4 #include "g_triggers.qh"
6 #include "../common/constants.qh"
7 #include "../csqcmodellib/sv_model.qh"
11 void g_model_setcolormaptoactivator (void)
16 self.colormap = (activator.team - 1) * 0x11;
21 self.colormap = floor(random() * 256);
22 self.colormap |= 1024; // RENDER_COLORMAPPED
25 void g_clientmodel_setcolormaptoactivator (void)
27 g_model_setcolormaptoactivator();
28 self.SendFlags |= (8 | 1);
31 void g_clientmodel_use(void)
33 if (self.antiwall_flag == 1)
36 self.solid = SOLID_NOT;
38 else if (self.antiwall_flag == 2)
41 self.solid = self.default_solid;
43 g_clientmodel_setcolormaptoactivator();
46 void g_model_dropbyspawnflags()
48 if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
50 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
51 setorigin(self, trace_endpos);
53 else if((self.spawnflags & 3) == 2) // ALIGN_BOTTOM
55 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
56 setorigin(self, trace_endpos);
58 else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
60 traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
61 setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
65 void g_clientmodel_dropbyspawnflags()
69 g_model_dropbyspawnflags();
74 float g_clientmodel_genericsendentity (entity to, int sf)
77 if(self.angles != '0 0 0')
79 if(self.mins != '0 0 0' || self.maxs != '0 0 0')
81 if(self.colormap != 0)
83 if(self.lodmodelindex1)
86 WriteByte(MSG_ENTITY, ENT_CLIENT_WALL);
87 WriteByte(MSG_ENTITY, sf);
92 WriteShort(MSG_ENTITY, self.colormap);
97 WriteCoord(MSG_ENTITY, self.origin.x);
98 WriteCoord(MSG_ENTITY, self.origin.y);
99 WriteCoord(MSG_ENTITY, self.origin.z);
106 WriteAngle(MSG_ENTITY, self.angles.x);
107 WriteAngle(MSG_ENTITY, self.angles.y);
108 WriteAngle(MSG_ENTITY, self.angles.z);
116 WriteShort(MSG_ENTITY, self.lodmodelindex0);
117 WriteShort(MSG_ENTITY, bound(0, self.loddistance1, 65535));
118 WriteShort(MSG_ENTITY, self.lodmodelindex1);
119 WriteShort(MSG_ENTITY, bound(0, self.loddistance2, 65535));
120 WriteShort(MSG_ENTITY, self.lodmodelindex2);
123 WriteShort(MSG_ENTITY, self.modelindex);
124 WriteByte(MSG_ENTITY, self.solid);
125 WriteShort(MSG_ENTITY, floor(self.scale * 256));
128 WriteCoord(MSG_ENTITY, self.mins.x);
129 WriteCoord(MSG_ENTITY, self.mins.y);
130 WriteCoord(MSG_ENTITY, self.mins.z);
131 WriteCoord(MSG_ENTITY, self.maxs.x);
132 WriteCoord(MSG_ENTITY, self.maxs.y);
133 WriteCoord(MSG_ENTITY, self.maxs.z);
135 WriteString(MSG_ENTITY, self.bgmscript);
136 if(self.bgmscript != "")
138 WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
139 WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
140 WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
141 WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
142 WriteCoord(MSG_ENTITY, self.movedir.x);
143 WriteCoord(MSG_ENTITY, self.movedir.y);
144 WriteCoord(MSG_ENTITY, self.movedir.z);
145 WriteByte(MSG_ENTITY, floor(self.lip * 255));
147 WriteShort(MSG_ENTITY, self.fade_start);
148 WriteShort(MSG_ENTITY, self.fade_end);
149 WriteShort(MSG_ENTITY, self.alpha_max);
150 WriteShort(MSG_ENTITY, self.alpha_min);
151 WriteShort(MSG_ENTITY, self.inactive);
152 WriteShort(MSG_ENTITY, self.fade_vertical_offset);
159 #define G_MODEL_INIT(sol) \
160 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
161 if(!self.scale) self.scale = self.modelscale; \
162 SetBrushEntityModel(); \
163 self.use = g_model_setcolormaptoactivator; \
164 InitializeEntity(self, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
165 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT;
167 #define G_CLIENTMODEL_INIT(sol) \
168 if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
169 if(!self.scale) self.scale = self.modelscale; \
170 SetBrushEntityModel(); \
171 self.use = g_clientmodel_use; \
172 InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
173 if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
174 if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
175 Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity); \
176 self.default_solid = sol;
178 // non-solid model entities:
179 void spawnfunc_misc_gamemodel() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // model entity
180 void spawnfunc_misc_clientmodel() { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
181 void spawnfunc_misc_models() { self.angles_x = -self.angles.x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
183 // non-solid brush entities:
184 void spawnfunc_func_illusionary() { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
185 void spawnfunc_func_clientillusionary() { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
186 void spawnfunc_func_static() { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old alias name from some other game
188 // solid brush entities
189 void spawnfunc_func_wall() { G_MODEL_INIT (SOLID_BSP) } // Q1 name
190 void spawnfunc_func_clientwall() { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)