7 #include "getreplies.qh"
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
19 #include "../bot/api.qh"
21 #include "../mutators/all.qh"
23 #include <common/constants.qh>
24 #include <common/mapinfo.qh>
25 #include <common/notifications/all.qh>
26 #include <common/teams.qh>
27 #include <common/util.qh>
29 #include <common/monsters/sv_monsters.qh>
32 void PutObserverInServer(entity this);
34 // =====================================================
35 // Server side game commands code, reworked by Samual
36 // Last updated: December 29th, 2011
37 // =====================================================
39 // used by GameCommand_make_mapinfo()
40 void make_mapinfo_Think(entity this)
42 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
44 LOG_INFO("Done rebuiling mapinfos.\n");
45 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
50 setthink(this, make_mapinfo_Think);
51 this.nextthink = time;
55 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
56 void changematchtime(float delta, float mi, float ma)
62 if (delta == 0) return;
63 if (autocvar_timelimit < 0) return;
65 if (mi <= 10) mi = 10; // at least ten sec in the future
66 cur = time - game_starttime;
67 if (cur > 0) mi += cur; // from current time!
69 lim = autocvar_timelimit * 60;
73 if (lim == 0) return; // cannot increase any further
74 else if (lim < ma) update = min(ma, lim + delta);
75 else // already above maximum: FAIL
80 if (lim == 0) // infinite: try reducing to max, if we are allowed to
82 else if (lim > mi) // above minimum: decrease
83 update = max(mi, lim + delta);
84 else // already below minimum: FAIL
88 cvar_set("timelimit", ftos(update / 60));
92 // =======================
93 // Command Sub-Functions
94 // =======================
96 void GameCommand_adminmsg(float request, float argc)
100 case CMD_REQUEST_COMMAND:
105 string targets = strreplace(",", " ", argv(1));
106 string original_targets = strreplace(" ", ", ", targets);
107 string admin_message = argv(2);
108 float infobartime = stof(argv(3));
110 string successful, t;
111 successful = string_null;
113 if ((targets) && (admin_message))
118 targets = cdr(targets);
120 // Check to see if the player is a valid target
121 client = GetFilteredEntity(t);
122 accepted = VerifyClientEntity(client, true, false);
126 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
130 // send the centerprint/console print or infomessage
133 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
137 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
138 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
141 successful = strcat(successful, (successful ? ", " : ""), client.netname);
142 LOG_TRACE("Message sent to ", client.netname, "\n");
146 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
147 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
154 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
155 case CMD_REQUEST_USAGE:
157 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
158 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
159 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
160 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
161 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
162 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
168 void GameCommand_allready(float request)
172 case CMD_REQUEST_COMMAND:
179 case CMD_REQUEST_USAGE:
181 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
182 LOG_INFO(" No arguments required.\n");
188 void GameCommand_allspec(float request, float argc)
192 case CMD_REQUEST_COMMAND:
194 string reason = argv(1);
196 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
197 if (it.caplayer) it.caplayer = 0;
198 PutObserverInServer(it);
201 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
202 else LOG_INFO("No players found to spectate.\n");
207 case CMD_REQUEST_USAGE:
209 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
210 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
211 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
217 void GameCommand_anticheat(float request, float argc)
221 case CMD_REQUEST_COMMAND:
223 entity client = GetIndexedEntity(argc, 1);
224 float accepted = VerifyClientEntity(client, false, false);
228 anticheat_report(client);
233 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
238 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
239 case CMD_REQUEST_USAGE:
241 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
242 LOG_INFO(" 'client' is the entity number or name of the player.\n");
248 void GameCommand_bbox(float request)
252 case CMD_REQUEST_COMMAND:
254 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
255 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
256 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
257 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
258 LOG_INFO("Solid bounding box size:");
260 tracebox('1 0 0' * world.absmin.x,
261 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
262 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
263 '1 0 0' * world.absmax.x,
266 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
267 else LOG_INFO(" ", ftos(trace_endpos.x));
269 tracebox('0 1 0' * world.absmin.y,
270 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
271 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
272 '0 1 0' * world.absmax.y,
275 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
276 else LOG_INFO(" ", ftos(trace_endpos.y));
278 tracebox('0 0 1' * world.absmin.z,
