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1 // =============================================
2 //  Server side voting code, reworked by Samual
3 //  Last updated: December 14th, 2011
4 // =============================================
5
6 //  Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
8 {
9         float nags, i, f, b;
10         entity e;
11         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
12
13         // bits:
14         //   1 = ready
15         //   2 = player needs to ready up
16         //   4 = vote
17         //   8 = player needs to vote
18         //  16 = warmup
19         // sendflags:
20         //  64 = vote counts
21         // 128 = vote string
22
23         nags = 0;
24         if(readycount)
25         {
26                 nags |= 1;
27                 if(to.ready == 0)
28                         nags |= 2;
29         }
30         if(vote_called)
31         {
32                 nags |= 4;
33                 if(to.vote_selection == 0)
34                         nags |= 8;
35         }
36         if(inWarmupStage)
37                 nags |= 16;
38
39         if(sendflags & 64)
40                 nags |= 64;
41
42         if(sendflags & 128)
43                 nags |= 128;
44
45         if(!(nags & 4)) // no vote called? send no string
46                 nags &~= (64 | 128);
47
48         WriteByte(MSG_ENTITY, nags);
49
50         if(nags & 64)
51         {
52                 WriteByte(MSG_ENTITY, vote_accept_count);
53                 WriteByte(MSG_ENTITY, vote_reject_count);
54                 WriteByte(MSG_ENTITY, vote_needed_overall);
55                 WriteChar(MSG_ENTITY, to.vote_selection);
56         }
57
58         if(nags & 128)
59                 WriteString(MSG_ENTITY, vote_called_display);
60
61         if(nags & 1)
62         {
63                 for(i = 1; i <= maxclients; i += 8)
64                 {
65                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66                                 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
67                                         f |= b;
68                         WriteByte(MSG_ENTITY, f);
69                 }
70         }
71
72         return TRUE;
73 }
74
75 void Nagger_Init()
76 {
77         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
78 }
79
80 void Nagger_VoteChanged()
81 {
82         if(nagger)
83                 nagger.SendFlags |= 128;
84 }
85
86 void Nagger_VoteCountChanged()
87 {
88         if(nagger)
89                 nagger.SendFlags |= 64;
90 }
91
92 void Nagger_ReadyCounted()
93 {
94         if(nagger)
95                 nagger.SendFlags |= 1;
96 }
97
98
99 // =======================
100 //  Game logic for voting
101 // =======================
102
103 void VoteReset() 
104 {
105         entity tmp_player;
106
107         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
108
109         if(vote_called)
110         {
111                 strunzone(vote_called_command);
112                 strunzone(vote_called_display);
113         }
114
115         vote_called = VOTE_NULL;
116         vote_caller = world;
117         vote_endtime = 0;
118         
119         vote_called_command = string_null;
120         vote_called_display = string_null;
121         
122         vote_parsed_command = string_null;
123         vote_parsed_display = string_null;
124
125         Nagger_VoteChanged();
126 }
127
128 void VoteStop(entity stopper) 
129 {
130         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
131         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
132         
133         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
134         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
135
136         VoteReset();
137 }
138
139 void VoteAccept() 
140 {
141         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
142         
143         if((vote_called == VOTE_MASTER) && vote_caller)
144                 vote_caller.vote_master = 1;
145         else
146                 localcmd(strcat(vote_called_command, "\n"));
147         
148         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
149
150         VoteReset();
151         Announce("voteaccept");
152 }
153
154 void VoteReject() 
155 {
156         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
157         VoteReset();
158         Announce("votefail");
159 }
160
161 void VoteTimeout() 
162 {
163         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
164         VoteReset();
165         Announce("votefail");
166 }
167
168 void VoteSpam(float notvoters, float mincount, string result)
169 {
170         bprint(strcat(
171                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
172                 strcat("^2:^1", ftos(vote_reject_count)),
173                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
174                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
175                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? string_null : "have to "), "vote\n"))));
176         
177         if(autocvar_sv_eventlog)
178         {
179                 GameLogEcho(strcat(
180                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
181                         strcat(":", ftos(vote_reject_count)),
182                         strcat(":", ftos(vote_abstain_count)),
183                         strcat(":", ftos(notvoters)),
184                         strcat(":", ftos(mincount))));
185         }
186 }
187
188 void VoteCount() 
189 {
190         // declarations
191         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
192         
