2 #include <common/command/command.qh>
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
13 #include "../mutators/all.qh"
15 #include <common/constants.qh>
16 #include <common/mapinfo.qh>
17 #include <common/notifications/all.qh>
18 #include <common/playerstats.qh>
19 #include <common/util.qh>
21 // =============================================
22 // Server side voting code, reworked by Samual
23 // Last updated: December 27th, 2011
24 // =============================================
26 // Nagger for players to know status of voting
27 bool Nagger_SendEntity(entity this, entity to, float sendflags)
31 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
35 // 2 = player needs to ready up
37 // 8 = player needs to vote
47 if (to.ready == 0) nags |= BIT(1);
52 if (to.vote_selection == 0) nags |= BIT(3);
54 if (warmup_stage) nags |= BIT(4);
56 if (sendflags & BIT(6)) nags |= BIT(6);
58 if (sendflags & BIT(7)) nags |= BIT(7);
60 if (!(nags & 4)) // no vote called? send no string
61 nags &= ~(BIT(6) | BIT(7));
63 WriteByte(MSG_ENTITY, nags);
67 WriteByte(MSG_ENTITY, vote_accept_count);
68 WriteByte(MSG_ENTITY, vote_reject_count);
69 WriteByte(MSG_ENTITY, vote_needed_overall);
70 WriteChar(MSG_ENTITY, to.vote_selection);
73 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
77 for (i = 1; i <= maxclients; i += 8)
79 for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
80 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
81 WriteByte(MSG_ENTITY, f);
90 Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
93 void Nagger_VoteChanged()
95 if (nagger) nagger.SendFlags |= BIT(7);
98 void Nagger_VoteCountChanged()
100 if (nagger) nagger.SendFlags |= BIT(6);
103 void Nagger_ReadyCounted()
105 if (nagger) nagger.SendFlags |= BIT(0);
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
111 if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112 return vote_caller_name;
115 // =======================
116 // Game logic for voting
117 // =======================
121 FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
125 strunzone(vote_called_command);
126 strunzone(vote_called_display);
127 strunzone(vote_caller_name);
130 vote_called = VOTE_NULL;
132 vote_caller_name = string_null;
135 vote_called_command = string_null;
136 vote_called_display = string_null;
138 vote_parsed_command = string_null;
139 vote_parsed_display = string_null;
141 Nagger_VoteChanged();
144 void VoteStop(entity stopper)
146 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
147 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
148 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
149 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
155 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
157 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
158 else localcmd(strcat(vote_called_command, "\n"));
160 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
163 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
168 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
170 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
175 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
177 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
180 void VoteSpam(float notvoters, float mincount, string result)
183 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
184 strcat("^2:^1", ftos(vote_reject_count)),
185 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
186 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
187 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
189 if (autocvar_sv_eventlog)
192 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
193 strcat(":", ftos(vote_reject_count)),
194 strcat(":", ftos(vote_abstain_count)),
195 strcat(":", ftos(notvoters)),
196 strcat(":", ftos(mincount))));
200 void VoteCount(float first_count)
203 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
205 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
206 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
207 || (autocvar_sv_vote_nospectators == 0));
209 float vote_player_count = 0, notvoters = 0;
210 float vote_real_player_count = 0, vote_real_accept_count = 0;
211 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
212 float vote_needed_of_voted, final_needed_votes;
213 float vote_factor_overall, vote_factor_of_voted;
215 Nagger_VoteCountChanged();
217 // add up all the votes from each connected client
218 FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
220 if (IS_PLAYER(it)) ++vote_real_player_count;
221 switch (it.vote_selection)
223 case VOTE_SELECT_REJECT:
224 { ++vote_reject_count;
225 { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
227 case VOTE_SELECT_ACCEPT:
228 { ++vote_accept_count;
229 { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
231 case VOTE_SELECT_ABSTAIN:
232 { ++vote_abstain_count;
233 { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
239 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
240 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
242 if (vote_caller) vote_caller.vote_waittime = 0;
243 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
248 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
249 if (!spectators_allowed && (vote_real_player_count > 0))
251 vote_accept_count = vote_real_accept_count;
