3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5 #include <common/weapons/_all.qh>
7 spawnfunc(weapon_electro);
8 spawnfunc(weapon_hagar);
9 spawnfunc(weapon_machinegun);
10 spawnfunc(item_bullets);
11 spawnfunc(item_armor_mega);
12 spawnfunc(item_health_mega);
13 spawnfunc(item_health_medium);
15 // ***********************
16 // QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
17 // ***********************
18 spawnfunc(weapon_nailgun)
20 spawnfunc_weapon_electro(this);
22 spawnfunc(weapon_supernailgun)
24 spawnfunc_weapon_hagar(this);
26 spawnfunc(weapon_supershotgun)
28 spawnfunc_weapon_machinegun(this);
31 spawnfunc(item_spikes)
33 spawnfunc_item_bullets(this);
35 // spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
36 spawnfunc(item_armor2)
38 spawnfunc_item_armor_mega(this);
40 spawnfunc(item_armorInv)
42 spawnfunc_item_armor_mega(this);
43 } // TODO: make sure we actually want this
44 spawnfunc(item_health)
46 if (this.spawnflags & 2) {
47 spawnfunc_item_health_mega(this);
49 spawnfunc_item_health_medium(this);
53 // spawnfunc_item_spikes
54 // spawnfunc_item_health