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Merge branch 'master' into mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_td");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_keyhunt_teams");
270                 BADCVAR("g_lms");
271                 BADCVAR("g_nexball");
272                 BADCVAR("g_onslaught");
273                 BADCVAR("g_race");
274                 BADCVAR("g_race_qualifying_timelimit");
275                 BADCVAR("g_runematch");
276                 BADCVAR("g_tdm");
277                 BADCVAR("g_tdm_teams");
278                 BADCVAR("leadlimit");
279                 BADCVAR("nextmap");
280                 BADCVAR("teamplay");
281                 BADCVAR("timelimit");
282
283                 // long
284                 BADCVAR("hostname");
285                 BADCVAR("g_maplist");
286                 BADCVAR("g_maplist_mostrecent");
287                 BADCVAR("sv_motd");
288
289                 v = cvar_string(k);
290                 d = cvar_defstring(k);
291                 if(v == d)
292                         continue;
293
294                 if(adding)
295                 {
296                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
297                         if(strlen(cvar_changes) > 16384)
298                         {
299                                 cvar_changes = "// too many settings have been changed to show them here\n";
300                                 adding = 0;
301                         }
302                 }
303
304                 // now check if the changes are actually gameplay relevant
305
306                 // does nothing visible
307                 BADCVAR("captureleadlimit_override");
308                 BADCVAR("g_arena_point_leadlimit");
309                 BADCVAR("g_balance_kill_delay");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ctf_captimerecord_always");
312                 BADCVAR("g_ctf_flag_glowtrails");
313                 BADCVAR("g_ctf_flag_pickup_verbosename");
314                 BADCVAR("g_domination_point_leadlimit");
315                 BADCVAR("g_forced_respawn");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_nexball_goalleadlimit");
319                 BADCVAR("g_runematch_point_leadlimit");
320                 BADCVAR("leadlimit_and_fraglimit");
321                 BADCVAR("leadlimit_override");
322                 BADCVAR("pausable");
323                 BADCVAR("sv_allow_fullbright");
324                 BADCVAR("sv_checkforpacketsduringsleep");
325                 BADCVAR("sv_fraginfo");
326                 BADCVAR("sv_timeout");
327                 BADPREFIX("sv_timeout_");
328                 BADCVAR("welcome_message_time");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_fraginfo_");
338                 BADPREFIX("sv_maxidle_");
339                 BADPREFIX("sv_vote_");
340                 BADPREFIX("timelimit_");
341                 BADCVAR("gameversion");
342                 BADPREFIX("gameversion_");
343                 BADCVAR("sv_namechangetimer");
344 #ifndef NO_LEGACY_NETWORKING
345                 BADCVAR("sv_use_csqc_players"); // transition
346 #endif
347
348                 // allowed changes to server admins (please sync this to server.cfg)
349                 // vi commands:
350                 //   :/"impure"/,$d
351                 //   :g!,^\/\/[^ /],d
352                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
353                 //   :%!sort
354                 // yes, this does contain some redundant stuff, don't really care
355                 BADCVAR("bot_config_file");
356                 BADCVAR("bot_number");
357                 BADCVAR("bot_prefix");
358                 BADCVAR("bot_suffix");
359                 BADCVAR("capturelimit_override");
360                 BADCVAR("fraglimit_override");
361                 BADCVAR("gametype");
362                 BADCVAR("g_antilag");
363                 BADCVAR("g_balance_teams");
364                 BADCVAR("g_balance_teams_prevent_imbalance");
365                 BADCVAR("g_balance_teams_scorefactor");
366                 BADCVAR("g_ban_sync_trusted_servers");
367                 BADCVAR("g_ban_sync_uri");
368                 BADCVAR("g_ctf_ignore_frags");
369                 BADCVAR("g_domination_point_limit");
370                 BADCVAR("g_friendlyfire");
371                 BADCVAR("g_fullbrightitems");
372                 BADCVAR("g_fullbrightplayers");
373                 BADCVAR("g_keyhunt_point_limit");
374                 BADCVAR("g_keyhunt_teams_override");
375                 BADCVAR("g_lms_lives_override");
376                 BADCVAR("g_maplist");
377                 BADCVAR("g_maplist_check_waypoints");
378                 BADCVAR("g_maplist_mostrecent_count");
379                 BADCVAR("g_maplist_shuffle");
380                 BADCVAR("g_maplist_votable");
381                 BADCVAR("g_maplist_votable_abstain");
382                 BADCVAR("g_maplist_votable_nodetail");
383                 BADCVAR("g_maplist_votable_suggestions");
384                 BADCVAR("g_maxplayers");
385                 BADCVAR("g_mirrordamage");
386                 BADCVAR("g_nexball_goallimit");
387                 BADCVAR("g_powerups");
388                 BADCVAR("g_runematch_point_limit");
389                 BADCVAR("g_start_delay");
390                 BADCVAR("g_warmup");
391                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
392                 BADCVAR("hostname");
393                 BADCVAR("log_file");
394                 BADCVAR("maxplayers");
395                 BADCVAR("minplayers");
396                 BADCVAR("net_address");
397                 BADCVAR("port");
398                 BADCVAR("rcon_password");
399                 BADCVAR("rcon_restricted_commands");
400                 BADCVAR("rcon_restricted_password");
401                 BADCVAR("skill");
402                 BADCVAR("sv_adminnick");
403                 BADCVAR("sv_autoscreenshot");
404                 BADCVAR("sv_autotaunt");
405                 BADCVAR("sv_curl_defaulturl");
406                 BADCVAR("sv_defaultcharacter");
407                 BADCVAR("sv_defaultplayercolors");
408                 BADCVAR("sv_defaultplayermodel");
409                 BADCVAR("sv_defaultplayerskin");
410                 BADCVAR("sv_maxidle");
411                 BADCVAR("sv_maxrate");
412                 BADCVAR("sv_motd");
413                 BADCVAR("sv_public");
414                 BADCVAR("sv_ready_restart");
415                 BADCVAR("sv_status_privacy");
416                 BADCVAR("sv_taunt");
417                 BADCVAR("sv_vote_call");
418                 BADCVAR("sv_vote_commands");
419                 BADCVAR("sv_vote_majority_factor");
420                 BADCVAR("sv_vote_master");
421                 BADCVAR("sv_vote_master_commands");
422                 BADCVAR("sv_vote_master_password");
423                 BADCVAR("sv_vote_simple_majority_factor");
424                 BADCVAR("sys_ticrate");
425                 BADCVAR("teamplay_mode");
426                 BADCVAR("timelimit_override");
427                 BADCVAR("g_spawnshieldtime");
428                 BADPREFIX("g_warmup_");
429                 BADPREFIX("sv_ready_restart_");
430
431                 // mutators that announce themselves properly to the server browser
432                 BADCVAR("g_minstagib");
433                 BADCVAR("g_new_toys");
434                 BADCVAR("g_nix");
435
436                 if(autocvar_g_minstagib)
437                 {
438                         BADCVAR("g_grappling_hook");
439                         BADCVAR("g_jetpack");
440                 }
441 #undef BADPREFIX
442 #undef BADCVAR
443
444                 if(pureadding)
445                 {
446                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
447                         if(strlen(cvar_purechanges) > 16384)
448                         {
449                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
450                                 pureadding = 0;
451                         }
452                 }
453                 ++cvar_purechanges_count;
454                 // WARNING: this variable is used for the server list
455                 // NEVER dare to skip this code!
456                 // Hacks to intentionally appearing as "pure server" even though you DO have
457                 // modified settings may be punished by removal from the server list.
458                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
459                 // though.
460         }
461         buf_del(h);
462         if(cvar_changes == "")
463                 cvar_changes = "// this server runs at default server settings\n";
464         else
465                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
466         cvar_changes = strzone(cvar_changes);
467         if(cvar_purechanges == "")
468                 cvar_purechanges = "// this server runs at default gameplay settings\n";
469         else
470                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
471         cvar_purechanges = strzone(cvar_purechanges);
472 }
473
474 void detect_maptype()
475 {
476 #if 0
477         vector o, v;
478         float i;
479
480         for(;;)
481         {
482                 o = world.mins;
483                 o_x += random() * (world.maxs_x - world.mins_x);
484                 o_y += random() * (world.maxs_y - world.mins_y);
485                 o_z += random() * (world.maxs_z - world.mins_z);
486
487                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
488                 if(trace_fraction == 1)
489                         continue;
490
491                 v = trace_endpos;
492
493                 for(i = 0; i < 64; i += 4)
494                 {
495                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
496         if(trace_fraction == 1)
497                 continue;
498                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
499                 }
500
501                 break;
502         }
503 #endif
504 }
505
506 entity randomseed;
507 float RandomSeed_Send(entity to, float sf)
508 {
509         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
510         WriteShort(MSG_ENTITY, self.cnt);
511         return TRUE;
512 }
513 void RandomSeed_Think()
514 {
515         self.cnt = bound(0, floor(random() * 65536), 65535);
516         self.nextthink = time + 5;
517
518         self.SendFlags |= 1;
519 }
520 void RandomSeed_Spawn()
521 {
522         randomseed = spawn();
523         randomseed.think = RandomSeed_Think;
524         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
525
526         entity oldself;
527         oldself = self;
528         self = randomseed;
529         self.think(); // sets random seed and nextthink
530         self = oldself;
531 }
532
533 void spawnfunc___init_dedicated_server(void)
534 {
535         // handler for _init/_init map (only for dedicated server initialization)
536
537         world_initialized = -1; // don't complain
538         cvar = cvar_normal;
539         cvar_string = cvar_string_normal;
540         cvar_set = cvar_set_normal;
541
542         remove = remove_unsafely;
543
544         entity e;
545         e = spawn();
546         e.think = GotoFirstMap;
547         e.nextthink = time; // this is usually 1 at this point
548
549         e = spawn();
550         e.classname = "info_player_deathmatch"; // safeguard against player joining
551
552         self.classname = "worldspawn"; // safeguard against various stuff ;)
553
554         // needs to be done so early because of the constants they create
555         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
556         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
557
558         MapInfo_Enumerate();
559         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
560 }
561
562 void Map_MarkAsRecent(string m);
563 float world_already_spawned;
564 void Nagger_Init();
565 void ClientInit_Spawn();
566 void WeaponStats_Init();
567 void WeaponStats_Shutdown();
568 void spawnfunc_worldspawn (void)
569 {
570         float fd, l, i, j, n;
571         string s, col;
572
573         cvar = cvar_normal;
574         cvar_string = cvar_string_normal;
575         cvar_set = cvar_set_normal;
576
577         if(world_already_spawned)
578                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
579         world_already_spawned = TRUE;
580
581         remove = remove_safely; // during spawning, watch what you remove!
