3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/banning.qh>
17 #include <server/command/common.qh>
18 #include <server/command/vote.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/intermission.qh>
22 #include <server/mutators/_mod.qh>
23 #include <server/race.qh>
24 #include <server/round_handler.qh>
25 #include <server/scores.qh>
26 #include <server/teamplay.qh>
27 #include <server/weapons/accuracy.qh>
28 #include <server/weapons/selection.qh>
29 #include <server/world.qh>
31 // =============================================
32 // Server side voting code, reworked by Samual
33 // Last updated: December 27th, 2011
34 // =============================================
36 // Nagger for players to know status of voting
37 bool Nagger_SendEntity(entity this, entity to, float sendflags)
40 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
44 // 2 = player needs to ready up
46 // 8 = player needs to vote
57 if (!to.ready) nags |= BIT(1);
65 if (to.vote_selection == 0) nags |= BIT(3);
66 nags |= sendflags & BIT(6);
67 nags |= sendflags & BIT(7);
70 WriteByte(MSG_ENTITY, nags);
74 WriteByte(MSG_ENTITY, vote_accept_count);
75 WriteByte(MSG_ENTITY, vote_reject_count);
76 WriteByte(MSG_ENTITY, vote_needed_overall);
77 WriteChar(MSG_ENTITY, to.vote_selection);
80 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
84 for (int i = 1; i <= maxclients;)
87 for (int b = 0; b < 8 && i <= maxclients; ++b, ++i)
88 if (edict_num(i).ready)
90 WriteByte(MSG_ENTITY, f);
99 Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
102 void Nagger_VoteChanged()
104 if (nagger) nagger.SendFlags |= BIT(7);
107 void Nagger_VoteCountChanged()
109 if (nagger) nagger.SendFlags |= BIT(6);
112 void Nagger_ReadyCounted()
114 if (nagger) nagger.SendFlags |= BIT(0);
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
120 if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
121 return vote_caller_name;
124 // =======================
125 // Game logic for voting
126 // =======================
128 void VoteStop(entity stopper, bool show_name);
129 void VoteReset(bool verbose)
131 if (verbose && vote_called)
133 VoteStop(NULL, true);
137 FOREACH_CLIENT(true, { it.vote_selection = 0; });
141 strfree(vote_called_command);
142 strfree(vote_called_display);
143 strfree(vote_caller_name);
146 vote_called = VOTE_NULL;
150 vote_parsed_command = string_null;
151 vote_parsed_display = string_null;
153 Nagger_VoteChanged();
156 void VoteStop(entity stopper, bool canceled)
159 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote was canceled\n");
161 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
162 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
163 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
164 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
170 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
172 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = true;
173 else localcmd(strcat(vote_called_command, "\n"));
175 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
178 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
183 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
185 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
190 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
192 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
195 void VoteSpam(float notvoters, float mincount, string result)
198 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
199 strcat("^2:^1", ftos(vote_reject_count)),
200 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
201 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
202 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
204 if (autocvar_sv_eventlog)
207 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
208 strcat(":", ftos(vote_reject_count)),
209 strcat(":", ftos(vote_abstain_count)),
210 strcat(":", ftos(notvoters)),
211 strcat(":", ftos(mincount))));
215 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
217 void VoteCount(float first_count)
219 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
221 float vote_player_count = 0, notvoters = 0;
222 float vote_real_player_count = 0, vote_real_accept_count = 0;
223 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
224 float vote_needed_of_voted, final_needed_votes;
225 float vote_factor_overall, vote_factor_of_voted;
227 Nagger_VoteCountChanged();
229 // add up all the votes from each connected client
230 FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
232 if(vote_target_type == VOTE_TARGET_TEAM && it.team != vote_caller.team) continue;
233 if(vote_target_type == VOTE_TARGET_SINGLE && it != vote_target) continue;
236 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_player_count;
237 switch (it.vote_selection)
239 case VOTE_SELECT_REJECT:
241 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_reject_count;
