4 #include <common/effects/all.qh>
9 #include "getreplies.qh"
10 #include "radarmap.qh"
12 #include "../anticheat.qh"
13 #include "../campaign.qh"
14 #include "../client.qh"
15 #include "../player.qh"
16 #include "../world.qh"
17 #include "../ipban.qh"
18 #include "../teamplay.qh"
20 #include "../bot/api.qh"
22 #include <server/mutators/_mod.qh>
23 #include <common/gamemodes/_mod.qh>
25 #include <common/constants.qh>
26 #include <common/net_linked.qh>
27 #include <common/mapinfo.qh>
28 #include <common/notifications/all.qh>
29 #include <common/teams.qh>
30 #include <common/util.qh>
32 #include <common/monsters/sv_monsters.qh>
34 // used by GameCommand_make_mapinfo()
35 void make_mapinfo_Think(entity this)
37 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
39 LOG_INFO("Done rebuiling mapinfos.");
40 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
45 setthink(this, make_mapinfo_Think);
46 this.nextthink = time;
50 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
51 void changematchtime(float delta, float mi, float ma)
57 if (delta == 0) return;
58 if (autocvar_timelimit < 0) return;
60 if (mi <= 10) mi = 10; // at least ten sec in the future
61 cur = time - game_starttime;
62 if (cur > 0) mi += cur; // from current time!
64 lim = autocvar_timelimit * 60;
68 if (lim == 0) return; // cannot increase any further
69 else if (lim < ma) update = min(ma, lim + delta);
70 else // already above maximum: FAIL
75 if (lim == 0) // infinite: try reducing to max, if we are allowed to
77 else if (lim > mi) // above minimum: decrease
78 update = max(mi, lim + delta);
79 else // already below minimum: FAIL
83 cvar_set("timelimit", ftos(update / 60));
87 // =======================
88 // Command Sub-Functions
89 // =======================
91 void GameCommand_adminmsg(int request, int argc)
95 case CMD_REQUEST_COMMAND:
100 string targets = strreplace(",", " ", argv(1));
101 string original_targets = strreplace(" ", ", ", targets);
102 string admin_message = argv(2);
103 float infobartime = stof(argv(3));
105 string successful, t;
106 successful = string_null;
108 if ((targets) && (admin_message))
113 targets = cdr(targets);
115 // Check to see if the player is a valid target
116 client = GetFilteredEntity(t);
117 accepted = VerifyClientEntity(client, true, false);
121 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
125 // send the centerprint/console print or infomessage
128 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
132 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
133 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
136 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
137 LOG_TRACE("Message sent to ", playername(client, false));
141 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
142 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
149 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
150 case CMD_REQUEST_USAGE:
152 LOG_HELP("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
153 LOG_HELP(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
154 LOG_HELP(" If infobartime is provided, the message will be sent to infobar.");
155 LOG_HELP(" Otherwise, it will just be sent as a centerprint message.");
156 LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
157 LOG_HELP(" adminmsg 2,5 \"this message will be a centerprint\"");
163 void GameCommand_allready(int request)
167 case CMD_REQUEST_COMMAND:
174 case CMD_REQUEST_USAGE:
176 LOG_HELP("Usage:^3 sv_cmd allready");
177 LOG_HELP(" No arguments required.");
183 void GameCommand_allspec(int request, int argc)
187 case CMD_REQUEST_COMMAND:
189 string reason = argv(1);
191 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
192 if (it.caplayer) it.caplayer = 0;
193 PutObserverInServer(it);
196 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
197 else LOG_INFO("No players found to spectate.");
202 case CMD_REQUEST_USAGE:
204 LOG_HELP("Usage:^3 sv_cmd allspec [reason]");
205 LOG_HELP(" Where 'reason' is an optional argument for explanation of allspec command.");
206 LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
212 void GameCommand_anticheat(int request, int argc)
216 case CMD_REQUEST_COMMAND:
218 entity client = GetIndexedEntity(argc, 1);
219 float accepted = VerifyClientEntity(client, false, false);
223 anticheat_report_to_eventlog(client);
228 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
233 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
234 case CMD_REQUEST_USAGE:
236 LOG_HELP("Usage:^3 sv_cmd anticheat client");
237 LOG_HELP(" 'client' is the entity number or name of the player.");
243 void GameCommand_bbox(int request)
247 case CMD_REQUEST_COMMAND:
249 vector size_min = '0 0 0';
250 vector size_max = '0 0 0';
251 tracebox('1 0 0' * world.absmin.x,
252 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
253 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
254 '1 0 0' * world.absmax.x,
257 size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