279 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
280 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
281 '0 0 1' * world.absmax.z,
284 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
285 else LOG_INFO(" ", ftos(trace_endpos.z));
287 tracebox('1 0 0' * world.absmax.x,
288 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
289 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
290 '1 0 0' * world.absmin.x,
293 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
294 else LOG_INFO(" ", ftos(trace_endpos.x));
296 tracebox('0 1 0' * world.absmax.y,
297 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
298 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
299 '0 1 0' * world.absmin.y,
302 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
303 else LOG_INFO(" ", ftos(trace_endpos.y));
305 tracebox('0 0 1' * world.absmax.z,
306 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
307 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
308 '0 0 1' * world.absmin.z,
311 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
312 else LOG_INFO(" ", ftos(trace_endpos.z));
319 case CMD_REQUEST_USAGE:
321 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
322 LOG_INFO(" No arguments required.\n");
323 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
329 void GameCommand_bot_cmd(float request, float argc, string command)
333 case CMD_REQUEST_COMMAND:
337 if (argv(1) == "reset")
342 else if (argv(1) == "setbots")
344 cvar_settemp("bot_vs_human", "0");
345 cvar_settemp("minplayers", "0");
346 cvar_settemp("bot_number", "0");
348 cvar_settemp("bot_number", argv(2));
349 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
352 else if (argv(1) == "load" && argc == 3)
356 fh = fopen(argv(2), FILE_READ);
359 LOG_INFO("cannot open the file\n");
364 while ((s = fgets(fh)))
366 argc = tokenize_console(s);
368 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
370 if (argv(2) == "reset")
374 else if (argv(2) == "setbots")
376 cvar_settemp("bot_vs_human", "0");
377 cvar_settemp("minplayers", "0");
378 cvar_settemp("bot_number", "0");
380 cvar_settemp("bot_number", argv(3));
381 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
385 // let's start at token 2 so we can skip sv_cmd bot_cmd
386 bot = find_bot_by_number(stof(argv(2)));
387 if (bot == NULL) bot = find_bot_by_name(argv(2));
388 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
393 localcmd(strcat(s, "\n"));
398 LOG_INFO(ftos(i), " commands read\n");
402 else if (argv(1) == "help")
404 if (argv(2)) bot_cmdhelp(argv(2));
405 else bot_list_commands();
408 else if (argc >= 3) // this comes last
410 bot = find_bot_by_number(stof(argv(1)));
411 if (bot == NULL) bot = find_bot_by_name(argv(1));
414 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
415 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
420 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown
426 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
427 case CMD_REQUEST_USAGE:
429 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
430 LOG_INFO(" 'client' can be either the name or entity id of the bot\n");
431 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
432 LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
433 LOG_INFO(" sv_cmd bot_cmd client presskey jump\n");
439 void GameCommand_cointoss(float request, float argc)
443 case CMD_REQUEST_COMMAND:
445 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
446 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
447 string choice = ((random() > 0.5) ? result1 : result2);
449 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
454 case CMD_REQUEST_USAGE:
456 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
457 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
463 void GameCommand_database(float request, float argc)
467 case CMD_REQUEST_COMMAND:
471 if (argv(1) == "save")
473 db_save(ServerProgsDB, argv(2));
474 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
477 else if (argv(1) == "dump")
479 db_dump(ServerProgsDB, argv(2));
480 LOG_INFO("DB dumped.\n"); // wtf does this do?
483 else if (argv(1) == "load")
485 db_close(ServerProgsDB);
486 ServerProgsDB = db_load(argv(2));
487 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
494 LOG_INFO("Incorrect parameters for ^2database^7\n");
495 case CMD_REQUEST_USAGE:
497 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
498 LOG_INFO(" Where 'action' is the command to complete,\n");
499 LOG_INFO(" and 'filename' is what it acts upon.\n");
500 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
506 void GameCommand_defer_clear(float request, float argc)
510 case CMD_REQUEST_COMMAND:
517 client = GetIndexedEntity(argc, 1);
518 accepted = VerifyClientEntity(client, true, false);
522 stuffcmd(client, "defer clear\n");
523 LOG_INFO("defer clear stuffed to ", client.netname, "\n");
525 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
532 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
533 case CMD_REQUEST_USAGE:
535 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
536 LOG_INFO(" 'client' is the entity number or name of the player.\n");
537 LOG_INFO("See also: ^2defer_clear_all^7\n");
543 void GameCommand_defer_clear_all(float request)
547 case CMD_REQUEST_COMMAND:
552 FOREACH_CLIENT(true, LAMBDA(
553 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
554 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
557 if (n) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n")); // should a message be added if no players were found?