582
583         check_unacceptable_compiler_bugs();
584
585         cvar_changes_init(); // do this very early now so it REALLY matches the server config
586
587         compressShortVector_init();
588
589         allowed_to_spawn = TRUE;
590
591         entity head;
592         head = nextent(world);
593         maxclients = 0;
594         while(head)
595         {
596                 ++maxclients;
597                 head = nextent(head);
598         }
599
600         // needs to be done so early because of the constants they create
601         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
602         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
603
604         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
605
606         TemporaryDB = db_create();
607
608         // 0 normal
609         lightstyle(0, "m");
610
611         // 1 FLICKER (first variety)
612         lightstyle(1, "mmnmmommommnonmmonqnmmo");
613
614         // 2 SLOW STRONG PULSE
615         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
616
617         // 3 CANDLE (first variety)
618         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
619
620         // 4 FAST STROBE
621         lightstyle(4, "mamamamamama");
622
623         // 5 GENTLE PULSE 1
624         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
625
626         // 6 FLICKER (second variety)
627         lightstyle(6, "nmonqnmomnmomomno");
628
629         // 7 CANDLE (second variety)
630         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
631
632         // 8 CANDLE (third variety)
633         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
634
635         // 9 SLOW STROBE (fourth variety)
636         lightstyle(9, "aaaaaaaazzzzzzzz");
637
638         // 10 FLUORESCENT FLICKER
639         lightstyle(10, "mmamammmmammamamaaamammma");
640
641         // 11 SLOW PULSE NOT FADE TO BLACK
642         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
643
644         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
645
646         // 63 testing
647         lightstyle(63, "a");
648
649         if(autocvar_g_campaign)
650                 CampaignPreInit();
651
652         Map_MarkAsRecent(mapname);
653
654         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
655
656         precache_model ("null"); // we need this one before InitGameplayMode
657         InitGameplayMode();
658         readlevelcvars();
659         GrappleHookInit();
660         ElectroInit();
661         LaserInit();
662
663         player_count = 0;
664         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
665         if(bot_waypoints_for_items == 1)
666                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
667                         bot_waypoints_for_items = 0;
668
669         precache();
670
671         WaypointSprite_Init();
672
673         GameLogInit(); // prepare everything
674         // NOTE for matchid:
675         // changing the logic generating it is okay. But:
676         // it HAS to stay <= 64 chars
677         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
678         if(autocvar_sv_eventlog)
679         {
680                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
681                 matchid = strzone(s);
682
683                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
684                 s = ":gameinfo:mutators:LIST";
685
686                 ret_string = s;
687                 MUTATOR_CALLHOOK(BuildMutatorsString);
688                 s = ret_string;
689
690                 // simple, probably not good in the mutator system
691                 if(autocvar_g_grappling_hook)
692                         s = strcat(s, ":grappling_hook");
693
694                 // initialiation stuff, not good in the mutator system
695                 if(!autocvar_g_use_ammunition)
696                         s = strcat(s, ":no_use_ammunition");
697
698                 // initialiation stuff, not good in the mutator system
699                 if(autocvar_g_pickup_items == 0)
700                         s = strcat(s, ":no_pickup_items");
701                 if(autocvar_g_pickup_items > 0)
702                         s = strcat(s, ":pickup_items");
703
704                 // initialiation stuff, not good in the mutator system
705                 if(autocvar_g_weaponarena != "0")
706                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
707
708                 // TODO to mutator system
709                 if(autocvar_g_norecoil)
710                         s = strcat(s, ":norecoil");
711
712                 // TODO to mutator system
713                 if(autocvar_g_midair)
714                         s = strcat(s, ":midair");
715
716                 // TODO to mutator system
717                 if(autocvar_g_minstagib)
718                         s = strcat(s, ":minstagib");
719
720                 // TODO to mutator system
721                 if(autocvar_g_powerups == 0)
722                         s = strcat(s, ":no_powerups");
723                 if(autocvar_g_powerups > 0)
724                         s = strcat(s, ":powerups");
725
726                 GameLogEcho(s);
727                 GameLogEcho(":gameinfo:end");
728         }
729         else
730                 matchid = strzone(ftos(random()));
731
732         cvar_set("nextmap", "");
733
734         SetDefaultAlpha();
735
736         if(autocvar_g_campaign)
737                 CampaignPostInit();
738
739         fteqcc_testbugs();
740
741         Ban_LoadBans();
742
743         MapInfo_Enumerate();
744         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745
746         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747         {
748                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
749                 if(fd != -1)
750                 {
751                         while((s = fgets(fd)))
752                         {
753                                 l = tokenize_console(s);
754                                 if(l < 2)
755                                         continue;
756                                 if(argv(0) == "cd")
757                                 {
758                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
759                                         print("  cdtrack ", argv(2), "\n");
760                                 }
761                                 else if(argv(0) == "fog")
762                                 {
763                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
764                                         print("  \"fog\" \"", s, "\"\n");
765                                 }
766                                 else if(argv(0) == "set")
767                                 {
768                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
769                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770                                 }
771                                 else if(argv(0) != "//")
772                                 {
773                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
775                                 }
776                         }
777                         fclose(fd);
778                 }
779         }
780
781         WeaponStats_Init();
782
783         WEPSET_ADDSTAT();
784         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
785         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
786         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
787         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
788         Nagger_Init();
789
790         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794         addstat(STAT_FUEL, AS_INT, ammo_fuel);
795         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
796         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
797         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
798         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
799         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
800         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
801         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
802         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
803
804         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
805         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
806
807         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
808
809         if(g_ca || g_freezetag)
810         {
811                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
812                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
813                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
814                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
815         }
816         if(g_freezetag)
817         {
818                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
819                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
820         }
821         
822         if(g_td)
823         {
824                 addstat(STAT_CURRENT_WAVE, AS_FLOAT, stat_current_wave);
825                 addstat(STAT_TOTALWAVES, AS_FLOAT, stat_totalwaves);
826         }
827         
828         // freeze attacks
829         addstat(STAT_FROZEN, AS_INT, frozen);
830         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
831
832         // g_movementspeed hack
833         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
834         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
835         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
836         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
837
838         // secrets
839         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
840         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
841         
842         // monsters
843         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
844         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
845
846         // misc
847         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
848
849         next_pingtime = time + 5;
850
851         detect_maptype();
852
853         // set up information replies for clients and server to use
854         lsmaps_reply = "^7Maps available: ";
855         lsnewmaps_reply = "^7Maps without a record set: ";
856         for(i = 0, j = 0; i < MapInfo_count; ++i)
857         {
858                 if(MapInfo_Get_ByID(i))
859                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
860                         {
861                                 if(mod(i, 2))
862                                         col = "^2";
863                                 else
864                                         col = "^3";
865
866                                 ++j;
867
868                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
869
870                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
871                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
872                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
873                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
874                         }
875         }
876
877         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
878         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
879
880         maplist_reply = "^7Maps in list: ";
881         n = tokenize_console(autocvar_g_maplist);
882         for(i = 0, j = 0; i < n; ++i)
883         {
884                 if(MapInfo_CheckMap(argv(i)))
885                 {
886                         if(mod(j, 2))
887                                 col = "^2";
888                         else
889                                 col = "^3";
890                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
891                         ++j;
892                 }
893         }
894         maplist_reply = strzone(strcat(maplist_reply, "\n"));
895         MapInfo_ClearTemps();
896
897         for(i = 0; i < 10; ++i)
898         {
899                 s = getrecords(i);
900                 if (s)
901                         records_reply[i] = strzone(s);
902         }
903
904         ladder_reply = strzone(getladder());
905
906         rankings_reply = strzone(getrankings());
907
908         // begin other init
909         ClientInit_Spawn();
910         RandomSeed_Spawn();
911         PingPLReport_Spawn();
912
913         CheatInit();
914
915         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
916
917         // fill sv_curl_serverpackages from .serverpackage files
918         if(autocvar_sv_curl_serverpackages_auto)
919         {
920                 s = "";
921                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
922                 for(i = 0; i < n; ++i)
923                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
924                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
925                                 s = strcat(s, " ", argv(i));
926                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
927                 if(fd >= 0)
928                 {
929                         j = search_getsize(fd);
930                         for(i = 0; i < j; ++i)
931                                 s = strcat(s, " ", search_getfilename(fd, i));
932                         search_end(fd);
933                 }
934                 fd = search_begin("*.serverpackage", TRUE, FALSE);
935                 if(fd >= 0)
936                 {
937                         j = search_getsize(fd);
938                         for(i = 0; i < j; ++i)
939                                 s = strcat(s, " ", search_getfilename(fd, i));
940                         search_end(fd);
941                 }
942                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
943         }
944
945         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
946         modname = "Xonotic";
947         // physics/balance/config changes that count as mod
948         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
949                 modname = cvar_string("g_mod_physics");
950         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
951                 modname = cvar_string("g_mod_balance");
952         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
953                 modname = cvar_string("g_mod_config");
954         // weird mutators that deserve to count as mod
955         if(autocvar_g_minstagib)
956                 modname = "MinstaGib";
957         if(autocvar_g_monsters)
958                 modname = "Monsters";
959         // extra mutators that deserve to count as mod
960         MUTATOR_CALLHOOK(SetModname);
961         // weird game types that deserve to count as mod
962         if(g_cts)
963                 modname = "CTS";
964         // save it for later
965         modname = strzone(modname);
966
967         WinningConditionHelper(); // set worldstatus
968
969         world_initialized = 1;
970 }
971
972 void spawnfunc_light (void)
973 {
974         //makestatic (self); // Who the f___ did that?
