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1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/mapinfo.qh>
7 #include <common/net_linked.qh>
8 #include <common/notifications/all.qh>
9 #include <common/playerstats.qh>
10 #include <common/stats.qh>
11 #include <common/util.qh>
12 #include <common/weapons/_all.qh>
13 #include <server/client.qh>
14 #include <server/command/banning.qh>
15 #include <server/command/common.qh>
16 #include <server/command/vote.qh>
17 #include <server/damage.qh>
18 #include <server/gamelog.qh>
19 #include <server/intermission.qh>
20 #include <server/mutators/_mod.qh>
21 #include <server/race.qh>
22 #include <server/round_handler.qh>
23 #include <server/scores.qh>
24 #include <server/teamplay.qh>
25 #include <server/world.qh>
26
27 // =============================================
28 //  Server side voting code, reworked by Samual
29 //  Last updated: December 27th, 2011
30 // =============================================
31
32 //  Nagger for players to know status of voting
33 bool Nagger_SendEntity(entity this, entity to, float sendflags)
34 {
35         int nags, i, f, b;
36         entity e;
37         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
38
39         // bits:
40         //   1 = ready
41         //   2 = player needs to ready up
42         //   4 = vote
43         //   8 = player needs to vote
44         //  16 = warmup
45         // sendflags:
46         //  64 = vote counts
47         // 128 = vote string
48
49         nags = 0;
50         if (readycount)
51         {
52                 nags |= BIT(0);
53                 if (to.ready == 0) nags |= BIT(1);
54         }
55         if (vote_called)
56         {
57                 nags |= BIT(2);
58                 if (to.vote_selection == 0) nags |= BIT(3);
59         }
60         if (warmup_stage) nags |= BIT(4);
61
62         if (sendflags & BIT(6)) nags |= BIT(6);
63
64         if (sendflags & BIT(7)) nags |= BIT(7);
65
66         if (!(nags & 4))  // no vote called? send no string
67                 nags &= ~(BIT(6) | BIT(7));
68
69         WriteByte(MSG_ENTITY, nags);
70
71         if (nags & BIT(6))
72         {
73                 WriteByte(MSG_ENTITY, vote_accept_count);
74                 WriteByte(MSG_ENTITY, vote_reject_count);
75                 WriteByte(MSG_ENTITY, vote_needed_overall);
76                 WriteChar(MSG_ENTITY, to.vote_selection);
77         }
78
79         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
80
81         if (nags & 1)
82         {
83                 for (i = 1; i <= maxclients; i += 8)
84                 {
85                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
86                                 if (!IS_REAL_CLIENT(e) || e.ready)
87                                         f |= b;
88                         WriteByte(MSG_ENTITY, f);
89                 }
90         }
91
92         return true;
93 }
94
95 void Nagger_Init()
96 {
97         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
98 }
99
100 void Nagger_VoteChanged()
101 {
102         if (nagger) nagger.SendFlags |= BIT(7);
103 }
104
105 void Nagger_VoteCountChanged()
106 {
107         if (nagger) nagger.SendFlags |= BIT(6);
108 }
109
110 void Nagger_ReadyCounted()
111 {
112         if (nagger) nagger.SendFlags |= BIT(0);
113 }
114
115 // If the vote_caller is still here, return their name, otherwise vote_caller_name
116 string OriginalCallerName()
117 {
118         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
119         return vote_caller_name;
120 }
121
122 // =======================
123 //  Game logic for voting
124 // =======================
125
126 void VoteReset()
127 {
128         FOREACH_CLIENT(true, { it.vote_selection = 0; });
129
130         if (vote_called)
131         {
132                 strfree(vote_called_command);
133                 strfree(vote_called_display);
134                 strfree(vote_caller_name);
135         }
136
137         vote_called = VOTE_NULL;
138         vote_caller = NULL;
139         vote_endtime = 0;
140
141         vote_parsed_command = string_null;
142         vote_parsed_display = string_null;
143
144         Nagger_VoteChanged();
145 }
146
147 void VoteStop(entity stopper)
148 {
149         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
150         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
151         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
152         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
153         VoteReset();
154 }
155
156 void VoteAccept()
157 {
158         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
159
160         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
161         else localcmd(strcat(vote_called_command, "\n"));
162
163         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
164
165         VoteReset();
166         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
167 }
168
169 void VoteReject()
170 {
171         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
172         VoteReset();
173         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
174 }
175
176 void VoteTimeout()
177 {
178         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
179         VoteReset();
180         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
181 }
182
183 void VoteSpam(float notvoters, float mincount, string result)
184 {
185         bprint(strcat(
186                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
187                 strcat("^2:^1", ftos(vote_reject_count)),
