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Implement automatic per-map min & max player limits
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/banning.qh>
17 #include <server/command/common.qh>
18 #include <server/command/vote.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/intermission.qh>
22 #include <server/mutators/_mod.qh>
23 #include <server/race.qh>
24 #include <server/round_handler.qh>
25 #include <server/scores.qh>
26 #include <server/teamplay.qh>
27 #include <server/weapons/accuracy.qh>
28 #include <server/world.qh>
29
30 // =============================================
31 //  Server side voting code, reworked by Samual
32 //  Last updated: December 27th, 2011
33 // =============================================
34
35 //  Nagger for players to know status of voting
36 bool Nagger_SendEntity(entity this, entity to, float sendflags)
37 {
38         int nags, i, f, b;
39         entity e;
40         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
41
42         // bits:
43         //   1 = ready
44         //   2 = player needs to ready up
45         //   4 = vote
46         //   8 = player needs to vote
47         //  16 = warmup
48         // sendflags:
49         //  64 = vote counts
50         // 128 = vote string
51
52         nags = 0;
53         if (readycount)
54         {
55                 nags |= BIT(0);
56                 if (to.ready == 0) nags |= BIT(1);
57         }
58         if (vote_called)
59         {
60                 nags |= BIT(2);
61                 if (to.vote_selection == 0) nags |= BIT(3);
62         }
63         if (warmup_stage) nags |= BIT(4);
64
65         if (sendflags & BIT(6)) nags |= BIT(6);
66
67         if (sendflags & BIT(7)) nags |= BIT(7);
68
69         if (!(nags & 4))  // no vote called? send no string
70                 nags &= ~(BIT(6) | BIT(7));
71
72         WriteByte(MSG_ENTITY, nags);
73
74         if (nags & BIT(6))
75         {
76                 WriteByte(MSG_ENTITY, vote_accept_count);
77                 WriteByte(MSG_ENTITY, vote_reject_count);
78                 WriteByte(MSG_ENTITY, vote_needed_overall);
79                 WriteChar(MSG_ENTITY, to.vote_selection);
80         }
81
82         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
83
84         if (nags & 1)
85         {
86                 for (i = 1; i <= maxclients; i += 8)
87                 {
88                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
89                                 if (!IS_REAL_CLIENT(e) || e.ready)
90                                         f |= b;
91                         WriteByte(MSG_ENTITY, f);
92                 }
93         }
94
95         return true;
96 }
97
98 void Nagger_Init()
99 {
100         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
101 }
102
103 void Nagger_VoteChanged()
104 {
105         if (nagger) nagger.SendFlags |= BIT(7);
106 }
107
108 void Nagger_VoteCountChanged()
109 {
110         if (nagger) nagger.SendFlags |= BIT(6);
111 }
112
113 void Nagger_ReadyCounted()
114 {
115         if (nagger) nagger.SendFlags |= BIT(0);
116 }
117
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
120 {
121         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
122         return vote_caller_name;
123 }
124
125 // =======================
126 //  Game logic for voting
127 // =======================
128
129 void VoteReset()
130 {
131         FOREACH_CLIENT(true, { it.vote_selection = 0; });
132
133         if (vote_called)
134         {
135                 strfree(vote_called_command);
136                 strfree(vote_called_display);
137                 strfree(vote_caller_name);
138         }
139
140         vote_called = VOTE_NULL;
141         vote_caller = NULL;
142         vote_endtime = 0;
143
144         vote_parsed_command = string_null;
145         vote_parsed_display = string_null;
146
147         Nagger_VoteChanged();
148 }
149
150 void VoteStop(entity stopper)
151 {
152         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
153         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
154         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
155         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
156         VoteReset();
157 }
158
159 void VoteAccept()
160 {
161         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162
163         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
164         else localcmd(strcat(vote_called_command, "\n"));
165
166         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
167
168         VoteReset();
169         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
170 }
171
172 void VoteReject()
173 {
174         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175         VoteReset();
176         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
177 }
178
179 void VoteTimeout()
180 {
181         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182         VoteReset();
183         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
184 }
185
186 void VoteSpam(float notvoters, float mincount, string result)
187 {
188         bprint(strcat(
189                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
190                 strcat("^2:^1", ftos(vote_reject_count)),
191                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
192                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
