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Add a cvar to make it easy to debug votes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/banning.qh>
17 #include <server/command/common.qh>
18 #include <server/command/vote.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/intermission.qh>
22 #include <server/mutators/_mod.qh>
23 #include <server/race.qh>
24 #include <server/round_handler.qh>
25 #include <server/scores.qh>
26 #include <server/teamplay.qh>
27 #include <server/weapons/accuracy.qh>
28 #include <server/world.qh>
29
30 // =============================================
31 //  Server side voting code, reworked by Samual
32 //  Last updated: December 27th, 2011
33 // =============================================
34
35 //  Nagger for players to know status of voting
36 bool Nagger_SendEntity(entity this, entity to, float sendflags)
37 {
38         int nags = 0;
39         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40
41         // bits:
42         //   1 = ready
43         //   2 = player needs to ready up
44         //   4 = vote
45         //   8 = player needs to vote
46         //  16 = warmup
47         // sendflags:
48         //  64 = vote counts
49         // 128 = vote string
50
51         if (warmup_stage)
52         {
53                 if (readycount)
54                 {
55                         nags |= BIT(0);
56                         if (!to.ready) nags |= BIT(1);
57                 }
58                 nags |= BIT(4);
59         }
60
61         if (vote_called)
62         {
63                 nags |= BIT(2);
64                 if (to.vote_selection == 0) nags |= BIT(3);
65                 nags |= sendflags & BIT(6);
66                 nags |= sendflags & BIT(7);
67         }
68
69         WriteByte(MSG_ENTITY, nags);
70
71         if (nags & BIT(6))
72         {
73                 WriteByte(MSG_ENTITY, vote_accept_count);
74                 WriteByte(MSG_ENTITY, vote_reject_count);
75                 WriteByte(MSG_ENTITY, vote_needed_overall);
76                 WriteChar(MSG_ENTITY, to.vote_selection);
77         }
78
79         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
80
81         if (nags & BIT(0))
82         {
83                 for (int i = 1; i <= maxclients;)
84                 {
85                         int f = 0;
86                         for (int b = 0; b < 8 && i <= maxclients; ++b, ++i)
87                                 if (edict_num(i).ready)
88                                         f |= BIT(b);
89                         WriteByte(MSG_ENTITY, f);
90                 }
91         }
92
93         return true;
94 }
95
96 void Nagger_Init()
97 {
98         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
99 }
100
101 void Nagger_VoteChanged()
102 {
103         if (nagger) nagger.SendFlags |= BIT(7);
104 }
105
106 void Nagger_VoteCountChanged()
107 {
108         if (nagger) nagger.SendFlags |= BIT(6);
109 }
110
111 void Nagger_ReadyCounted()
112 {
113         if (nagger) nagger.SendFlags |= BIT(0);
114 }
115
116 // If the vote_caller is still here, return their name, otherwise vote_caller_name
117 string OriginalCallerName()
118 {
119         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
120         return vote_caller_name;
121 }
122
123 // =======================
124 //  Game logic for voting
125 // =======================
126
127 void VoteStop(entity stopper, bool show_name);
128 void VoteReset(bool verbose)
129 {
130         if (verbose && vote_called)
131         {
132                 VoteStop(NULL, true);
133                 return;
134         }
135
136         FOREACH_CLIENT(true, { it.vote_selection = 0; });
137
138         if (vote_called)
139         {
140                 strfree(vote_called_command);
141                 strfree(vote_called_display);
142                 strfree(vote_caller_name);
143         }
144
145         vote_called = VOTE_NULL;
146         vote_caller = NULL;
147         vote_endtime = 0;
148
149         vote_parsed_command = string_null;
150         vote_parsed_display = string_null;
151
152         Nagger_VoteChanged();
153 }
154
155 void VoteStop(entity stopper, bool canceled)
156 {
157         if (canceled)
158                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote was canceled\n");
159         else
160                 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
161         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
162         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
164         VoteReset(false);
165 }
166
167 void VoteAccept()
168 {
169         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
170
171         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = true;
172         else localcmd(strcat(vote_called_command, "\n"));
173
174         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
175
176         VoteReset(false);
177         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
178 }
179
180 void VoteReject()
181 {
182         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
183         VoteReset(false);
184         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
185 }
186
187 void VoteTimeout()
188 {
189         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
190         VoteReset(false);
191         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
192 }
193
194 void VoteSpam(float notvoters, float mincount, string result)
195 {
196         bprint(strcat(
197                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
198                 strcat("^2:^1", ftos(vote_reject_count)),
199                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
