3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/banning.qh>
17 #include <server/command/common.qh>
18 #include <server/command/vote.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/intermission.qh>
22 #include <server/mutators/_mod.qh>
23 #include <server/race.qh>
24 #include <server/round_handler.qh>
25 #include <server/scores.qh>
26 #include <server/teamplay.qh>
27 #include <server/weapons/accuracy.qh>
28 #include <server/world.qh>
30 // =============================================
31 // Server side voting code, reworked by Samual
32 // Last updated: December 27th, 2011
33 // =============================================
35 // Nagger for players to know status of voting
36 bool Nagger_SendEntity(entity this, entity to, float sendflags)
39 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
43 // 2 = player needs to ready up
45 // 8 = player needs to vote
56 if (!to.ready) nags |= BIT(1);
64 if (to.vote_selection == 0) nags |= BIT(3);
65 nags |= sendflags & BIT(6);
66 nags |= sendflags & BIT(7);
69 WriteByte(MSG_ENTITY, nags);
73 WriteByte(MSG_ENTITY, vote_accept_count);
74 WriteByte(MSG_ENTITY, vote_reject_count);
75 WriteByte(MSG_ENTITY, vote_needed_overall);
76 WriteChar(MSG_ENTITY, to.vote_selection);
79 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
83 for (int i = 1; i <= maxclients;)
86 for (int b = 0; b < 8 && i <= maxclients; ++b, ++i)
87 if (edict_num(i).ready)
89 WriteByte(MSG_ENTITY, f);
98 Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
101 void Nagger_VoteChanged()
103 if (nagger) nagger.SendFlags |= BIT(7);
106 void Nagger_VoteCountChanged()
108 if (nagger) nagger.SendFlags |= BIT(6);
111 void Nagger_ReadyCounted()
113 if (nagger) nagger.SendFlags |= BIT(0);
116 // If the vote_caller is still here, return their name, otherwise vote_caller_name
117 string OriginalCallerName()
119 if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
120 return vote_caller_name;
123 // =======================
124 // Game logic for voting
125 // =======================
127 void VoteStop(entity stopper, bool show_name);
128 void VoteReset(bool verbose)
130 if (verbose && vote_called)
132 VoteStop(NULL, true);
136 FOREACH_CLIENT(true, { it.vote_selection = 0; });
140 strfree(vote_called_command);
141 strfree(vote_called_display);
142 strfree(vote_caller_name);
145 vote_called = VOTE_NULL;
149 vote_parsed_command = string_null;
150 vote_parsed_display = string_null;
152 Nagger_VoteChanged();
155 void VoteStop(entity stopper, bool canceled)
158 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote was canceled\n");
160 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
161 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
162 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
169 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
171 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = true;
172 else localcmd(strcat(vote_called_command, "\n"));
174 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
177 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
182 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
184 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
189 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
191 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
194 void VoteSpam(float notvoters, float mincount, string result)
197 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
198 strcat("^2:^1", ftos(vote_reject_count)),
199 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
200 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
201 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
203 if (autocvar_sv_eventlog)
206 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
207 strcat(":", ftos(vote_reject_count)),
208 strcat(":", ftos(vote_abstain_count)),
209 strcat(":", ftos(notvoters)),
210 strcat(":", ftos(mincount))));
214 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
216 void VoteCount(float first_count)
218 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
220 float vote_player_count = 0, notvoters = 0;
221 float vote_real_player_count = 0, vote_real_accept_count = 0;
222 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
223 float vote_needed_of_voted, final_needed_votes;
224 float vote_factor_overall, vote_factor_of_voted;
226 Nagger_VoteCountChanged();
228 // add up all the votes from each connected client
229 FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
231 if(vote_target_type == VOTE_TARGET_TEAM && it.team != vote_caller.team) continue;
232 if(vote_target_type == VOTE_TARGET_SINGLE && it != vote_target) continue;
235 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_player_count;
236 switch (it.vote_selection)
238 case VOTE_SELECT_REJECT:
240 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_reject_count;
242 case VOTE_SELECT_ACCEPT:
244 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_accept_count;
246 case VOTE_SELECT_ABSTAIN:
247 ++vote_abstain_count;
248 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_abstain_count;
254 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
255 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
257 if (vote_caller) vote_caller.vote_waittime = 0;
258 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
263 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
264 if (!spectators_allowed && (vote_real_player_count > 0))
266 vote_accept_count = vote_real_accept_count;
267 vote_reject_count = vote_real_reject_count;
268 vote_abstain_count = vote_real_abstain_count;
269 vote_player_count = vote_real_player_count;
272 // people who have no opinion in any way :D
273 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
275 // determine the goal for the vote to be passed or rejected normally
276 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
277 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
279 // if the vote times out, determine the amount of votes needed of the people who actually already voted
280 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
281 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
283 // are there any players at all on the server? it could be an admin vote
284 if (vote_player_count == 0 && first_count)
286 VoteSpam(0, -1, "yes"); // no players at all, just accept it
291 // since there ARE players, finally calculate the result of the vote
292 if (vote_accept_count >= vote_needed_overall)
294 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
299 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
301 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
306 // there is not enough votes in either direction, now lets just calculate what the voters have said
307 if (time > vote_endtime)
309 final_needed_votes = vote_needed_overall;
311 if (autocvar_sv_vote_majority_factor_of_voted)
313 if (vote_accept_count >= vote_needed_of_voted)
315 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
320 if (vote_accept_count + vote_reject_count > 0)
322 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
327 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
330 // it didn't pass or fail, so not enough votes to even make a decision.
331 VoteSpam(notvoters, final_needed_votes, "timeout");
338 if (vote_endtime > 0) // a vote was called
340 if (time > vote_endtime) // time is up
346 // =======================
347 // Game logic for warmup
348 // =======================
350 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
351 void reset_map(bool is_fake_round_start)
353 if (time <= game_starttime)
358 if (!is_fake_round_start)
361 PlayerStats_GameReport_Reset_All();
364 if (round_handler_IsActive())
365 round_handler_Reset(game_starttime);
369 if (autocvar_rjz_count_shards) {
371 send_TotalShardsAll();
374 if (shuffleteams_on_reset_map)
377 shuffleteams_on_reset_map = false;
380 FOREACH_CLIENT(true, {
381 if (time <= game_starttime)
382 accuracy_reset(it); // for spectators too because weapon accuracy is persistent
385 if (STAT(FROZEN, it))
387 player_powerups_remove_all(it);
388 entity store = PS(it);
391 Inventory_clear(store.inventory);
392 Inventory_update(store);
396 MUTATOR_CALLHOOK(reset_map_global);
398 FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
407 if (it.team_saved) it.team = it.team_saved;
408 if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
411 // Waypoints and assault start come LAST
412 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
413 if (it.reset2) it.reset2(it);
416 // Moving the player reset code here since the player-reset depends
417 // on spawnpoint entities which have to be reset first --blub
418 if (!MUTATOR_CALLHOOK(reset_map_players))
420 FOREACH_CLIENT(IS_PLAYER(it),
422 // PlayerScore_Clear(it);
423 CS(it).killcount = 0;
424 // stop the player from moving so that they stand still once they get respawned
425 it.velocity = '0 0 0';
426 it.avelocity = '0 0 0';
427 CS(it).movement = '0 0 0';
428 PutClientInServer(it);
433 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
434 void ReadyRestart_think(entity this)
436 if (!warmup_stage) // if the countdown was not aborted
441 // Forces a restart of the game without actually reloading the map // this is a mess...
442 void ReadyRestart_force(bool is_fake_round_start)
444 if (time <= game_starttime && game_stopped)
446 if (!is_fake_round_start && !autocvar_g_campaign)
447 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_COUNTDOWN_RESTART);
451 // clear overtime, we have to decrease timelimit to its original value again.
