7 #include "getreplies.qh"
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
23 #include "../mutators/all.qh"
25 #include <common/constants.qh>
26 #include <common/mapinfo.qh>
27 #include <common/notifications/all.qh>
28 #include <common/teams.qh>
29 #include <common/util.qh>
31 #include <common/monsters/sv_monsters.qh>
34 void PutObserverInServer();
36 // =====================================================
37 // Server side game commands code, reworked by Samual
38 // Last updated: December 29th, 2011
39 // =====================================================
41 // used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think()
45 if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
47 LOG_INFO("Done rebuiling mapinfos.\n");
48 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
53 self.think = make_mapinfo_Think;
54 self.nextthink = time;
58 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
65 if (delta == 0) return;
66 if (autocvar_timelimit < 0) return;
68 if (mi <= 10) mi = 10; // at least ten sec in the future
69 cur = time - game_starttime;
70 if (cur > 0) mi += cur; // from current time!
72 lim = autocvar_timelimit * 60;
76 if (lim == 0) return; // cannot increase any further
77 else if (lim < ma) update = min(ma, lim + delta);
78 else // already above maximum: FAIL
83 if (lim == 0) // infinite: try reducing to max, if we are allowed to
85 else if (lim > mi) // above minimum: decrease
86 update = max(mi, lim + delta);
87 else // already below minimum: FAIL
91 cvar_set("timelimit", ftos(update / 60));
95 // =======================
96 // Command Sub-Functions
97 // =======================
99 void GameCommand_adminmsg(float request, float argc)
103 case CMD_REQUEST_COMMAND:
108 string targets = strreplace(",", " ", argv(1));
109 string original_targets = strreplace(" ", ", ", targets);
110 string admin_message = argv(2);
111 float infobartime = stof(argv(3));
113 string successful, t;
114 successful = string_null;
116 if ((targets) && (admin_message))
121 targets = cdr(targets);
123 // Check to see if the player is a valid target
124 client = GetFilteredEntity(t);
125 accepted = VerifyClientEntity(client, true, false);
129 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
133 // send the centerprint/console print or infomessage
136 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
140 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
141 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
144 successful = strcat(successful, (successful ? ", " : ""), client.netname);
145 LOG_TRACE("Message sent to ", client.netname, "\n");
149 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
150 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
157 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
158 case CMD_REQUEST_USAGE:
160 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
161 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
162 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
163 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
164 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
165 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
171 void GameCommand_allready(float request)
175 case CMD_REQUEST_COMMAND:
182 case CMD_REQUEST_USAGE:
184 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
185 LOG_INFO(" No arguments required.\n");
191 void GameCommand_allspec(float request, float argc)
196 case CMD_REQUEST_COMMAND:
198 string reason = argv(1);
200 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
201 if (it.caplayer) it.caplayer = 0;
202 WITH(entity, self, it, PutObserverInServer());
205 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
206 else LOG_INFO("No players found to spectate.\n");
211 case CMD_REQUEST_USAGE:
213 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
214 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
215 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
221 void GameCommand_anticheat(float request, float argc)
226 case CMD_REQUEST_COMMAND:
228 entity client = GetIndexedEntity(argc, 1);
229 float accepted = VerifyClientEntity(client, false, false);
233 WITH(entity, self, client, anticheat_report());
238 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
243 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
244 case CMD_REQUEST_USAGE:
246 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
247 LOG_INFO(" 'client' is the entity number or name of the player.\n");
253 void GameCommand_bbox(float request)
257 case CMD_REQUEST_COMMAND:
259 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
260 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
261 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
262 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
263 LOG_INFO("Solid bounding box size:");
265 tracebox('1 0 0' * world.absmin.x,
266 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
267 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
268 '1 0 0' * world.absmax.x,
271 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
272 else LOG_INFO(" ", ftos(trace_endpos.x));
274 tracebox('0 1 0' * world.absmin.y,
275 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
276 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
277 '0 1 0' * world.absmax.y,
280 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
281 else LOG_INFO(" ", ftos(trace_endpos.y));
283 tracebox('0 0 1' * world.absmin.z,
284 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