188                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
189                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
190                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
191
192         if (autocvar_sv_eventlog)
193         {
194                 GameLogEcho(strcat(
195                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
196                         strcat(":", ftos(vote_reject_count)),
197                         strcat(":", ftos(vote_abstain_count)),
198                         strcat(":", ftos(notvoters)),
199                         strcat(":", ftos(mincount))));
200         }
201 }
202
203 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
204
205 void VoteCount(float first_count)
206 {
207         // declarations
208         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
209
210         float vote_player_count = 0, notvoters = 0;
211         float vote_real_player_count = 0, vote_real_accept_count = 0;
212         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
213         float vote_needed_of_voted, final_needed_votes;
214         float vote_factor_overall, vote_factor_of_voted;
215
216         Nagger_VoteCountChanged();
217
218         // add up all the votes from each connected client
219         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
220                 ++vote_player_count;
221                 if (IS_PLAYER(it))   ++vote_real_player_count;
222                 switch (it.vote_selection)
223                 {
224                         case VOTE_SELECT_REJECT:
225                         { ++vote_reject_count;
226                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
227                         }
228                         case VOTE_SELECT_ACCEPT:
229                         { ++vote_accept_count;
230                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
231                         }
232                         case VOTE_SELECT_ABSTAIN:
233                         { ++vote_abstain_count;
234                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
235                         }
236                         default: break;
237                 }
238         });
239
240         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
241         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
242         {
243                 if (vote_caller)   vote_caller.vote_waittime = 0;
244                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
245                 VoteReset();
246                 return;
247         }
248
249         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
250         if (!spectators_allowed && (vote_real_player_count > 0))
251         {
252                 vote_accept_count = vote_real_accept_count;
253                 vote_reject_count = vote_real_reject_count;
254                 vote_abstain_count = vote_real_abstain_count;
255                 vote_player_count = vote_real_player_count;
256         }
257
258         // people who have no opinion in any way :D
259         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
260
261         // determine the goal for the vote to be passed or rejected normally
262         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
263         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
264
265         // if the vote times out, determine the amount of votes needed of the people who actually already voted
266         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
267         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
268
269         // are there any players at all on the server? it could be an admin vote
270         if (vote_player_count == 0 && first_count)
271         {
272                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
273                 VoteAccept();
274                 return;
275         }
276
277         // since there ARE players, finally calculate the result of the vote
278         if (vote_accept_count >= vote_needed_overall)
279         {
280                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
281                 VoteAccept();
282                 return;
283         }
284
285         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
286         {
287                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
288                 VoteReject();
289                 return;
290         }
291
292         // there is not enough votes in either direction, now lets just calculate what the voters have said
293         if (time > vote_endtime)
294         {
295                 final_needed_votes = vote_needed_overall;
296
297                 if (autocvar_sv_vote_majority_factor_of_voted)
298                 {
299                         if (vote_accept_count >= vote_needed_of_voted)
300                         {
301                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
302                                 VoteAccept();
303                                 return;
304                         }
305
306                         if (vote_accept_count + vote_reject_count > 0)
307                         {
308                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
309                                 VoteReject();
310                                 return;
311                         }
312
313                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
314                 }
315
316                 // it didn't pass or fail, so not enough votes to even make a decision.