252 vote_reject_count = vote_real_reject_count;
253 vote_abstain_count = vote_real_abstain_count;
254 vote_player_count = vote_real_player_count;
257 // people who have no opinion in any way :D
258 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
260 // determine the goal for the vote to be passed or rejected normally
261 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
262 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
264 // if the vote times out, determine the amount of votes needed of the people who actually already voted
265 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
266 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
268 // are there any players at all on the server? it could be an admin vote
269 if (vote_player_count == 0 && first_count)
271 VoteSpam(0, -1, "yes"); // no players at all, just accept it
276 // since there ARE players, finally calculate the result of the vote
277 if (vote_accept_count >= vote_needed_overall)
279 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
284 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
286 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
291 // there is not enough votes in either direction, now lets just calculate what the voters have said
292 if (time > vote_endtime)
294 final_needed_votes = vote_needed_overall;
296 if (autocvar_sv_vote_majority_factor_of_voted)
298 if (vote_accept_count >= vote_needed_of_voted)
300 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
305 if (vote_accept_count + vote_reject_count > 0)
307 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
312 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
315 // it didn't pass or fail, so not enough votes to even make a decision.
316 VoteSpam(notvoters, final_needed_votes, "timeout");
323 if (vote_endtime > 0) // a vote was called
325 if (time > vote_endtime) // time is up
331 // =======================
332 // Game logic for warmup
333 // =======================
335 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
336 void reset_map(bool dorespawn)
340 if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
342 MUTATOR_CALLHOOK(reset_map_global);
344 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
347 WITHSELF(it, it.reset(it));
350 if (it.team_saved) it.team = it.team_saved;
351 if (it.flags & FL_PROJECTILE) remove(it); // remove any projectiles left
354 // Waypoints and assault start come LAST
355 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
356 if (it.reset2) WITHSELF(it, it.reset2());
359 FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(WITHSELF(it, Unfreeze(it))));
361 // Moving the player reset code here since the player-reset depends
362 // on spawnpoint entities which have to be reset first --blub
365 if (!MUTATOR_CALLHOOK(reset_map_players))
367 FOREACH_CLIENT(true, LAMBDA(
370 only reset players if a restart countdown is active
371 this can either be due to cvar sv_ready_restart_after_countdown having set
372 restart_mapalreadyrestarted to 1 after the countdown ended or when
373 sv_ready_restart_after_countdown is not used and countdown is still running
375 if (restart_mapalreadyrestarted || (time < game_starttime))
377 // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
380 // PlayerScore_Clear(self);
382 // stop the player from moving so that he stands still once he gets respawned
383 self.velocity = '0 0 0';
384 self.avelocity = '0 0 0';
385 self.movement = '0 0 0';
396 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
397 void ReadyRestart_think()
400 restart_mapalreadyrestarted = true;
406 // Forces a restart of the game without actually reloading the map // this is a mess...
407 void ReadyRestart_force()
409 bprint("^1Server is restarting...\n");
413 // clear overtime, we have to decrease timelimit to its original value again.
414 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
415 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
416 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
418 readyrestart_happened = true;
419 game_starttime = time + RESTART_COUNTDOWN;
421 // clear player attributes
422 FOREACH_CLIENT(true, LAMBDA(
425 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
428 restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
430 // disable the warmup global for the server
431 warmup_stage = 0; // once the game is restarted the game is in match stage
433 // reset the .ready status of all players (also spectators)
434 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
436 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
438 // lock teams with lockonrestart
439 if (autocvar_teamplay_lockonrestart && teamplay)
442 bprint("^1The teams are now locked.\n");
445 // initiate the restart-countdown-announcer entity
446 if (autocvar_sv_ready_restart_after_countdown)
448 entity restart_timer = new_pure(restart_timer);
449 restart_timer.think = ReadyRestart_think;
450 restart_timer.nextthink = game_starttime;
453 // after a restart every players number of allowed timeouts gets reset, too
454 if (autocvar_sv_timeout)
456 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
458 // reset map immediately if this cvar is not set
459 if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
460 if (autocvar_sv_eventlog) GameLogEcho(":restart");
465 // no assault support yet...