285 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
286 '0 0 1' * world.absmax.z,
289 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
290 else LOG_INFO(" ", ftos(trace_endpos.z));
292 tracebox('1 0 0' * world.absmax.x,
293 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
294 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
295 '1 0 0' * world.absmin.x,
298 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
299 else LOG_INFO(" ", ftos(trace_endpos.x));
301 tracebox('0 1 0' * world.absmax.y,
302 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
303 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
304 '0 1 0' * world.absmin.y,
307 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
308 else LOG_INFO(" ", ftos(trace_endpos.y));
310 tracebox('0 0 1' * world.absmax.z,
311 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
312 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
313 '0 0 1' * world.absmin.z,
316 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
317 else LOG_INFO(" ", ftos(trace_endpos.z));
324 case CMD_REQUEST_USAGE:
326 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
327 LOG_INFO(" No arguments required.\n");
328 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
334 void GameCommand_bot_cmd(float request, float argc, string command)
338 case CMD_REQUEST_COMMAND:
342 if (argv(1) == "reset")
347 else if (argv(1) == "setbots")
349 cvar_settemp("bot_vs_human", "0");
350 cvar_settemp("minplayers", "0");
351 cvar_settemp("bot_number", "0");
353 cvar_settemp("bot_number", argv(2));
354 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
357 else if (argv(1) == "load" && argc == 3)
361 fh = fopen(argv(2), FILE_READ);
364 LOG_INFO("cannot open the file\n");
369 while ((s = fgets(fh)))
371 argc = tokenize_console(s);
373 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
375 if (argv(2) == "reset")
379 else if (argv(2) == "setbots")
381 cvar_settemp("bot_vs_human", "0");
382 cvar_settemp("minplayers", "0");
383 cvar_settemp("bot_number", "0");
385 cvar_settemp("bot_number", argv(3));
386 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
390 // let's start at token 2 so we can skip sv_cmd bot_cmd
391 bot = find_bot_by_number(stof(argv(2)));
392 if (bot == world) bot = find_bot_by_name(argv(2));
393 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
398 localcmd(strcat(s, "\n"));
403 LOG_INFO(ftos(i), " commands read\n");
407 else if (argv(1) == "help")
409 if (argv(2)) bot_cmdhelp(argv(2));
410 else bot_list_commands();
413 else if (argc >= 3) // this comes last
415 bot = find_bot_by_number(stof(argv(1)));
416 if (bot == world) bot = find_bot_by_name(argv(1));
419 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
420 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
425 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown
431 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
432 case CMD_REQUEST_USAGE:
434 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
435 LOG_INFO(" 'client' can be either the name or entity id of the bot\n");
436 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
437 LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
438 LOG_INFO(" sv_cmd bot_cmd client presskey jump\n");
444 void GameCommand_cointoss(float request, float argc)
448 case CMD_REQUEST_COMMAND:
450 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
451 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
452 string choice = ((random() > 0.5) ? result1 : result2);
454 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
459 case CMD_REQUEST_USAGE:
461 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
462 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
468 void GameCommand_database(float request, float argc)
472 case CMD_REQUEST_COMMAND:
476 if (argv(1) == "save")
478 db_save(ServerProgsDB, argv(2));
479 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
482 else if (argv(1) == "dump")
484 db_dump(ServerProgsDB, argv(2));
485 LOG_INFO("DB dumped.\n"); // wtf does this do?
488 else if (argv(1) == "load")
490 db_close(ServerProgsDB);
491 ServerProgsDB = db_load(argv(2));
492 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
499 LOG_INFO("Incorrect parameters for ^2database^7\n");
500 case CMD_REQUEST_USAGE:
502 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
503 LOG_INFO(" Where 'action' is the command to complete,\n");
504 LOG_INFO(" and 'filename' is what it acts upon.\n");
505 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
511 void GameCommand_defer_clear(float request, float argc)
515 case CMD_REQUEST_COMMAND:
522 client = GetIndexedEntity(argc, 1);
523 accepted = VerifyClientEntity(client, true, false);
527 stuffcmd(client, "defer clear\n");
528 LOG_INFO("defer clear stuffed to ", client.netname, "\n");
530 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
537 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
538 case CMD_REQUEST_USAGE:
540 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
541 LOG_INFO(" 'client' is the entity number or name of the player.\n");
542 LOG_INFO("See also: ^2defer_clear_all^7\n");
548 void GameCommand_defer_clear_all(float request)
552 case CMD_REQUEST_COMMAND:
557 FOREACH_CLIENT(true, LAMBDA(
558 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
559 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
562 if (n) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n")); // should a message be added if no players were found?