317                 VoteSpam(notvoters, final_needed_votes, "timeout");
318                 VoteTimeout();
319         }
320 }
321
322 void VoteThink()
323 {
324         if (vote_endtime > 0)        // a vote was called
325         {
326                 if (time > vote_endtime) // time is up
327                         VoteCount(false);
328         }
329 }
330
331
332 // =======================
333 //  Game logic for warmup
334 // =======================
335
336 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
337 void reset_map(bool dorespawn)
338 {
339         if (time <= game_starttime)
340         {
341                 if (game_stopped)
342                         return;
343                 if (round_handler_IsActive())
344                         round_handler_Reset(game_starttime);
345         }
346
347         if (shuffleteams_on_reset_map)
348         {
349                 shuffleteams();
350                 shuffleteams_on_reset_map = false;
351         }
352
353         FOREACH_CLIENT(IS_PLAYER(it),
354         {
355                 entity store = PS(it);
356                 if (store)
357                 {
358                         for (int j = 0; j < REGISTRY_COUNT(Items); j++)
359                                 store.inventory.inv_items[j] = 0;
360                         Inventory_update(store);
361                 }
362         });
363
364         MUTATOR_CALLHOOK(reset_map_global);
365
366         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
367         {
368                 if(IS_CLIENT(it))
369                         continue;
370                 if (it.reset)
371                 {
372                         it.reset(it);
373                         continue;
374                 }
375                 if (it.team_saved) it.team = it.team_saved;
376                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
377         });
378
379         // Waypoints and assault start come LAST
380         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
381                 if (it.reset2) it.reset2(it);
382         });
383
384         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it, false); });
385
386         // Moving the player reset code here since the player-reset depends
387         // on spawnpoint entities which have to be reset first --blub
388         if (dorespawn)
389         {
390                 if (!MUTATOR_CALLHOOK(reset_map_players))
391                 {
392                         if (restart_mapalreadyrestarted || (time < game_starttime))
393                         {
394                                 FOREACH_CLIENT(IS_PLAYER(it),
395                                 {
396                                         /*
397                                         only reset players if a restart countdown is active
398                                         this can either be due to cvar sv_ready_restart_after_countdown having set
399                                         restart_mapalreadyrestarted to 1 after the countdown ended or when
400                                         sv_ready_restart_after_countdown is not used and countdown is still running
401                                         */
402                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
403                                         // PlayerScore_Clear(it);
404                                         CS(it).killcount = 0;
405                                         // stop the player from moving so that he stands still once he gets respawned
406                                         it.velocity = '0 0 0';
407                                         it.avelocity = '0 0 0';
408                                         CS(it).movement = '0 0 0';
409                                         PutClientInServer(it);
410                                 });
411                         }
412                 }
413         }
414 }
415
416 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
417 void ReadyRestart_think(entity this)
418 {
419         restart_mapalreadyrestarted = true;
420         reset_map(true);
421         Score_ClearAll();
422         delete(this);
423 }
424
425 // Forces a restart of the game without actually reloading the map // this is a mess...
426 void ReadyRestart_force()
427 {
428         if (time <= game_starttime && game_stopped)
429                 return;
430
431         bprint("^1Server is restarting...\n");
432
433         VoteReset();
434
435         // clear overtime, we have to decrease timelimit to its original value again.
436         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
437                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
438         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
439
440         readyrestart_happened = true;
441         game_starttime = time + RESTART_COUNTDOWN;
442
443         // clear player attributes
444         FOREACH_CLIENT(IS_PLAYER(it), {
445                 it.alivetime = 0;
446                 CS(it).killcount = 0;
447                 float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);
448                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, -val);
449         });
450
451         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
452
453         // disable the warmup global for the server
454         if(warmup_stage)
455                 localcmd("\nsv_hook_warmupend\n");
456         warmup_stage = 0;                // once the game is restarted the game is in match stage
457
458         // reset the .ready status of all players (also spectators)
459         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
460         readycount = 0;
461         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
462
463         // lock teams with lockonrestart
464         if (autocvar_teamplay_lockonrestart && teamplay)
465         {
466                 lockteams = true;
467                 bprint("^1The teams are now locked.\n");
468         }
469
470         // initiate the restart-countdown-announcer entity
471         if (sv_ready_restart_after_countdown)
472         {
473                 entity restart_timer = new_pure(restart_timer);
474                 setthink(restart_timer, ReadyRestart_think);
475                 restart_timer.nextthink = game_starttime;
476         }
477
478         // after a restart every players number of allowed timeouts gets reset, too
479         if (autocvar_sv_timeout)
480         {
481                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
482         }
483
484         if (!sv_ready_restart_after_countdown) reset_map(true);
485         if (autocvar_sv_eventlog) GameLogEcho(":restart");
486 }
487
488 void ReadyRestart()
489 {
490         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
491         else localcmd("\nsv_hook_readyrestart\n");
492
493         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
494         // Otherwise scores could be manipulated during the countdown.
