1 // =====================================================
2 // Server side game commands code, reworked by Samual
3 // Last updated: December 29th, 2011
4 // =====================================================
6 // used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
9 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
11 print("Done rebuiling mapinfos.\n");
12 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
17 self.think = make_mapinfo_Think;
18 self.nextthink = time;
22 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
31 if(autocvar_timelimit < 0)
35 mi = 10; // at least ten sec in the future
36 cur = time - game_starttime;
38 mi += cur; // from current time!
40 lim = autocvar_timelimit * 60;
45 return; // cannot increase any further
47 new = min(ma, lim + delta);
48 else // already above maximum: FAIL
53 if(lim == 0) // infinite: try reducing to max, if we are allowed to
55 else if(lim > mi) // above minimum: decrease
56 new = max(mi, lim + delta);
57 else // already below minimum: FAIL
61 cvar_set("timelimit", ftos(new / 60));
65 // =======================
66 // Command Sub-Functions
67 // =======================
69 void GameCommand_adminmsg(float request, float argc)
73 case CMD_REQUEST_COMMAND:
78 string targets = strreplace(",", " ", argv(1));
79 string original_targets = strreplace(" ", ", ", targets);
80 string admin_message = argv(2);
81 float infobartime = stof(argv(3));
84 successful = string_null;
86 if((targets) && (admin_message))
90 t = car(targets); targets = cdr(targets);
92 // Check to see if the player is a valid target
93 client = GetFilteredEntity(t);
94 accepted = VerifyClientEntity(client, TRUE, FALSE);
98 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
102 // send the centerprint/console print or infomessage
105 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
109 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
113 successful = strcat(successful, (successful ? ", " : ""), client.netname);
114 dprint("Message sent to ", client.netname, "\n");
119 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
121 print("No players given (", original_targets, ") could receive the message.\n");
128 print("Incorrect parameters for ^2adminmsg^7\n");
129 case CMD_REQUEST_USAGE:
131 print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133 print(" If infobartime is provided, the message will be sent to infobar.\n");
134 print(" Otherwise, it will just be sent as a centerprint message.\n");
135 print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136 print(" adminmsg 2,5 \"this message will be a centerprint\"\n");
142 void GameCommand_mobbutcher(float request)
146 case CMD_REQUEST_COMMAND:
148 if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
149 if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
151 float removed_count = 0;
154 FOR_EACH_MONSTER(head)
156 monster_remove(head);
160 FOR_EACH_PLAYER(head)
161 head.monstercount = 0;
163 monsters_total = 0; // reset stats?
168 if(removed_count <= 0)
169 print("No monsters to kill\n");
171 printf("Killed %d monster%s\n", removed_count, ((removed_count == 1) ? "" : "s"));
173 return; // never fall through to usage
177 case CMD_REQUEST_USAGE:
179 print("\nUsage:^3 sv_cmd mobbutcher\n");
180 print(" No arguments required.\n");
186 void GameCommand_allready(float request)
190 case CMD_REQUEST_COMMAND:
197 case CMD_REQUEST_USAGE:
199 print("\nUsage:^3 sv_cmd allready\n");
200 print(" No arguments required.\n");
206 void GameCommand_allspec(float request, float argc)
210 case CMD_REQUEST_COMMAND:
213 string reason = argv(1);
216 FOR_EACH_REALPLAYER(client)
219 PutObserverInServer();
222 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
223 else { print("No players found to spectate.\n"); }
228 case CMD_REQUEST_USAGE:
230 print("\nUsage:^3 sv_cmd allspec [reason]\n");
231 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
232 print("See also: ^2moveplayer, shuffleteams^7\n");
238 void GameCommand_anticheat(float request, float argc)
242 case CMD_REQUEST_COMMAND:
244 entity client = GetIndexedEntity(argc, 1);
245 float accepted = VerifyClientEntity(client, FALSE, FALSE);
255 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
260 print("Incorrect parameters for ^2anticheat^7\n");
261 case CMD_REQUEST_USAGE:
263 print("\nUsage:^3 sv_cmd anticheat client\n");
264 print(" 'client' is the entity number or name of the player.\n");
270 void GameCommand_bbox(float request)
274 case CMD_REQUEST_COMMAND:
276 print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
277 print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
278 print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
