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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/banning.qh>
17 #include <server/command/common.qh>
18 #include <server/command/vote.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/intermission.qh>
22 #include <server/mutators/_mod.qh>
23 #include <server/race.qh>
24 #include <server/round_handler.qh>
25 #include <server/scores.qh>
26 #include <server/teamplay.qh>
27 #include <server/weapons/accuracy.qh>
28 #include <server/world.qh>
29
30 // =============================================
31 //  Server side voting code, reworked by Samual
32 //  Last updated: December 27th, 2011
33 // =============================================
34
35 //  Nagger for players to know status of voting
36 bool Nagger_SendEntity(entity this, entity to, float sendflags)
37 {
38         int nags = 0;
39         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40
41         // bits:
42         //   1 = ready
43         //   2 = player needs to ready up
44         //   4 = vote
45         //   8 = player needs to vote
46         //  16 = warmup
47         // sendflags:
48         //  64 = vote counts
49         // 128 = vote string
50
51         if (warmup_stage)
52         {
53                 if (readycount)
54                 {
55                         nags |= BIT(0);
56                         if (!to.ready) nags |= BIT(1);
57                 }
58                 nags |= BIT(4);
59         }
60
61         if (vote_called)
62         {
63                 nags |= BIT(2);
64                 if (to.vote_selection == 0) nags |= BIT(3);
65                 nags |= sendflags & BIT(6);
66                 nags |= sendflags & BIT(7);
67         }
68
69         WriteByte(MSG_ENTITY, nags);
70
71         if (nags & BIT(6))
72         {
73                 WriteByte(MSG_ENTITY, vote_accept_count);
74                 WriteByte(MSG_ENTITY, vote_reject_count);
75                 WriteByte(MSG_ENTITY, vote_needed_overall);
76                 WriteChar(MSG_ENTITY, to.vote_selection);
77         }
78
79         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
80
81         if (nags & BIT(0))
82         {
83                 for (int i = 1; i <= maxclients;)
84                 {
85                         int f = 0;
86                         for (int b = 0; b < 8 && i <= maxclients; ++b, ++i)
87                                 if (edict_num(i).ready)
88                                         f |= BIT(b);
89                         WriteByte(MSG_ENTITY, f);
90                 }
91         }
92
93         return true;
94 }
95
96 void Nagger_Init()
97 {
98         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
99 }
100
101 void Nagger_VoteChanged()
102 {
103         if (nagger) nagger.SendFlags |= BIT(7);
104 }
105
106 void Nagger_VoteCountChanged()
107 {
108         if (nagger) nagger.SendFlags |= BIT(6);
109 }
110
111 void Nagger_ReadyCounted()
112 {
113         if (nagger) nagger.SendFlags |= BIT(0);
114 }
115
116 // If the vote_caller is still here, return their name, otherwise vote_caller_name
117 string OriginalCallerName()
118 {
119         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
120         return vote_caller_name;
121 }
122
123 // =======================
124 //  Game logic for voting
125 // =======================
126
127 void VoteStop(entity stopper, bool show_name);
128 void VoteReset(bool verbose)
129 {
130         if (verbose && vote_called)
131         {
132                 VoteStop(NULL, true);
133                 return;
134         }
135
136         FOREACH_CLIENT(true, { it.vote_selection = 0; });
137
138         if (vote_called)
139         {
140                 strfree(vote_called_command);
141                 strfree(vote_called_display);
142                 strfree(vote_caller_name);
143         }
144
145         vote_called = VOTE_NULL;
146         vote_caller = NULL;
147         vote_endtime = 0;
148
149         vote_parsed_command = string_null;
150         vote_parsed_display = string_null;
151
152         Nagger_VoteChanged();
153 }
154
155 void VoteStop(entity stopper, bool canceled)
156 {
157         if (canceled)
158                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote was canceled\n");
159         else
160                 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
161         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
162         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
164         VoteReset(false);
165 }
166
167 void VoteAccept()
168 {
169         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
170
171         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = true;
172         else localcmd(strcat(vote_called_command, "\n"));
173
174         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
175
176         VoteReset(false);
177         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
178 }
179
180 void VoteReject()
181 {
182         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
183         VoteReset(false);
184         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
185 }
186
187 void VoteTimeout()
188 {
189         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
190         VoteReset(false);
191         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
192 }
193
194 void VoteSpam(float notvoters, float mincount, string result)
195 {
196         bprint(strcat(
197                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
198                 strcat("^2:^1", ftos(vote_reject_count)),
199                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
200                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
201                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
202
203         if (autocvar_sv_eventlog)
204         {
205                 GameLogEcho(strcat(
206                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
207                         strcat(":", ftos(vote_reject_count)),
208                         strcat(":", ftos(vote_abstain_count)),
209                         strcat(":", ftos(notvoters)),
210                         strcat(":", ftos(mincount))));
211         }
212 }
213
214 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
215
216 void VoteCount(float first_count)
217 {