243 case VOTE_SELECT_ACCEPT:
245 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_accept_count;
247 case VOTE_SELECT_ABSTAIN:
248 ++vote_abstain_count;
249 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_abstain_count;
255 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
256 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
258 if (vote_caller) vote_caller.vote_waittime = 0;
259 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
264 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
265 if (!spectators_allowed && (vote_real_player_count > 0))
267 vote_accept_count = vote_real_accept_count;
268 vote_reject_count = vote_real_reject_count;
269 vote_abstain_count = vote_real_abstain_count;
270 vote_player_count = vote_real_player_count;
273 // people who have no opinion in any way :D
274 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
276 // determine the goal for the vote to be passed or rejected normally
277 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
278 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
280 // if the vote times out, determine the amount of votes needed of the people who actually already voted
281 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
282 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
284 // are there any players at all on the server? it could be an admin vote
285 if (vote_player_count == 0 && first_count)
287 VoteSpam(0, -1, "yes"); // no players at all, just accept it
292 // since there ARE players, finally calculate the result of the vote
293 if (vote_accept_count >= vote_needed_overall)
295 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
300 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
302 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
307 // there is not enough votes in either direction, now lets just calculate what the voters have said
308 if (time > vote_endtime)
310 final_needed_votes = vote_needed_overall;
312 if (autocvar_sv_vote_majority_factor_of_voted)
314 if (vote_accept_count >= vote_needed_of_voted)
316 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
321 if (vote_accept_count + vote_reject_count > 0)
323 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
328 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
331 // it didn't pass or fail, so not enough votes to even make a decision.
332 VoteSpam(notvoters, final_needed_votes, "timeout");
339 if (vote_endtime > 0) // a vote was called
341 if (time > vote_endtime) // time is up
347 // =======================
348 // Game logic for warmup
349 // =======================
351 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
352 void reset_map(bool is_fake_round_start)
354 if (time <= game_starttime)
359 if (!is_fake_round_start)
362 PlayerStats_GameReport_Reset_All();
365 if (round_handler_IsActive())
366 round_handler_Reset(game_starttime);
370 if (autocvar_rjz_count_shards) {
372 send_TotalShardsAll();
375 if (shuffleteams_on_reset_map)
378 shuffleteams_on_reset_map = false;
381 FOREACH_CLIENT(true, {
382 if (time <= game_starttime)
383 accuracy_reset(it); // for spectators too because weapon accuracy is persistent
386 if (STAT(FROZEN, it))
388 player_powerups_remove_all(it);
389 entity store = PS(it);
392 Inventory_clear(store.inventory);
393 Inventory_update(store);
397 MUTATOR_CALLHOOK(reset_map_global);
399 FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
408 if (it.team_saved) it.team = it.team_saved;
409 if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
412 // Waypoints and assault start come LAST
413 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
414 if (it.reset2) it.reset2(it);
417 // Moving the player reset code here since the player-reset depends
418 // on spawnpoint entities which have to be reset first --blub
419 if (!MUTATOR_CALLHOOK(reset_map_players))
421 FOREACH_CLIENT(IS_PLAYER(it),
423 // PlayerScore_Clear(it);
424 CS(it).killcount = 0;
425 // stop the player from moving so that they stand still once they get respawned
426 it.velocity = '0 0 0';
427 it.avelocity = '0 0 0';
428 CS(it).movement = '0 0 0';
429 PutClientInServer(it);
431 if(IS_BOT_CLIENT(it))
433 .entity weaponentity = weaponentities[0];
434 if(it.(weaponentity).m_weapon == WEP_Null)
435 W_NextWeapon(it, 0, weaponentity);
441 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
442 void ReadyRestart_think(entity this)
444 if (!warmup_stage) // if the countdown was not aborted
449 // Forces a restart of the game without actually reloading the map // this is a mess...
450 void ReadyRestart_force(bool is_fake_round_start)
452 if (time <= game_starttime && game_stopped)
454 if (!is_fake_round_start && !autocvar_g_campaign)
455 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_COUNTDOWN_RESTART);
459 // clear overtime, we have to decrease timelimit to its original value again.
