3 #include <common/constants.qh>
4 #include <common/effects/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/mapinfo.qh>
7 #include <common/monsters/sv_monsters.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/teams.qh>
11 #include <common/util.qh>
12 #include <server/anticheat.qh>
13 #include <server/bot/api.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/_mod.qh>
17 #include <server/command/banning.qh>
18 #include <server/command/cmd.qh>
19 #include <server/command/common.qh>
20 #include <server/command/getreplies.qh>
21 #include <server/command/radarmap.qh>
22 #include <server/intermission.qh>
23 #include <server/ipban.qh>
24 #include <server/mutators/_mod.qh>
25 #include <server/player.qh>
26 #include <server/teamplay.qh>
27 #include <server/world.qh>
29 // used by GameCommand_make_mapinfo()
30 void make_mapinfo_Think(entity this)
32 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
34 LOG_INFO("Done rebuiling mapinfos.");
35 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
40 setthink(this, make_mapinfo_Think);
41 this.nextthink = time;
45 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
46 void changematchtime(float delta, float mi, float ma)
52 if (delta == 0) return;
53 if (autocvar_timelimit < 0) return;
55 if (mi <= 10) mi = 10; // at least ten sec in the future
56 cur = time - game_starttime;
57 if (cur > 0) mi += cur; // from current time!
59 lim = autocvar_timelimit * 60;
63 if (lim == 0) return; // cannot increase any further
64 else if (lim < ma) update = min(ma, lim + delta);
65 else // already above maximum: FAIL
70 if (lim == 0) // infinite: try reducing to max, if we are allowed to
72 else if (lim > mi) // above minimum: decrease
73 update = max(mi, lim + delta);
74 else // already below minimum: FAIL
78 cvar_set("timelimit", ftos(update / 60));
82 // =======================
83 // Command Sub-Functions
84 // =======================
86 void GameCommand_adminmsg(int request, int argc)
90 case CMD_REQUEST_COMMAND:
95 string targets = strreplace(",", " ", argv(1));
96 string original_targets = strreplace(" ", ", ", targets);
97 string admin_message = argv(2);
98 float infobartime = stof(argv(3));
100 string successful, t;
101 successful = string_null;
103 if ((targets) && (admin_message))
108 targets = cdr(targets);
110 // Check to see if the player is a valid target
111 client = GetFilteredEntity(t);
112 accepted = VerifyClientEntity(client, true, false);
116 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
120 // send the centerprint/console print or infomessage
123 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
127 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
128 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
131 successful = strcat(successful, (successful ? ", " : ""), playername(client.netname, client.team, false));
132 LOG_TRACE("Message sent to ", playername(client.netname, client.team, false));
136 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
137 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
144 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
145 case CMD_REQUEST_USAGE:
147 LOG_HELP("Usage:^3 sv_cmd adminmsg <clients> \"<message>\" [<infobartime>]");
148 LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
149 LOG_HELP(" If <infobartime> is provided, the message will be sent to infobar.");
150 LOG_HELP(" Otherwise, it will just be sent as a centerprint message.");
151 LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
152 LOG_HELP(" adminmsg 2,5 \"this message will be a centerprint\"");
158 void GameCommand_allready(int request)
162 case CMD_REQUEST_COMMAND:
169 case CMD_REQUEST_USAGE:
171 LOG_HELP("Usage:^3 sv_cmd allready");
172 LOG_HELP(" No arguments required.");
178 void GameCommand_allspec(int request, int argc)
182 case CMD_REQUEST_COMMAND:
184 string reason = argv(1);
186 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
187 PutObserverInServer(it, true);
190 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
191 else LOG_INFO("No players found to spectate.");
196 case CMD_REQUEST_USAGE:
198 LOG_HELP("Usage:^3 sv_cmd allspec [<reason>]");
199 LOG_HELP(" Where <reason> is an optional argument for explanation of allspec command.");
200 LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
206 void GameCommand_anticheat(int request, int argc)
210 case CMD_REQUEST_COMMAND:
212 entity client = GetIndexedEntity(argc, 1);
213 float accepted = VerifyClientEntity(client, false, false);
217 anticheat_report_to_eventlog(client);
222 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
227 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
228 case CMD_REQUEST_USAGE:
230 LOG_HELP("Usage:^3 sv_cmd anticheat <client>");
231 LOG_HELP(" <client> is the entity number or name of the player.");
237 void GameCommand_bbox(int request)
241 case CMD_REQUEST_COMMAND:
243 vector size_min = '0 0 0';
244 vector size_max = '0 0 0';
245 tracebox('1 0 0' * world.absmin.x,
246 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
247 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