193         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
194                                 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
195                                 || (autocvar_sv_vote_nospectators == 0));
196                                 
197         float vote_player_count, is_player, notvoters;
198         float vote_real_player_count, vote_real_accept_count;
199         float vote_real_reject_count, vote_real_abstain_count;
200         float vote_needed_of_voted, final_needed_votes;
201         float vote_factor_overall, vote_factor_of_voted;
202         
203         entity tmp_player;
204
205         Nagger_VoteCountChanged();
206         
207         // add up all the votes from each connected client
208         FOR_EACH_REALCLIENT(tmp_player)
209         {
210                 is_player = (tmp_player.classname == "player");
211                 
212                 ++vote_player_count;
213                 if(is_player) { ++vote_real_player_count; }
214                 
215                 switch(tmp_player.vote_selection)
216                 {
217                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
218                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
219                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
220                         default: break;
221                 }
222         }
223         
224         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
225         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count) 
226         {
227                 if(vote_caller) { vote_caller.vote_waittime = 0; }
228                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
229                 VoteReset();
230                 return;
231         }
232         
233         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators. 
234         if(!spectators_allowed && (vote_real_player_count > 0))
235         {
236                 vote_accept_count = vote_real_accept_count;
237                 vote_reject_count = vote_real_reject_count;
238                 vote_abstain_count = vote_real_abstain_count;
239                 vote_player_count = vote_real_player_count;
240         }
241         
242         // people who have no opinion in any way :D
243         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
244
245         // determine the goal for the vote to be passed or rejected normally
246         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
247         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
248         
249         // if the vote times out, determine the amount of votes needed of the people who actually already voted
250         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
251         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
252         
253         
254         // finally calculate the result of the vote     
255         if(vote_accept_count >= vote_needed_overall)
256         {
257                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
258                 VoteAccept();
259                 return;
260         }
261         
262         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
263         {
264                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
265                 VoteReject();
266                 return;
267         }
268         
269         // there is not enough votes in either direction, now lets just calculate what the voters have said
270         if(time > vote_endtime)
271         {
272                 final_needed_votes = vote_needed_overall;
273                 
274                 if(autocvar_sv_vote_majority_factor_of_voted)
275                 {
276                         if(vote_accept_count >= vote_needed_of_voted)
277                         {
278                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
279                                 VoteAccept();
280                                 return;
281                         }
282                         
283                         if(vote_accept_count + vote_reject_count > 0)
284                         {
285                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
286                                 VoteReject();
287                                 return;
288                         }
289                         
290                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
291                 }
292
293                 // it didn't pass or fail, so not enough votes to even make a decision. 
294                 VoteSpam(notvoters, final_needed_votes, "timeout");
295                 VoteTimeout();
296         }
297 }
298
299 void VoteThink() 
300 {
301         if(vote_endtime > 0) // a vote was called
302         if(time > vote_endtime) // time is up
303         {
304                 VoteCount();
305         }
306         
307         return;
308 }
309
310
311 // =======================
312 //  Game logic for warmup
313 // =======================
314
315 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
316 void ReadyRestart_think() 
317 {
318         restart_mapalreadyrestarted = 1;
319         reset_map(TRUE);
320         Score_ClearAll();
321         remove(self);
322         
323         return;
324 }
325
326 // Forces a restart of the game without actually reloading the map // this is a mess...
327 void ReadyRestart_force()
328 {
329         entity tmp_player, restart_timer;
330
331         bprint("^1Server is restarting...\n");
332
333         VoteReset();
334
335         // clear overtime, we have to decrease timelimit to its original value again.