193                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194
195         if (autocvar_sv_eventlog)
196         {
197                 GameLogEcho(strcat(
198                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
199                         strcat(":", ftos(vote_reject_count)),
200                         strcat(":", ftos(vote_abstain_count)),
201                         strcat(":", ftos(notvoters)),
202                         strcat(":", ftos(mincount))));
203         }
204 }
205
206 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
207
208 void VoteCount(float first_count)
209 {
210         // declarations
211         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
212
213         float vote_player_count = 0, notvoters = 0;
214         float vote_real_player_count = 0, vote_real_accept_count = 0;
215         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
216         float vote_needed_of_voted, final_needed_votes;
217         float vote_factor_overall, vote_factor_of_voted;
218
219         Nagger_VoteCountChanged();
220
221         // add up all the votes from each connected client
222         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
223                 ++vote_player_count;
224                 if (IS_PLAYER(it))   ++vote_real_player_count;
225                 switch (it.vote_selection)
226                 {
227                         case VOTE_SELECT_REJECT:
228                         { ++vote_reject_count;
229                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
230                         }
231                         case VOTE_SELECT_ACCEPT:
232                         { ++vote_accept_count;
233                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
234                         }
235                         case VOTE_SELECT_ABSTAIN:
236                         { ++vote_abstain_count;
237                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
238                         }
239                         default: break;
240                 }
241         });
242
243         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
244         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
245         {
246                 if (vote_caller)   vote_caller.vote_waittime = 0;
247                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
248                 VoteReset();
249                 return;
250         }
251
252         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
253         if (!spectators_allowed && (vote_real_player_count > 0))
254         {
255                 vote_accept_count = vote_real_accept_count;
256                 vote_reject_count = vote_real_reject_count;
257                 vote_abstain_count = vote_real_abstain_count;
258                 vote_player_count = vote_real_player_count;
259         }
260
261         // people who have no opinion in any way :D
262         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
263
264         // determine the goal for the vote to be passed or rejected normally
265         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
266         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
267
268         // if the vote times out, determine the amount of votes needed of the people who actually already voted
269         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
270         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
271
272         // are there any players at all on the server? it could be an admin vote
273         if (vote_player_count == 0 && first_count)
274         {
275                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
276                 VoteAccept();
277                 return;
278         }
279
280         // since there ARE players, finally calculate the result of the vote
281         if (vote_accept_count >= vote_needed_overall)
282         {
283                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
284                 VoteAccept();
285                 return;
286         }
287
288         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
289         {
290                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
291                 VoteReject();
292                 return;
293         }
294
295         // there is not enough votes in either direction, now lets just calculate what the voters have said
296         if (time > vote_endtime)
297         {
298                 final_needed_votes = vote_needed_overall;
299
300                 if (autocvar_sv_vote_majority_factor_of_voted)
301                 {
302                         if (vote_accept_count >= vote_needed_of_voted)
303                         {
304                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
305                                 VoteAccept();
306                                 return;
307                         }
308
309                         if (vote_accept_count + vote_reject_count > 0)
310                         {
311                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
312                                 VoteReject();
313                                 return;
314                         }
315
316                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
317                 }
318
319                 // it didn't pass or fail, so not enough votes to even make a decision.