248 '1 0 0' * world.absmax.x,
251 size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
253 tracebox('0 1 0' * world.absmin.y,
254 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
255 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
256 '0 1 0' * world.absmax.y,
259 size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
261 tracebox('0 0 1' * world.absmin.z,
262 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
263 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
264 '0 0 1' * world.absmax.z,
267 size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
269 tracebox('1 0 0' * world.absmax.x,
270 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
271 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
272 '1 0 0' * world.absmin.x,
275 size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
277 tracebox('0 1 0' * world.absmax.y,
278 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
279 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
280 '0 1 0' * world.absmin.y,
283 size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
285 tracebox('0 0 1' * world.absmax.z,
286 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
287 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
288 '0 0 1' * world.absmin.z,
291 size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
293 LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
294 LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
295 LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
300 case CMD_REQUEST_USAGE:
302 LOG_HELP("Usage:^3 sv_cmd bbox");
303 LOG_HELP(" No arguments required.");
304 LOG_HELP("See also: ^2gettaginfo, trace^7");
310 void GameCommand_bot_cmd(int request, int argc, string command)
314 case CMD_REQUEST_COMMAND:
318 if (argv(1) == "reset")
323 else if (argv(1) == "setbots")
325 cvar_settemp("bot_vs_human", "0");
326 cvar_settemp("minplayers", "0");
327 cvar_settemp("minplayers_per_team", "0");
328 cvar_settemp("bot_number", "0");
330 cvar_settemp("bot_number", argv(2));
331 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
334 else if (argv(1) == "load" && argc == 3)
338 fh = fopen(argv(2), FILE_READ);
341 LOG_INFO("cannot open the file");
346 while ((s = fgets(fh)))
348 argc = tokenize_console(s);
350 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
352 if (argv(2) == "reset")
356 else if (argv(2) == "setbots")
358 cvar_settemp("bot_vs_human", "0");
359 cvar_settemp("minplayers", "0");
360 cvar_settemp("minplayers_per_team", "0");
361 cvar_settemp("bot_number", "0");
363 cvar_settemp("bot_number", argv(3));
364 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
368 if(argv(2) == "*" || argv(2) == "all")
369 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
370 bot_queuecommand(it, substring(s, argv_start_index(3), -1));
374 bot = find_bot_by_number(stof(argv(2)));
375 if (bot == NULL) bot = find_bot_by_name(argv(2));
376 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
382 localcmd(strcat(s, "\n"));
387 LOG_INFO(ftos(i), " commands read");
391 else if (argv(1) == "help")
393 if (argv(2)) bot_cmdhelp(argv(2));
394 else bot_list_commands();
397 else if (argc >= 3) // this comes last
399 if(argv(1) == "*" || argv(1) == "all")
402 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
403 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
407 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
412 bot = find_bot_by_number(stof(argv(1)));
413 if (bot == NULL) bot = find_bot_by_name(argv(1));
416 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
417 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
422 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?"); // don't return so that usage is shown
429 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
430 case CMD_REQUEST_USAGE:
432 LOG_HELP("Usage:^3 sv_cmd bot_cmd <client> <command> [<arguments>]");
433 LOG_HELP(" <client> can be either the name of the bot or a progressive number (not the entity number!)");
434 LOG_HELP(" can also be '*' or 'all' to allow sending the command to all the bots");
435 LOG_HELP(" For full list of commands, see bot_cmd help [<command>].");
436 LOG_HELP("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
437 LOG_HELP(" sv_cmd bot_cmd 1 presskey jump");
438 LOG_HELP(" sv_cmd bot_cmd * pause");
444 void GameCommand_cointoss(int request, int argc)
448 case CMD_REQUEST_COMMAND:
450 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
451 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
452 string choice = ((random() > 0.5) ? result1 : result2);
454 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
459 case CMD_REQUEST_USAGE:
461 LOG_HELP("Usage:^3 sv_cmd cointoss [<result1> <result2>]");
462 LOG_HELP(" Where <result1> and <result2> are user created options.");
468 void GameCommand_database(int request, int argc)
472 case CMD_REQUEST_COMMAND:
476 if (argv(1) == "save")
478 db_save(ServerProgsDB, argv(2));
479 LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
482 else if (argv(1) == "dump")
484 db_dump(ServerProgsDB, argv(2));
