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1 // =============================================
2 //  Server side voting code, reworked by Samual
3 //  Last updated: December 14th, 2011
4 // =============================================
5
6 //  Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
8 {
9         float nags, i, f, b;
10         entity e;
11         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
12
13         // bits:
14         //   1 = ready
15         //   2 = player needs to ready up
16         //   4 = vote
17         //   8 = player needs to vote
18         //  16 = warmup
19         // sendflags:
20         //  64 = vote counts
21         // 128 = vote string
22
23         nags = 0;
24         if(readycount)
25         {
26                 nags |= 1;
27                 if(to.ready == 0)
28                         nags |= 2;
29         }
30         if(vote_called)
31         {
32                 nags |= 4;
33                 if(to.vote_selection == 0)
34                         nags |= 8;
35         }
36         if(inWarmupStage)
37                 nags |= 16;
38
39         if(sendflags & 64)
40                 nags |= 64;
41
42         if(sendflags & 128)
43                 nags |= 128;
44
45         if(!(nags & 4)) // no vote called? send no string
46                 nags &~= (64 | 128);
47
48         WriteByte(MSG_ENTITY, nags);
49
50         if(nags & 64)
51         {
52                 WriteByte(MSG_ENTITY, vote_accept_count);
53                 WriteByte(MSG_ENTITY, vote_reject_count);
54                 WriteByte(MSG_ENTITY, vote_needed_overall);
55                 WriteChar(MSG_ENTITY, to.vote_selection);
56         }
57
58         if(nags & 128)
59                 WriteString(MSG_ENTITY, vote_called_display);
60
61         if(nags & 1)
62         {
63                 for(i = 1; i <= maxclients; i += 8)
64                 {
65                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66                                 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
67                                         f |= b;
68                         WriteByte(MSG_ENTITY, f);
69                 }
70         }
71
72         return TRUE;
73 }
74
75 void Nagger_Init()
76 {
77         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
78 }
79
80 void Nagger_VoteChanged()
81 {
82         if(nagger)
83                 nagger.SendFlags |= 128;
84 }
85
86 void Nagger_VoteCountChanged()
87 {
88         if(nagger)
89                 nagger.SendFlags |= 64;
90 }
91
92 void Nagger_ReadyCounted()
93 {
94         if(nagger)
95                 nagger.SendFlags |= 1;
96 }
97
98
99 // =======================
100 //  Game logic for voting
101 // =======================
102
103 void VoteReset() 
104 {
105         entity tmp_player;
106
107         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
108
109         if(vote_called)
110         {
111                 strunzone(vote_called_command);
112                 strunzone(vote_called_display);
113         }
114
115         vote_called = VOTE_NULL;
116         vote_endtime = 0;
117         vote_called_command = string_null;
118         vote_called_display = string_null;
119         
120         vote_parsed_command = string_null;
121         vote_parsed_display = string_null;
122
123         Nagger_VoteChanged();
124 }
125
126 void VoteStop(entity stopper) 
127 {
128         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
129         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
130         
131         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
132         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
133
134         VoteReset();
135 }
136
137 void VoteAccept() 
138 {
139         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
140         
141         if((vote_called == VOTE_MASTER) && vote_caller)
142                 vote_caller.vote_master = 1;
143         else
144                 localcmd(strcat(vote_called_command, "\n"));
145         
146         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
147
148         VoteReset();
149         Announce("voteaccept");
150 }
151
152 void VoteReject() 
153 {
154         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
155         VoteReset();
156         Announce("votefail");
157 }
158
159 void VoteTimeout() 
160 {
161         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
162         VoteReset();
163         Announce("votefail");
164 }
165
166 void VoteSpam(float notvoters, float mincount, string result)
167 {
168         bprint(strcat(
169                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
170                 strcat("^2:^1", ftos(vote_reject_count)),
171                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
172                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
173                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? string_null : "have to "), "vote\n"))));
174         
175         if(autocvar_sv_eventlog)
176         {
177                 GameLogEcho(strcat(
178                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
179                         strcat(":", ftos(vote_reject_count)),
180                         strcat(":", ftos(vote_abstain_count)),
181                         strcat(":", ftos(notvoters)),
182                         strcat(":", ftos(mincount))));
183         }
184 }
185
186 void VoteCount() 
187 {
188         // declarations
189         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
190         
191         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
