7 #include "getreplies.qh"
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
23 #include "../mutators/all.qh"
25 #include <common/constants.qh>
26 #include <common/mapinfo.qh>
27 #include <common/notifications/all.qh>
28 #include <common/teams.qh>
29 #include <common/util.qh>
31 #include <common/monsters/sv_monsters.qh>
34 void PutObserverInServer();
36 // =====================================================
37 // Server side game commands code, reworked by Samual
38 // Last updated: December 29th, 2011
39 // =====================================================
41 // used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think()
45 if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
47 LOG_INFO("Done rebuiling mapinfos.\n");
48 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
53 setthink(self, make_mapinfo_Think);
54 self.nextthink = time;
58 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
65 if (delta == 0) return;
66 if (autocvar_timelimit < 0) return;
68 if (mi <= 10) mi = 10; // at least ten sec in the future
69 cur = time - game_starttime;
70 if (cur > 0) mi += cur; // from current time!
72 lim = autocvar_timelimit * 60;
76 if (lim == 0) return; // cannot increase any further
77 else if (lim < ma) update = min(ma, lim + delta);
78 else // already above maximum: FAIL
83 if (lim == 0) // infinite: try reducing to max, if we are allowed to
85 else if (lim > mi) // above minimum: decrease
86 update = max(mi, lim + delta);
87 else // already below minimum: FAIL
91 cvar_set("timelimit", ftos(update / 60));
95 // =======================
96 // Command Sub-Functions
97 // =======================
99 void GameCommand_adminmsg(float request, float argc)
103 case CMD_REQUEST_COMMAND:
108 string targets = strreplace(",", " ", argv(1));
109 string original_targets = strreplace(" ", ", ", targets);
110 string admin_message = argv(2);
111 float infobartime = stof(argv(3));
113 string successful, t;
114 successful = string_null;
116 if ((targets) && (admin_message))
121 targets = cdr(targets);
123 // Check to see if the player is a valid target
124 client = GetFilteredEntity(t);
125 accepted = VerifyClientEntity(client, true, false);
129 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
133 // send the centerprint/console print or infomessage
136 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
140 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
141 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
144 successful = strcat(successful, (successful ? ", " : ""), client.netname);
145 LOG_TRACE("Message sent to ", client.netname, "\n");
149 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
150 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
157 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
158 case CMD_REQUEST_USAGE:
160 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
161 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
162 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
163 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
164 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
165 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
171 void GameCommand_allready(float request)
175 case CMD_REQUEST_COMMAND:
182 case CMD_REQUEST_USAGE:
184 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
185 LOG_INFO(" No arguments required.\n");
191 void GameCommand_allspec(float request, float argc)
195 case CMD_REQUEST_COMMAND:
197 string reason = argv(1);
199 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
200 if (it.caplayer) it.caplayer = 0;
201 WITHSELF(it, PutObserverInServer());
204 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
205 else LOG_INFO("No players found to spectate.\n");
210 case CMD_REQUEST_USAGE:
212 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
213 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
214 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
220 void GameCommand_anticheat(float request, float argc)
224 case CMD_REQUEST_COMMAND:
226 entity client = GetIndexedEntity(argc, 1);
227 float accepted = VerifyClientEntity(client, false, false);
231 anticheat_report(client);
236 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
241 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
242 case CMD_REQUEST_USAGE:
244 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
245 LOG_INFO(" 'client' is the entity number or name of the player.\n");
251 void GameCommand_bbox(float request)
255 case CMD_REQUEST_COMMAND:
257 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
258 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
259 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
260 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
261 LOG_INFO("Solid bounding box size:");
263 tracebox('1 0 0' * world.absmin.x,
264 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
265 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
266 '1 0 0' * world.absmax.x,
269 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
270 else LOG_INFO(" ", ftos(trace_endpos.x));
272 tracebox('0 1 0' * world.absmin.y,
273 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
274 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
275 '0 1 0' * world.absmax.y,
278 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
279 else LOG_INFO(" ", ftos(trace_endpos.y));
281 tracebox('0 0 1' * world.absmin.z,
282 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