218         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
219
220         float vote_player_count = 0, notvoters = 0;
221         float vote_real_player_count = 0, vote_real_accept_count = 0;
222         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
223         float vote_needed_of_voted, final_needed_votes;
224         float vote_factor_overall, vote_factor_of_voted;
225
226         Nagger_VoteCountChanged();
227
228         // add up all the votes from each connected client
229         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
230                 // z411
231                 if(vote_target_type == VOTE_TARGET_TEAM && it.team != vote_caller.team) continue;
232                 if(vote_target_type == VOTE_TARGET_SINGLE && it != vote_target) continue;
233                 
234                 ++vote_player_count;
235                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_player_count;
236                 switch (it.vote_selection)
237                 {
238                         case VOTE_SELECT_REJECT:
239                                 ++vote_reject_count;
240                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_reject_count;
241                                 break;
242                         case VOTE_SELECT_ACCEPT:
243                                 ++vote_accept_count;
244                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_accept_count;
245                                 break;
246                         case VOTE_SELECT_ABSTAIN:
247                                 ++vote_abstain_count;
248                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_abstain_count;
249                                 break;
250                         default: break;
251                 }
252         });
253
254         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
255         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
256         {
257                 if (vote_caller)   vote_caller.vote_waittime = 0;
258                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
259                 VoteReset(false);
260                 return;
261         }
262
263         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
264         if (!spectators_allowed && (vote_real_player_count > 0))
265         {
266                 vote_accept_count = vote_real_accept_count;
267                 vote_reject_count = vote_real_reject_count;
268                 vote_abstain_count = vote_real_abstain_count;
269                 vote_player_count = vote_real_player_count;
270         }
271
272         // people who have no opinion in any way :D
273         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
274
275         // determine the goal for the vote to be passed or rejected normally
276         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
277         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
278
279         // if the vote times out, determine the amount of votes needed of the people who actually already voted
280         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
281         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
282
283         // are there any players at all on the server? it could be an admin vote
284         if (vote_player_count == 0 && first_count)
285         {
286                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
287                 VoteAccept();
288                 return;
289         }
290
291         // since there ARE players, finally calculate the result of the vote
292         if (vote_accept_count >= vote_needed_overall)
293         {
294                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
295                 VoteAccept();
296                 return;
297         }
298
299         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
300         {
301                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
302                 VoteReject();
303                 return;
304         }
305
306         // there is not enough votes in either direction, now lets just calculate what the voters have said
307         if (time > vote_endtime)
308         {
309                 final_needed_votes = vote_needed_overall;
310
311                 if (autocvar_sv_vote_majority_factor_of_voted)
312                 {
313                         if (vote_accept_count >= vote_needed_of_voted)
314                         {
315                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
316                                 VoteAccept();
317                                 return;
318                         }
319
320                         if (vote_accept_count + vote_reject_count > 0)
321                         {
322                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
323                                 VoteReject();
324                                 return;
325                         }
326
327                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
328                 }
329
330                 // it didn't pass or fail, so not enough votes to even make a decision.
331                 VoteSpam(notvoters, final_needed_votes, "timeout");
332                 VoteTimeout();
333         }
334 }
335
336 void VoteThink()
337 {
338         if (vote_endtime > 0)        // a vote was called
339         {
340                 if (time > vote_endtime) // time is up
341                         VoteCount(false);
342         }
343 }
344
345
346 // =======================
347 //  Game logic for warmup
348 // =======================
349
350 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
351 void reset_map(bool is_fake_round_start)
352 {
353         if (time <= game_starttime)
354         {
355                 if (game_stopped)
356                         return;
357
358                 if (!is_fake_round_start)
359                 {
360                         Score_ClearAll();
361                         PlayerStats_GameReport_Reset_All();
362                 }
363
364                 if (round_handler_IsActive())
365                         round_handler_Reset(game_starttime);
366         }
367         
368         // for RJZ
369         if (autocvar_rjz_count_shards) {
370                 total_shards = 0;
371                 send_TotalShardsAll();
372         }