466 if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
467 else localcmd("\nsv_hook_gamerestart\n");
469 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
470 // Otherwise scores could be manipulated during the countdown.
471 if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
472 ReadyRestart_force();
475 // Count the players who are ready and determine whether or not to restart the match
478 float ready_needed_factor, ready_needed_count;
479 float t_ready = 0, t_players = 0;
481 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
483 if (it.ready) ++t_ready;
486 readycount = t_ready;
488 Nagger_ReadyCounted();
490 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
491 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
493 if (readycount >= ready_needed_count) ReadyRestart();
497 // ======================================
498 // Supporting functions for VoteCommand
499 // ======================================
501 float Votecommand_check_assignment(entity caller, float assignment)
503 float from_server = (!caller);
505 if ((assignment == VC_ASGNMNT_BOTH)
506 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
507 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
512 string VoteCommand_extractcommand(string input, float startpos, float argc)
516 if ((argc - 1) < startpos) output = "";
517 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
522 float VoteCommand_checknasty(string vote_command)
524 if ((strstrofs(vote_command, ";", 0) >= 0)
525 || (strstrofs(vote_command, "\n", 0) >= 0)
526 || (strstrofs(vote_command, "\r", 0) >= 0)
527 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
532 float VoteCommand_checkinlist(string vote_command, string list)
534 string l = strcat(" ", list, " ");
536 if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
541 string ValidateMap(string validated_map, entity caller)
543 validated_map = MapInfo_FixName(validated_map);
547 print_to(caller, "This map is not available on this server.");
551 if (!autocvar_sv_vote_override_mostrecent && caller)
553 if (Map_IsRecent(validated_map))
555 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
560 if (!MapInfo_CheckMap(validated_map))
562 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
566 return validated_map;
569 float VoteCommand_checkargs(float startpos, float argc)
571 float p, q, check, minargs;
572 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
573 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
574 string charlist, arg;
577 if (cmdrestriction == "") return true;
579 ++startpos; // skip command name
581 // check minimum arg count
583 // 0 args: argc == startpos
584 // 1 args: argc == startpos + 1
587 minargs = stof(cmdrestriction);
588 if (argc - startpos < minargs) return false;
590 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
594 // we know that at any time, startpos <= argc - minargs
595 // so this means: argc-minargs >= startpos >= argc, thus
596 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
597 // have been seen already
599 if (startpos >= argc) // all args checked? GOOD
602 if (p < 0) // no more args? FAIL
604 // exception: exactly minargs left, this one included
605 if (argc - startpos == minargs) break;
611 // cut to next semicolon
612 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
613 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
614 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
616 // in case we ever want to allow semicolons in VoteCommand_checknasty
617 // charlist = strreplace("^^", ";", charlist);
621 // verify the arg only contains allowed chars
622 arg = argv(startpos);
623 checkmate = strlen(arg);
624 for (check = 0; check < checkmate; ++check)
625 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
626 // not allowed character
627 // all characters are allowed. FINE.
638 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
640 string first_command;
642 first_command = argv(startpos);
644 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
645 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
646 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
650 (autocvar_sv_vote_limit > 0)
652 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
655 if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
657 if (!VoteCommand_checkargs(startpos, argc)) return false;
659 switch (first_command) // now go through and parse the proper commands to adjust as needed.