283 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
284 '0 0 1' * world.absmax.z,
287 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
288 else LOG_INFO(" ", ftos(trace_endpos.z));
290 tracebox('1 0 0' * world.absmax.x,
291 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
292 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
293 '1 0 0' * world.absmin.x,
296 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
297 else LOG_INFO(" ", ftos(trace_endpos.x));
299 tracebox('0 1 0' * world.absmax.y,
300 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
301 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
302 '0 1 0' * world.absmin.y,
305 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
306 else LOG_INFO(" ", ftos(trace_endpos.y));
308 tracebox('0 0 1' * world.absmax.z,
309 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
310 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
311 '0 0 1' * world.absmin.z,
314 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
315 else LOG_INFO(" ", ftos(trace_endpos.z));
322 case CMD_REQUEST_USAGE:
324 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
325 LOG_INFO(" No arguments required.\n");
326 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
332 void GameCommand_bot_cmd(float request, float argc, string command)
336 case CMD_REQUEST_COMMAND:
340 if (argv(1) == "reset")
345 else if (argv(1) == "setbots")
347 cvar_settemp("bot_vs_human", "0");
348 cvar_settemp("minplayers", "0");
349 cvar_settemp("bot_number", "0");
351 cvar_settemp("bot_number", argv(2));
352 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
355 else if (argv(1) == "load" && argc == 3)
359 fh = fopen(argv(2), FILE_READ);
362 LOG_INFO("cannot open the file\n");
367 while ((s = fgets(fh)))
369 argc = tokenize_console(s);
371 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
373 if (argv(2) == "reset")
377 else if (argv(2) == "setbots")
379 cvar_settemp("bot_vs_human", "0");
380 cvar_settemp("minplayers", "0");
381 cvar_settemp("bot_number", "0");
383 cvar_settemp("bot_number", argv(3));
384 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
388 // let's start at token 2 so we can skip sv_cmd bot_cmd
389 bot = find_bot_by_number(stof(argv(2)));
390 if (bot == world) bot = find_bot_by_name(argv(2));
391 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
396 localcmd(strcat(s, "\n"));
401 LOG_INFO(ftos(i), " commands read\n");
405 else if (argv(1) == "help")
407 if (argv(2)) bot_cmdhelp(argv(2));
408 else bot_list_commands();
411 else if (argc >= 3) // this comes last
413 bot = find_bot_by_number(stof(argv(1)));
414 if (bot == world) bot = find_bot_by_name(argv(1));
417 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
418 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
423 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown
429 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
430 case CMD_REQUEST_USAGE:
432 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
433 LOG_INFO(" 'client' can be either the name or entity id of the bot\n");
434 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
435 LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
436 LOG_INFO(" sv_cmd bot_cmd client presskey jump\n");
442 void GameCommand_cointoss(float request, float argc)
446 case CMD_REQUEST_COMMAND:
448 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
449 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
450 string choice = ((random() > 0.5) ? result1 : result2);
452 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
457 case CMD_REQUEST_USAGE:
459 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
460 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
466 void GameCommand_database(float request, float argc)
470 case CMD_REQUEST_COMMAND:
474 if (argv(1) == "save")
476 db_save(ServerProgsDB, argv(2));
477 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
480 else if (argv(1) == "dump")
482 db_dump(ServerProgsDB, argv(2));
483 LOG_INFO("DB dumped.\n"); // wtf does this do?
486 else if (argv(1) == "load")
488 db_close(ServerProgsDB);
489 ServerProgsDB = db_load(argv(2));
490 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
497 LOG_INFO("Incorrect parameters for ^2database^7\n");
498 case CMD_REQUEST_USAGE:
500 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
501 LOG_INFO(" Where 'action' is the command to complete,\n");
502 LOG_INFO(" and 'filename' is what it acts upon.\n");
503 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
509 void GameCommand_defer_clear(float request, float argc)
513 case CMD_REQUEST_COMMAND:
520 client = GetIndexedEntity(argc, 1);
521 accepted = VerifyClientEntity(client, true, false);
525 stuffcmd(client, "defer clear\n");
526 LOG_INFO("defer clear stuffed to ", client.netname, "\n");
528 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
535 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
536 case CMD_REQUEST_USAGE:
538 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
539 LOG_INFO(" 'client' is the entity number or name of the player.\n");
540 LOG_INFO("See also: ^2defer_clear_all^7\n");
546 void GameCommand_defer_clear_all(float request)
550 case CMD_REQUEST_COMMAND:
555 FOREACH_CLIENT(true, LAMBDA(
556 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
557 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
560 if (n) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n")); // should a message be added if no players were found?
