4 #include <common/effects/all.qh>
9 #include "getreplies.qh"
10 #include "radarmap.qh"
12 #include "../anticheat.qh"
13 #include "../campaign.qh"
14 #include "../client.qh"
15 #include "../player.qh"
16 #include "../g_world.qh"
17 #include "../ipban.qh"
18 #include "../playerdemo.qh"
19 #include "../teamplay.qh"
21 #include "../bot/api.qh"
23 #include "../mutators/_mod.qh"
25 #include <common/constants.qh>
26 #include <common/net_linked.qh>
27 #include <common/mapinfo.qh>
28 #include <common/notifications/all.qh>
29 #include <common/teams.qh>
30 #include <common/util.qh>
32 #include <common/monsters/sv_monsters.qh>
35 void PutObserverInServer(entity this);
37 // =====================================================
38 // Server side game commands code, reworked by Samual
39 // =====================================================
41 // used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think(entity this)
44 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
46 LOG_INFO("Done rebuiling mapinfos.");
47 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
52 setthink(this, make_mapinfo_Think);
53 this.nextthink = time;
57 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
58 void changematchtime(float delta, float mi, float ma)
64 if (delta == 0) return;
65 if (autocvar_timelimit < 0) return;
67 if (mi <= 10) mi = 10; // at least ten sec in the future
68 cur = time - game_starttime;
69 if (cur > 0) mi += cur; // from current time!
71 lim = autocvar_timelimit * 60;
75 if (lim == 0) return; // cannot increase any further
76 else if (lim < ma) update = min(ma, lim + delta);
77 else // already above maximum: FAIL
82 if (lim == 0) // infinite: try reducing to max, if we are allowed to
84 else if (lim > mi) // above minimum: decrease
85 update = max(mi, lim + delta);
86 else // already below minimum: FAIL
90 cvar_set("timelimit", ftos(update / 60));
94 // =======================
95 // Command Sub-Functions
96 // =======================
98 void GameCommand_adminmsg(float request, float argc)
102 case CMD_REQUEST_COMMAND:
107 string targets = strreplace(",", " ", argv(1));
108 string original_targets = strreplace(" ", ", ", targets);
109 string admin_message = argv(2);
110 float infobartime = stof(argv(3));
112 string successful, t;
113 successful = string_null;
115 if ((targets) && (admin_message))
120 targets = cdr(targets);
122 // Check to see if the player is a valid target
123 client = GetFilteredEntity(t);
124 accepted = VerifyClientEntity(client, true, false);
128 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
132 // send the centerprint/console print or infomessage
135 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
139 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
140 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
143 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
144 LOG_TRACE("Message sent to ", playername(client, false));
148 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
149 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
156 LOG_INFO("Incorrect parameters for ^2adminmsg^7");
157 case CMD_REQUEST_USAGE:
159 LOG_INFO("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
160 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
161 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.");
162 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.");
163 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
164 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"");
170 void GameCommand_allready(float request)
174 case CMD_REQUEST_COMMAND:
181 case CMD_REQUEST_USAGE:
183 LOG_INFO("Usage:^3 sv_cmd allready");
184 LOG_INFO(" No arguments required.");
190 void GameCommand_allspec(float request, float argc)
194 case CMD_REQUEST_COMMAND:
196 string reason = argv(1);
198 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
199 if (it.caplayer) it.caplayer = 0;
200 PutObserverInServer(it);
203 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
204 else LOG_INFO("No players found to spectate.");
209 case CMD_REQUEST_USAGE:
211 LOG_INFO("Usage:^3 sv_cmd allspec [reason]");
212 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.");
213 LOG_INFO("See also: ^2moveplayer, shuffleteams^7");
219 void GameCommand_anticheat(float request, float argc)
223 case CMD_REQUEST_COMMAND:
225 entity client = GetIndexedEntity(argc, 1);
226 float accepted = VerifyClientEntity(client, false, false);
230 anticheat_report_to_eventlog(client);
235 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
240 LOG_INFO("Incorrect parameters for ^2anticheat^7");
241 case CMD_REQUEST_USAGE:
243 LOG_INFO("Usage:^3 sv_cmd anticheat client");
244 LOG_INFO(" 'client' is the entity number or name of the player.");
250 void GameCommand_bbox(float request)
254 case CMD_REQUEST_COMMAND:
256 vector size_min = '0 0 0';
257 vector size_max = '0 0 0';
258 tracebox('1 0 0' * world.absmin.x,
259 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
