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1 // =============================================
2 //  Server side voting code, reworked by Samual
3 //  Last updated: December 27th, 2011
4 // =============================================
5
6 //  Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
8 {
9         float nags, i, f, b;
10         entity e;
11         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
12
13         // bits:
14         //   1 = ready
15         //   2 = player needs to ready up
16         //   4 = vote
17         //   8 = player needs to vote
18         //  16 = warmup
19         // sendflags:
20         //  64 = vote counts
21         // 128 = vote string
22
23         nags = 0;
24         if(readycount)
25         {
26                 nags |= 1;
27                 if(to.ready == 0)
28                         nags |= 2;
29         }
30         if(vote_called)
31         {
32                 nags |= 4;
33                 if(to.vote_selection == 0)
34                         nags |= 8;
35         }
36         if(inWarmupStage)
37                 nags |= 16;
38
39         if(sendflags & 64)
40                 nags |= 64;
41
42         if(sendflags & 128)
43                 nags |= 128;
44
45         if(!(nags & 4)) // no vote called? send no string
46                 nags &~= (64 | 128);
47
48         WriteByte(MSG_ENTITY, nags);
49
50         if(nags & 64)
51         {
52                 WriteByte(MSG_ENTITY, vote_accept_count);
53                 WriteByte(MSG_ENTITY, vote_reject_count);
54                 WriteByte(MSG_ENTITY, vote_needed_overall);
55                 WriteChar(MSG_ENTITY, to.vote_selection);
56         }
57
58         if(nags & 128)
59                 WriteString(MSG_ENTITY, vote_called_display);
60
61         if(nags & 1)
62         {
63                 for(i = 1; i <= maxclients; i += 8)
64                 {
65                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66                                 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
67                                         f |= b;
68                         WriteByte(MSG_ENTITY, f);
69                 }
70         }
71
72         return TRUE;
73 }
74
75 void Nagger_Init()
76 {
77         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
78 }
79
80 void Nagger_VoteChanged()
81 {
82         if(nagger)
83                 nagger.SendFlags |= 128;
84 }
85
86 void Nagger_VoteCountChanged()
87 {
88         if(nagger)
89                 nagger.SendFlags |= 64;
90 }
91
92 void Nagger_ReadyCounted()
93 {
94         if(nagger)
95                 nagger.SendFlags |= 1;
96 }
97
98
99 // =======================
100 //  Game logic for voting
101 // =======================
102
103 void VoteReset() 
104 {
105         entity tmp_player;
106
107         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
108
109         if(vote_called)
110         {
111                 strunzone(vote_called_command);
112                 strunzone(vote_called_display);
113         }
114
115         vote_called = VOTE_NULL;
116         vote_caller = world;
117         vote_endtime = 0;
118         
119         vote_called_command = string_null;
120         vote_called_display = string_null;
121         
122         vote_parsed_command = string_null;
123         vote_parsed_display = string_null;
124
125         Nagger_VoteChanged();
126 }
127
128 void VoteStop(entity stopper) 
129 {
130         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
131         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
132         
133         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
134         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
135
136         VoteReset();
137 }
138
139 void VoteAccept() 
140 {
141         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
142         
143         if((vote_called == VOTE_MASTER) && vote_caller)
144                 vote_caller.vote_master = 1;
145         else
146                 localcmd(strcat(vote_called_command, "\n"));
147         
148         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
149
150         VoteReset();
151         Announce("voteaccept");
152 }
153
154 void VoteReject() 
155 {
156         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
157         VoteReset();
158         Announce("votefail");
159 }
160
161 void VoteTimeout() 
162 {
163         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
164         VoteReset();
165         Announce("votefail");
166 }
167
168 void VoteSpam(float notvoters, float mincount, string result)
169 {
170         bprint(strcat(
171                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
172                 strcat("^2:^1", ftos(vote_reject_count)),
173                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
174                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
175                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? string_null : "have to "), "vote\n"))));
176         
177         if(autocvar_sv_eventlog)
178         {
179                 GameLogEcho(strcat(
180                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
181                         strcat(":", ftos(vote_reject_count)),
182                         strcat(":", ftos(vote_abstain_count)),
183                         strcat(":", ftos(notvoters)),
184                         strcat(":", ftos(mincount))));
185         }
186 }
187
188 void VoteCount(float first_count) 
189 {
190         // declarations
191         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
192         
193         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
194                                 || ((autocvar_sv_vote_nospectators == 1) && (inWarmupStage || gameover))
195                                 || (autocvar_sv_vote_nospectators == 0));
196                                 
197         float vote_player_count = 0, is_player, notvoters = 0;
198         float vote_real_player_count = 0, vote_real_accept_count = 0;
199         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
200         float vote_needed_of_voted, final_needed_votes;
201         float vote_factor_overall, vote_factor_of_voted;
202         
203         entity tmp_player;
204
205         Nagger_VoteCountChanged();
206         
207         // add up all the votes from each connected client
208         FOR_EACH_REALCLIENT(tmp_player)
209         {
210                 is_player = (tmp_player.classname == "player");
211                 
212                 ++vote_player_count;
213                 if(is_player) { ++vote_real_player_count; }
214                 
215                 switch(tmp_player.vote_selection)
216                 {
217                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
218                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
219                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
220                         default: break;
221                 }
222         }
223         
224         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
225         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count) 
226         {
227                 if(vote_caller) { vote_caller.vote_waittime = 0; }
228                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
229                 VoteReset();
230                 return;
231         }
232         
233         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators. 
