1 // =====================================================
2 // Server side game commands code, reworked by Samual
3 // Last updated: December 29th, 2011
4 // =====================================================
6 // used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
9 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
11 print("Done rebuiling mapinfos.\n");
12 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
17 self.think = make_mapinfo_Think;
18 self.nextthink = time;
22 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
31 if(autocvar_timelimit < 0)
35 mi = 10; // at least ten sec in the future
36 cur = time - game_starttime;
38 mi += cur; // from current time!
40 lim = autocvar_timelimit * 60;
45 return; // cannot increase any further
47 new = min(ma, lim + delta);
48 else // already above maximum: FAIL
53 if(lim == 0) // infinite: try reducing to max, if we are allowed to
55 else if(lim > mi) // above minimum: decrease
56 new = max(mi, lim + delta);
57 else // already below minimum: FAIL
61 cvar_set("timelimit", ftos(new / 60));
65 // =======================
66 // Command Sub-Functions
67 // =======================
69 void GameCommand_adminmsg(float request, float argc)
73 case CMD_REQUEST_COMMAND:
78 string targets = strreplace(",", " ", argv(1));
79 string original_targets = strreplace(" ", ", ", targets);
80 string admin_message = argv(2);
81 float infobartime = stof(argv(3));
84 successful = string_null;
86 if((targets) && (admin_message))
90 t = car(targets); targets = cdr(targets);
92 // Check to see if the player is a valid target
93 client = GetFilteredEntity(t);
94 accepted = VerifyClientEntity(client, TRUE, FALSE);
98 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
102 // send the centerprint/console print or infomessage
105 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
109 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
113 successful = strcat(successful, (successful ? ", " : ""), client.netname);
114 dprint("Message sent to ", client.netname, "\n");
119 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
121 print("No players given (", original_targets, ") could receive the message.\n");
128 print("Incorrect parameters for ^2adminmsg^7\n");
129 case CMD_REQUEST_USAGE:
131 print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133 print(" If infobartime is provided, the message will be sent to infobar.\n");
134 print(" Otherwise, it will just be sent as a centerprint message.\n");
135 print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136 print(" adminmsg 2,5 \"this message will be a centerprint\"\n");
142 void GameCommand_butcher(float request)
146 case CMD_REQUEST_COMMAND:
148 if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
149 if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
151 float removed_count = 0;
154 FOR_EACH_MONSTER(head)
156 if(head.weaponentity)
157 remove(head.weaponentity);
160 remove(head.iceblock);
166 FOR_EACH_PLAYER(head)
167 head.monstercount = 0;
169 monsters_total = 0; // reset stats?
174 if(removed_count <= 0)
175 print("No monsters to kill\n");
177 print(strcat("Killed ", ftos(removed_count), " monster", ((removed_count == 1) ? "\n" : "s\n")));
179 return; // never fall through to usage
183 case CMD_REQUEST_USAGE:
185 print("\nUsage:^3 sv_cmd butcher\n");
186 print(" No arguments required.\n");
192 void GameCommand_allready(float request)
196 case CMD_REQUEST_COMMAND:
203 case CMD_REQUEST_USAGE:
205 print("\nUsage:^3 sv_cmd allready\n");
206 print(" No arguments required.\n");
212 void GameCommand_allspec(float request, float argc)
216 case CMD_REQUEST_COMMAND:
219 string reason = argv(1);
222 FOR_EACH_REALPLAYER(client)
225 PutObserverInServer();
228 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
229 else { print("No players found to spectate.\n"); }
234 case CMD_REQUEST_USAGE:
236 print("\nUsage:^3 sv_cmd allspec [reason]\n");
237 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
238 print("See also: ^2moveplayer, shuffleteams^7\n");
244 void GameCommand_anticheat(float request, float argc)
248 case CMD_REQUEST_COMMAND:
250 entity client = GetIndexedEntity(argc, 1);
251 float accepted = VerifyClientEntity(client, FALSE, FALSE);
261 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
266 print("Incorrect parameters for ^2anticheat^7\n");
267 case CMD_REQUEST_USAGE:
269 print("\nUsage:^3 sv_cmd anticheat client\n");
270 print(" 'client' is the entity number or name of the player.\n");
276 void GameCommand_bbox(float request)
280 case CMD_REQUEST_COMMAND:
282 print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
283 print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