192                                 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
193                                 || (autocvar_sv_vote_nospectators == 0));
194                                 
195         float vote_player_count, is_player, notvoters;
196         float vote_real_player_count, vote_real_accept_count;
197         float vote_real_reject_count, vote_real_abstain_count;
198         float vote_needed_of_voted, final_needed_votes;
199         float vote_factor_overall, vote_factor_of_voted;
200         
201         entity tmp_player;
202
203         Nagger_VoteCountChanged();
204         
205         // add up all the votes from each connected client
206         FOR_EACH_REALCLIENT(tmp_player)
207         {
208                 is_player = (tmp_player.classname == "player");
209                 
210                 ++vote_player_count;
211                 if(is_player) { ++vote_real_player_count; }
212                 
213                 switch(tmp_player.vote_selection)
214                 {
215                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
216                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
217                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
218                         default: break;
219                 }
220         }
221         
222         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
223         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count) 
224         {
225                 if(vote_caller) { vote_caller.vote_waittime = 0; }
226                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
227                 VoteReset();
228                 return;
229         }
230         
231         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators. 
232         if(!spectators_allowed && (vote_real_player_count > 0))
233         {
234                 vote_accept_count = vote_real_accept_count;
235                 vote_reject_count = vote_real_reject_count;
236                 vote_abstain_count = vote_real_abstain_count;
237                 vote_player_count = vote_real_player_count;
238         }
239         
240         // people who have no opinion in any way :D
241         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
242
243         // determine the goal for the vote to be passed or rejected normally
244         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
245         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
246         
247         // if the vote times out, determine the amount of votes needed of the people who actually already voted
248         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
249         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
250         
251         
252         // finally calculate the result of the vote     
253         if(vote_accept_count >= vote_needed_overall)
254         {
255                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
256                 VoteAccept();
257                 return;
258         }
259         
260         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
261         {
262                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
263                 VoteReject();
264                 return;
265         }
266         
267         // there is not enough votes in either direction, now lets just calculate what the voters have said
268         if(time > vote_endtime)
269         {
270                 final_needed_votes = vote_needed_overall;
271                 
272                 if(autocvar_sv_vote_majority_factor_of_voted)
273                 {
274                         if(vote_accept_count >= vote_needed_of_voted)
275                         {
276                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
277                                 VoteAccept();
278                                 return;
279                         }
280                         
281                         if(vote_accept_count + vote_reject_count > 0)
282                         {
283                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
284                                 VoteReject();
285                                 return;
286                         }
287                         
288                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
289                 }
290
291                 // it didn't pass or fail, so not enough votes to even make a decision. 
292                 VoteSpam(notvoters, final_needed_votes, "timeout");
293                 VoteTimeout();
294         }
295 }
296
297 void VoteThink() 
298 {
299         if(vote_endtime > 0) // a vote was called
300         if(time > vote_endtime) // time is up
301         {
302                 VoteCount();
303         }
304         
305         return;
306 }
307
308
309 // =======================
310 //  Game logic for warmup
311 // =======================
312
313 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
314 void ReadyRestart_think() 
315 {
316         restart_mapalreadyrestarted = 1;
317         reset_map(TRUE);
318         Score_ClearAll();
319         remove(self);
320         
321         return;
322 }
323
324 // Forces a restart of the game without actually reloading the map // this is a mess...
325 void ReadyRestart_force()
326 {
327         entity tmp_player, restart_timer;
328
329         bprint("^1Server is restarting...\n");
330
331         VoteReset();
332
333         // clear overtime, we have to decrease timelimit to its original value again.
