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Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / compat / wop.qc
1 #include "wop.qh"
2
3 #include <common/weapons/_all.qh>
4 #include <common/stats.qh>
5 #include <server/miscfunctions.qh>
6 #include <server/items/spawning.qh>
7 #include <common/weapons/_all.qh>
8
9 spawnfunc(item_haste);
10 spawnfunc(item_invis);
11
12 //***********************
13 //WORLD OF PADMAN ENTITIES - So people can play wop maps with the xonotic weapons
14 //***********************
15
16 //spawnfunc(item_revival)     /* handled by buffs mutator */
17 //spawnfunc(item_jumper)      /* handled by buffs mutator */
18
19 SPAWNFUNC_WEAPON(weapon_punchy, WEP_ARC)
20 SPAWNFUNC_WEAPON(weapon_nipper, WEP_MACHINEGUN)
21 SPAWNFUNC_WEAPON(weapon_pumper, WEP_SHOTGUN)
22 SPAWNFUNC_WEAPON(weapon_boaster, WEP_ELECTRO)
23 SPAWNFUNC_WEAPON(weapon_splasher, WEP_VORTEX)
24 SPAWNFUNC_WEAPON(weapon_bubbleg, WEP_HAGAR)
25 SPAWNFUNC_WEAPON(weapon_balloony, WEP_MORTAR)
26 SPAWNFUNC_WEAPON(weapon_betty, WEP_DEVASTATOR)
27 SPAWNFUNC_WEAPON(weapon_imperius, WEP_CRYLINK)
28
29 SPAWNFUNC_ITEM(ammo_pumper, ITEM_Shells)
30 SPAWNFUNC_ITEM(ammo_nipper, ITEM_Bullets)
31 SPAWNFUNC_ITEM(ammo_balloony, ITEM_Rockets)
32 SPAWNFUNC_ITEM(ammo_bubbleg, ITEM_Rockets)
33 SPAWNFUNC_ITEM(ammo_boaster, ITEM_Cells)
34 SPAWNFUNC_ITEM(ammo_betty, ITEM_Rockets)
35 SPAWNFUNC_ITEM(ammo_imperius, ITEM_Cells)
36
37 SPAWNFUNC_ITEM(item_padpower, ITEM_Strength)
38 SPAWNFUNC_ITEM(item_climber, ITEM_Shield)
39 spawnfunc(item_speedy)          { spawnfunc_item_haste(this);                   }
40 spawnfunc(item_visionless)      { spawnfunc_item_invis(this);                   }
41 SPAWNFUNC_ITEM(item_armor_padshield, ITEM_ArmorMega)
42
43 SPAWNFUNC_ITEM(holdable_floater, ITEM_Jetpack)