279 print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
280 print("Solid bounding box size:");
282 tracebox('1 0 0' * world.absmin_x,
283 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
284 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
285 '1 0 0' * world.absmax_x,
289 print(" ", ftos(world.absmin_x));
291 print(" ", ftos(trace_endpos_x));
293 tracebox('0 1 0' * world.absmin_y,
294 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
295 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
296 '0 1 0' * world.absmax_y,
300 print(" ", ftos(world.absmin_y));
302 print(" ", ftos(trace_endpos_y));
304 tracebox('0 0 1' * world.absmin_z,
305 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
306 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
307 '0 0 1' * world.absmax_z,
311 print(" ", ftos(world.absmin_z));
313 print(" ", ftos(trace_endpos_z));
315 tracebox('1 0 0' * world.absmax_x,
316 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
317 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
318 '1 0 0' * world.absmin_x,
322 print(" ", ftos(world.absmax_x));
324 print(" ", ftos(trace_endpos_x));
326 tracebox('0 1 0' * world.absmax_y,
327 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
328 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
329 '0 1 0' * world.absmin_y,
333 print(" ", ftos(world.absmax_y));
335 print(" ", ftos(trace_endpos_y));
337 tracebox('0 0 1' * world.absmax_z,
338 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
339 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
340 '0 0 1' * world.absmin_z,
344 print(" ", ftos(world.absmax_z));
346 print(" ", ftos(trace_endpos_z));
353 case CMD_REQUEST_USAGE:
355 print("\nUsage:^3 sv_cmd bbox\n");
356 print(" No arguments required.\n");
357 print("See also: ^2gettaginfo, trace^7\n");
363 void GameCommand_bot_cmd(float request, float argc, string command)
367 case CMD_REQUEST_COMMAND:
371 if(argv(1) == "reset")
376 else if(argv(1) == "setbots")
378 cvar_settemp("bot_vs_human", "0");
379 cvar_settemp("minplayers", "0");
380 cvar_settemp("bot_number", "0");
382 cvar_settemp("bot_number", argv(2));
384 print("Sorry, could not set requested bot count\n");
387 else if(argv(1) == "load" && argc == 3)
391 fh = fopen(argv(2), FILE_READ);
394 print("cannot open the file\n");
399 while((s = fgets(fh)))
401 argc = tokenize_console(s);
403 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
405 if(argv(2) == "reset")
409 else if(argv(2) == "setbots")
411 cvar_settemp("bot_vs_human", "0");
412 cvar_settemp("minplayers", "0");
413 cvar_settemp("bot_number", "0");
415 cvar_settemp("bot_number", argv(3));
417 print("Sorry, could not set requested bot count\n");
421 // let's start at token 2 so we can skip sv_cmd bot_cmd
422 bot = find_bot_by_number(stof(argv(2)));
424 bot = find_bot_by_name(argv(2));
426 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
430 localcmd(strcat(s, "\n"));
434 print(ftos(i), " commands read\n");
438 else if(argv(1) == "help")
441 bot_cmdhelp(argv(2));
446 else if(argc >= 3) // this comes last
448 bot = find_bot_by_number(stof(argv(1)));
450 bot = find_bot_by_name(argv(1));
453 print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
454 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
458 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
463 print("Incorrect parameters for ^2bot_cmd^7\n");
464 case CMD_REQUEST_USAGE:
466 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
467 print(" 'client' can be either the name or entity id of the bot\n");
468 print(" For full list of commands, see bot_cmd help [command].\n");
469 print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
470 print(" sv_cmd bot_cmd client presskey jump\n");
476 void GameCommand_cointoss(float request, float argc)
480 case CMD_REQUEST_COMMAND:
483 string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
484 string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
485 string choice = ((random() > 0.5) ? result1 : result2);
487 FOR_EACH_CLIENT(client)
488 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
489 bprint(strcat("^3Throwing coin... Result: ", choice));
494 case CMD_REQUEST_USAGE:
496 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
497 print(" Where 'result1' and 'result2' are user created options.\n");
503 void GameCommand_database(float request, float argc)
507 case CMD_REQUEST_COMMAND:
511 if(argv(1) == "save")
513 db_save(ServerProgsDB, argv(2));
514 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
517 else if(argv(1) == "dump")
519 db_dump(ServerProgsDB, argv(2));
520 print("DB dumped.\n"); // wtf does this do?