565 case CMD_REQUEST_USAGE:
567 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
568 LOG_INFO(" No arguments required.\n");
569 LOG_INFO("See also: ^2defer_clear^7\n");
575 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
579 case CMD_REQUEST_COMMAND:
583 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
584 else race_deleteTime(GetMapname(), stof(argv(1)));
590 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
591 case CMD_REQUEST_USAGE:
593 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
594 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
595 LOG_INFO(" it will clear all records up to nth place.\n");
596 LOG_INFO(" if 'map' is not provided it will use current map.\n");
602 void GameCommand_effectindexdump(float request)
606 case CMD_REQUEST_COMMAND:
612 LOG_INFO("begin of effects list\n");
613 db_put(d, "TE_GUNSHOT", "1");
614 LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
615 db_put(d, "TE_GUNSHOTQUAD", "1");
616 LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
617 db_put(d, "TE_SPIKE", "1");
618 LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
619 db_put(d, "TE_SPIKEQUAD", "1");
620 LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
621 db_put(d, "TE_SUPERSPIKE", "1");
622 LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
623 db_put(d, "TE_SUPERSPIKEQUAD", "1");
624 LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
625 db_put(d, "TE_WIZSPIKE", "1");
626 LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
627 db_put(d, "TE_KNIGHTSPIKE", "1");
628 LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
629 db_put(d, "TE_EXPLOSION", "1");
630 LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
631 db_put(d, "TE_EXPLOSIONQUAD", "1");
632 LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
633 db_put(d, "TE_TAREXPLOSION", "1");
634 LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
635 db_put(d, "TE_TELEPORT", "1");
636 LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
637 db_put(d, "TE_LAVASPLASH", "1");
638 LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
639 db_put(d, "TE_SMALLFLASH", "1");
640 LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
641 db_put(d, "TE_FLAMEJET", "1");
642 LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
643 db_put(d, "EF_FLAME", "1");
644 LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
645 db_put(d, "TE_BLOOD", "1");
646 LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
647 db_put(d, "TE_SPARK", "1");
648 LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
649 db_put(d, "TE_PLASMABURN", "1");
650 LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
651 db_put(d, "TE_TEI_G3", "1");
652 LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
653 db_put(d, "TE_TEI_SMOKE", "1");
654 LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
655 db_put(d, "TE_TEI_BIGEXPLOSION", "1");
656 LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
657 db_put(d, "TE_TEI_PLASMAHIT", "1");
658 LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
659 db_put(d, "EF_STARDUST", "1");
660 LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
661 db_put(d, "TR_ROCKET", "1");
662 LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
663 db_put(d, "TR_GRENADE", "1");
664 LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
665 db_put(d, "TR_BLOOD", "1");
666 LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
667 db_put(d, "TR_WIZSPIKE", "1");
668 LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
669 db_put(d, "TR_SLIGHTBLOOD", "1");
670 LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
671 db_put(d, "TR_KNIGHTSPIKE", "1");
672 LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
673 db_put(d, "TR_VORESPIKE", "1");
674 LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
675 db_put(d, "TR_NEHAHRASMOKE", "1");
676 LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
677 db_put(d, "TR_NEXUIZPLASMA", "1");
678 LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
679 db_put(d, "TR_GLOWTRAIL", "1");
680 LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
681 db_put(d, "TR_SEEKER", "1");
682 LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
683 db_put(d, "SVC_PARTICLE", "1");
684 LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
686 fh = fopen("effectinfo.txt", FILE_READ);
687 while ((s = fgets(fh)))
690 if (argv(0) == "effect")
692 if (db_get(d, argv(1)) != "1")
694 int i = _particleeffectnum(argv(1));
695 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
696 db_put(d, argv(1), "1");
700 LOG_INFO("end of effects list\n");
707 case CMD_REQUEST_USAGE:
709 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
710 LOG_INFO(" No arguments required.\n");
716 void GameCommand_extendmatchtime(float request)