320                 VoteSpam(notvoters, final_needed_votes, "timeout");
321                 VoteTimeout();
322         }
323 }
324
325 void VoteThink()
326 {
327         if (vote_endtime > 0)        // a vote was called
328         {
329                 if (time > vote_endtime) // time is up
330                         VoteCount(false);
331         }
332 }
333
334
335 // =======================
336 //  Game logic for warmup
337 // =======================
338
339 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
340 void reset_map(bool dorespawn, bool is_fake_round_start)
341 {
342         if (time <= game_starttime)
343         {
344                 if (game_stopped)
345                         return;
346
347                 if (!is_fake_round_start)
348                 {
349                         Score_ClearAll();
350                         PlayerStats_GameReport_Reset_All();
351                 }
352
353                 if (round_handler_IsActive())
354                         round_handler_Reset(game_starttime);
355         }
356
357         if (shuffleteams_on_reset_map)
358         {
359                 shuffleteams();
360                 shuffleteams_on_reset_map = false;
361         }
362
363         FOREACH_CLIENT(true, {
364                 if (time <= game_starttime)
365                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
366                 if (!IS_PLAYER(it))
367                         continue;
368                 if (STAT(FROZEN, it))
369                         Unfreeze(it, false);
370                 player_powerups_remove_all(it);
371                 entity store = PS(it);
372                 if (store)
373                 {
374                         Inventory_clear(store.inventory);
375                         Inventory_update(store);
376                 }
377         });
378
379         MUTATOR_CALLHOOK(reset_map_global);
380
381         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
382         {
383                 if(IS_CLIENT(it))
384                         continue;
385                 if (it.reset)
386                 {
387                         it.reset(it);
388                         continue;
389                 }
390                 if (it.team_saved) it.team = it.team_saved;
391                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
392         });
393
394         // Waypoints and assault start come LAST
395         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
396                 if (it.reset2) it.reset2(it);
397         });
398
399         // Moving the player reset code here since the player-reset depends
400         // on spawnpoint entities which have to be reset first --blub
401         if (dorespawn)
402         {
403                 if (!MUTATOR_CALLHOOK(reset_map_players))
404                 {
405                         FOREACH_CLIENT(IS_PLAYER(it),
406                         {
407                                 // PlayerScore_Clear(it);
408                                 CS(it).killcount = 0;
409                                 // stop the player from moving so that he stands still once he gets respawned
410                                 it.velocity = '0 0 0';
411                                 it.avelocity = '0 0 0';
412                                 CS(it).movement = '0 0 0';
413                                 PutClientInServer(it);
414                         });
415                 }
416         }
417 }
418
419 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
420 void ReadyRestart_think(entity this)
421 {
422         reset_map(true, false);
423         delete(this);
424 }
425
426 // Forces a restart of the game without actually reloading the map // this is a mess...
427 void ReadyRestart_force(bool is_fake_round_start)
428 {
429         if (time <= game_starttime && game_stopped)
430                 return;
431         if (!is_fake_round_start)
432                 bprint("^1Match is restarting...\n");
433
434         VoteReset();
435
436         // clear overtime, we have to decrease timelimit to its original value again.
437         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
438                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
439         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
440
441         if(warmup_stage)
442                 game_starttime = time; // Warmup: No countdown in warmup
443         else if (autocvar_g_campaign)
444                 game_starttime = time + 3;
445         else
446                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
447
448         // clear player attributes
449         FOREACH_CLIENT(IS_PLAYER(it), {
450                 it.alivetime = 0;
451                 CS(it).killcount = 0;
452         });
453
454         // if we're ending the warmup stage call the corresponding hook
455         if(!is_fake_round_start && !warmup_stage)
456                 localcmd("\nsv_hook_warmupend\n");
457
458         // reset the .ready status of all players (also spectators)
459         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
460         readycount = 0;
461         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
462
463         // lock teams with lockonrestart
464         if (autocvar_teamplay_lockonrestart && teamplay)
465                 lockteams = !warmup_stage;
466
467         // initiate the restart-countdown-announcer entity
468         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
469         {
470                 entity restart_timer = new_pure(restart_timer);
471                 setthink(restart_timer, ReadyRestart_think);
472                 restart_timer.nextthink = game_starttime;
473         }
474
475         // after a restart every players number of allowed timeouts gets reset, too
476         if (autocvar_sv_timeout)
477         {
478                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
479         }
480