460 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
461 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
462 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
465 game_starttime = time; // Warmup: No countdown in warmup
466 else if (autocvar_g_campaign)
467 game_starttime = time + 3;
469 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
471 // clear player attributes
472 FOREACH_CLIENT(IS_PLAYER(it), {
474 CS(it).killcount = 0;
477 // if we're ending the warmup stage call the corresponding hook
478 if(!is_fake_round_start && !warmup_stage)
479 localcmd("\nsv_hook_warmupend\n");
481 // reset the .ready status of all players (also spectators)
482 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
484 Kill_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CPID_MISSING_READY);
487 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
489 // lock teams with lockonrestart
490 if (autocvar_teamplay_lockonrestart && teamplay)
491 lockteams = !warmup_stage;
493 // initiate the restart-countdown-announcer entity
494 if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
496 entity restart_timer = new_pure(restart_timer);
497 setthink(restart_timer, ReadyRestart_think);
498 restart_timer.nextthink = game_starttime;
501 // after a restart every players number of allowed timeouts gets reset, too
502 if (autocvar_sv_timeout)
504 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
507 round_handler_Activate(!warmup_stage);
508 if (!sv_ready_restart_after_countdown || warmup_stage)
509 reset_map(is_fake_round_start);
511 if (autocvar_sv_eventlog) GameLogEcho(":restart");
514 void ReadyRestart(bool forceWarmupEnd)
516 if (MUTATOR_CALLHOOK(ReadyRestart_Deny))
518 // NOTE: ReadyRestart support is mandatory in campaign
519 if (autocvar_g_campaign)
520 error("ReadyRestart must be supported in campaign mode!");
521 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
523 else if (intermission_running || race_completing) // game is over, ReadyRestart no longer available
524 localcmd("restart\n");
526 localcmd("\nsv_hook_readyrestart\n");
528 if(forceWarmupEnd || autocvar_g_campaign)
529 warmup_stage = 0; // forcefully end warmup and go to match stage
531 warmup_stage = autocvar_g_warmup; // go into warmup if it's enabled, otherwise restart into match stage
533 ReadyRestart_force(false);
536 /* Count the players who are ready and determine whether or not to restart the match when:
537 * a player presses F4 server/command/cmd.qc ClientCommand_ready()
538 * a player switches from players to specs server/client.qc PutObserverInServer()
539 * a player joins (from specs or directly) server/client.qc PutPlayerInServer()
540 * a player disconnects server/client.qc ClientDisconnect() */
543 // cannot reset the game while a timeout is active or pending
544 if (timeout_status) return;
546 int total_players = 0, human_players = 0, humans_ready = 0;
549 FOREACH_CLIENT(IS_PLAYER(it) || INGAME_JOINED(it), {
551 if (it.ready) ++readycount;
552 if (IS_REAL_CLIENT(it))
555 if (it.ready) ++humans_ready;
559 Nagger_ReadyCounted();
561 // can't read warmup_stage here as it could have been set to 0 by ReadyRestart()
562 // and we need to use this when checking if we should abort the countdown
563 // map_minplayers can only be > 0 if g_warmup was -1 at worldspawn
564 int minplayers = autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers;
566 if (total_players < minplayers)
568 if (game_starttime > time) // someone bailed during countdown, back to warmup
570 warmup_stage = autocvar_g_warmup; // CAN change it AFTER calling Nagger_ReadyCounted() this frame
571 game_starttime = time;
572 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, COUNTDOWN_STOP, minplayers);
573 if (!sv_ready_restart_after_countdown) // if we ran reset_map() at start of countdown
574 FOREACH_CLIENT(IS_PLAYER(it), { ResetPlayerResources(it); });
576 if (warmup_limit > 0)
578 return; // don't ReadyRestart if players are ready but too few
580 else if (minplayers && warmup_limit <= 0)
582 // there's enough players now but we're still in infinite warmup
583 warmup_limit = cvar("g_warmup_limit");
584 if (warmup_limit == 0)
585 warmup_limit = autocvar_timelimit * 60;
586 if (warmup_limit > 0)
587 game_starttime = time;
588 // implicit else: g_warmup -1 && g_warmup_limit -1 means
589 // warmup continues until enough players AND enough RUPs (no time limit)
592 if (humans_ready && humans_ready >= rint(human_players * bound(0.5, cvar("g_warmup_majority_factor"), 1)))
597 // ======================================
598 // Supporting functions for VoteCommand
599 // ======================================
601 bool Votecommand_check_assignment(entity caller, float assignment)
603 bool from_server = (!caller);
605 if ((assignment == VC_ASGNMNT_BOTH)
606 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