720 case CMD_REQUEST_COMMAND:
722 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
727 case CMD_REQUEST_USAGE:
729 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
730 LOG_INFO(" No arguments required.\n");
731 LOG_INFO("See also: ^2reducematchtime^7\n");
737 void GameCommand_gametype(float request, float argc)
741 case CMD_REQUEST_COMMAND:
746 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
750 MapInfo_SwitchGameType(t);
751 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
752 if (MapInfo_count > 0)
754 // update lsmaps in case the gametype changed, this way people can easily list maps for it
755 if (lsmaps_reply != "") strunzone(lsmaps_reply);
756 lsmaps_reply = strzone(getlsmaps());
757 bprint("Game type successfully switched to ", s, "\n");
761 bprint("Cannot use this game type: no map for it found\n");
762 MapInfo_SwitchGameType(tsave);
763 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
768 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
776 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
777 case CMD_REQUEST_USAGE:
779 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
780 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
781 LOG_INFO("See also: ^2gotomap^7\n");
787 void GameCommand_gettaginfo(float request, float argc)
791 case CMD_REQUEST_COMMAND:
799 tmp_entity = spawn();
802 .entity weaponentity = weaponentities[0];
803 _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
807 precache_model(argv(1));
808 _setmodel(tmp_entity, argv(1));
810 tmp_entity.frame = stof(argv(2));
811 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
812 else i = gettagindex(tmp_entity, argv(3));
815 v = gettaginfo(tmp_entity, i);
816 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
817 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
818 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
819 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
820 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
821 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
822 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
826 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
831 LOG_INFO("bone not found\n");
840 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
841 case CMD_REQUEST_USAGE:
843 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
844 LOG_INFO("See also: ^2bbox, trace^7\n");
850 void GameCommand_animbench(float request, float argc)
854 case CMD_REQUEST_COMMAND:
860 tmp_entity = spawn();
863 .entity weaponentity = weaponentities[0];
864 _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
868 precache_model(argv(1));
869 _setmodel(tmp_entity, argv(1));
871 float f1 = stof(argv(2));
872 float f2 = stof(argv(3));
880 tmp_entity.frame = f1;
881 t0 = gettime(GETTIME_HIRES);
882 getsurfacepoint(tmp_entity, 0, 0);
883 t1 += gettime(GETTIME_HIRES) - t0;
884 tmp_entity.frame = f2;
885 t0 = gettime(GETTIME_HIRES);
886 getsurfacepoint(tmp_entity, 0, 0);
887 t2 += gettime(GETTIME_HIRES) - t0;
890 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
891 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
899 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
900 case CMD_REQUEST_USAGE:
902 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
903 LOG_INFO("See also: ^2bbox, trace^7\n");
909 void GameCommand_gotomap(float request, float argc)
913 case CMD_REQUEST_COMMAND:
917 LOG_INFO(GotoMap(argv(1)), "\n");
923 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
924 case CMD_REQUEST_USAGE:
926 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
927 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
928 LOG_INFO("See also: ^2gametype^7\n");
934 void GameCommand_lockteams(float request)
938 case CMD_REQUEST_COMMAND:
943 bprint("^1The teams are now locked.\n");
947 bprint("lockteams command can only be used in a team-based gamemode.\n");
953 case CMD_REQUEST_USAGE:
955 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
956 LOG_INFO(" No arguments required.\n");
957 LOG_INFO("See also: ^2unlockteams^7\n");
963 void GameCommand_make_mapinfo(float request)
967 case CMD_REQUEST_COMMAND:
971 tmp_entity = new(make_mapinfo);
972 setthink(tmp_entity, make_mapinfo_Think);
973 tmp_entity.nextthink = time;
979 case CMD_REQUEST_USAGE:
981 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
982 LOG_INFO(" No arguments required.\n");
983 LOG_INFO("See also: ^2radarmap^7\n");
989 void GameCommand_moveplayer(float request, float argc)
993 case CMD_REQUEST_COMMAND:
998 string targets = strreplace(",", " ", argv(1));
999 string original_targets = strreplace(" ", ", ", targets);
1000 string destination = argv(2);
1002 string successful, t;
1003 successful = string_null;
1005 // lets see if the target(s) even actually exist.