495         if (!sv_ready_restart_after_countdown) Score_ClearAll();
496         ReadyRestart_force();
497 }
498
499 // Count the players who are ready and determine whether or not to restart the match
500 void ReadyCount()
501 {
502         float ready_needed_factor, ready_needed_count;
503         float t_ready = 0, t_players = 0;
504
505         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
506                 ++t_players;
507                 if (it.ready) ++t_ready;
508         });
509
510         readycount = t_ready;
511
512         Nagger_ReadyCounted();
513
514         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
515         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
516
517         if (readycount >= ready_needed_count) ReadyRestart();
518 }
519
520
521 // ======================================
522 //  Supporting functions for VoteCommand
523 // ======================================
524
525 float Votecommand_check_assignment(entity caller, float assignment)
526 {
527         float from_server = (!caller);
528
529         if ((assignment == VC_ASGNMNT_BOTH)
530             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
531             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
532
533         return false;
534 }
535
536 string VoteCommand_extractcommand(string input, float startpos, int argc)
537 {
538         string output;
539
540         if ((argc - 1) < startpos) output = "";
541         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
542
543         return output;
544 }
545
546 float VoteCommand_checknasty(string vote_command)
547 {
548         if ((strstrofs(vote_command, ";", 0) >= 0)
549             || (strstrofs(vote_command, "\n", 0) >= 0)
550             || (strstrofs(vote_command, "\r", 0) >= 0)
551             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
552
553         return true;
554 }
555
556 // NOTE: requires input to be surrounded by spaces
557 string VoteCommand_checkreplacements(string input)
558 {
559         string output = input;
560         // allow gotomap replacements
561         output = strreplace(" map ", " gotomap ", output);
562         output = strreplace(" chmap ", " gotomap ", output);
563         return output;
564 }
565
566 float VoteCommand_checkinlist(string vote_command, string list)
567 {
568         string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
569
570         if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
571
572         return false;
573 }
574
575 string ValidateMap(string validated_map, entity caller)
576 {
577         validated_map = MapInfo_FixName(validated_map);
578
579         if (!validated_map)
580         {
581                 print_to(caller, "This map is not available on this server.");
582                 return string_null;
583         }
584
585         if (!autocvar_sv_vote_override_mostrecent && caller)
586         {
587                 if (Map_IsRecent(validated_map))
588                 {
589                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
590                         return string_null;
591                 }
592         }
593
594         if (!MapInfo_CheckMap(validated_map))
595         {
596                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
597                 return string_null;
598         }
599
600         return validated_map;
601 }
602
603 float VoteCommand_checkargs(float startpos, int argc)
604 {
605         float p, q, check, minargs;
606         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
607         string cmdrestriction = "";  // No we don't.
608         string charlist, arg;
609         float checkmate;
610
611         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
612                 cmdrestriction = cvar_string(cvarname);
613         else
614                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
615
616         if (cmdrestriction == "") return true;
617
618         ++startpos;  // skip command name
619
620         // check minimum arg count
621
622         // 0 args: argc == startpos
623         // 1 args: argc == startpos + 1
624         // ...
625
626         minargs = stof(cmdrestriction);
627         if (argc - startpos < minargs) return false;
628
629         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
630
631         for ( ; ; )
632         {
633                 // we know that at any time, startpos <= argc - minargs
634                 // so this means: argc-minargs >= startpos >= argc, thus
635                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
636                 // have been seen already
637
638                 if (startpos >= argc) // all args checked? GOOD
639                         break;
640
641                 if (p < 0)            // no more args? FAIL
642                 {
643                         // exception: exactly minargs left, this one included
644                         if (argc - startpos == minargs) break;
645
646                         // otherwise fail
647                         return false;
648                 }
649
650                 // cut to next semicolon
651                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
652                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
653                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
654
655                 // in case we ever want to allow semicolons in VoteCommand_checknasty
656                 // charlist = strreplace("^^", ";", charlist);
657
658                 if (charlist != "")
659                 {
660                         // verify the arg only contains allowed chars
661                         arg = argv(startpos);
662                         checkmate = strlen(arg);
663                         for (check = 0; check < checkmate; ++check)
664                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
665                         // not allowed character
666                         // all characters are allowed. FINE.
667                 }
668
669                 ++startpos;
670                 --minargs;
671                 p = q;
672         }
673
674         return true;
675 }
676
677 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
678 {
679         string first_command = argv(startpos);
680         int missing_chars = argv_start_index(startpos);
681
682         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
683                 return 0;
684
685         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
686
687         if (!VoteCommand_checkargs(startpos, argc)) return 0;
688
689         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
690         {
691                 case MUT_VOTEPARSE_CONTINUE: { break; }
692                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
693                 case MUT_VOTEPARSE_INVALID: { return -1; }
694                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
695         }
696
697         switch (first_command) // now go through and parse the proper commands to adjust as needed.
