587
588         allowed_to_spawn = TRUE;
589
590         entity head;
591         head = nextent(world);
592         maxclients = 0;
593         while(head)
594         {
595                 ++maxclients;
596                 head = nextent(head);
597         }
598
599         // needs to be done so early because of the constants they create
600         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
601         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
602
603         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
604
605         TemporaryDB = db_create();
606
607         // 0 normal
608         lightstyle(0, "m");
609
610         // 1 FLICKER (first variety)
611         lightstyle(1, "mmnmmommommnonmmonqnmmo");
612
613         // 2 SLOW STRONG PULSE
614         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
615
616         // 3 CANDLE (first variety)
617         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618
619         // 4 FAST STROBE
620         lightstyle(4, "mamamamamama");
621
622         // 5 GENTLE PULSE 1
623         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
624
625         // 6 FLICKER (second variety)
626         lightstyle(6, "nmonqnmomnmomomno");
627
628         // 7 CANDLE (second variety)
629         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
630
631         // 8 CANDLE (third variety)
632         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
633
634         // 9 SLOW STROBE (fourth variety)
635         lightstyle(9, "aaaaaaaazzzzzzzz");
636
637         // 10 FLUORESCENT FLICKER
638         lightstyle(10, "mmamammmmammamamaaamammma");
639
640         // 11 SLOW PULSE NOT FADE TO BLACK
641         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
642
643         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
644
645         // 63 testing
646         lightstyle(63, "a");
647
648         if(autocvar_g_campaign)
649                 CampaignPreInit();
650
651         Map_MarkAsRecent(mapname);
652
653         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
654
655         precache_model ("null"); // we need this one before InitGameplayMode
656         InitGameplayMode();
657         readlevelcvars();
658         GrappleHookInit();
659         ElectroInit();
660         LaserInit();
661
662         player_count = 0;
663         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
664         if(bot_waypoints_for_items == 1)
665                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
666                         bot_waypoints_for_items = 0;
667
668         precache();
669
670         WaypointSprite_Init();
671
672         //if (g_domination)
673         //      dom_init();
674
675         GameLogInit(); // prepare everything
676         // NOTE for matchid:
677         // changing the logic generating it is okay. But:
678         // it HAS to stay <= 64 chars
679         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
680         if(autocvar_sv_eventlog)
681         {
682                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
683                 matchid = strzone(s);
684
685                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
686                 s = ":gameinfo:mutators:LIST";
687
688                 ret_string = s;
689                 MUTATOR_CALLHOOK(BuildMutatorsString);
690                 s = ret_string;
691
692                 // simple, probably not good in the mutator system
693                 if(autocvar_g_grappling_hook)
694                         s = strcat(s, ":grappling_hook");
695
696                 // initialiation stuff, not good in the mutator system
697                 if(!autocvar_g_use_ammunition)
698                         s = strcat(s, ":no_use_ammunition");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(autocvar_g_pickup_items == 0)
702                         s = strcat(s, ":no_pickup_items");
703                 if(autocvar_g_pickup_items > 0)
704                         s = strcat(s, ":pickup_items");
705
706                 // initialiation stuff, not good in the mutator system
707                 if(autocvar_g_weaponarena != "0")
708                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
709
710                 // TODO to mutator system
711                 if(autocvar_g_norecoil)
712                         s = strcat(s, ":norecoil");
713
714                 // TODO to mutator system
715                 if(autocvar_g_midair)
716                         s = strcat(s, ":midair");
717
718                 // TODO to mutator system
719                 if(autocvar_g_minstagib)
720                         s = strcat(s, ":minstagib");
721
722                 // TODO to mutator system
723                 if(autocvar_g_powerups == 0)
724                         s = strcat(s, ":no_powerups");
725                 if(autocvar_g_powerups > 0)
726                         s = strcat(s, ":powerups");
727
728                 GameLogEcho(s);
729                 GameLogEcho(":gameinfo:end");
730         }
731         else
732                 matchid = strzone(ftos(random()));
733
734         cvar_set("nextmap", "");
735
736         SetDefaultAlpha();
737
738         if(autocvar_g_campaign)
739                 CampaignPostInit();
740
741         fteqcc_testbugs();
742
743         Ban_LoadBans();
744
745         MapInfo_Enumerate();
746         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
747
748         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
749         {
750                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
751                 if(fd != -1)
752                 {
753                         while((s = fgets(fd)))
754                         {
755                                 l = tokenize_console(s);
756                                 if(l < 2)
757                                         continue;
758                                 if(argv(0) == "cd")
759                                 {
760                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
761                                         print("  cdtrack ", argv(2), "\n");
762                                 }
763                                 else if(argv(0) == "fog")
764                                 {
765                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
766                                         print("  \"fog\" \"", s, "\"\n");
767                                 }
768                                 else if(argv(0) == "set")
769                                 {
770                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
771                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
772                                 }
773                                 else if(argv(0) != "//")
774                                 {
775                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
776                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
777                                 }
778                         }
779                         fclose(fd);
780                 }
781         }
782
783         WeaponStats_Init();
784
785         WEPSET_ADDSTAT();
786         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
787         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
788         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
789         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
790         Nagger_Init();
791
792         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
793         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
794         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
795         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
796         addstat(STAT_FUEL, AS_INT, ammo_fuel);
797         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
798         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
799         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
800         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
801         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
802         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
803         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
805
806         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
807         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
808
809         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
810
811         if(g_ca || g_freezetag)
812         {
813                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
814                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
815                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
816                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
817         }
818         if(g_freezetag)
819         {
820                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
821                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
822         }
823
824         // g_movementspeed hack
825         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
826         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
827         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
828         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
829         
830         // secrets
831         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
832         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
833         
834         next_pingtime = time + 5;
835
836         detect_maptype();
837         
838         // set up information replies for clients and server to use
839         lsmaps_reply = "^7Maps available: ";
840         lsnewmaps_reply = "^7Maps without a record set: ";
841         for(i = 0, j = 0; i < MapInfo_count; ++i)
842         {
843                 if(MapInfo_Get_ByID(i))
844                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
845                         {
846                                 if(mod(i, 2))
847                                         col = "^2";
848                                 else
849                                         col = "^3";
850                                         
851                                 ++j;
852                                 
853                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
854                                 
855                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
856                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
857                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
858                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
859                         }
860         }
861         
862         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
863         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
864
865         maplist_reply = "^7Maps in list: ";
866         n = tokenize_console(autocvar_g_maplist);
867         for(i = 0, j = 0; i < n; ++i)
868         {
869                 if(MapInfo_CheckMap(argv(i)))
870                 {
871                         if(mod(j, 2))
872                                 col = "^2";
873                         else
874                                 col = "^3";
875                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
876                         ++j;
877                 }
878         }
879         maplist_reply = strzone(strcat(maplist_reply, "\n"));
880         MapInfo_ClearTemps();
881
882         for(i = 0; i < 10; ++i)
883         {
884                 records_reply[i] = strzone(getrecords(i));
885         }
886         
887         ladder_reply = strzone(getladder());
888
889         rankings_reply = strzone(getrankings());
890
891         // begin other init
892         ClientInit_Spawn();
893         RandomSeed_Spawn();
894         PingPLReport_Spawn();
895
896         CheatInit();
897
898         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
899
900         // fill sv_curl_serverpackages from .serverpackage files
901         if(autocvar_sv_curl_serverpackages_auto)
902         {
903                 s = "";
904                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
905                 for(i = 0; i < n; ++i)
906                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
907                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
908                                 s = strcat(s, " ", argv(i));
909                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
910                 if(fd >= 0)
911                 {
912                         j = search_getsize(fd);
913                         for(i = 0; i < j; ++i)
914                                 s = strcat(s, " ", search_getfilename(fd, i));
915                         search_end(fd);
916                 }
917                 fd = search_begin("*.serverpackage", TRUE, FALSE);
918                 if(fd >= 0)
919                 {
920                         j = search_getsize(fd);
921                         for(i = 0; i < j; ++i)
922                                 s = strcat(s, " ", search_getfilename(fd, i));
923                         search_end(fd);
924                 }
925                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
926         }
927
928         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
929         modname = "Xonotic";
930         // physics/balance/config changes that count as mod
931         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
932                 modname = cvar_string("g_mod_physics");
933         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
934                 modname = cvar_string("g_mod_balance");
935         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
936                 modname = cvar_string("g_mod_config");
937         // weird mutators that deserve to count as mod
938         if(autocvar_g_minstagib)
939                 modname = "MinstaGib";
940         // extra mutators that deserve to count as mod
941         MUTATOR_CALLHOOK(SetModname);
942         // weird game types that deserve to count as mod
943         if(g_cts)
944                 modname = "CTS";
945         // save it for later
946         modname = strzone(modname);
947
948         WinningConditionHelper(); // set worldstatus
949
950         world_initialized = 1;
951 }
952
953 void spawnfunc_light (void)
954 {
955         //makestatic (self); // Who the f___ did that?