607 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
612 string VoteCommand_extractcommand(string input, float startpos, int argc)
616 if ((argc - 1) < startpos) output = "";
617 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
622 bool VoteCommand_checknasty(string vote_command)
624 return !((strstrofs(vote_command, ";", 0) >= 0)
625 || (strstrofs(vote_command, "\n", 0) >= 0)
626 || (strstrofs(vote_command, "\r", 0) >= 0)
627 || (strstrofs(vote_command, "$", 0) >= 0));
630 // NOTE: requires input to be surrounded by spaces
631 string VoteCommand_checkreplacements(string input)
633 // add a space around the input so the start and end of the list is captured
634 string output = strcat(" ", input, " ");
635 // allow gotomap replacements
636 output = strreplace(" map ", " gotomap ", output);
637 output = strreplace(" chmap ", " gotomap ", output);
641 bool VoteCommand_checkinlist(string vote_command, string list)
643 if (vote_command == "" || list == "")
646 string l = VoteCommand_checkreplacements(list);
647 return (strstrofs(l, VoteCommand_checkreplacements(vote_command), 0) >= 0);
650 string ValidateMap(string validated_map, entity caller)
652 validated_map = MapInfo_FixName(validated_map);
656 print_to(caller, "This map is not available on this server.");
660 if (!autocvar_sv_vote_override_mostrecent && caller)
662 if (Map_IsRecent(validated_map))
664 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
669 if (!MapInfo_CheckMap(validated_map))
671 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
675 return validated_map;
678 float VoteCommand_checkargs(float startpos, int argc)
680 float p, q, check, minargs;
681 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
682 string cmdrestriction = ""; // No we don't.
683 string charlist, arg;
686 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
687 cmdrestriction = cvar_string(cvarname);
689 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
691 if (cmdrestriction == "") return true;
693 ++startpos; // skip command name
695 // check minimum arg count
697 // 0 args: argc == startpos
698 // 1 args: argc == startpos + 1
701 minargs = stof(cmdrestriction);
702 if (argc - startpos < minargs) return false;
704 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
708 // we know that at any time, startpos <= argc - minargs
709 // so this means: argc-minargs >= startpos >= argc, thus
710 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
711 // have been seen already
713 if (startpos >= argc) // all args checked? GOOD
716 if (p < 0) // no more args? FAIL
718 // exception: exactly minargs left, this one included
719 if (argc - startpos == minargs) break;
725 // cut to next semicolon
726 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
727 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
728 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
730 // in case we ever want to allow semicolons in VoteCommand_checknasty
731 // charlist = strreplace("^^", ";", charlist);
735 // verify the arg only contains allowed chars
736 arg = argv(startpos);
737 checkmate = strlen(arg);
738 for (check = 0; check < checkmate; ++check)
739 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
740 // not allowed character
741 // all characters are allowed. FINE.
752 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
754 string first_command = argv(startpos);
755 int missing_chars = argv_start_index(startpos);
757 if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
760 if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
762 if (!VoteCommand_checkargs(startpos, argc)) return 0;
764 switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
766 case MUT_VOTEPARSE_CONTINUE: { break; }
767 case MUT_VOTEPARSE_SUCCESS: { return 1; }
768 case MUT_VOTEPARSE_INVALID: { return -1; }
769 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
772 vote_target_type = VOTE_TARGET_ALL;
774 switch (first_command) // now go through and parse the proper commands to adjust as needed.
783 entity victim = GetIndexedEntity(argc, (startpos + 1));
784 float accepted = VerifyClientEntity(victim, true, false);
787 vote_parsed_command = vote_command;
788 vote_parsed_display = sprintf("^1%s #%d ^7%s", first_command, etof(victim), victim.netname);
792 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
800 case "kickban": // catch all kick/kickban commands
802 entity victim = GetIndexedEntity(argc, (startpos + 1));
803 float accepted = VerifyClientEntity(victim, true, false);
807 string reason = "No reason provided";
808 if(argc > next_token)
809 reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
811 string command_arguments = reason;
812 if (first_command == "kickban")
813 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
815 if (first_command == "kick") // z411 : Use our kick implementation - kind of hacky...