662 case "kickban": // catch all kick/kickban commands
664 entity victim = GetIndexedEntity(argc, (startpos + 1));
665 float accepted = VerifyClientEntity(victim, true, false);
669 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
670 string command_arguments;
672 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
673 else command_arguments = reason;
675 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
676 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
678 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
685 case "gotomap": // re-direct all map selection commands to gotomap
687 vote_command = ValidateMap(argv(startpos + 1), caller);
688 if (!vote_command) return false;
689 vote_parsed_command = strcat("gotomap ", vote_command);
690 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
697 vote_parsed_command = vote_command;
698 vote_parsed_display = strzone(strcat("^1", vote_command));
708 // =======================
709 // Command Sub-Functions
710 // =======================
712 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
716 case CMD_REQUEST_COMMAND:
718 if (!vote_called) { print_to(caller, "^1No vote called."); }
719 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
721 print_to(caller, "^1You have already voted.");
724 else // everything went okay, continue changing vote
726 print_to(caller, "^1You abstained from your vote.");
727 caller.vote_selection = VOTE_SELECT_ABSTAIN;
729 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
735 case CMD_REQUEST_USAGE:
737 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
738 print_to(caller, " No arguments required.");
744 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
748 case CMD_REQUEST_COMMAND:
750 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
751 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
752 || (autocvar_sv_vote_nospectators == 0));
754 float tmp_playercount = 0;
756 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
758 if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
759 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
761 print_to(caller, "^1Vote calling is not allowed before the match has started.");
763 else if (vote_called)
765 print_to(caller, "^1There is already a vote called.");
767 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
769 print_to(caller, "^1Only players can call a vote.");
771 else if (caller && !IS_CLIENT(caller))
773 print_to(caller, "^1Only connected clients can vote.");
775 else if (timeout_status)
777 print_to(caller, "^1You can not call a vote while a timeout is active.");
779 else if (caller && (time < caller.vote_waittime))
781 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
783 else if (!VoteCommand_checknasty(vote_command))
785 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
787 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
789 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
792 else // everything went okay, continue with calling the vote
794 vote_caller = caller; // remember who called the vote
795 vote_caller_name = strzone(GetCallerName(vote_caller));
796 vote_called = VOTE_NORMAL;
797 vote_called_command = strzone(vote_parsed_command);
798 vote_called_display = strzone(vote_parsed_display);
799 vote_endtime = time + autocvar_sv_vote_timeout;
803 caller.vote_selection = VOTE_SELECT_ACCEPT;
804 caller.vote_waittime = time + autocvar_sv_vote_wait;
808 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
809 if (tmp_playercount > 1) Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); // don't announce a "vote now" sound if player is alone
811 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
812 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
813 Nagger_VoteChanged();
814 VoteCount(true); // needed if you are the only one
821 case CMD_REQUEST_USAGE:
823 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
824 print_to(caller, " Where 'command' is the command to request a vote upon.");
825 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
826 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
832 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
836 case CMD_REQUEST_COMMAND:
838 if (autocvar_sv_vote_master)
840 switch (strtolower(argv(2)))
844 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
846 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
847 else if (!VoteCommand_checknasty(vote_command))
849 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
851 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
853 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
856 else // everything went okay, proceed with command
858 localcmd(strcat(vote_parsed_command, "\n"));
859 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
860 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
861 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
868 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
869 else if (caller.vote_master)
871 print_to(caller, "^1You are already logged in as vote master.");
873 else if (autocvar_sv_vote_master_password != argv(3))
875 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
878 else // everything went okay, proceed with giving this player master privilages
880 caller.vote_master = true;
881 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
882 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
883 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
888 default: // calling a vote for master
890 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
891 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
892 || (autocvar_sv_vote_nospectators == 0));
894 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
895 else if (vote_called)
897 print_to(caller, "^1There is already a vote called.");
899 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