200                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
201                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
202
203         if (autocvar_sv_eventlog)
204         {
205                 GameLogEcho(strcat(
206                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
207                         strcat(":", ftos(vote_reject_count)),
208                         strcat(":", ftos(vote_abstain_count)),
209                         strcat(":", ftos(notvoters)),
210                         strcat(":", ftos(mincount))));
211         }
212 }
213
214 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
215
216 void VoteCount(float first_count)
217 {
218         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
219
220         float vote_player_count = 0, notvoters = 0;
221         float vote_real_player_count = 0, vote_real_accept_count = 0;
222         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
223         float vote_needed_of_voted, final_needed_votes;
224         float vote_factor_overall, vote_factor_of_voted;
225
226         Nagger_VoteCountChanged();
227
228         // add up all the votes from each connected client
229         FOREACH_CLIENT(IS_REAL_CLIENT(it) || autocvar_sv_vote_debug, {
230                 ++vote_player_count;
231                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_player_count;
232                 switch (it.vote_selection)
233                 {
234                         case VOTE_SELECT_REJECT:
235                                 ++vote_reject_count;
236                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_reject_count;
237                                 break;
238                         case VOTE_SELECT_ACCEPT:
239                                 ++vote_accept_count;
240                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_accept_count;
241                                 break;
242                         case VOTE_SELECT_ABSTAIN:
243                                 ++vote_abstain_count;
244                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_abstain_count;
245                                 break;
246                         default: break;
247                 }
248         });
249
250         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
251         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
252         {
253                 if (vote_caller)   vote_caller.vote_waittime = 0;
254                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
255                 VoteReset(false);
256                 return;
257         }
258
259         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
260         if (!spectators_allowed && (vote_real_player_count > 0))
261         {
262                 vote_accept_count = vote_real_accept_count;
263                 vote_reject_count = vote_real_reject_count;
264                 vote_abstain_count = vote_real_abstain_count;
265                 vote_player_count = vote_real_player_count;
266         }
267
268         // people who have no opinion in any way :D
269         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
270
271         // determine the goal for the vote to be passed or rejected normally
272         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
273         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
274
275         // if the vote times out, determine the amount of votes needed of the people who actually already voted
276         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
277         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
278
279         // are there any players at all on the server? it could be an admin vote
280         if (vote_player_count == 0 && first_count)
281         {
282                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
283                 VoteAccept();
284                 return;
285         }
286
287         // since there ARE players, finally calculate the result of the vote
288         if (vote_accept_count >= vote_needed_overall)
289         {
290                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
291                 VoteAccept();
292                 return;
293         }
294
295         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
296         {
297                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
298                 VoteReject();
299                 return;
300         }
301
302         // there is not enough votes in either direction, now lets just calculate what the voters have said
303         if (time > vote_endtime)
304         {
305                 final_needed_votes = vote_needed_overall;
306
307                 if (autocvar_sv_vote_majority_factor_of_voted)
308                 {
309                         if (vote_accept_count >= vote_needed_of_voted)
310                         {
311                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
312                                 VoteAccept();
313                                 return;
314                         }
315
316                         if (vote_accept_count + vote_reject_count > 0)
317                         {
318                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
319                                 VoteReject();
320                                 return;
321                         }
322
323                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
324                 }
325
326                 // it didn't pass or fail, so not enough votes to even make a decision.