816 vote_parsed_command = strcat("defer 2 \"sv_cmd kickkick # ", ftos(etof(victim)), " ", command_arguments, "\"");
818 vote_parsed_command = strcat("defer 2 \"", first_command, " # ", ftos(etof(victim)), " ", command_arguments, "\"");
820 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
824 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
833 case "gotomap": // re-direct all map selection commands to gotomap
835 vote_command = ValidateMap(argv(startpos + 1), caller);
836 if (!vote_command) return -1;
837 vote_parsed_command = strcat("defer 2 \"gotomap ", vote_command, "\"");
838 vote_parsed_display = strzone(strcat("^1gotomap ", vote_command));
846 if (teamplay && Team_IsValidTeam(caller.team)) {
847 vote_target_type = VOTE_TARGET_TEAM;
849 string tmname = strtolower(Static_Team_ColorName(caller.team));
850 string newname = argv(startpos + 1);
852 vote_parsed_command = strcat(first_command, " ", tmname, " \"", newname, "\"");
853 vote_parsed_display = strzone(strcat("^3(Team) ^1", first_command, " ^2", newname));
854 } else { print_to(caller, "vcall: Not in a team\n"); return 0; }
859 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
860 // maybe fallback instead of aborting if map name is invalid?
863 vote_command = ValidateMap(argv(startpos + 1), caller);
864 if (!vote_command) return -1;
865 vote_parsed_command = strcat("nextmap ", vote_command);
866 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
871 case "fraglimit": // include restrictions on the maximum votable frag limit
873 float fraglimit_vote = stof(argv(startpos + 1));
874 float fraglimit_min = 0;
875 float fraglimit_max = 999999;
876 if(fraglimit_vote > fraglimit_max || fraglimit_vote < fraglimit_min)
878 print_to(caller, strcat("Invalid fraglimit vote, accepted values are between ", ftos(fraglimit_min), " and ", ftos(fraglimit_max), "."));
881 vote_parsed_command = strcat("fraglimit ", ftos(fraglimit_vote));
882 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
887 case "timelimit": // include restrictions on the maximum votable time limit
889 float timelimit_vote = stof(argv(startpos + 1));
890 if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
892 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
895 vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
896 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
905 // add a delay so that vote result can be seen and announcer can be heard
906 // if the vote is accepted
907 vote_parsed_command = strcat("defer 2 ", vote_command);
908 vote_parsed_display = strzone(strcat("^1", vote_command));
914 case "restart": // re-direct all match restarting to resetmatch
915 vote_command = "resetmatch"; // fall-through
918 vote_parsed_command = strcat("defer 2 ", vote_command);
919 vote_parsed_display = strzone(strcat("^1", vote_command));
927 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
931 vote_parsed_command = strcat("defer 2 ", vote_command);
932 vote_parsed_display = strzone(strcat("^1", vote_command));
938 vote_parsed_command = vote_command;
939 vote_parsed_display = strzone(strcat("^1", vote_command));
949 // =======================
950 // Command Sub-Functions
951 // =======================
953 void VoteCommand_abstain(int request, entity caller) // CLIENT ONLY
957 case CMD_REQUEST_COMMAND:
959 if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
961 print_to(caller, "^1You are banned from voting.");
962 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
966 if (!vote_called) { print_to(caller, "^1No vote called."); }
967 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
969 print_to(caller, "^1You have already voted.");
972 else // everything went okay, continue changing vote
974 print_to(caller, "^1You abstained from your vote.");
975 caller.vote_selection = VOTE_SELECT_ABSTAIN;
977 if (!autocvar_sv_vote_singlecount)
985 case CMD_REQUEST_USAGE:
987 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
988 print_to(caller, " No arguments required.");
994 void print_available_commands_to(entity caller)
996 print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
999 void VoteCommand_call(int request, entity caller, int argc, string vote_command) // BOTH
1003 case CMD_REQUEST_COMMAND:
1005 float tmp_playercount = 0;
1008 if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1010 print_to(caller, "^1You are banned from calling a vote.");
1011 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBAN);
1015 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
1017 if (!autocvar_sv_vote_call && caller)
1019 print_to(caller, "^1Vote calling is not allowed.");
1021 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
1023 print_to(caller, "^1Vote calling is not allowed before the match has started.");
1025 else if (vote_called)
1027 print_to(caller, "^1There is already a vote called.");
1029 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1031 print_to(caller, "^1Only players can call a vote.");
1033 else if (caller && !IS_CLIENT(caller))
1035 print_to(caller, "^1Only connected clients can vote.");
1037 else if (timeout_status && vote_command != "timein")
1039 print_to(caller, "^1You can not call a vote while a timeout is active.");