260 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
261 '1 0 0' * world.absmax.x,
264 size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
266 tracebox('0 1 0' * world.absmin.y,
267 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
268 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
269 '0 1 0' * world.absmax.y,
272 size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
274 tracebox('0 0 1' * world.absmin.z,
275 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
276 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
277 '0 0 1' * world.absmax.z,
280 size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
282 tracebox('1 0 0' * world.absmax.x,
283 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
284 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
285 '1 0 0' * world.absmin.x,
288 size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
290 tracebox('0 1 0' * world.absmax.y,
291 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
292 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
293 '0 1 0' * world.absmin.y,
296 size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
298 tracebox('0 0 1' * world.absmax.z,
299 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
300 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
301 '0 0 1' * world.absmin.z,
304 size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
306 LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
307 LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
308 LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
313 case CMD_REQUEST_USAGE:
315 LOG_INFO("Usage:^3 sv_cmd bbox");
316 LOG_INFO(" No arguments required.");
317 LOG_INFO("See also: ^2gettaginfo, trace^7");
323 void GameCommand_bot_cmd(float request, float argc, string command)
327 case CMD_REQUEST_COMMAND:
331 if (argv(1) == "reset")
336 else if (argv(1) == "setbots")
338 cvar_settemp("bot_vs_human", "0");
339 cvar_settemp("minplayers", "0");
340 cvar_settemp("bot_number", "0");
342 cvar_settemp("bot_number", argv(2));
343 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
346 else if (argv(1) == "load" && argc == 3)
350 fh = fopen(argv(2), FILE_READ);
353 LOG_INFO("cannot open the file");
358 while ((s = fgets(fh)))
360 argc = tokenize_console(s);
362 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
364 if (argv(2) == "reset")
368 else if (argv(2) == "setbots")
370 cvar_settemp("bot_vs_human", "0");
371 cvar_settemp("minplayers", "0");
372 cvar_settemp("bot_number", "0");
374 cvar_settemp("bot_number", argv(3));
375 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
379 if(argv(2) == "*" || argv(2) == "all")
380 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
381 bot_queuecommand(it, substring(s, argv_start_index(3), -1));
385 bot = find_bot_by_number(stof(argv(2)));
386 if (bot == NULL) bot = find_bot_by_name(argv(2));
387 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
393 localcmd(strcat(s, "\n"));
398 LOG_INFO(ftos(i), " commands read");
402 else if (argv(1) == "help")
404 if (argv(2)) bot_cmdhelp(argv(2));
405 else bot_list_commands();
408 else if (argc >= 3) // this comes last
410 if(argv(1) == "*" || argv(1) == "all")
413 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
414 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
418 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
423 bot = find_bot_by_number(stof(argv(1)));
424 if (bot == NULL) bot = find_bot_by_name(argv(1));
427 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
428 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
433 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?"); // don't return so that usage is shown
440 LOG_INFO("Incorrect parameters for ^2bot_cmd^7");
441 case CMD_REQUEST_USAGE:
443 LOG_INFO("Usage:^3 sv_cmd bot_cmd client command [argument]");
444 LOG_INFO(" 'client' can be either the name of the bot or a progressive number (not the entity number!)");
445 LOG_INFO(" can also be '*' or 'all' to allow sending the command to all the bots");
446 LOG_INFO(" For full list of commands, see bot_cmd help [command].");
447 LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
448 LOG_INFO(" sv_cmd bot_cmd 1 presskey jump");
449 LOG_INFO(" sv_cmd bot_cmd * pause");
455 void GameCommand_cointoss(float request, float argc)
459 case CMD_REQUEST_COMMAND:
461 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
462 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
463 string choice = ((random() > 0.5) ? result1 : result2);
465 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
470 case CMD_REQUEST_USAGE:
472 LOG_INFO("Usage:^3 sv_cmd cointoss [result1 result2]");
473 LOG_INFO(" Where 'result1' and 'result2' are user created options.");
479 void GameCommand_database(float request, float argc)
483 case CMD_REQUEST_COMMAND:
487 if (argv(1) == "save")
489 db_save(ServerProgsDB, argv(2));
490 LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
493 else if (argv(1) == "dump")
495 db_dump(ServerProgsDB, argv(2));