327                 VoteSpam(notvoters, final_needed_votes, "timeout");
328                 VoteTimeout();
329         }
330 }
331
332 void VoteThink()
333 {
334         if (vote_endtime > 0)        // a vote was called
335         {
336                 if (time > vote_endtime) // time is up
337                         VoteCount(false);
338         }
339 }
340
341
342 // =======================
343 //  Game logic for warmup
344 // =======================
345
346 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
347 void reset_map(bool is_fake_round_start)
348 {
349         if (time <= game_starttime)
350         {
351                 if (game_stopped)
352                         return;
353
354                 if (!is_fake_round_start)
355                 {
356                         Score_ClearAll();
357                         PlayerStats_GameReport_Reset_All();
358                 }
359
360                 if (round_handler_IsActive())
361                         round_handler_Reset(game_starttime);
362         }
363
364         if (shuffleteams_on_reset_map)
365         {
366                 shuffleteams();
367                 shuffleteams_on_reset_map = false;
368         }
369
370         FOREACH_CLIENT(true, {
371                 if (time <= game_starttime)
372                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
373                 if (!IS_PLAYER(it))
374                         continue;
375                 if (STAT(FROZEN, it))
376                         Unfreeze(it, false);
377                 player_powerups_remove_all(it);
378                 entity store = PS(it);
379                 if (store)
380                 {
381                         Inventory_clear(store.inventory);
382                         Inventory_update(store);
383                 }
384         });
385
386         MUTATOR_CALLHOOK(reset_map_global);
387
388         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
389         {
390                 if(IS_CLIENT(it))
391                         continue;
392                 if (it.reset)
393                 {
394                         it.reset(it);
395                         continue;
396                 }
397                 if (it.team_saved) it.team = it.team_saved;
398                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
399         });
400
401         // Waypoints and assault start come LAST
402         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
403                 if (it.reset2) it.reset2(it);
404         });
405
406         // Moving the player reset code here since the player-reset depends
407         // on spawnpoint entities which have to be reset first --blub
408         if (!MUTATOR_CALLHOOK(reset_map_players))
409         {
410                 FOREACH_CLIENT(IS_PLAYER(it),
411                 {
412                         // PlayerScore_Clear(it);
413                         CS(it).killcount = 0;
414                         // stop the player from moving so that they stand still once they get respawned
415                         it.velocity = '0 0 0';
416                         it.avelocity = '0 0 0';
417                         CS(it).movement = '0 0 0';
418                         PutClientInServer(it);
419                 });
420         }
421 }
422
423 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
424 void ReadyRestart_think(entity this)
425 {
426         if (!warmup_stage) // if the countdown was not aborted
427                 reset_map(false);
428         delete(this);
429 }
430
431 // Forces a restart of the game without actually reloading the map // this is a mess...
432 void ReadyRestart_force(bool is_fake_round_start)
433 {
434         if (time <= game_starttime && game_stopped)
435                 return;
436         if (!is_fake_round_start && !autocvar_g_campaign)
437                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_COUNTDOWN_RESTART);
438
439         VoteReset(true);
440
441         // clear overtime, we have to decrease timelimit to its original value again.
442         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
443                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
444         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
445
446         if(warmup_stage)
447                 game_starttime = time; // Warmup: No countdown in warmup
448         else if (autocvar_g_campaign)
449                 game_starttime = time + 3;
450         else
451                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
452
453         // clear player attributes
454         FOREACH_CLIENT(IS_PLAYER(it), {
455                 it.alivetime = 0;
456                 CS(it).killcount = 0;
457         });
458
459         // if we're ending the warmup stage call the corresponding hook
460         if(!is_fake_round_start && !warmup_stage)
461                 localcmd("\nsv_hook_warmupend\n");
462
463         // reset the .ready status of all clients (including spectators and bots)
464         FOREACH_CLIENT(true, { it.ready = false; });
465         readycount = 0;
466         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
467
468         // lock teams with lockonrestart
469         if (autocvar_teamplay_lockonrestart && teamplay)
470                 lockteams = !warmup_stage;
471
472         // initiate the restart-countdown-announcer entity
473         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
474         {
475                 entity restart_timer = new_pure(restart_timer);
476                 setthink(restart_timer, ReadyRestart_think);
477                 restart_timer.nextthink = game_starttime;
478         }
479
480         // after a restart every players number of allowed timeouts gets reset, too
481         if (autocvar_sv_timeout)
482         {
483                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
484         }
485
486         if (!sv_ready_restart_after_countdown || warmup_stage)
487                 reset_map(is_fake_round_start);
488
489         if (autocvar_sv_eventlog) GameLogEcho(":restart");
490 }
491
492 void ReadyRestart(bool forceWarmupEnd)
493 {
494         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing)
495         {
496                 // NOTE: ReadyRestart support is mandatory in campaign
497                 if (autocvar_g_campaign)
498                         error("ReadyRestart must be supported in campaign mode!");
499                 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
