3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
6 #include <common/net_linked.qh>
7 #include "../common/triggers/subs.qh"
8 #include "../common/triggers/triggers.qh"
10 entityclass(BGMScript);
11 class(BGMScript) .string bgmscript;
12 class(BGMScript) .float bgmscriptattack;
13 class(BGMScript) .float bgmscriptdecay;
14 class(BGMScript) .float bgmscriptsustain;
15 class(BGMScript) .float bgmscriptrelease;
17 #include "../common/constants.qh"
18 #include "../lib/csqcmodel/sv_model.qh"
22 void g_model_setcolormaptoactivator(entity this, entity actor, entity trigger)
27 this.colormap = (actor.team - 1) * 0x11;
32 this.colormap = floor(random() * 256);
33 this.colormap |= BIT(10); // RENDER_COLORMAPPED
36 void g_clientmodel_setcolormaptoactivator(entity this, entity actor, entity trigger)
38 g_model_setcolormaptoactivator(this, actor, trigger);
39 this.SendFlags |= (BIT(3) | BIT(0));
42 void g_clientmodel_use(entity this, entity actor, entity trigger)
44 if (this.antiwall_flag == 1)
47 this.solid = SOLID_NOT;
49 else if (this.antiwall_flag == 2)
52 this.solid = this.default_solid;
54 g_clientmodel_setcolormaptoactivator(this, actor, trigger);
57 void g_model_dropbyspawnflags(entity this)
59 if((this.spawnflags & 3) == 1) // ALIGN_ORIGIN
61 traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
62 setorigin(this, trace_endpos);
64 else if((this.spawnflags & 3) == 2) // ALIGN_BOTTOM
66 tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
67 setorigin(this, trace_endpos);
69 else if((this.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
71 traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
72 setorigin(this, trace_endpos - '0 0 1' * this.mins.z);
76 void g_clientmodel_dropbyspawnflags(entity this)
80 g_model_dropbyspawnflags(this);
85 bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
88 if(this.angles != '0 0 0')
90 if(this.mins != '0 0 0' || this.maxs != '0 0 0')
92 if(this.colormap != 0)
94 if(this.lodmodelindex1)
97 WriteHeader(MSG_ENTITY, ENT_CLIENT_WALL);
98 WriteByte(MSG_ENTITY, sf);
103 WriteShort(MSG_ENTITY, this.colormap);
104 WriteByte(MSG_ENTITY, this.skin);
109 WriteCoord(MSG_ENTITY, this.origin.x);
110 WriteCoord(MSG_ENTITY, this.origin.y);
111 WriteCoord(MSG_ENTITY, this.origin.z);
118 WriteAngle(MSG_ENTITY, this.angles.x);
119 WriteAngle(MSG_ENTITY, this.angles.y);
120 WriteAngle(MSG_ENTITY, this.angles.z);
128 WriteShort(MSG_ENTITY, this.lodmodelindex0);
129 WriteShort(MSG_ENTITY, bound(0, this.loddistance1, 65535));
130 WriteShort(MSG_ENTITY, this.lodmodelindex1);
131 WriteShort(MSG_ENTITY, bound(0, this.loddistance2, 65535));
132 WriteShort(MSG_ENTITY, this.lodmodelindex2);
135 WriteShort(MSG_ENTITY, this.modelindex);
136 WriteByte(MSG_ENTITY, this.solid);
137 WriteShort(MSG_ENTITY, floor(this.scale * 256));
140 WriteCoord(MSG_ENTITY, this.mins.x);
141 WriteCoord(MSG_ENTITY, this.mins.y);
142 WriteCoord(MSG_ENTITY, this.mins.z);
143 WriteCoord(MSG_ENTITY, this.maxs.x);
144 WriteCoord(MSG_ENTITY, this.maxs.y);
145 WriteCoord(MSG_ENTITY, this.maxs.z);
147 WriteString(MSG_ENTITY, this.bgmscript);
148 if(this.bgmscript != "")
150 WriteByte(MSG_ENTITY, floor(this.bgmscriptattack * 64));
151 WriteByte(MSG_ENTITY, floor(this.bgmscriptdecay * 64));
152 WriteByte(MSG_ENTITY, floor(this.bgmscriptsustain * 255));
153 WriteByte(MSG_ENTITY, floor(this.bgmscriptrelease * 64));
154 WriteCoord(MSG_ENTITY, this.movedir.x);
155 WriteCoord(MSG_ENTITY, this.movedir.y);
156 WriteCoord(MSG_ENTITY, this.movedir.z);
157 WriteByte(MSG_ENTITY, floor(this.lip * 255));
159 WriteByte(MSG_ENTITY, this.fade_start);
160 WriteByte(MSG_ENTITY, this.fade_end);
161 WriteByte(MSG_ENTITY, this.alpha_max);
162 WriteByte(MSG_ENTITY, this.alpha_min);
163 WriteByte(MSG_ENTITY, this.inactive);
164 WriteShort(MSG_ENTITY, this.fade_vertical_offset);
171 #define G_MODEL_INIT(ent,sol) \
172 if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
173 if(!ent.scale) ent.scale = ent.modelscale; \
174 SetBrushEntityModel(ent); \
175 ent.use = g_model_setcolormaptoactivator; \
176 InitializeEntity(ent, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
177 if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT;
179 #define G_CLIENTMODEL_INIT(ent,sol) \
180 if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
181 if(!ent.scale) ent.scale = ent.modelscale; \
182 SetBrushEntityModel(ent); \
183 ent.use = g_clientmodel_use; \
184 InitializeEntity(ent, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
185 if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT; \
186 if(!ent.bgmscriptsustain) ent.bgmscriptsustain = 1; else if(ent.bgmscriptsustain < 0) ent.bgmscriptsustain = 0; \
187 Net_LinkEntity(ent, true, 0, g_clientmodel_genericsendentity); \
188 ent.default_solid = sol;
190 // non-solid model entities:
191 spawnfunc(misc_gamemodel) { this.angles_x = -this.angles.x; G_MODEL_INIT (this, SOLID_NOT) } // model entity
192 spawnfunc(misc_clientmodel) { this.angles_x = -this.angles.x; G_CLIENTMODEL_INIT(this, SOLID_NOT) } // model entity
193 spawnfunc(misc_models) { this.angles_x = -this.angles.x; G_MODEL_INIT (this, SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
195 // non-solid brush entities:
196 spawnfunc(func_illusionary) { G_MODEL_INIT (this, SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
197 spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(this, SOLID_NOT) } // brush entity
198 spawnfunc(func_static) { G_MODEL_INIT (this, SOLID_NOT) } // DEPRECATED old alias name from some other game
200 // solid brush entities
201 spawnfunc(func_wall) { G_MODEL_INIT (this, SOLID_BSP) } // Q1 name
202 spawnfunc(func_clientwall) { G_CLIENTMODEL_INIT(this, SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)