956         remove(self);
957 }
958
959 string GetGametype()
960 {
961         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
962 }
963
964 string getmapname_stored;
965 string GetMapname()
966 {
967         return mapname;
968 }
969
970 float Map_Count, Map_Current;
971 string Map_Current_Name;
972
973 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
974 float GetMaplistPosition()
975 {
976         float pos, idx;
977         string map;
978
979         map = GetMapname();
980         idx = autocvar_g_maplist_index;
981
982         if(idx >= 0)
983                 if(idx < Map_Count)
984                         if(map == argv(idx))
985                                 return idx;
986
987         for(pos = 0; pos < Map_Count; ++pos)
988                 if(map == argv(pos))
989                         return pos;
990
991         // resume normal maplist rotation if current map is not in g_maplist
992         return idx;
993 }
994
995 float MapHasRightSize(string map)
996 {
997         float fh;
998         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
999         if(autocvar_g_maplist_check_waypoints)
1000         {
1001                 dprint("checkwp "); dprint(map);
1002                 if(!fexists(strcat("maps/", map, ".waypoints")))
1003                 {
1004                         dprint(": no waypoints\n");
1005                         return FALSE;
1006                 }
1007                 dprint(": has waypoints\n");
1008         }
1009
1010         // open map size restriction file
1011         dprint("opensize "); dprint(map);
1012         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1013         if(fh >= 0)
1014         {
1015                 float mapmin, mapmax;
1016                 dprint(": ok, ");
1017                 mapmin = stof(fgets(fh));
1018                 mapmax = stof(fgets(fh));
1019                 fclose(fh);
1020                 if(player_count < mapmin)
1021                 {
1022                         dprint("not enough\n");
1023                         return FALSE;
1024                 }
1025                 if(player_count > mapmax)
1026                 {
1027                         dprint("too many\n");
1028                         return FALSE;
1029                 }
1030                 dprint("right size\n");
1031                 return TRUE;
1032         }
1033         dprint(": not found\n");
1034         return TRUE;
1035 }
1036
1037 string Map_Filename(float position)
1038 {
1039         return strcat("maps/", argv(position), ".bsp");
1040 }
1041
1042 string strwords(string s, float w)
1043 {
1044         float endpos;
1045         for(endpos = 0; w && endpos >= 0; --w)
1046                 endpos = strstrofs(s, " ", endpos + 1);
1047         if(endpos < 0)
1048                 return s;
1049         else
1050                 return substring(s, 0, endpos);
1051 }
1052
1053 float strhasword(string s, string w)
1054 {
1055         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1056 }
1057
1058 void Map_MarkAsRecent(string m)
1059 {
1060         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1061 }
1062
1063 float Map_IsRecent(string m)
1064 {
1065         return strhasword(autocvar_g_maplist_mostrecent, m);
1066 }
1067
1068 float Map_Check(float position, float pass)
1069 {
1070         string filename;
1071         string map_next;
1072         map_next = argv(position);
1073         if(pass <= 1)
1074         {
1075                 if(Map_IsRecent(map_next))
1076                         return 0;
1077         }
1078         filename = Map_Filename(position);
1079         if(MapInfo_CheckMap(map_next))
1080         {
1081                 if(pass == 2)
1082                         return 1;
1083                 if(MapHasRightSize(map_next))
1084                         return 1;
1085                 return 0;
1086         }
1087         else
1088                 dprint( "Couldn't select '", filename, "'..\n" );
1089
1090         return 0;
1091 }
1092
1093 void Map_Goto_SetStr(string nextmapname)
1094 {
1095         if(getmapname_stored != "")
1096                 strunzone(getmapname_stored);
1097         if(nextmapname == "")
1098                 getmapname_stored = "";
1099         else
1100                 getmapname_stored = strzone(nextmapname);
1101 }
1102
1103 void Map_Goto_SetFloat(float position)
1104 {
1105         cvar_set("g_maplist_index", ftos(position));
1106         Map_Goto_SetStr(argv(position));
1107 }
1108
1109 void Map_Goto(float reinit)
1110 {
1111         MapInfo_LoadMap(getmapname_stored, reinit);
1112 }
1113
1114 // return codes of map selectors:
1115 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1116 //   -2 = permanent failure
1117 float() MaplistMethod_Iterate = // usual method
1118 {
1119         float pass, i;
1120
1121         for(pass = 1; pass <= 2; ++pass)
1122         {
1123                 for(i = 1; i < Map_Count; ++i)
1124                 {
1125                         float mapindex;
1126                         mapindex = mod(i + Map_Current, Map_Count);
1127                         if(Map_Check(mapindex, pass))
1128                                 return mapindex;
1129                 }
1130         }
1131         return -1;
1132 }
1133
1134 float() MaplistMethod_Repeat = // fallback method
1135 {
1136         if(Map_Check(Map_Current, 2))
1137                 return Map_Current;
1138         return -2;
1139 }
1140
1141 float() MaplistMethod_Random = // random map selection
1142 {
1143         float i, imax;
1144
1145         imax = 42;
1146
1147         for(i = 0; i <= imax; ++i)
1148         {
1149                 float mapindex;
1150                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1151                 if(Map_Check(mapindex, 1))
1152                         return mapindex;
1153         }
1154         return -1;
1155 }
1156
1157 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1158 // the exponent sets a bias on the map selection:
1159 // the higher the exponent, the less likely "shortly repeated" same maps are
1160 {
1161         float i, j, imax, insertpos;
1162
1163         imax = 42;
1164
1165         for(i = 0; i <= imax; ++i)
1166         {
1167                 string newlist;
1168
1169                 // now reinsert this at another position
1170                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1171                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1172                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1173                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1174
1175                 // insert the current map there
1176                 newlist = "";
1177                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1178                         newlist = strcat(newlist, " ", argv(j));
1179                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1180                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1181                         newlist = strcat(newlist, " ", argv(j));
1182                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1183                 cvar_set("g_maplist", newlist);
1184                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1185
1186                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1187                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1188                 if(Map_Check(Map_Current, 1))
1189                         return Map_Current;
1190         }
1191         return -1;
1192 }
1193
1194 void Maplist_Init()
1195 {
1196         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1197         if(Map_Count == 0)
1198         {
1199                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1200                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1201                 if(autocvar_g_maplist_shuffle)
1202                         ShuffleMaplist();
1203                 localcmd("\nmenu_cmd sync\n");
1204                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1205         }
1206         if(Map_Count == 0)
1207                 error("empty maplist, cannot select a new map");
1208         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1209
1210         if(Map_Current_Name)
1211                 strunzone(Map_Current_Name);
1212         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1213         // this may or may not be correct, but who cares, in the worst case a map
1214         // isn't chosen in the first pass that should have been
1215 }
1216
1217 string GetNextMap()
1218 {
1219         float nextMap;
1220
1221         Maplist_Init();
1222         nextMap = -1;
1223
1224         if(nextMap == -1)
1225                 if(autocvar_g_maplist_shuffle > 0)
1226                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1227
1228         if(nextMap == -1)
1229                 if(autocvar_g_maplist_selectrandom)
1230                         nextMap = MaplistMethod_Random();
1231
1232         if(nextMap == -1)
1233                 nextMap = MaplistMethod_Iterate();
1234
1235         if(nextMap == -1)
1236                 nextMap = MaplistMethod_Repeat();
1237
1238         if(nextMap >= 0)
1239         {
1240                 Map_Goto_SetFloat(nextMap);
1241                 return getmapname_stored;
1242         }
1243
1244         return "";
1245 }
1246
1247 float DoNextMapOverride(float reinit)
1248 {
1249         if(autocvar_g_campaign)
1250         {
1251                 CampaignPostIntermission();