500         }
501         else localcmd("\nsv_hook_readyrestart\n");
502
503         if(forceWarmupEnd || autocvar_g_campaign)
504                 warmup_stage = 0; // forcefully end warmup and go to match stage
505         else
506                 warmup_stage = autocvar_g_warmup; // go into warmup if it's enabled, otherwise restart into match stage
507
508         ReadyRestart_force(false);
509 }
510
511 /* Count the players who are ready and determine whether or not to restart the match when:
512  * a player presses F4                      server/command/cmd.qc  ClientCommand_ready()
513  * a player switches from players to specs  server/client.qc       PutObserverInServer()
514  * a player joins (from specs or directly)  server/client.qc       PutPlayerInServer()
515  * a player disconnects                     server/client.qc       ClientDisconnect()   */
516 void ReadyCount()
517 {
518         // cannot reset the game while a timeout is active or pending
519         if (timeout_status) return;
520
521         int total_players = 0, human_players = 0, humans_ready = 0;
522         readycount = 0;
523
524         FOREACH_CLIENT(IS_PLAYER(it) || INGAME_JOINED(it), {
525                 ++total_players;
526                 if (it.ready) ++readycount;
527                 if (IS_REAL_CLIENT(it))
528                 {
529                         ++human_players;
530                         if (it.ready) ++humans_ready;
531                 }
532         });
533
534         Nagger_ReadyCounted();
535
536         // can't read warmup_stage here as it could have been set to 0 by ReadyRestart()
537         // and we need to use this when checking if we should abort the countdown
538         // map_minplayers can only be > 0 if g_warmup was -1 at worldspawn
539         int minplayers = autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers;
540
541         if (total_players < minplayers)
542         {
543                 if (game_starttime > time) // someone bailed during countdown, back to warmup
544                 {
545                         warmup_stage = autocvar_g_warmup; // CAN change it AFTER calling Nagger_ReadyCounted() this frame
546                         game_starttime = time;
547                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, COUNTDOWN_STOP, minplayers);
548                         if (!sv_ready_restart_after_countdown) // if we ran reset_map() at start of countdown
549                                 FOREACH_CLIENT(IS_PLAYER(it), { GiveWarmupResources(it); });
550                 }
551                 if (warmup_limit > 0)
552                         warmup_limit = -1;
553                 return; // don't ReadyRestart if players are ready but too few
554         }
555         else if (minplayers && warmup_limit <= 0)
556         {
557                 // there's enough players now but we're still in infinite warmup
558                 warmup_limit = cvar("g_warmup_limit");
559                 if (warmup_limit == 0)
560                         warmup_limit = autocvar_timelimit * 60;
561                 if (warmup_limit > 0)
562                         game_starttime = time;
563                 // implicit else: g_warmup -1 && g_warmup_limit -1 means
564                 // warmup continues until enough players AND enough RUPs (no time limit)
565         }
566
567         if (humans_ready && humans_ready >= rint(human_players * bound(0.5, cvar("g_warmup_majority_factor"), 1)))
568                 ReadyRestart(true);
569 }
570
571
572 // ======================================
573 //  Supporting functions for VoteCommand
574 // ======================================
575
576 bool Votecommand_check_assignment(entity caller, float assignment)
577 {
578         bool from_server = (!caller);
579
580         if ((assignment == VC_ASGNMNT_BOTH)
581             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
582             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
583
584         return false;
585 }
586
587 string VoteCommand_extractcommand(string input, float startpos, int argc)
588 {
589         string output;
590
591         if ((argc - 1) < startpos) output = "";
592         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
593
594         return output;
595 }
596
597 bool VoteCommand_checknasty(string vote_command)
598 {
599         return !((strstrofs(vote_command, ";", 0) >= 0)
600             || (strstrofs(vote_command, "\n", 0) >= 0)
601             || (strstrofs(vote_command, "\r", 0) >= 0)
602             || (strstrofs(vote_command, "$", 0) >= 0));
603 }
604
605 // NOTE: requires input to be surrounded by spaces
606 string VoteCommand_checkreplacements(string input)
607 {
608         // add a space around the input so the start and end of the list is captured
609         string output = strcat(" ", input, " ");
610         // allow gotomap replacements
611         output = strreplace(" map ", " gotomap ", output);
612         output = strreplace(" chmap ", " gotomap ", output);
613         return output;
614 }
615
616 bool VoteCommand_checkinlist(string vote_command, string list)
617 {
618         if (vote_command == "" || list == "")
619                 return false;
620
621         string l = VoteCommand_checkreplacements(list);
622         return (strstrofs(l, VoteCommand_checkreplacements(vote_command), 0) >= 0);
623 }
624
625 string ValidateMap(string validated_map, entity caller)
626 {
627         validated_map = MapInfo_FixName(validated_map);
628
629         if (!validated_map)
630         {
631                 print_to(caller, "This map is not available on this server.");
632                 return string_null;
633         }
634
635         if (!autocvar_sv_vote_override_mostrecent && caller)
636         {
637                 if (Map_IsRecent(validated_map))
638                 {
639                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
640                         return string_null;
641                 }
642         }
643
644         if (!MapInfo_CheckMap(validated_map))
645         {
646                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
647                 return string_null;
648         }
649
650         return validated_map;
651 }
652
653 float VoteCommand_checkargs(float startpos, int argc)
654 {
655         float p, q, check, minargs;
656         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
657         string cmdrestriction = "";  // No we don't.