373
374         if (shuffleteams_on_reset_map)
375         {
376                 shuffleteams();
377                 shuffleteams_on_reset_map = false;
378         }
379
380         FOREACH_CLIENT(true, {
381                 if (time <= game_starttime)
382                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
383                 if (!IS_PLAYER(it))
384                         continue;
385                 if (STAT(FROZEN, it))
386                         Unfreeze(it, false);
387                 player_powerups_remove_all(it);
388                 entity store = PS(it);
389                 if (store)
390                 {
391                         Inventory_clear(store.inventory);
392                         Inventory_update(store);
393                 }
394         });
395
396         MUTATOR_CALLHOOK(reset_map_global);
397
398         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
399         {
400                 if(IS_CLIENT(it))
401                         continue;
402                 if (it.reset)
403                 {
404                         it.reset(it);
405                         continue;
406                 }
407                 if (it.team_saved) it.team = it.team_saved;
408                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
409         });
410
411         // Waypoints and assault start come LAST
412         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
413                 if (it.reset2) it.reset2(it);
414         });
415
416         // Moving the player reset code here since the player-reset depends
417         // on spawnpoint entities which have to be reset first --blub
418         if (!MUTATOR_CALLHOOK(reset_map_players))
419         {
420                 FOREACH_CLIENT(IS_PLAYER(it),
421                 {
422                         // PlayerScore_Clear(it);
423                         CS(it).killcount = 0;
424                         // stop the player from moving so that they stand still once they get respawned
425                         it.velocity = '0 0 0';
426                         it.avelocity = '0 0 0';
427                         CS(it).movement = '0 0 0';
428                         PutClientInServer(it);
429                 });
430         }
431 }
432
433 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
434 void ReadyRestart_think(entity this)
435 {
436         if (!warmup_stage) // if the countdown was not aborted
437                 reset_map(false);
438         delete(this);
439 }
440
441 // Forces a restart of the game without actually reloading the map // this is a mess...
442 void ReadyRestart_force(bool is_fake_round_start)
443 {
444         if (time <= game_starttime && game_stopped)
445                 return;
446         if (!is_fake_round_start && !autocvar_g_campaign)
447                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_COUNTDOWN_RESTART);
448
449         VoteReset(true);
450
451         // clear overtime, we have to decrease timelimit to its original value again.
452         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
453                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
454         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
455
456         if(warmup_stage)
457                 game_starttime = time; // Warmup: No countdown in warmup
458         else if (autocvar_g_campaign)
459                 game_starttime = time + 3;
460         else
461                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
462
463         // clear player attributes
464         FOREACH_CLIENT(IS_PLAYER(it), {
465                 it.alivetime = 0;
466                 CS(it).killcount = 0;
467         });
468
469         // if we're ending the warmup stage call the corresponding hook
470         if(!is_fake_round_start && !warmup_stage)
471                 localcmd("\nsv_hook_warmupend\n");
472
473         // reset the .ready status of all players (also spectators)
474         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
475                 it.ready = false;
476                 Kill_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CPID_MISSING_READY);
477         });
478         readycount = 0;
479         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
480
481         // lock teams with lockonrestart
482         if (autocvar_teamplay_lockonrestart && teamplay)
483                 lockteams = !warmup_stage;
484
485         // initiate the restart-countdown-announcer entity
486         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
487         {
488                 entity restart_timer = new_pure(restart_timer);
489                 setthink(restart_timer, ReadyRestart_think);
490                 restart_timer.nextthink = game_starttime;
491         }
492
493         // after a restart every players number of allowed timeouts gets reset, too
494         if (autocvar_sv_timeout)
495         {
496                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
497         }
498
499         round_handler_Activate(!warmup_stage);
500         if (!sv_ready_restart_after_countdown || warmup_stage)
501                 reset_map(is_fake_round_start);
502
503         if (autocvar_sv_eventlog) GameLogEcho(":restart");
504 }
505
506 void ReadyRestart(bool forceWarmupEnd)
507 {
508         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing)
509         {
510                 // NOTE: ReadyRestart support is mandatory in campaign
511                 if (autocvar_g_campaign)
512                         error("ReadyRestart must be supported in campaign mode!");
513                 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
514         }
515         else localcmd("\nsv_hook_readyrestart\n");
516
517         if(forceWarmupEnd || autocvar_g_campaign)
518                 warmup_stage = 0; // forcefully end warmup and go to match stage
519         else
520                 warmup_stage = autocvar_g_warmup; // go into warmup if it's enabled, otherwise restart into match stage
521
522         ReadyRestart_force(false);
523 }
524
525 /* Count the players who are ready and determine whether or not to restart the match when:
526  * a player presses F4                      server/command/cmd.qc  ClientCommand_ready()
527  * a player switches from players to specs  server/client.qc       PutObserverInServer()