523 else if(argv(1) == "load")
525 db_close(ServerProgsDB);
526 ServerProgsDB = db_load(argv(2));
527 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
534 print("Incorrect parameters for ^2database^7\n");
535 case CMD_REQUEST_USAGE:
537 print("\nUsage:^3 sv_cmd database action filename\n");
538 print(" Where 'action' is the command to complete,\n");
539 print(" and 'filename' is what it acts upon.\n");
540 print(" Full list of commands here: \"save, dump, load.\"\n");
546 void GameCommand_defer_clear(float request, float argc)
550 case CMD_REQUEST_COMMAND:
557 client = GetIndexedEntity(argc, 1);
558 accepted = VerifyClientEntity(client, TRUE, FALSE);
562 stuffcmd(client, "defer clear\n");
563 print("defer clear stuffed to ", client.netname, "\n");
565 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
572 print("Incorrect parameters for ^2defer_clear^7\n");
573 case CMD_REQUEST_USAGE:
575 print("\nUsage:^3 sv_cmd defer_clear client\n");
576 print(" 'client' is the entity number or name of the player.\n");
577 print("See also: ^2defer_clear_all^7\n");
583 void GameCommand_defer_clear_all(float request)
587 case CMD_REQUEST_COMMAND:
593 FOR_EACH_CLIENT(client)
595 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
596 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
599 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
604 case CMD_REQUEST_USAGE:
606 print("\nUsage:^3 sv_cmd defer_clear_all\n");
607 print(" No arguments required.\n");
608 print("See also: ^2defer_clear^7\n");
614 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
618 case CMD_REQUEST_COMMAND:
623 race_deleteTime(argv(2), stof(argv(1)));
625 race_deleteTime(GetMapname(), stof(argv(1)));
631 print("Incorrect parameters for ^2delrec^7\n");
632 case CMD_REQUEST_USAGE:
634 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
635 print(" 'ranking' is which ranking level to clear up to, \n");
636 print(" it will clear all records up to nth place.\n");
637 print(" if 'map' is not provided it will use current map.\n");
643 void GameCommand_effectindexdump(float request)
647 case CMD_REQUEST_COMMAND:
653 print("begin of effects list\n");
654 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
655 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
656 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
657 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
658 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
659 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
660 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
661 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
662 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
663 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
664 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
665 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
666 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
667 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
668 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
669 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
670 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
671 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
672 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
673 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
674 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
675 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
676 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
677 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
678 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
679 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
680 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
681 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
682 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
683 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
684 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
685 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
686 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
687 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
688 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
689 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
691 fh = fopen("effectinfo.txt", FILE_READ);
692 while((s = fgets(fh)))
695 if(argv(0) == "effect")
697 if(db_get(d, argv(1)) != "1")
699 if(particleeffectnum(argv(1)) >= 0)
700 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
701 db_put(d, argv(1), "1");
705 print("end of effects list\n");
712 case CMD_REQUEST_USAGE:
714 print("\nUsage:^3 sv_cmd effectindexdump\n");
715 print(" No arguments required.\n");
721 void GameCommand_extendmatchtime(float request)
725 case CMD_REQUEST_COMMAND:
727 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
732 case CMD_REQUEST_USAGE:
734 print("\nUsage:^3 sv_cmd extendmatchtime\n");
735 print(" No arguments required.\n");
736 print("See also: ^2reducematchtime^7\n");
742 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
746 case CMD_REQUEST_COMMAND:
750 for(client = world; (client = find(client, classname, argv(1))); )
751 print(etos(client), "\n");
757 print("Incorrect parameters for ^2find^7\n");
758 case CMD_REQUEST_USAGE:
760 print("\nUsage:^3 sv_cmd find classname\n");
761 print(" Where 'classname' is the classname to search for.\n");
767 void GameCommand_gametype(float request, float argc)
771 case CMD_REQUEST_COMMAND:
776 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
780 MapInfo_SwitchGameType(t);
781 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
782 if(MapInfo_count > 0)
784 // update lsmaps in case the gametype changed, this way people can easily list maps for it
785 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
786 lsmaps_reply = strzone(getlsmaps());
787 bprint("Game type successfully switched to ", s, "\n");
791 bprint("Cannot use this game type: no map for it found\n");
792 MapInfo_SwitchGameType(tsave);
793 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
797 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
804 print("Incorrect parameters for ^2gametype^7\n");
805 case CMD_REQUEST_USAGE:
807 print("\nUsage:^3 sv_cmd gametype mode\n");
808 print(" Where 'mode' is the gametype mode to switch to.\n");
809 print("See also: ^2gotomap^7\n");
815 void GameCommand_gettaginfo(float request, float argc)
819 case CMD_REQUEST_COMMAND:
827 tmp_entity = spawn();
829 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
832 precache_model(argv(1));
833 setmodel(tmp_entity, argv(1));
835 tmp_entity.frame = stof(argv(2));
836 if(substring(argv(3), 0, 1) == "#")
837 i = stof(substring(argv(3), 1, -1));
839 i = gettagindex(tmp_entity, argv(3));
842 v = gettaginfo(tmp_entity, i);
843 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
844 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
845 print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
846 print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
847 print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
848 print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
849 print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
853 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
857 print("bone not found\n");
865 print("Incorrect parameters for ^2gettaginfo^7\n");
866 case CMD_REQUEST_USAGE:
868 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
869 print("See also: ^2bbox, trace^7\n");
875 void GameCommand_animbench(float request, float argc)
879 case CMD_REQUEST_COMMAND:
885 tmp_entity = spawn();
887 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
890 precache_model(argv(1));
891 setmodel(tmp_entity, argv(1));
893 float f1 = stof(argv(2));
894 float f2 = stof(argv(3));
902 tmp_entity.frame = f1;
903 t0 = gettime(GETTIME_HIRES);
904 getsurfacepoint(tmp_entity, 0, 0);
905 t1 += gettime(GETTIME_HIRES) - t0;
906 tmp_entity.frame = f2;
907 t0 = gettime(GETTIME_HIRES);
908 getsurfacepoint(tmp_entity, 0, 0);
909 t2 += gettime(GETTIME_HIRES) - t0;
912 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
913 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
921 print("Incorrect parameters for ^2gettaginfo^7\n");
922 case CMD_REQUEST_USAGE:
924 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
925 print("See also: ^2bbox, trace^7\n");
931 void GameCommand_gotomap(float request, float argc)
935 case CMD_REQUEST_COMMAND:
939 print(GotoMap(argv(1)), "\n");
945 print("Incorrect parameters for ^2gotomap^7\n");
946 case CMD_REQUEST_USAGE:
948 print("\nUsage:^3 sv_cmd gotomap map\n");
949 print(" Where 'map' is the *.bsp file to change to.\n");
950 print("See also: ^2gametype^7\n");
956 void GameCommand_lockteams(float request)
960 case CMD_REQUEST_COMMAND:
965 bprint("^1The teams are now locked.\n");
969 bprint("lockteams command can only be used in a team-based gamemode.\n");
975 case CMD_REQUEST_USAGE:
977 print("\nUsage:^3 sv_cmd lockteams\n");
978 print(" No arguments required.\n");
979 print("See also: ^2unlockteams^7\n");
985 void GameCommand_make_mapinfo(float request)
989 case CMD_REQUEST_COMMAND:
993 tmp_entity = spawn();
994 tmp_entity.classname = "make_mapinfo";
995 tmp_entity.think = make_mapinfo_Think;
996 tmp_entity.nextthink = time;
1002 case CMD_REQUEST_USAGE:
1004 print("\nUsage:^3 sv_cmd make_mapinfo\n");
1005 print(" No arguments required.\n");
1006 print("See also: ^2radarmap^7\n");
1012 void GameCommand_moveplayer(float request, float argc)
1016 case CMD_REQUEST_COMMAND:
1021 string targets = strreplace(",", " ", argv(1));
1022 string original_targets = strreplace(" ", ", ", targets);
1023 string destination = argv(2);
1025 string successful, t;
1026 successful = string_null;
1028 // lets see if the target(s) even actually exist.
1029 if((targets) && (destination))
1033 t = car(targets); targets = cdr(targets);
1035 // Check to see if the player is a valid target
1036 client = GetFilteredEntity(t);
1037 accepted = VerifyClientEntity(client, FALSE, FALSE);
1041 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1045 // Where are we putting this player?