481         if (!sv_ready_restart_after_countdown || warmup_stage)
482                 reset_map(true, is_fake_round_start);
483
484         if (autocvar_sv_eventlog) GameLogEcho(":restart");
485 }
486
487 void ReadyRestart(bool forceWarmupEnd)
488 {
489         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing)
490         {
491                 // NOTE: ReadyRestart support is mandatory in campaign
492                 if (autocvar_g_campaign)
493                         error("ReadyRestart must be supported in campaign mode!");
494                 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
495         }
496         else localcmd("\nsv_hook_readyrestart\n");
497
498         if(forceWarmupEnd || autocvar_g_campaign)
499                 warmup_stage = 0; // forcefully end warmup and go to match stage
500         else
501                 warmup_stage = cvar("g_warmup"); // go into warmup if it's enabled, otherwise restart into match stage
502
503         ReadyRestart_force(false);
504 }
505
506 /* Count the players who are ready and determine whether or not to restart the match when:
507  * a player presses F4                      server/command/cmd.qc  ClientCommand_ready()
508  * a player switches from players to specs  server/client.qc       PutObserverInServer()
509  * a player joins (from specs or directly)  server/client.qc       PutPlayerInServer()
510  * a player disconnects                     server/client.qc       ClientDisconnect()   */
511 void ReadyCount()
512 {
513         // cannot reset the game while a timeout is active or pending
514         if (timeout_status) return;
515
516         float ready_needed_factor, ready_needed_count;
517         float t_players = 0;
518         readycount = 0;
519
520         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || INGAME_JOINED(it)), {
521                 ++t_players;
522                 if (it.ready) ++readycount;
523         });
524
525         Nagger_ReadyCounted();
526
527         if (t_players < map_minplayers) // map_minplayers will only be set if g_warmup -1 at worldspawn
528         {
529                 // TODO: handle player spectating/disconnecting during countdown
530                 if (warmup_limit > 0)
531                         warmup_limit = -1;
532                 return; // don't ReadyRestart if players are ready but too few
533         }
534         else if (map_minplayers && warmup_limit <= 0)
535         {
536                 // there's enough players now but we're still in infinite warmup
537                 warmup_limit = cvar("g_warmup_limit");
538                 if (warmup_limit == 0)
539                         warmup_limit = autocvar_timelimit * 60;
540                 if (warmup_limit > 0)
541                         game_starttime = time;
542                 // implicit else: g_warmup -1 && g_warmup_limit -1 means
543                 // warmup continues until enough players AND enough RUPs (no time limit)
544         }
545
546         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
547         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
548
549         if (readycount >= ready_needed_count) ReadyRestart(true);
550 }
551
552
553 // ======================================
554 //  Supporting functions for VoteCommand
555 // ======================================
556
557 float Votecommand_check_assignment(entity caller, float assignment)
558 {
559         float from_server = (!caller);
560
561         if ((assignment == VC_ASGNMNT_BOTH)
562             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
563             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
564
565         return false;
566 }
567
568 string VoteCommand_extractcommand(string input, float startpos, int argc)
569 {
570         string output;
571
572         if ((argc - 1) < startpos) output = "";
573         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
574
575         return output;
576 }
577
578 float VoteCommand_checknasty(string vote_command)
579 {
580         if ((strstrofs(vote_command, ";", 0) >= 0)
581             || (strstrofs(vote_command, "\n", 0) >= 0)
582             || (strstrofs(vote_command, "\r", 0) >= 0)
583             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
584
585         return true;
586 }
587
588 // NOTE: requires input to be surrounded by spaces
589 string VoteCommand_checkreplacements(string input)
590 {
591         string output = input;
592         // allow gotomap replacements
593         output = strreplace(" map ", " gotomap ", output);
594         output = strreplace(" chmap ", " gotomap ", output);
595         return output;
596 }
597
598 float VoteCommand_checkinlist(string vote_command, string list)
599 {
600         string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
601
602         if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
603
604         return false;
605 }
606
607 string ValidateMap(string validated_map, entity caller)
608 {
609         validated_map = MapInfo_FixName(validated_map);
610
611         if (!validated_map)
612         {
613                 print_to(caller, "This map is not available on this server.");
614                 return string_null;
615         }
616
617         if (!autocvar_sv_vote_override_mostrecent && caller)
618         {
619                 if (Map_IsRecent(validated_map))
620                 {
621                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
622                         return string_null;
623                 }
624         }
625
626         if (!MapInfo_CheckMap(validated_map))
627         {
628                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
629                 return string_null;
630         }
631
632         return validated_map;
633 }
634
635 float VoteCommand_checkargs(float startpos, int argc)
636 {
637         float p, q, check, minargs;
638         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
639         string cmdrestriction = "";  // No we don't.