528  * a player joins (from specs or directly)  server/client.qc       PutPlayerInServer()
529  * a player disconnects                     server/client.qc       ClientDisconnect()   */
530 void ReadyCount()
531 {
532         // cannot reset the game while a timeout is active or pending
533         if (timeout_status) return;
534
535         int total_players = 0, human_players = 0, humans_ready = 0;
536         readycount = 0;
537
538         FOREACH_CLIENT(IS_PLAYER(it) || INGAME_JOINED(it), {
539                 ++total_players;
540                 if (it.ready) ++readycount;
541                 if (IS_REAL_CLIENT(it))
542                 {
543                         ++human_players;
544                         if (it.ready) ++humans_ready;
545                 }
546         });
547
548         Nagger_ReadyCounted();
549
550         // can't read warmup_stage here as it could have been set to 0 by ReadyRestart()
551         // and we need to use this when checking if we should abort the countdown
552         // map_minplayers can only be > 0 if g_warmup was -1 at worldspawn
553         int minplayers = autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers;
554
555         if (total_players < minplayers)
556         {
557                 if (game_starttime > time) // someone bailed during countdown, back to warmup
558                 {
559                         warmup_stage = autocvar_g_warmup; // CAN change it AFTER calling Nagger_ReadyCounted() this frame
560                         game_starttime = time;
561                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, COUNTDOWN_STOP, minplayers);
562                         if (!sv_ready_restart_after_countdown) // if we ran reset_map() at start of countdown
563                                 FOREACH_CLIENT(IS_PLAYER(it), { ResetPlayerResources(it); });
564                 }
565                 if (warmup_limit > 0)
566                         warmup_limit = -1;
567                 return; // don't ReadyRestart if players are ready but too few
568         }
569         else if (minplayers && warmup_limit <= 0)
570         {
571                 // there's enough players now but we're still in infinite warmup
572                 warmup_limit = cvar("g_warmup_limit");
573                 if (warmup_limit == 0)
574                         warmup_limit = autocvar_timelimit * 60;
575                 if (warmup_limit > 0)
576                         game_starttime = time;
577                 // implicit else: g_warmup -1 && g_warmup_limit -1 means
578                 // warmup continues until enough players AND enough RUPs (no time limit)
579         }
580
581         if (humans_ready && humans_ready >= rint(human_players * bound(0.5, cvar("g_warmup_majority_factor"), 1)))
582                 ReadyRestart(true);
583 }
584
585
586 // ======================================
587 //  Supporting functions for VoteCommand
588 // ======================================
589
590 bool Votecommand_check_assignment(entity caller, float assignment)
591 {
592         bool from_server = (!caller);
593
594         if ((assignment == VC_ASGNMNT_BOTH)
595             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
596             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
597
598         return false;
599 }
600
601 string VoteCommand_extractcommand(string input, float startpos, int argc)
602 {
603         string output;
604
605         if ((argc - 1) < startpos) output = "";
606         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
607
608         return output;
609 }
610
611 bool VoteCommand_checknasty(string vote_command)
612 {
613         return !((strstrofs(vote_command, ";", 0) >= 0)
614             || (strstrofs(vote_command, "\n", 0) >= 0)
615             || (strstrofs(vote_command, "\r", 0) >= 0)
616             || (strstrofs(vote_command, "$", 0) >= 0));
617 }
618
619 // NOTE: requires input to be surrounded by spaces
620 string VoteCommand_checkreplacements(string input)
621 {
622         // add a space around the input so the start and end of the list is captured
623         string output = strcat(" ", input, " ");
624         // allow gotomap replacements
625         output = strreplace(" map ", " gotomap ", output);
626         output = strreplace(" chmap ", " gotomap ", output);
627         return output;
628 }
629
630 bool VoteCommand_checkinlist(string vote_command, string list)
631 {
632         if (vote_command == "" || list == "")
633                 return false;
634
635         string l = VoteCommand_checkreplacements(list);
636         return (strstrofs(l, VoteCommand_checkreplacements(vote_command), 0) >= 0);
637 }
638
639 string ValidateMap(string validated_map, entity caller)
640 {
641         validated_map = MapInfo_FixName(validated_map);
642
643         if (!validated_map)
644         {
645                 print_to(caller, "This map is not available on this server.");
646                 return string_null;
647         }
648
649         if (!autocvar_sv_vote_override_mostrecent && caller)
650         {
651                 if (Map_IsRecent(validated_map))
652                 {
653                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
654                         return string_null;
655                 }
656         }
657
658         if (!MapInfo_CheckMap(validated_map))
659         {
660                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
661                 return string_null;
662         }
663
664         return validated_map;
665 }
666
667 float VoteCommand_checkargs(float startpos, int argc)
668 {
669         float p, q, check, minargs;
670         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
671         string cmdrestriction = "";  // No we don't.
672         string charlist, arg;
673         float checkmate;
674
675         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
676                 cmdrestriction = cvar_string(cvarname);
677         else
678                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
679
680         if (cmdrestriction == "") return true;
681
682         ++startpos;  // skip command name
683
684         // check minimum arg count
685
686         // 0 args: argc == startpos
687         // 1 args: argc == startpos + 1
688         // ...