496 LOG_INFO("DB dumped."); // wtf does this do?
499 else if (argv(1) == "load")
501 db_close(ServerProgsDB);
502 ServerProgsDB = db_load(argv(2));
503 LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
510 LOG_INFO("Incorrect parameters for ^2database^7");
511 case CMD_REQUEST_USAGE:
513 LOG_INFO("Usage:^3 sv_cmd database action filename");
514 LOG_INFO(" Where 'action' is the command to complete,");
515 LOG_INFO(" and 'filename' is what it acts upon.");
516 LOG_INFO(" Full list of commands here: \"save, dump, load.\"");
522 void GameCommand_defer_clear(float request, float argc)
526 case CMD_REQUEST_COMMAND:
533 client = GetIndexedEntity(argc, 1);
534 accepted = VerifyClientEntity(client, true, false);
538 stuffcmd(client, "defer clear\n");
539 LOG_INFO("defer clear stuffed to ", playername(client, false));
541 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
548 LOG_INFO("Incorrect parameters for ^2defer_clear^7");
549 case CMD_REQUEST_USAGE:
551 LOG_INFO("Usage:^3 sv_cmd defer_clear client");
552 LOG_INFO(" 'client' is the entity number or name of the player.");
553 LOG_INFO("See also: ^2defer_clear_all^7");
559 void GameCommand_defer_clear_all(float request)
563 case CMD_REQUEST_COMMAND:
568 FOREACH_CLIENT(true, {
569 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
570 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
573 if (n) LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")"); // should a message be added if no players were found?
578 case CMD_REQUEST_USAGE:
580 LOG_INFO("Usage:^3 sv_cmd defer_clear_all");
581 LOG_INFO(" No arguments required.");
582 LOG_INFO("See also: ^2defer_clear^7");
588 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
592 case CMD_REQUEST_COMMAND:
596 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
597 else race_deleteTime(GetMapname(), stof(argv(1)));
603 LOG_INFO("Incorrect parameters for ^2delrec^7");
604 case CMD_REQUEST_USAGE:
606 LOG_INFO("Usage:^3 sv_cmd delrec ranking [map]");
607 LOG_INFO(" 'ranking' is which ranking level to clear up to, ");
608 LOG_INFO(" it will clear all records up to nth place.");
609 LOG_INFO(" if 'map' is not provided it will use current map.");
615 void GameCommand_effectindexdump(float request)
619 case CMD_REQUEST_COMMAND:
625 LOG_INFO("begin of effects list");
626 db_put(d, "TE_GUNSHOT", "1");
627 LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")));
628 db_put(d, "TE_GUNSHOTQUAD", "1");
629 LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")));
630 db_put(d, "TE_SPIKE", "1");
631 LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")));
632 db_put(d, "TE_SPIKEQUAD", "1");
633 LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")));
634 db_put(d, "TE_SUPERSPIKE", "1");
635 LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")));
636 db_put(d, "TE_SUPERSPIKEQUAD", "1");
637 LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")));
638 db_put(d, "TE_WIZSPIKE", "1");
639 LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")));
640 db_put(d, "TE_KNIGHTSPIKE", "1");
641 LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")));
642 db_put(d, "TE_EXPLOSION", "1");
643 LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")));
644 db_put(d, "TE_EXPLOSIONQUAD", "1");
645 LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")));
646 db_put(d, "TE_TAREXPLOSION", "1");
647 LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")));
648 db_put(d, "TE_TELEPORT", "1");
649 LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")));
650 db_put(d, "TE_LAVASPLASH", "1");
651 LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")));
652 db_put(d, "TE_SMALLFLASH", "1");
653 LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")));
654 db_put(d, "TE_FLAMEJET", "1");
655 LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")));