234         if(!spectators_allowed && (vote_real_player_count > 0))
235         {
236                 vote_accept_count = vote_real_accept_count;
237                 vote_reject_count = vote_real_reject_count;
238                 vote_abstain_count = vote_real_abstain_count;
239                 vote_player_count = vote_real_player_count;
240         }
241         
242         // people who have no opinion in any way :D
243         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
244
245         // determine the goal for the vote to be passed or rejected normally
246         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
247         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
248         
249         // if the vote times out, determine the amount of votes needed of the people who actually already voted
250         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
251         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
252         
253         // are there any players at all on the server? it could be an admin vote
254         if(vote_player_count == 0 && first_count)
255         {
256                 VoteSpam(0, -1, "yes"); // no players at all, just accept it 
257                 VoteAccept();
258                 return;
259         }
260         
261         // since there ARE players, finally calculate the result of the vote    
262         if(vote_accept_count >= vote_needed_overall)
263         {
264                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
265                 VoteAccept();
266                 return;
267         }
268         
269         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
270         {
271                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
272                 VoteReject();
273                 return;
274         }
275         
276         // there is not enough votes in either direction, now lets just calculate what the voters have said
277         if(time > vote_endtime)
278         {
279                 final_needed_votes = vote_needed_overall;
280                 
281                 if(autocvar_sv_vote_majority_factor_of_voted)
282                 {
283                         if(vote_accept_count >= vote_needed_of_voted)
284                         {
285                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
286                                 VoteAccept();
287                                 return;
288                         }
289                         
290                         if(vote_accept_count + vote_reject_count > 0)
291                         {
292                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
293                                 VoteReject();
294                                 return;
295                         }
296                         
297                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
298                 }
299
300                 // it didn't pass or fail, so not enough votes to even make a decision. 
301                 VoteSpam(notvoters, final_needed_votes, "timeout");
302                 VoteTimeout();
303         }
304 }
305
306 void VoteThink() 
307 {
308         if(vote_endtime > 0) // a vote was called
309         if(time > vote_endtime) // time is up
310         {
311                 VoteCount(FALSE);
312         }
313         
314         return;
315 }
316
317
318 // =======================
319 //  Game logic for warmup
320 // =======================
321
322 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
323 void ReadyRestart_think() 
324 {
325         restart_mapalreadyrestarted = 1;
326         reset_map(TRUE);
327         Score_ClearAll();
328         remove(self);
329         
330         return;
331 }
332
333 // Forces a restart of the game without actually reloading the map // this is a mess...
334 void ReadyRestart_force()
335 {
336         entity tmp_player, restart_timer;
337
338         bprint("^1Server is restarting...\n");
339
340         VoteReset();
341
342         // clear overtime, we have to decrease timelimit to its original value again.
343         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
344
345         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
346
347         readyrestart_happened = 1;
348         game_starttime = time;
349         if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
350                 
351         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
352
353         // disable the warmup global for the server
354         inWarmupStage = 0; // once the game is restarted the game is in match stage
355
356         // reset the .ready status of all players (also spectators)
357         FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
358         readycount = 0;
359         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
360
361         // lock teams with lockonrestart
362         if(autocvar_teamplay_lockonrestart && teamplay) 
363         {
364                 lockteams = 1;
365                 bprint("^1The teams are now locked.\n");
366         }
367
368         //initiate the restart-countdown-announcer entity
369         if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
370         {
371                 restart_timer = spawn();
372                 restart_timer.think = ReadyRestart_think;
373                 restart_timer.nextthink = game_starttime;
374         }
375
376         // after a restart every players number of allowed timeouts gets reset, too
377         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
378
379         //reset map immediately if this cvar is not set
380         if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
381
382         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
383 }
384
385 void ReadyRestart()
386 {
387         // no arena, assault support yet...