689
690         minargs = stof(cmdrestriction);
691         if (argc - startpos < minargs) return false;
692
693         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
694
695         for ( ; ; )
696         {
697                 // we know that at any time, startpos <= argc - minargs
698                 // so this means: argc-minargs >= startpos >= argc, thus
699                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
700                 // have been seen already
701
702                 if (startpos >= argc) // all args checked? GOOD
703                         break;
704
705                 if (p < 0)            // no more args? FAIL
706                 {
707                         // exception: exactly minargs left, this one included
708                         if (argc - startpos == minargs) break;
709
710                         // otherwise fail
711                         return false;
712                 }
713
714                 // cut to next semicolon
715                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
716                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
717                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
718
719                 // in case we ever want to allow semicolons in VoteCommand_checknasty
720                 // charlist = strreplace("^^", ";", charlist);
721
722                 if (charlist != "")
723                 {
724                         // verify the arg only contains allowed chars
725                         arg = argv(startpos);
726                         checkmate = strlen(arg);
727                         for (check = 0; check < checkmate; ++check)
728                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
729                         // not allowed character
730                         // all characters are allowed. FINE.
731                 }
732
733                 ++startpos;
734                 --minargs;
735                 p = q;
736         }
737
738         return true;
739 }
740
741 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
742 {
743         string first_command = argv(startpos);
744         int missing_chars = argv_start_index(startpos);
745
746         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
747                 return 0;
748
749         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
750
751         if (!VoteCommand_checkargs(startpos, argc)) return 0;
752
753         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
754         {
755                 case MUT_VOTEPARSE_CONTINUE: { break; }
756                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
757                 case MUT_VOTEPARSE_INVALID: { return -1; }
758                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
759         }
760
761         vote_target_type = VOTE_TARGET_ALL;
762         
763         switch (first_command) // now go through and parse the proper commands to adjust as needed.
764         {
765                 case "kick":
766                 case "kickban":    // catch all kick/kickban commands
767                 {
768                         entity victim = GetIndexedEntity(argc, (startpos + 1));
769                         float accepted = VerifyClientEntity(victim, true, false);
770
771                         if (accepted > 0)
772                         {
773                                 string reason = "No reason provided";
774                                 if(argc > next_token)
775                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
776
777                                 string command_arguments = reason;
778                                 if (first_command == "kickban")
779                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
780
781                                 if (first_command == "kick") // z411 : Use our kick implementation - kind of hacky...
782                                         vote_parsed_command = strcat("defer 2 \"sv_cmd kickkick # ", ftos(etof(victim)), " ", command_arguments, "\"");
783                                 else
784                                         vote_parsed_command = strcat("defer 2 \"", first_command, " # ", ftos(etof(victim)), " ", command_arguments, "\"");
785                                 
786                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
787                         }
788                         else
789                         {
790                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
791                                 return 0;
792                         }
793
794                         break;
795                 }
796
797                 case "map":
798                 case "chmap":
799                 case "gotomap":  // re-direct all map selection commands to gotomap
800                 {
801                         vote_command = ValidateMap(argv(startpos + 1), caller);
802                         if (!vote_command)  return -1;
803                         vote_parsed_command = strcat("defer 2 \"gotomap ", vote_command, "\"");
804                         vote_parsed_display = strzone(strcat("^1gotomap ", vote_command));
805
806                         break;
807                 }
808                 
809                 // z411 team calls
810                 case "teamname":
811                 {
812                         if (teamplay && Team_IsValidTeam(caller.team)) {
813                                 vote_target_type = VOTE_TARGET_TEAM;
814                         
815                                 string tmname = strtolower(Static_Team_ColorName(caller.team));
816                                 string newname = argv(startpos + 1);
817                                 
818                                 vote_parsed_command = strcat(first_command, " ", tmname, " \"", newname, "\"");
819                                 vote_parsed_display = strzone(strcat("^3(Team) ^1", first_command, " ^2", newname));
820                         } else { print_to(caller, "vcall: Not in a team\n"); return 0; }
821                         
822                         break;
823                 }
824
825                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
826                 // maybe fallback instead of aborting if map name is invalid?