1006 if ((targets) && (destination))
1011 targets = cdr(targets);
1013 // Check to see if the player is a valid target
1014 client = GetFilteredEntity(t);
1015 accepted = VerifyClientEntity(client, false, false);
1019 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1023 // Where are we putting this player?
1024 if (destination == "spec" || destination == "spectator")
1026 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1028 if (client.caplayer) client.caplayer = 0;
1029 WITHSELF(client, PutObserverInServer());
1031 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1035 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1041 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1047 float save = client.team_forced;
1048 client.team_forced = 0;
1050 // find the team to move the player to
1051 team_id = Team_ColorToTeam(destination);
1052 if (team_id == client.team) // already on the destination team
1054 // keep the forcing undone
1055 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1058 else if (team_id == 0) // auto team
1060 CheckAllowedTeams(client);
1061 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1065 CheckAllowedTeams(client);
1067 client.team_forced = save;
1069 // Check to see if the destination team is even available
1072 case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1073 case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1074 case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1075 case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1077 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1081 // If so, lets continue and finally move the player
1082 client.team_forced = 0;
1083 MoveToTeam(client, team_id, 6);
1084 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1085 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1090 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1096 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1102 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1103 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1105 return; // still correct parameters so return to avoid usage print
1110 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1111 case CMD_REQUEST_USAGE:
1113 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1114 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1115 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1116 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1117 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1118 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1119 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1125 void GameCommand_nospectators(float request)
1129 case CMD_REQUEST_COMMAND:
1131 blockSpectators = 1;
1132 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1133 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1136 it.spectatortime = time;
1137 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1140 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1145 case CMD_REQUEST_USAGE:
1147 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1148 LOG_INFO(" No arguments required.\n");
1154 void GameCommand_playerdemo(float request, float argc)
1158 case CMD_REQUEST_COMMAND:
1160 if (argv(2) && argv(3))
1163 float i, n, accepted;
1169 client = GetIndexedEntity(argc, 2);
1170 accepted = VerifyClientEntity(client, false, true);
1174 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1178 playerdemo_open_read(client, argv(next_token));
1184 client = GetIndexedEntity(argc, 2);
1185 accepted = VerifyClientEntity(client, false, false);
1189 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1193 playerdemo_open_write(client, argv(next_token));
1197 case "auto_read_and_write":
1199 n = GetFilteredNumber(argv(3));
1200 cvar_set("bot_number", ftos(n));
1202 localcmd("wait; wait; wait\n");
1203 for (i = 0; i < n; ++i)
1204 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1205 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1211 n = GetFilteredNumber(argv(3));
1212 cvar_set("bot_number", ftos(n));
1214 localcmd("wait; wait; wait\n");
1215 for (i = 0; i < n; ++i)
1216 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1224 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1225 case CMD_REQUEST_USAGE:
1227 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1228 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1234 void GameCommand_printstats(float request)
1238 case CMD_REQUEST_COMMAND:
1241 LOG_INFO("stats dumped.\n");
1246 case CMD_REQUEST_USAGE:
1248 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1249 LOG_INFO(" No arguments required.\n");
1255 void GameCommand_radarmap(float request, float argc)
1259 case CMD_REQUEST_COMMAND:
1261 if (RadarMap_Make(argc)) return;
1265 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1266 case CMD_REQUEST_USAGE:
1268 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1269 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1270 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1271 LOG_INFO("See also: ^2make_mapinfo^7\n");
1277 void GameCommand_reducematchtime(float request)
1281 case CMD_REQUEST_COMMAND:
1283 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1288 case CMD_REQUEST_USAGE:
1290 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1291 LOG_INFO(" No arguments required.\n");
1292 LOG_INFO("See also: ^2extendmatchtime^7\n");
1298 void GameCommand_setbots(float request, float argc)
1302 case CMD_REQUEST_COMMAND:
1306 cvar_settemp("minplayers", "0");
1307 cvar_settemp("bot_number", argv(1));
1314 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1315 case CMD_REQUEST_USAGE:
1317 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1318 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1319 LOG_INFO("See also: ^2bot_cmd^7\n");
1325 void GameCommand_shuffleteams(float request)
1329 case CMD_REQUEST_COMMAND:
1333 float x, t_teams, t_players, team_color;
1335 // count the total amount of players and total amount of teams
1338 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1339 CheckAllowedTeams(it);
1341 if (c1 >= 0) t_teams = max(1, t_teams);
1342 if (c2 >= 0) t_teams = max(2, t_teams);
1343 if (c3 >= 0) t_teams = max(3, t_teams);
1344 if (c4 >= 0) t_teams = max(4, t_teams);
1349 // build a list of the players in a random order
1350 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1353 int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
1355 if (shuffleteams_players[idx])
1357 continue; // a player is already assigned to this slot
1361 shuffleteams_players[idx] = etof(it);
1367 // finally, from the list made earlier, re-join the players in different order.