388         if(g_arena | g_assault | gameover | intermission_running | race_completing)
389                 localcmd("restart\n");
390         else
391                 localcmd("\nsv_hook_gamerestart\n");
392
393         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
394         // Otherwise scores could be manipulated during the countdown.
395         if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
396
397         ReadyRestart_force();
398         
399         return;
400 }
401
402 // Count the players who are ready and determine whether or not to restart the match
403 void ReadyCount()
404 {
405         entity tmp_player;
406         float ready_needed_factor, ready_needed_count;
407         float t_ready = 0, t_players = 0;
408
409         FOR_EACH_REALPLAYER(tmp_player)
410         {
411                 ++t_players;
412                 if(tmp_player.ready) { ++t_ready; }
413         }
414
415         readycount = t_ready;
416
417         Nagger_ReadyCounted();
418
419         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
420         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
421         
422         if(readycount >= ready_needed_count)
423         {
424                 ReadyRestart();
425         }
426                 
427         return;
428 }
429
430
431 // ======================================
432 //  Supporting functions for VoteCommand
433 // ======================================
434
435 float Votecommand_check_assignment(entity caller, float assignment)
436 {
437         float from_server = (!caller);
438         
439         if((assignment == VC_ASGNMNT_BOTH) 
440                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY) 
441                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
442         {
443                 return TRUE;
444         }
445
446         return FALSE;
447 }
448
449 string VoteCommand_extractcommand(string input, float startpos, float argc) 
450 {
451         string output;
452         
453         if((argc - 1) < startpos)
454                 output = "";
455         else
456                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
457                 
458         return output;
459 }
460
461 float VoteCommand_checknasty(string vote_command)
462 {
463         if((strstrofs(vote_command, ";", 0) >= 0)
464                 || (strstrofs(vote_command, "\n", 0) >= 0)
465                 || (strstrofs(vote_command, "\r", 0) >= 0)
466                 || (strstrofs(vote_command, "$", 0) >= 0))
467                 return FALSE;
468                 
469         return TRUE;
470 }
471
472 float VoteCommand_checkinlist(string vote_command, string list)
473 {
474         string l = strcat(" ", list, " ");
475         
476         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
477                 return TRUE;
478         
479         return FALSE;
480 }
481
482 string ValidateMap(string validated_map, entity caller)
483 {
484         validated_map = MapInfo_FixName(validated_map);
485         
486         if(!validated_map)
487         {
488                 print_to(caller, "This map is not available on this server.");
489                 return string_null;
490         }
491         
492         if(!autocvar_sv_vote_override_mostrecent && caller)
493         {
494                 if(Map_IsRecent(validated_map))
495                 {
496                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
497                         return string_null;
498                 }
499         }
500         
501         if(!MapInfo_CheckMap(validated_map))
502         {
503                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
504                 return string_null;
505         }
506
507         return validated_map;
508 }
509
510 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
511 {
512         string first_command;
513         
514         first_command = argv(startpos);
515
516         if not(VoteCommand_checkinlist(first_command, vote_list))
517                 return FALSE;
518
519         if(argc < startpos) // These commands won't work without arguments
520         {
521                 switch(first_command)
522                 {
523                         case "map":
524                         case "chmap":
525                         case "gotomap":
526                         case "kick":
527                         case "kickban":
528                                 return FALSE;
529                                 
530                         default: { break; }
531                 }
532         }
533         
534         switch(first_command) // now go through and parse the proper commands to adjust as needed.