827                 case "nextmap":
828                 {
829                         vote_command = ValidateMap(argv(startpos + 1), caller);
830                         if (!vote_command)  return -1;
831                         vote_parsed_command = strcat("nextmap ", vote_command);
832                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
833
834                         break;
835                 }
836
837                 case "timelimit": // include restrictions on the maximum votable time limit
838                 {
839                         float timelimit_vote = stof(argv(startpos + 1));
840                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
841                         {
842                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
843                                 return -1;
844                         }
845                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
846                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
847                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
848
849                         break;
850                 }
851
852                 case "gg":
853                 case "shuffleteams":
854                 case "endmatch":
855                 {
856                         // add a delay so that vote result can be seen and announcer can be heard
857                         // if the vote is accepted
858                         vote_parsed_command = strcat("defer 2 ", vote_command);
859                         vote_parsed_display = strzone(strcat("^1", vote_command));
860                         
861                         break;
862                 }
863
864                 case "reset":
865                 case "restart": // re-direct all match restarting to resetmatch
866                         vote_command = "resetmatch"; // fall-through
867                 case "resetmatch":
868                 {
869                         vote_parsed_command = strcat("defer 2 ", vote_command);
870                         vote_parsed_display = strzone(strcat("^1", vote_command));
871
872                         break;
873                 }
874
875                 case "allready":
876                 {
877                         if(!warmup_stage) {
878                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
879                                 return -1;
880                         }
881
882                         vote_parsed_command = strcat("defer 2 ", vote_command);
883                         vote_parsed_display = strzone(strcat("^1", vote_command));
884                         break;
885                 }
886
887                 default:
888                 {
889                         vote_parsed_command = vote_command;
890                         vote_parsed_display = strzone(strcat("^1", vote_command));
891
892                         break;
893                 }
894         }
895
896         return 1;
897 }
898
899
900 // =======================
901 //  Command Sub-Functions
902 // =======================
903
904 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
905 {
906         switch (request)
907         {
908                 case CMD_REQUEST_COMMAND:
909                 {
910                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
911                         {
912                                 print_to(caller, "^1You are banned from voting.");
913                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
914                                 return;
915                         }
916
917                         if (!vote_called) { print_to(caller, "^1No vote called."); }
918                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
919                         {
920                                 print_to(caller, "^1You have already voted.");
921                         }
922
923                         else  // everything went okay, continue changing vote
924                         {
925                                 print_to(caller, "^1You abstained from your vote.");
926                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
927                                 msg_entity = caller;
928                                 if (!autocvar_sv_vote_singlecount)
929                                         VoteCount(false);
930                         }
931
932                         return;
933                 }
934
935                 default:
936                 case CMD_REQUEST_USAGE:
937                 {
938                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
939                         print_to(caller, "  No arguments required.");
940                         return;
941                 }
942         }
943 }
944
945 void print_available_commands_to(entity caller)
946 {
947         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
948 }
949
950 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
951 {
952         switch (request)
953         {
954                 case CMD_REQUEST_COMMAND:
955                 {
956                         float tmp_playercount = 0;
957                         int parse_error;
958
959                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
960                         {
961                                 print_to(caller, "^1You are banned from calling a vote.");
962                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBAN);
963                                 return;
964                         }
965
966                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
967
968                         if (!autocvar_sv_vote_call && caller)
969                         {
970                                 print_to(caller, "^1Vote calling is not allowed.");
971                         }
972                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
973                         {
974                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
975                         }
976                         else if (vote_called)
977                         {
978                                 print_to(caller, "^1There is already a vote called.");
979                         }
980                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
981                         {
982                                 print_to(caller, "^1Only players can call a vote.");
983                         }
984                         else if (caller && !IS_CLIENT(caller))
985                         {
986                                 print_to(caller, "^1Only connected clients can vote.");
987                         }
988                         else if (timeout_status && vote_command != "timein")
989                         {
990                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
991                         }
992                         else if (caller && (time < caller.vote_waittime))
993                         {
994                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
995                         }
996                         else if (!VoteCommand_checknasty(vote_command))
997                         {
998                                 print_to(caller, "^1Syntax error in command.");
999                         }
1000                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
1001                         {
1002                                 if(parse_error == 0)
1003                                 {
1004                                         if (vote_called_command == "")
1005                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
1006                                         else
1007                                                 print_to(caller, "^1This command is not acceptable or not available.");
1008                                 }
1009                         }
1010                         else  // everything went okay, continue with calling the vote
1011                         {
1012                                 vote_caller = caller;  // remember who called the vote
1013                                 vote_caller_name = strzone(GetCallerName(vote_caller));
1014                                 vote_called = VOTE_NORMAL;
1015                                 vote_called_command = strzone(vote_parsed_command);
1016                                 vote_called_display = strzone(vote_parsed_display);
1017                                 vote_endtime = time + autocvar_sv_vote_timeout;
1018
1019                                 if (caller)
1020                                 {
1021                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1022                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1023                                         msg_entity = caller;
1024                                 }
1025
1026                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
1027
1028                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