1252                 alreadychangedlevel = TRUE;
1253                 return TRUE;
1254         }
1255         if(autocvar_quit_when_empty)
1256         {
1257                 if(player_count <= currentbots)
1258                 {
1259                         localcmd("quit\n");
1260                         alreadychangedlevel = TRUE;
1261                         return TRUE;
1262                 }
1263         }
1264         if(autocvar_quit_and_redirect != "")
1265         {
1266                 redirection_target = strzone(autocvar_quit_and_redirect);
1267                 alreadychangedlevel = TRUE;
1268                 return TRUE;
1269         }
1270         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1271         {
1272                 localcmd("restart\n");
1273                 alreadychangedlevel = TRUE;
1274                 return TRUE;
1275         }
1276         if(autocvar_nextmap != "")
1277                 if(MapInfo_CheckMap(autocvar_nextmap))
1278                 {
1279                         Map_Goto_SetStr(autocvar_nextmap);
1280                         Map_Goto(reinit);
1281                         alreadychangedlevel = TRUE;
1282                         return TRUE;
1283                 }
1284         if(!reinit && autocvar_lastlevel)
1285         {
1286                 cvar_settemp_restore();
1287                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1288                 alreadychangedlevel = TRUE;
1289                 return TRUE;
1290         }
1291         return FALSE;
1292 }
1293
1294 void GotoNextMap(float reinit)
1295 {
1296         //string nextmap;
1297         //float n, nummaps;
1298         //string s;
1299         if (alreadychangedlevel)
1300                 return;
1301         alreadychangedlevel = TRUE;
1302
1303         {
1304                 string nextMap;
1305                 float allowReset;
1306
1307                 for(allowReset = 1; allowReset >= 0; --allowReset)
1308                 {
1309                         nextMap = GetNextMap();
1310                         if(nextMap != "")
1311                                 break;
1312
1313                         if(allowReset)
1314                         {
1315                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1316                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1317                                 if(autocvar_g_maplist_shuffle)
1318                                         ShuffleMaplist();
1319                                 localcmd("\nmenu_cmd sync\n");
1320                         }
1321                         else
1322                         {
1323                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1324                         }
1325                 }
1326                 Map_Goto(reinit);
1327         }
1328 }
1329
1330
1331 /*
1332 ============
1333 IntermissionThink
1334
1335 When the player presses attack or jump, change to the next level
1336 ============
1337 */
1338 .float autoscreenshot;
1339 void() MapVote_Start;
1340 void() MapVote_Think;
1341 float mapvote_initialized;
1342 void IntermissionThink()
1343 {
1344         FixIntermissionClient(self);
1345         
1346         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1347         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1348         
1349         if( (server_screenshot || client_screenshot)
1350                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1351         {
1352                 self.autoscreenshot = -1;
1353                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1354                 return;
1355         }
1356
1357         if (time < intermission_exittime)
1358                 return;
1359
1360         if(!mapvote_initialized)
1361                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1362                         return;
1363
1364         MapVote_Start();
1365 }
1366
1367 /*
1368 ============
1369 FindIntermission
1370
1371 Returns the entity to view from
1372 ============
1373 */
1374 /*
1375 entity FindIntermission()
1376 {
1377         local   entity spot;
1378         local   float cyc;
1379
1380 // look for info_intermission first
1381         spot = find (world, classname, "info_intermission");
1382         if (spot)
1383         {       // pick a random one
1384                 cyc = random() * 4;
1385                 while (cyc > 1)
1386                 {
1387                         spot = find (spot, classname, "info_intermission");
1388                         if (!spot)
1389                                 spot = find (spot, classname, "info_intermission");
1390                         cyc = cyc - 1;
1391                 }
1392                 return spot;
1393         }
1394
1395 // then look for the start position
1396         spot = find (world, classname, "info_player_start");
1397         if (spot)
1398                 return spot;
1399
1400 // testinfo_player_start is only found in regioned levels
1401         spot = find (world, classname, "testplayerstart");
1402         if (spot)
1403                 return spot;
1404
1405 // then look for the start position
1406         spot = find (world, classname, "info_player_deathmatch");
1407         if (spot)
1408                 return spot;
1409
1410         //objerror ("FindIntermission: no spot");
1411         return world;
1412 }
1413 */
1414
1415 /*
1416 ===============================================================================
1417
1418 RULES
1419
1420 ===============================================================================
1421 */
1422
1423 void DumpStats(float final)
1424 {
1425         float file;
1426         string s;
1427         float to_console;
1428         float to_eventlog;
1429         float to_file;
1430         float i;
1431
1432         to_console = autocvar_sv_logscores_console;
1433         to_eventlog = autocvar_sv_eventlog;
1434         to_file = autocvar_sv_logscores_file;
1435
1436         if(!final)
1437         {
1438                 to_console = TRUE; // always print printstats replies
1439                 to_eventlog = FALSE; // but never print them to the event log
1440         }
1441
1442         if(to_eventlog)
1443                 if(autocvar_sv_eventlog_console)
1444                         to_console = FALSE; // otherwise we get the output twice
1445
1446         if(final)
1447                 s = ":scores:";
1448         else
1449                 s = ":status:";
1450         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1451
1452         if(to_console)
1453                 print(s, "\n");
1454         if(to_eventlog)
1455                 GameLogEcho(s);
1456
1457         file = -1;
1458         if(to_file)
1459         {
1460                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1461                 if(file == -1)
1462                         to_file = FALSE;
1463                 else
1464                         fputs(file, strcat(s, "\n"));
1465         }
1466
1467         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1468         if(to_console)
1469                 print(s, "\n");
1470         if(to_eventlog)
1471                 GameLogEcho(s);
1472         if(to_file)
1473                 fputs(file, strcat(s, "\n"));
1474
1475         FOR_EACH_CLIENT(other)
1476         {
1477                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1478                 {
1479                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1480                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1481                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1482                                 s = strcat(s, ftos(other.team), ":");
1483                         else
1484                                 s = strcat(s, "spectator:");
1485
1486                         if(to_console)
1487                                 print(s, other.netname, "\n");
1488                         if(to_eventlog)
1489                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1490                         if(to_file)
1491                                 fputs(file, strcat(s, other.netname, "\n"));
1492                 }
1493         }
1494
1495         if(teamplay)
1496         {
1497                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1498                 if(to_console)
1499                         print(s, "\n");
1500                 if(to_eventlog)
1501                         GameLogEcho(s);
1502                 if(to_file)
1503                         fputs(file, strcat(s, "\n"));
1504
1505                 for(i = 1; i < 16; ++i)
1506                 {
1507                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1508                         s = strcat(s, ":", ftos(i));
1509                         if(to_console)
1510                                 print(s, "\n");
1511                         if(to_eventlog)
1512                                 GameLogEcho(s);
1513                         if(to_file)
1514                                 fputs(file, strcat(s, "\n"));
1515                 }
1516         }
1517
1518         if(to_console)
1519                 print(":end\n");
1520         if(to_eventlog)
1521                 GameLogEcho(":end");
1522         if(to_file)
1523         {
1524                 fputs(file, ":end\n");
1525                 fclose(file);
1526         }
1527 }
1528
1529 void FixIntermissionClient(entity e)
1530 {
1531         string s;