259 tracebox('0 1 0' * world.absmin.y,
260 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
261 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
262 '0 1 0' * world.absmax.y,
265 size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
267 tracebox('0 0 1' * world.absmin.z,
268 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
269 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
270 '0 0 1' * world.absmax.z,
273 size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
275 tracebox('1 0 0' * world.absmax.x,
276 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
277 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
278 '1 0 0' * world.absmin.x,
281 size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
283 tracebox('0 1 0' * world.absmax.y,
284 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
285 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
286 '0 1 0' * world.absmin.y,
289 size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
291 tracebox('0 0 1' * world.absmax.z,
292 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
293 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
294 '0 0 1' * world.absmin.z,
297 size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
299 LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
300 LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
301 LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
306 case CMD_REQUEST_USAGE:
308 LOG_HELP("Usage:^3 sv_cmd bbox");
309 LOG_HELP(" No arguments required.");
310 LOG_HELP("See also: ^2gettaginfo, trace^7");
316 void GameCommand_bot_cmd(int request, int argc, string command)
320 case CMD_REQUEST_COMMAND:
324 if (argv(1) == "reset")
329 else if (argv(1) == "setbots")
331 cvar_settemp("bot_vs_human", "0");
332 cvar_settemp("minplayers", "0");
333 cvar_settemp("minplayers_per_team", "0");
334 cvar_settemp("bot_number", "0");
336 cvar_settemp("bot_number", argv(2));
337 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
340 else if (argv(1) == "load" && argc == 3)
344 fh = fopen(argv(2), FILE_READ);
347 LOG_INFO("cannot open the file");
352 while ((s = fgets(fh)))
354 argc = tokenize_console(s);
356 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
358 if (argv(2) == "reset")
362 else if (argv(2) == "setbots")
364 cvar_settemp("bot_vs_human", "0");
365 cvar_settemp("minplayers", "0");
366 cvar_settemp("minplayers_per_team", "0");
367 cvar_settemp("bot_number", "0");
369 cvar_settemp("bot_number", argv(3));
370 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
374 if(argv(2) == "*" || argv(2) == "all")
375 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
376 bot_queuecommand(it, substring(s, argv_start_index(3), -1));
380 bot = find_bot_by_number(stof(argv(2)));
381 if (bot == NULL) bot = find_bot_by_name(argv(2));
382 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
388 localcmd(strcat(s, "\n"));
393 LOG_INFO(ftos(i), " commands read");
397 else if (argv(1) == "help")
399 if (argv(2)) bot_cmdhelp(argv(2));
400 else bot_list_commands();
403 else if (argc >= 3) // this comes last
405 if(argv(1) == "*" || argv(1) == "all")
408 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
409 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
413 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
418 bot = find_bot_by_number(stof(argv(1)));
419 if (bot == NULL) bot = find_bot_by_name(argv(1));
422 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
423 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
428 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?"); // don't return so that usage is shown
435 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
436 case CMD_REQUEST_USAGE:
438 LOG_HELP("Usage:^3 sv_cmd bot_cmd client command [argument]");
439 LOG_HELP(" 'client' can be either the name of the bot or a progressive number (not the entity number!)");
440 LOG_HELP(" can also be '*' or 'all' to allow sending the command to all the bots");
441 LOG_HELP(" For full list of commands, see bot_cmd help [command].");
442 LOG_HELP("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
443 LOG_HELP(" sv_cmd bot_cmd 1 presskey jump");
444 LOG_HELP(" sv_cmd bot_cmd * pause");
450 void GameCommand_cointoss(int request, int argc)
454 case CMD_REQUEST_COMMAND:
456 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
457 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
458 string choice = ((random() > 0.5) ? result1 : result2);
460 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
465 case CMD_REQUEST_USAGE:
467 LOG_HELP("Usage:^3 sv_cmd cointoss [result1 result2]");
468 LOG_HELP(" Where 'result1' and 'result2' are user created options.");
474 void GameCommand_database(int request, int argc)
478 case CMD_REQUEST_COMMAND:
482 if (argv(1) == "save")
484 db_save(ServerProgsDB, argv(2));
485 LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
488 else if (argv(1) == "dump")
490 db_dump(ServerProgsDB, argv(2));