485 LOG_INFO("DB dumped."); // wtf does this do?
488 else if (argv(1) == "load")
490 db_close(ServerProgsDB);
491 ServerProgsDB = db_load(argv(2));
492 LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
499 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
500 case CMD_REQUEST_USAGE:
502 LOG_HELP("Usage:^3 sv_cmd database <action> <filename>");
503 LOG_HELP(" Where <action> is the command to complete,");
504 LOG_HELP(" and <filename> is what it acts upon.");
505 LOG_HELP(" Full list of commands here: save, dump, load.");
511 void GameCommand_defer_clear(int request, int argc)
515 case CMD_REQUEST_COMMAND:
522 client = GetIndexedEntity(argc, 1);
523 accepted = VerifyClientEntity(client, true, false);
527 stuffcmd(client, "defer clear\n");
528 LOG_INFO("defer clear stuffed to ", playername(client.netname, client.team, false));
530 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
537 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
538 case CMD_REQUEST_USAGE:
540 LOG_HELP("Usage:^3 sv_cmd defer_clear <client>");
541 LOG_HELP(" <client> is the entity number or name of the player.");
542 LOG_HELP("See also: ^2defer_clear_all^7");
548 void GameCommand_defer_clear_all(int request)
552 case CMD_REQUEST_COMMAND:
557 FOREACH_CLIENT(true, {
558 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
559 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
562 if (n) LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")"); // should a message be added if no players were found?
567 case CMD_REQUEST_USAGE:
569 LOG_HELP("Usage:^3 sv_cmd defer_clear_all");
570 LOG_HELP(" No arguments required.");
571 LOG_HELP("See also: ^2defer_clear^7");
577 void GameCommand_delrec(int request, int argc) // perhaps merge later with records and printstats and such?
581 case CMD_REQUEST_COMMAND:
585 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
586 else race_deleteTime(GetMapname(), stof(argv(1)));
592 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
593 case CMD_REQUEST_USAGE:
595 LOG_HELP("Usage:^3 sv_cmd delrec <ranking> [<map>]");
596 LOG_HELP(" <ranking> is which ranking level to clear up to, ");
597 LOG_HELP(" it will clear all records up to nth place.");
598 LOG_HELP(" if <map> is not provided it will use current map.");
604 void print_Effect_Index(int d, string effect_name)
606 // this is inside a function to avoid expanding it on compilation everytime
607 LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
608 db_put(d, effect_name, "1");
611 void GameCommand_effectindexdump(int request)
615 case CMD_REQUEST_COMMAND:
621 LOG_INFO("begin of effects list");
623 print_Effect_Index(d, "TE_GUNSHOT");
624 print_Effect_Index(d, "TE_GUNSHOTQUAD");
625 print_Effect_Index(d, "TE_SPIKE");
626 print_Effect_Index(d, "TE_SPIKEQUAD");
627 print_Effect_Index(d, "TE_SUPERSPIKE");
628 print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
629 print_Effect_Index(d, "TE_WIZSPIKE");
630 print_Effect_Index(d, "TE_KNIGHTSPIKE");
631 print_Effect_Index(d, "TE_EXPLOSION");
632 print_Effect_Index(d, "TE_EXPLOSIONQUAD");
633 print_Effect_Index(d, "TE_TAREXPLOSION");
634 print_Effect_Index(d, "TE_TELEPORT");
635 print_Effect_Index(d, "TE_LAVASPLASH");
636 print_Effect_Index(d, "TE_SMALLFLASH");
637 print_Effect_Index(d, "TE_FLAMEJET");
638 print_Effect_Index(d, "EF_FLAME");
639 print_Effect_Index(d, "TE_BLOOD");
640 print_Effect_Index(d, "TE_SPARK");
641 print_Effect_Index(d, "TE_PLASMABURN");
642 print_Effect_Index(d, "TE_TEI_G3");
643 print_Effect_Index(d, "TE_TEI_SMOKE");
644 print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
645 print_Effect_Index(d, "TE_TEI_PLASMAHIT");
646 print_Effect_Index(d, "EF_STARDUST");
647 print_Effect_Index(d, "TR_ROCKET");
648 print_Effect_Index(d, "TR_GRENADE");
649 print_Effect_Index(d, "TR_BLOOD");
650 print_Effect_Index(d, "TR_WIZSPIKE");
651 print_Effect_Index(d, "TR_SLIGHTBLOOD");
652 print_Effect_Index(d, "TR_KNIGHTSPIKE");
653 print_Effect_Index(d, "TR_VORESPIKE");
654 print_Effect_Index(d, "TR_NEHAHRASMOKE");
655 print_Effect_Index(d, "TR_NEXUIZPLASMA");
656 print_Effect_Index(d, "TR_GLOWTRAIL");
657 print_Effect_Index(d, "TR_SEEKER");
658 print_Effect_Index(d, "SVC_PARTICLE");
660 fh = fopen("effectinfo.txt", FILE_READ);
661 while ((s = fgets(fh)))
664 if (argv(0) == "effect")
666 if (db_get(d, argv(1)) != "1")
668 int i = _particleeffectnum(argv(1));
669 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