334         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
335
336         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
337
338         readyrestart_happened = 1;
339         game_starttime = time;
340         if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
341                 
342         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
343
344         // disable the warmup global for the server
345         inWarmupStage = 0; // once the game is restarted the game is in match stage
346
347         // reset the .ready status of all players (also spectators)
348         FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
349         readycount = 0;
350         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
351
352         // lock teams with lockonrestart
353         if(autocvar_teamplay_lockonrestart && teamplay) 
354         {
355                 lockteams = 1;
356                 bprint("^1The teams are now locked.\n");
357         }
358
359         //initiate the restart-countdown-announcer entity
360         if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
361         {
362                 restart_timer = spawn();
363                 restart_timer.think = ReadyRestart_think;
364                 restart_timer.nextthink = game_starttime;
365         }
366
367         // after a restart every players number of allowed timeouts gets reset, too
368         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
369
370         //reset map immediately if this cvar is not set
371         if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
372
373         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
374 }
375
376 void ReadyRestart()
377 {
378         // no arena, assault support yet...
379         if(g_arena | g_assault | gameover | intermission_running | race_completing)
380                 localcmd("restart\n");
381         else
382                 localcmd("\nsv_hook_gamerestart\n");
383
384         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
385         // Otherwise scores could be manipulated during the countdown.
386         if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
387
388         ReadyRestart_force();
389         
390         return;
391 }
392
393 // Count the players who are ready and determine whether or not to restart the match
394 void ReadyCount()
395 {
396         entity tmp_player;
397         float ready_needed_factor, ready_needed_count;
398         float t_ready, t_players;
399
400         FOR_EACH_REALPLAYER(tmp_player)
401         {
402                 ++t_players;
403                 if(tmp_player.ready) { ++t_ready; }
404         }
405
406         readycount = t_ready;
407
408         Nagger_ReadyCounted();
409
410         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
411         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
412         
413         if(readycount >= ready_needed_count)
414         {
415                 ReadyRestart();
416         }
417                 
418         return;
419 }
420
421
422 // ======================================
423 //  Supporting functions for VoteCommand
424 // ======================================
425
426 float Votecommand_check_assignment(entity caller, float assignment)
427 {
428         float from_server = (!caller);
429         
430         if((assignment == VC_ASGNMNT_BOTH) 
431                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY) 
432                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
433         {
434                 return TRUE;
435         }
436
437         return FALSE;
438 }
439
440 string VoteCommand_extractcommand(string input, float startpos, float argc) 
441 {
442         string output;
443         
444         if((argc - 1) < startpos)
445                 output = "";
446         else
447                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
448                 
449         print("VoteCommand_parse: '", output, "'. \n");
450         return output;
451 }
452
453 float VoteCommand_checknasty(string vote_command)
454 {
455         if((strstrofs(vote_command, ";", 0) >= 0)
456                 || (strstrofs(vote_command, "\n", 0) >= 0)
457                 || (strstrofs(vote_command, "\r", 0) >= 0)
458                 || (strstrofs(vote_command, "$", 0) >= 0))
459                 return FALSE;
460                 
461         return TRUE;
462 }
463
464 float VoteCommand_checkinlist(string vote_command, string list)
465 {
466         string l = strcat(" ", list, " ");
467         
468         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
469                 return TRUE;
470         
471         // if gotomap is allowed, chmap is too, and vice versa
472         if(vote_command == "gotomap")
473                 if(strstrofs(l, " chmap ", 0) >= 0)
474                         return TRUE;
475                         
476         if(vote_command == "chmap")
477                 if(strstrofs(l, " gotomap ", 0) >= 0)
478                         return TRUE;
479         
480         return FALSE;
481 }
482
483 string ValidateMap(string validated_map, entity caller)
484 {
485         validated_map = MapInfo_FixName(validated_map);
486         
487         if(!validated_map)
488         {
489                 print_to(caller, "This map is not available on this server.");
490                 return string_null;
491         }
492         
493         if(!autocvar_sv_vote_override_mostrecent && caller)
494         {
495                 if(Map_IsRecent(validated_map))
496                 {
497                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
498                         return string_null;
499                 }
500         }
501         
502         if(!MapInfo_CheckMap(validated_map))
503         {
504                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
505                 return string_null;
506         }
507
508         return validated_map;
509 }
510
511 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
512 {
513         string first_command;
514         entity victim;
515         
516         first_command = argv(startpos);
517
518         if not(VoteCommand_checkinlist(vote_command, vote_list))
519                 return FALSE;
520
521         if((argc - 1) < startpos) // These commands won't work without arguments
522         {
523                 switch(first_command)
524                 {
525                         case "map":
526                         case "chmap":
527                         case "gotomap":
528                         case "kick":
529                         case "kickban":
530                                 return FALSE;
531                                 
532                         default: { break; }
533                 }
534         }
535         
536         switch(first_command) // now go through and parse the proper commands to adjust as needed.