658         string charlist, arg;
659         float checkmate;
660
661         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
662                 cmdrestriction = cvar_string(cvarname);
663         else
664                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
665
666         if (cmdrestriction == "") return true;
667
668         ++startpos;  // skip command name
669
670         // check minimum arg count
671
672         // 0 args: argc == startpos
673         // 1 args: argc == startpos + 1
674         // ...
675
676         minargs = stof(cmdrestriction);
677         if (argc - startpos < minargs) return false;
678
679         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
680
681         for ( ; ; )
682         {
683                 // we know that at any time, startpos <= argc - minargs
684                 // so this means: argc-minargs >= startpos >= argc, thus
685                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
686                 // have been seen already
687
688                 if (startpos >= argc) // all args checked? GOOD
689                         break;
690
691                 if (p < 0)            // no more args? FAIL
692                 {
693                         // exception: exactly minargs left, this one included
694                         if (argc - startpos == minargs) break;
695
696                         // otherwise fail
697                         return false;
698                 }
699
700                 // cut to next semicolon
701                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
702                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
703                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
704
705                 // in case we ever want to allow semicolons in VoteCommand_checknasty
706                 // charlist = strreplace("^^", ";", charlist);
707
708                 if (charlist != "")
709                 {
710                         // verify the arg only contains allowed chars
711                         arg = argv(startpos);
712                         checkmate = strlen(arg);
713                         for (check = 0; check < checkmate; ++check)
714                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
715                         // not allowed character
716                         // all characters are allowed. FINE.
717                 }
718
719                 ++startpos;
720                 --minargs;
721                 p = q;
722         }
723
724         return true;
725 }
726
727 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
728 {
729         string first_command = argv(startpos);
730         int missing_chars = argv_start_index(startpos);
731
732         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
733                 return 0;
734
735         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
736
737         if (!VoteCommand_checkargs(startpos, argc)) return 0;
738
739         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
740         {
741                 case MUT_VOTEPARSE_CONTINUE: { break; }
742                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
743                 case MUT_VOTEPARSE_INVALID: { return -1; }
744                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
745         }
746
747         switch (first_command) // now go through and parse the proper commands to adjust as needed.
748         {
749                 case "kick":
750                 case "kickban":    // catch all kick/kickban commands
751                 {
752                         entity victim = GetIndexedEntity(argc, (startpos + 1));
753                         float accepted = VerifyClientEntity(victim, true, false);
754
755                         if (accepted > 0)
756                         {
757                                 string reason = "No reason provided";
758                                 if(argc > next_token)
759                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
760
761                                 string command_arguments = reason;
762                                 if (first_command == "kickban")
763                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
764
765                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
766                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
767                         }
768                         else
769                         {
770                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
771                                 return 0;
772                         }
773
774                         break;
775                 }
776
777                 case "map":
778                 case "chmap":
779                 case "gotomap":  // re-direct all map selection commands to gotomap
780                 {
781                         vote_command = ValidateMap(argv(startpos + 1), caller);
782                         if (!vote_command)  return -1;
783                         vote_parsed_command = strcat("gotomap ", vote_command);
784                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
785
786                         break;
787                 }
788
789                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
790                 // maybe fallback instead of aborting if map name is invalid?