656 db_put(d, "EF_FLAME", "1");
657 LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")));
658 db_put(d, "TE_BLOOD", "1");
659 LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")));
660 db_put(d, "TE_SPARK", "1");
661 LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")));
662 db_put(d, "TE_PLASMABURN", "1");
663 LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")));
664 db_put(d, "TE_TEI_G3", "1");
665 LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")));
666 db_put(d, "TE_TEI_SMOKE", "1");
667 LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")));
668 db_put(d, "TE_TEI_BIGEXPLOSION", "1");
669 LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")));
670 db_put(d, "TE_TEI_PLASMAHIT", "1");
671 LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")));
672 db_put(d, "EF_STARDUST", "1");
673 LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")));
674 db_put(d, "TR_ROCKET", "1");
675 LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")));
676 db_put(d, "TR_GRENADE", "1");
677 LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")));
678 db_put(d, "TR_BLOOD", "1");
679 LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")));
680 db_put(d, "TR_WIZSPIKE", "1");
681 LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")));
682 db_put(d, "TR_SLIGHTBLOOD", "1");
683 LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")));
684 db_put(d, "TR_KNIGHTSPIKE", "1");
685 LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")));
686 db_put(d, "TR_VORESPIKE", "1");
687 LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")));
688 db_put(d, "TR_NEHAHRASMOKE", "1");
689 LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")));
690 db_put(d, "TR_NEXUIZPLASMA", "1");
691 LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")));
692 db_put(d, "TR_GLOWTRAIL", "1");
693 LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")));
694 db_put(d, "TR_SEEKER", "1");
695 LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")));
696 db_put(d, "SVC_PARTICLE", "1");
697 LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")));
699 fh = fopen("effectinfo.txt", FILE_READ);
700 while ((s = fgets(fh)))
703 if (argv(0) == "effect")
705 if (db_get(d, argv(1)) != "1")
707 int i = _particleeffectnum(argv(1));
708 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
709 db_put(d, argv(1), "1");
713 LOG_INFO("end of effects list");
720 case CMD_REQUEST_USAGE:
722 LOG_INFO("Usage:^3 sv_cmd effectindexdump");
723 LOG_INFO(" No arguments required.");
729 void GameCommand_extendmatchtime(float request)
733 case CMD_REQUEST_COMMAND:
735 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
740 case CMD_REQUEST_USAGE:
742 LOG_INFO("Usage:^3 sv_cmd extendmatchtime");
743 LOG_INFO(" No arguments required.");
744 LOG_INFO("See also: ^2reducematchtime^7");
750 void GameCommand_gametype(float request, float argc)
754 case CMD_REQUEST_COMMAND:
759 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
763 MapInfo_SwitchGameType(t);
764 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
765 if (MapInfo_count > 0)
767 // update lsmaps in case the gametype changed, this way people can easily list maps for it
768 if (lsmaps_reply != "") strunzone(lsmaps_reply);
769 lsmaps_reply = strzone(getlsmaps());
770 bprint("Game type successfully switched to ", s, "\n");
774 bprint("Cannot use this game type: no map for it found\n");
775 MapInfo_SwitchGameType(tsave);
776 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
781 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
789 LOG_INFO("Incorrect parameters for ^2gametype^7");
790 case CMD_REQUEST_USAGE:
792 LOG_INFO("Usage:^3 sv_cmd gametype mode");
793 LOG_INFO(" Where 'mode' is the gametype mode to switch to.");
794 LOG_INFO("See also: ^2gotomap^7");