452 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
453 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
454 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
457 game_starttime = time; // Warmup: No countdown in warmup
458 else if (autocvar_g_campaign)
459 game_starttime = time + 3;
461 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
463 // clear player attributes
464 FOREACH_CLIENT(IS_PLAYER(it), {
466 CS(it).killcount = 0;
469 // if we're ending the warmup stage call the corresponding hook
470 if(!is_fake_round_start && !warmup_stage)
471 localcmd("\nsv_hook_warmupend\n");
473 // reset the .ready status of all players (also spectators)
474 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
476 Kill_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CPID_MISSING_READY);
479 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
481 // lock teams with lockonrestart
482 if (autocvar_teamplay_lockonrestart && teamplay)
483 lockteams = !warmup_stage;
485 // initiate the restart-countdown-announcer entity
486 if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
488 entity restart_timer = new_pure(restart_timer);
489 setthink(restart_timer, ReadyRestart_think);
490 restart_timer.nextthink = game_starttime;
493 // after a restart every players number of allowed timeouts gets reset, too
494 if (autocvar_sv_timeout)
496 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
499 round_handler_Activate(!warmup_stage);
500 if (!sv_ready_restart_after_countdown || warmup_stage)
501 reset_map(is_fake_round_start);
503 if (autocvar_sv_eventlog) GameLogEcho(":restart");
506 void ReadyRestart(bool forceWarmupEnd)
508 if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing)
510 // NOTE: ReadyRestart support is mandatory in campaign
511 if (autocvar_g_campaign)
512 error("ReadyRestart must be supported in campaign mode!");
513 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
515 else localcmd("\nsv_hook_readyrestart\n");
517 if(forceWarmupEnd || autocvar_g_campaign)
518 warmup_stage = 0; // forcefully end warmup and go to match stage
520 warmup_stage = autocvar_g_warmup; // go into warmup if it's enabled, otherwise restart into match stage
522 ReadyRestart_force(false);
525 /* Count the players who are ready and determine whether or not to restart the match when:
526 * a player presses F4 server/command/cmd.qc ClientCommand_ready()
527 * a player switches from players to specs server/client.qc PutObserverInServer()
528 * a player joins (from specs or directly) server/client.qc PutPlayerInServer()
529 * a player disconnects server/client.qc ClientDisconnect() */
532 // cannot reset the game while a timeout is active or pending
533 if (timeout_status) return;
535 int total_players = 0, human_players = 0, humans_ready = 0;
538 FOREACH_CLIENT(IS_PLAYER(it) || INGAME_JOINED(it), {
540 if (it.ready) ++readycount;
541 if (IS_REAL_CLIENT(it))
544 if (it.ready) ++humans_ready;
548 Nagger_ReadyCounted();
550 // can't read warmup_stage here as it could have been set to 0 by ReadyRestart()
551 // and we need to use this when checking if we should abort the countdown
552 // map_minplayers can only be > 0 if g_warmup was -1 at worldspawn
553 int minplayers = autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers;
555 if (total_players < minplayers)
557 if (game_starttime > time) // someone bailed during countdown, back to warmup
559 warmup_stage = autocvar_g_warmup; // CAN change it AFTER calling Nagger_ReadyCounted() this frame
560 game_starttime = time;
561 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, COUNTDOWN_STOP, minplayers);
562 if (!sv_ready_restart_after_countdown) // if we ran reset_map() at start of countdown
563 FOREACH_CLIENT(IS_PLAYER(it), { ResetPlayerResources(it); });
565 if (warmup_limit > 0)
567 return; // don't ReadyRestart if players are ready but too few
569 else if (minplayers && warmup_limit <= 0)
571 // there's enough players now but we're still in infinite warmup
572 warmup_limit = cvar("g_warmup_limit");
573 if (warmup_limit == 0)
574 warmup_limit = autocvar_timelimit * 60;
575 if (warmup_limit > 0)
576 game_starttime = time;
577 // implicit else: g_warmup -1 && g_warmup_limit -1 means
578 // warmup continues until enough players AND enough RUPs (no time limit)
581 if (humans_ready && humans_ready >= rint(human_players * bound(0.5, cvar("g_warmup_majority_factor"), 1)))
586 // ======================================
587 // Supporting functions for VoteCommand
588 // ======================================
590 bool Votecommand_check_assignment(entity caller, float assignment)
592 bool from_server = (!caller);