491 LOG_INFO("DB dumped."); // wtf does this do?
494 else if (argv(1) == "load")
496 db_close(ServerProgsDB);
497 ServerProgsDB = db_load(argv(2));
498 LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
505 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
506 case CMD_REQUEST_USAGE:
508 LOG_HELP("Usage:^3 sv_cmd database action filename");
509 LOG_HELP(" Where 'action' is the command to complete,");
510 LOG_HELP(" and 'filename' is what it acts upon.");
511 LOG_HELP(" Full list of commands here: \"save, dump, load.\"");
517 void GameCommand_defer_clear(int request, int argc)
521 case CMD_REQUEST_COMMAND:
528 client = GetIndexedEntity(argc, 1);
529 accepted = VerifyClientEntity(client, true, false);
533 stuffcmd(client, "defer clear\n");
534 LOG_INFO("defer clear stuffed to ", playername(client, false));
536 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
543 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
544 case CMD_REQUEST_USAGE:
546 LOG_HELP("Usage:^3 sv_cmd defer_clear client");
547 LOG_HELP(" 'client' is the entity number or name of the player.");
548 LOG_HELP("See also: ^2defer_clear_all^7");
554 void GameCommand_defer_clear_all(int request)
558 case CMD_REQUEST_COMMAND:
563 FOREACH_CLIENT(true, {
564 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
565 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
568 if (n) LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")"); // should a message be added if no players were found?
573 case CMD_REQUEST_USAGE:
575 LOG_HELP("Usage:^3 sv_cmd defer_clear_all");
576 LOG_HELP(" No arguments required.");
577 LOG_HELP("See also: ^2defer_clear^7");
583 void GameCommand_delrec(int request, int argc) // perhaps merge later with records and printstats and such?
587 case CMD_REQUEST_COMMAND:
591 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
592 else race_deleteTime(GetMapname(), stof(argv(1)));
598 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
599 case CMD_REQUEST_USAGE:
601 LOG_HELP("Usage:^3 sv_cmd delrec ranking [map]");
602 LOG_HELP(" 'ranking' is which ranking level to clear up to, ");
603 LOG_HELP(" it will clear all records up to nth place.");
604 LOG_HELP(" if 'map' is not provided it will use current map.");
610 void print_Effect_Index(int d, string effect_name)
612 // this is inside a function to avoid expanding it on compilation everytime
613 LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
614 db_put(d, effect_name, "1");
617 void GameCommand_effectindexdump(int request)
621 case CMD_REQUEST_COMMAND:
627 LOG_INFO("begin of effects list");
629 print_Effect_Index(d, "TE_GUNSHOT");
630 print_Effect_Index(d, "TE_GUNSHOTQUAD");
631 print_Effect_Index(d, "TE_SPIKE");
632 print_Effect_Index(d, "TE_SPIKEQUAD");
633 print_Effect_Index(d, "TE_SUPERSPIKE");
634 print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
635 print_Effect_Index(d, "TE_WIZSPIKE");
636 print_Effect_Index(d, "TE_KNIGHTSPIKE");
637 print_Effect_Index(d, "TE_EXPLOSION");
638 print_Effect_Index(d, "TE_EXPLOSIONQUAD");
639 print_Effect_Index(d, "TE_TAREXPLOSION");
640 print_Effect_Index(d, "TE_TELEPORT");
641 print_Effect_Index(d, "TE_LAVASPLASH");
642 print_Effect_Index(d, "TE_SMALLFLASH");