1029                                 if (autocvar_sv_vote_debug)
1030                                         bprint("\{1}^2* ^3", "^6DEBUG MODE ACTIVE: bots can vote too\n"); // so servers don't forget it on
1031                                 if (autocvar_sv_eventlog)
1032                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1033                                 Nagger_VoteChanged();
1034                                 VoteCount(true);  // needed if you are the only one
1035
1036                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
1037                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
1038                         }
1039
1040                         return;
1041                 }
1042
1043                 default:
1044                 case CMD_REQUEST_USAGE:
1045                 {
1046                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
1047                         print_to(caller, "  Where <command> is the command to request a vote upon.");
1048                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
1049                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
1050                         print_available_commands_to(caller);
1051                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
1052                         return;
1053                 }
1054         }
1055 }
1056
1057 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
1058 {
1059         switch (request)
1060         {
1061                 case CMD_REQUEST_COMMAND:
1062                 {
1063                         if (autocvar_sv_vote_master)
1064                         {
1065                                 switch (strtolower(argv(2)))
1066                                 {
1067                                         case "do":
1068                                         {
1069                                                 int parse_error;
1070                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
1071
1072                                                 if (!caller.vote_master)
1073                                                         print_to(caller, "^1You do not have vote master privileges.");
1074                                                 else if (!VoteCommand_checknasty(vote_command))
1075                                                 {
1076                                                         print_to(caller, "^1Syntax error in command.");
1077                                                 }
1078                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
1079                                                 {
1080                                                         if(parse_error == 0)
1081                                                         {
1082                                                                 if (vote_called_command == "")
1083                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1084                                                                 else
1085                                                                         print_to(caller, "^1This command is not acceptable or not available.");
1086                                                         }
1087                                                 }
1088                                                 else  // everything went okay, proceed with command
1089                                                 {
1090                                                         localcmd(strcat(vote_parsed_command, "\n"));
1091                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1092                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1093                                                         if (autocvar_sv_eventlog)
1094                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1095                                                 }
1096
1097                                                 return;
1098                                         }
1099
1100                                         case "login":
1101                                         {
1102                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1103                                                 else if (caller.vote_master)
1104                                                 {
1105                                                         print_to(caller, "^1You are already logged in as vote master.");
1106                                                 }
1107                                                 else if (autocvar_sv_vote_master_password != argv(3))
1108                                                 {
1109                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1110                                                 }
1111                                                 else  // everything went okay, proceed with giving this player master privilages
1112                                                 {
1113                                                         caller.vote_master = true;
1114                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1115                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1116                                                         if (autocvar_sv_eventlog)
1117                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1118                                                 }
1119
1120                                                 return;
1121                                         }
1122
1123                                         default:  // calling a vote for master
1124                                         {
1125                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1126                                                 else if (vote_called)
1127                                                 {
1128                                                         print_to(caller, "^1There is already a vote called.");
1129                                                 }
1130                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1131                                                 {
1132                                                         print_to(caller, "^1Only players can call a vote.");
1133                                                 }
1134                                                 else if (timeout_status)
1135                                                 {
1136                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1137                                                 }
1138                                                 else  // everything went okay, continue with creating vote
1139                                                 {
1140                                                         vote_caller = caller;
1141                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1142                                                         vote_called = VOTE_MASTER;
1143                                                         vote_called_command = strzone("XXX");
1144                                                         vote_called_display = strzone("^3master");
1145                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1146
1147                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1148                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1149
1150                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1151                                                         if (autocvar_sv_eventlog)
1152                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1153                                                         Nagger_VoteChanged();
1154                                                         VoteCount(true);  // needed if you are the only one
1155                                                 }
1156
1157                                                 return;
1158                                         }
1159                                 }
1160                         }
1161                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1162
1163                         return;
1164                 }
1165
1166                 default:
1167                 case CMD_REQUEST_USAGE:
1168                 {
1169                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1170                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1171                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1172                         return;
1173                 }
1174         }
1175 }
1176
1177 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1178 {
1179         switch (request)
1180         {
1181                 case CMD_REQUEST_COMMAND:
1182                 {
1183                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1184                         {
1185                                 print_to(caller, "^1You are banned from voting.");