594 if ((assignment == VC_ASGNMNT_BOTH)
595 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
596 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
601 string VoteCommand_extractcommand(string input, float startpos, int argc)
605 if ((argc - 1) < startpos) output = "";
606 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
611 bool VoteCommand_checknasty(string vote_command)
613 return !((strstrofs(vote_command, ";", 0) >= 0)
614 || (strstrofs(vote_command, "\n", 0) >= 0)
615 || (strstrofs(vote_command, "\r", 0) >= 0)
616 || (strstrofs(vote_command, "$", 0) >= 0));
619 // NOTE: requires input to be surrounded by spaces
620 string VoteCommand_checkreplacements(string input)
622 // add a space around the input so the start and end of the list is captured
623 string output = strcat(" ", input, " ");
624 // allow gotomap replacements
625 output = strreplace(" map ", " gotomap ", output);
626 output = strreplace(" chmap ", " gotomap ", output);
630 bool VoteCommand_checkinlist(string vote_command, string list)
632 if (vote_command == "" || list == "")
635 string l = VoteCommand_checkreplacements(list);
636 return (strstrofs(l, VoteCommand_checkreplacements(vote_command), 0) >= 0);
639 string ValidateMap(string validated_map, entity caller)
641 validated_map = MapInfo_FixName(validated_map);
645 print_to(caller, "This map is not available on this server.");
649 if (!autocvar_sv_vote_override_mostrecent && caller)
651 if (Map_IsRecent(validated_map))
653 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
658 if (!MapInfo_CheckMap(validated_map))
660 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
664 return validated_map;
667 float VoteCommand_checkargs(float startpos, int argc)
669 float p, q, check, minargs;
670 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
671 string cmdrestriction = ""; // No we don't.
672 string charlist, arg;
675 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
676 cmdrestriction = cvar_string(cvarname);
678 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
680 if (cmdrestriction == "") return true;
682 ++startpos; // skip command name
684 // check minimum arg count
686 // 0 args: argc == startpos
687 // 1 args: argc == startpos + 1
690 minargs = stof(cmdrestriction);
691 if (argc - startpos < minargs) return false;
693 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
697 // we know that at any time, startpos <= argc - minargs
698 // so this means: argc-minargs >= startpos >= argc, thus
699 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
700 // have been seen already
702 if (startpos >= argc) // all args checked? GOOD
705 if (p < 0) // no more args? FAIL
707 // exception: exactly minargs left, this one included
708 if (argc - startpos == minargs) break;
714 // cut to next semicolon
715 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
716 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
717 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
719 // in case we ever want to allow semicolons in VoteCommand_checknasty
720 // charlist = strreplace("^^", ";", charlist);
724 // verify the arg only contains allowed chars
725 arg = argv(startpos);
726 checkmate = strlen(arg);
727 for (check = 0; check < checkmate; ++check)
728 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
729 // not allowed character
730 // all characters are allowed. FINE.
741 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
743 string first_command = argv(startpos);
744 int missing_chars = argv_start_index(startpos);
746 if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
749 if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
751 if (!VoteCommand_checkargs(startpos, argc)) return 0;
753 switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
755 case MUT_VOTEPARSE_CONTINUE: { break; }
756 case MUT_VOTEPARSE_SUCCESS: { return 1; }
757 case MUT_VOTEPARSE_INVALID: { return -1; }
758 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
761 vote_target_type = VOTE_TARGET_ALL;
763 switch (first_command) // now go through and parse the proper commands to adjust as needed.
766 case "kickban": // catch all kick/kickban commands
768 entity victim = GetIndexedEntity(argc, (startpos + 1));
769 float accepted = VerifyClientEntity(victim, true, false);
773 string reason = "No reason provided";
774 if(argc > next_token)
775 reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
777 string command_arguments = reason;
778 if (first_command == "kickban")
779 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
781 if (first_command == "kick") // z411 : Use our kick implementation - kind of hacky...