643 print_Effect_Index(d, "TE_FLAMEJET");
644 print_Effect_Index(d, "EF_FLAME");
645 print_Effect_Index(d, "TE_BLOOD");
646 print_Effect_Index(d, "TE_SPARK");
647 print_Effect_Index(d, "TE_PLASMABURN");
648 print_Effect_Index(d, "TE_TEI_G3");
649 print_Effect_Index(d, "TE_TEI_SMOKE");
650 print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
651 print_Effect_Index(d, "TE_TEI_PLASMAHIT");
652 print_Effect_Index(d, "EF_STARDUST");
653 print_Effect_Index(d, "TR_ROCKET");
654 print_Effect_Index(d, "TR_GRENADE");
655 print_Effect_Index(d, "TR_BLOOD");
656 print_Effect_Index(d, "TR_WIZSPIKE");
657 print_Effect_Index(d, "TR_SLIGHTBLOOD");
658 print_Effect_Index(d, "TR_KNIGHTSPIKE");
659 print_Effect_Index(d, "TR_VORESPIKE");
660 print_Effect_Index(d, "TR_NEHAHRASMOKE");
661 print_Effect_Index(d, "TR_NEXUIZPLASMA");
662 print_Effect_Index(d, "TR_GLOWTRAIL");
663 print_Effect_Index(d, "TR_SEEKER");
664 print_Effect_Index(d, "SVC_PARTICLE");
666 fh = fopen("effectinfo.txt", FILE_READ);
667 while ((s = fgets(fh)))
670 if (argv(0) == "effect")
672 if (db_get(d, argv(1)) != "1")
674 int i = _particleeffectnum(argv(1));
675 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
676 db_put(d, argv(1), "1");
680 LOG_INFO("end of effects list");
687 case CMD_REQUEST_USAGE:
689 LOG_HELP("Usage:^3 sv_cmd effectindexdump");
690 LOG_HELP(" No arguments required.");
696 void GameCommand_extendmatchtime(int request)
700 case CMD_REQUEST_COMMAND:
702 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
707 case CMD_REQUEST_USAGE:
709 LOG_HELP("Usage:^3 sv_cmd extendmatchtime");
710 LOG_HELP(" No arguments required.");
711 LOG_HELP("See also: ^2reducematchtime^7");
717 void GameCommand_gametype(int request, int argc)
721 case CMD_REQUEST_COMMAND:
726 Gametype t = MapInfo_Type_FromString(s, false, false), tsave = MapInfo_CurrentGametype();
730 MapInfo_SwitchGameType(t);
731 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
732 if (MapInfo_count > 0)
734 // update lsmaps in case the gametype changed, this way people can easily list maps for it
735 if (lsmaps_reply != "") strunzone(lsmaps_reply);
736 lsmaps_reply = strzone(getlsmaps());
737 bprint("Game type successfully switched to ", s, "\n");
741 bprint("Cannot use this game type: no map for it found\n");
742 MapInfo_SwitchGameType(tsave);
743 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
748 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
756 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
757 case CMD_REQUEST_USAGE:
759 LOG_HELP("Usage:^3 sv_cmd gametype mode");
760 LOG_HELP(" Where 'mode' is the gametype mode to switch to.");
761 LOG_HELP("See also: ^2gotomap^7");
767 void GameCommand_gettaginfo(int request, int argc)
771 case CMD_REQUEST_COMMAND:
779 tmp_entity = spawn();
782 .entity weaponentity = weaponentities[0];
783 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
787 precache_model(argv(1));
788 _setmodel(tmp_entity, argv(1));
790 tmp_entity.frame = stof(argv(2));
791 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
792 else i = gettagindex(tmp_entity, argv(3));
795 v = gettaginfo(tmp_entity, i);
797 "model %s frame %s tag %s index %s parent %s",
798 tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