284 print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
285 print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
286 print("Solid bounding box size:");
288 tracebox('1 0 0' * world.absmin_x,
289 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
290 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
291 '1 0 0' * world.absmax_x,
295 print(" ", ftos(world.absmin_x));
297 print(" ", ftos(trace_endpos_x));
299 tracebox('0 1 0' * world.absmin_y,
300 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
301 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
302 '0 1 0' * world.absmax_y,
306 print(" ", ftos(world.absmin_y));
308 print(" ", ftos(trace_endpos_y));
310 tracebox('0 0 1' * world.absmin_z,
311 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
312 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
313 '0 0 1' * world.absmax_z,
317 print(" ", ftos(world.absmin_z));
319 print(" ", ftos(trace_endpos_z));
321 tracebox('1 0 0' * world.absmax_x,
322 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
323 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
324 '1 0 0' * world.absmin_x,
328 print(" ", ftos(world.absmax_x));
330 print(" ", ftos(trace_endpos_x));
332 tracebox('0 1 0' * world.absmax_y,
333 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
334 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
335 '0 1 0' * world.absmin_y,
339 print(" ", ftos(world.absmax_y));
341 print(" ", ftos(trace_endpos_y));
343 tracebox('0 0 1' * world.absmax_z,
344 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
345 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
346 '0 0 1' * world.absmin_z,
350 print(" ", ftos(world.absmax_z));
352 print(" ", ftos(trace_endpos_z));
359 case CMD_REQUEST_USAGE:
361 print("\nUsage:^3 sv_cmd bbox\n");
362 print(" No arguments required.\n");
363 print("See also: ^2gettaginfo, trace^7\n");
369 void GameCommand_bot_cmd(float request, float argc, string command)
373 case CMD_REQUEST_COMMAND:
377 if(argv(1) == "reset")
382 else if(argv(1) == "setbots")
384 cvar_settemp("bot_vs_human", "0");
385 cvar_settemp("minplayers", "0");
386 cvar_settemp("bot_number", "0");
388 cvar_settemp("bot_number", argv(2));
390 print("Sorry, could not set requested bot count\n");
393 else if(argv(1) == "load" && argc == 3)
397 fh = fopen(argv(2), FILE_READ);
400 print("cannot open the file\n");
405 while((s = fgets(fh)))
407 argc = tokenize_console(s);
409 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
411 if(argv(2) == "reset")
415 else if(argv(2) == "setbots")
417 cvar_settemp("bot_vs_human", "0");
418 cvar_settemp("minplayers", "0");
419 cvar_settemp("bot_number", "0");
421 cvar_settemp("bot_number", argv(3));
423 print("Sorry, could not set requested bot count\n");
427 // let's start at token 2 so we can skip sv_cmd bot_cmd
428 bot = find_bot_by_number(stof(argv(2)));
430 bot = find_bot_by_name(argv(2));
432 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
436 localcmd(strcat(s, "\n"));
440 print(ftos(i), " commands read\n");
444 else if(argv(1) == "help")
447 bot_cmdhelp(argv(2));
452 else if(argc >= 3) // this comes last
454 bot = find_bot_by_number(stof(argv(1)));
456 bot = find_bot_by_name(argv(1));
459 print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
460 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
464 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
469 print("Incorrect parameters for ^2bot_cmd^7\n");
470 case CMD_REQUEST_USAGE:
472 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
473 print(" 'client' can be either the name or entity id of the bot\n");
474 print(" For full list of commands, see bot_cmd help [command].\n");
475 print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
476 print(" sv_cmd bot_cmd client presskey jump\n");
482 void GameCommand_cointoss(float request, float argc)
486 case CMD_REQUEST_COMMAND:
489 string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
490 string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
491 string choice = ((random() > 0.5) ? result1 : result2);
493 FOR_EACH_CLIENT(client)
494 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
495 bprint(strcat("^3Throwing coin... Result: ", choice));
500 case CMD_REQUEST_USAGE:
502 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
503 print(" Where 'result1' and 'result2' are user created options.\n");
509 void GameCommand_database(float request, float argc)
513 case CMD_REQUEST_COMMAND:
517 if(argv(1) == "save")
519 db_save(ServerProgsDB, argv(2));
520 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
523 else if(argv(1) == "dump")
525 db_dump(ServerProgsDB, argv(2));
526 print("DB dumped.\n"); // wtf does this do?