640         string charlist, arg;
641         float checkmate;
642
643         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
644                 cmdrestriction = cvar_string(cvarname);
645         else
646                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
647
648         if (cmdrestriction == "") return true;
649
650         ++startpos;  // skip command name
651
652         // check minimum arg count
653
654         // 0 args: argc == startpos
655         // 1 args: argc == startpos + 1
656         // ...
657
658         minargs = stof(cmdrestriction);
659         if (argc - startpos < minargs) return false;
660
661         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
662
663         for ( ; ; )
664         {
665                 // we know that at any time, startpos <= argc - minargs
666                 // so this means: argc-minargs >= startpos >= argc, thus
667                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
668                 // have been seen already
669
670                 if (startpos >= argc) // all args checked? GOOD
671                         break;
672
673                 if (p < 0)            // no more args? FAIL
674                 {
675                         // exception: exactly minargs left, this one included
676                         if (argc - startpos == minargs) break;
677
678                         // otherwise fail
679                         return false;
680                 }
681
682                 // cut to next semicolon
683                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
684                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
685                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
686
687                 // in case we ever want to allow semicolons in VoteCommand_checknasty
688                 // charlist = strreplace("^^", ";", charlist);
689
690                 if (charlist != "")
691                 {
692                         // verify the arg only contains allowed chars
693                         arg = argv(startpos);
694                         checkmate = strlen(arg);
695                         for (check = 0; check < checkmate; ++check)
696                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
697                         // not allowed character
698                         // all characters are allowed. FINE.
699                 }
700
701                 ++startpos;
702                 --minargs;
703                 p = q;
704         }
705
706         return true;
707 }
708
709 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
710 {
711         string first_command = argv(startpos);
712         int missing_chars = argv_start_index(startpos);
713
714         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
715                 return 0;
716
717         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
718
719         if (!VoteCommand_checkargs(startpos, argc)) return 0;
720
721         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
722         {
723                 case MUT_VOTEPARSE_CONTINUE: { break; }
724                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
725                 case MUT_VOTEPARSE_INVALID: { return -1; }
726                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
727         }
728
729         switch (first_command) // now go through and parse the proper commands to adjust as needed.
730         {
731                 case "kick":
732                 case "kickban":    // catch all kick/kickban commands
733                 {
734                         entity victim = GetIndexedEntity(argc, (startpos + 1));
735                         float accepted = VerifyClientEntity(victim, true, false);
736
737                         if (accepted > 0)
738                         {
739                                 string reason = "No reason provided";
740                                 if(argc > next_token)
741                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
742
743                                 string command_arguments = reason;
744                                 if (first_command == "kickban")
745                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
746
747                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
748                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
749                         }
750                         else
751                         {
752                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
753                                 return 0;
754                         }
755
756                         break;
757                 }
758
759                 case "map":
760                 case "chmap":
761                 case "gotomap":  // re-direct all map selection commands to gotomap
762                 {
763                         vote_command = ValidateMap(argv(startpos + 1), caller);
764                         if (!vote_command)  return -1;
765                         vote_parsed_command = strcat("gotomap ", vote_command);
766                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
767
768                         break;
769                 }
770
771                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
772                 // maybe fallback instead of aborting if map name is invalid?