800 LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
801 LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
802 LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
803 LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
804 LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
808 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
813 LOG_INFO("bone not found");
822 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
823 case CMD_REQUEST_USAGE:
825 LOG_HELP("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
826 LOG_HELP("See also: ^2bbox, trace^7");
832 void GameCommand_animbench(int request, int argc)
836 case CMD_REQUEST_COMMAND:
842 tmp_entity = spawn();
845 .entity weaponentity = weaponentities[0];
846 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
850 precache_model(argv(1));
851 _setmodel(tmp_entity, argv(1));
853 float f1 = stof(argv(2));
854 float f2 = stof(argv(3));
862 tmp_entity.frame = f1;
863 t0 = gettime(GETTIME_HIRES);
864 getsurfacepoint(tmp_entity, 0, 0);
865 t1 += gettime(GETTIME_HIRES) - t0;
866 tmp_entity.frame = f2;
867 t0 = gettime(GETTIME_HIRES);
868 getsurfacepoint(tmp_entity, 0, 0);
869 t2 += gettime(GETTIME_HIRES) - t0;
872 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
873 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
881 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
882 case CMD_REQUEST_USAGE:
884 LOG_HELP("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
885 LOG_HELP("See also: ^2bbox, trace^7");
891 void GameCommand_gotomap(int request, int argc)
895 case CMD_REQUEST_COMMAND:
899 LOG_INFO(GotoMap(argv(1)));
905 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
906 case CMD_REQUEST_USAGE:
908 LOG_HELP("Usage:^3 sv_cmd gotomap map");
909 LOG_HELP(" Where 'map' is the *.bsp file to change to.");
910 LOG_HELP("See also: ^2gametype^7");
916 void GameCommand_lockteams(int request)
920 case CMD_REQUEST_COMMAND:
925 bprint("^1The teams are now locked.\n");
929 bprint("lockteams command can only be used in a team-based gamemode.\n");
935 case CMD_REQUEST_USAGE:
937 LOG_HELP("Usage:^3 sv_cmd lockteams");
938 LOG_HELP(" No arguments required.");
939 LOG_HELP("See also: ^2unlockteams^7");
945 void GameCommand_make_mapinfo(int request)
949 case CMD_REQUEST_COMMAND:
953 tmp_entity = new(make_mapinfo);
954 setthink(tmp_entity, make_mapinfo_Think);
955 tmp_entity.nextthink = time;
961 case CMD_REQUEST_USAGE:
963 LOG_HELP("Usage:^3 sv_cmd make_mapinfo");
964 LOG_HELP(" No arguments required.");
965 LOG_HELP("See also: ^2radarmap^7");
971 void GameCommand_moveplayer(int request, int argc)
975 case CMD_REQUEST_COMMAND:
980 string targets = strreplace(",", " ", argv(1));
981 string original_targets = strreplace(" ", ", ", targets);
982 string destination = argv(2);
984 string successful, t;
985 successful = string_null;
987 // lets see if the target(s) even actually exist.
988 if ((targets) && (destination))
993 targets = cdr(targets);
995 // Check to see if the player is a valid target
996 client = GetFilteredEntity(t);
997 accepted = VerifyClientEntity(client, false, false);
1001 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
1005 // Where are we putting this player?