698         {
699                 case "kick":
700                 case "kickban":    // catch all kick/kickban commands
701                 {
702                         entity victim = GetIndexedEntity(argc, (startpos + 1));
703                         float accepted = VerifyClientEntity(victim, true, false);
704
705                         if (accepted > 0)
706                         {
707                                 string reason = "No reason provided";
708                                 if(argc > next_token)
709                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
710
711                                 string command_arguments = reason;
712                                 if (first_command == "kickban")
713                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
714
715                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
716                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
717                         }
718                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
719
720                         break;
721                 }
722
723                 case "map":
724                 case "chmap":
725                 case "gotomap":  // re-direct all map selection commands to gotomap
726                 {
727                         vote_command = ValidateMap(argv(startpos + 1), caller);
728                         if (!vote_command)  return -1;
729                         vote_parsed_command = strcat("gotomap ", vote_command);
730                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
731
732                         break;
733                 }
734
735                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
736                 // maybe fallback instead of aborting if map name is invalid?
737                 case "nextmap":
738                 {
739                         vote_command = ValidateMap(argv(startpos + 1), caller);
740                         if (!vote_command)  return -1;
741                         vote_parsed_command = strcat("nextmap ", vote_command);
742                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
743
744                         break;
745                 }
746
747                 case "timelimit": // include restrictions on the maximum votable time limit
748                 {
749                         float timelimit_vote = stof(argv(startpos + 1));
750                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
751                         {
752                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
753                                 return -1;
754                         }
755                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
756                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
757                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
758
759                         break;
760                 }
761
762                 case "restart":
763                 {
764                         // add a delay so that vote result can be seen and announcer can be heard
765                         // if the vote is accepted
766                         vote_parsed_command = strcat("defer 1 ", vote_command);
767                         vote_parsed_display = strzone(strcat("^1", vote_command));
768
769                         break;
770                 }
771
772                 default:
773                 {
774                         vote_parsed_command = vote_command;
775                         vote_parsed_display = strzone(strcat("^1", vote_command));
776
777                         break;
778                 }
779         }
780
781         return 1;
782 }
783
784
785 // =======================
786 //  Command Sub-Functions
787 // =======================
788
789 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
790 {
791         switch (request)
792         {
793                 case CMD_REQUEST_COMMAND:
794                 {
795                         if (!vote_called) { print_to(caller, "^1No vote called."); }
796                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
797                         {
798                                 print_to(caller, "^1You have already voted.");
799                         }
800
801                         else  // everything went okay, continue changing vote
802                         {
803                                 print_to(caller, "^1You abstained from your vote.");
804                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
805                                 msg_entity = caller;
806                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
807
808                         return;
809                 }
810
811                 default:
812                 case CMD_REQUEST_USAGE:
813                 {
814                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
815                         print_to(caller, "  No arguments required.");
816                         return;
817                 }
818         }
819 }
820
821 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
822 {
823         switch (request)
824         {
825                 case CMD_REQUEST_COMMAND:
826                 {
827                         float tmp_playercount = 0;
828                         int parse_error;
829
830                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
831
832                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
833                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
834                         {
835                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
836                         }
837                         else if (vote_called)
838                         {
839                                 print_to(caller, "^1There is already a vote called.");
840                         }
841                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
842                         {
843                                 print_to(caller, "^1Only players can call a vote.");
844                         }
845                         else if (caller && !IS_CLIENT(caller))
846                         {
847                                 print_to(caller, "^1Only connected clients can vote.");
848                         }
849                         else if (timeout_status && vote_command != "timein")
850                         {
851                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
852                         }
853                         else if (caller && (time < caller.vote_waittime))
854                         {
855                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
856                         }
857                         else if (!VoteCommand_checknasty(vote_command))
858                         {
859                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
860                         }
861                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
862                         {
863                                 if(parse_error == 0)
864                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
865                         }
866                         else  // everything went okay, continue with calling the vote
867                         {
868                                 vote_caller = caller;  // remember who called the vote
869                                 vote_caller_name = strzone(GetCallerName(vote_caller));
870                                 vote_called = VOTE_NORMAL;
871                                 vote_called_command = strzone(vote_parsed_command);
872                                 vote_called_display = strzone(vote_parsed_display);
873                                 vote_endtime = time + autocvar_sv_vote_timeout;
874
875                                 if (caller)
876                                 {
877                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
878                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
879                                         msg_entity = caller;
880                                 }
881
882                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