791                 case "nextmap":
792                 {
793                         vote_command = ValidateMap(argv(startpos + 1), caller);
794                         if (!vote_command)  return -1;
795                         vote_parsed_command = strcat("nextmap ", vote_command);
796                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
797
798                         break;
799                 }
800
801                 case "timelimit": // include restrictions on the maximum votable time limit
802                 {
803                         float timelimit_vote = stof(argv(startpos + 1));
804                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
805                         {
806                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
807                                 return -1;
808                         }
809                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
810                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
811                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
812
813                         break;
814                 }
815
816                 case "restart":
817                 {
818                         // add a delay so that vote result can be seen and announcer can be heard
819                         // if the vote is accepted
820                         vote_parsed_command = strcat("defer 1 ", vote_command);
821                         vote_parsed_display = strzone(strcat("^1", vote_command));
822
823                         break;
824                 }
825
826                 case "allready":
827                 {
828                         if(!warmup_stage) {
829                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
830                                 return -1;
831                         }
832
833                         vote_parsed_command = vote_command;
834                         vote_parsed_display = strzone(strcat("^1", vote_command));
835                         break;
836                 }
837
838                 default:
839                 {
840                         vote_parsed_command = vote_command;
841                         vote_parsed_display = strzone(strcat("^1", vote_command));
842
843                         break;
844                 }
845         }
846
847         return 1;
848 }
849
850
851 // =======================
852 //  Command Sub-Functions
853 // =======================
854
855 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
856 {
857         switch (request)
858         {
859                 case CMD_REQUEST_COMMAND:
860                 {
861                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
862                         {
863                                 print_to(caller, "^1You are banned from voting.");
864                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
865                                 return;
866                         }
867
868                         if (!vote_called) { print_to(caller, "^1No vote called."); }
869                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
870                         {
871                                 print_to(caller, "^1You have already voted.");
872                         }
873
874                         else  // everything went okay, continue changing vote
875                         {
876                                 print_to(caller, "^1You abstained from your vote.");
877                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
878                                 msg_entity = caller;
879                                 if (!autocvar_sv_vote_singlecount)
880                                         VoteCount(false);
881                         }
882
883                         return;
884                 }
885
886                 default:
887                 case CMD_REQUEST_USAGE:
888                 {
889                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
890                         print_to(caller, "  No arguments required.");
891                         return;
892                 }
893         }
894 }
895
896 void print_available_commands_to(entity caller)
897 {
898         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
899 }
900
901 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
902 {
903         switch (request)
904         {
905                 case CMD_REQUEST_COMMAND:
906                 {
907                         float tmp_playercount = 0;
908                         int parse_error;
909
910                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
911                         {
912                                 print_to(caller, "^1You are banned from calling a vote.");
913                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBAN);
914                                 return;
915                         }
916
917                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
918
919                         if (!autocvar_sv_vote_call && caller)
920                         {
921                                 print_to(caller, "^1Vote calling is not allowed.");
922                         }
923                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
924                         {
925                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
926                         }
927                         else if (vote_called)
928                         {
929                                 print_to(caller, "^1There is already a vote called.");
930                         }
931                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
932                         {
933                                 print_to(caller, "^1Only players can call a vote.");
934                         }
935                         else if (caller && !IS_CLIENT(caller))
936                         {
937                                 print_to(caller, "^1Only connected clients can vote.");
938                         }
939                         else if (timeout_status && vote_command != "timein")
940                         {
941                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
942                         }
943                         else if (caller && (time < caller.vote_waittime))
944                         {
945                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
946                         }
947                         else if (!VoteCommand_checknasty(vote_command))
948                         {
949                                 print_to(caller, "^1Syntax error in command.");
950                         }
951                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
952                         {
953                                 if(parse_error == 0)
954                                 {
955                                         if (vote_called_command == "")
956                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
957                                         else
958                                                 print_to(caller, "^1This command is not acceptable or not available.");
959                                 }
960                         }
961                         else  // everything went okay, continue with calling the vote
962                         {
963                                 vote_caller = caller;  // remember who called the vote
964                                 vote_caller_name = strzone(GetCallerName(vote_caller));
965                                 vote_called = VOTE_NORMAL;
966                                 vote_called_command = strzone(vote_parsed_command);
967                                 vote_called_display = strzone(vote_parsed_display);
968                                 vote_endtime = time + autocvar_sv_vote_timeout;
969
970                                 if (caller)
971                                 {
972                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
973                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
974                                         msg_entity = caller;
975                                 }
976
977                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
978
979                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
980                                 if (autocvar_sv_vote_debug)
981                                         bprint("\{1}^2* ^3", "^6DEBUG MODE ACTIVE: bots can vote too\n"); // so servers don't forget it on
982                                 if (autocvar_sv_eventlog)
983                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
984                                 Nagger_VoteChanged();