336         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
337
338         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
339
340         readyrestart_happened = 1;
341         game_starttime = time;
342         if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
343                 
344         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
345
346         // disable the warmup global for the server
347         inWarmupStage = 0; // once the game is restarted the game is in match stage
348
349         // reset the .ready status of all players (also spectators)
350         FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
351         readycount = 0;
352         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
353
354         // lock teams with lockonrestart
355         if(autocvar_teamplay_lockonrestart && teamplay) 
356         {
357                 lockteams = 1;
358                 bprint("^1The teams are now locked.\n");
359         }
360
361         //initiate the restart-countdown-announcer entity
362         if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
363         {
364                 restart_timer = spawn();
365                 restart_timer.think = ReadyRestart_think;
366                 restart_timer.nextthink = game_starttime;
367         }
368
369         // after a restart every players number of allowed timeouts gets reset, too
370         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
371
372         //reset map immediately if this cvar is not set
373         if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
374
375         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
376 }
377
378 void ReadyRestart()
379 {
380         // no arena, assault support yet...
381         if(g_arena | g_assault | gameover | intermission_running | race_completing)
382                 localcmd("restart\n");
383         else
384                 localcmd("\nsv_hook_gamerestart\n");
385
386         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
387         // Otherwise scores could be manipulated during the countdown.
388         if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
389
390         ReadyRestart_force();
391         
392         return;
393 }
394
395 // Count the players who are ready and determine whether or not to restart the match
396 void ReadyCount()
397 {
398         entity tmp_player;
399         float ready_needed_factor, ready_needed_count;
400         float t_ready, t_players;
401
402         FOR_EACH_REALPLAYER(tmp_player)
403         {
404                 ++t_players;
405                 if(tmp_player.ready) { ++t_ready; }
406         }
407
408         readycount = t_ready;
409
410         Nagger_ReadyCounted();
411
412         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
413         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
414         
415         if(readycount >= ready_needed_count)
416         {
417                 ReadyRestart();
418         }
419                 
420         return;
421 }
422
423
424 // ======================================
425 //  Supporting functions for VoteCommand
426 // ======================================
427
428 float Votecommand_check_assignment(entity caller, float assignment)
429 {
430         float from_server = (!caller);
431         
432         if((assignment == VC_ASGNMNT_BOTH) 
433                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY) 
434                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
435         {
436                 return TRUE;
437         }
438
439         return FALSE;
440 }
441
442 string VoteCommand_extractcommand(string input, float startpos, float argc) 
443 {
444         string output;
445         
446         if((argc - 1) < startpos)
447                 output = "";
448         else
449                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
450                 
451         print("VoteCommand_parse: '", output, "'. \n");
452         return output;
453 }
454
455 float VoteCommand_checknasty(string vote_command)
456 {
457         if((strstrofs(vote_command, ";", 0) >= 0)
458                 || (strstrofs(vote_command, "\n", 0) >= 0)
459                 || (strstrofs(vote_command, "\r", 0) >= 0)
460                 || (strstrofs(vote_command, "$", 0) >= 0))
461                 return FALSE;
462                 
463         return TRUE;
464 }
465
466 float VoteCommand_checkinlist(string vote_command, string list)
467 {
468         string l = strcat(" ", list, " ");
469         
470         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
471                 return TRUE;
472         
473         // if gotomap is allowed, chmap is too, and vice versa
474         if(vote_command == "gotomap")
475                 if(strstrofs(l, " chmap ", 0) >= 0)
476                         return TRUE;
477                         
478         if(vote_command == "chmap")
479                 if(strstrofs(l, " gotomap ", 0) >= 0)
480                         return TRUE;
481         
482         return FALSE;
483 }
484
485 string ValidateMap(string validated_map, entity caller)
486 {
487         validated_map = MapInfo_FixName(validated_map);
488         
489         if(!validated_map)
490         {
491                 print_to(caller, "This map is not available on this server.");
492                 return string_null;
493         }
494         
495         if(!autocvar_sv_vote_override_mostrecent && caller)
496         {
497                 if(Map_IsRecent(validated_map))
498                 {
499                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
500                         return string_null;
501                 }
502         }
503         
504         if(!MapInfo_CheckMap(validated_map))
505         {
506                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
507                 return string_null;
508         }
509
510         return validated_map;
511 }
512
513 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
514 {
515         string first_command;
516         entity victim;
517         
518         first_command = argv(startpos);
519
520         if not(VoteCommand_checkinlist(vote_command, vote_list))
521                 return FALSE;
522
523         if((argc - 1) < startpos) // These commands won't work without arguments
524         {
525                 switch(first_command)
526                 {
527                         case "map":
528                         case "chmap":
529                         case "gotomap":
530                         case "kick":
531                         case "kickban":
532                                 return FALSE;
533                                 
534                         default: { break; }
535                 }
536         }
537         
538         switch(first_command) // now go through and parse the proper commands to adjust as needed.