567 case CMD_REQUEST_USAGE:
569 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
570 LOG_INFO(" No arguments required.\n");
571 LOG_INFO("See also: ^2defer_clear^7\n");
577 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
581 case CMD_REQUEST_COMMAND:
585 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
586 else race_deleteTime(GetMapname(), stof(argv(1)));
592 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
593 case CMD_REQUEST_USAGE:
595 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
596 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
597 LOG_INFO(" it will clear all records up to nth place.\n");
598 LOG_INFO(" if 'map' is not provided it will use current map.\n");
604 void GameCommand_effectindexdump(float request)
608 case CMD_REQUEST_COMMAND:
614 LOG_INFO("begin of effects list\n");
615 db_put(d, "TE_GUNSHOT", "1");
616 LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
617 db_put(d, "TE_GUNSHOTQUAD", "1");
618 LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
619 db_put(d, "TE_SPIKE", "1");
620 LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
621 db_put(d, "TE_SPIKEQUAD", "1");
622 LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
623 db_put(d, "TE_SUPERSPIKE", "1");
624 LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
625 db_put(d, "TE_SUPERSPIKEQUAD", "1");
626 LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
627 db_put(d, "TE_WIZSPIKE", "1");
628 LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
629 db_put(d, "TE_KNIGHTSPIKE", "1");
630 LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
631 db_put(d, "TE_EXPLOSION", "1");
632 LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
633 db_put(d, "TE_EXPLOSIONQUAD", "1");
634 LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
635 db_put(d, "TE_TAREXPLOSION", "1");
636 LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
637 db_put(d, "TE_TELEPORT", "1");
638 LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
639 db_put(d, "TE_LAVASPLASH", "1");
640 LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
641 db_put(d, "TE_SMALLFLASH", "1");
642 LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
643 db_put(d, "TE_FLAMEJET", "1");
644 LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
645 db_put(d, "EF_FLAME", "1");
646 LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
647 db_put(d, "TE_BLOOD", "1");
648 LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
649 db_put(d, "TE_SPARK", "1");
650 LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
651 db_put(d, "TE_PLASMABURN", "1");
652 LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
653 db_put(d, "TE_TEI_G3", "1");
654 LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
655 db_put(d, "TE_TEI_SMOKE", "1");
656 LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
657 db_put(d, "TE_TEI_BIGEXPLOSION", "1");
658 LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
659 db_put(d, "TE_TEI_PLASMAHIT", "1");
660 LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
661 db_put(d, "EF_STARDUST", "1");
662 LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
663 db_put(d, "TR_ROCKET", "1");
664 LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
665 db_put(d, "TR_GRENADE", "1");
666 LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
667 db_put(d, "TR_BLOOD", "1");
668 LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
669 db_put(d, "TR_WIZSPIKE", "1");
670 LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
671 db_put(d, "TR_SLIGHTBLOOD", "1");
672 LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
673 db_put(d, "TR_KNIGHTSPIKE", "1");
674 LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
675 db_put(d, "TR_VORESPIKE", "1");
676 LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
677 db_put(d, "TR_NEHAHRASMOKE", "1");
678 LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
679 db_put(d, "TR_NEXUIZPLASMA", "1");
680 LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
681 db_put(d, "TR_GLOWTRAIL", "1");
682 LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
683 db_put(d, "TR_SEEKER", "1");
684 LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
685 db_put(d, "SVC_PARTICLE", "1");
686 LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
688 fh = fopen("effectinfo.txt", FILE_READ);
689 while ((s = fgets(fh)))
692 if (argv(0) == "effect")
694 if (db_get(d, argv(1)) != "1")
696 int i = _particleeffectnum(argv(1));
697 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
698 db_put(d, argv(1), "1");
702 LOG_INFO("end of effects list\n");
709 case CMD_REQUEST_USAGE:
711 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
712 LOG_INFO(" No arguments required.\n");
718 void GameCommand_extendmatchtime(float request)
722 case CMD_REQUEST_COMMAND:
724 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
729 case CMD_REQUEST_USAGE:
731 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