985                                 VoteCount(true);  // needed if you are the only one
986
987                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
988                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
989                         }
990
991                         return;
992                 }
993
994                 default:
995                 case CMD_REQUEST_USAGE:
996                 {
997                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
998                         print_to(caller, "  Where <command> is the command to request a vote upon.");
999                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
1000                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
1001                         print_available_commands_to(caller);
1002                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
1003                         return;
1004                 }
1005         }
1006 }
1007
1008 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
1009 {
1010         switch (request)
1011         {
1012                 case CMD_REQUEST_COMMAND:
1013                 {
1014                         if (autocvar_sv_vote_master)
1015                         {
1016                                 switch (strtolower(argv(2)))
1017                                 {
1018                                         case "do":
1019                                         {
1020                                                 int parse_error;
1021                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
1022
1023                                                 if (!caller.vote_master)
1024                                                         print_to(caller, "^1You do not have vote master privileges.");
1025                                                 else if (!VoteCommand_checknasty(vote_command))
1026                                                 {
1027                                                         print_to(caller, "^1Syntax error in command.");
1028                                                 }
1029                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
1030                                                 {
1031                                                         if(parse_error == 0)
1032                                                         {
1033                                                                 if (vote_called_command == "")
1034                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1035                                                                 else
1036                                                                         print_to(caller, "^1This command is not acceptable or not available.");
1037                                                         }
1038                                                 }
1039                                                 else  // everything went okay, proceed with command
1040                                                 {
1041                                                         localcmd(strcat(vote_parsed_command, "\n"));
1042                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1043                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1044                                                         if (autocvar_sv_eventlog)
1045                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1046                                                 }
1047
1048                                                 return;
1049                                         }
1050
1051                                         case "login":
1052                                         {
1053                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1054                                                 else if (caller.vote_master)
1055                                                 {
1056                                                         print_to(caller, "^1You are already logged in as vote master.");
1057                                                 }
1058                                                 else if (autocvar_sv_vote_master_password != argv(3))
1059                                                 {
1060                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1061                                                 }
1062                                                 else  // everything went okay, proceed with giving this player master privilages
1063                                                 {
1064                                                         caller.vote_master = true;
1065                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1066                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1067                                                         if (autocvar_sv_eventlog)
1068                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1069                                                 }
1070
1071                                                 return;
1072                                         }
1073
1074                                         default:  // calling a vote for master
1075                                         {
1076                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1077                                                 else if (vote_called)
1078                                                 {
1079                                                         print_to(caller, "^1There is already a vote called.");
1080                                                 }
1081                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1082                                                 {
1083                                                         print_to(caller, "^1Only players can call a vote.");
1084                                                 }
1085                                                 else if (timeout_status)
1086                                                 {
1087                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1088                                                 }
1089                                                 else  // everything went okay, continue with creating vote
1090                                                 {
1091                                                         vote_caller = caller;
1092                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1093                                                         vote_called = VOTE_MASTER;
1094                                                         vote_called_command = strzone("XXX");
1095                                                         vote_called_display = strzone("^3master");
1096                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1097
1098                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1099                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1100
1101                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1102                                                         if (autocvar_sv_eventlog)
1103                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1104                                                         Nagger_VoteChanged();
1105                                                         VoteCount(true);  // needed if you are the only one
1106                                                 }
1107
1108                                                 return;
1109                                         }
1110                                 }
1111                         }
1112                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1113
1114                         return;
1115                 }
1116
1117                 default:
1118                 case CMD_REQUEST_USAGE:
1119                 {
1120                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1121                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1122                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1123                         return;
1124                 }
1125         }
1126 }
1127
1128 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1129 {
1130         switch (request)
1131         {
1132                 case CMD_REQUEST_COMMAND:
1133                 {
1134                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1135                         {
1136                                 print_to(caller, "^1You are banned from voting.");
1137                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1138                                 return;
1139                         }
1140