800 void GameCommand_gettaginfo(float request, float argc)
804 case CMD_REQUEST_COMMAND:
812 tmp_entity = spawn();
815 .entity weaponentity = weaponentities[0];
816 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
820 precache_model(argv(1));
821 _setmodel(tmp_entity, argv(1));
823 tmp_entity.frame = stof(argv(2));
824 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
825 else i = gettagindex(tmp_entity, argv(3));
828 v = gettaginfo(tmp_entity, i);
830 "model %s frame %s tag %s index %s parent %s",
831 tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
833 LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
834 LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
835 LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
836 LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
837 LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
841 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
846 LOG_INFO("bone not found");
855 LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
856 case CMD_REQUEST_USAGE:
858 LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
859 LOG_INFO("See also: ^2bbox, trace^7");
865 void GameCommand_animbench(float request, float argc)
869 case CMD_REQUEST_COMMAND:
875 tmp_entity = spawn();
878 .entity weaponentity = weaponentities[0];
879 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
883 precache_model(argv(1));
884 _setmodel(tmp_entity, argv(1));
886 float f1 = stof(argv(2));
887 float f2 = stof(argv(3));
895 tmp_entity.frame = f1;
896 t0 = gettime(GETTIME_HIRES);
897 getsurfacepoint(tmp_entity, 0, 0);
898 t1 += gettime(GETTIME_HIRES) - t0;
899 tmp_entity.frame = f2;
900 t0 = gettime(GETTIME_HIRES);
901 getsurfacepoint(tmp_entity, 0, 0);
902 t2 += gettime(GETTIME_HIRES) - t0;
905 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
906 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
914 LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
915 case CMD_REQUEST_USAGE:
917 LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
918 LOG_INFO("See also: ^2bbox, trace^7");
924 void GameCommand_gotomap(float request, float argc)
928 case CMD_REQUEST_COMMAND:
932 LOG_INFO(GotoMap(argv(1)));
938 LOG_INFO("Incorrect parameters for ^2gotomap^7");
939 case CMD_REQUEST_USAGE:
941 LOG_INFO("Usage:^3 sv_cmd gotomap map");
942 LOG_INFO(" Where 'map' is the *.bsp file to change to.");
943 LOG_INFO("See also: ^2gametype^7");
949 void GameCommand_lockteams(float request)
953 case CMD_REQUEST_COMMAND:
958 bprint("^1The teams are now locked.\n");
962 bprint("lockteams command can only be used in a team-based gamemode.\n");
968 case CMD_REQUEST_USAGE:
970 LOG_INFO("Usage:^3 sv_cmd lockteams");
971 LOG_INFO(" No arguments required.");
972 LOG_INFO("See also: ^2unlockteams^7");
978 void GameCommand_make_mapinfo(float request)
982 case CMD_REQUEST_COMMAND:
986 tmp_entity = new(make_mapinfo);
987 setthink(tmp_entity, make_mapinfo_Think);
988 tmp_entity.nextthink = time;
994 case CMD_REQUEST_USAGE:
996 LOG_INFO("Usage:^3 sv_cmd make_mapinfo");
997 LOG_INFO(" No arguments required.");
998 LOG_INFO("See also: ^2radarmap^7");
1004 void GameCommand_moveplayer(float request, float argc)
1008 case CMD_REQUEST_COMMAND:
1013 string targets = strreplace(",", " ", argv(1));
1014 string original_targets = strreplace(" ", ", ", targets);
1015 string destination = argv(2);
1017 string successful, t;
1018 successful = string_null;
1020 // lets see if the target(s) even actually exist.
1021 if ((targets) && (destination))
1026 targets = cdr(targets);
1028 // Check to see if the player is a valid target
1029 client = GetFilteredEntity(t);
1030 accepted = VerifyClientEntity(client, false, false);
1034 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
1038 // Where are we putting this player?