1006 if (destination == "spec" || destination == "spectator")
1008 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1010 if (client.caplayer) client.caplayer = 0;
1011 PutObserverInServer(client);
1013 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1017 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.");
1023 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1028 int save = Player_GetForcedTeamIndex(client);
1029 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1031 // find the team to move the player to
1032 int team_num = Team_ColorToTeam(destination);
1034 if (team_num == client.team) // already on the destination team
1036 // keep the forcing undone
1037 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
1040 else if (team_num == 0) // auto team
1042 balance = TeamBalance_CheckAllowedTeams(client);
1043 team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1047 balance = TeamBalance_CheckAllowedTeams(client);
1049 Player_SetForcedTeamIndex(client, save);
1051 // Check to see if the destination team is even available
1052 int team_id = Team_TeamToIndex(team_num);
1055 LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
1056 TeamBalance_Destroy(balance);
1059 if (!TeamBalance_IsTeamAllowed(balance, team_id))
1061 LOG_INFOF("Sorry, can't move player to %s team if it doesn't exist.", destination);
1062 TeamBalance_Destroy(balance);
1065 TeamBalance_Destroy(balance);
1067 // If so, lets continue and finally move the player
1068 Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
1069 if (MoveToTeam(client, team_id, 6))
1071 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1072 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
1076 LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
1082 LOG_INFO("Can't change teams when currently not playing a team game.");
1088 LOG_INFO("Can't change teams if the player isn't in the game."); // well technically we could, but should we allow that? :P
1094 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1095 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1097 return; // still correct parameters so return to avoid usage print
1102 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1103 case CMD_REQUEST_USAGE:
1105 LOG_HELP("Usage:^3 sv_cmd moveplayer clients destination");
1106 LOG_HELP(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
1107 LOG_HELP(" 'destination' is what to send the player to, be it team or spectating");
1108 LOG_HELP(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
1109 LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
1110 LOG_HELP(" sv_cmd moveplayer 2 spec");
1111 LOG_HELP("See also: ^2allspec, shuffleteams^7");
1117 void GameCommand_nospectators(int request)
1121 case CMD_REQUEST_COMMAND:
1123 blockSpectators = 1;
1124 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1125 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1128 CS(it).spectatortime = time;
1129 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1132 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1137 case CMD_REQUEST_USAGE:
1139 LOG_HELP("Usage:^3 sv_cmd nospectators");
1140 LOG_HELP(" No arguments required.");
1146 void GameCommand_printstats(int request)
1150 case CMD_REQUEST_COMMAND:
1153 LOG_INFO("stats dumped.");
1158 case CMD_REQUEST_USAGE:
1160 LOG_HELP("Usage:^3 sv_cmd printstats");
1161 LOG_HELP(" No arguments required.");
1167 void GameCommand_radarmap(int request, int argc)
1171 case CMD_REQUEST_COMMAND:
1173 if (RadarMap_Make(argc)) return;
1177 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1178 case CMD_REQUEST_USAGE:
1180 LOG_HELP("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1181 LOG_HELP(" The quality factor Q is roughly proportional to the time taken.");
1182 LOG_HELP(" trace supports no quality factor; its result should look like --block with infinite quality factor.");
1183 LOG_HELP("See also: ^2make_mapinfo^7");
1189 void GameCommand_reducematchtime(int request)
1193 case CMD_REQUEST_COMMAND:
1195 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1200 case CMD_REQUEST_USAGE:
1202 LOG_HELP("Usage:^3 sv_cmd reducematchtime");
1203 LOG_HELP(" No arguments required.");
1204 LOG_HELP("See also: ^2extendmatchtime^7");
1210 void GameCommand_setbots(int request, int argc)
1214 case CMD_REQUEST_COMMAND:
1218 cvar_settemp("minplayers", "0");
1219 cvar_settemp("minplayers_per_team", "0");
1220 cvar_settemp("bot_number", argv(1));
1227 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1228 case CMD_REQUEST_USAGE:
1230 LOG_HELP("Usage:^3 sv_cmd setbots botnumber");
1231 LOG_HELP(" Where 'botnumber' is the amount of bots to set bot_number cvar to.");
1232 LOG_HELP("See also: ^2bot_cmd^7");
1242 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1246 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1247 if (Player_HasRealForcedTeam(it)) {
1248 // we could theoretically assign forced players to their teams
1249 // and shuffle the rest to fill the empty spots but in practise
1250 // either all players or none are gonna have forced teams
1251 LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1256 int number_of_teams = 0;
1257 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1258 for (int i = 1; i <= NUM_TEAMS; ++i)
1260 if (TeamBalance_IsTeamAllowed(balance, i))
1262 number_of_teams = max(i, number_of_teams);
1265 TeamBalance_Destroy(balance);