975         remove(self);
976 }
977
978 string GetGametype()
979 {
980         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
981 }
982
983 string getmapname_stored;
984 string GetMapname()
985 {
986         return mapname;
987 }
988
989 float Map_Count, Map_Current;
990 string Map_Current_Name;
991
992 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
993 float GetMaplistPosition()
994 {
995         float pos, idx;
996         string map;
997
998         map = GetMapname();
999         idx = autocvar_g_maplist_index;
1000
1001         if(idx >= 0)
1002                 if(idx < Map_Count)
1003                         if(map == argv(idx))
1004                                 return idx;
1005
1006         for(pos = 0; pos < Map_Count; ++pos)
1007                 if(map == argv(pos))
1008                         return pos;
1009
1010         // resume normal maplist rotation if current map is not in g_maplist
1011         return idx;
1012 }
1013
1014 float MapHasRightSize(string map)
1015 {
1016         float fh;
1017         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1018         if(autocvar_g_maplist_check_waypoints)
1019         {
1020                 dprint("checkwp "); dprint(map);
1021                 if(!fexists(strcat("maps/", map, ".waypoints")))
1022                 {
1023                         dprint(": no waypoints\n");
1024                         return FALSE;
1025                 }
1026                 dprint(": has waypoints\n");
1027         }
1028
1029         // open map size restriction file
1030         dprint("opensize "); dprint(map);
1031         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1032         if(fh >= 0)
1033         {
1034                 float mapmin, mapmax;
1035                 dprint(": ok, ");
1036                 mapmin = stof(fgets(fh));
1037                 mapmax = stof(fgets(fh));
1038                 fclose(fh);
1039                 if(player_count < mapmin)
1040                 {
1041                         dprint("not enough\n");
1042                         return FALSE;
1043                 }
1044                 if(player_count > mapmax)
1045                 {
1046                         dprint("too many\n");
1047                         return FALSE;
1048                 }
1049                 dprint("right size\n");
1050                 return TRUE;
1051         }
1052         dprint(": not found\n");
1053         return TRUE;
1054 }
1055
1056 string Map_Filename(float position)
1057 {
1058         return strcat("maps/", argv(position), ".bsp");
1059 }
1060
1061 string strwords(string s, float w)
1062 {
1063         float endpos;
1064         for(endpos = 0; w && endpos >= 0; --w)
1065                 endpos = strstrofs(s, " ", endpos + 1);
1066         if(endpos < 0)
1067                 return s;
1068         else
1069                 return substring(s, 0, endpos);
1070 }
1071
1072 float strhasword(string s, string w)
1073 {
1074         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1075 }
1076
1077 void Map_MarkAsRecent(string m)
1078 {
1079         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1080 }
1081
1082 float Map_IsRecent(string m)
1083 {
1084         return strhasword(autocvar_g_maplist_mostrecent, m);
1085 }
1086
1087 float Map_Check(float position, float pass)
1088 {
1089         string filename;
1090         string map_next;
1091         map_next = argv(position);
1092         if(pass <= 1)
1093         {
1094                 if(Map_IsRecent(map_next))
1095                         return 0;
1096         }
1097         filename = Map_Filename(position);
1098         if(MapInfo_CheckMap(map_next))
1099         {
1100                 if(pass == 2)
1101                         return 1;
1102                 if(MapHasRightSize(map_next))
1103                         return 1;
1104                 return 0;
1105         }
1106         else
1107                 dprint( "Couldn't select '", filename, "'..\n" );
1108
1109         return 0;
1110 }
1111
1112 void Map_Goto_SetStr(string nextmapname)
1113 {
1114         if(getmapname_stored != "")
1115                 strunzone(getmapname_stored);
1116         if(nextmapname == "")
1117                 getmapname_stored = "";
1118         else
1119                 getmapname_stored = strzone(nextmapname);
1120 }
1121
1122 void Map_Goto_SetFloat(float position)
1123 {
1124         cvar_set("g_maplist_index", ftos(position));
1125         Map_Goto_SetStr(argv(position));
1126 }
1127
1128 void Map_Goto(float reinit)
1129 {
1130         MapInfo_LoadMap(getmapname_stored, reinit);
1131 }
1132
1133 // return codes of map selectors:
1134 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1135 //   -2 = permanent failure
1136 float() MaplistMethod_Iterate = // usual method
1137 {
1138         float pass, i;
1139
1140         for(pass = 1; pass <= 2; ++pass)
1141         {
1142                 for(i = 1; i < Map_Count; ++i)
1143                 {
1144                         float mapindex;
1145                         mapindex = mod(i + Map_Current, Map_Count);
1146                         if(Map_Check(mapindex, pass))
1147                                 return mapindex;
1148                 }
1149         }
1150         return -1;
1151 }
1152
1153 float() MaplistMethod_Repeat = // fallback method
1154 {
1155         if(Map_Check(Map_Current, 2))
1156                 return Map_Current;
1157         return -2;
1158 }
1159
1160 float() MaplistMethod_Random = // random map selection
1161 {
1162         float i, imax;
1163
1164         imax = 42;
1165
1166         for(i = 0; i <= imax; ++i)
1167         {
1168                 float mapindex;
1169                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1170                 if(Map_Check(mapindex, 1))
1171                         return mapindex;
1172         }
1173         return -1;
1174 }
1175
1176 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1177 // the exponent sets a bias on the map selection:
1178 // the higher the exponent, the less likely "shortly repeated" same maps are
1179 {
1180         float i, j, imax, insertpos;
1181
1182         imax = 42;
1183
1184         for(i = 0; i <= imax; ++i)
1185         {
1186                 string newlist;
1187
1188                 // now reinsert this at another position
1189                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1190                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1191                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1192                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1193
1194                 // insert the current map there
1195                 newlist = "";
1196                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1197                         newlist = strcat(newlist, " ", argv(j));
1198                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1199                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1200                         newlist = strcat(newlist, " ", argv(j));
1201                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1202                 cvar_set("g_maplist", newlist);
1203                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1204
1205                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1206                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1207                 if(Map_Check(Map_Current, 1))
1208                         return Map_Current;
1209         }
1210         return -1;
1211 }
1212
1213 void Maplist_Init()
1214 {
1215         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1216         if(Map_Count == 0)
1217         {
1218                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1219                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1220                 if(autocvar_g_maplist_shuffle)
1221                         ShuffleMaplist();
1222                 localcmd("\nmenu_cmd sync\n");
1223                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1224         }
1225         if(Map_Count == 0)
1226                 error("empty maplist, cannot select a new map");
1227         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1228
1229         if(Map_Current_Name)
1230                 strunzone(Map_Current_Name);
1231         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1232         // this may or may not be correct, but who cares, in the worst case a map
1233         // isn't chosen in the first pass that should have been
1234 }
1235
1236 string GetNextMap()
1237 {
1238         float nextMap;
1239
1240         Maplist_Init();
1241         nextMap = -1;
1242
1243         if(nextMap == -1)
1244                 if(autocvar_g_maplist_shuffle > 0)
1245                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1246
1247         if(nextMap == -1)
1248                 if(autocvar_g_maplist_selectrandom)
1249                         nextMap = MaplistMethod_Random();
1250
1251         if(nextMap == -1)
1252                 nextMap = MaplistMethod_Iterate();
1253
1254         if(nextMap == -1)
1255                 nextMap = MaplistMethod_Repeat();
1256
1257         if(nextMap >= 0)
1258         {
1259                 Map_Goto_SetFloat(nextMap);
1260                 return getmapname_stored;
1261         }
1262
1263         return "";
1264 }
1265
1266 float DoNextMapOverride(float reinit)
1267 {
1268         if(autocvar_g_campaign)
1269         {
1270                 CampaignPostIntermission();
1271                 alreadychangedlevel = TRUE;
1272                 return TRUE;
1273         }
1274         if(autocvar_quit_when_empty)
1275         {
1276                 if(player_count <= currentbots)
1277                 {
1278                         localcmd("quit\n");
1279                         alreadychangedlevel = TRUE;
1280                         return TRUE;
1281                 }
1282         }
1283         if(autocvar_quit_and_redirect != "")
1284         {
1285                 redirection_target = strzone(autocvar_quit_and_redirect);
1286                 alreadychangedlevel = TRUE;
1287                 return TRUE;
1288         }
1289         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1290         {
1291                 localcmd("restart\n");
1292                 alreadychangedlevel = TRUE;
1293                 return TRUE;
1294         }
1295         if(autocvar_nextmap != "")
1296                 if(MapInfo_CheckMap(autocvar_nextmap))
1297                 {
1298                         Map_Goto_SetStr(autocvar_nextmap);
1299                         Map_Goto(reinit);
1300                         alreadychangedlevel = TRUE;
1301                         return TRUE;
1302                 }
1303         if(!reinit && autocvar_lastlevel)
1304         {
1305                 cvar_settemp_restore();
1306                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1307                 alreadychangedlevel = TRUE;
1308                 return TRUE;
1309         }
1310         return FALSE;
1311 }
1312
1313 void GotoNextMap(float reinit)
1314 {
1315         //string nextmap;
1316         //float n, nummaps;
1317         //string s;
1318         if (alreadychangedlevel)
1319                 return;
1320         alreadychangedlevel = TRUE;
1321
1322         {
1323                 string nextMap;
1324                 float allowReset;
1325
1326                 for(allowReset = 1; allowReset >= 0; --allowReset)
1327                 {
1328                         nextMap = GetNextMap();
1329                         if(nextMap != "")
1330                                 break;
1331
1332                         if(allowReset)
1333                         {
1334                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1335                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1336                                 if(autocvar_g_maplist_shuffle)
1337                                         ShuffleMaplist();
1338                                 localcmd("\nmenu_cmd sync\n");
1339                         }
1340                         else
1341                         {
1342                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1343                         }
1344                 }
1345                 Map_Goto(reinit);