782 vote_parsed_command = strcat("defer 2 \"sv_cmd kickkick # ", ftos(etof(victim)), " ", command_arguments, "\"");
784 vote_parsed_command = strcat("defer 2 \"", first_command, " # ", ftos(etof(victim)), " ", command_arguments, "\"");
786 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
790 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
799 case "gotomap": // re-direct all map selection commands to gotomap
801 vote_command = ValidateMap(argv(startpos + 1), caller);
802 if (!vote_command) return -1;
803 vote_parsed_command = strcat("defer 2 \"gotomap ", vote_command, "\"");
804 vote_parsed_display = strzone(strcat("^1gotomap ", vote_command));
812 if (teamplay && Team_IsValidTeam(caller.team)) {
813 vote_target_type = VOTE_TARGET_TEAM;
815 string tmname = strtolower(Static_Team_ColorName(caller.team));
816 string newname = argv(startpos + 1);
818 vote_parsed_command = strcat(first_command, " ", tmname, " \"", newname, "\"");
819 vote_parsed_display = strzone(strcat("^3(Team) ^1", first_command, " ^2", newname));
820 } else { print_to(caller, "vcall: Not in a team\n"); return 0; }
825 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
826 // maybe fallback instead of aborting if map name is invalid?
829 vote_command = ValidateMap(argv(startpos + 1), caller);
830 if (!vote_command) return -1;
831 vote_parsed_command = strcat("nextmap ", vote_command);
832 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
837 case "timelimit": // include restrictions on the maximum votable time limit
839 float timelimit_vote = stof(argv(startpos + 1));
840 if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
842 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
845 timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
846 vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
847 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
856 // add a delay so that vote result can be seen and announcer can be heard
857 // if the vote is accepted
858 vote_parsed_command = strcat("defer 2 ", vote_command);
859 vote_parsed_display = strzone(strcat("^1", vote_command));
865 case "restart": // re-direct all match restarting to resetmatch
866 vote_command = "resetmatch"; // fall-through
869 vote_parsed_command = strcat("defer 2 ", vote_command);
870 vote_parsed_display = strzone(strcat("^1", vote_command));
878 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
882 vote_parsed_command = strcat("defer 2 ", vote_command);
883 vote_parsed_display = strzone(strcat("^1", vote_command));
889 vote_parsed_command = vote_command;
890 vote_parsed_display = strzone(strcat("^1", vote_command));
900 // =======================
901 // Command Sub-Functions
902 // =======================
904 void VoteCommand_abstain(int request, entity caller) // CLIENT ONLY
908 case CMD_REQUEST_COMMAND:
910 if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
912 print_to(caller, "^1You are banned from voting.");
913 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
917 if (!vote_called) { print_to(caller, "^1No vote called."); }
918 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
920 print_to(caller, "^1You have already voted.");
923 else // everything went okay, continue changing vote
925 print_to(caller, "^1You abstained from your vote.");
926 caller.vote_selection = VOTE_SELECT_ABSTAIN;
928 if (!autocvar_sv_vote_singlecount)
936 case CMD_REQUEST_USAGE:
938 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
939 print_to(caller, " No arguments required.");
945 void print_available_commands_to(entity caller)
947 print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
950 void VoteCommand_call(int request, entity caller, int argc, string vote_command) // BOTH
954 case CMD_REQUEST_COMMAND:
956 float tmp_playercount = 0;
959 if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
961 print_to(caller, "^1You are banned from calling a vote.");
962 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBAN);
966 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
968 if (!autocvar_sv_vote_call && caller)
970 print_to(caller, "^1Vote calling is not allowed.");
972 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
974 print_to(caller, "^1Vote calling is not allowed before the match has started.");
976 else if (vote_called)
978 print_to(caller, "^1There is already a vote called.");
980 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
982 print_to(caller, "^1Only players can call a vote.");
984 else if (caller && !IS_CLIENT(caller))
986 print_to(caller, "^1Only connected clients can vote.");
988 else if (timeout_status && vote_command != "timein")
990 print_to(caller, "^1You can not call a vote while a timeout is active.");
992 else if (caller && (time < caller.vote_waittime))
994 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
996 else if (!VoteCommand_checknasty(vote_command))
998 print_to(caller, "^1Syntax error in command.");
1000 else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
1002 if(parse_error == 0)
1004 if (vote_called_command == "")