537         {
538                 case "kick":
539                 case "kickban": // catch all kick/kickban commands
540                 {
541                         victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
542                         if not(victim) { return FALSE; }
543                         // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
544                         vote_parsed_command = vote_command;
545                         vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
546                         
547                         break;
548                 }
549                 
550                 case "map":
551                 case "chmap":
552                 case "gotomap": // re-direct all map selection commands to gotomap
553                 {
554                         vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
555                         if not(vote_command) { return FALSE; }
556                         vote_parsed_command = strcat("gotomap ", vote_command);
557                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
558                         
559                         break;
560                 }
561                 
562                 default: 
563                 { 
564                         vote_parsed_command = vote_command;
565                         vote_parsed_display = strzone(strcat("^1", vote_command));
566                         
567                         break; 
568                 }
569         }
570
571         return TRUE;
572 }
573
574
575 // =======================
576 //  Command Sub-Functions
577 // =======================
578
579 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
580 {
581         switch(request)
582         {
583                 case CMD_REQUEST_COMMAND:
584                 {
585                         if not(vote_called) { print_to(caller, "^1No vote called."); }
586                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
587                         
588                         else // everything went okay, continue changing vote
589                         {
590                                 print_to(caller, "^1You abstained from your vote.");
591                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
592                                 msg_entity = caller;
593                                 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
594                         }
595                         
596                         return;
597                 }
598                         
599                 default:
600                 case CMD_REQUEST_USAGE:
601                 {
602                         print("\nUsage:^3 vote abstain\n");
603                         print("  No arguments required.\n");
604                         return;
605                 }
606         }
607 }
608
609 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
610 {
611         switch(request)
612         {
613                 case CMD_REQUEST_COMMAND:
614                 {
615                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
616                                 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
617                                 || (autocvar_sv_vote_nospectators == 0));
618                                 
619                         float tmp_playercount;
620                         entity tmp_player;
621                         
622                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
623                         
624                         if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
625                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
626                         else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
627                         else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
628                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
629                         else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
630                         else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
631
632                         else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
633                         {
634                                 vote_caller = caller; // remember who called the vote
635                                 vote_called = VOTE_NORMAL;
636                                 vote_called_command = strzone(vote_parsed_command);
637                                 vote_called_display = strzone(vote_parsed_display);
638                                 vote_endtime = time + autocvar_sv_vote_timeout;
639                                 
640                                 if(caller)
641                                 {
642                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
643                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
644                                         msg_entity = caller; // todo: what is this for?