1346         }
1347 }
1348
1349
1350 /*
1351 ============
1352 IntermissionThink
1353
1354 When the player presses attack or jump, change to the next level
1355 ============
1356 */
1357 .float autoscreenshot;
1358 void() MapVote_Start;
1359 void() MapVote_Think;
1360 float mapvote_initialized;
1361 void IntermissionThink()
1362 {
1363         FixIntermissionClient(self);
1364
1365         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1366         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1367
1368         if( (server_screenshot || client_screenshot)
1369                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1370         {
1371                 self.autoscreenshot = -1;
1372                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1373                 return;
1374         }
1375
1376         if (time < intermission_exittime)
1377                 return;
1378
1379         if(!mapvote_initialized)
1380                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1381                         return;
1382
1383         MapVote_Start();
1384 }
1385
1386 /*
1387 ============
1388 FindIntermission
1389
1390 Returns the entity to view from
1391 ============
1392 */
1393 /*
1394 entity FindIntermission()
1395 {
1396         local   entity spot;
1397         local   float cyc;
1398
1399 // look for info_intermission first
1400         spot = find (world, classname, "info_intermission");
1401         if (spot)
1402         {       // pick a random one
1403                 cyc = random() * 4;
1404                 while (cyc > 1)
1405                 {
1406                         spot = find (spot, classname, "info_intermission");
1407                         if (!spot)
1408                                 spot = find (spot, classname, "info_intermission");
1409                         cyc = cyc - 1;
1410                 }
1411                 return spot;
1412         }
1413
1414 // then look for the start position
1415         spot = find (world, classname, "info_player_start");
1416         if (spot)
1417                 return spot;
1418
1419 // testinfo_player_start is only found in regioned levels
1420         spot = find (world, classname, "testplayerstart");
1421         if (spot)
1422                 return spot;
1423
1424 // then look for the start position
1425         spot = find (world, classname, "info_player_deathmatch");
1426         if (spot)
1427                 return spot;
1428
1429         //objerror ("FindIntermission: no spot");
1430         return world;
1431 }
1432 */
1433
1434 /*
1435 ===============================================================================
1436
1437 RULES
1438
1439 ===============================================================================
1440 */
1441
1442 void DumpStats(float final)
1443 {
1444         float file;
1445         string s;
1446         float to_console;
1447         float to_eventlog;
1448         float to_file;
1449         float i;
1450
1451         to_console = autocvar_sv_logscores_console;
1452         to_eventlog = autocvar_sv_eventlog;
1453         to_file = autocvar_sv_logscores_file;
1454
1455         if(!final)
1456         {
1457                 to_console = TRUE; // always print printstats replies
1458                 to_eventlog = FALSE; // but never print them to the event log
1459         }
1460
1461         if(to_eventlog)
1462                 if(autocvar_sv_eventlog_console)
1463                         to_console = FALSE; // otherwise we get the output twice
1464
1465         if(final)
1466                 s = ":scores:";
1467         else
1468                 s = ":status:";
1469         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1470
1471         if(to_console)
1472                 print(s, "\n");
1473         if(to_eventlog)
1474                 GameLogEcho(s);
1475
1476         file = -1;
1477         if(to_file)
1478         {
1479                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1480                 if(file == -1)
1481                         to_file = FALSE;
1482                 else
1483                         fputs(file, strcat(s, "\n"));
1484         }
1485
1486         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1487         if(to_console)
1488                 print(s, "\n");
1489         if(to_eventlog)
1490                 GameLogEcho(s);
1491         if(to_file)
1492                 fputs(file, strcat(s, "\n"));
1493
1494         FOR_EACH_CLIENT(other)
1495         {
1496                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1497                 {
1498                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1499                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1500                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1501                                 s = strcat(s, ftos(other.team), ":");
1502                         else
1503                                 s = strcat(s, "spectator:");
1504
1505                         if(to_console)
1506                                 print(s, other.netname, "\n");
1507                         if(to_eventlog)
1508                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1509                         if(to_file)
1510                                 fputs(file, strcat(s, other.netname, "\n"));
1511                 }
1512         }
1513
1514         if(teamplay)
1515         {
1516                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1517                 if(to_console)
1518                         print(s, "\n");
1519                 if(to_eventlog)
1520                         GameLogEcho(s);
1521                 if(to_file)
1522                         fputs(file, strcat(s, "\n"));
1523
1524                 for(i = 1; i < 16; ++i)
1525                 {
1526                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1527                         s = strcat(s, ":", ftos(i));
1528                         if(to_console)
1529                                 print(s, "\n");
1530                         if(to_eventlog)
1531                                 GameLogEcho(s);
1532                         if(to_file)
1533                                 fputs(file, strcat(s, "\n"));
1534                 }
1535         }
1536
1537         if(to_console)
1538                 print(":end\n");
1539         if(to_eventlog)
1540                 GameLogEcho(":end");
1541         if(to_file)
1542         {
1543                 fputs(file, ":end\n");
1544                 fclose(file);
1545         }
1546 }
1547
1548 void FixIntermissionClient(entity e)
1549 {
1550         string s;
1551         if(!e.autoscreenshot) // initial call
1552         {
1553                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1554                 e.health = -2342;
1555                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1556                 e.solid = SOLID_NOT;
1557                 e.movetype = MOVETYPE_NONE;
1558                 e.takedamage = DAMAGE_NO;
1559                 if(e.weaponentity)
1560                 {
1561                         e.weaponentity.effects = EF_NODRAW;
1562                         if (e.weaponentity.weaponentity)
1563                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1564                 }
1565                 if(clienttype(e) == CLIENTTYPE_REAL)
1566                 {
1567                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1568                         s = autocvar_sv_intermission_cdtrack;
1569                         if(s != "")
1570                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1571                         msg_entity = e;
1572                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1573                 }
1574         }
1575 }
1576
1577 void minstagib_stop_countdown(entity e);
1578 /*
1579 go to the next level for deathmatch
1580 only called if a time or frag limit has expired
1581 */
1582 void NextLevel()
1583 {
1584         gameover = TRUE;
1585
1586         intermission_running = 1;
1587
1588 // enforce a wait time before allowing changelevel
1589         if(player_count > 0)
1590                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1591         else
1592                 intermission_exittime = -1;
1593
1594         /*
1595         WriteByte (MSG_ALL, SVC_CDTRACK);
1596         WriteByte (MSG_ALL, 3);
1597         WriteByte (MSG_ALL, 3);
1598         // done in FixIntermission
1599         */
1600
1601         //pos = FindIntermission ();
1602
1603         VoteReset();
1604
1605         DumpStats(TRUE);
1606
1607         // send statistics
1608         entity e;
1609         PlayerStats_EndMatch(1);
1610         FOR_EACH_CLIENT(e)
1611                 PlayerStats_AddGlobalInfo(e);
1612         PlayerStats_Shutdown();
1613         WeaponStats_Shutdown();
1614
1615         if(autocvar_sv_eventlog)
1616                 GameLogEcho(":gameover");
1617
1618         GameLogClose();
1619
1620         FOR_EACH_PLAYER(other) {
1621                 minstagib_stop_countdown(other);
1622                 FixIntermissionClient(other);
1623                 if(other.winning)
1624                         bprint(other.netname, " ^7wins.\n");
1625         }
1626
1627         if(autocvar_g_campaign)
1628                 CampaignPreIntermission();
1629
1630         MUTATOR_CALLHOOK(MatchEnd);
1631
1632         localcmd("\nsv_hook_gameend\n");
1633 }
1634
1635 /*
1636 ============
1637 CheckRules_Player
1638
1639 Exit deathmatch games upon conditions
1640 ============
1641 */
1642 void CheckRules_Player()
1643 {
1644         if (gameover)   // someone else quit the game already
1645                 return;
1646
1647         if(self.deadflag == DEAD_NO)
1648                 self.play_time += frametime;
1649
1650         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1651         //   (div0: and that in CheckRules_World please)
1652 }
1653
1654 float checkrules_equality;
1655 float checkrules_suddendeathwarning;
1656 float checkrules_suddendeathend;
1657 float checkrules_overtimesadded; //how many overtimes have been already added
1658
1659 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1660 float WINNING_YES = 1; // winner found
1661 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1662 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1663
1664 float InitiateSuddenDeath()
1665 {
1666         // Check first whether normal overtimes could be added before initiating suddendeath mode
1667         // - for this timelimit_overtime needs to be >0 of course
1668         // - also check the winning condition calculated in the previous frame and only add normal overtime
1669         //   again, if at the point at which timelimit would be extended again, still no winner was found
1670         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1671         {
1672                 return 1; // need to call InitiateOvertime later
1673         }
1674         else
1675         {
1676                 if(!checkrules_suddendeathend)
1677                 {
1678                         if(autocvar_g_campaign)
1679                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1680                         else
1681                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1682                         if(g_race && !g_race_qualifying)
1683                                 race_StartCompleting();
1684                 }
1685                 return 0;
1686         }
1687 }
1688
1689 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1690 {
1691         ++checkrules_overtimesadded;
1692         //add one more overtime by simply extending the timelimit
1693         float tl;
1694         tl = autocvar_timelimit;
1695         tl += autocvar_timelimit_overtime;
1696         cvar_set("timelimit", ftos(tl));
1697         string minutesPlural;
1698         if (autocvar_timelimit_overtime == 1)
1699                 minutesPlural = " ^3minute";
1700         else
1701                 minutesPlural = " ^3minutes";
1702
1703         bcenterprint(
1704                 strcat(
1705                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1706                         ftos(autocvar_timelimit_overtime),
1707                         minutesPlural,
1708                         " to the game!"