901 print_to(caller, "^1Only players can call a vote.");
903 else if (timeout_status)
905 print_to(caller, "^1You can not call a vote while a timeout is active.");
908 else // everything went okay, continue with creating vote
910 vote_caller = caller;
911 vote_caller_name = strzone(GetCallerName(vote_caller));
912 vote_called = VOTE_MASTER;
913 vote_called_command = strzone("XXX");
914 vote_called_display = strzone("^3master");
915 vote_endtime = time + autocvar_sv_vote_timeout;
917 caller.vote_selection = VOTE_SELECT_ACCEPT;
918 caller.vote_waittime = time + autocvar_sv_vote_wait;
920 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
921 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
922 Nagger_VoteChanged();
923 VoteCount(true); // needed if you are the only one
930 else { print_to(caller, "^1Master control of voting is not allowed."); }
936 case CMD_REQUEST_USAGE:
938 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
939 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
940 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
946 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
950 case CMD_REQUEST_COMMAND:
952 if (!vote_called) { print_to(caller, "^1No vote called."); }
953 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
955 print_to(caller, "^1You have already voted.");
957 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
962 else // everything went okay, continue changing vote
964 print_to(caller, "^1You rejected the vote.");
965 caller.vote_selection = VOTE_SELECT_REJECT;
967 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
973 case CMD_REQUEST_USAGE:
975 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
976 print_to(caller, " No arguments required.");
982 void VoteCommand_status(float request, entity caller) // BOTH
986 case CMD_REQUEST_COMMAND:
988 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
989 else print_to(caller, "^1No vote called.");
995 case CMD_REQUEST_USAGE:
997 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
998 print_to(caller, " No arguments required.");
1004 void VoteCommand_stop(float request, entity caller) // BOTH
1008 case CMD_REQUEST_COMMAND:
1010 if (!vote_called) print_to(caller, "^1No vote called.");
1011 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1012 else print_to(caller, "^1You are not allowed to stop that vote.");
1017 case CMD_REQUEST_USAGE:
1019 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1020 print_to(caller, " No arguments required.");
1026 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1030 case CMD_REQUEST_COMMAND:
1032 if (!vote_called) { print_to(caller, "^1No vote called."); }
1033 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1035 print_to(caller, "^1You have already voted.");
1038 else // everything went okay, continue changing vote
1040 print_to(caller, "^1You accepted the vote.");
1041 caller.vote_selection = VOTE_SELECT_ACCEPT;
1042 msg_entity = caller;
1043 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
1049 case CMD_REQUEST_USAGE:
1051 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1052 print_to(caller, " No arguments required.");
1058 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1059 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1060 void VoteCommand_(float request)
1064 case CMD_REQUEST_COMMAND:
1071 case CMD_REQUEST_USAGE:
1073 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1074 print_to(caller, " No arguments required.");
1082 // ================================
1083 // Macro system for vote commands
1084 // ================================
1086 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1087 #define VOTE_COMMANDS(request, caller, arguments, command) \
1088 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1089 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1090 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1091 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1092 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1093 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1094 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1095 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1098 void VoteCommand_macro_help(entity caller, float argc)
1100 string command_origin = GetCommandPrefix(caller);
1102 if (argc == 2 || argv(2) == "help") // help display listing all commands
1104 print_to(caller, "\nVoting commands:\n");
1105 #define VOTE_COMMAND(name, function, description, assignment) \
1106 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1108 VOTE_COMMANDS(0, caller, 0, "");
1111 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1112 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1113 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1115 else // usage for individual command
1117 #define VOTE_COMMAND(name, function, description, assignment) \
1118 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1120 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1125 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1127 #define VOTE_COMMAND(name, function, description, assignment) \
1128 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1130 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1137 // ======================================
1138 // Main function handling vote commands
1139 // ======================================
1141 void VoteCommand(float request, entity caller, float argc, string vote_command)
1143 // Guide for working with argc arguments by example:
1144 // argc: 1 - 2 - 3 - 4
1145 // argv: 0 - 1 - 2 - 3
1146 // cmd vote - master - login - password
1150 case CMD_REQUEST_COMMAND:
1152 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1156 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1157 case CMD_REQUEST_USAGE:
1159 VoteCommand_macro_help(caller, argc);