1041 else if (caller && (time < caller.vote_waittime))
1043 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
1045 else if (!VoteCommand_checknasty(vote_command))
1047 print_to(caller, "^1Syntax error in command.");
1049 else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
1051 if(parse_error == 0)
1053 if (vote_called_command == "")
1054 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
1056 print_to(caller, "^1This command is not acceptable or not available.");
1059 else // everything went okay, continue with calling the vote
1061 vote_caller = caller; // remember who called the vote
1062 vote_caller_name = strzone(GetCallerName(vote_caller));
1063 vote_called = VOTE_NORMAL;
1064 vote_called_command = strzone(vote_parsed_command);
1065 vote_called_display = strzone(vote_parsed_display);
1066 vote_endtime = time + autocvar_sv_vote_timeout;
1070 caller.vote_selection = VOTE_SELECT_ACCEPT;
1071 caller.vote_waittime = time + autocvar_sv_vote_wait;
1072 msg_entity = caller;
1075 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
1077 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
1078 if (autocvar_sv_vote_debug)
1079 bprint("\{1}^2* ^3", "^6DEBUG MODE ACTIVE: bots can vote too\n"); // so servers don't forget it on
1080 if (autocvar_sv_eventlog)
1081 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1082 Nagger_VoteChanged();
1083 VoteCount(true); // needed if you are the only one
1085 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
1086 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
1093 case CMD_REQUEST_USAGE:
1095 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
1096 print_to(caller, " Where <command> is the command to request a vote upon.");
1097 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
1098 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
1099 print_available_commands_to(caller);
1100 print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
1106 void VoteCommand_master(int request, entity caller, int argc, string vote_command) // CLIENT ONLY
1110 case CMD_REQUEST_COMMAND:
1112 if (autocvar_sv_vote_master)
1114 switch (strtolower(argv(2)))
1119 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
1121 if (!caller.vote_master)
1122 print_to(caller, "^1You do not have vote master privileges.");
1123 else if (!VoteCommand_checknasty(vote_command))
1125 print_to(caller, "^1Syntax error in command.");
1127 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
1129 if(parse_error == 0)
1131 if (vote_called_command == "")
1132 VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1134 print_to(caller, "^1This command is not acceptable or not available.");
1137 else // everything went okay, proceed with command
1139 localcmd(strcat(vote_parsed_command, "\n"));
1140 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1141 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1142 if (autocvar_sv_eventlog)
1143 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1151 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1152 else if (caller.vote_master)
1154 print_to(caller, "^1You are already logged in as vote master.");
1156 else if (autocvar_sv_vote_master_password != argv(3))
1158 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1160 else // everything went okay, proceed with giving this player master privilages
1162 caller.vote_master = true;
1163 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1164 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1165 if (autocvar_sv_eventlog)
1166 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1172 default: // calling a vote for master
1174 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1175 else if (vote_called)
1177 print_to(caller, "^1There is already a vote called.");
1179 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1181 print_to(caller, "^1Only players can call a vote.");
1183 else if (timeout_status)
1185 print_to(caller, "^1You can not call a vote while a timeout is active.");
1187 else // everything went okay, continue with creating vote
1189 vote_caller = caller;
1190 vote_caller_name = strzone(GetCallerName(vote_caller));
1191 vote_called = VOTE_MASTER;
1192 vote_called_command = strzone("XXX");
1193 vote_called_display = strzone("^3master");
1194 vote_endtime = time + autocvar_sv_vote_timeout;
1196 caller.vote_selection = VOTE_SELECT_ACCEPT;
1197 caller.vote_waittime = time + autocvar_sv_vote_wait;
1199 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1200 if (autocvar_sv_eventlog)
1201 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1202 Nagger_VoteChanged();
1203 VoteCount(true); // needed if you are the only one
1210 else { print_to(caller, "^1Master control of voting is not allowed."); }
1216 case CMD_REQUEST_USAGE:
1218 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1219 print_to(caller, " If <action> is left blank, it calls a vote for you to become master.");
1220 print_to(caller, " Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1226 void VoteCommand_no(int request, entity caller) // CLIENT ONLY
1230 case CMD_REQUEST_COMMAND:
1232 if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1234 print_to(caller, "^1You are banned from voting.");