1709                 )
1710         );
1711 }
1712
1713 float GetWinningCode(float fraglimitreached, float equality)
1714 {
1715         if(autocvar_g_campaign == 1)
1716                 if(fraglimitreached)
1717                         return WINNING_YES;
1718                 else
1719                         return WINNING_NO;
1720
1721         else
1722                 if(equality)
1723                         if(fraglimitreached)
1724                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1725                         else
1726                                 return WINNING_NEVER;
1727                 else
1728                         if(fraglimitreached)
1729                                 return WINNING_YES;
1730                         else
1731                                 return WINNING_NO;
1732 }
1733
1734 // set the .winning flag for exactly those players with a given field value
1735 void SetWinners(.float field, float value)
1736 {
1737         entity head;
1738         FOR_EACH_PLAYER(head)
1739                 head.winning = (head.field == value);
1740 }
1741
1742 // set the .winning flag for those players with a given field value
1743 void AddWinners(.float field, float value)
1744 {
1745         entity head;
1746         FOR_EACH_PLAYER(head)
1747                 if(head.field == value)
1748                         head.winning = 1;
1749 }
1750
1751 // clear the .winning flags
1752 void ClearWinners(void)
1753 {
1754         entity head;
1755         FOR_EACH_PLAYER(head)
1756                 head.winning = 0;
1757 }
1758
1759 // Onslaught winning condition:
1760 // game terminates if only one team has a working generator (or none)
1761 float WinningCondition_Onslaught()
1762 {
1763         entity head;
1764         float t1, t2, t3, t4;
1765
1766         WinningConditionHelper(); // set worldstatus
1767
1768         if(inWarmupStage)
1769                 return WINNING_NO;
1770
1771         // first check if the game has ended
1772         t1 = t2 = t3 = t4 = 0;
1773         head = find(world, classname, "onslaught_generator");
1774         while (head)
1775         {
1776                 if (head.health > 0)
1777                 {
1778                         if (head.team == COLOR_TEAM1) t1 = 1;
1779                         if (head.team == COLOR_TEAM2) t2 = 1;
1780                         if (head.team == COLOR_TEAM3) t3 = 1;
1781                         if (head.team == COLOR_TEAM4) t4 = 1;
1782                 }
1783                 head = find(head, classname, "onslaught_generator");
1784         }
1785         if (t1 + t2 + t3 + t4 < 2)
1786         {
1787                 // game over, only one team remains (or none)
1788                 ClearWinners();
1789                 if (t1) SetWinners(team, COLOR_TEAM1);
1790                 if (t2) SetWinners(team, COLOR_TEAM2);
1791                 if (t3) SetWinners(team, COLOR_TEAM3);
1792                 if (t4) SetWinners(team, COLOR_TEAM4);
1793                 dprint("Have a winner, ending game.\n");
1794                 return WINNING_YES;
1795         }
1796
1797         // Two or more teams remain
1798         return WINNING_NO;
1799 }
1800
1801 float LMS_NewPlayerLives()
1802 {
1803         float fl;
1804         fl = autocvar_fraglimit;
1805         if(fl == 0)
1806                 fl = 999;
1807
1808         // first player has left the game for dying too much? Nobody else can get in.
1809         if(lms_lowest_lives < 1)
1810                 return 0;
1811
1812         if(!autocvar_g_lms_join_anytime)
1813                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1814                         return 0;
1815
1816         return bound(1, lms_lowest_lives, fl);
1817 }
1818
1819 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1820 // they win. Otherwise the defending team wins once the timelimit passes.
1821 void assault_new_round();
1822 float WinningCondition_Assault()
1823 {
1824         float status;
1825
1826         WinningConditionHelper(); // set worldstatus
1827
1828         status = WINNING_NO;
1829         // as the timelimit has not yet passed just assume the defending team will win
1830         if(assault_attacker_team == COLOR_TEAM1)
1831         {
1832                 SetWinners(team, COLOR_TEAM2);
1833         }
1834         else
1835         {
1836                 SetWinners(team, COLOR_TEAM1);
1837         }
1838
1839         entity ent;
1840         ent = find(world, classname, "target_assault_roundend");
1841         if(ent)
1842         {
1843                 if(ent.winning) // round end has been triggered by attacking team
1844                 {
1845                         bprint("ASSAULT: round completed...\n");
1846                         SetWinners(team, assault_attacker_team);
1847
1848                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1849
1850                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1851                         {
1852                                 status = WINNING_YES;
1853                         }
1854                         else
1855                         {
1856                                 entity oldself;
1857                                 oldself = self;
1858                                 self = ent;
1859                                 assault_new_round();
1860                                 self = oldself;
1861                         }
1862                 }
1863         }
1864
1865         return status;
1866 }
1867
1868 // LMS winning condition: game terminates if and only if there's at most one
1869 // one player who's living lives. Top two scores being equal cancels the time
1870 // limit.
1871 float WinningCondition_LMS()
1872 {
1873         entity head, head2;
1874         float have_player;
1875         float have_players;
1876         float l;
1877
1878         have_player = FALSE;
1879         have_players = FALSE;
1880         l = LMS_NewPlayerLives();
1881
1882         head = find(world, classname, "player");
1883         if(head)
1884                 have_player = TRUE;
1885         head2 = find(head, classname, "player");
1886         if(head2)
1887                 have_players = TRUE;
1888
1889         if(have_player)
1890         {
1891                 // we have at least one player
1892                 if(have_players)
1893                 {
1894                         // two or more active players - continue with the game
1895                 }
1896                 else
1897                 {
1898                         // exactly one player?
1899
1900                         ClearWinners();
1901                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1902
1903                         if(l)
1904                         {
1905                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1906                                 return WINNING_NO;
1907                         }
1908                         else
1909                         {
1910                                 // a winner!
1911                                 // and assign him his first place
1912                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1913                                 return WINNING_YES;
1914                         }
1915                 }
1916         }
1917         else
1918         {
1919                 // nobody is playing at all...
1920                 if(l)
1921                 {
1922                         // wait for players...
1923                 }
1924                 else
1925                 {
1926                         // SNAFU (maybe a draw game?)
1927                         ClearWinners();
1928                         dprint("No players, ending game.\n");
1929                         return WINNING_YES;
1930                 }
1931         }
1932
1933         // When we get here, we have at least two players who are actually LIVING,
1934         // now check if the top two players have equal score.
1935         WinningConditionHelper();
1936
1937         ClearWinners();
1938         if(WinningConditionHelper_winner)
1939                 WinningConditionHelper_winner.winning = TRUE;
1940         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1941                 return WINNING_NEVER;
1942
1943         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1944         return WINNING_NO;
1945 }
1946
1947 void ShuffleMaplist()
1948 {
1949         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1950 }
1951
1952 float leaderfrags;
1953 float WinningCondition_Scores(float limit, float leadlimit)
1954 {
1955         float limitreached;
1956
1957         // TODO make everything use THIS winning condition (except LMS)
1958         WinningConditionHelper();
1959
1960         if(teamplay)
1961         {
1962                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1963                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1964                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1965                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1966         }
1967
1968         ClearWinners();
1969         if(WinningConditionHelper_winner)
1970                 WinningConditionHelper_winner.winning = 1;
1971         if(WinningConditionHelper_winnerteam >= 0)
1972                 SetWinners(team, WinningConditionHelper_winnerteam);
1973
1974         if(WinningConditionHelper_lowerisbetter)
1975         {
1976                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1977                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1978                 limit = -limit;
1979         }
1980
1981         if(WinningConditionHelper_zeroisworst)
1982                 leadlimit = 0; // not supported in this mode
1983
1984         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1985         // these modes always score in increments of 1, thus this makes sense
1986         {
1987                 if(leaderfrags != WinningConditionHelper_topscore)
1988                 {
1989                         leaderfrags = WinningConditionHelper_topscore;
1990
1991                         if (limit)
1992                         if (leaderfrags == limit - 1)
1993                                 Announce("1fragleft");
1994                         else if (leaderfrags == limit - 2)
1995                                 Announce("2fragsleft");
1996                         else if (leaderfrags == limit - 3)
1997                                 Announce("3fragsleft");
1998                 }
1999         }
2000
2001         limitreached = FALSE;
2002         if(limit)
2003                 if(WinningConditionHelper_topscore >= limit)
2004                         limitreached = TRUE;
2005         if(leadlimit)
2006         {
2007                 float leadlimitreached;
2008                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2009                 if(autocvar_leadlimit_and_fraglimit)
2010                         limitreached = (limitreached && leadlimitreached);
2011                 else
2012                         limitreached = (limitreached || leadlimitreached);
2013         }
2014
2015         if(limit)
2016                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2017
2018         return GetWinningCode(
2019                 WinningConditionHelper_topscore && limitreached,
2020                 WinningConditionHelper_equality
2021         );
2022 }
2023
2024 float WinningCondition_Race(float fraglimit)
2025 {
2026         float wc;
2027         entity p;
2028         float n, c;
2029
2030         n = 0;
2031         c = 0;
2032         FOR_EACH_PLAYER(p)
2033         {
2034                 ++n;
2035                 if(p.race_completed)
2036                         ++c;
2037         }
2038         if(n && (n == c))
2039                 return WINNING_YES;
2040         wc = WinningCondition_Scores(fraglimit, 0);
2041
2042         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2043         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2044         // do NOT support equality when the laps are all raced!