1046 if(destination == "spec" || destination == "spectator")
1048 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1051 PutObserverInServer();
1053 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1057 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1063 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1069 float save = client.team_forced;
1070 client.team_forced = 0;
1072 // find the team to move the player to
1073 team_id = Team_ColorToTeam(destination);
1074 if(team_id == client.team) // already on the destination team
1076 // keep the forcing undone
1077 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1080 else if(team_id == 0) // auto team
1082 CheckAllowedTeams(client);
1083 team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1087 CheckAllowedTeams(client);
1089 client.team_forced = save;
1091 // Check to see if the destination team is even available
1094 case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1095 case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1096 case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1097 case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1099 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1102 // If so, lets continue and finally move the player
1103 client.team_forced = 0;
1104 MoveToTeam(client, team_id, 6);
1105 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1106 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1111 print("Can't change teams when currently not playing a team game.\n");
1117 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1124 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1126 print("No players given (", original_targets, ") are able to move.\n");
1128 return; // still correct parameters so return to avoid usage print
1133 print("Incorrect parameters for ^2moveplayer^7\n");
1134 case CMD_REQUEST_USAGE:
1136 print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1137 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1138 print(" 'destination' is what to send the player to, be it team or spectating\n");
1139 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1140 print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1141 print(" sv_cmd moveplayer 2 spec \n");
1142 print("See also: ^2allspec, shuffleteams^7\n");
1148 void GameCommand_nospectators(float request)
1152 case CMD_REQUEST_COMMAND:
1154 blockSpectators = 1;
1156 FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1158 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1160 plr.spectatortime = time;
1161 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1164 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1169 case CMD_REQUEST_USAGE:
1171 print("\nUsage:^3 sv_cmd nospectators\n");
1172 print(" No arguments required.\n");
1178 void GameCommand_playerdemo(float request, float argc)
1182 case CMD_REQUEST_COMMAND:
1184 if(argv(2) && argv(3))
1187 float i, n, accepted;
1193 client = GetIndexedEntity(argc, 2);
1194 accepted = VerifyClientEntity(client, FALSE, TRUE);
1198 print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1203 playerdemo_open_read(argv(next_token));
1209 client = GetIndexedEntity(argc, 2);
1210 accepted = VerifyClientEntity(client, FALSE, FALSE);
1214 print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1219 playerdemo_open_write(argv(next_token));
1223 case "auto_read_and_write":
1225 n = GetFilteredNumber(argv(3));
1226 cvar_set("bot_number", ftos(n));
1228 localcmd("wait; wait; wait\n");
1229 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1231 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1237 n = GetFilteredNumber(argv(3));
1238 cvar_set("bot_number", ftos(n));
1240 localcmd("wait; wait; wait\n");
1241 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1249 print("Incorrect parameters for ^2playerdemo^7\n");
1250 case CMD_REQUEST_USAGE:
1252 print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1253 print(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1259 void GameCommand_printstats(float request)
1263 case CMD_REQUEST_COMMAND:
1266 print("stats dumped.\n");
1271 case CMD_REQUEST_USAGE:
1273 print("\nUsage:^3 sv_cmd printstats\n");
1274 print(" No arguments required.\n");
1280 void GameCommand_radarmap(float request, float argc)
1284 case CMD_REQUEST_COMMAND:
1286 if(RadarMap_Make(argc))
1291 print("Incorrect parameters for ^2radarmap^7\n");
1292 case CMD_REQUEST_USAGE:
1294 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1295 print(" The quality factor Q is roughly proportional to the time taken.\n");
1296 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1297 print("See also: ^2make_mapinfo^7\n");
1303 void GameCommand_reducematchtime(float request)
1307 case CMD_REQUEST_COMMAND:
1309 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1314 case CMD_REQUEST_USAGE:
1316 print("\nUsage:^3 sv_cmd reducematchtime\n");
1317 print(" No arguments required.\n");
1318 print("See also: ^2extendmatchtime^7\n");
1324 void GameCommand_setbots(float request, float argc)
1328 case CMD_REQUEST_COMMAND:
1332 cvar_settemp("minplayers", "0");
1333 cvar_settemp("bot_number", argv(1));
1340 print("Incorrect parameters for ^2setbots^7\n");
1341 case CMD_REQUEST_USAGE:
1343 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1344 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1345 print("See also: ^2bot_cmd^7\n");
1351 void GameCommand_shuffleteams(float request)
1355 case CMD_REQUEST_COMMAND:
1360 float i, x, z, t_teams, t_players, team_color;
1362 // count the total amount of players and total amount of teams
1365 FOR_EACH_PLAYER(tmp_player)
1367 CheckAllowedTeams(tmp_player);
1369 if(c1 >= 0) t_teams = max(1, t_teams);
1370 if(c2 >= 0) t_teams = max(2, t_teams);
1371 if(c3 >= 0) t_teams = max(3, t_teams);
1372 if(c4 >= 0) t_teams = max(4, t_teams);
1377 // build a list of the players in a random order
1378 FOR_EACH_PLAYER(tmp_player)
1382 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1384 if(shuffleteams_players[i])
1386 continue; // a player is already assigned to this slot
1390 shuffleteams_players[i] = num_for_edict(tmp_player);
1396 // finally, from the list made earlier, re-join the players in different order.