883
884                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
885                                 if (autocvar_sv_eventlog)
886                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
887                                 Nagger_VoteChanged();
888                                 VoteCount(true);  // needed if you are the only one
889
890                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
891                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
892                         }
893
894                         return;
895                 }
896
897                 default:
898                 case CMD_REQUEST_USAGE:
899                 {
900                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
901                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
902                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
903                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
904                         return;
905                 }
906         }
907 }
908
909 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
910 {
911         switch (request)
912         {
913                 case CMD_REQUEST_COMMAND:
914                 {
915                         if (autocvar_sv_vote_master)
916                         {
917                                 switch (strtolower(argv(2)))
918                                 {
919                                         case "do":
920                                         {
921                                                 int parse_error;
922                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
923
924                                                 if (!caller.vote_master)
925                                                         print_to(caller, "^1You do not have vote master privileges.");
926                                                 else if (!VoteCommand_checknasty(vote_command))
927                                                 {
928                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
929                                                 }
930                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
931                                                 {
932                                                         if(parse_error == 0)
933                                                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
934                                                 }
935                                                 else  // everything went okay, proceed with command
936                                                 {
937                                                         localcmd(strcat(vote_parsed_command, "\n"));
938                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
939                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
940                                                         if (autocvar_sv_eventlog)
941                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
942                                                 }
943
944                                                 return;
945                                         }
946
947                                         case "login":
948                                         {
949                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
950                                                 else if (caller.vote_master)
951                                                 {
952                                                         print_to(caller, "^1You are already logged in as vote master.");
953                                                 }
954                                                 else if (autocvar_sv_vote_master_password != argv(3))
955                                                 {
956                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
957                                                 }
958                                                 else  // everything went okay, proceed with giving this player master privilages
959                                                 {
960                                                         caller.vote_master = true;
961                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
962                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
963                                                         if (autocvar_sv_eventlog)
964                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
965                                                 }
966
967                                                 return;
968                                         }
969
970                                         default:  // calling a vote for master
971                                         {
972                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
973                                                 else if (vote_called)
974                                                 {
975                                                         print_to(caller, "^1There is already a vote called.");
976                                                 }
977                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
978                                                 {
979                                                         print_to(caller, "^1Only players can call a vote.");
980                                                 }
981                                                 else if (timeout_status)
982                                                 {
983                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
984                                                 }
985                                                 else  // everything went okay, continue with creating vote
986                                                 {
987                                                         vote_caller = caller;
988                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
989                                                         vote_called = VOTE_MASTER;
990                                                         vote_called_command = strzone("XXX");
991                                                         vote_called_display = strzone("^3master");
992                                                         vote_endtime = time + autocvar_sv_vote_timeout;
993
994                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
995                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
996
997                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
998                                                         if (autocvar_sv_eventlog)
999                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1000                                                         Nagger_VoteChanged();
1001                                                         VoteCount(true);  // needed if you are the only one
1002                                                 }
1003
1004                                                 return;
1005                                         }
1006                                 }
1007                         }
1008                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1009
1010                         return;
1011                 }
1012
1013                 default:
1014                 case CMD_REQUEST_USAGE:
1015                 {
1016                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
1017                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
1018                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
1019                         return;
1020                 }
1021         }
1022 }
1023
1024 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1025 {
1026         switch (request)
1027         {
1028                 case CMD_REQUEST_COMMAND:
1029                 {
1030                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1031                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1032                         {