1268 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1269 int target_team_index = team_index + 1;
1270 if (Entity_GetTeamIndex(it) != target_team_index)
1272 MoveToTeam(it, target_team_index, 6);
1274 team_index = (team_index + 1) % number_of_teams;
1277 bprint("Successfully shuffled the players around randomly.\n");
1280 void GameCommand_shuffleteams(int request)
1284 case CMD_REQUEST_COMMAND:
1286 if (shuffleteams_on_reset_map)
1288 bprint("Players will be shuffled when this round is over.\n");
1289 shuffleteams_on_reset_map = true;
1297 case CMD_REQUEST_USAGE:
1299 LOG_HELP("Usage:^3 sv_cmd shuffleteams");
1300 LOG_HELP(" No arguments required.");
1301 LOG_HELP("See also: ^2moveplayer, allspec^7");
1307 void GameCommand_stuffto(int request, int argc)
1309 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1310 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1311 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1313 #ifdef STUFFTO_ENABLED
1316 case CMD_REQUEST_COMMAND:
1320 entity client = GetIndexedEntity(argc, 1);
1321 float accepted = VerifyClientEntity(client, true, false);
1325 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1326 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1330 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1338 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1339 case CMD_REQUEST_USAGE:
1341 LOG_HELP("Usage:^3 sv_cmd stuffto client \"command\"");
1342 LOG_HELP(" 'client' is the entity number or name of the player,");
1343 LOG_HELP(" and 'command' is the command to be sent to that player.");
1350 LOG_HELP("stuffto command is not enabled on this server.");
1356 void GameCommand_trace(int request, int argc)
1360 case CMD_REQUEST_COMMAND:
1363 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1364 float i, f, safe, unsafe, dq, dqf;
1371 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1372 float worst_endpos_bug = 0;
1376 delta = world.maxs - world.mins;
1378 start.x = org.x + random() * delta.x;
1379 start.y = org.y + random() * delta.y;
1380 start.z = org.z + random() * delta.z;
1382 end.x = org.x + random() * delta.x;
1383 end.y = org.y + random() * delta.y;
1384 end.z = org.z + random() * delta.z;
1386 start = stov(vtos(start));
1387 end = stov(vtos(end));
1389 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1390 if (!trace_startsolid && trace_fraction < 1)
1393 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1394 if (trace_startsolid)
1396 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1397 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1399 // how much do we need to back off?
1404 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1405 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1406 if (trace_startsolid)
1408 if ((safe + unsafe) * 0.5 == unsafe) break;
1409 unsafe = (safe + unsafe) * 0.5;
1413 if ((safe + unsafe) * 0.5 == safe) break;
1414 safe = (safe + unsafe) * 0.5;
1418 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1419 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1421 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1422 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1423 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1424 if (++hitcount >= 10) break;
1433 q = p + normalize(end - p) * (dq + dqf);
1435 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1436 if (trace_startsolid) error("THIS ONE cannot happen");
1437 if (trace_fraction > 0) dq += dqf * trace_fraction;
1441 if (dq > worst_endpos_bug)
1443 worst_endpos_bug = dq;
1444 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1445 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1446 if (++hitcount >= 10) break;
1457 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1459 if (trace_fraction == 1)
1461 LOG_INFO("not above ground, aborting");
1465 for (i = 0; i < 100000; ++i)
1468 if (dv.z > 0) dv = -1 * dv;
1469 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1470 if (trace_startsolid) LOG_INFO("bug 1");
1471 if (trace_fraction == 1)
1475 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1476 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1481 LOG_INFO("highest possible dist: ", ftos(f));
1487 if (argc == 4 || argc == 5)
1490 int dphitcontentsmask_save = e.dphitcontentsmask;
1491 e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1492 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1493 LOG_INFO("can walk");
1495 LOG_INFO("cannot walk");
1496 e.dphitcontentsmask = dphitcontentsmask_save;
1507 traceline(vv, dv, MOVE_NORMAL, NULL);
1508 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1509 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1514 // no default case, just go straight to invalid
1519 LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
1520 case CMD_REQUEST_USAGE:
1522 LOG_HELP("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
1523 LOG_HELP(" Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
1524 LOG_HELP(" 'endpos_height' is an optional parameter for 'walk' command,");
1525 LOG_HELP(" Full list of commands here: \"debug, debug2, walk, showline.\"");
1526 LOG_HELP("See also: ^2bbox, gettaginfo^7");
1532 void GameCommand_unlockteams(int request)
1536 case CMD_REQUEST_COMMAND:
1541 bprint("^1The teams are now unlocked.\n");
1545 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1551 case CMD_REQUEST_USAGE:
1553 LOG_HELP("Usage:^3 sv_cmd unlockteams");