732 LOG_INFO(" No arguments required.\n");
733 LOG_INFO("See also: ^2reducematchtime^7\n");
739 void GameCommand_gametype(float request, float argc)
743 case CMD_REQUEST_COMMAND:
748 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
752 MapInfo_SwitchGameType(t);
753 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
754 if (MapInfo_count > 0)
756 // update lsmaps in case the gametype changed, this way people can easily list maps for it
757 if (lsmaps_reply != "") strunzone(lsmaps_reply);
758 lsmaps_reply = strzone(getlsmaps());
759 bprint("Game type successfully switched to ", s, "\n");
763 bprint("Cannot use this game type: no map for it found\n");
764 MapInfo_SwitchGameType(tsave);
765 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
770 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
778 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
779 case CMD_REQUEST_USAGE:
781 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
782 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
783 LOG_INFO("See also: ^2gotomap^7\n");
789 void GameCommand_gettaginfo(float request, float argc)
793 case CMD_REQUEST_COMMAND:
801 tmp_entity = spawn();
804 .entity weaponentity = weaponentities[0];
805 _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
809 precache_model(argv(1));
810 _setmodel(tmp_entity, argv(1));
812 tmp_entity.frame = stof(argv(2));
813 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
814 else i = gettagindex(tmp_entity, argv(3));
817 v = gettaginfo(tmp_entity, i);
818 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
819 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
820 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
821 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
822 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
823 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
824 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
828 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
833 LOG_INFO("bone not found\n");
842 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
843 case CMD_REQUEST_USAGE:
845 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
846 LOG_INFO("See also: ^2bbox, trace^7\n");
852 void GameCommand_animbench(float request, float argc)
856 case CMD_REQUEST_COMMAND:
862 tmp_entity = spawn();
865 .entity weaponentity = weaponentities[0];
866 _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
870 precache_model(argv(1));
871 _setmodel(tmp_entity, argv(1));
873 float f1 = stof(argv(2));
874 float f2 = stof(argv(3));
882 tmp_entity.frame = f1;
883 t0 = gettime(GETTIME_HIRES);
884 getsurfacepoint(tmp_entity, 0, 0);
885 t1 += gettime(GETTIME_HIRES) - t0;
886 tmp_entity.frame = f2;
887 t0 = gettime(GETTIME_HIRES);
888 getsurfacepoint(tmp_entity, 0, 0);
889 t2 += gettime(GETTIME_HIRES) - t0;
892 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
893 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
901 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
902 case CMD_REQUEST_USAGE:
904 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
905 LOG_INFO("See also: ^2bbox, trace^7\n");
911 void GameCommand_gotomap(float request, float argc)
915 case CMD_REQUEST_COMMAND:
919 LOG_INFO(GotoMap(argv(1)), "\n");
925 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
926 case CMD_REQUEST_USAGE:
928 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
929 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
930 LOG_INFO("See also: ^2gametype^7\n");
936 void GameCommand_lockteams(float request)
940 case CMD_REQUEST_COMMAND:
945 bprint("^1The teams are now locked.\n");
949 bprint("lockteams command can only be used in a team-based gamemode.\n");
955 case CMD_REQUEST_USAGE:
957 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
958 LOG_INFO(" No arguments required.\n");
959 LOG_INFO("See also: ^2unlockteams^7\n");
965 void GameCommand_make_mapinfo(float request)
969 case CMD_REQUEST_COMMAND:
973 tmp_entity = new(make_mapinfo);
974 tmp_entity.think = make_mapinfo_Think;
975 tmp_entity.nextthink = time;
981 case CMD_REQUEST_USAGE:
983 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
984 LOG_INFO(" No arguments required.\n");
985 LOG_INFO("See also: ^2radarmap^7\n");
991 void GameCommand_moveplayer(float request, float argc)
996 case CMD_REQUEST_COMMAND:
1001 string targets = strreplace(",", " ", argv(1));
1002 string original_targets = strreplace(" ", ", ", targets);
1003 string destination = argv(2);
1005 string successful, t;
1006 successful = string_null;
1008 // lets see if the target(s) even actually exist.
1009 if ((targets) && (destination))
1014 targets = cdr(targets);
1016 // Check to see if the player is a valid target
1017 client = GetFilteredEntity(t);
1018 accepted = VerifyClientEntity(client, false, false);
1022 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1026 // Where are we putting this player?