562 case CMD_REQUEST_USAGE:
564 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
565 LOG_INFO(" No arguments required.\n");
566 LOG_INFO("See also: ^2defer_clear^7\n");
572 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
576 case CMD_REQUEST_COMMAND:
580 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
581 else race_deleteTime(GetMapname(), stof(argv(1)));
587 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
588 case CMD_REQUEST_USAGE:
590 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
591 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
592 LOG_INFO(" it will clear all records up to nth place.\n");
593 LOG_INFO(" if 'map' is not provided it will use current map.\n");
599 void GameCommand_effectindexdump(float request)
603 case CMD_REQUEST_COMMAND:
609 LOG_INFO("begin of effects list\n");
610 db_put(d, "TE_GUNSHOT", "1");
611 LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
612 db_put(d, "TE_GUNSHOTQUAD", "1");
613 LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
614 db_put(d, "TE_SPIKE", "1");
615 LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
616 db_put(d, "TE_SPIKEQUAD", "1");
617 LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
618 db_put(d, "TE_SUPERSPIKE", "1");
619 LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
620 db_put(d, "TE_SUPERSPIKEQUAD", "1");
621 LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
622 db_put(d, "TE_WIZSPIKE", "1");
623 LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
624 db_put(d, "TE_KNIGHTSPIKE", "1");
625 LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
626 db_put(d, "TE_EXPLOSION", "1");
627 LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
628 db_put(d, "TE_EXPLOSIONQUAD", "1");
629 LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
630 db_put(d, "TE_TAREXPLOSION", "1");
631 LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
632 db_put(d, "TE_TELEPORT", "1");
633 LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
634 db_put(d, "TE_LAVASPLASH", "1");
635 LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
636 db_put(d, "TE_SMALLFLASH", "1");
637 LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
638 db_put(d, "TE_FLAMEJET", "1");
639 LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
640 db_put(d, "EF_FLAME", "1");
641 LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
642 db_put(d, "TE_BLOOD", "1");
643 LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
644 db_put(d, "TE_SPARK", "1");
645 LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
646 db_put(d, "TE_PLASMABURN", "1");
647 LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
648 db_put(d, "TE_TEI_G3", "1");
649 LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
650 db_put(d, "TE_TEI_SMOKE", "1");
651 LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
652 db_put(d, "TE_TEI_BIGEXPLOSION", "1");
653 LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
654 db_put(d, "TE_TEI_PLASMAHIT", "1");
655 LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
656 db_put(d, "EF_STARDUST", "1");
657 LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
658 db_put(d, "TR_ROCKET", "1");
659 LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
660 db_put(d, "TR_GRENADE", "1");
661 LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
662 db_put(d, "TR_BLOOD", "1");
663 LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
664 db_put(d, "TR_WIZSPIKE", "1");
665 LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
666 db_put(d, "TR_SLIGHTBLOOD", "1");
667 LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
668 db_put(d, "TR_KNIGHTSPIKE", "1");
669 LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
670 db_put(d, "TR_VORESPIKE", "1");
671 LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
672 db_put(d, "TR_NEHAHRASMOKE", "1");
673 LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
674 db_put(d, "TR_NEXUIZPLASMA", "1");
675 LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
676 db_put(d, "TR_GLOWTRAIL", "1");
677 LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
678 db_put(d, "TR_SEEKER", "1");
679 LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
680 db_put(d, "SVC_PARTICLE", "1");
681 LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
683 fh = fopen("effectinfo.txt", FILE_READ);
684 while ((s = fgets(fh)))
687 if (argv(0) == "effect")
689 if (db_get(d, argv(1)) != "1")
691 int i = _particleeffectnum(argv(1));
692 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
693 db_put(d, argv(1), "1");
697 LOG_INFO("end of effects list\n");
704 case CMD_REQUEST_USAGE:
706 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
707 LOG_INFO(" No arguments required.\n");
713 void GameCommand_extendmatchtime(float request)