1554 LOG_HELP(" No arguments required.");
1555 LOG_HELP("See also: ^2lockteams^7");
1561 void GameCommand_warp(int request, int argc)
1565 case CMD_REQUEST_COMMAND:
1567 if (autocvar_g_campaign)
1571 CampaignLevelWarp(stof(argv(1)));
1572 LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1576 CampaignLevelWarp(-1);
1577 LOG_INFO("Successfully warped to next campaign level.");
1582 LOG_INFO("Not in campaign, can't level warp");
1588 case CMD_REQUEST_USAGE:
1590 LOG_HELP("Usage:^3 sv_cmd warp [level]");
1591 LOG_HELP(" 'level' is the level to change campaign mode to.");
1592 LOG_HELP(" if 'level' is not provided it will change to the next level.");
1598 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1599 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1600 void GameCommand_(int request)
1604 case CMD_REQUEST_COMMAND:
1611 case CMD_REQUEST_USAGE:
1613 LOG_HELP("Usage:^3 sv_cmd ");
1614 LOG_HELP(" No arguments required.");
1622 // ==================================
1623 // Macro system for server commands
1624 // ==================================
1626 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1627 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1628 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1629 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1630 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1631 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1632 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1633 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1634 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1635 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1636 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1637 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1638 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1639 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1640 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1641 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1642 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1643 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1644 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1645 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1646 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1647 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1648 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1649 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1650 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1651 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1652 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1653 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1654 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1655 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1656 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1658 void GameCommand_macro_help()
1660 FOREACH(SERVER_COMMANDS, true, { LOG_HELPF(" ^2%s^7: %s", it.m_name, it.m_description); });
1663 float GameCommand_macro_command(int argc, string command)
1665 string c = strtolower(argv(0));
1666 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1667 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1673 float GameCommand_macro_usage(int argc)
1675 string c = strtolower(argv(1));
1676 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1677 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1683 void GameCommand_macro_write_aliases(float fh)
1685 FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1689 // =========================================
1690 // Main Function Called By Engine (sv_cmd)
1691 // =========================================
1692 // If this function exists, game code handles gamecommand instead of the engine code.
1694 void GameCommand(string command)
1696 int argc = tokenize_console(command);
1698 // Guide for working with argc arguments by example:
1699 // argc: 1 - 2 - 3 - 4
1700 // argv: 0 - 1 - 2 - 3
1701 // cmd vote - master - login - password
1703 if (strtolower(argv(0)) == "help")
1707 LOG_HELP("Server console commands:");
1708 GameCommand_macro_help();
1710 LOG_HELP("\nBanning commands:");
1711 BanCommand_macro_help();
1713 LOG_HELP("\nCommon networked commands:");
1714 CommonCommand_macro_help(NULL);
1716 LOG_HELP("\nGeneric commands shared by all programs:");
1717 GenericCommand_macro_help();
1719 LOG_HELP("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
1720 "For help about a specific command, type sv_cmd help COMMAND");
1724 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1728 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1732 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1736 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1741 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1743 return; // handled by a mutator
1745 else if (BanCommand(command))
1747 return; // handled by server/command/ipban.qc
1749 else if (CommonCommand_macro_command(argc, NULL, command))
1751 return; // handled by server/command/common.qc
1753 else if (GenericCommand(command))
1755 return; // handled by common/command/generic.qc
1757 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1759 return; // handled by one of the above GameCommand_* functions
1762 // nothing above caught the command, must be invalid
1763 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");