773                 case "nextmap":
774                 {
775                         vote_command = ValidateMap(argv(startpos + 1), caller);
776                         if (!vote_command)  return -1;
777                         vote_parsed_command = strcat("nextmap ", vote_command);
778                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
779
780                         break;
781                 }
782
783                 case "timelimit": // include restrictions on the maximum votable time limit
784                 {
785                         float timelimit_vote = stof(argv(startpos + 1));
786                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
787                         {
788                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
789                                 return -1;
790                         }
791                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
792                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
793                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
794
795                         break;
796                 }
797
798                 case "restart":
799                 {
800                         // add a delay so that vote result can be seen and announcer can be heard
801                         // if the vote is accepted
802                         vote_parsed_command = strcat("defer 1 ", vote_command);
803                         vote_parsed_display = strzone(strcat("^1", vote_command));
804
805                         break;
806                 }
807
808                 case "allready":
809                 {
810                         if(!warmup_stage) {
811                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
812                                 return -1;
813                         }
814
815                         vote_parsed_command = vote_command;
816                         vote_parsed_display = strzone(strcat("^1", vote_command));
817                         break;
818                 }
819
820                 default:
821                 {
822                         vote_parsed_command = vote_command;
823                         vote_parsed_display = strzone(strcat("^1", vote_command));
824
825                         break;
826                 }
827         }
828
829         return 1;
830 }
831
832
833 // =======================
834 //  Command Sub-Functions
835 // =======================
836
837 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
838 {
839         switch (request)
840         {
841                 case CMD_REQUEST_COMMAND:
842                 {
843                         if (!vote_called) { print_to(caller, "^1No vote called."); }
844                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
845                         {
846                                 print_to(caller, "^1You have already voted.");
847                         }
848
849                         else  // everything went okay, continue changing vote
850                         {
851                                 print_to(caller, "^1You abstained from your vote.");
852                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
853                                 msg_entity = caller;
854                                 if (!autocvar_sv_vote_singlecount)
855                                         VoteCount(false);
856                         }
857
858                         return;
859                 }
860
861                 default:
862                 case CMD_REQUEST_USAGE:
863                 {
864                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
865                         print_to(caller, "  No arguments required.");
866                         return;
867                 }
868         }
869 }
870
871 void print_available_commands_to(entity caller)
872 {
873         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
874 }
875
876 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
877 {
878         switch (request)
879         {
880                 case CMD_REQUEST_COMMAND:
881                 {
882                         float tmp_playercount = 0;
883                         int parse_error;
884
885                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
886
887                         if (!autocvar_sv_vote_call && caller)
888                         {
889                                 print_to(caller, "^1Vote calling is not allowed.");
890                         }
891                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
892                         {
893                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
894                         }
895                         else if (vote_called)
896                         {
897                                 print_to(caller, "^1There is already a vote called.");
898                         }
899                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
900                         {
901                                 print_to(caller, "^1Only players can call a vote.");
902                         }
903                         else if (caller && !IS_CLIENT(caller))
904                         {
905                                 print_to(caller, "^1Only connected clients can vote.");
906                         }
907                         else if (timeout_status && vote_command != "timein")
908                         {
909                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
910                         }
911                         else if (caller && (time < caller.vote_waittime))
912                         {
913                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
914                         }
915                         else if (!VoteCommand_checknasty(vote_command))
916                         {
917                                 print_to(caller, "^1Syntax error in command.");
918                         }
919                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
920                         {
921                                 if(parse_error == 0)
922                                 {
923                                         if (vote_called_command == "")
924                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
925                                         else
926                                                 print_to(caller, "^1This command is not acceptable or not available.");
927                                 }
928                         }
929                         else  // everything went okay, continue with calling the vote
930                         {
931                                 vote_caller = caller;  // remember who called the vote
932                                 vote_caller_name = strzone(GetCallerName(vote_caller));
933                                 vote_called = VOTE_NORMAL;
934                                 vote_called_command = strzone(vote_parsed_command);
935                                 vote_called_display = strzone(vote_parsed_display);
936                                 vote_endtime = time + autocvar_sv_vote_timeout;
937
938                                 if (caller)
939                                 {
940                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
941                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
942                                         msg_entity = caller;
943                                 }
944
945                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
946
947                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
948                                 if (autocvar_sv_eventlog)
949                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
950                                 Nagger_VoteChanged();
951                                 VoteCount(true);  // needed if you are the only one
952
953                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
954                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
955                         }
956
957                         return;
958                 }
959
960                 default:
961                 case CMD_REQUEST_USAGE:
962                 {
963                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
964                         print_to(caller, "  Where <command> is the command to request a vote upon.");
965                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
966                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
967                         print_available_commands_to(caller);
968                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
969                         return;
970                 }
971         }
972 }
973
974 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
975 {
976         switch (request)
977         {
978                 case CMD_REQUEST_COMMAND:
979                 {
980                         if (autocvar_sv_vote_master)
981                         {
982                                 switch (strtolower(argv(2)))
983                                 {
984                                         case "do":
985                                         {
986                                                 int parse_error;
987                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
988
989                                                 if (!caller.vote_master)
990                                                         print_to(caller, "^1You do not have vote master privileges.");
991                                                 else if (!VoteCommand_checknasty(vote_command))
992                                                 {
993                                                         print_to(caller, "^1Syntax error in command.");
994                                                 }
995                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
996                                                 {
997                                                         if(parse_error == 0)
998                                                         {
999                                                                 if (vote_called_command == "")
1000                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1001                                                                 else
1002                                                                         print_to(caller, "^1This command is not acceptable or not available.");
1003                                                         }
1004                                                 }
1005                                                 else  // everything went okay, proceed with command
1006                                                 {
1007                                                         localcmd(strcat(vote_parsed_command, "\n"));
1008                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1009                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1010                                                         if (autocvar_sv_eventlog)
1011                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1012                                                 }
1013
1014                                                 return;
1015                                         }
1016
1017                                         case "login":
1018                                         {
1019                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1020                                                 else if (caller.vote_master)
1021                                                 {
1022                                                         print_to(caller, "^1You are already logged in as vote master.");
1023                                                 }
1024                                                 else if (autocvar_sv_vote_master_password != argv(3))
1025                                                 {
1026                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1027                                                 }
1028                                                 else  // everything went okay, proceed with giving this player master privilages
1029                                                 {
1030                                                         caller.vote_master = true;
1031                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1032                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1033                                                         if (autocvar_sv_eventlog)
1034                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1035                                                 }
1036
1037                                                 return;
1038                                         }
1039
1040                                         default:  // calling a vote for master
1041                                         {
1042                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1043                                                 else if (vote_called)
1044                                                 {
1045                                                         print_to(caller, "^1There is already a vote called.");
1046                                                 }
1047                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1048                                                 {
1049                                                         print_to(caller, "^1Only players can call a vote.");
1050                                                 }
1051                                                 else if (timeout_status)
1052                                                 {
1053                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1054                                                 }
1055                                                 else  // everything went okay, continue with creating vote
1056                                                 {
1057                                                         vote_caller = caller;
1058                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1059                                                         vote_called = VOTE_MASTER;
1060                                                         vote_called_command = strzone("XXX");
1061                                                         vote_called_display = strzone("^3master");
1062                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1063
1064                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1065                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1066
1067                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1068                                                         if (autocvar_sv_eventlog)
1069                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1070                                                         Nagger_VoteChanged();
1071                                                         VoteCount(true);  // needed if you are the only one
1072                                                 }
1073
1074                                                 return;
1075                                         }
1076                                 }
1077                         }
1078                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1079
1080                         return;
1081                 }
1082
1083                 default:
1084                 case CMD_REQUEST_USAGE:
1085                 {
1086                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1087                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1088                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1089                         return;
1090                 }
1091         }
1092 }
1093
1094 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1095 {
1096         switch (request)
1097         {
1098                 case CMD_REQUEST_COMMAND:
1099                 {
1100                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1101                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1102                         {
1103                                 print_to(caller, "^1You have already voted.");