1141                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1142                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1143                         {
1144                                 print_to(caller, "^1You have already voted.");
1145                         }
1146                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1147                         {
1148                                 VoteStop(caller, true);
1149                         }
1150
1151                         else  // everything went okay, continue changing vote
1152                         {
1153                                 print_to(caller, "^1You rejected the vote.");
1154                                 caller.vote_selection = VOTE_SELECT_REJECT;
1155                                 msg_entity = caller;
1156                                 if (!autocvar_sv_vote_singlecount)
1157                                         VoteCount(false);
1158                         }
1159
1160                         return;
1161                 }
1162
1163                 default:
1164                 case CMD_REQUEST_USAGE:
1165                 {
1166                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1167                         print_to(caller, "  No arguments required.");
1168                         return;
1169                 }
1170         }
1171 }
1172
1173 void VoteCommand_status(int request, entity caller)  // BOTH
1174 {
1175         switch (request)
1176         {
1177                 case CMD_REQUEST_COMMAND:
1178                 {
1179                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1180                         else print_to(caller, "^1No vote called.");
1181
1182                         return;
1183                 }
1184
1185                 default:
1186                 case CMD_REQUEST_USAGE:
1187                 {
1188                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1189                         print_to(caller, "  No arguments required.");
1190                         return;
1191                 }
1192         }
1193 }
1194
1195 void VoteCommand_stop(int request, entity caller)  // BOTH
1196 {
1197         switch (request)
1198         {
1199                 case CMD_REQUEST_COMMAND:
1200                 {
1201                         if (!vote_called)   print_to(caller, "^1No vote called.");
1202                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller, false);
1203                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1204                         return;
1205                 }
1206
1207                 default:
1208                 case CMD_REQUEST_USAGE:
1209                 {
1210                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1211                         print_to(caller, "  No arguments required.");
1212                         return;
1213                 }
1214         }
1215 }
1216
1217 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1218 {
1219         switch (request)
1220         {
1221                 case CMD_REQUEST_COMMAND:
1222                 {
1223                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1224                         {
1225                                 print_to(caller, "^1You are banned from voting.");
1226                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1227                                 return;
1228                         }
1229
1230                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1231                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1232                         {
1233                                 print_to(caller, "^1You have already voted.");
1234                         }
1235                         else  // everything went okay, continue changing vote
1236                         {
1237                                 print_to(caller, "^1You accepted the vote.");
1238                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1239                                 msg_entity = caller;
1240                                 if (!autocvar_sv_vote_singlecount)
1241                                         VoteCount(false);
1242                         }
1243
1244                         return;
1245                 }
1246
1247                 default:
1248                 case CMD_REQUEST_USAGE:
1249                 {
1250                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1251                         print_to(caller, "  No arguments required.");
1252                         return;
1253                 }
1254         }
1255 }
1256
1257 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1258 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1259 void VoteCommand_(int request)
1260 {
1261     switch(request)
1262     {
1263         case CMD_REQUEST_COMMAND:
1264         {
1265
1266             return;
1267         }
1268
1269         default:
1270         case CMD_REQUEST_USAGE:
1271         {
1272             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1273             print_to(caller, "  No arguments required.");
1274             return;
1275         }
1276     }
1277 }
1278 */
1279
1280
1281 // ================================
1282 //  Macro system for vote commands
1283 // ================================
1284
1285 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1286 #define VOTE_COMMANDS(request, caller, arguments, command) \
1287         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1288         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1289         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1290         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1291         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1292         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1293         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1294         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1295         /* nothing */
1296
1297 void VoteCommand_macro_help(entity caller, int argc)
1298 {
1299         string command_origin = GetCommandPrefix(caller);
1300
1301         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1302         {
1303                 print_to(caller, "\nVoting commands:\n");
1304                 #define VOTE_COMMAND(name, function, description, assignment) \
1305                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1306
1307                 VOTE_COMMANDS(0, caller, 0, "");
1308                 #undef VOTE_COMMAND
1309
1310                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1311                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1312                 print_available_commands_to(caller);
1313         }
1314         else  // usage for individual command
1315         {
1316                 #define VOTE_COMMAND(name, function, description, assignment) \
1317                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1318
1319                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1320                 #undef VOTE_COMMAND
1321
1322                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1323                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1324                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1325                 else if (argv(2) != "")
1326                         print_to(caller, "No documentation exists for this vote");
1327         }
1328 }
1329
1330 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1331 {
1332         #define VOTE_COMMAND(name, function, description, assignment) \
1333                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1334
1335         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1336         #undef VOTE_COMMAND
1337
1338         return false;
1339 }
1340
1341
1342 // ======================================
1343 //  Main function handling vote commands
1344 // ======================================
1345
1346 void VoteCommand(int request, entity caller, int argc, string vote_command)
1347 {
1348         // Guide for working with argc arguments by example:
1349         // argc:   1    - 2      - 3     - 4
1350         // argv:   0    - 1      - 2     - 3
1351         // cmd     vote - master - login - password
1352
1353         switch (request)
1354         {
1355                 case CMD_REQUEST_COMMAND:
1356                 {
1357                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1358                 }
1359
1360                 default:
1361                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1362                 case CMD_REQUEST_USAGE:
1363                 {
1364                         VoteCommand_macro_help(caller, argc);
1365                         return;
1366                 }
1367         }
1368 }