535         {
536                 case "kick":
537                 case "kickban": // catch all kick/kickban commands
538                 {
539                         entity victim = GetIndexedEntity(argc, (startpos + 1));
540                         float accepted = VerifyClientEntity(victim, TRUE, FALSE);
541                         
542                         if(accepted > 0)
543                         {
544                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)) : "No reason provided");
545                                 string command_arguments;
546                                 
547                                 if(first_command == "kickban")
548                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
549                                 else
550                                         command_arguments = reason;
551                                 
552                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
553                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
554                         }
555                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
556                         
557                         break;
558                 }
559                 
560                 case "map":
561                 case "chmap":
562                 case "gotomap": // re-direct all map selection commands to gotomap
563                 {
564                         vote_command = ValidateMap(argv(startpos + 1), caller);
565                         if not(vote_command) { return FALSE; }
566                         vote_parsed_command = strcat("gotomap ", vote_command);
567                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
568                         
569                         break;
570                 }
571                 
572                 default: 
573                 { 
574                         vote_parsed_command = vote_command;
575                         vote_parsed_display = strzone(strcat("^1", vote_command));
576                         
577                         break; 
578                 }
579         }
580
581         return TRUE;
582 }
583
584
585 // =======================
586 //  Command Sub-Functions
587 // =======================
588
589 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
590 {
591         switch(request)
592         {
593                 case CMD_REQUEST_COMMAND:
594                 {
595                         if not(vote_called) { print_to(caller, "^1No vote called."); }
596                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
597                         
598                         else // everything went okay, continue changing vote
599                         {
600                                 print_to(caller, "^1You abstained from your vote.");
601                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
602                                 msg_entity = caller;
603                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
604                         }
605                         
606                         return;
607                 }
608                         
609                 default:
610                 case CMD_REQUEST_USAGE:
611                 {
612                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
613                         print_to(caller, "  No arguments required.");
614                         return;
615                 }
616         }
617 }
618
619 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
620 {
621         switch(request)
622         {
623                 case CMD_REQUEST_COMMAND:
624                 {
625                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
626                                 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
627                                 || (autocvar_sv_vote_nospectators == 0));
628                                 
629                         float tmp_playercount = 0;
630                         entity tmp_player;
631                         
632                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
633                         
634                         if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
635                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
636                         else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
637                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
638                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
639                         else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
640                         else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
641
642                         else // everything went okay, continue with calling the vote
643                         {
644                                 vote_caller = caller; // remember who called the vote
645                                 vote_called = VOTE_NORMAL;
646                                 vote_called_command = strzone(vote_parsed_command);
647                                 vote_called_display = strzone(vote_parsed_display);
648                                 vote_endtime = time + autocvar_sv_vote_timeout;
649                                 
650                                 if(caller)
651                                 {
652                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
653                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
654                                         msg_entity = caller;
655                                 }
656                                 
657                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
658                                 if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
659                                 
660                                 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
661                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
662                                 Nagger_VoteChanged();
663                                 VoteCount(TRUE); // needed if you are the only one
664                         }
665                         
666                         return;
667                 }
668                         
669                 default:
670                 case CMD_REQUEST_USAGE:
671                 {
672                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
673                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
674                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
675                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
676                         return;
677                 }
678         }
679 }
680
681 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
682 {
683         switch(request)
684         {
685                 case CMD_REQUEST_COMMAND:
686                 {
687                         if(autocvar_sv_vote_master)
688                         {
689                                 switch(strtolower(argv(2)))
690                                 {
691                                         case "do":
692                                         {
693                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
694                                                 
695                                                 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
696                                                 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
697                                                 else if not(VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
698                                                 
699                                                 else // everything went okay, proceed with command
700                                                 {
701                                                         localcmd(strcat(vote_parsed_command, "\n"));
702                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
703                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
704                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
705                                                 }
706                                                 
707                                                 return;
708                                         }
709                                         
710                                         case "login":
711                                         {
712                                                 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
713                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
714                                                 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
715
716                                                 else // everything went okay, proceed with giving this player master privilages
717                                                 {
718                                                         caller.vote_master = TRUE;
719                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
720                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
721                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
722                                                 }
723                                                 
724                                                 return;
725                                         }
726                                         
727                                         default: // calling a vote for master
728                                         {
729                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
730                                                         || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
731                                                         || (autocvar_sv_vote_nospectators == 0));
732                                                 
733                                                 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
734                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
735                                                 else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
736                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
737                                                 