645                                 }
646                                 
647                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
648                                 if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
649                                 
650                                 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
651                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
652                                 Nagger_VoteChanged();
653                                 VoteCount(); // needed if you are the only one
654                         }
655                         
656                         return;
657                 }
658                         
659                 default:
660                 case CMD_REQUEST_USAGE:
661                 {
662                         print("\nUsage:^3 vote call\n");
663                         print("  TODO.\n");
664                         return;
665                 }
666         }
667 }
668
669 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
670 {
671         switch(request)
672         {
673                 case CMD_REQUEST_COMMAND:
674                 {
675                         if(autocvar_sv_vote_master)
676                         {
677                                 switch(strtolower(argv(2)))
678                                 {
679                                         case "do":
680                                         {
681                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
682                                                 
683                                                 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
684                                                 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
685                                                 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
686                                                 
687                                                 else // everything went okay, proceed with command
688                                                 {
689                                                         localcmd(strcat(vote_parsed_command, "\n"));
690                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
691                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
692                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
693                                                 }
694                                                 
695                                                 return;
696                                         }
697                                         
698                                         case "login":
699                                         {
700                                                 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
701                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
702                                                 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
703
704                                                 else // everything went okay, proceed with giving this player master privilages
705                                                 {
706                                                         caller.vote_master = TRUE;
707                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
708                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
709                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
710                                                 }
711                                                 
712                                                 return;
713                                         }
714                                         
715                                         default: // calling a vote for master
716                                         {
717                                                 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
718                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
719                                                 
720                                                 else // everything went okay, continue with creating vote
721                                                 {
722                                                         vote_caller = caller;
723                                                         vote_called = VOTE_MASTER;
724                                                         vote_called_command = strzone("XXX");
725                                                         vote_called_display = strzone("^3master");
726                                                         vote_endtime = time + autocvar_sv_vote_timeout;
727                                                         
728                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
729                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
730                                                         
731                                                         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
732                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
733                                                         Nagger_VoteChanged();
734                                                         VoteCount(); // needed if you are the only one
735                                                 }
736                                                 
737                                                 return;
738                                         }
739                                 }
740                         }
741                         else { print_to(caller, "^1Master control of voting is not allowed."); }
742                         
743                         return;
744                 }
745                         
746                 default:
747                 case CMD_REQUEST_USAGE:
748                 {
749                         print("\nUsage:^3 vote master action [arguments]\n");
750                         print("  TODO.\n");
751                         return;
752                 }
753         }
754 }
755
756 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
757 {
758         switch(request)
759         {
760                 case CMD_REQUEST_COMMAND:
761                 {
762                         if not(vote_called) { print_to(caller, "^1No vote called."); }
763                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
764                         
765                         else // everything went okay, continue changing vote
766                         {
767                                 print_to(caller, "^1You rejected the vote.");
768                                 caller.vote_selection = VOTE_SELECT_REJECT;
769                                 msg_entity = caller;
770                                 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
771                         }
772                         
773                         return;
774                 }
775                         
776                 default:
777                 case CMD_REQUEST_USAGE:
778                 {
779                         print("\nUsage:^3 vote no\n");
780                         print("  No arguments required.\n");
781                         return;
782                 }
783         }
784 }
785
786 void VoteCommand_status(float request, entity caller) // BOTH
787 {
788         switch(request)
789         {
790                 case CMD_REQUEST_COMMAND:
791                 {
792                         if(vote_called)
793                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
794                         else
795                                 print_to(caller, "^1No vote called.");
796                                 
797                         return;
798                 }
799                         
800                 default:
801                 case CMD_REQUEST_USAGE:
802                 {
803                         print("\nUsage:^3 vote status\n");
804                         print("  No arguments required.\n");
805                         return;
806                 }
807         }
808 }
809
810 void VoteCommand_stop(float request, entity caller) // BOTH
811 {
812         switch(request)
813         {
814                 case CMD_REQUEST_COMMAND:
815                 {
816                         if not(vote_called) { print_to(caller, "^1No vote called."); }
817                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
818                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
819                         
820                         return;
821                 }
822                         
823                 default:
824                 case CMD_REQUEST_USAGE:
825                 {
826                         print("\nUsage:^3 vote stop\n");
827                         print("  No arguments required.\n");
828                         return;
829                 }
830         }
831 }
832
833 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
834 {
835         switch(request)
836         {
837                 case CMD_REQUEST_COMMAND:
838                 {
839                         if not(vote_called) { print_to(caller, "^1No vote called."); }
840                         if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
841                         
842                         else // everything went okay, continue changing vote
843                         {
844                                 print_to(caller, "^1You accepted the vote.");
845                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
846                                 msg_entity = caller;
847                                 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
848                         }
849                         
850                         return;
851                 }
852                         
853                 default:
854                 case CMD_REQUEST_USAGE:
855                 {
856                         print("\nUsage:^3 vote yes\n");
857                         print("  No arguments required.\n");
858                         return;
859                 }
860         }
861 }
862
863 /* use this when creating a new command, making sure to place it in alphabetical order.