2045                 return WINNING_STARTSUDDENDEATHOVERTIME;
2046         else
2047                 return WINNING_NEVER;
2048 }
2049
2050 float WinningCondition_QualifyingThenRace(float limit)
2051 {
2052         float wc;
2053         wc = WinningCondition_Scores(limit, 0);
2054
2055         // NEVER initiate overtime
2056         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2057         {
2058                 return WINNING_YES;
2059         }
2060
2061         return wc;
2062 }
2063
2064 float WinningCondition_RanOutOfSpawns()
2065 {
2066         entity head;
2067
2068         if(have_team_spawns <= 0)
2069                 return WINNING_NO;
2070
2071         if(autocvar_g_spawn_useallspawns <= 0)
2072                 return WINNING_NO;
2073
2074         if(!some_spawn_has_been_used)
2075                 return WINNING_NO;
2076
2077         team1_score = team2_score = team3_score = team4_score = 0;
2078
2079         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2080         {
2081                 if(head.team == COLOR_TEAM1)
2082                         team1_score = 1;
2083                 else if(head.team == COLOR_TEAM2)
2084                         team2_score = 1;
2085                 else if(head.team == COLOR_TEAM3)
2086                         team3_score = 1;
2087                 else if(head.team == COLOR_TEAM4)
2088                         team4_score = 1;
2089         }
2090
2091         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2092         {
2093                 if(head.team == COLOR_TEAM1)
2094                         team1_score = 1;
2095                 else if(head.team == COLOR_TEAM2)
2096                         team2_score = 1;
2097                 else if(head.team == COLOR_TEAM3)
2098                         team3_score = 1;
2099                 else if(head.team == COLOR_TEAM4)
2100                         team4_score = 1;
2101         }
2102
2103         ClearWinners();
2104         if(team1_score + team2_score + team3_score + team4_score == 0)
2105         {
2106                 checkrules_equality = TRUE;
2107                 return WINNING_YES;
2108         }
2109         else if(team1_score + team2_score + team3_score + team4_score == 1)
2110         {
2111                 float t, i;
2112                 if(team1_score)
2113                         t = COLOR_TEAM1;
2114                 else if(team2_score)
2115                         t = COLOR_TEAM2;
2116                 else if(team3_score)
2117                         t = COLOR_TEAM3;
2118                 else // if(team4_score)
2119                         t = COLOR_TEAM4;
2120                 CheckAllowedTeams(world);
2121                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2122                 {
2123                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2124                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2125                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2126                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2127                 }
2128
2129                 AddWinners(team, t);
2130                 return WINNING_YES;
2131         }
2132         else
2133                 return WINNING_NO;
2134 }
2135
2136 // TD winning condition:
2137 // game terminates if there are no generators (or 1 dies if td_dontend is TRUE)
2138 float gensurvived;
2139 float WinningCondition_TowerDefense()
2140 {
2141         WinningConditionHelper(); // set worldstatus
2142
2143         if(inWarmupStage)
2144                 return WINNING_NO;
2145
2146         // first check if the game has ended
2147         if(gendestroyed == TRUE) // FALSE means either generator hasen't spawned yet, or mapper didn't add one
2148         if(td_gencount < 1 || !td_dont_end)
2149         {
2150                 ClearWinners();
2151                 dprint("Everyone lost, ending game.\n");
2152                 return WINNING_YES;
2153         }
2154         
2155         if(gensurvived)
2156         {
2157                 ClearWinners();
2158                 SetWinners(winning, 4);
2159                 return WINNING_YES;
2160         }
2161
2162         // Two or more teams remain
2163         return WINNING_NO;
2164 }
2165
2166 /*
2167 ============
2168 CheckRules_World
2169
2170 Exit deathmatch games upon conditions
2171 ============
2172 */
2173 void ReadyRestart();
2174 void CheckRules_World()
2175 {
2176         float timelimit;
2177         float fraglimit;
2178         float leadlimit;
2179
2180         VoteThink();
2181         MapVote_Think();
2182
2183         SetDefaultAlpha();
2184
2185         /*
2186         MapVote_Think should now do that part
2187         if (intermission_running)
2188                 if (time >= intermission_exittime + 60)
2189                 {
2190                         if(!DoNextMapOverride())
2191                                 GotoNextMap();
2192                         return;
2193                 }
2194         */
2195
2196         if (gameover)   // someone else quit the game already
2197         {
2198                 if(player_count == 0) // Nobody there? Then let's go to the next map
2199                         MapVote_Start();
2200                         // this will actually check the player count in the next frame
2201                         // again, but this shouldn't hurt
2202                 return;
2203         }
2204
2205         timelimit = autocvar_timelimit * 60;
2206         fraglimit = autocvar_fraglimit;
2207         leadlimit = autocvar_leadlimit;
2208
2209         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2210         {
2211                 if(timelimit > 0)
2212                         timelimit = 0; // timelimit is not made for warmup
2213                 if(fraglimit > 0)
2214                         fraglimit = 0; // no fraglimit for now
2215                 leadlimit = 0; // no leadlimit for now
2216         }
2217
2218         if(timelimit > 0)
2219         {
2220                 timelimit += game_starttime;
2221         }
2222         else if (timelimit < 0)
2223         {
2224                 // endmatch
2225                 NextLevel();
2226                 return;
2227         }
2228
2229         if(g_onslaught)
2230                 timelimit = 0; // ONS has its own overtime rule
2231
2232         float wantovertime;
2233         wantovertime = 0;
2234
2235         if(timelimit > game_starttime)
2236                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2237         else
2238                 game_completion_ratio = 0;
2239
2240         if(checkrules_suddendeathend)
2241         {
2242                 if(!checkrules_suddendeathwarning)
2243                 {
2244                         checkrules_suddendeathwarning = TRUE;
2245                         if(g_race && !g_race_qualifying)
2246                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2247                         else
2248                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2249                 }
2250         }
2251         else
2252         {
2253                 if (timelimit && time >= timelimit)
2254                 {
2255                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2256                         {
2257                                 float totalplayers;
2258                                 float playerswithlaps;
2259                                 float readyplayers;
2260                                 entity head;
2261                                 totalplayers = playerswithlaps = readyplayers = 0;
2262                                 FOR_EACH_PLAYER(head)
2263                                 {
2264                                         ++totalplayers;
2265                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2266                                                 ++playerswithlaps;
2267                                         if(head.ready)
2268                                                 ++readyplayers;
2269                                 }
2270
2271                                 // at least 2 of the players have completed a lap: start the RACE
2272                                 // otherwise, the players should end the qualifying on their own
2273                                 if(readyplayers || playerswithlaps >= 2)
2274                                 {
2275                                         checkrules_suddendeathend = 0;
2276                                         ReadyRestart(); // go to race
2277                                         return;
2278                                 }
2279                                 else
2280                                         wantovertime |= InitiateSuddenDeath();
2281                         }
2282                         else
2283                                 wantovertime |= InitiateSuddenDeath();
2284                 }
2285         }
2286
2287         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2288         {
2289                 NextLevel();
2290                 return;
2291         }
2292
2293         float checkrules_status;
2294         checkrules_status = WinningCondition_RanOutOfSpawns();
2295         if(checkrules_status == WINNING_YES)
2296         {
2297                 bprint("Hey! Someone ran out of spawns!\n");
2298         }
2299         else if(g_race && !g_race_qualifying && timelimit >= 0)
2300         {
2301                 checkrules_status = WinningCondition_Race(fraglimit);
2302                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2303         }
2304         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2305         {
2306                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2307                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2308         }
2309         else if(g_assault)
2310         {
2311                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2312         }
2313         else if(g_lms)
2314         {
2315                 checkrules_status = WinningCondition_LMS();
2316         }
2317         else if (g_onslaught)
2318         {
2319                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2320         }
2321         else if(g_td)
2322         {
2323                 checkrules_status = WinningCondition_TowerDefense(); // TODO make these mutator hooks?
2324         }
2325         else
2326         {
2327                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2328                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2329         }
2330
2331         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2332         {
2333                 checkrules_status = WINNING_NEVER;
2334                 checkrules_overtimesadded = -1;
2335                 wantovertime |= InitiateSuddenDeath();
2336         }
2337
2338         if(checkrules_status == WINNING_NEVER)
2339                 // equality cases! Nobody wins if the overtime ends in a draw.