670 db_put(d, argv(1), "1");
674 LOG_INFO("end of effects list");
681 case CMD_REQUEST_USAGE:
683 LOG_HELP("Usage:^3 sv_cmd effectindexdump");
684 LOG_HELP(" No arguments required.");
690 void GameCommand_extendmatchtime(int request)
694 case CMD_REQUEST_COMMAND:
696 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
701 case CMD_REQUEST_USAGE:
703 LOG_HELP("Usage:^3 sv_cmd extendmatchtime");
704 LOG_HELP(" No arguments required.");
705 LOG_HELP("See also: ^2reducematchtime^7");
711 void GameCommand_gametype(int request, int argc)
715 case CMD_REQUEST_COMMAND:
717 if (!world_initialized)
719 LOG_INFOF("This command works only when the server is running.");
725 Gametype t = MapInfo_Type_FromString(s, false), tsave = MapInfo_CurrentGametype();
729 MapInfo_SwitchGameType(t);
730 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
731 if (MapInfo_count > 0)
733 // update lsmaps in case the gametype changed, this way people can easily list maps for it
734 if (lsmaps_reply != "") strunzone(lsmaps_reply);
735 lsmaps_reply = strzone(getlsmaps());
736 bprint("Game type successfully switched to ", s, "\n");
740 bprint("Cannot use this game type: no map for it found\n");
741 MapInfo_SwitchGameType(tsave);
742 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
747 bprint("Failed to switch to ", s, ": this game type does not exist!\n");
755 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
756 case CMD_REQUEST_USAGE:
758 LOG_HELP("Usage:^3 sv_cmd gametype <mode>");
759 LOG_HELP(" Where <mode> is the gametype mode to switch to.");
760 LOG_HELP("See also: ^2gotomap^7");
766 void GameCommand_gettaginfo(int request, int argc)
770 case CMD_REQUEST_COMMAND:
778 tmp_entity = spawn();
781 .entity weaponentity = weaponentities[0];
782 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
786 precache_model(argv(1));
787 _setmodel(tmp_entity, argv(1));
789 tmp_entity.frame = stof(argv(2));
790 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
791 else i = gettagindex(tmp_entity, argv(3));
794 v = gettaginfo(tmp_entity, i);
795 LOG_HELPF("model %s frame %s tag %s index %s parent %s",
796 tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
798 LOG_HELPF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
799 LOG_HELPF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
800 LOG_HELPF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
801 LOG_HELPF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
802 LOG_HELPF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
806 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
811 LOG_INFO("bone not found");
820 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
821 case CMD_REQUEST_USAGE:
823 LOG_HELP("Usage:^3 sv_cmd gettaginfo <model> <frame> <index> [<command1>] [<command2>]");
824 LOG_HELP("See also: ^2bbox, trace^7");
830 void GameCommand_animbench(int request, int argc)
834 case CMD_REQUEST_COMMAND:
840 tmp_entity = spawn();
843 .entity weaponentity = weaponentities[0];
844 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
848 precache_model(argv(1));
849 _setmodel(tmp_entity, argv(1));
851 float f1 = stof(argv(2));
852 float f2 = stof(argv(3));
860 tmp_entity.frame = f1;
861 t0 = gettime(GETTIME_HIRES);
862 getsurfacepoint(tmp_entity, 0, 0);
863 t1 += gettime(GETTIME_HIRES) - t0;
864 tmp_entity.frame = f2;
865 t0 = gettime(GETTIME_HIRES);
866 getsurfacepoint(tmp_entity, 0, 0);
867 t2 += gettime(GETTIME_HIRES) - t0;
870 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
871 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
879 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
880 case CMD_REQUEST_USAGE:
882 LOG_HELP("Usage:^3 sv_cmd animbench <model> <frame1> <frame2>");
883 LOG_HELP("See also: ^2bbox, trace^7");
889 void GameCommand_gotomap(int request, int argc)
893 case CMD_REQUEST_COMMAND:
895 if (!world_initialized)
897 LOG_INFOF("This command works only when the server is running.");
902 LOG_INFO(GotoMap(argv(1)));
908 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
909 case CMD_REQUEST_USAGE:
911 LOG_HELP("Usage:^3 sv_cmd gotomap <map>");
912 LOG_HELP(" Where <map> is the *.bsp file to change to.");
913 LOG_HELP("See also: ^2gametype^7");
919 void GameCommand_lockteams(int request)
923 case CMD_REQUEST_COMMAND:
928 bprint("^1The teams are now locked.\n");
932 bprint("lockteams command can only be used in a team-based gamemode.\n");
938 case CMD_REQUEST_USAGE:
