3 // Wazat's grappling hook
5 void GrapplingHookThink(entity this);
6 void RemoveGrapplingHooks(entity pl);
7 void RemoveHook(entity this);
8 // (note: you can change the hook impulse #'s to whatever you please)
11 const float HOOK_FIRING = BIT(0);
12 const float HOOK_REMOVING = BIT(1);
13 const float HOOK_PULLING = BIT(2);
14 const float HOOK_RELEASING = BIT(3);
15 const float HOOK_WAITING_FOR_RELEASE = BIT(4);
18 void GrappleHookInit();
19 vector hook_shotorigin[4];