1033                                 print_to(caller, "^1You have already voted.");
1034                         }
1035                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1036                         {
1037                                 VoteStop(caller);
1038                         }
1039
1040                         else  // everything went okay, continue changing vote
1041                         {
1042                                 print_to(caller, "^1You rejected the vote.");
1043                                 caller.vote_selection = VOTE_SELECT_REJECT;
1044                                 msg_entity = caller;
1045                                 if (!autocvar_sv_vote_singlecount)
1046                                         VoteCount(false);
1047                         }
1048
1049                         return;
1050                 }
1051
1052                 default:
1053                 case CMD_REQUEST_USAGE:
1054                 {
1055                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1056                         print_to(caller, "  No arguments required.");
1057                         return;
1058                 }
1059         }
1060 }
1061
1062 void VoteCommand_status(int request, entity caller)  // BOTH
1063 {
1064         switch (request)
1065         {
1066                 case CMD_REQUEST_COMMAND:
1067                 {
1068                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1069                         else print_to(caller, "^1No vote called.");
1070
1071                         return;
1072                 }
1073
1074                 default:
1075                 case CMD_REQUEST_USAGE:
1076                 {
1077                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1078                         print_to(caller, "  No arguments required.");
1079                         return;
1080                 }
1081         }
1082 }
1083
1084 void VoteCommand_stop(int request, entity caller)  // BOTH
1085 {
1086         switch (request)
1087         {
1088                 case CMD_REQUEST_COMMAND:
1089                 {
1090                         if (!vote_called)   print_to(caller, "^1No vote called.");
1091                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1092                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1093                         return;
1094                 }
1095
1096                 default:
1097                 case CMD_REQUEST_USAGE:
1098                 {
1099                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1100                         print_to(caller, "  No arguments required.");
1101                         return;
1102                 }
1103         }
1104 }
1105
1106 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1107 {
1108         switch (request)
1109         {
1110                 case CMD_REQUEST_COMMAND:
1111                 {
1112                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1113                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1114                         {
1115                                 print_to(caller, "^1You have already voted.");
1116                         }
1117                         else  // everything went okay, continue changing vote
1118                         {
1119                                 print_to(caller, "^1You accepted the vote.");
1120                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1121                                 msg_entity = caller;
1122                                 if (!autocvar_sv_vote_singlecount)
1123                                         VoteCount(false);
1124                         }
1125
1126                         return;
1127                 }
1128
1129                 default:
1130                 case CMD_REQUEST_USAGE:
1131                 {
1132                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1133                         print_to(caller, "  No arguments required.");
1134                         return;
1135                 }
1136         }
1137 }
1138
1139 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1140 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1141 void VoteCommand_(int request)
1142 {
1143     switch(request)
1144     {
1145         case CMD_REQUEST_COMMAND:
1146         {
1147
1148             return;
1149         }
1150
1151         default:
1152         case CMD_REQUEST_USAGE:
1153         {
1154             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1155             print_to(caller, "  No arguments required.");
1156             return;
1157         }
1158     }
1159 }
1160 */
1161
1162
1163 // ================================
1164 //  Macro system for vote commands
1165 // ================================
1166
1167 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1168 #define VOTE_COMMANDS(request, caller, arguments, command) \
1169         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1170         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1171         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1172         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1173         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1174         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1175         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1176         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1177         /* nothing */
1178
1179 void VoteCommand_macro_help(entity caller, int argc)
1180 {
1181         string command_origin = GetCommandPrefix(caller);
1182
1183         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1184         {
1185                 print_to(caller, "\nVoting commands:\n");
1186                 #define VOTE_COMMAND(name, function, description, assignment) \
1187                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1188
1189                 VOTE_COMMANDS(0, caller, 0, "");
1190 #undef VOTE_COMMAND
1191
1192                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1193                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1194                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1195         }
1196         else  // usage for individual command
1197         {
1198                 #define VOTE_COMMAND(name, function, description, assignment) \
1199                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1200
1201                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1202 #undef VOTE_COMMAND
1203
1204                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1205                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1206                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1207                 else
1208                         print_to(caller, "No documentation exists for this vote");
1209         }
1210 }
1211
1212 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1213 {
1214         #define VOTE_COMMAND(name, function, description, assignment) \
1215                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1216
1217         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1218 #undef VOTE_COMMAND
1219
1220         return false;
1221 }
1222
1223
1224 // ======================================
1225 //  Main function handling vote commands
1226 // ======================================
1227
1228 void VoteCommand(int request, entity caller, int argc, string vote_command)
1229 {
1230         // Guide for working with argc arguments by example:
1231         // argc:   1    - 2      - 3     - 4
1232         // argv:   0    - 1      - 2     - 3
1233         // cmd     vote - master - login - password
1234
1235         switch (request)
1236         {
1237                 case CMD_REQUEST_COMMAND:
1238                 {
1239                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1240                 }
1241
1242                 default:
1243                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1244                 case CMD_REQUEST_USAGE:
1245                 {
1246                         VoteCommand_macro_help(caller, argc);
1247                         return;
1248                 }
1249         }
1250 }