940 LOG_HELP("Usage:^3 sv_cmd lockteams");
941 LOG_HELP(" No arguments required.");
942 LOG_HELP("See also: ^2unlockteams^7");
948 void GameCommand_make_mapinfo(int request)
952 case CMD_REQUEST_COMMAND:
956 tmp_entity = new(make_mapinfo);
957 setthink(tmp_entity, make_mapinfo_Think);
958 tmp_entity.nextthink = time;
964 case CMD_REQUEST_USAGE:
966 LOG_HELP("Usage:^3 sv_cmd make_mapinfo");
967 LOG_HELP(" No arguments required.");
968 LOG_HELP("See also: ^2radarmap^7");
974 void GameCommand_moveplayer(int request, int argc)
978 case CMD_REQUEST_COMMAND:
983 string targets = strreplace(",", " ", argv(1));
984 string original_targets = strreplace(" ", ", ", targets);
985 string destination = argv(2);
986 if (destination == "spec")
987 destination = "spectator";
989 if ((targets) && (destination))
991 string successful = string_null;
996 targets = cdr(targets);
998 // Check to see if the player is a valid target
999 client = GetFilteredEntity(t);
1000 accepted = VerifyClientEntity(client, false, false);
1004 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), ".");
1006 else if (destination == "spectator")
1008 string pl_name = playername(client.netname, client.team, false);
1009 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1011 PutObserverInServer(client, true);
1013 successful = strcat(successful, (successful ? ", " : ""), pl_name);
1017 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") is already spectating.");
1024 LOG_INFO("Can't change teams when currently not playing a team game.");
1028 string pl_name = playername(client.netname, client.team, false);
1029 if (IS_SPEC(client) || IS_OBSERVER(client))
1031 // well technically we could, but should we allow that? :P
1032 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") is not in the game.");
1037 int save = Player_GetForcedTeamIndex(client);
1038 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1040 // find the team to move the player to
1041 int team_num = Team_ColorToTeam(destination);
1043 if (team_num == client.team) // already on the destination team
1045 // keep the forcing undone
1046 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") is already on the ", Team_ColoredFullName(team_num), ".");
1049 else if (team_num == 0) // auto team
1051 balance = TeamBalance_CheckAllowedTeams(client);
1052 team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1056 balance = TeamBalance_CheckAllowedTeams(client);
1058 Player_SetForcedTeamIndex(client, save);
1060 // Check to see if the destination team is even available
1061 int team_id = Team_TeamToIndex(team_num);
1064 LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
1065 TeamBalance_Destroy(balance);
1068 if (!TeamBalance_IsTeamAllowed(balance, team_id))
1070 LOG_INFOF("Sorry, can't move player to %s team if it doesn't exist.", destination);
1071 TeamBalance_Destroy(balance);
1074 TeamBalance_Destroy(balance);
1076 // If so, lets continue and finally move the player
1077 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1078 if (MoveToTeam(client, team_id, 6))
1080 successful = strcat(successful, (successful ? ", " : ""), pl_name);
1081 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", pl_name, ") has been moved to the ", Team_ColoredFullName(team_num), "^7.");
1085 LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", pl_name, ")");
1090 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1091 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1093 return; // still correct parameters so return to avoid usage print
1098 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1099 case CMD_REQUEST_USAGE:
1101 LOG_HELP("Usage:^3 sv_cmd moveplayer <clients> <destination>");
1102 LOG_HELP(" <clients> is a list (separated by commas) of player entity ID's or nicknames");
1103 LOG_HELP(" <destination> is what to send the player to, be it team or spectating");
1104 LOG_HELP(" Full list of destinations here: spec, spectator, red, blue, yellow, pink, auto.");
1105 LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
1106 LOG_HELP(" sv_cmd moveplayer 2 spec");
1107 LOG_HELP("See also: ^2allspec, shuffleteams^7");
1113 void GameCommand_nospectators(int request)
1117 case CMD_REQUEST_COMMAND:
1119 blockSpectators = 1;
1120 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1121 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1124 CS(it).spectatortime = time;