717 case CMD_REQUEST_COMMAND:
719 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
724 case CMD_REQUEST_USAGE:
726 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
727 LOG_INFO(" No arguments required.\n");
728 LOG_INFO("See also: ^2reducematchtime^7\n");
734 void GameCommand_gametype(float request, float argc)
738 case CMD_REQUEST_COMMAND:
743 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
747 MapInfo_SwitchGameType(t);
748 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
749 if (MapInfo_count > 0)
751 // update lsmaps in case the gametype changed, this way people can easily list maps for it
752 if (lsmaps_reply != "") strunzone(lsmaps_reply);
753 lsmaps_reply = strzone(getlsmaps());
754 bprint("Game type successfully switched to ", s, "\n");
758 bprint("Cannot use this game type: no map for it found\n");
759 MapInfo_SwitchGameType(tsave);
760 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
765 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
773 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
774 case CMD_REQUEST_USAGE:
776 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
777 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
778 LOG_INFO("See also: ^2gotomap^7\n");
784 void GameCommand_gettaginfo(float request, float argc)
788 case CMD_REQUEST_COMMAND:
796 tmp_entity = spawn();
799 .entity weaponentity = weaponentities[0];
800 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
804 precache_model(argv(1));
805 _setmodel(tmp_entity, argv(1));
807 tmp_entity.frame = stof(argv(2));
808 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
809 else i = gettagindex(tmp_entity, argv(3));
812 v = gettaginfo(tmp_entity, i);
813 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
814 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
815 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
816 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
817 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
818 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
819 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
823 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
828 LOG_INFO("bone not found\n");
837 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
838 case CMD_REQUEST_USAGE:
840 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
841 LOG_INFO("See also: ^2bbox, trace^7\n");
847 void GameCommand_animbench(float request, float argc)
851 case CMD_REQUEST_COMMAND:
857 tmp_entity = spawn();
860 .entity weaponentity = weaponentities[0];
861 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
865 precache_model(argv(1));
866 _setmodel(tmp_entity, argv(1));
868 float f1 = stof(argv(2));
869 float f2 = stof(argv(3));
877 tmp_entity.frame = f1;
878 t0 = gettime(GETTIME_HIRES);
879 getsurfacepoint(tmp_entity, 0, 0);
880 t1 += gettime(GETTIME_HIRES) - t0;
881 tmp_entity.frame = f2;
882 t0 = gettime(GETTIME_HIRES);
883 getsurfacepoint(tmp_entity, 0, 0);
884 t2 += gettime(GETTIME_HIRES) - t0;
887 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
888 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
896 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
897 case CMD_REQUEST_USAGE:
899 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
900 LOG_INFO("See also: ^2bbox, trace^7\n");
906 void GameCommand_gotomap(float request, float argc)
910 case CMD_REQUEST_COMMAND:
914 LOG_INFO(GotoMap(argv(1)), "\n");
920 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
921 case CMD_REQUEST_USAGE:
923 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
924 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
925 LOG_INFO("See also: ^2gametype^7\n");
931 void GameCommand_lockteams(float request)
935 case CMD_REQUEST_COMMAND:
940 bprint("^1The teams are now locked.\n");
944 bprint("lockteams command can only be used in a team-based gamemode.\n");
950 case CMD_REQUEST_USAGE:
952 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
953 LOG_INFO(" No arguments required.\n");
954 LOG_INFO("See also: ^2unlockteams^7\n");
960 void GameCommand_make_mapinfo(float request)
964 case CMD_REQUEST_COMMAND:
968 tmp_entity = new(make_mapinfo);
969 setthink(tmp_entity, make_mapinfo_Think);
970 tmp_entity.nextthink = time;
976 case CMD_REQUEST_USAGE:
978 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
979 LOG_INFO(" No arguments required.\n");
980 LOG_INFO("See also: ^2radarmap^7\n");
986 void GameCommand_moveplayer(float request, float argc)
990 case CMD_REQUEST_COMMAND:
995 string targets = strreplace(",", " ", argv(1));
996 string original_targets = strreplace(" ", ", ", targets);
997 string destination = argv(2);
999 string successful, t;
1000 successful = string_null;
1002 // lets see if the target(s) even actually exist.