2340                 ClearWinners();
2341
2342         if(wantovertime)
2343         {
2344                 if(checkrules_status == WINNING_NEVER)
2345                         InitiateOvertime();
2346                 else
2347                         checkrules_status = WINNING_YES;
2348         }
2349
2350         if(checkrules_suddendeathend)
2351                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2352                         checkrules_status = WINNING_YES;
2353
2354         if(checkrules_status == WINNING_YES)
2355         {
2356                 //print("WINNING\n");
2357                 NextLevel();
2358         }
2359 }
2360
2361 float mapvote_nextthink;
2362 float mapvote_initialized;
2363 float mapvote_keeptwotime;
2364 float mapvote_timeout;
2365 string mapvote_message;
2366 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2367 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2368 float mapvote_screenshot_dirs_count;
2369
2370 float mapvote_count;
2371 float mapvote_count_real;
2372 string mapvote_maps[MAPVOTE_COUNT];
2373 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2374 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2375 float mapvote_maps_suggested[MAPVOTE_COUNT];
2376 string mapvote_suggestions[MAPVOTE_COUNT];
2377 float mapvote_suggestion_ptr;
2378 float mapvote_voters;
2379 float mapvote_selections[MAPVOTE_COUNT];
2380 float mapvote_run;
2381 float mapvote_detail;
2382 float mapvote_abstain;
2383 .float mapvote;
2384
2385 void MapVote_ClearAllVotes()
2386 {
2387         FOR_EACH_CLIENT(other)
2388                 other.mapvote = 0;
2389 }
2390
2391 string MapVote_Suggest(string m)
2392 {
2393         float i;
2394         if(m == "")
2395                 return "That's not how to use this command.";
2396         if(!autocvar_g_maplist_votable_suggestions)
2397                 return "Suggestions are not accepted on this server.";
2398         if(mapvote_initialized)
2399                 return "Can't suggest - voting is already in progress!";
2400         m = MapInfo_FixName(m);
2401         if not(m)
2402                 return "The map you suggested is not available on this server.";
2403         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2404                 if(Map_IsRecent(m))
2405                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2406
2407         if(!MapInfo_CheckMap(m))
2408                 return "The map you suggested does not support the current game mode.";
2409         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2410                 if(mapvote_suggestions[i] == m)
2411                         return "This map was already suggested.";
2412         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2413         {
2414                 i = floor(random() * mapvote_suggestion_ptr);
2415         }
2416         else
2417         {
2418                 i = mapvote_suggestion_ptr;
2419                 mapvote_suggestion_ptr += 1;
2420         }
2421         if(mapvote_suggestions[i] != "")
2422                 strunzone(mapvote_suggestions[i]);
2423         mapvote_suggestions[i] = strzone(m);
2424         if(autocvar_sv_eventlog)
2425                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2426         return strcat("Suggestion of ", m, " accepted.");
2427 }
2428
2429 void MapVote_AddVotable(string nextMap, float isSuggestion)
2430 {
2431         float j, i, o;
2432         string pakfile, mapfile;
2433
2434         if(nextMap == "")
2435                 return;
2436         for(j = 0; j < mapvote_count; ++j)
2437                 if(mapvote_maps[j] == nextMap)
2438                         return;
2439         // suggestions might be no longer valid/allowed after gametype switch!
2440         if(isSuggestion)
2441                 if(!MapInfo_CheckMap(nextMap))
2442                         return;
2443         mapvote_maps[mapvote_count] = strzone(nextMap);
2444         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2445
2446         pakfile = string_null;
2447         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2448         {
2449                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2450                 pakfile = whichpack(strcat(mapfile, ".tga"));
2451                 if(pakfile == "")
2452                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2453                 if(pakfile == "")
2454                         pakfile = whichpack(strcat(mapfile, ".png"));
2455                 if(pakfile != "")
2456                         break;
2457         }
2458         if(i >= mapvote_screenshot_dirs_count)
2459                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2460         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2461                 pakfile = substring(pakfile, o, -1);
2462
2463         mapvote_maps_screenshot_dir[mapvote_count] = i;
2464         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2465
2466         mapvote_count += 1;
2467 }
2468
2469 void MapVote_Spawn();
2470 void MapVote_Init()
2471 {
2472         float i;
2473         float nmax, smax;
2474
2475         MapVote_ClearAllVotes();
2476
2477         mapvote_count = 0;
2478         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2479         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2480
2481         if(mapvote_abstain)
2482                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2483         else
2484                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2485         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2486
2487         // we need this for AddVotable, as that cycles through the screenshot dirs
2488         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2489         if(mapvote_screenshot_dirs_count == 0)
2490                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2491         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2492         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2493                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2494
2495         if(mapvote_suggestion_ptr)
2496                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2497                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2498
2499         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2500                 MapVote_AddVotable(GetNextMap(), FALSE);
2501
2502         if(mapvote_count == 0)
2503         {
2504                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2505                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2506                 if(autocvar_g_maplist_shuffle)
2507                         ShuffleMaplist();
2508                 localcmd("\nmenu_cmd sync\n");
2509                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2510                         MapVote_AddVotable(GetNextMap(), FALSE);
2511         }
2512
2513         mapvote_count_real = mapvote_count;
2514         if(mapvote_abstain)
2515                 MapVote_AddVotable("don't care", 0);
2516
2517         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2518
2519         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2520         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2521         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2522                 mapvote_keeptwotime = 0;
2523         mapvote_message = "Choose a map and press its key!";
2524
2525         MapVote_Spawn();
2526 }
2527
2528 void MapVote_SendPicture(float id)
2529 {
2530         msg_entity = self;
2531         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2532         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2533         WriteByte(MSG_ONE, id);
2534         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2535 }
2536
2537 float MapVote_GetMapMask()
2538 {
2539         float mask, i, power;
2540         mask = 0;
2541         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2542                 if(mapvote_maps[i] != "")
2543                         mask |= power;
2544         return mask;
2545 }
2546
2547 entity mapvote_ent;
2548 float MapVote_SendEntity(entity to, float sf)
2549 {
2550         float i;
2551
2552         if(sf & 1)
2553                 sf &~= 2; // if we send 1, we don't need to also send 2
2554
2555         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2556         WriteByte(MSG_ENTITY, sf);
2557
2558         if(sf & 1)
2559         {
2560                 // flag 1 == initialization
2561                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2562                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2563                 WriteString(MSG_ENTITY, "");
2564                 WriteByte(MSG_ENTITY, mapvote_count);
2565                 WriteByte(MSG_ENTITY, mapvote_abstain);
2566                 WriteByte(MSG_ENTITY, mapvote_detail);
2567                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2568                 if(mapvote_count <= 8)
2569                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2570                 else
2571                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2572                 for(i = 0; i < mapvote_count; ++i)
2573                         if(mapvote_maps[i] != "")
2574                         {
2575                                 if(mapvote_abstain && i == mapvote_count - 1)
2576                                 {
2577                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2578                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2579                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2580                                 }
2581                                 else
2582                                 {
2583                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2584                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2585                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2586                                 }
2587                         }
2588         }
2589
2590         if(sf & 2)
2591         {
2592                 // flag 2 == update of mask
2593                 if(mapvote_count <= 8)
2594                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2595                 else
2596                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2597         }
2598
2599         if(sf & 4)
2600         {
2601                 if(mapvote_detail)
2602                         for(i = 0; i < mapvote_count; ++i)
2603                                 if(mapvote_maps[i] != "")
2604                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2605
2606                 WriteByte(MSG_ENTITY, to.mapvote);
2607         }
2608
2609         return TRUE;
2610 }
2611
2612 void MapVote_Spawn()
2613 {
2614         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2615 }
2616
2617 void MapVote_TouchMask()
2618 {
2619         mapvote_ent.SendFlags |= 2;
2620 }
2621
2622 void MapVote_TouchVotes(entity voter)
2623 {
2624         mapvote_ent.SendFlags |= 4;
2625 }
2626
2627 float MapVote_Finished(float mappos)
2628 {
2629         string result;
2630         float i;
2631         float didntvote;
2632
2633         if(autocvar_sv_eventlog)
2634         {
2635                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2636                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2637                 didntvote = mapvote_voters;
2638                 for(i = 0; i < mapvote_count; ++i)
2639                         if(mapvote_maps[i] != "")
2640                         {
2641                                 didntvote -= mapvote_selections[i];
2642                                 if(i != mappos)
2643                                 {
2644                                         result = strcat(result, ":", mapvote_maps[i]);
2645                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2646                                 }
2647                         }
2648                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2649
2650                 GameLogEcho(result);
2651                 if(mapvote_maps_suggested[mappos])
2652                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2653         }
2654
2655         FOR_EACH_REALCLIENT(other)
2656                 FixClientCvars(other);
2657
2658         Map_Goto_SetStr(mapvote_maps[mappos]);
2659         Map_Goto(0);
2660         alreadychangedlevel = TRUE;
2661         return TRUE;
2662 }
2663 void MapVote_CheckRules_1()
2664 {
2665         float i;
2666
2667         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2668         {
2669                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2670                 mapvote_selections[i] = 0;
2671         }
2672
2673         mapvote_voters = 0;
2674         FOR_EACH_REALCLIENT(other)
2675         {
2676                 ++mapvote_voters;
2677                 if(other.mapvote)
2678                 {
2679                         i = other.mapvote - 1;
2680                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2681                         mapvote_selections[i] = mapvote_selections[i] + 1;
2682                 }
2683         }
2684 }
2685
2686 float MapVote_CheckRules_2()
2687 {
2688         float i;