1005 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
1007 print_to(caller, "^1This command is not acceptable or not available.");
1010 else // everything went okay, continue with calling the vote
1012 vote_caller = caller; // remember who called the vote
1013 vote_caller_name = strzone(GetCallerName(vote_caller));
1014 vote_called = VOTE_NORMAL;
1015 vote_called_command = strzone(vote_parsed_command);
1016 vote_called_display = strzone(vote_parsed_display);
1017 vote_endtime = time + autocvar_sv_vote_timeout;
1021 caller.vote_selection = VOTE_SELECT_ACCEPT;
1022 caller.vote_waittime = time + autocvar_sv_vote_wait;
1023 msg_entity = caller;
1026 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
1028 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
1029 if (autocvar_sv_vote_debug)
1030 bprint("\{1}^2* ^3", "^6DEBUG MODE ACTIVE: bots can vote too\n"); // so servers don't forget it on
1031 if (autocvar_sv_eventlog)
1032 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1033 Nagger_VoteChanged();
1034 VoteCount(true); // needed if you are the only one
1036 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
1037 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
1044 case CMD_REQUEST_USAGE:
1046 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
1047 print_to(caller, " Where <command> is the command to request a vote upon.");
1048 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
1049 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
1050 print_available_commands_to(caller);
1051 print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
1057 void VoteCommand_master(int request, entity caller, int argc, string vote_command) // CLIENT ONLY
1061 case CMD_REQUEST_COMMAND:
1063 if (autocvar_sv_vote_master)
1065 switch (strtolower(argv(2)))
1070 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
1072 if (!caller.vote_master)
1073 print_to(caller, "^1You do not have vote master privileges.");
1074 else if (!VoteCommand_checknasty(vote_command))
1076 print_to(caller, "^1Syntax error in command.");
1078 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
1080 if(parse_error == 0)
1082 if (vote_called_command == "")
1083 VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1085 print_to(caller, "^1This command is not acceptable or not available.");
1088 else // everything went okay, proceed with command
1090 localcmd(strcat(vote_parsed_command, "\n"));
1091 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1092 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1093 if (autocvar_sv_eventlog)
1094 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1102 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1103 else if (caller.vote_master)
1105 print_to(caller, "^1You are already logged in as vote master.");
1107 else if (autocvar_sv_vote_master_password != argv(3))
1109 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1111 else // everything went okay, proceed with giving this player master privilages
1113 caller.vote_master = true;
1114 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1115 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1116 if (autocvar_sv_eventlog)
1117 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1123 default: // calling a vote for master
1125 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1126 else if (vote_called)
1128 print_to(caller, "^1There is already a vote called.");
1130 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1132 print_to(caller, "^1Only players can call a vote.");
1134 else if (timeout_status)
1136 print_to(caller, "^1You can not call a vote while a timeout is active.");
1138 else // everything went okay, continue with creating vote
1140 vote_caller = caller;
1141 vote_caller_name = strzone(GetCallerName(vote_caller));
1142 vote_called = VOTE_MASTER;
1143 vote_called_command = strzone("XXX");
1144 vote_called_display = strzone("^3master");
1145 vote_endtime = time + autocvar_sv_vote_timeout;
1147 caller.vote_selection = VOTE_SELECT_ACCEPT;
1148 caller.vote_waittime = time + autocvar_sv_vote_wait;
1150 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1151 if (autocvar_sv_eventlog)
1152 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1153 Nagger_VoteChanged();
1154 VoteCount(true); // needed if you are the only one
1161 else { print_to(caller, "^1Master control of voting is not allowed."); }
1167 case CMD_REQUEST_USAGE:
1169 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1170 print_to(caller, " If <action> is left blank, it calls a vote for you to become master.");
1171 print_to(caller, " Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1177 void VoteCommand_no(int request, entity caller) // CLIENT ONLY
1181 case CMD_REQUEST_COMMAND:
1183 if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1185 print_to(caller, "^1You are banned from voting.");
1186 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1190 if (!vote_called) { print_to(caller, "^1No vote called."); }