529 else if(argv(1) == "load")
531 db_close(ServerProgsDB);
532 ServerProgsDB = db_load(argv(2));
533 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
540 print("Incorrect parameters for ^2database^7\n");
541 case CMD_REQUEST_USAGE:
543 print("\nUsage:^3 sv_cmd database action filename\n");
544 print(" Where 'action' is the command to complete,\n");
545 print(" and 'filename' is what it acts upon.\n");
546 print(" Full list of commands here: \"save, dump, load.\"\n");
552 void GameCommand_defer_clear(float request, float argc)
556 case CMD_REQUEST_COMMAND:
563 client = GetIndexedEntity(argc, 1);
564 accepted = VerifyClientEntity(client, TRUE, FALSE);
568 stuffcmd(client, "defer clear\n");
569 print("defer clear stuffed to ", client.netname, "\n");
571 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
578 print("Incorrect parameters for ^2defer_clear^7\n");
579 case CMD_REQUEST_USAGE:
581 print("\nUsage:^3 sv_cmd defer_clear client\n");
582 print(" 'client' is the entity number or name of the player.\n");
583 print("See also: ^2defer_clear_all^7\n");
589 void GameCommand_defer_clear_all(float request)
593 case CMD_REQUEST_COMMAND:
599 FOR_EACH_CLIENT(client)
601 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
602 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
605 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
610 case CMD_REQUEST_USAGE:
612 print("\nUsage:^3 sv_cmd defer_clear_all\n");
613 print(" No arguments required.\n");
614 print("See also: ^2defer_clear^7\n");
620 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
624 case CMD_REQUEST_COMMAND:
629 race_deleteTime(argv(2), stof(argv(1)));
631 race_deleteTime(GetMapname(), stof(argv(1)));
637 print("Incorrect parameters for ^2delrec^7\n");
638 case CMD_REQUEST_USAGE:
640 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
641 print(" 'ranking' is which ranking level to clear up to, \n");
642 print(" it will clear all records up to nth place.\n");
643 print(" if 'map' is not provided it will use current map.\n");
649 void GameCommand_effectindexdump(float request)
653 case CMD_REQUEST_COMMAND:
659 print("begin of effects list\n");
660 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
661 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
662 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
663 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
664 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
665 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
666 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
667 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
668 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
669 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
670 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
671 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
672 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
673 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
674 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
675 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
676 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
677 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
678 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
679 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
680 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
681 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
682 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
683 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
684 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
685 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
686 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
687 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
688 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
689 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
690 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
691 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
692 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
693 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
694 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
695 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
697 fh = fopen("effectinfo.txt", FILE_READ);
698 while((s = fgets(fh)))
701 if(argv(0) == "effect")
703 if(db_get(d, argv(1)) != "1")
705 if(particleeffectnum(argv(1)) >= 0)
706 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
707 db_put(d, argv(1), "1");
711 print("end of effects list\n");
718 case CMD_REQUEST_USAGE:
720 print("\nUsage:^3 sv_cmd effectindexdump\n");
721 print(" No arguments required.\n");
727 void GameCommand_extendmatchtime(float request)
731 case CMD_REQUEST_COMMAND:
733 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
738 case CMD_REQUEST_USAGE:
740 print("\nUsage:^3 sv_cmd extendmatchtime\n");
741 print(" No arguments required.\n");
742 print("See also: ^2reducematchtime^7\n");
748 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
752 case CMD_REQUEST_COMMAND:
756 for(client = world; (client = find(client, classname, argv(1))); )
757 print(etos(client), "\n");
763 print("Incorrect parameters for ^2find^7\n");
764 case CMD_REQUEST_USAGE:
766 print("\nUsage:^3 sv_cmd find classname\n");
767 print(" Where 'classname' is the classname to search for.\n");
773 void GameCommand_gametype(float request, float argc)
777 case CMD_REQUEST_COMMAND:
782 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
786 MapInfo_SwitchGameType(t);
787 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
788 if(MapInfo_count > 0)
790 // update lsmaps in case the gametype changed, this way people can easily list maps for it
791 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
792 lsmaps_reply = strzone(getlsmaps());
793 bprint("Game type successfully switched to ", s, "\n");
797 bprint("Cannot use this game type: no map for it found\n");
798 MapInfo_SwitchGameType(tsave);
799 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
803 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
810 print("Incorrect parameters for ^2gametype^7\n");
811 case CMD_REQUEST_USAGE:
813 print("\nUsage:^3 sv_cmd gametype mode\n");
814 print(" Where 'mode' is the gametype mode to switch to.\n");
815 print("See also: ^2gotomap^7\n");
821 void GameCommand_gettaginfo(float request, float argc)
825 case CMD_REQUEST_COMMAND:
833 tmp_entity = spawn();
835 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
838 precache_model(argv(1));
839 setmodel(tmp_entity, argv(1));
841 tmp_entity.frame = stof(argv(2));
842 if(substring(argv(3), 0, 1) == "#")
843 i = stof(substring(argv(3), 1, -1));
845 i = gettagindex(tmp_entity, argv(3));
848 v = gettaginfo(tmp_entity, i);
849 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
850 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
851 print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
852 print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
853 print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
854 print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
855 print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
859 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
863 print("bone not found\n");
871 print("Incorrect parameters for ^2gettaginfo^7\n");
872 case CMD_REQUEST_USAGE:
874 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
875 print("See also: ^2bbox, trace^7\n");
881 void GameCommand_animbench(float request, float argc)
885 case CMD_REQUEST_COMMAND:
891 tmp_entity = spawn();
893 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
896 precache_model(argv(1));
897 setmodel(tmp_entity, argv(1));
899 float f1 = stof(argv(2));
900 float f2 = stof(argv(3));
908 tmp_entity.frame = f1;
909 t0 = gettime(GETTIME_HIRES);
910 getsurfacepoint(tmp_entity, 0, 0);
911 t1 += gettime(GETTIME_HIRES) - t0;
912 tmp_entity.frame = f2;
913 t0 = gettime(GETTIME_HIRES);
914 getsurfacepoint(tmp_entity, 0, 0);
915 t2 += gettime(GETTIME_HIRES) - t0;
918 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
919 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
927 print("Incorrect parameters for ^2gettaginfo^7\n");
928 case CMD_REQUEST_USAGE:
930 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
931 print("See also: ^2bbox, trace^7\n");
937 void GameCommand_gotomap(float request, float argc)
941 case CMD_REQUEST_COMMAND:
945 print(GotoMap(argv(1)), "\n");
951 print("Incorrect parameters for ^2gotomap^7\n");
952 case CMD_REQUEST_USAGE:
954 print("\nUsage:^3 sv_cmd gotomap map\n");
955 print(" Where 'map' is the *.bsp file to change to.\n");
956 print("See also: ^2gametype^7\n");
962 void GameCommand_lockteams(float request)
966 case CMD_REQUEST_COMMAND:
971 bprint("^1The teams are now locked.\n");
975 bprint("lockteams command can only be used in a team-based gamemode.\n");
981 case CMD_REQUEST_USAGE:
983 print("\nUsage:^3 sv_cmd lockteams\n");
984 print(" No arguments required.\n");
985 print("See also: ^2unlockteams^7\n");
991 void GameCommand_make_mapinfo(float request)
995 case CMD_REQUEST_COMMAND:
999 tmp_entity = spawn();
1000 tmp_entity.classname = "make_mapinfo";
1001 tmp_entity.think = make_mapinfo_Think;
1002 tmp_entity.nextthink = time;
1003 MapInfo_Enumerate();
1008 case CMD_REQUEST_USAGE:
1010 print("\nUsage:^3 sv_cmd make_mapinfo\n");
1011 print(" No arguments required.\n");
1012 print("See also: ^2radarmap^7\n");
1018 void GameCommand_moveplayer(float request, float argc)
1022 case CMD_REQUEST_COMMAND:
1027 string targets = strreplace(",", " ", argv(1));
1028 string original_targets = strreplace(" ", ", ", targets);
1029 string destination = argv(2);
1031 string successful, t;
1032 successful = string_null;
1034 // lets see if the target(s) even actually exist.
1035 if((targets) && (destination))
1039 t = car(targets); targets = cdr(targets);
1041 // Check to see if the player is a valid target
1042 client = GetFilteredEntity(t);
1043 accepted = VerifyClientEntity(client, FALSE, FALSE);
1045 if not(accepted > 0)
1047 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1051 // Where are we putting this player?