1532         if(!e.autoscreenshot) // initial call
1533         {
1534                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1535                 e.health = -2342;
1536                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1537                 e.solid = SOLID_NOT;
1538                 e.movetype = MOVETYPE_NONE;
1539                 e.takedamage = DAMAGE_NO;
1540                 if(e.weaponentity)
1541                 {
1542                         e.weaponentity.effects = EF_NODRAW;
1543                         if (e.weaponentity.weaponentity)
1544                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1545                 }
1546                 if(clienttype(e) == CLIENTTYPE_REAL)
1547                 {
1548                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1549                         s = autocvar_sv_intermission_cdtrack;
1550                         if(s != "")
1551                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1552                         msg_entity = e;
1553                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1554                 }
1555         }
1556 }
1557
1558 void minstagib_stop_countdown(entity e);
1559 /*
1560 go to the next level for deathmatch
1561 only called if a time or frag limit has expired
1562 */
1563 void NextLevel()
1564 {
1565         gameover = TRUE;
1566
1567         intermission_running = 1;
1568
1569 // enforce a wait time before allowing changelevel
1570         if(player_count > 0)
1571                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1572         else
1573                 intermission_exittime = -1;
1574
1575         /*
1576         WriteByte (MSG_ALL, SVC_CDTRACK);
1577         WriteByte (MSG_ALL, 3);
1578         WriteByte (MSG_ALL, 3);
1579         // done in FixIntermission
1580         */
1581
1582         //pos = FindIntermission ();
1583
1584         VoteReset();
1585
1586         DumpStats(TRUE);
1587
1588         // send statistics
1589         entity e;
1590         PlayerStats_EndMatch(1);
1591         FOR_EACH_CLIENT(e)
1592                 PlayerStats_AddGlobalInfo(e);
1593         PlayerStats_Shutdown();
1594         WeaponStats_Shutdown();
1595
1596         if(autocvar_sv_eventlog)
1597                 GameLogEcho(":gameover");
1598
1599         GameLogClose();
1600
1601         FOR_EACH_PLAYER(other) {
1602                 minstagib_stop_countdown(other);
1603                 FixIntermissionClient(other);
1604                 if(other.winning)
1605                         bprint(other.netname, " ^7wins.\n");
1606         }
1607
1608         if(autocvar_g_campaign)
1609                 CampaignPreIntermission();
1610
1611         localcmd("\nsv_hook_gameend\n");
1612 }
1613
1614 /*
1615 ============
1616 CheckRules_Player
1617
1618 Exit deathmatch games upon conditions
1619 ============
1620 */
1621 void CheckRules_Player()
1622 {
1623         if (gameover)   // someone else quit the game already
1624                 return;
1625
1626         if(self.deadflag == DEAD_NO)
1627                 self.play_time += frametime;
1628
1629         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1630         //   (div0: and that in CheckRules_World please)
1631 }
1632
1633 float checkrules_equality;
1634 float checkrules_suddendeathwarning;
1635 float checkrules_suddendeathend;
1636 float checkrules_overtimesadded; //how many overtimes have been already added
1637
1638 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1639 float WINNING_YES = 1; // winner found
1640 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1641 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1642
1643 float InitiateSuddenDeath()
1644 {
1645         // Check first whether normal overtimes could be added before initiating suddendeath mode
1646         // - for this timelimit_overtime needs to be >0 of course
1647         // - also check the winning condition calculated in the previous frame and only add normal overtime
1648         //   again, if at the point at which timelimit would be extended again, still no winner was found
1649         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1650         {
1651                 return 1; // need to call InitiateOvertime later
1652         }
1653         else
1654         {
1655                 if(!checkrules_suddendeathend)
1656                 {
1657                         if(autocvar_g_campaign)
1658                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1659                         else
1660                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1661                         if(g_race && !g_race_qualifying)
1662                                 race_StartCompleting();
1663                 }
1664                 return 0;
1665         }
1666 }
1667
1668 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1669 {
1670         ++checkrules_overtimesadded;
1671         //add one more overtime by simply extending the timelimit
1672         float tl;
1673         tl = autocvar_timelimit;
1674         tl += autocvar_timelimit_overtime;
1675         cvar_set("timelimit", ftos(tl));
1676         string minutesPlural;
1677         if (autocvar_timelimit_overtime == 1)
1678                 minutesPlural = " ^3minute";
1679         else
1680                 minutesPlural = " ^3minutes";
1681
1682         bcenterprint(
1683                 strcat(
1684                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1685                         ftos(autocvar_timelimit_overtime),
1686                         minutesPlural,
1687                         " to the game!"
1688                 )
1689         );
1690 }
1691
1692 float GetWinningCode(float fraglimitreached, float equality)
1693 {
1694         if(autocvar_g_campaign == 1)
1695                 if(fraglimitreached)
1696                         return WINNING_YES;
1697                 else
1698                         return WINNING_NO;
1699
1700         else
1701                 if(equality)
1702                         if(fraglimitreached)
1703                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1704                         else
1705                                 return WINNING_NEVER;
1706                 else
1707                         if(fraglimitreached)
1708                                 return WINNING_YES;
1709                         else
1710                                 return WINNING_NO;
1711 }
1712
1713 // set the .winning flag for exactly those players with a given field value
1714 void SetWinners(.float field, float value)
1715 {
1716         entity head;
1717         FOR_EACH_PLAYER(head)
1718                 head.winning = (head.field == value);
1719 }
1720
1721 // set the .winning flag for those players with a given field value
1722 void AddWinners(.float field, float value)
1723 {
1724         entity head;
1725         FOR_EACH_PLAYER(head)
1726                 if(head.field == value)
1727                         head.winning = 1;
1728 }
1729
1730 // clear the .winning flags
1731 void ClearWinners(void)
1732 {
1733         entity head;
1734         FOR_EACH_PLAYER(head)
1735                 head.winning = 0;
1736 }
1737
1738 // Onslaught winning condition:
1739 // game terminates if only one team has a working generator (or none)
1740 float WinningCondition_Onslaught()
1741 {
1742         entity head;
1743         float t1, t2, t3, t4;
1744
1745         WinningConditionHelper(); // set worldstatus
1746
1747         if(inWarmupStage)
1748                 return WINNING_NO;
1749
1750         // first check if the game has ended
1751         t1 = t2 = t3 = t4 = 0;
1752         head = find(world, classname, "onslaught_generator");
1753         while (head)
1754         {
1755                 if (head.health > 0)
1756                 {
1757                         if (head.team == COLOR_TEAM1) t1 = 1;
1758                         if (head.team == COLOR_TEAM2) t2 = 1;
1759                         if (head.team == COLOR_TEAM3) t3 = 1;
1760                         if (head.team == COLOR_TEAM4) t4 = 1;
1761                 }
1762                 head = find(head, classname, "onslaught_generator");
1763         }
1764         if (t1 + t2 + t3 + t4 < 2)
1765         {
1766                 // game over, only one team remains (or none)
1767                 ClearWinners();
1768                 if (t1) SetWinners(team, COLOR_TEAM1);
1769                 if (t2) SetWinners(team, COLOR_TEAM2);
1770                 if (t3) SetWinners(team, COLOR_TEAM3);
1771                 if (t4) SetWinners(team, COLOR_TEAM4);
1772                 dprint("Have a winner, ending game.\n");
1773                 return WINNING_YES;
1774         }
1775
1776         // Two or more teams remain
1777         return WINNING_NO;
1778 }
1779
1780 float LMS_NewPlayerLives()
1781 {
1782         float fl;
1783         fl = autocvar_fraglimit;
1784         if(fl == 0)
1785                 fl = 999;
1786
1787         // first player has left the game for dying too much? Nobody else can get in.
1788         if(lms_lowest_lives < 1)
1789                 return 0;
1790
1791         if(!autocvar_g_lms_join_anytime)
1792                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1793                         return 0;
1794
1795         return bound(1, lms_lowest_lives, fl);
1796 }
1797
1798 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1799 // they win. Otherwise the defending team wins once the timelimit passes.