1191 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1193 print_to(caller, "^1You have already voted.");
1195 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1197 VoteStop(caller, true);
1200 else // everything went okay, continue changing vote
1202 print_to(caller, "^1You rejected the vote.");
1203 caller.vote_selection = VOTE_SELECT_REJECT;
1204 msg_entity = caller;
1205 if (!autocvar_sv_vote_singlecount)
1213 case CMD_REQUEST_USAGE:
1215 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1216 print_to(caller, " No arguments required.");
1222 void VoteCommand_status(int request, entity caller) // BOTH
1226 case CMD_REQUEST_COMMAND:
1228 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1229 else print_to(caller, "^1No vote called.");
1235 case CMD_REQUEST_USAGE:
1237 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1238 print_to(caller, " No arguments required.");
1244 void VoteCommand_stop(int request, entity caller) // BOTH
1248 case CMD_REQUEST_COMMAND:
1250 if (!vote_called) print_to(caller, "^1No vote called.");
1251 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller, false);
1252 else print_to(caller, "^1You are not allowed to stop that vote.");
1257 case CMD_REQUEST_USAGE:
1259 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1260 print_to(caller, " No arguments required.");
1266 void VoteCommand_yes(int request, entity caller) // CLIENT ONLY
1270 case CMD_REQUEST_COMMAND:
1272 if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1274 print_to(caller, "^1You are banned from voting.");
1275 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1279 if (!vote_called) { print_to(caller, "^1No vote called."); }
1280 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1282 print_to(caller, "^1You have already voted.");
1284 else // everything went okay, continue changing vote
1286 print_to(caller, "^1You accepted the vote.");
1287 caller.vote_selection = VOTE_SELECT_ACCEPT;
1288 msg_entity = caller;
1289 if (!autocvar_sv_vote_singlecount)
1297 case CMD_REQUEST_USAGE:
1299 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1300 print_to(caller, " No arguments required.");
1306 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1307 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1308 void VoteCommand_(int request)
1312 case CMD_REQUEST_COMMAND:
1319 case CMD_REQUEST_USAGE:
1321 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1322 print_to(caller, " No arguments required.");
1330 // ================================
1331 // Macro system for vote commands
1332 // ================================
1334 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1335 #define VOTE_COMMANDS(request, caller, arguments, command) \
1336 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1337 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1338 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1339 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1340 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1341 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1342 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1343 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1346 void VoteCommand_macro_help(entity caller, int argc)
1348 string command_origin = GetCommandPrefix(caller);
1350 if (argc == 2 || argv(2) == "help") // help display listing all commands
1352 print_to(caller, "\nVoting commands:\n");
1353 #define VOTE_COMMAND(name, function, description, assignment) \
1354 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1356 VOTE_COMMANDS(0, caller, 0, "");
1359 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1360 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1361 print_available_commands_to(caller);
1363 else // usage for individual command
1365 #define VOTE_COMMAND(name, function, description, assignment) \
1366 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1368 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1371 string cvarname = strcat("sv_vote_command_help_", argv(2));
1372 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1373 wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1374 else if (argv(2) != "")
1375 print_to(caller, "No documentation exists for this vote");
1379 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1381 #define VOTE_COMMAND(name, function, description, assignment) \
1382 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1384 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1391 // ======================================
1392 // Main function handling vote commands
1393 // ======================================
1395 void VoteCommand(int request, entity caller, int argc, string vote_command)
1397 // Guide for working with argc arguments by example:
1398 // argc: 1 - 2 - 3 - 4
1399 // argv: 0 - 1 - 2 - 3
1400 // cmd vote - master - login - password
1404 case CMD_REQUEST_COMMAND:
1406 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1410 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1411 case CMD_REQUEST_USAGE:
1413 VoteCommand_macro_help(caller, argc);