1104                         }
1105                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1106                         {
1107                                 VoteStop(caller);
1108                         }
1109
1110                         else  // everything went okay, continue changing vote
1111                         {
1112                                 print_to(caller, "^1You rejected the vote.");
1113                                 caller.vote_selection = VOTE_SELECT_REJECT;
1114                                 msg_entity = caller;
1115                                 if (!autocvar_sv_vote_singlecount)
1116                                         VoteCount(false);
1117                         }
1118
1119                         return;
1120                 }
1121
1122                 default:
1123                 case CMD_REQUEST_USAGE:
1124                 {
1125                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1126                         print_to(caller, "  No arguments required.");
1127                         return;
1128                 }
1129         }
1130 }
1131
1132 void VoteCommand_status(int request, entity caller)  // BOTH
1133 {
1134         switch (request)
1135         {
1136                 case CMD_REQUEST_COMMAND:
1137                 {
1138                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1139                         else print_to(caller, "^1No vote called.");
1140
1141                         return;
1142                 }
1143
1144                 default:
1145                 case CMD_REQUEST_USAGE:
1146                 {
1147                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1148                         print_to(caller, "  No arguments required.");
1149                         return;
1150                 }
1151         }
1152 }
1153
1154 void VoteCommand_stop(int request, entity caller)  // BOTH
1155 {
1156         switch (request)
1157         {
1158                 case CMD_REQUEST_COMMAND:
1159                 {
1160                         if (!vote_called)   print_to(caller, "^1No vote called.");
1161                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1162                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1163                         return;
1164                 }
1165
1166                 default:
1167                 case CMD_REQUEST_USAGE:
1168                 {
1169                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1170                         print_to(caller, "  No arguments required.");
1171                         return;
1172                 }
1173         }
1174 }
1175
1176 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1177 {
1178         switch (request)
1179         {
1180                 case CMD_REQUEST_COMMAND:
1181                 {
1182                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1183                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1184                         {
1185                                 print_to(caller, "^1You have already voted.");
1186                         }
1187                         else  // everything went okay, continue changing vote
1188                         {
1189                                 print_to(caller, "^1You accepted the vote.");
1190                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1191                                 msg_entity = caller;
1192                                 if (!autocvar_sv_vote_singlecount)
1193                                         VoteCount(false);
1194                         }
1195
1196                         return;
1197                 }
1198
1199                 default:
1200                 case CMD_REQUEST_USAGE:
1201                 {
1202                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1203                         print_to(caller, "  No arguments required.");
1204                         return;
1205                 }
1206         }
1207 }
1208
1209 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1210 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1211 void VoteCommand_(int request)
1212 {
1213     switch(request)
1214     {
1215         case CMD_REQUEST_COMMAND:
1216         {
1217
1218             return;
1219         }
1220
1221         default:
1222         case CMD_REQUEST_USAGE:
1223         {
1224             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1225             print_to(caller, "  No arguments required.");
1226             return;
1227         }
1228     }
1229 }
1230 */
1231
1232
1233 // ================================
1234 //  Macro system for vote commands
1235 // ================================
1236
1237 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1238 #define VOTE_COMMANDS(request, caller, arguments, command) \
1239         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1240         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1241         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1242         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1243         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1244         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1245         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1246         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1247         /* nothing */
1248
1249 void VoteCommand_macro_help(entity caller, int argc)
1250 {
1251         string command_origin = GetCommandPrefix(caller);
1252
1253         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1254         {
1255                 print_to(caller, "\nVoting commands:\n");
1256                 #define VOTE_COMMAND(name, function, description, assignment) \
1257                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1258
1259                 VOTE_COMMANDS(0, caller, 0, "");
1260                 #undef VOTE_COMMAND
1261
1262                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1263                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1264                 print_available_commands_to(caller);
1265         }
1266         else  // usage for individual command
1267         {
1268                 #define VOTE_COMMAND(name, function, description, assignment) \
1269                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1270
1271                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1272                 #undef VOTE_COMMAND
1273
1274                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1275                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1276                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1277                 else if (argv(2) != "")
1278                         print_to(caller, "No documentation exists for this vote");
1279         }
1280 }
1281
1282 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1283 {
1284         #define VOTE_COMMAND(name, function, description, assignment) \
1285                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1286
1287         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1288         #undef VOTE_COMMAND
1289
1290         return false;
1291 }
1292
1293
1294 // ======================================
1295 //  Main function handling vote commands
1296 // ======================================
1297
1298 void VoteCommand(int request, entity caller, int argc, string vote_command)
1299 {
1300         // Guide for working with argc arguments by example:
1301         // argc:   1    - 2      - 3     - 4
1302         // argv:   0    - 1      - 2     - 3
1303         // cmd     vote - master - login - password
1304
1305         switch (request)
1306         {
1307                 case CMD_REQUEST_COMMAND:
1308                 {
1309                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1310                 }
1311
1312                 default:
1313                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1314                 case CMD_REQUEST_USAGE:
1315                 {
1316                         VoteCommand_macro_help(caller, argc);
1317                         return;
1318                 }
1319         }
1320 }