1052 if(destination == "spec" || destination == "spectator")
1054 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1057 PutObserverInServer();
1059 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1063 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1069 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1075 float save = client.team_forced;
1076 client.team_forced = 0;
1078 // find the team to move the player to
1079 team_id = Team_ColorToTeam(destination);
1080 if(team_id == client.team) // already on the destination team
1082 // keep the forcing undone
1083 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1086 else if(team_id == 0) // auto team
1088 team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1092 CheckAllowedTeams(client);
1094 client.team_forced = save;
1096 // Check to see if the destination team is even available
1099 case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1100 case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1101 case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1102 case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1104 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1107 // If so, lets continue and finally move the player
1108 client.team_forced = 0;
1109 MoveToTeam(client, team_id, 6);
1110 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1111 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1116 print("Can't change teams when currently not playing a team game.\n");
1122 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1129 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1131 print("No players given (", original_targets, ") are able to move.\n");
1133 return; // still correct parameters so return to avoid usage print
1138 print("Incorrect parameters for ^2moveplayer^7\n");
1139 case CMD_REQUEST_USAGE:
1141 print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1142 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1143 print(" 'destination' is what to send the player to, be it team or spectating\n");
1144 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1145 print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1146 print(" sv_cmd moveplayer 2 spec \n");
1147 print("See also: ^2allspec, shuffleteams^7\n");
1153 void GameCommand_nospectators(float request)
1157 case CMD_REQUEST_COMMAND:
1159 blockSpectators = 1;
1161 FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1163 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1165 plr.spectatortime = time;
1166 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1169 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1174 case CMD_REQUEST_USAGE:
1176 print("\nUsage:^3 sv_cmd nospectators\n");
1177 print(" No arguments required.\n");
1183 void GameCommand_playerdemo(float request, float argc)
1187 case CMD_REQUEST_COMMAND:
1189 if(argv(2) && argv(3))
1192 float i, n, accepted;
1198 client = GetIndexedEntity(argc, 2);
1199 accepted = VerifyClientEntity(client, FALSE, TRUE);
1201 if not(accepted > 0)
1203 print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1208 playerdemo_open_read(argv(next_token));
1214 client = GetIndexedEntity(argc, 2);
1215 accepted = VerifyClientEntity(client, FALSE, FALSE);
1217 if not(accepted > 0)
1219 print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1224 playerdemo_open_write(argv(next_token));
1228 case "auto_read_and_write":
1230 n = GetFilteredNumber(argv(3));
1231 cvar_set("bot_number", ftos(n));
1233 localcmd("wait; wait; wait\n");
1234 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1236 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1242 n = GetFilteredNumber(argv(3));
1243 cvar_set("bot_number", ftos(n));
1245 localcmd("wait; wait; wait\n");
1246 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1254 print("Incorrect parameters for ^2playerdemo^7\n");
1255 case CMD_REQUEST_USAGE:
1257 print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1258 print(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1264 void GameCommand_printstats(float request)
1268 case CMD_REQUEST_COMMAND:
1271 print("stats dumped.\n");
1276 case CMD_REQUEST_USAGE:
1278 print("\nUsage:^3 sv_cmd printstats\n");
1279 print(" No arguments required.\n");
1285 void GameCommand_radarmap(float request, float argc)
1289 case CMD_REQUEST_COMMAND:
1291 if(RadarMap_Make(argc))
1296 print("Incorrect parameters for ^2radarmap^7\n");
1297 case CMD_REQUEST_USAGE:
1299 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1300 print(" The quality factor Q is roughly proportional to the time taken.\n");
1301 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1302 print("See also: ^2make_mapinfo^7\n");
1308 void GameCommand_reducematchtime(float request)
1312 case CMD_REQUEST_COMMAND:
1314 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1319 case CMD_REQUEST_USAGE:
1321 print("\nUsage:^3 sv_cmd reducematchtime\n");
1322 print(" No arguments required.\n");
1323 print("See also: ^2extendmatchtime^7\n");
1329 void GameCommand_setbots(float request, float argc)
1333 case CMD_REQUEST_COMMAND:
1337 cvar_settemp("minplayers", "0");
1338 cvar_settemp("bot_number", argv(1));
1345 print("Incorrect parameters for ^2setbots^7\n");
1346 case CMD_REQUEST_USAGE:
1348 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1349 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1350 print("See also: ^2bot_cmd^7\n");
1356 void GameCommand_shuffleteams(float request)
1360 case CMD_REQUEST_COMMAND:
1365 float i, x, z, t_teams, t_players, team_color;
1367 // count the total amount of players and total amount of teams
1370 FOR_EACH_PLAYER(tmp_player)
1372 CheckAllowedTeams(tmp_player);
1374 if(c1 >= 0) t_teams = max(1, t_teams);
1375 if(c2 >= 0) t_teams = max(2, t_teams);
1376 if(c3 >= 0) t_teams = max(3, t_teams);
1377 if(c4 >= 0) t_teams = max(4, t_teams);
1382 // build a list of the players in a random order
1383 FOR_EACH_PLAYER(tmp_player)
1387 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1389 if(shuffleteams_players[i])
1391 continue; // a player is already assigned to this slot
1395 shuffleteams_players[i] = num_for_edict(tmp_player);
1401 // finally, from the list made earlier, re-join the players in different order.