1397 for(i = 1; i <= t_teams; ++i)
1399 // find out how many players to assign to this team
1400 x = (t_players / t_teams);
1401 x = ((i == 1) ? ceil(x) : floor(x));
1403 team_color = Team_NumberToTeam(i);
1405 // sort through the random list of players made earlier
1406 for(z = 1; z <= maxclients; ++z)
1408 if (!(shuffleteams_teams[i] >= x))
1410 if (!(shuffleteams_players[z]))
1411 continue; // not a player, move on to next random slot
1413 if(VerifyClientNumber(shuffleteams_players[z]))
1414 self = edict_num(shuffleteams_players[z]);
1416 if(self.team != team_color)
1417 MoveToTeam(self, team_color, 6);
1419 shuffleteams_players[z] = 0;
1420 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1424 break; // move on to next team
1429 bprint("Successfully shuffled the players around randomly.\n");
1431 // clear the buffers now
1432 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1433 shuffleteams_players[i] = 0;
1435 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1436 shuffleteams_teams[i] = 0;
1440 print("Can't shuffle teams when currently not playing a team game.\n");
1447 case CMD_REQUEST_USAGE:
1449 print("\nUsage:^3 sv_cmd shuffleteams\n");
1450 print(" No arguments required.\n");
1451 print("See also: ^2moveplayer, allspec^7\n");
1457 void GameCommand_stuffto(float request, float argc)
1459 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1460 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1461 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1463 #ifdef STUFFTO_ENABLED
1464 #message "stuffto command enabled"
1467 case CMD_REQUEST_COMMAND:
1471 entity client = GetIndexedEntity(argc, 1);
1472 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1476 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1477 print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1480 print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1487 print("Incorrect parameters for ^2stuffto^7\n");
1488 case CMD_REQUEST_USAGE:
1490 print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1491 print(" 'client' is the entity number or name of the player,\n");
1492 print(" and 'command' is the command to be sent to that player.\n");
1499 print("stuffto command is not enabled on this server.\n");
1505 void GameCommand_trace(float request, float argc)
1509 case CMD_REQUEST_COMMAND:
1512 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1513 float i, f, safe, unsafe, dq, dqf;
1519 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1523 delta = world.maxs - world.mins;
1525 start_x = org_x + random() * delta_x;
1526 start_y = org_y + random() * delta_y;
1527 start_z = org_z + random() * delta_z;
1529 end_x = org_x + random() * delta_x;
1530 end_y = org_y + random() * delta_y;
1531 end_z = org_z + random() * delta_z;
1533 start = stov(vtos(start));
1534 end = stov(vtos(end));
1536 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1537 if(!trace_startsolid)
1540 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1541 if(trace_startsolid || trace_fraction == 1)
1543 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1544 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1546 if(trace_startsolid)
1548 // how much do we need to back off?