1003 if ((targets) && (destination))
1008 targets = cdr(targets);
1010 // Check to see if the player is a valid target
1011 client = GetFilteredEntity(t);
1012 accepted = VerifyClientEntity(client, false, false);
1016 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1020 // Where are we putting this player?
1021 if (destination == "spec" || destination == "spectator")
1023 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1025 if (client.caplayer) client.caplayer = 0;
1026 PutObserverInServer(client);
1028 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1032 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1038 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1044 float save = client.team_forced;
1045 client.team_forced = 0;
1047 // find the team to move the player to
1048 team_id = Team_ColorToTeam(destination);
1049 if (team_id == client.team) // already on the destination team
1051 // keep the forcing undone
1052 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1055 else if (team_id == 0) // auto team
1057 CheckAllowedTeams(client);
1058 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1062 CheckAllowedTeams(client);
1064 client.team_forced = save;
1066 // Check to see if the destination team is even available
1069 case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1070 case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1071 case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1072 case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1074 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1078 // If so, lets continue and finally move the player
1079 client.team_forced = 0;
1080 MoveToTeam(client, team_id, 6);
1081 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1082 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1087 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1093 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1099 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1100 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1102 return; // still correct parameters so return to avoid usage print
1107 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1108 case CMD_REQUEST_USAGE:
1110 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1111 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1112 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1113 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1114 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1115 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1116 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1122 void GameCommand_nospectators(float request)
1126 case CMD_REQUEST_COMMAND:
1128 blockSpectators = 1;
1129 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1130 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1133 it.spectatortime = time;
1134 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1137 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1142 case CMD_REQUEST_USAGE:
1144 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1145 LOG_INFO(" No arguments required.\n");
1151 void GameCommand_playerdemo(float request, float argc)
1155 case CMD_REQUEST_COMMAND:
1157 if (argv(2) && argv(3))
1160 float i, n, accepted;
1166 client = GetIndexedEntity(argc, 2);
1167 accepted = VerifyClientEntity(client, false, true);
1171 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1175 playerdemo_open_read(client, argv(next_token));
1181 client = GetIndexedEntity(argc, 2);
1182 accepted = VerifyClientEntity(client, false, false);
1186 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1190 playerdemo_open_write(client, argv(next_token));
1194 case "auto_read_and_write":
1196 n = GetFilteredNumber(argv(3));
1197 cvar_set("bot_number", ftos(n));
1199 localcmd("wait; wait; wait\n");
1200 for (i = 0; i < n; ++i)
1201 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1202 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1208 n = GetFilteredNumber(argv(3));
1209 cvar_set("bot_number", ftos(n));
1211 localcmd("wait; wait; wait\n");
1212 for (i = 0; i < n; ++i)
1213 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1221 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1222 case CMD_REQUEST_USAGE:
1224 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1225 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1231 void GameCommand_printstats(float request)
1235 case CMD_REQUEST_COMMAND:
1238 LOG_INFO("stats dumped.\n");
1243 case CMD_REQUEST_USAGE:
1245 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1246 LOG_INFO(" No arguments required.\n");
1252 void GameCommand_radarmap(float request, float argc)
1256 case CMD_REQUEST_COMMAND:
1258 if (RadarMap_Make(argc)) return;
1262 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1263 case CMD_REQUEST_USAGE:
1265 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1266 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1267 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1268 LOG_INFO("See also: ^2make_mapinfo^7\n");
1274 void GameCommand_reducematchtime(float request)
1278 case CMD_REQUEST_COMMAND:
1280 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1285 case CMD_REQUEST_USAGE:
1287 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1288 LOG_INFO(" No arguments required.\n");
1289 LOG_INFO("See also: ^2extendmatchtime^7\n");
1295 void GameCommand_setbots(float request, float argc)
1299 case CMD_REQUEST_COMMAND:
1303 cvar_settemp("minplayers", "0");
1304 cvar_settemp("bot_number", argv(1));
1311 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1312 case CMD_REQUEST_USAGE:
1314 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1315 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1316 LOG_INFO("See also: ^2bot_cmd^7\n");
1322 void GameCommand_shuffleteams(float request)
1326 case CMD_REQUEST_COMMAND:
1330 float x, t_teams, t_players, team_color;
1332 // count the total amount of players and total amount of teams
1335 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1336 CheckAllowedTeams(it);
1338 if (c1 >= 0) t_teams = max(1, t_teams);
1339 if (c2 >= 0) t_teams = max(2, t_teams);
1340 if (c3 >= 0) t_teams = max(3, t_teams);
1341 if (c4 >= 0) t_teams = max(4, t_teams);
1346 // build a list of the players in a random order
1347 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1350 int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
1352 if (shuffleteams_players[idx])
1354 continue; // a player is already assigned to this slot
1358 shuffleteams_players[idx] = etof(it);
1364 // finally, from the list made earlier, re-join the players in different order.