1402 for(i = 1; i <= t_teams; ++i)
1404 // find out how many players to assign to this team
1405 x = (t_players / t_teams);
1406 x = ((i == 1) ? ceil(x) : floor(x));
1408 team_color = Team_NumberToTeam(i);
1410 // sort through the random list of players made earlier
1411 for(z = 1; z <= maxclients; ++z)
1413 if not(shuffleteams_teams[i] >= x)
1415 if not(shuffleteams_players[z])
1416 continue; // not a player, move on to next random slot
1418 if(VerifyClientNumber(shuffleteams_players[z]))
1419 self = edict_num(shuffleteams_players[z]);
1421 if(self.team != team_color)
1422 MoveToTeam(self, team_color, 6);
1424 shuffleteams_players[z] = 0;
1425 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1429 break; // move on to next team
1434 bprint("Successfully shuffled the players around randomly.\n");
1436 // clear the buffers now
1437 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1438 shuffleteams_players[i] = 0;
1440 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1441 shuffleteams_teams[i] = 0;
1445 print("Can't shuffle teams when currently not playing a team game.\n");
1452 case CMD_REQUEST_USAGE:
1454 print("\nUsage:^3 sv_cmd shuffleteams\n");
1455 print(" No arguments required.\n");
1456 print("See also: ^2moveplayer, allspec^7\n");
1462 void GameCommand_stuffto(float request, float argc)
1464 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1465 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1466 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1468 #ifdef STUFFTO_ENABLED
1469 #message "stuffto command enabled"
1472 case CMD_REQUEST_COMMAND:
1476 entity client = GetIndexedEntity(argc, 1);
1477 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1481 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1482 print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1485 print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1492 print("Incorrect parameters for ^2stuffto^7\n");
1493 case CMD_REQUEST_USAGE:
1495 print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1496 print(" 'client' is the entity number or name of the player,\n");
1497 print(" and 'command' is the command to be sent to that player.\n");
1504 print("stuffto command is not enabled on this server.\n");
1510 void GameCommand_trace(float request, float argc)
1514 case CMD_REQUEST_COMMAND:
1517 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1518 float i, f, safe, unsafe, dq, dqf;
1524 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1528 delta = world.maxs - world.mins;
1530 start_x = org_x + random() * delta_x;
1531 start_y = org_y + random() * delta_y;
1532 start_z = org_z + random() * delta_z;
1534 end_x = org_x + random() * delta_x;
1535 end_y = org_y + random() * delta_y;
1536 end_z = org_z + random() * delta_z;
1538 start = stov(vtos(start));
1539 end = stov(vtos(end));
1541 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1542 if(!trace_startsolid)
1545 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1546 if(trace_startsolid || trace_fraction == 1)
1548 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1549 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1551 if(trace_startsolid)
1553 // how much do we need to back off?