539         {
540                 case "kick":
541                 case "kickban": // catch all kick/kickban commands
542                 {
543                         victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
544                         if not(victim) { return FALSE; }
545                         // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
546                         vote_parsed_command = vote_command;
547                         vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
548                         
549                         break;
550                 }
551                 
552                 case "map":
553                 case "chmap":
554                 case "gotomap": // re-direct all map selection commands to gotomap
555                 {
556                         vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
557                         if not(vote_command) { return FALSE; }
558                         vote_parsed_command = strcat("gotomap ", vote_command);
559                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
560                         
561                         break;
562                 }
563                 
564                 default: 
565                 { 
566                         vote_parsed_command = vote_command;
567                         vote_parsed_display = strzone(strcat("^1", vote_command));
568                         
569                         break; 
570                 }
571         }
572
573         return TRUE;
574 }
575
576
577 // =======================
578 //  Command Sub-Functions
579 // =======================
580
581 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
582 {
583         switch(request)
584         {
585                 case CMD_REQUEST_COMMAND:
586                 {
587                         if not(vote_called) { print_to(caller, "^1No vote called."); }
588                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
589                         
590                         else // everything went okay, continue changing vote
591                         {
592                                 print_to(caller, "^1You abstained from your vote.");
593                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
594                                 msg_entity = caller;
595                                 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
596                         }
597                         
598                         return;
599                 }
600                         
601                 default:
602                 case CMD_REQUEST_USAGE:
603                 {
604                         print_to(caller, "\nUsage:^3 vote abstain");
605                         print_to(caller, "  No arguments required.");
606                         return;
607                 }
608         }
609 }
610
611 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
612 {
613         switch(request)
614         {
615                 case CMD_REQUEST_COMMAND:
616                 {
617                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
618                                 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
619                                 || (autocvar_sv_vote_nospectators == 0));
620                                 
621                         float tmp_playercount;
622                         entity tmp_player;
623                         
624                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
625                         
626                         if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
627                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
628                         else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
629                         else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
630                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
631                         else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
632                         else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
633
634                         else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
635                         {
636                                 vote_caller = caller; // remember who called the vote
637                                 vote_called = VOTE_NORMAL;
638                                 vote_called_command = strzone(vote_parsed_command);
639                                 vote_called_display = strzone(vote_parsed_display);
640                                 vote_endtime = time + autocvar_sv_vote_timeout;
641                                 
642                                 if(caller)
643                                 {
644                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
645                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
646                                         msg_entity = caller; // todo: what is this for?