1125 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1128 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1133 case CMD_REQUEST_USAGE:
1135 LOG_HELP("Usage:^3 sv_cmd nospectators");
1136 LOG_HELP(" No arguments required.");
1142 void GameCommand_printstats(int request)
1146 case CMD_REQUEST_COMMAND:
1149 LOG_INFO("stats dumped.");
1154 case CMD_REQUEST_USAGE:
1156 LOG_HELP("Usage:^3 sv_cmd printstats");
1157 LOG_HELP(" No arguments required.");
1163 void GameCommand_radarmap(int request, int argc)
1167 case CMD_REQUEST_COMMAND:
1169 if (RadarMap_Make(argc)) return;
1173 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1174 case CMD_REQUEST_USAGE:
1176 LOG_HELP("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1177 LOG_HELP(" The quality factor Q is roughly proportional to the time taken.");
1178 LOG_HELP(" trace supports no quality factor; its result should look like --block with infinite quality factor.");
1179 LOG_HELP("See also: ^2make_mapinfo^7");
1185 void GameCommand_reducematchtime(int request)
1189 case CMD_REQUEST_COMMAND:
1191 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1196 case CMD_REQUEST_USAGE:
1198 LOG_HELP("Usage:^3 sv_cmd reducematchtime");
1199 LOG_HELP(" No arguments required.");
1200 LOG_HELP("See also: ^2extendmatchtime^7");
1206 void GameCommand_setbots(int request, int argc)
1210 case CMD_REQUEST_COMMAND:
1214 cvar_settemp("minplayers", "0");
1215 cvar_settemp("minplayers_per_team", "0");
1216 cvar_settemp("bot_number", argv(1));
1223 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1224 case CMD_REQUEST_USAGE:
1226 LOG_HELP("Usage:^3 sv_cmd setbots <botnumber>");
1227 LOG_HELP(" Where <botnumber> is the amount of bots to set bot_number cvar to.");
1228 LOG_HELP("See also: ^2bot_cmd^7");
1238 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1242 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1243 if (Player_HasRealForcedTeam(it)) {
1244 // we could theoretically assign forced players to their teams
1245 // and shuffle the rest to fill the empty spots but in practise
1246 // either all players or none are gonna have forced teams
1247 LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1252 int number_of_teams = 0;
1253 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1254 for (int i = 1; i <= NUM_TEAMS; ++i)
1256 if (TeamBalance_IsTeamAllowed(balance, i))
1258 number_of_teams = max(i, number_of_teams);
1261 TeamBalance_Destroy(balance);
1264 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1265 int target_team_index = team_index + 1;
1266 if (Entity_GetTeamIndex(it) != target_team_index)
1268 MoveToTeam(it, target_team_index, 6);
1270 team_index = (team_index + 1) % number_of_teams;
1273 bprint("Successfully shuffled the players around randomly.\n");
1276 void GameCommand_shuffleteams(int request)
1280 case CMD_REQUEST_COMMAND:
1282 if (shuffleteams_on_reset_map)
1284 bprint("Players will be shuffled when this round is over.\n");
1285 shuffleteams_on_reset_map = true;
1293 case CMD_REQUEST_USAGE:
1295 LOG_HELP("Usage:^3 sv_cmd shuffleteams");
1296 LOG_HELP(" No arguments required.");
1297 LOG_HELP("See also: ^2moveplayer, allspec^7");
1303 void GameCommand_stuffto(int request, int argc)
1305 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1306 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1307 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1309 #ifdef STUFFTO_ENABLED
1312 case CMD_REQUEST_COMMAND:
1316 entity client = GetIndexedEntity(argc, 1);
1317 float accepted = VerifyClientEntity(client, true, false);
1321 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1322 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1326 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1334 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1335 case CMD_REQUEST_USAGE:
1337 LOG_HELP("Usage:^3 sv_cmd stuffto <client> \"<command>\"");
1338 LOG_HELP(" <client> is the entity number or name of the player,");
1339 LOG_HELP(" and <command> is the command to be sent to that player.");
1346 LOG_HELP("stuffto command is not enabled on this server.");
1352 void GameCommand_trace(int request, int argc)
1356 case CMD_REQUEST_COMMAND:
1359 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1360 float i, f, safe, unsafe, dq, dqf;
1367 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1368 float worst_endpos_bug = 0;
1372 delta = world.maxs - world.mins;
1374 start.x = org.x + random() * delta.x;