1558 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1559 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1560 if(trace_startsolid)
1562 if((safe + unsafe) * 0.5 == unsafe)
1564 unsafe = (safe + unsafe) * 0.5;
1568 if((safe + unsafe) * 0.5 == safe)
1570 safe = (safe + unsafe) * 0.5;
1574 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1575 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1577 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1578 if(trace_startsolid)
1579 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1581 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1590 q = p + normalize(end - p) * (dq + dqf);
1593 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1594 if(trace_startsolid)
1595 error("THIS ONE cannot happen");
1596 if(trace_fraction > 0)
1597 dq += dqf * trace_fraction;
1603 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1604 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1616 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1618 if(trace_fraction == 1)
1620 print("not above ground, aborting\n");
1624 for(i = 0; i < 100000; ++i)
1629 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1630 if(trace_startsolid)
1632 if(trace_fraction == 1)
1635 print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1636 print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1640 print("highest possible dist: ", ftos(f), "\n");
1649 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1650 print("can walk\n");
1652 print("cannot walk\n");
1663 traceline(vv, dv, MOVE_NORMAL, world);
1664 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1665 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1670 // no default case, just go straight to invalid
1675 print("Incorrect parameters for ^2trace^7\n");
1676 case CMD_REQUEST_USAGE:
1678 print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1679 print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1680 print("See also: ^2bbox, gettaginfo^7\n");
1686 void GameCommand_unlockteams(float request)
1690 case CMD_REQUEST_COMMAND:
1695 bprint("^1The teams are now unlocked.\n");
1699 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1705 case CMD_REQUEST_USAGE:
1707 print("\nUsage:^3 sv_cmd unlockteams\n");
1708 print(" No arguments required.\n");
1709 print("See also: ^2lockteams^7\n");
1715 void GameCommand_warp(float request, float argc)
1719 case CMD_REQUEST_COMMAND:
1721 if(autocvar_g_campaign)
1725 CampaignLevelWarp(stof(argv(1)));
1726 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1730 CampaignLevelWarp(-1);
1731 print("Successfully warped to next campaign level.\n");
1735 print("Not in campaign, can't level warp\n");
1740 case CMD_REQUEST_USAGE:
1742 print("\nUsage:^3 sv_cmd warp [level]\n");
1743 print(" 'level' is the level to change campaign mode to.\n");
1744 print(" if 'level' is not provided it will change to the next level.\n");
1750 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1751 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1752 void GameCommand_(float request)
1756 case CMD_REQUEST_COMMAND:
1763 case CMD_REQUEST_USAGE:
1765 print("\nUsage:^3 sv_cmd \n");
1766 print(" No arguments required.\n");
1774 // ==================================
1775 // Macro system for server commands
1776 // ==================================
1778 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1779 #define SERVER_COMMANDS(request,arguments,command) \
1780 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1781 SERVER_COMMAND("butcher", GameCommand_butcher(request), "Instantly removes all monsters on the map") \
1782 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1783 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1784 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1785 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1786 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1787 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1788 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1789 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1790 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1791 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1792 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1793 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1794 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1795 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1796 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1797 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1798 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1799 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1800 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1801 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1802 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1803 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1804 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1805 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1806 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1807 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1808 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1809 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1810 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1811 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1812 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1815 void GameCommand_macro_help()
1817 #define SERVER_COMMAND(name,function,description) \
1818 { print(" ^2", name, "^7: ", description, "\n"); }
1820 SERVER_COMMANDS(0, 0, "")
1821 #undef SERVER_COMMAND
1826 float GameCommand_macro_command(float argc, string command)
1828 #define SERVER_COMMAND(name,function,description) \
1829 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1831 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1832 #undef SERVER_COMMAND
1837 float GameCommand_macro_usage(float argc)
1839 #define SERVER_COMMAND(name,function,description) \
1840 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1842 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1843 #undef SERVER_COMMAND
1848 void GameCommand_macro_write_aliases(float fh)
1850 #define SERVER_COMMAND(name,function,description) \
1851 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1853 SERVER_COMMANDS(0, 0, "")
1854 #undef SERVER_COMMAND
1860 // =========================================
1861 // Main Function Called By Engine (sv_cmd)
1862 // =========================================
1863 // If this function exists, game code handles gamecommand instead of the engine code.
1865 void GameCommand(string command)
1867 float argc = tokenize_console(command);
1869 // Guide for working with argc arguments by example:
1870 // argc: 1 - 2 - 3 - 4
1871 // argv: 0 - 1 - 2 - 3
1872 // cmd vote - master - login - password
1874 if(strtolower(argv(0)) == "help")
1878 print("\nServer console commands:\n");
1879 GameCommand_macro_help();
1881 print("\nBanning commands:\n");
1882 BanCommand_macro_help();
1884 print("\nCommon networked commands:\n");
1885 CommonCommand_macro_help(world);
1887 print("\nGeneric commands shared by all programs:\n");
1888 GenericCommand_macro_help();
1890 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1891 print("For help about a specific command, type sv_cmd help COMMAND\n");
1895 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1899 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1903 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1907 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1912 else if(BanCommand(command))
1914 return; // handled by server/command/ipban.qc
1916 else if(CommonCommand_macro_command(argc, world, command))
1918 return; // handled by server/command/common.qc
1920 else if(GenericCommand(command))
1922 return; // handled by common/command/generic.qc
1924 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1926 return; // handled by one of the above GameCommand_* functions
1929 // nothing above caught the command, must be invalid
1930 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");