2689         float firstPlace, secondPlace;
2690         float firstPlaceVotes, secondPlaceVotes;
2691         float mapvote_voters_real;
2692         string result;
2693
2694         if(mapvote_count_real == 1)
2695                 return MapVote_Finished(0);
2696
2697         mapvote_voters_real = mapvote_voters;
2698         if(mapvote_abstain)
2699                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2700
2701         RandomSelection_Init();
2702         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2703                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2704         firstPlace = RandomSelection_chosen_float;
2705         firstPlaceVotes = RandomSelection_best_priority;
2706         //dprint("First place: ", ftos(firstPlace), "\n");
2707         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2708
2709         RandomSelection_Init();
2710         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2711                 if(i != firstPlace)
2712                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2713         secondPlace = RandomSelection_chosen_float;
2714         secondPlaceVotes = RandomSelection_best_priority;
2715         //dprint("Second place: ", ftos(secondPlace), "\n");
2716         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2717
2718         if(firstPlace == -1)
2719                 error("No first place in map vote... WTF?");
2720
2721         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2722                 return MapVote_Finished(firstPlace);
2723
2724         if(mapvote_keeptwotime)
2725                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2726                 {
2727                         float didntvote;
2728                         MapVote_TouchMask();
2729                         mapvote_message = "Now decide between the TOP TWO!";
2730                         mapvote_keeptwotime = 0;
2731                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2732                         result = strcat(result, ":", ftos(firstPlaceVotes));
2733                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2734                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2735                         didntvote = mapvote_voters;
2736                         for(i = 0; i < mapvote_count; ++i)
2737                                 if(mapvote_maps[i] != "")
2738                                 {
2739                                         didntvote -= mapvote_selections[i];
2740                                         if(i != firstPlace)
2741                                                 if(i != secondPlace)
2742                                                 {
2743                                                         result = strcat(result, ":", mapvote_maps[i]);
2744                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2745                                                         if(i < mapvote_count_real)
2746                                                         {
2747                                                                 strunzone(mapvote_maps[i]);
2748                                                                 mapvote_maps[i] = "";
2749                                                                 strunzone(mapvote_maps_pakfile[i]);
2750                                                                 mapvote_maps_pakfile[i] = "";
2751                                                         }
2752                                                 }
2753                                 }
2754                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2755                         if(autocvar_sv_eventlog)
2756                                 GameLogEcho(result);
2757                 }
2758
2759         return FALSE;
2760 }
2761 void MapVote_Tick()
2762 {
2763         float keeptwo;
2764         float totalvotes;
2765
2766         keeptwo = mapvote_keeptwotime;
2767         MapVote_CheckRules_1(); // count
2768         if(MapVote_CheckRules_2()) // decide
2769                 return;
2770
2771         totalvotes = 0;
2772         FOR_EACH_REALCLIENT(other)
2773         {
2774                 // hide scoreboard again
2775                 if(other.health != 2342)
2776                 {
2777                         other.health = 2342;
2778                         other.impulse = 0;
2779                         if(clienttype(other) == CLIENTTYPE_REAL)
2780                         {
2781                                 msg_entity = other;
2782                                 WriteByte(MSG_ONE, SVC_FINALE);
2783                                 WriteString(MSG_ONE, "");
2784                         }
2785                 }
2786
2787                 // clear possibly invalid votes
2788                 if(mapvote_maps[other.mapvote - 1] == "")
2789                         other.mapvote = 0;
2790                 // use impulses as new vote
2791                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2792                         if(mapvote_maps[other.impulse - 1] != "")
2793                         {
2794                                 other.mapvote = other.impulse;
2795                                 MapVote_TouchVotes(other);
2796                         }
2797                 other.impulse = 0;
2798
2799                 if(other.mapvote)
2800                         ++totalvotes;
2801         }
2802
2803         MapVote_CheckRules_1(); // just count
2804 }
2805 void MapVote_Start()
2806 {
2807         if(mapvote_run)
2808                 return;
2809
2810         // wait for stats to be sent first
2811         if(!playerstats_waitforme)
2812                 return;
2813
2814         MapInfo_Enumerate();
2815         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2816                 mapvote_run = TRUE;
2817 }
2818 void MapVote_Think()
2819 {
2820         if(!mapvote_run)
2821                 return;
2822
2823         if(alreadychangedlevel)
2824                 return;
2825
2826         if(time < mapvote_nextthink)
2827                 return;
2828         //dprint("tick\n");
2829
2830         mapvote_nextthink = time + 0.5;
2831
2832         if(!mapvote_initialized)
2833         {
2834                 if(autocvar_rescan_pending == 1)
2835                 {
2836                         cvar_set("rescan_pending", "2");
2837                         localcmd("fs_rescan\nrescan_pending 3\n");
2838                         return;
2839                 }
2840                 else if(autocvar_rescan_pending == 2)
2841                 {
2842                         return;
2843                 }
2844                 else if(autocvar_rescan_pending == 3)
2845                 {
2846                         // now build missing mapinfo files
2847                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2848                                 return;
2849
2850                         // we're done, start the timer
2851                         cvar_set("rescan_pending", "0");
2852                 }
2853
2854                 mapvote_initialized = TRUE;
2855                 if(DoNextMapOverride(0))
2856                         return;
2857                 if(!autocvar_g_maplist_votable || player_count <= 0)
2858                 {
2859                         GotoNextMap(0);
2860                         return;
2861                 }
2862                 MapVote_Init();
2863         }
2864
2865         MapVote_Tick();
2866 }
2867
2868 string GotoMap(string m)
2869 {
2870         if(!MapInfo_CheckMap(m))
2871                 return "The map you chose is not available on this server.";
2872         cvar_set("nextmap", m);
2873         cvar_set("timelimit", "-1");
2874         if(mapvote_initialized || alreadychangedlevel)
2875         {
2876                 if(DoNextMapOverride(0))
2877                         return "Map switch initiated.";
2878                 else
2879                         return "Hm... no. For some reason I like THIS map more.";
2880         }
2881         else
2882                 return "Map switch will happen after scoreboard.";
2883 }
2884
2885
2886 void EndFrame()
2887 {
2888         float altime;
2889         FOR_EACH_REALCLIENT(self)
2890         {
2891                 if(self.classname == "spectator")
2892                 {
2893                         if(self.enemy.typehitsound)
2894                                 self.typehit_time = time;
2895                         else if(self.enemy.hitsound)
2896                                 self.hit_time = time;
2897                 }
2898                 else
2899                 {
2900                         if(self.typehitsound)
2901                                 self.typehit_time = time;
2902                         else if(self.hitsound)
2903                                 self.hit_time = time;
2904                 }
2905         }
2906         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2907         // add 1 frametime because after this, engine SV_Physics
2908         // increases time by a frametime and then networks the frame
2909         // add another frametime because client shows everything with
2910         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2911         // needed!
2912         FOR_EACH_CLIENT(self)
2913         {
2914                 self.hitsound = FALSE;
2915                 self.typehitsound = FALSE;
2916                 antilag_record(self, altime);
2917         }
2918 }
2919
2920
2921 /*
2922  * RedirectionThink:
2923  * returns TRUE if redirecting
2924  */
2925 float redirection_timeout;
2926 float redirection_nextthink;
2927 float RedirectionThink()
2928 {
2929         float clients_found;
2930
2931         if(redirection_target == "")
2932                 return FALSE;
2933
2934         if(!redirection_timeout)
2935         {
2936                 cvar_set("sv_public", "-2");
2937                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2938                 if(redirection_target == "self")
2939                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2940                 else
2941                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2942         }
2943
2944         if(time < redirection_nextthink)
2945                 return TRUE;
2946
2947         redirection_nextthink = time + 1;
2948
2949         clients_found = 0;
2950         FOR_EACH_REALCLIENT(self)
2951         {
2952                 // TODO add timer
2953                 print("Redirecting: sending connect command to ", self.netname, "\n");
2954                 if(redirection_target == "self")
2955                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2956                 else
2957                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2958                 ++clients_found;
2959         }
2960
2961         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2962
2963         if(time > redirection_timeout || clients_found == 0)
2964                 localcmd("\nwait; wait; wait; quit\n");
2965
2966         return TRUE;
2967 }
2968
2969 void TargetMusic_RestoreGame();
2970 void RestoreGame()
2971 {
2972         // Loaded from a save game
2973         // some things then break, so let's work around them...
2974
2975         // Progs DB (capture records)
2976         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2977
2978         // Mapinfo
2979         MapInfo_Shutdown();
2980         MapInfo_Enumerate();
2981         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2982         WeaponStats_Init();
2983
2984         TargetMusic_RestoreGame();
2985 }
2986
2987 void Shutdown()
2988 {
2989         entity e;
2990
2991         gameover = 2;
2992
2993         if(world_initialized > 0)
2994         {
2995                 world_initialized = 0;
2996                 print("Saving persistent data...\n");
2997                 Ban_SaveBans();
2998
2999                 PlayerStats_EndMatch(0);
3000                 FOR_EACH_CLIENT(e)
3001                         PlayerStats_AddGlobalInfo(e);
3002                 PlayerStats_Shutdown();
3003
3004                 if(!cheatcount_total)
3005                 {
3006                         if(autocvar_sv_db_saveasdump)
3007                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
3008                         else
3009                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
3010                 }
3011                 if(autocvar_developer)
3012                 {
3013                         if(autocvar_sv_db_saveasdump)
3014                                 db_dump(TemporaryDB, "server-temp.db");
3015                         else
3016                                 db_save(TemporaryDB, "server-temp.db");
3017                 }
3018                 CheatShutdown(); // must be after cheatcount check
3019                 db_close(ServerProgsDB);
3020                 db_close(TemporaryDB);
3021                 print("done!\n");
3022                 // tell the bot system the game is ending now
3023                 bot_endgame();
3024
3025                 WeaponStats_Shutdown();
3026                 MapInfo_Shutdown();
3027         }
3028         else if(world_initialized == 0)
3029         {
3030                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
3031         }
3032 }