1027 if (destination == "spec" || destination == "spectator")
1029 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1031 if (client.caplayer) client.caplayer = 0;
1032 WITH(entity, self, client, PutObserverInServer());
1034 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1038 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1044 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1050 float save = client.team_forced;
1051 client.team_forced = 0;
1053 // find the team to move the player to
1054 team_id = Team_ColorToTeam(destination);
1055 if (team_id == TMID(client.team)) // already on the destination team
1057 // keep the forcing undone
1058 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(TMID(client.team)), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1061 else if (team_id == 0) // auto team
1063 CheckAllowedTeams(client);
1064 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1068 CheckAllowedTeams(client);
1070 client.team_forced = save;
1072 // Check to see if the destination team is even available
1075 case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1076 case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1077 case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1078 case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1080 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1084 // If so, lets continue and finally move the player
1085 client.team_forced = 0;
1086 MoveToTeam(client, team_id, 6);
1087 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1088 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1093 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1099 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1105 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1106 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1108 return; // still correct parameters so return to avoid usage print
1113 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1114 case CMD_REQUEST_USAGE:
1116 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1117 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1118 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1119 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1120 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1121 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1122 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1128 void GameCommand_nospectators(float request)
1132 case CMD_REQUEST_COMMAND:
1134 blockSpectators = 1;
1135 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1136 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1139 it.spectatortime = time;
1140 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1143 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1148 case CMD_REQUEST_USAGE:
1150 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1151 LOG_INFO(" No arguments required.\n");
1157 void GameCommand_playerdemo(float request, float argc)
1162 case CMD_REQUEST_COMMAND:
1164 if (argv(2) && argv(3))
1167 float i, n, accepted;
1173 client = GetIndexedEntity(argc, 2);
1174 accepted = VerifyClientEntity(client, false, true);
1178 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1182 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1188 client = GetIndexedEntity(argc, 2);
1189 accepted = VerifyClientEntity(client, false, false);
1193 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1197 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1201 case "auto_read_and_write":
1203 n = GetFilteredNumber(argv(3));
1204 cvar_set("bot_number", ftos(n));
1206 localcmd("wait; wait; wait\n");
1207 for (i = 0; i < n; ++i)
1208 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1209 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1215 n = GetFilteredNumber(argv(3));
1216 cvar_set("bot_number", ftos(n));
1218 localcmd("wait; wait; wait\n");
1219 for (i = 0; i < n; ++i)
1220 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1228 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1229 case CMD_REQUEST_USAGE:
1231 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1232 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1238 void GameCommand_printstats(float request)
1242 case CMD_REQUEST_COMMAND:
1245 LOG_INFO("stats dumped.\n");
1250 case CMD_REQUEST_USAGE:
1252 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1253 LOG_INFO(" No arguments required.\n");
1259 void GameCommand_radarmap(float request, float argc)
1263 case CMD_REQUEST_COMMAND:
1265 if (RadarMap_Make(argc)) return;
1269 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1270 case CMD_REQUEST_USAGE:
1272 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1273 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1274 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1275 LOG_INFO("See also: ^2make_mapinfo^7\n");
1281 void GameCommand_reducematchtime(float request)
1285 case CMD_REQUEST_COMMAND:
1287 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1292 case CMD_REQUEST_USAGE:
1294 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1295 LOG_INFO(" No arguments required.\n");
1296 LOG_INFO("See also: ^2extendmatchtime^7\n");
1302 void GameCommand_setbots(float request, float argc)
1306 case CMD_REQUEST_COMMAND:
1310 cvar_settemp("minplayers", "0");
1311 cvar_settemp("bot_number", argv(1));
1318 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1319 case CMD_REQUEST_USAGE:
1321 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1322 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1323 LOG_INFO("See also: ^2bot_cmd^7\n");
1329 void GameCommand_shuffleteams(float request)
1334 case CMD_REQUEST_COMMAND:
1338 float x, t_teams, t_players, team_color;
1340 // count the total amount of players and total amount of teams
1343 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1344 CheckAllowedTeams(it);
1346 if (c1 >= 0) t_teams = max(1, t_teams);
1347 if (c2 >= 0) t_teams = max(2, t_teams);
1348 if (c3 >= 0) t_teams = max(3, t_teams);
1349 if (c4 >= 0) t_teams = max(4, t_teams);
1354 // build a list of the players in a random order
1355 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1358 int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
1360 if (shuffleteams_players[idx])
1362 continue; // a player is already assigned to this slot
1366 shuffleteams_players[idx] = etof(it);
1372 // finally, from the list made earlier, re-join the players in different order.