647                                 }
648                                 
649                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
650                                 if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
651                                 
652                                 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
653                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
654                                 Nagger_VoteChanged();
655                                 VoteCount(); // needed if you are the only one
656                         }
657                         
658                         return;
659                 }
660                         
661                 default:
662                 case CMD_REQUEST_USAGE:
663                 {
664                         print_to(caller, "\nUsage:^3 vote call command");
665                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
666                         print_to(caller, "Examples: call gotomap dance");
667                         print_to(caller, "          call endmatch");
668                         return;
669                 }
670         }
671 }
672
673 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
674 {
675         switch(request)
676         {
677                 case CMD_REQUEST_COMMAND:
678                 {
679                         if(autocvar_sv_vote_master)
680                         {
681                                 switch(strtolower(argv(2)))
682                                 {
683                                         case "do":
684                                         {
685                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
686                                                 
687                                                 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
688                                                 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
689                                                 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
690                                                 
691                                                 else // everything went okay, proceed with command
692                                                 {
693                                                         localcmd(strcat(vote_parsed_command, "\n"));
694                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
695                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
696                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
697                                                 }
698                                                 
699                                                 return;
700                                         }
701                                         
702                                         case "login":
703                                         {
704                                                 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
705                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
706                                                 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
707
708                                                 else // everything went okay, proceed with giving this player master privilages
709                                                 {
710                                                         caller.vote_master = TRUE;
711                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
712                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
713                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
714                                                 }
715                                                 
716                                                 return;
717                                         }
718                                         
719                                         default: // calling a vote for master
720                                         {
721                                                 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
722                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
723                                                 
724                                                 else // everything went okay, continue with creating vote
725                                                 {
726                                                         vote_caller = caller;
727                                                         vote_called = VOTE_MASTER;
728                                                         vote_called_command = strzone("XXX");
729                                                         vote_called_display = strzone("^3master");
730                                                         vote_endtime = time + autocvar_sv_vote_timeout;
731                                                         
732                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
733                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
734                                                         
735                                                         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
736                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
737                                                         Nagger_VoteChanged();
738                                                         VoteCount(); // needed if you are the only one
739                                                 }
740                                                 
741                                                 return;
742                                         }
743                                 }
744                         }
745                         else { print_to(caller, "^1Master control of voting is not allowed."); }
746                         
747                         return;
748                 }
749                         
750                 default:
751                 case CMD_REQUEST_USAGE:
752                 {
753                         print_to(caller, "\nUsage:^3 vote master [action [command | password]]");
754                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
755                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
756                         return;
757                 }
758         }
759 }
760
761 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
762 {
763         switch(request)
764         {
765                 case CMD_REQUEST_COMMAND:
766                 {
767                         if not(vote_called) { print_to(caller, "^1No vote called."); }
768                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
769                         
770                         else // everything went okay, continue changing vote
771                         {
772                                 print_to(caller, "^1You rejected the vote.");
773                                 caller.vote_selection = VOTE_SELECT_REJECT;
774                                 msg_entity = caller;
775                                 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
776                         }
777                         
778                         return;
779                 }
780                         
781                 default:
782                 case CMD_REQUEST_USAGE:
783                 {
784                         print_to(caller, "\nUsage:^3 vote no");
785                         print_to(caller, "  No arguments required.");
786                         return;
787                 }
788         }
789 }
790
791 void VoteCommand_status(float request, entity caller) // BOTH
792 {
793         switch(request)
794         {
795                 case CMD_REQUEST_COMMAND:
796                 {
797                         if(vote_called)
798                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
799                         else
800                                 print_to(caller, "^1No vote called.");
801                                 
802                         return;
803                 }
804                         
805                 default:
806                 case CMD_REQUEST_USAGE:
807                 {
808                         print_to(caller, "\nUsage:^3 vote status");
809                         print_to(caller, "  No arguments required.");
810                         return;
811                 }
812         }
813 }
814
815 void VoteCommand_stop(float request, entity caller) // BOTH
816 {
817         switch(request)
818         {
819                 case CMD_REQUEST_COMMAND:
820                 {
821                         if not(vote_called) { print_to(caller, "^1No vote called."); }
822                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
823                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
824                         
825                         return;
826                 }
827                         
828                 default:
829                 case CMD_REQUEST_USAGE:
830                 {
831                         print_to(caller, "\nUsage:^3 vote stop");
832                         print_to(caller, "  No arguments required.");
833                         return;
834                 }
835         }
836 }
837
838 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
839 {
840         switch(request)
841         {
842                 case CMD_REQUEST_COMMAND:
843                 {
844                         if not(vote_called) { print_to(caller, "^1No vote called."); }
845                         if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
846                         
847                         else // everything went okay, continue changing vote
848                         {
849                                 print_to(caller, "^1You accepted the vote.");
850                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
851                                 msg_entity = caller;
852                                 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
853                         }
854                         
855                         return;
856                 }
857                         
858                 default:
859                 case CMD_REQUEST_USAGE:
860                 {
861                         print_to(caller, "\nUsage:^3 vote yes");
862                         print_to(caller, "  No arguments required.");
863                         return;
864                 }
865         }
866 }
867
868 /* use this when creating a new command, making sure to place it in alphabetical order.