1553 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1554 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1555 if(trace_startsolid)
1557 if((safe + unsafe) * 0.5 == unsafe)
1559 unsafe = (safe + unsafe) * 0.5;
1563 if((safe + unsafe) * 0.5 == safe)
1565 safe = (safe + unsafe) * 0.5;
1569 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1570 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1572 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1573 if(trace_startsolid)
1574 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1576 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1585 q = p + normalize(end - p) * (dq + dqf);
1588 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1589 if(trace_startsolid)
1590 error("THIS ONE cannot happen");
1591 if(trace_fraction > 0)
1592 dq += dqf * trace_fraction;
1598 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1599 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1611 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1613 if(trace_fraction == 1)
1615 print("not above ground, aborting\n");
1619 for(i = 0; i < 100000; ++i)
1624 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1625 if(trace_startsolid)
1627 if(trace_fraction == 1)
1630 print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1631 print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1635 print("highest possible dist: ", ftos(f), "\n");
1644 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1645 print("can walk\n");
1647 print("cannot walk\n");
1658 traceline(vv, dv, MOVE_NORMAL, world);
1659 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1660 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1665 // no default case, just go straight to invalid
1670 print("Incorrect parameters for ^2trace^7\n");
1671 case CMD_REQUEST_USAGE:
1673 print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1674 print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1675 print("See also: ^2bbox, gettaginfo^7\n");
1681 void GameCommand_unlockteams(float request)
1685 case CMD_REQUEST_COMMAND:
1690 bprint("^1The teams are now unlocked.\n");
1694 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1700 case CMD_REQUEST_USAGE:
1702 print("\nUsage:^3 sv_cmd unlockteams\n");
1703 print(" No arguments required.\n");
1704 print("See also: ^2lockteams^7\n");
1710 void GameCommand_warp(float request, float argc)
1714 case CMD_REQUEST_COMMAND:
1716 if(autocvar_g_campaign)
1720 CampaignLevelWarp(stof(argv(1)));
1721 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1725 CampaignLevelWarp(-1);
1726 print("Successfully warped to next campaign level.\n");
1730 print("Not in campaign, can't level warp\n");
1735 case CMD_REQUEST_USAGE:
1737 print("\nUsage:^3 sv_cmd warp [level]\n");
1738 print(" 'level' is the level to change campaign mode to.\n");
1739 print(" if 'level' is not provided it will change to the next level.\n");
1745 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1746 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1747 void GameCommand_(float request)
1751 case CMD_REQUEST_COMMAND:
1758 case CMD_REQUEST_USAGE:
1760 print("\nUsage:^3 sv_cmd \n");
1761 print(" No arguments required.\n");
1769 // ==================================
1770 // Macro system for server commands
1771 // ==================================
1773 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1774 #define SERVER_COMMANDS(request,arguments,command) \
1775 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1776 SERVER_COMMAND("mobbutcher", GameCommand_mobbutcher(request), "Instantly removes all monsters on the map") \
1777 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1778 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1779 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1780 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1781 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1782 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1783 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1784 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1785 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1786 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1787 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1788 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1789 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1790 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1791 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1792 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1793 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1794 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1795 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1796 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1797 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1798 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1799 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1800 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1801 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1802 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1803 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1804 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1805 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1806 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1807 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1810 void GameCommand_macro_help()
1812 #define SERVER_COMMAND(name,function,description) \
1813 { print(" ^2", name, "^7: ", description, "\n"); }
1815 SERVER_COMMANDS(0, 0, "")
1816 #undef SERVER_COMMAND
1821 float GameCommand_macro_command(float argc, string command)
1823 #define SERVER_COMMAND(name,function,description) \
1824 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1826 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1827 #undef SERVER_COMMAND
1832 float GameCommand_macro_usage(float argc)
1834 #define SERVER_COMMAND(name,function,description) \
1835 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1837 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1838 #undef SERVER_COMMAND
1843 void GameCommand_macro_write_aliases(float fh)
1845 #define SERVER_COMMAND(name,function,description) \
1846 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1848 SERVER_COMMANDS(0, 0, "")
1849 #undef SERVER_COMMAND
1855 // =========================================
1856 // Main Function Called By Engine (sv_cmd)
1857 // =========================================
1858 // If this function exists, game code handles gamecommand instead of the engine code.
1860 void GameCommand(string command)
1862 float argc = tokenize_console(command);
1864 // Guide for working with argc arguments by example:
1865 // argc: 1 - 2 - 3 - 4
1866 // argv: 0 - 1 - 2 - 3
1867 // cmd vote - master - login - password
1869 if(strtolower(argv(0)) == "help")
1873 print("\nServer console commands:\n");
1874 GameCommand_macro_help();
1876 print("\nBanning commands:\n");
1877 BanCommand_macro_help();
1879 print("\nCommon networked commands:\n");
1880 CommonCommand_macro_help(world);
1882 print("\nGeneric commands shared by all programs:\n");
1883 GenericCommand_macro_help();
1885 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1886 print("For help about a specific command, type sv_cmd help COMMAND\n");
1890 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1894 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1898 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1902 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1907 else if(BanCommand(command))
1909 return; // handled by server/command/ipban.qc
1911 else if(CommonCommand_macro_command(argc, world, command))
1913 return; // handled by server/command/common.qc
1915 else if(GenericCommand(command))
1917 return; // handled by common/command/generic.qc
1919 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1921 return; // handled by one of the above GameCommand_* functions
1924 // nothing above caught the command, must be invalid
1925 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");