1186                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1187                                 return;
1188                         }
1189
1190                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1191                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1192                         {
1193                                 print_to(caller, "^1You have already voted.");
1194                         }
1195                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1196                         {
1197                                 VoteStop(caller, true);
1198                         }
1199
1200                         else  // everything went okay, continue changing vote
1201                         {
1202                                 print_to(caller, "^1You rejected the vote.");
1203                                 caller.vote_selection = VOTE_SELECT_REJECT;
1204                                 msg_entity = caller;
1205                                 if (!autocvar_sv_vote_singlecount)
1206                                         VoteCount(false);
1207                         }
1208
1209                         return;
1210                 }
1211
1212                 default:
1213                 case CMD_REQUEST_USAGE:
1214                 {
1215                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1216                         print_to(caller, "  No arguments required.");
1217                         return;
1218                 }
1219         }
1220 }
1221
1222 void VoteCommand_status(int request, entity caller)  // BOTH
1223 {
1224         switch (request)
1225         {
1226                 case CMD_REQUEST_COMMAND:
1227                 {
1228                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1229                         else print_to(caller, "^1No vote called.");
1230
1231                         return;
1232                 }
1233
1234                 default:
1235                 case CMD_REQUEST_USAGE:
1236                 {
1237                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1238                         print_to(caller, "  No arguments required.");
1239                         return;
1240                 }
1241         }
1242 }
1243
1244 void VoteCommand_stop(int request, entity caller)  // BOTH
1245 {
1246         switch (request)
1247         {
1248                 case CMD_REQUEST_COMMAND:
1249                 {
1250                         if (!vote_called)   print_to(caller, "^1No vote called.");
1251                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller, false);
1252                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1253                         return;
1254                 }
1255
1256                 default:
1257                 case CMD_REQUEST_USAGE:
1258                 {
1259                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1260                         print_to(caller, "  No arguments required.");
1261                         return;
1262                 }
1263         }
1264 }
1265
1266 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1267 {
1268         switch (request)
1269         {
1270                 case CMD_REQUEST_COMMAND:
1271                 {
1272                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1273                         {
1274                                 print_to(caller, "^1You are banned from voting.");
1275                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1276                                 return;
1277                         }
1278
1279                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1280                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1281                         {
1282                                 print_to(caller, "^1You have already voted.");
1283                         }
1284                         else  // everything went okay, continue changing vote
1285                         {
1286                                 print_to(caller, "^1You accepted the vote.");
1287                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1288                                 msg_entity = caller;
1289                                 if (!autocvar_sv_vote_singlecount)
1290                                         VoteCount(false);
1291                         }
1292
1293                         return;
1294                 }
1295
1296                 default:
1297                 case CMD_REQUEST_USAGE:
1298                 {
1299                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1300                         print_to(caller, "  No arguments required.");
1301                         return;
1302                 }
1303         }
1304 }
1305
1306 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1307 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1308 void VoteCommand_(int request)
1309 {
1310     switch(request)
1311     {
1312         case CMD_REQUEST_COMMAND:
1313         {
1314
1315             return;
1316         }
1317
1318         default:
1319         case CMD_REQUEST_USAGE:
1320         {
1321             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1322             print_to(caller, "  No arguments required.");
1323             return;
1324         }
1325     }
1326 }
1327 */
1328
1329
1330 // ================================
1331 //  Macro system for vote commands
1332 // ================================
1333
1334 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1335 #define VOTE_COMMANDS(request, caller, arguments, command) \
1336         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1337         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1338         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1339         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1340         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1341         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1342         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1343         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1344         /* nothing */
1345
1346 void VoteCommand_macro_help(entity caller, int argc)
1347 {
1348         string command_origin = GetCommandPrefix(caller);
1349
1350         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1351         {
1352                 print_to(caller, "\nVoting commands:\n");
1353                 #define VOTE_COMMAND(name, function, description, assignment) \
1354                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1355
1356                 VOTE_COMMANDS(0, caller, 0, "");
1357                 #undef VOTE_COMMAND
1358
1359                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1360                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1361                 print_available_commands_to(caller);
1362         }
1363         else  // usage for individual command
1364         {
1365                 #define VOTE_COMMAND(name, function, description, assignment) \
1366                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1367
1368                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1369                 #undef VOTE_COMMAND
1370
1371                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1372                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1373                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1374                 else if (argv(2) != "")
1375                         print_to(caller, "No documentation exists for this vote");
1376         }
1377 }
1378
1379 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1380 {
1381         #define VOTE_COMMAND(name, function, description, assignment) \
1382                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1383
1384         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1385         #undef VOTE_COMMAND
1386
1387         return false;
1388 }
1389
1390
1391 // ======================================
1392 //  Main function handling vote commands
1393 // ======================================
1394
1395 void VoteCommand(int request, entity caller, int argc, string vote_command)
1396 {
1397         // Guide for working with argc arguments by example:
1398         // argc:   1    - 2      - 3     - 4
1399         // argv:   0    - 1      - 2     - 3
1400         // cmd     vote - master - login - password
1401
1402         switch (request)
1403         {
1404                 case CMD_REQUEST_COMMAND:
1405                 {
1406                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1407                 }
1408
1409                 default:
1410                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1411                 case CMD_REQUEST_USAGE:
1412                 {
1413                         VoteCommand_macro_help(caller, argc);
1414                         return;
1415                 }
1416         }
1417 }