1800 void assault_new_round();
1801 float WinningCondition_Assault()
1802 {
1803         float status;
1804
1805         WinningConditionHelper(); // set worldstatus
1806
1807         status = WINNING_NO;
1808         // as the timelimit has not yet passed just assume the defending team will win
1809         if(assault_attacker_team == COLOR_TEAM1)
1810         {
1811                 SetWinners(team, COLOR_TEAM2);
1812         }
1813         else
1814         {
1815                 SetWinners(team, COLOR_TEAM1);
1816         }
1817
1818         entity ent;
1819         ent = find(world, classname, "target_assault_roundend");
1820         if(ent)
1821         {
1822                 if(ent.winning) // round end has been triggered by attacking team
1823                 {
1824                         bprint("ASSAULT: round completed...\n");
1825                         SetWinners(team, assault_attacker_team);
1826
1827                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1828
1829                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1830                         {
1831                                 status = WINNING_YES;
1832                         }
1833                         else
1834                         {
1835                                 entity oldself;
1836                                 oldself = self;
1837                                 self = ent;
1838                                 assault_new_round();
1839                                 self = oldself;
1840                         }
1841                 }
1842         }
1843
1844         return status;
1845 }
1846
1847 // LMS winning condition: game terminates if and only if there's at most one
1848 // one player who's living lives. Top two scores being equal cancels the time
1849 // limit.
1850 float WinningCondition_LMS()
1851 {
1852         entity head, head2;
1853         float have_player;
1854         float have_players;
1855         float l;
1856
1857         have_player = FALSE;
1858         have_players = FALSE;
1859         l = LMS_NewPlayerLives();
1860
1861         head = find(world, classname, "player");
1862         if(head)
1863                 have_player = TRUE;
1864         head2 = find(head, classname, "player");
1865         if(head2)
1866                 have_players = TRUE;
1867
1868         if(have_player)
1869         {
1870                 // we have at least one player
1871                 if(have_players)
1872                 {
1873                         // two or more active players - continue with the game
1874                 }
1875                 else
1876                 {
1877                         // exactly one player?
1878
1879                         ClearWinners();
1880                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1881
1882                         if(l)
1883                         {
1884                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1885                                 return WINNING_NO;
1886                         }
1887                         else
1888                         {
1889                                 // a winner!
1890                                 // and assign him his first place
1891                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1892                                 return WINNING_YES;
1893                         }
1894                 }
1895         }
1896         else
1897         {
1898                 // nobody is playing at all...
1899                 if(l)
1900                 {
1901                         // wait for players...
1902                 }
1903                 else
1904                 {
1905                         // SNAFU (maybe a draw game?)
1906                         ClearWinners();
1907                         dprint("No players, ending game.\n");
1908                         return WINNING_YES;
1909                 }
1910         }
1911
1912         // When we get here, we have at least two players who are actually LIVING,
1913         // now check if the top two players have equal score.
1914         WinningConditionHelper();
1915
1916         ClearWinners();
1917         if(WinningConditionHelper_winner)
1918                 WinningConditionHelper_winner.winning = TRUE;
1919         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1920                 return WINNING_NEVER;
1921
1922         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1923         return WINNING_NO;
1924 }
1925
1926 void ShuffleMaplist()
1927 {
1928         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1929 }
1930
1931 float leaderfrags;
1932 float WinningCondition_Scores(float limit, float leadlimit)
1933 {
1934         float limitreached;
1935
1936         // TODO make everything use THIS winning condition (except LMS)
1937         WinningConditionHelper();
1938
1939         if(teamplay)
1940         {
1941                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1942                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1943                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1944                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1945         }
1946
1947         ClearWinners();
1948         if(WinningConditionHelper_winner)
1949                 WinningConditionHelper_winner.winning = 1;
1950         if(WinningConditionHelper_winnerteam >= 0)
1951                 SetWinners(team, WinningConditionHelper_winnerteam);
1952
1953         if(WinningConditionHelper_lowerisbetter)
1954         {
1955                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1956                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1957                 limit = -limit;
1958         }
1959
1960         if(WinningConditionHelper_zeroisworst)
1961                 leadlimit = 0; // not supported in this mode
1962
1963         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1964         // these modes always score in increments of 1, thus this makes sense
1965         {
1966                 if(leaderfrags != WinningConditionHelper_topscore)
1967                 {
1968                         leaderfrags = WinningConditionHelper_topscore;
1969
1970                         if (limit)
1971                         if (leaderfrags == limit - 1)
1972                                 Announce("1fragleft");
1973                         else if (leaderfrags == limit - 2)
1974                                 Announce("2fragsleft");
1975                         else if (leaderfrags == limit - 3)
1976                                 Announce("3fragsleft");
1977                 }
1978         }
1979
1980         limitreached = FALSE;
1981         if(limit)
1982                 if(WinningConditionHelper_topscore >= limit)
1983                         limitreached = TRUE;
1984         if(leadlimit)
1985         {
1986                 float leadlimitreached;
1987                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1988                 if(autocvar_leadlimit_and_fraglimit)
1989                         limitreached = (limitreached && leadlimitreached);
1990                 else
1991                         limitreached = (limitreached || leadlimitreached);
1992         }
1993
1994         if(limit)
1995                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1996
1997         return GetWinningCode(
1998                 WinningConditionHelper_topscore && limitreached,
1999                 WinningConditionHelper_equality
2000         );
2001 }
2002
2003 float WinningCondition_Race(float fraglimit)
2004 {
2005         float wc;
2006         entity p;
2007         float n, c;
2008
2009         n = 0;
2010         c = 0;
2011         FOR_EACH_PLAYER(p)
2012         {
2013                 ++n;
2014                 if(p.race_completed)
2015                         ++c;
2016         }
2017         if(n && (n == c))
2018                 return WINNING_YES;
2019         wc = WinningCondition_Scores(fraglimit, 0);
2020
2021         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2022         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2023         // do NOT support equality when the laps are all raced!
2024                 return WINNING_STARTSUDDENDEATHOVERTIME;
2025         else
2026                 return WINNING_NEVER;
2027         return wc;
2028 }
2029
2030 float WinningCondition_QualifyingThenRace(float limit)
2031 {
2032         float wc;
2033         wc = WinningCondition_Scores(limit, 0);
2034
2035         // NEVER initiate overtime
2036         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2037         {
2038                 return WINNING_YES;
2039         }
2040
2041         return wc;
2042 }
2043
2044 float WinningCondition_RanOutOfSpawns()
2045 {
2046         entity head;
2047
2048         if(have_team_spawns <= 0)
2049                 return WINNING_NO;
2050
2051         if(autocvar_g_spawn_useallspawns <= 0)
2052                 return WINNING_NO;
2053
2054         if(!some_spawn_has_been_used)
2055                 return WINNING_NO;
2056
2057         team1_score = team2_score = team3_score = team4_score = 0;
2058
2059         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2060         {
2061                 if(head.team == COLOR_TEAM1)
2062                         team1_score = 1;
2063                 else if(head.team == COLOR_TEAM2)
2064                         team2_score = 1;
2065                 else if(head.team == COLOR_TEAM3)
2066                         team3_score = 1;
2067                 else if(head.team == COLOR_TEAM4)
2068                         team4_score = 1;
2069         }
2070
2071         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2072         {
2073                 if(head.team == COLOR_TEAM1)
2074                         team1_score = 1;
2075                 else if(head.team == COLOR_TEAM2)
2076                         team2_score = 1;
2077                 else if(head.team == COLOR_TEAM3)
2078                         team3_score = 1;
2079                 else if(head.team == COLOR_TEAM4)
2080                         team4_score = 1;
2081         }
2082
2083         ClearWinners();
2084         if(team1_score + team2_score + team3_score + team4_score == 0)
2085         {
2086                 checkrules_equality = TRUE;
2087                 return WINNING_YES;
2088         }
2089         else if(team1_score + team2_score + team3_score + team4_score == 1)
2090         {
2091                 float t, i;
2092                 if(team1_score)
2093                         t = COLOR_TEAM1;
2094                 else if(team2_score)
2095                         t = COLOR_TEAM2;
2096                 else if(team3_score)
2097                         t = COLOR_TEAM3;
2098                 else // if(team4_score)
2099                         t = COLOR_TEAM4;
2100                 CheckAllowedTeams(world);