1375 start.y = org.y + random() * delta.y;
1376 start.z = org.z + random() * delta.z;
1378 end.x = org.x + random() * delta.x;
1379 end.y = org.y + random() * delta.y;
1380 end.z = org.z + random() * delta.z;
1382 start = stov(vtos(start));
1383 end = stov(vtos(end));
1385 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1386 if (!trace_startsolid && trace_fraction < 1)
1389 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1390 if (trace_startsolid)
1392 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1393 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1395 // how much do we need to back off?
1400 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1401 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1402 if (trace_startsolid)
1404 if ((safe + unsafe) * 0.5 == unsafe) break;
1405 unsafe = (safe + unsafe) * 0.5;
1409 if ((safe + unsafe) * 0.5 == safe) break;
1410 safe = (safe + unsafe) * 0.5;
1414 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1415 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1417 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1418 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1419 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1420 if (++hitcount >= 10) break;
1429 q = p + normalize(end - p) * (dq + dqf);
1431 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1432 if (trace_startsolid) error("THIS ONE cannot happen");
1433 if (trace_fraction > 0) dq += dqf * trace_fraction;
1437 if (dq > worst_endpos_bug)
1439 worst_endpos_bug = dq;
1440 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1441 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1442 if (++hitcount >= 10) break;
1453 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1455 if (trace_fraction == 1)
1457 LOG_INFO("not above ground, aborting");
1461 for (i = 0; i < 100000; ++i)
1464 if (dv.z > 0) dv = -1 * dv;
1465 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1466 if (trace_startsolid) LOG_INFO("bug 1");
1467 if (trace_fraction == 1)
1471 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1472 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1477 LOG_INFO("highest possible dist: ", ftos(f));
1483 if (argc == 4 || argc == 5)
1486 int dphitcontentsmask_save = e.dphitcontentsmask;
1487 e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1488 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1489 LOG_INFO("can walk");
1491 LOG_INFO("cannot walk");
1492 e.dphitcontentsmask = dphitcontentsmask_save;
1503 traceline(vv, dv, MOVE_NORMAL, NULL);
1504 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1505 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1510 // no default case, just go straight to invalid
1515 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1516 case CMD_REQUEST_USAGE:
1518 LOG_HELP("Usage:^3 sv_cmd trace <command> [<startpos> <endpos>] [<endpos_height>]");
1519 LOG_HELP(" Where <startpos> and <endpos> are parameters for the 'walk' and 'showline' commands,");
1520 LOG_HELP(" <endpos_height> is an optional parameter for the 'walk' command,");
1521 LOG_HELP(" Full list of commands here: debug, debug2, walk, showline.");
1522 LOG_HELP("See also: ^2bbox, gettaginfo^7");
1528 void GameCommand_unlockteams(int request)
1532 case CMD_REQUEST_COMMAND:
1537 bprint("^1The teams are now unlocked.\n");
1541 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1547 case CMD_REQUEST_USAGE:
1549 LOG_HELP("Usage:^3 sv_cmd unlockteams");
1550 LOG_HELP(" No arguments required.");
1551 LOG_HELP("See also: ^2lockteams^7");
1557 void GameCommand_warp(int request, int argc)
1561 case CMD_REQUEST_COMMAND:
1563 if (autocvar_g_campaign)
1567 CampaignLevelWarp(stof(argv(1)));
1568 LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1572 CampaignLevelWarp(-1);
1573 LOG_INFO("Successfully warped to next campaign level.");
1578 LOG_INFO("Not in campaign, can't level warp");
1584 case CMD_REQUEST_USAGE:
1586 LOG_HELP("Usage:^3 sv_cmd warp [<level>]");
1587 LOG_HELP(" <level> is the level to change campaign mode to.");
1588 LOG_HELP(" if <level> is not provided it will change to the next level.");
1594 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1595 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1596 void GameCommand_(int request)
1600 case CMD_REQUEST_COMMAND:
1607 case CMD_REQUEST_USAGE:
1609 LOG_HELP("Usage:^3 sv_cmd ");
1610 LOG_HELP(" No arguments required.");
1618 // ==================================