864 void VoteCommand_(float request)
865 {
866         switch(request)
867         {
868                 case CMD_REQUEST_COMMAND:
869                 {
870                         
871                         return;
872                 }
873                         
874                 default:
875                 case CMD_REQUEST_USAGE:
876                 {
877                         print("\nUsage:^3 vote \n");
878                         print("  No arguments required.\n");
879                         return;
880                 }
881         }
882 }
883 */
884
885
886 // ================================
887 //  Macro system for vote commands
888 // ================================
889
890 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
891 #define VOTE_COMMANDS(request,caller,arguments,command) \
892         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
893         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
894         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
895         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
896         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
897         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
898         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
899         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
900         /* nothing */
901
902 void VoteCommand_macro_help(entity caller, float argc)
903 {
904         string command_origin = GetCommandPrefix(caller);
905         
906         if(argc == 2) // help display listing all commands
907         {
908                 print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
909                 
910                 #define VOTE_COMMAND(name,function,description,assignment) \
911                         { if(Votecommand_check_assignment(caller, assignment)) { print("  ^2", name, "^7: ", description, "\n"); } }
912                         
913                 VOTE_COMMANDS(0, caller, 0, "")
914                 #undef VOTE_COMMAND
915                 
916                 print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
917         }
918         else // usage for individual command
919         {
920                 #define VOTE_COMMAND(name,function,description,assignment) \
921                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
922                         
923                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
924                 #undef VOTE_COMMAND
925         }
926         
927         return;
928 }
929
930 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
931 {
932         #define VOTE_COMMAND(name,function,description,assignment) \
933                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
934                 
935         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
936         #undef VOTE_COMMAND
937         
938         return FALSE;
939 }
940
941
942 // ======================================
943 //  Main function handling vote commands
944 // ======================================
945
946 void VoteCommand(float request, entity caller, float argc, string vote_command) 
947 {
948         // Guide for working with argc arguments by example:
949         // argc:   1    - 2      - 3     - 4
950         // argv:   0    - 1      - 2     - 3 
951         // cmd     vote - master - login - password
952         
953         switch(request)
954         {
955                 case CMD_REQUEST_COMMAND:
956                 {
957                         if(VoteCommand_macro_command(caller, argc, vote_command))
958                                 return;
959                 }
960                         
961                 default:
962                         print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", GetCommandPrefix(caller), " help.\n"));
963                 case CMD_REQUEST_USAGE:
964                 {
965                         VoteCommand_macro_help(caller, argc);
966                         return;
967                 }
968         }
969 }
970
971 // =======================
972 //  Game logic for voting
973 // =======================
974
975 void VoteHelp(entity e) {
976         string vmasterdis;
977         if(!autocvar_sv_vote_master) {
978                 vmasterdis = " ^1(disabled)";
979         }
980
981         string vlogindis;
982         if("" == autocvar_sv_vote_master_password) {
983                 vlogindis = " ^1(disabled)";
984         }
985
986         string vcalldis;
987         if(!autocvar_sv_vote_call) {
988                 vcalldis = " ^1(disabled)";
989         }
990
991         print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
992         print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
993         print_to(e, "^7\"^2help^7\" shows this info.");
994         print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
995         print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
996         print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
997         print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
998         print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
999         print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
1000         print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
1001         print_to(e, "^7If enough of the players vote yes the vote is accepted.");
1002         print_to(e, "^7If enough of the players vote no the vote is rejected.");
1003         print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
1004         print_to(e, "^7You can call a vote for or execute these commands:");
1005         print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1006 }