1368 for (int i = 1; i <= t_teams; ++i)
1370 // find out how many players to assign to this team
1371 x = (t_players / t_teams);
1372 x = ((i == 1) ? ceil(x) : floor(x));
1374 team_color = Team_NumberToTeam(i);
1376 // sort through the random list of players made earlier
1377 for (int z = 1; z <= maxclients; ++z)
1379 if (!(shuffleteams_teams[i] >= x))
1381 if (!(shuffleteams_players[z])) continue; // not a player, move on to next random slot
1384 if(VerifyClientNumber(shuffleteams_players[z]))
1385 e = edict_num(shuffleteams_players[z]);
1387 if(!e) continue; // unverified
1389 if (e.team != team_color) MoveToTeam(e, team_color, 6);
1391 shuffleteams_players[z] = 0;
1392 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1396 break; // move on to next team
1401 bprint("Successfully shuffled the players around randomly.\n");
1403 // clear the buffers now
1404 for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1405 shuffleteams_players[i] = 0;
1407 for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1408 shuffleteams_teams[i] = 0;
1412 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1419 case CMD_REQUEST_USAGE:
1421 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1422 LOG_INFO(" No arguments required.\n");
1423 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1429 void GameCommand_stuffto(float request, float argc)
1431 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1432 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1433 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1435 #ifdef STUFFTO_ENABLED
1438 case CMD_REQUEST_COMMAND:
1442 entity client = GetIndexedEntity(argc, 1);
1443 float accepted = VerifyClientEntity(client, true, false);
1447 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1448 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1452 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1460 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1461 case CMD_REQUEST_USAGE:
1463 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1464 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1465 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1472 LOG_INFO("stuffto command is not enabled on this server.\n");
1478 void GameCommand_trace(float request, float argc)
1482 case CMD_REQUEST_COMMAND:
1485 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1486 float i, f, safe, unsafe, dq, dqf;
1493 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1494 float worst_endpos_bug = 0;
1498 delta = world.maxs - world.mins;
1500 start.x = org.x + random() * delta.x;
1501 start.y = org.y + random() * delta.y;
1502 start.z = org.z + random() * delta.z;
1504 end.x = org.x + random() * delta.x;
1505 end.y = org.y + random() * delta.y;
1506 end.z = org.z + random() * delta.z;
1508 start = stov(vtos(start));
1509 end = stov(vtos(end));
1511 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1512 if (!trace_startsolid && trace_fraction < 1)
1515 tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, world);
1516 if (trace_startsolid)
1518 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1519 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1521 // how much do we need to back off?