1039 if (destination == "spec" || destination == "spectator")
1041 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1043 if (client.caplayer) client.caplayer = 0;
1044 PutObserverInServer(client);
1046 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1050 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.");
1056 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1062 float save = client.team_forced;
1063 client.team_forced = 0;
1065 // find the team to move the player to
1066 team_id = Team_ColorToTeam(destination);
1067 if (team_id == client.team) // already on the destination team
1069 // keep the forcing undone
1070 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
1073 else if (team_id == 0) // auto team
1075 CheckAllowedTeams(client);
1076 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1080 CheckAllowedTeams(client);
1082 client.team_forced = save;
1084 // Check to see if the destination team is even available
1087 case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist."); return; } break;
1088 case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist."); return; } break;
1089 case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist."); return; } break;
1090 case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist."); return; } break;
1092 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
1096 // If so, lets continue and finally move the player
1097 client.team_forced = 0;
1098 if (MoveToTeam(client, team_id, 6))
1100 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1101 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
1105 LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
1111 LOG_INFO("Can't change teams when currently not playing a team game.");
1117 LOG_INFO("Can't change teams if the player isn't in the game."); // well technically we could, but should we allow that? :P
1123 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1124 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1126 return; // still correct parameters so return to avoid usage print
1131 LOG_INFO("Incorrect parameters for ^2moveplayer^7");
1132 case CMD_REQUEST_USAGE:
1134 LOG_INFO("Usage:^3 sv_cmd moveplayer clients destination");
1135 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
1136 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating");
1137 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
1138 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3");
1139 LOG_INFO(" sv_cmd moveplayer 2 spec ");
1140 LOG_INFO("See also: ^2allspec, shuffleteams^7");
1146 void GameCommand_nospectators(float request)
1150 case CMD_REQUEST_COMMAND:
1152 blockSpectators = 1;
1153 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1154 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1157 CS(it).spectatortime = time;
1158 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1161 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1166 case CMD_REQUEST_USAGE:
1168 LOG_INFO("Usage:^3 sv_cmd nospectators");
1169 LOG_INFO(" No arguments required.");
1175 void GameCommand_playerdemo(float request, float argc)
1179 case CMD_REQUEST_COMMAND:
1181 if (argv(2) && argv(3))
1184 float i, n, accepted;
1190 client = GetIndexedEntity(argc, 2);
1191 accepted = VerifyClientEntity(client, false, true);
1195 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".");
1199 playerdemo_open_read(client, argv(next_token));
1205 client = GetIndexedEntity(argc, 2);
1206 accepted = VerifyClientEntity(client, false, false);
1210 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".");
1214 playerdemo_open_write(client, argv(next_token));
1218 case "auto_read_and_write":
1220 n = GetFilteredNumber(argv(3));
1221 cvar_set("bot_number", ftos(n));
1223 localcmd("wait; wait; wait\n");
1224 for (i = 0; i < n; ++i)
1225 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1226 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1232 n = GetFilteredNumber(argv(3));
1233 cvar_set("bot_number", ftos(n));
1235 localcmd("wait; wait; wait\n");
1236 for (i = 0; i < n; ++i)
1237 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1245 LOG_INFO("Incorrect parameters for ^2playerdemo^7");
1246 case CMD_REQUEST_USAGE:
1248 LOG_INFO("Usage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)");
1249 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"");
1255 void GameCommand_printstats(float request)
1259 case CMD_REQUEST_COMMAND:
1262 LOG_INFO("stats dumped.");
1267 case CMD_REQUEST_USAGE:
1269 LOG_INFO("Usage:^3 sv_cmd printstats");
1270 LOG_INFO(" No arguments required.");
1276 void GameCommand_radarmap(float request, float argc)
1280 case CMD_REQUEST_COMMAND:
1282 if (RadarMap_Make(argc)) return;
1286 LOG_INFO("Incorrect parameters for ^2radarmap^7");
1287 case CMD_REQUEST_USAGE:
1289 LOG_INFO("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1290 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.");
1291 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.");
1292 LOG_INFO("See also: ^2make_mapinfo^7");
1298 void GameCommand_reducematchtime(float request)
1302 case CMD_REQUEST_COMMAND:
1304 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1309 case CMD_REQUEST_USAGE:
1311 LOG_INFO("Usage:^3 sv_cmd reducematchtime");
1312 LOG_INFO(" No arguments required.");
1313 LOG_INFO("See also: ^2extendmatchtime^7");
1319 void GameCommand_setbots(float request, float argc)
1323 case CMD_REQUEST_COMMAND:
1327 cvar_settemp("minplayers", "0");
1328 cvar_settemp("bot_number", argv(1));
1335 LOG_INFO("Incorrect parameters for ^2setbots^7");
1336 case CMD_REQUEST_USAGE:
1338 LOG_INFO("Usage:^3 sv_cmd setbots botnumber");
1339 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.");
1340 LOG_INFO("See also: ^2bot_cmd^7");
1346 void GameCommand_shuffleteams(float request)
1350 case CMD_REQUEST_COMMAND:
1354 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1358 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1359 if (it.team_forced) {
1360 // we could theoretically assign forced players to their teams
1361 // and shuffle the rest to fill the empty spots but in practise
1362 // either all players or none are gonna have forced teams
1363 LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1368 int number_of_teams = 0;
1369 CheckAllowedTeams(NULL);
1370 if (c1 >= 0) number_of_teams = max(1, number_of_teams);
1371 if (c2 >= 0) number_of_teams = max(2, number_of_teams);
1372 if (c3 >= 0) number_of_teams = max(3, number_of_teams);
1373 if (c4 >= 0) number_of_teams = max(4, number_of_teams);
1376 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1377 int target_team_number = Team_NumberToTeam(team_index + 1);
1378 if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
1379 team_index = (team_index + 1) % number_of_teams;
1382 bprint("Successfully shuffled the players around randomly.\n");
1387 case CMD_REQUEST_USAGE:
1389 LOG_INFO("Usage:^3 sv_cmd shuffleteams");
1390 LOG_INFO(" No arguments required.");
1391 LOG_INFO("See also: ^2moveplayer, allspec^7");
1397 void GameCommand_stuffto(float request, float argc)
1399 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1400 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1401 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1403 #ifdef STUFFTO_ENABLED
1406 case CMD_REQUEST_COMMAND:
1410 entity client = GetIndexedEntity(argc, 1);
1411 float accepted = VerifyClientEntity(client, true, false);
1415 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1416 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1420 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1428 LOG_INFO("Incorrect parameters for ^2stuffto^7");
1429 case CMD_REQUEST_USAGE:
1431 LOG_INFO("Usage:^3 sv_cmd stuffto client \"command\"");
1432 LOG_INFO(" 'client' is the entity number or name of the player,");
1433 LOG_INFO(" and 'command' is the command to be sent to that player.");
1440 LOG_INFO("stuffto command is not enabled on this server.");
1446 void GameCommand_trace(float request, float argc)
1450 case CMD_REQUEST_COMMAND:
1453 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1454 float i, f, safe, unsafe, dq, dqf;
1461 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1462 float worst_endpos_bug = 0;
1466 delta = world.maxs - world.mins;
1468 start.x = org.x + random() * delta.x;
1469 start.y = org.y + random() * delta.y;
1470 start.z = org.z + random() * delta.z;
1472 end.x = org.x + random() * delta.x;
1473 end.y = org.y + random() * delta.y;
1474 end.z = org.z + random() * delta.z;
1476 start = stov(vtos(start));
1477 end = stov(vtos(end));
1479 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1480 if (!trace_startsolid && trace_fraction < 1)
1483 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1484 if (trace_startsolid)
1486 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1487 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1489 // how much do we need to back off?
1494 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1495 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1496 if (trace_startsolid)
1498 if ((safe + unsafe) * 0.5 == unsafe) break;
1499 unsafe = (safe + unsafe) * 0.5;
1503 if ((safe + unsafe) * 0.5 == safe) break;
1504 safe = (safe + unsafe) * 0.5;
1508 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1509 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1511 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1512 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1513 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1514 if (++hitcount >= 10) break;
1523 q = p + normalize(end - p) * (dq + dqf);
1525 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1526 if (trace_startsolid) error("THIS ONE cannot happen");
1527 if (trace_fraction > 0) dq += dqf * trace_fraction;
1531 if (dq > worst_endpos_bug)
1533 worst_endpos_bug = dq;
1534 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1535 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1536 if (++hitcount >= 10) break;
1547 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1549 if (trace_fraction == 1)
1551 LOG_INFO("not above ground, aborting");
1555 for (i = 0; i < 100000; ++i)
1558 if (dv.z > 0) dv = -1 * dv;
1559 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1560 if (trace_startsolid) LOG_INFO("bug 1");
1561 if (trace_fraction == 1)
1565 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1566 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1571 LOG_INFO("highest possible dist: ", ftos(f));
1580 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk");
1581 else LOG_INFO("cannot walk");
1592 traceline(vv, dv, MOVE_NORMAL, NULL);
1593 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1594 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1599 // no default case, just go straight to invalid
1604 LOG_INFO("Incorrect parameters for ^2trace^7");
1605 case CMD_REQUEST_USAGE:
1607 LOG_INFO("Usage:^3 sv_cmd trace command (startpos endpos)");
1608 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"");
1609 LOG_INFO("See also: ^2bbox, gettaginfo^7");
1615 void GameCommand_unlockteams(float request)
1619 case CMD_REQUEST_COMMAND:
1624 bprint("^1The teams are now unlocked.\n");