2101                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2102                 {
2103                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2104                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2105                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2106                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2107                 }
2108
2109                 AddWinners(team, t);
2110                 return WINNING_YES;
2111         }
2112         else
2113                 return WINNING_NO;
2114 }
2115
2116 /*
2117 ============
2118 CheckRules_World
2119
2120 Exit deathmatch games upon conditions
2121 ============
2122 */
2123 void ReadyRestart();
2124 void CheckRules_World()
2125 {
2126         float timelimit;
2127         float fraglimit;
2128         float leadlimit;
2129
2130         VoteThink();
2131         MapVote_Think();
2132
2133         SetDefaultAlpha();
2134
2135         /*
2136         MapVote_Think should now do that part
2137         if (intermission_running)
2138                 if (time >= intermission_exittime + 60)
2139                 {
2140                         if(!DoNextMapOverride())
2141                                 GotoNextMap();
2142                         return;
2143                 }
2144         */
2145
2146         if (gameover)   // someone else quit the game already
2147         {
2148                 if(player_count == 0) // Nobody there? Then let's go to the next map
2149                         MapVote_Start();
2150                         // this will actually check the player count in the next frame
2151                         // again, but this shouldn't hurt
2152                 return;
2153         }
2154
2155         timelimit = autocvar_timelimit * 60;
2156         fraglimit = autocvar_fraglimit;
2157         leadlimit = autocvar_leadlimit;
2158
2159         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2160         {
2161                 if(timelimit > 0)
2162                         timelimit = 0; // timelimit is not made for warmup
2163                 if(fraglimit > 0)
2164                         fraglimit = 0; // no fraglimit for now
2165                 leadlimit = 0; // no leadlimit for now
2166         }
2167
2168         if(timelimit > 0)
2169         {
2170                 timelimit += game_starttime;
2171         }
2172         else if (timelimit < 0)
2173         {
2174                 // endmatch
2175                 NextLevel();
2176                 return;
2177         }
2178
2179         if(g_onslaught)
2180                 timelimit = 0; // ONS has its own overtime rule
2181
2182         float wantovertime;
2183         wantovertime = 0;
2184
2185         if(timelimit > game_starttime)
2186                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2187         else
2188                 game_completion_ratio = 0;
2189
2190         if(checkrules_suddendeathend)
2191         {
2192                 if(!checkrules_suddendeathwarning)
2193                 {
2194                         checkrules_suddendeathwarning = TRUE;
2195                         if(g_race && !g_race_qualifying)
2196                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2197                         else
2198                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2199                 }
2200         }
2201         else
2202         {
2203                 if (timelimit && time >= timelimit)
2204                 {
2205                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2206                         {
2207                                 float totalplayers;
2208                                 float playerswithlaps;
2209                                 float readyplayers;
2210                                 entity head;
2211                                 totalplayers = playerswithlaps = readyplayers = 0;
2212                                 FOR_EACH_PLAYER(head)
2213                                 {
2214                                         ++totalplayers;
2215                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2216                                                 ++playerswithlaps;
2217                                         if(head.ready)
2218                                                 ++readyplayers;
2219                                 }
2220
2221                                 // at least 2 of the players have completed a lap: start the RACE
2222                                 // otherwise, the players should end the qualifying on their own
2223                                 if(readyplayers || playerswithlaps >= 2)
2224                                 {
2225                                         checkrules_suddendeathend = 0;
2226                                         ReadyRestart(); // go to race
2227                                         return;
2228                                 }
2229                                 else
2230                                         wantovertime |= InitiateSuddenDeath();
2231                         }
2232                         else
2233                                 wantovertime |= InitiateSuddenDeath();
2234                 }
2235         }
2236
2237         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2238         {
2239                 NextLevel();
2240                 return;
2241         }
2242
2243         float checkrules_status;
2244         checkrules_status = WinningCondition_RanOutOfSpawns();
2245         if(checkrules_status == WINNING_YES)
2246         {
2247                 bprint("Hey! Someone ran out of spawns!\n");
2248         }
2249         else if(g_race && !g_race_qualifying && timelimit >= 0)
2250         {
2251                 checkrules_status = WinningCondition_Race(fraglimit);
2252                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2253         }
2254         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2255         {
2256                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2257                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2258         }
2259         else if(g_assault)
2260         {
2261                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2262         }
2263         else if(g_lms)
2264         {
2265                 checkrules_status = WinningCondition_LMS();
2266         }
2267         else if (g_onslaught)
2268         {
2269                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2270         }
2271         else
2272         {
2273                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2274                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2275         }
2276
2277         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2278         {
2279                 checkrules_status = WINNING_NEVER;
2280                 checkrules_overtimesadded = -1;
2281                 wantovertime |= InitiateSuddenDeath();
2282         }
2283
2284         if(checkrules_status == WINNING_NEVER)
2285                 // equality cases! Nobody wins if the overtime ends in a draw.
2286                 ClearWinners();
2287
2288         if(wantovertime)
2289         {
2290                 if(checkrules_status == WINNING_NEVER)
2291                         InitiateOvertime();
2292                 else
2293                         checkrules_status = WINNING_YES;
2294         }
2295
2296         if(checkrules_suddendeathend)
2297                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2298                         checkrules_status = WINNING_YES;
2299
2300         if(checkrules_status == WINNING_YES)
2301         {
2302                 //print("WINNING\n");
2303                 NextLevel();
2304         }
2305 }
2306
2307 float mapvote_nextthink;
2308 float mapvote_initialized;
2309 float mapvote_keeptwotime;
2310 float mapvote_timeout;
2311 string mapvote_message;
2312 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2313 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2314 float mapvote_screenshot_dirs_count;
2315
2316 float mapvote_count;
2317 float mapvote_count_real;
2318 string mapvote_maps[MAPVOTE_COUNT];
2319 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2320 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2321 float mapvote_maps_suggested[MAPVOTE_COUNT];
2322 string mapvote_suggestions[MAPVOTE_COUNT];
2323 float mapvote_suggestion_ptr;
2324 float mapvote_voters;
2325 float mapvote_selections[MAPVOTE_COUNT];
2326 float mapvote_run;
2327 float mapvote_detail;
2328 float mapvote_abstain;
2329 .float mapvote;
2330
2331 void MapVote_ClearAllVotes()
2332 {
2333         FOR_EACH_CLIENT(other)
2334                 other.mapvote = 0;
2335 }
2336
2337 string MapVote_Suggest(string m)
2338 {
2339         float i;
2340         if(m == "")
2341                 return "That's not how to use this command.";
2342         if(!autocvar_g_maplist_votable_suggestions)
2343                 return "Suggestions are not accepted on this server.";
2344         if(mapvote_initialized)
2345                 return "Can't suggest - voting is already in progress!";
2346         m = MapInfo_FixName(m);
2347         if(!m)
2348                 return "The map you suggested is not available on this server.";
2349         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2350                 if(Map_IsRecent(m))
2351                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2352
2353         if(!MapInfo_CheckMap(m))
2354                 return "The map you suggested does not support the current game mode.";
2355         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2356                 if(mapvote_suggestions[i] == m)
2357                         return "This map was already suggested.";
2358         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2359         {
2360                 i = floor(random() * mapvote_suggestion_ptr);
2361         }
2362         else
2363         {
2364                 i = mapvote_suggestion_ptr;
2365                 mapvote_suggestion_ptr += 1;
2366         }
2367         if(mapvote_suggestions[i] != "")
2368                 strunzone(mapvote_suggestions[i]);
2369         mapvote_suggestions[i] = strzone(m);
2370         if(autocvar_sv_eventlog)
2371                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2372         return strcat("Suggestion of ", m, " accepted.");
2373 }
2374
2375 void MapVote_AddVotable(string nextMap, float isSuggestion)
2376 {
2377         float j, i, o;
2378         string pakfile, mapfile;
2379
2380         if(nextMap == "")
2381                 return;
2382         for(j = 0; j < mapvote_count; ++j)
2383                 if(mapvote_maps[j] == nextMap)
2384                         return;
2385         // suggestions might be no longer valid/allowed after gametype switch!