1235 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1239 if (!vote_called) { print_to(caller, "^1No vote called."); }
1240 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1242 print_to(caller, "^1You have already voted.");
1244 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1246 VoteStop(caller, true);
1249 else // everything went okay, continue changing vote
1251 print_to(caller, "^1You rejected the vote.");
1252 caller.vote_selection = VOTE_SELECT_REJECT;
1253 msg_entity = caller;
1254 if (!autocvar_sv_vote_singlecount)
1262 case CMD_REQUEST_USAGE:
1264 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1265 print_to(caller, " No arguments required.");
1271 void VoteCommand_status(int request, entity caller) // BOTH
1275 case CMD_REQUEST_COMMAND:
1277 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1278 else print_to(caller, "^1No vote called.");
1284 case CMD_REQUEST_USAGE:
1286 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1287 print_to(caller, " No arguments required.");
1293 void VoteCommand_stop(int request, entity caller) // BOTH
1297 case CMD_REQUEST_COMMAND:
1299 if (!vote_called) print_to(caller, "^1No vote called.");
1300 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller, false);
1301 else print_to(caller, "^1You are not allowed to stop that vote.");
1306 case CMD_REQUEST_USAGE:
1308 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1309 print_to(caller, " No arguments required.");
1315 void VoteCommand_yes(int request, entity caller) // CLIENT ONLY
1319 case CMD_REQUEST_COMMAND:
1321 if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1323 print_to(caller, "^1You are banned from voting.");
1324 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1328 if (!vote_called) { print_to(caller, "^1No vote called."); }
1329 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1331 print_to(caller, "^1You have already voted.");
1333 else // everything went okay, continue changing vote
1335 print_to(caller, "^1You accepted the vote.");
1336 caller.vote_selection = VOTE_SELECT_ACCEPT;
1337 msg_entity = caller;
1338 if (!autocvar_sv_vote_singlecount)
1346 case CMD_REQUEST_USAGE:
1348 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1349 print_to(caller, " No arguments required.");
1355 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1356 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1357 void VoteCommand_(int request)
1361 case CMD_REQUEST_COMMAND:
1368 case CMD_REQUEST_USAGE:
1370 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1371 print_to(caller, " No arguments required.");
1379 // ================================
1380 // Macro system for vote commands
1381 // ================================
1383 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1384 #define VOTE_COMMANDS(request, caller, arguments, command) \
1385 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1386 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1387 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1388 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1389 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1390 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1391 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1392 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1395 void VoteCommand_macro_help(entity caller, int argc)
1397 string command_origin = GetCommandPrefix(caller);
1399 if (argc == 2 || argv(2) == "help") // help display listing all commands
1401 print_to(caller, "\nVoting commands:\n");
1402 #define VOTE_COMMAND(name, function, description, assignment) \
1403 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1405 VOTE_COMMANDS(0, caller, 0, "");
1408 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1409 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1410 print_available_commands_to(caller);
1412 else // usage for individual command
1414 #define VOTE_COMMAND(name, function, description, assignment) \
1415 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1417 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1420 string cvarname = strcat("sv_vote_command_help_", argv(2));
1421 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1422 wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1423 else if (argv(2) != "")
1424 print_to(caller, "No documentation exists for this vote");
1428 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1430 #define VOTE_COMMAND(name, function, description, assignment) \
1431 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1433 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1440 // ======================================
1441 // Main function handling vote commands
1442 // ======================================
1444 void VoteCommand(int request, entity caller, int argc, string vote_command)
1446 // Guide for working with argc arguments by example:
1447 // argc: 1 - 2 - 3 - 4
1448 // argv: 0 - 1 - 2 - 3
1449 // cmd vote - master - login - password
1453 case CMD_REQUEST_COMMAND:
1455 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1459 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1460 case CMD_REQUEST_USAGE:
1462 VoteCommand_macro_help(caller, argc);