1619 // Macro system for server commands
1620 // ==================================
1622 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1623 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1624 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1625 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1626 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1627 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1628 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1629 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1630 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1631 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1632 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1633 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1634 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1635 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1636 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1637 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1638 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1639 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1640 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1641 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1642 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1643 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1644 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1645 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1646 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1647 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1648 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1649 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1650 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1651 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1652 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1654 void GameCommand_macro_help()
1656 FOREACH(SERVER_COMMANDS, true, { LOG_HELPF(" ^2%s^7: %s", it.m_name, it.m_description); });
1659 float GameCommand_macro_command(int argc, string command)
1661 string c = strtolower(argv(0));
1662 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1663 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1669 float GameCommand_macro_usage(int argc)
1671 string c = strtolower(argv(1));
1672 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1673 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1679 void GameCommand_macro_write_aliases(float fh)
1681 FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1685 // =========================================
1686 // Main Function Called By Engine (sv_cmd)
1687 // =========================================
1688 // If this function exists, game code handles gamecommand instead of the engine code.
1690 void GameCommand(string command)
1692 int argc = tokenize_console(command);
1694 // Guide for working with argc arguments by example:
1695 // argc: 1 - 2 - 3 - 4
1696 // argv: 0 - 1 - 2 - 3
1697 // cmd vote - master - login - password
1699 if (strtolower(argv(0)) == "help")
1703 LOG_HELP("Server console commands:");
1704 GameCommand_macro_help();
1706 LOG_HELP("\nBanning commands:");
1707 BanCommand_macro_help();
1709 LOG_HELP("\nCommon networked commands:");
1710 CommonCommand_macro_help(NULL);
1712 LOG_HELP("\nGeneric commands shared by all programs:");
1713 GenericCommand_macro_help();
1715 LOG_HELP("\nUsage:^3 sv_cmd <command>^7, where possible commands are listed above.\n"
1716 "For help about a specific command, type sv_cmd help <command>");
1720 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1724 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1728 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1732 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1737 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1739 return; // handled by a mutator
1741 else if (BanCommand(command))
1743 return; // handled by server/command/ipban.qc
1745 else if (CommonCommand_macro_command(argc, NULL, command))
1747 return; // handled by server/command/common.qc
1749 else if (GenericCommand(command))
1751 return; // handled by common/command/generic.qc
1753 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1755 return; // handled by one of the above GameCommand_* functions
1758 // nothing above caught the command, must be invalid
1759 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");