1526 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1527 tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, world);
1528 if (trace_startsolid)
1530 if ((safe + unsafe) * 0.5 == unsafe) break;
1531 unsafe = (safe + unsafe) * 0.5;
1535 if ((safe + unsafe) * 0.5 == safe) break;
1536 safe = (safe + unsafe) * 0.5;
1540 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1541 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1543 tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1544 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1545 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1546 if (++hitcount >= 10) break;
1555 q = p + normalize(end - p) * (dq + dqf);
1557 tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, world);
1558 if (trace_startsolid) error("THIS ONE cannot happen");
1559 if (trace_fraction > 0) dq += dqf * trace_fraction;
1563 if (dq > worst_endpos_bug)
1565 worst_endpos_bug = dq;
1566 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1567 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1568 if (++hitcount >= 10) break;
1579 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1581 if (trace_fraction == 1)
1583 LOG_INFO("not above ground, aborting\n");
1587 for (i = 0; i < 100000; ++i)
1590 if (dv.z > 0) dv = -1 * dv;
1591 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1592 if (trace_startsolid) LOG_INFO("bug 1\n");
1593 if (trace_fraction == 1)
1597 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1598 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1603 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1612 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1613 else LOG_INFO("cannot walk\n");
1624 traceline(vv, dv, MOVE_NORMAL, world);
1625 __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1626 __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1631 // no default case, just go straight to invalid
1636 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1637 case CMD_REQUEST_USAGE:
1639 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1640 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1641 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1647 void GameCommand_unlockteams(float request)
1651 case CMD_REQUEST_COMMAND:
1656 bprint("^1The teams are now unlocked.\n");
1660 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1666 case CMD_REQUEST_USAGE:
1668 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1669 LOG_INFO(" No arguments required.\n");
1670 LOG_INFO("See also: ^2lockteams^7\n");
1676 void GameCommand_warp(float request, float argc)
1680 case CMD_REQUEST_COMMAND:
1682 if (autocvar_g_campaign)
1686 CampaignLevelWarp(stof(argv(1)));
1687 LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1691 CampaignLevelWarp(-1);
1692 LOG_INFO("Successfully warped to next campaign level.\n");
1697 LOG_INFO("Not in campaign, can't level warp\n");
1703 case CMD_REQUEST_USAGE:
1705 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1706 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1707 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1713 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1714 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1715 void GameCommand_(float request)
1719 case CMD_REQUEST_COMMAND:
1726 case CMD_REQUEST_USAGE:
1728 print("\nUsage:^3 sv_cmd \n");
1729 print(" No arguments required.\n");
1737 // ==================================
1738 // Macro system for server commands
1739 // ==================================
1741 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1742 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1743 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1744 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1745 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1746 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1747 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1748 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1749 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1750 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1751 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1752 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1753 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1754 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1755 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1756 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1757 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1758 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1759 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1760 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1761 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1762 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1763 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1764 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1765 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1766 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1767 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1768 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1769 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1770 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1771 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1772 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1774 void GameCommand_macro_help()
1776 FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF(" ^2%s^7: %s\n", it.m_name, it.m_description)));
1779 float GameCommand_macro_command(float argc, string command)
1781 string c = strtolower(argv(0));
1782 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1783 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1789 float GameCommand_macro_usage(float argc)
1791 string c = strtolower(argv(1));
1792 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1793 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1799 void GameCommand_macro_write_aliases(float fh)
1801 FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1805 // =========================================
1806 // Main Function Called By Engine (sv_cmd)
1807 // =========================================
1808 // If this function exists, game code handles gamecommand instead of the engine code.
1810 void GameCommand(string command)
1812 float argc = tokenize_console(command);
1814 // Guide for working with argc arguments by example:
1815 // argc: 1 - 2 - 3 - 4
1816 // argv: 0 - 1 - 2 - 3
1817 // cmd vote - master - login - password
1819 if (strtolower(argv(0)) == "help")
1823 LOG_INFO("\nServer console commands:\n");
1824 GameCommand_macro_help();
1826 LOG_INFO("\nBanning commands:\n");
1827 BanCommand_macro_help();
1829 LOG_INFO("\nCommon networked commands:\n");
1830 CommonCommand_macro_help(world);
1832 LOG_INFO("\nGeneric commands shared by all programs:\n");
1833 GenericCommand_macro_help();
1835 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1836 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1840 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1844 else if (CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1848 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1852 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1857 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1859 return; // handled by a mutator
1861 else if (BanCommand(command))
1863 return; // handled by server/command/ipban.qc
1865 else if (CommonCommand_macro_command(argc, world, command))
1867 return; // handled by server/command/common.qc
1869 else if (GenericCommand(command))
1871 return; // handled by common/command/generic.qc
1873 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1875 return; // handled by one of the above GameCommand_* functions
1878 // nothing above caught the command, must be invalid
1879 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");