869 void VoteCommand_(float request)
870 {
871         switch(request)
872         {
873                 case CMD_REQUEST_COMMAND:
874                 {
875                         
876                         return;
877                 }
878                         
879                 default:
880                 case CMD_REQUEST_USAGE:
881                 {
882                         print_to(caller, "\nUsage:^3 vote ");
883                         print_to(caller, "  No arguments required.");
884                         return;
885                 }
886         }
887 }
888 */
889
890
891 // ================================
892 //  Macro system for vote commands
893 // ================================
894
895 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
896 #define VOTE_COMMANDS(request,caller,arguments,command) \
897         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
898         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
899         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
900         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
901         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
902         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
903         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
904         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
905         /* nothing */
906
907 void VoteCommand_macro_help(entity caller, float argc)
908 {
909         string command_origin = GetCommandPrefix(caller);
910         
911         if(argc == 2) // help display listing all commands
912         {
913                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:"));
914                 
915                 #define VOTE_COMMAND(name,function,description,assignment) \
916                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
917                         
918                 VOTE_COMMANDS(0, caller, 0, "")
919                 #undef VOTE_COMMAND
920                 
921                 print_to(caller, strcat("For help about specific commands, type ", command_origin, " vote help COMMAND"));
922         }
923         else // usage for individual command
924         {
925                 #define VOTE_COMMAND(name,function,description,assignment) \
926                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
927                         
928                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
929                 #undef VOTE_COMMAND
930         }
931         
932         return;
933 }
934
935 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
936 {
937         #define VOTE_COMMAND(name,function,description,assignment) \
938                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
939                 
940         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
941         #undef VOTE_COMMAND
942         
943         return FALSE;
944 }
945
946
947 // ======================================
948 //  Main function handling vote commands
949 // ======================================
950
951 void VoteCommand(float request, entity caller, float argc, string vote_command) 
952 {
953         // Guide for working with argc arguments by example:
954         // argc:   1    - 2      - 3     - 4
955         // argv:   0    - 1      - 2     - 3 
956         // cmd     vote - master - login - password
957         
958         switch(request)
959         {
960                 case CMD_REQUEST_COMMAND:
961                 {
962                         if(VoteCommand_macro_command(caller, argc, vote_command))
963                                 return;
964                 }
965                         
966                 default:
967                         print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
968                 case CMD_REQUEST_USAGE:
969                 {
970                         VoteCommand_macro_help(caller, argc);
971                         return;
972                 }
973         }
974 }
975
976 // =======================
977 //  Game logic for voting
978 // =======================
979
980 void VoteHelp(entity e) {
981         string vmasterdis;
982         if(!autocvar_sv_vote_master) {
983                 vmasterdis = " ^1(disabled)";
984         }
985
986         string vlogindis;
987         if("" == autocvar_sv_vote_master_password) {
988                 vlogindis = " ^1(disabled)";
989         }
990
991         string vcalldis;
992         if(!autocvar_sv_vote_call) {
993                 vcalldis = " ^1(disabled)";
994         }
995
996         print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
997         print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
998         print_to(e, "^7\"^2help^7\" shows this info.");
999         print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
1000         print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
1001         print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
1002         print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
1003         print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
1004         print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
1005         print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
1006         print_to(e, "^7If enough of the players vote yes the vote is accepted.");
1007         print_to(e, "^7If enough of the players vote no the vote is rejected.");
1008         print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
1009         print_to(e, "^7You can call a vote for or execute these commands:");
1010         print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1011 }