1628 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1634 case CMD_REQUEST_USAGE:
1636 LOG_INFO("Usage:^3 sv_cmd unlockteams");
1637 LOG_INFO(" No arguments required.");
1638 LOG_INFO("See also: ^2lockteams^7");
1644 void GameCommand_warp(float request, float argc)
1648 case CMD_REQUEST_COMMAND:
1650 if (autocvar_g_campaign)
1654 CampaignLevelWarp(stof(argv(1)));
1655 LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1659 CampaignLevelWarp(-1);
1660 LOG_INFO("Successfully warped to next campaign level.");
1665 LOG_INFO("Not in campaign, can't level warp");
1671 case CMD_REQUEST_USAGE:
1673 LOG_INFO("Usage:^3 sv_cmd warp [level]");
1674 LOG_INFO(" 'level' is the level to change campaign mode to.");
1675 LOG_INFO(" if 'level' is not provided it will change to the next level.");
1681 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1682 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1683 void GameCommand_(float request)
1687 case CMD_REQUEST_COMMAND:
1694 case CMD_REQUEST_USAGE:
1696 print("\nUsage:^3 sv_cmd \n");
1697 print(" No arguments required.\n");
1705 // ==================================
1706 // Macro system for server commands
1707 // ==================================
1709 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1710 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1711 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1712 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1713 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1714 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1715 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1716 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1717 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1718 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1719 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1720 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1721 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1722 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1723 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1724 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1725 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1726 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1727 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1728 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1729 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1730 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1731 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1732 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1733 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1734 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1735 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1736 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1737 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1738 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1739 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1740 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1742 void GameCommand_macro_help()
1744 FOREACH(SERVER_COMMANDS, true, { LOG_INFOF(" ^2%s^7: %s", it.m_name, it.m_description); });
1747 float GameCommand_macro_command(float argc, string command)
1749 string c = strtolower(argv(0));
1750 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1751 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1757 float GameCommand_macro_usage(float argc)
1759 string c = strtolower(argv(1));
1760 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1761 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1767 void GameCommand_macro_write_aliases(float fh)
1769 FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1773 // =========================================
1774 // Main Function Called By Engine (sv_cmd)
1775 // =========================================
1776 // If this function exists, game code handles gamecommand instead of the engine code.
1778 void GameCommand(string command)
1780 float argc = tokenize_console(command);
1782 // Guide for working with argc arguments by example:
1783 // argc: 1 - 2 - 3 - 4
1784 // argv: 0 - 1 - 2 - 3
1785 // cmd vote - master - login - password
1787 if (strtolower(argv(0)) == "help")
1791 LOG_INFO("Server console commands:");
1792 GameCommand_macro_help();
1794 LOG_INFO("\nBanning commands:");
1795 BanCommand_macro_help();
1797 LOG_INFO("\nCommon networked commands:");
1798 CommonCommand_macro_help(NULL);
1800 LOG_INFO("\nGeneric commands shared by all programs:");
1801 GenericCommand_macro_help();
1804 "\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
1805 "For help about a specific command, type sv_cmd help COMMAND"
1810 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1814 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1818 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1822 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1827 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1829 return; // handled by a mutator
1831 else if (BanCommand(command))
1833 return; // handled by server/command/ipban.qc
1835 else if (CommonCommand_macro_command(argc, NULL, command))
1837 return; // handled by server/command/common.qc
1839 else if (GenericCommand(command))
1841 return; // handled by common/command/generic.qc
1843 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1845 return; // handled by one of the above GameCommand_* functions
1848 // nothing above caught the command, must be invalid
1849 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");