2386         if(isSuggestion)
2387                 if(!MapInfo_CheckMap(nextMap))
2388                         return;
2389         mapvote_maps[mapvote_count] = strzone(nextMap);
2390         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2391
2392         pakfile = string_null;
2393         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2394         {
2395                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2396                 pakfile = whichpack(strcat(mapfile, ".tga"));
2397                 if(pakfile == "")
2398                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2399                 if(pakfile == "")
2400                         pakfile = whichpack(strcat(mapfile, ".png"));
2401                 if(pakfile != "")
2402                         break;
2403         }
2404         if(i >= mapvote_screenshot_dirs_count)
2405                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2406         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2407                 pakfile = substring(pakfile, o, -1);
2408
2409         mapvote_maps_screenshot_dir[mapvote_count] = i;
2410         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2411
2412         mapvote_count += 1;
2413 }
2414
2415 void MapVote_Spawn();
2416 void MapVote_Init()
2417 {
2418         float i;
2419         float nmax, smax;
2420
2421         MapVote_ClearAllVotes();
2422
2423         mapvote_count = 0;
2424         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2425         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2426
2427         if(mapvote_abstain)
2428                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2429         else
2430                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2431         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2432
2433         // we need this for AddVotable, as that cycles through the screenshot dirs
2434         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2435         if(mapvote_screenshot_dirs_count == 0)
2436                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2437         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2438         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2439                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2440
2441         if(mapvote_suggestion_ptr)
2442                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2443                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2444
2445         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2446                 MapVote_AddVotable(GetNextMap(), FALSE);
2447
2448         if(mapvote_count == 0)
2449         {
2450                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2451                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2452                 if(autocvar_g_maplist_shuffle)
2453                         ShuffleMaplist();
2454                 localcmd("\nmenu_cmd sync\n");
2455                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2456                         MapVote_AddVotable(GetNextMap(), FALSE);
2457         }
2458
2459         mapvote_count_real = mapvote_count;
2460         if(mapvote_abstain)
2461                 MapVote_AddVotable("don't care", 0);
2462
2463         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2464
2465         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2466         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2467         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2468                 mapvote_keeptwotime = 0;
2469         mapvote_message = "Choose a map and press its key!";
2470
2471         MapVote_Spawn();
2472 }
2473
2474 void MapVote_SendPicture(float id)
2475 {
2476         msg_entity = self;
2477         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2478         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2479         WriteByte(MSG_ONE, id);
2480         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2481 }
2482
2483 float MapVote_GetMapMask()
2484 {
2485         float mask, i, power;
2486         mask = 0;
2487         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2488                 if(mapvote_maps[i] != "")
2489                         mask |= power;
2490         return mask;
2491 }
2492
2493 entity mapvote_ent;
2494 float MapVote_SendEntity(entity to, float sf)
2495 {
2496         float i;
2497
2498         if(sf & 1)
2499                 sf &~= 2; // if we send 1, we don't need to also send 2
2500
2501         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2502         WriteByte(MSG_ENTITY, sf);
2503
2504         if(sf & 1)
2505         {
2506                 // flag 1 == initialization
2507                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2508                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2509                 WriteString(MSG_ENTITY, "");
2510                 WriteByte(MSG_ENTITY, mapvote_count);
2511                 WriteByte(MSG_ENTITY, mapvote_abstain);
2512                 WriteByte(MSG_ENTITY, mapvote_detail);
2513                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2514                 if(mapvote_count <= 8)
2515                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2516                 else
2517                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2518                 for(i = 0; i < mapvote_count; ++i)
2519                         if(mapvote_maps[i] != "")
2520                         {
2521                                 if(mapvote_abstain && i == mapvote_count - 1)
2522                                 {
2523                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2524                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2525                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2526                                 }
2527                                 else
2528                                 {
2529                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2530                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2531                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2532                                 }
2533                         }
2534         }
2535
2536         if(sf & 2)
2537         {
2538                 // flag 2 == update of mask
2539                 if(mapvote_count <= 8)
2540                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2541                 else
2542                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2543         }
2544
2545         if(sf & 4)
2546         {
2547                 if(mapvote_detail)
2548                         for(i = 0; i < mapvote_count; ++i)
2549                                 if(mapvote_maps[i] != "")
2550                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2551
2552                 WriteByte(MSG_ENTITY, to.mapvote);
2553         }
2554
2555         return TRUE;
2556 }
2557
2558 void MapVote_Spawn()
2559 {
2560         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2561 }
2562
2563 void MapVote_TouchMask()
2564 {
2565         mapvote_ent.SendFlags |= 2;
2566 }
2567
2568 void MapVote_TouchVotes(entity voter)
2569 {
2570         mapvote_ent.SendFlags |= 4;
2571 }
2572
2573 float MapVote_Finished(float mappos)
2574 {
2575         string result;
2576         float i;
2577         float didntvote;
2578
2579         if(autocvar_sv_eventlog)
2580         {
2581                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2582                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2583                 didntvote = mapvote_voters;
2584                 for(i = 0; i < mapvote_count; ++i)
2585                         if(mapvote_maps[i] != "")
2586                         {
2587                                 didntvote -= mapvote_selections[i];
2588                                 if(i != mappos)
2589                                 {
2590                                         result = strcat(result, ":", mapvote_maps[i]);
2591                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2592                                 }
2593                         }
2594                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2595
2596                 GameLogEcho(result);
2597                 if(mapvote_maps_suggested[mappos])
2598                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2599         }
2600
2601         FOR_EACH_REALCLIENT(other)
2602                 FixClientCvars(other);
2603
2604         Map_Goto_SetStr(mapvote_maps[mappos]);
2605         Map_Goto(0);
2606         alreadychangedlevel = TRUE;
2607         return TRUE;
2608 }
2609 void MapVote_CheckRules_1()
2610 {
2611         float i;
2612
2613         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2614         {
2615                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2616                 mapvote_selections[i] = 0;
2617         }
2618
2619         mapvote_voters = 0;
2620         FOR_EACH_REALCLIENT(other)
2621         {
2622                 ++mapvote_voters;
2623                 if(other.mapvote)
2624                 {
2625                         i = other.mapvote - 1;
2626                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2627                         mapvote_selections[i] = mapvote_selections[i] + 1;
2628                 }
2629         }
2630 }
2631
2632 float MapVote_CheckRules_2()
2633 {
2634         float i;
2635         float firstPlace, secondPlace;
2636         float firstPlaceVotes, secondPlaceVotes;
2637         float mapvote_voters_real;
2638         string result;
2639
2640         if(mapvote_count_real == 1)
2641                 return MapVote_Finished(0);
2642
2643         mapvote_voters_real = mapvote_voters;
2644         if(mapvote_abstain)
2645                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2646
2647         RandomSelection_Init();
2648         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2649                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2650         firstPlace = RandomSelection_chosen_float;
2651         firstPlaceVotes = RandomSelection_best_priority;
2652         //dprint("First place: ", ftos(firstPlace), "\n");
2653         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2654
2655         RandomSelection_Init();
2656         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2657                 if(i != firstPlace)
2658                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2659         secondPlace = RandomSelection_chosen_float;
2660         secondPlaceVotes = RandomSelection_best_priority;
2661         //dprint("Second place: ", ftos(secondPlace), "\n");
2662         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2663
2664         if(firstPlace == -1)
2665                 error("No first place in map vote... WTF?");
2666
2667         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2668                 return MapVote_Finished(firstPlace);
2669
2670         if(mapvote_keeptwotime)
2671                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2672                 {
2673                         float didntvote;
2674                         MapVote_TouchMask();
2675                         mapvote_message = "Now decide between the TOP TWO!";