1365 for (int i = 1; i <= t_teams; ++i)
1367 // find out how many players to assign to this team
1368 x = (t_players / t_teams);
1369 x = ((i == 1) ? ceil(x) : floor(x));
1371 team_color = Team_NumberToTeam(i);
1373 // sort through the random list of players made earlier
1374 for (int z = 1; z <= maxclients; ++z)
1376 if (!(shuffleteams_teams[i] >= x))
1378 if (!(shuffleteams_players[z])) continue; // not a player, move on to next random slot
1381 if(VerifyClientNumber(shuffleteams_players[z]))
1382 e = edict_num(shuffleteams_players[z]);
1384 if(!e) continue; // unverified
1386 if (e.team != team_color) MoveToTeam(e, team_color, 6);
1388 shuffleteams_players[z] = 0;
1389 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1393 break; // move on to next team
1398 bprint("Successfully shuffled the players around randomly.\n");
1400 // clear the buffers now
1401 for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1402 shuffleteams_players[i] = 0;
1404 for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1405 shuffleteams_teams[i] = 0;
1409 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1416 case CMD_REQUEST_USAGE:
1418 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1419 LOG_INFO(" No arguments required.\n");
1420 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1426 void GameCommand_stuffto(float request, float argc)
1428 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1429 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1430 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1432 #ifdef STUFFTO_ENABLED
1435 case CMD_REQUEST_COMMAND:
1439 entity client = GetIndexedEntity(argc, 1);
1440 float accepted = VerifyClientEntity(client, true, false);
1444 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1445 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1449 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1457 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1458 case CMD_REQUEST_USAGE:
1460 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1461 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1462 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1469 LOG_INFO("stuffto command is not enabled on this server.\n");
1475 void GameCommand_trace(float request, float argc)
1479 case CMD_REQUEST_COMMAND:
1482 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1483 float i, f, safe, unsafe, dq, dqf;
1490 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1491 float worst_endpos_bug = 0;
1495 delta = world.maxs - world.mins;
1497 start.x = org.x + random() * delta.x;
1498 start.y = org.y + random() * delta.y;
1499 start.z = org.z + random() * delta.z;
1501 end.x = org.x + random() * delta.x;
1502 end.y = org.y + random() * delta.y;
1503 end.z = org.z + random() * delta.z;
1505 start = stov(vtos(start));
1506 end = stov(vtos(end));
1508 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, NULL);
1509 if (!trace_startsolid && trace_fraction < 1)
1512 tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, NULL);
1513 if (trace_startsolid)
1515 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1516 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, NULL);
1518 // how much do we need to back off?