738                                                 else // everything went okay, continue with creating vote
739                                                 {
740                                                         vote_caller = caller;
741                                                         vote_called = VOTE_MASTER;
742                                                         vote_called_command = strzone("XXX");
743                                                         vote_called_display = strzone("^3master");
744                                                         vote_endtime = time + autocvar_sv_vote_timeout;
745                                                         
746                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
747                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
748                                                         
749                                                         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
750                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
751                                                         Nagger_VoteChanged();
752                                                         VoteCount(TRUE); // needed if you are the only one
753                                                 }
754                                                 
755                                                 return;
756                                         }
757                                 }
758                         }
759                         else { print_to(caller, "^1Master control of voting is not allowed."); }
760                         
761                         return;
762                 }
763                         
764                 default:
765                 case CMD_REQUEST_USAGE:
766                 {
767                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
768                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
769                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
770                         return;
771                 }
772         }
773 }
774
775 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
776 {
777         switch(request)
778         {
779                 case CMD_REQUEST_COMMAND:
780                 {
781                         if not(vote_called) { print_to(caller, "^1No vote called."); }
782                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
783                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
784                         
785                         else // everything went okay, continue changing vote
786                         {
787                                 print_to(caller, "^1You rejected the vote.");
788                                 caller.vote_selection = VOTE_SELECT_REJECT;
789                                 msg_entity = caller;
790                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
791                         }
792                         
793                         return;
794                 }
795                         
796                 default:
797                 case CMD_REQUEST_USAGE:
798                 {
799                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
800                         print_to(caller, "  No arguments required.");
801                         return;
802                 }
803         }
804 }
805
806 void VoteCommand_status(float request, entity caller) // BOTH
807 {
808         switch(request)
809         {
810                 case CMD_REQUEST_COMMAND:
811                 {
812                         if(vote_called)
813                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
814                         else
815                                 print_to(caller, "^1No vote called.");
816                                 
817                         return;
818                 }
819                         
820                 default:
821                 case CMD_REQUEST_USAGE:
822                 {
823                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
824                         print_to(caller, "  No arguments required.");
825                         return;
826                 }
827         }
828 }
829
830 void VoteCommand_stop(float request, entity caller) // BOTH
831 {
832         switch(request)
833         {
834                 case CMD_REQUEST_COMMAND:
835                 {
836                         if not(vote_called) { print_to(caller, "^1No vote called."); }
837                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
838                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
839                         
840                         return;
841                 }
842                         
843                 default:
844                 case CMD_REQUEST_USAGE:
845                 {
846                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
847                         print_to(caller, "  No arguments required.");
848                         return;
849                 }
850         }
851 }
852
853 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
854 {
855         switch(request)
856         {
857                 case CMD_REQUEST_COMMAND:
858                 {
859                         if not(vote_called) { print_to(caller, "^1No vote called."); }
860                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
861                         
862                         else // everything went okay, continue changing vote
863                         {
864                                 print_to(caller, "^1You accepted the vote.");
865                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
866                                 msg_entity = caller;
867                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
868                         }
869                         
870                         return;
871                 }
872                         
873                 default:
874                 case CMD_REQUEST_USAGE:
875                 {
876                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
877                         print_to(caller, "  No arguments required.");
878                         return;
879                 }
880         }
881 }
882
883 /* use this when creating a new command, making sure to place it in alphabetical order... also,
884 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
885 void VoteCommand_(float request)
886 {
887         switch(request)
888         {
889                 case CMD_REQUEST_COMMAND:
890                 {
891                         
892                         return;
893                 }
894                         
895                 default:
896                 case CMD_REQUEST_USAGE:
897                 {
898                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
899                         print_to(caller, "  No arguments required.");
900                         return;
901                 }
902         }
903 }
904 */
905
906
907 // ================================
908 //  Macro system for vote commands
909 // ================================
910
911 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
912 #define VOTE_COMMANDS(request,caller,arguments,command) \
913         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
914         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
915         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
916         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
917         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
918         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
919         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
920         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
921         /* nothing */
922
923 void VoteCommand_macro_help(entity caller, float argc)
924 {
925         string command_origin = GetCommandPrefix(caller);
926         
927         if(argc == 2) // help display listing all commands
928         {
929                 print_to(caller, "\nVoting commands:\n");
930                 #define VOTE_COMMAND(name,function,description,assignment) \
931                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
932                         
933                 VOTE_COMMANDS(0, caller, 0, "")
934                 #undef VOTE_COMMAND
935                 
936                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
937                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
938                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
939         }
940         else // usage for individual command
941         {
942                 #define VOTE_COMMAND(name,function,description,assignment) \
943                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
944                         
945                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
946                 #undef VOTE_COMMAND
947         }
948         
949         return;
950 }
951
952 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
953 {
954         #define VOTE_COMMAND(name,function,description,assignment) \
955                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
956                 
957         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
958         #undef VOTE_COMMAND
959         
960         return FALSE;
961 }
962
963
964 // ======================================
965 //  Main function handling vote commands
966 // ======================================
967
968 void VoteCommand(float request, entity caller, float argc, string vote_command) 
969 {
970         // Guide for working with argc arguments by example:
971         // argc:   1    - 2      - 3     - 4
972         // argv:   0    - 1      - 2     - 3 
973         // cmd     vote - master - login - password
974         
975         switch(request)
976         {
977                 case CMD_REQUEST_COMMAND:
978                 {
979                         if(VoteCommand_macro_command(caller, argc, vote_command))
980                                 return;
981                 }
982                         
983                 default:
984                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
985                 case CMD_REQUEST_USAGE:
986                 {
987                         VoteCommand_macro_help(caller, argc);
988                         return;
989                 }
990         }
991 }