2676                         mapvote_keeptwotime = 0;
2677                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2678                         result = strcat(result, ":", ftos(firstPlaceVotes));
2679                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2680                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2681                         didntvote = mapvote_voters;
2682                         for(i = 0; i < mapvote_count; ++i)
2683                                 if(mapvote_maps[i] != "")
2684                                 {
2685                                         didntvote -= mapvote_selections[i];
2686                                         if(i != firstPlace)
2687                                                 if(i != secondPlace)
2688                                                 {
2689                                                         result = strcat(result, ":", mapvote_maps[i]);
2690                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2691                                                         if(i < mapvote_count_real)
2692                                                         {
2693                                                                 strunzone(mapvote_maps[i]);
2694                                                                 mapvote_maps[i] = "";
2695                                                                 strunzone(mapvote_maps_pakfile[i]);
2696                                                                 mapvote_maps_pakfile[i] = "";
2697                                                         }
2698                                                 }
2699                                 }
2700                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2701                         if(autocvar_sv_eventlog)
2702                                 GameLogEcho(result);
2703                 }
2704
2705         return FALSE;
2706 }
2707 void MapVote_Tick()
2708 {
2709         float keeptwo;
2710         float totalvotes;
2711
2712         keeptwo = mapvote_keeptwotime;
2713         MapVote_CheckRules_1(); // count
2714         if(MapVote_CheckRules_2()) // decide
2715                 return;
2716
2717         totalvotes = 0;
2718         FOR_EACH_REALCLIENT(other)
2719         {
2720                 // hide scoreboard again
2721                 if(other.health != 2342)
2722                 {
2723                         other.health = 2342;
2724                         other.impulse = 0;
2725                         if(clienttype(other) == CLIENTTYPE_REAL)
2726                         {
2727                                 msg_entity = other;
2728                                 WriteByte(MSG_ONE, SVC_FINALE);
2729                                 WriteString(MSG_ONE, "");
2730                         }
2731                 }
2732
2733                 // clear possibly invalid votes
2734                 if(mapvote_maps[other.mapvote - 1] == "")
2735                         other.mapvote = 0;
2736                 // use impulses as new vote
2737                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2738                         if(mapvote_maps[other.impulse - 1] != "")
2739                         {
2740                                 other.mapvote = other.impulse;
2741                                 MapVote_TouchVotes(other);
2742                         }
2743                 other.impulse = 0;
2744
2745                 if(other.mapvote)
2746                         ++totalvotes;
2747         }
2748
2749         MapVote_CheckRules_1(); // just count
2750 }
2751 void MapVote_Start()
2752 {
2753         if(mapvote_run)
2754                 return;
2755
2756         // wait for stats to be sent first
2757         if(!playerstats_waitforme)
2758                 return;
2759
2760         MapInfo_Enumerate();
2761         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2762                 mapvote_run = TRUE;
2763 }
2764 void MapVote_Think()
2765 {
2766         if(!mapvote_run)
2767                 return;
2768
2769         if(alreadychangedlevel)
2770                 return;
2771
2772         if(time < mapvote_nextthink)
2773                 return;
2774         //dprint("tick\n");
2775
2776         mapvote_nextthink = time + 0.5;
2777
2778         if(!mapvote_initialized)
2779         {
2780                 if(autocvar_rescan_pending == 1)
2781                 {
2782                         cvar_set("rescan_pending", "2");
2783                         localcmd("fs_rescan\nrescan_pending 3\n");
2784                         return;
2785                 }
2786                 else if(autocvar_rescan_pending == 2)
2787                 {
2788                         return;
2789                 }
2790                 else if(autocvar_rescan_pending == 3)
2791                 {
2792                         // now build missing mapinfo files
2793                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2794                                 return;
2795
2796                         // we're done, start the timer
2797                         cvar_set("rescan_pending", "0");
2798                 }
2799
2800                 mapvote_initialized = TRUE;
2801                 if(DoNextMapOverride(0))
2802                         return;
2803                 if(!autocvar_g_maplist_votable || player_count <= 0)
2804                 {
2805                         GotoNextMap(0);
2806                         return;
2807                 }
2808                 MapVote_Init();
2809         }
2810
2811         MapVote_Tick();
2812 }
2813
2814 string GotoMap(string m)
2815 {
2816         if(!MapInfo_CheckMap(m))
2817                 return "The map you chose is not available on this server.";
2818         cvar_set("nextmap", m);
2819         cvar_set("timelimit", "-1");
2820         if(mapvote_initialized || alreadychangedlevel)
2821         {
2822                 if(DoNextMapOverride(0))
2823                         return "Map switch initiated.";
2824                 else
2825                         return "Hm... no. For some reason I like THIS map more.";
2826         }
2827         else
2828                 return "Map switch will happen after scoreboard.";
2829 }
2830
2831
2832 void EndFrame()
2833 {
2834         float altime;
2835         FOR_EACH_REALCLIENT(self)
2836         {
2837                 if(self.classname == "spectator")
2838                 {
2839                         if(self.enemy.typehitsound)
2840                                 self.typehit_time = time;
2841                         else if(self.enemy.hitsound)
2842                                 self.hit_time = time;
2843                 }
2844                 else
2845                 {
2846                         if(self.typehitsound)
2847                                 self.typehit_time = time;
2848                         else if(self.hitsound)
2849                                 self.hit_time = time;
2850                 }
2851         }
2852         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2853         // add 1 frametime because after this, engine SV_Physics
2854         // increases time by a frametime and then networks the frame
2855         // add another frametime because client shows everything with
2856         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2857         // needed!
2858         FOR_EACH_CLIENT(self)
2859         {
2860                 self.hitsound = FALSE;
2861                 self.typehitsound = FALSE;
2862                 antilag_record(self, altime);
2863         }
2864 }
2865
2866
2867 /*
2868  * RedirectionThink:
2869  * returns TRUE if redirecting
2870  */
2871 float redirection_timeout;
2872 float redirection_nextthink;
2873 float RedirectionThink()
2874 {
2875         float clients_found;
2876
2877         if(redirection_target == "")
2878                 return FALSE;
2879
2880         if(!redirection_timeout)
2881         {
2882                 cvar_set("sv_public", "-2");
2883                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2884                 if(redirection_target == "self")
2885                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2886                 else
2887                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2888         }
2889
2890         if(time < redirection_nextthink)
2891                 return TRUE;
2892
2893         redirection_nextthink = time + 1;
2894
2895         clients_found = 0;
2896         FOR_EACH_REALCLIENT(self)
2897         {
2898                 // TODO add timer
2899                 print("Redirecting: sending connect command to ", self.netname, "\n");
2900                 if(redirection_target == "self")
2901                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2902                 else
2903                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2904                 ++clients_found;
2905         }
2906
2907         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2908
2909         if(time > redirection_timeout || clients_found == 0)
2910                 localcmd("\nwait; wait; wait; quit\n");
2911
2912         return TRUE;
2913 }
2914
2915 void TargetMusic_RestoreGame();
2916 void RestoreGame()
2917 {
2918         // Loaded from a save game
2919         // some things then break, so let's work around them...
2920
2921         // Progs DB (capture records)
2922         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2923
2924         // Mapinfo
2925         MapInfo_Shutdown();
2926         MapInfo_Enumerate();
2927         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2928         WeaponStats_Init();
2929
2930         TargetMusic_RestoreGame();
2931 }
2932
2933 void Shutdown()
2934 {
2935         entity e;
2936
2937         gameover = 2;
2938
2939         if(world_initialized > 0)
2940         {
2941                 world_initialized = 0;
2942                 print("Saving persistent data...\n");
2943                 Ban_SaveBans();
2944
2945                 PlayerStats_EndMatch(0);
2946                 FOR_EACH_CLIENT(e)
2947                         PlayerStats_AddGlobalInfo(e);
2948                 PlayerStats_Shutdown();
2949
2950                 if(!cheatcount_total)
2951                 {
2952                         if(autocvar_sv_db_saveasdump)
2953                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2954                         else
2955                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2956                 }
2957                 if(autocvar_developer)
2958                 {
2959                         if(autocvar_sv_db_saveasdump)
2960                                 db_dump(TemporaryDB, "server-temp.db");
2961                         else
2962                                 db_save(TemporaryDB, "server-temp.db");
2963                 }
2964                 CheatShutdown(); // must be after cheatcount check
2965                 db_close(ServerProgsDB);
2966                 db_close(TemporaryDB);
2967                 print("done!\n");
2968                 // tell the bot system the game is ending now
2969                 bot_endgame();
2970
2971                 WeaponStats_Shutdown();
2972                 MapInfo_Shutdown();
2973         }
2974         else if(world_initialized == 0)
2975         {
2976                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2977         }
2978 }