1523 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1524 tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, NULL);
1525 if (trace_startsolid)
1527 if ((safe + unsafe) * 0.5 == unsafe) break;
1528 unsafe = (safe + unsafe) * 0.5;
1532 if ((safe + unsafe) * 0.5 == safe) break;
1533 safe = (safe + unsafe) * 0.5;
1537 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1538 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1540 tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1541 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1542 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1543 if (++hitcount >= 10) break;
1552 q = p + normalize(end - p) * (dq + dqf);
1554 tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, NULL);
1555 if (trace_startsolid) error("THIS ONE cannot happen");
1556 if (trace_fraction > 0) dq += dqf * trace_fraction;
1560 if (dq > worst_endpos_bug)
1562 worst_endpos_bug = dq;
1563 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1564 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1565 if (++hitcount >= 10) break;
1576 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1578 if (trace_fraction == 1)
1580 LOG_INFO("not above ground, aborting\n");
1584 for (i = 0; i < 100000; ++i)
1587 if (dv.z > 0) dv = -1 * dv;
1588 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1589 if (trace_startsolid) LOG_INFO("bug 1\n");
1590 if (trace_fraction == 1)
1594 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1595 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1600 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1609 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1610 else LOG_INFO("cannot walk\n");
1621 traceline(vv, dv, MOVE_NORMAL, NULL);
1622 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1623 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1628 // no default case, just go straight to invalid
1633 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1634 case CMD_REQUEST_USAGE:
1636 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1637 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1638 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1644 void GameCommand_unlockteams(float request)
1648 case CMD_REQUEST_COMMAND:
1653 bprint("^1The teams are now unlocked.\n");
1657 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1663 case CMD_REQUEST_USAGE:
1665 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1666 LOG_INFO(" No arguments required.\n");
1667 LOG_INFO("See also: ^2lockteams^7\n");
1673 void GameCommand_warp(float request, float argc)
1677 case CMD_REQUEST_COMMAND:
1679 if (autocvar_g_campaign)
1683 CampaignLevelWarp(stof(argv(1)));
1684 LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1688 CampaignLevelWarp(-1);
1689 LOG_INFO("Successfully warped to next campaign level.\n");
1694 LOG_INFO("Not in campaign, can't level warp\n");
1700 case CMD_REQUEST_USAGE:
1702 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1703 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1704 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1710 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1711 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1712 void GameCommand_(float request)
1716 case CMD_REQUEST_COMMAND:
1723 case CMD_REQUEST_USAGE:
1725 print("\nUsage:^3 sv_cmd \n");
1726 print(" No arguments required.\n");
1734 // ==================================
1735 // Macro system for server commands
1736 // ==================================
1738 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1739 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1740 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1741 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1742 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1743 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1744 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1745 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1746 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1747 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1748 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1749 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1750 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1751 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1752 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1753 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1754 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1755 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1756 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1757 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1758 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1759 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1760 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1761 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1762 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1763 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1764 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1765 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1766 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1767 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1768 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1769 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1771 void GameCommand_macro_help()
1773 FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF(" ^2%s^7: %s\n", it.m_name, it.m_description)));
1776 float GameCommand_macro_command(float argc, string command)
1778 string c = strtolower(argv(0));
1779 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1780 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1786 float GameCommand_macro_usage(float argc)
1788 string c = strtolower(argv(1));
1789 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1790 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1796 void GameCommand_macro_write_aliases(float fh)
1798 FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1802 // =========================================
1803 // Main Function Called By Engine (sv_cmd)
1804 // =========================================
1805 // If this function exists, game code handles gamecommand instead of the engine code.
1807 void GameCommand(string command)
1809 float argc = tokenize_console(command);
1811 // Guide for working with argc arguments by example:
1812 // argc: 1 - 2 - 3 - 4
1813 // argv: 0 - 1 - 2 - 3
1814 // cmd vote - master - login - password
1816 if (strtolower(argv(0)) == "help")
1820 LOG_INFO("\nServer console commands:\n");
1821 GameCommand_macro_help();
1823 LOG_INFO("\nBanning commands:\n");
1824 BanCommand_macro_help();
1826 LOG_INFO("\nCommon networked commands:\n");
1827 CommonCommand_macro_help(NULL);
1829 LOG_INFO("\nGeneric commands shared by all programs:\n");
1830 GenericCommand_macro_help();
1832 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1833 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1837 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1841 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1845 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1849 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1854 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1856 return; // handled by a mutator
1858 else if (BanCommand(command))
1860 return; // handled by server/command/ipban.qc
1862 else if (CommonCommand_macro_command(argc, NULL, command))
1864 return; // handled by server/command/common.qc
1866 else if (GenericCommand(command))
1868 return; // handled by common/command/generic.qc
1870 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1872 return; // handled by one of the above GameCommand_* functions
1875 // nothing above caught the command, must be invalid
1876 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");