1373 for (int i = 1; i <= t_teams; ++i)
1375 // find out how many players to assign to this team
1376 x = (t_players / t_teams);
1377 x = ((i == 1) ? ceil(x) : floor(x));
1379 team_color = Team_NumberToTeam(i);
1381 // sort through the random list of players made earlier
1382 for (int z = 1; z <= maxclients; ++z)
1384 if (!(shuffleteams_teams[i] >= x))
1386 if (!(shuffleteams_players[z])) continue; // not a player, move on to next random slot
1388 if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
1390 if (TMID(self.team) != team_color) MoveToTeam(self, team_color, 6);
1392 shuffleteams_players[z] = 0;
1393 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1397 break; // move on to next team
1402 bprint("Successfully shuffled the players around randomly.\n");
1404 // clear the buffers now
1405 for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1406 shuffleteams_players[i] = 0;
1408 for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1409 shuffleteams_teams[i] = 0;
1413 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1420 case CMD_REQUEST_USAGE:
1422 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1423 LOG_INFO(" No arguments required.\n");
1424 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1430 void GameCommand_stuffto(float request, float argc)
1432 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1433 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1434 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1436 #ifdef STUFFTO_ENABLED
1439 case CMD_REQUEST_COMMAND:
1443 entity client = GetIndexedEntity(argc, 1);
1444 float accepted = VerifyClientEntity(client, true, false);
1448 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1449 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1453 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1461 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1462 case CMD_REQUEST_USAGE:
1464 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1465 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1466 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1473 LOG_INFO("stuffto command is not enabled on this server.\n");
1479 void GameCommand_trace(float request, float argc)
1483 case CMD_REQUEST_COMMAND:
1486 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1487 float i, f, safe, unsafe, dq, dqf;
1494 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1495 float worst_endpos_bug = 0;
1499 delta = world.maxs - world.mins;
1501 start.x = org.x + random() * delta.x;
1502 start.y = org.y + random() * delta.y;
1503 start.z = org.z + random() * delta.z;
1505 end.x = org.x + random() * delta.x;
1506 end.y = org.y + random() * delta.y;
1507 end.z = org.z + random() * delta.z;
1509 start = stov(vtos(start));
1510 end = stov(vtos(end));
1512 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1513 if (!trace_startsolid && trace_fraction < 1)
1516 tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, world);
1517 if (trace_startsolid)
1519 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1520 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1522 // how much do we need to back off?
1527 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1528 tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, world);
1529 if (trace_startsolid)
1531 if ((safe + unsafe) * 0.5 == unsafe) break;
1532 unsafe = (safe + unsafe) * 0.5;
1536 if ((safe + unsafe) * 0.5 == safe) break;
1537 safe = (safe + unsafe) * 0.5;
1541 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1542 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1544 tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1545 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1546 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1547 if (++hitcount >= 10) break;
1556 q = p + normalize(end - p) * (dq + dqf);
1558 tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, world);
1559 if (trace_startsolid) error("THIS ONE cannot happen");
1560 if (trace_fraction > 0) dq += dqf * trace_fraction;
1564 if (dq > worst_endpos_bug)
1566 worst_endpos_bug = dq;
1567 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1568 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1569 if (++hitcount >= 10) break;
1580 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1582 if (trace_fraction == 1)
1584 LOG_INFO("not above ground, aborting\n");
1588 for (i = 0; i < 100000; ++i)
1591 if (dv.z > 0) dv = -1 * dv;
1592 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1593 if (trace_startsolid) LOG_INFO("bug 1\n");
1594 if (trace_fraction == 1)
1598 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1599 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1604 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1613 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1614 else LOG_INFO("cannot walk\n");
1625 traceline(vv, dv, MOVE_NORMAL, world);
1626 __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1627 __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1632 // no default case, just go straight to invalid
1637 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1638 case CMD_REQUEST_USAGE:
1640 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1641 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1642 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1648 void GameCommand_unlockteams(float request)
1652 case CMD_REQUEST_COMMAND:
1657 bprint("^1The teams are now unlocked.\n");
1661 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1667 case CMD_REQUEST_USAGE:
1669 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1670 LOG_INFO(" No arguments required.\n");
1671 LOG_INFO("See also: ^2lockteams^7\n");
1677 void GameCommand_warp(float request, float argc)
1681 case CMD_REQUEST_COMMAND:
1683 if (autocvar_g_campaign)
1687 CampaignLevelWarp(stof(argv(1)));
1688 LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1692 CampaignLevelWarp(-1);
1693 LOG_INFO("Successfully warped to next campaign level.\n");
1698 LOG_INFO("Not in campaign, can't level warp\n");
1704 case CMD_REQUEST_USAGE:
1706 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1707 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1708 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1714 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1715 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1716 void GameCommand_(float request)
1720 case CMD_REQUEST_COMMAND:
1727 case CMD_REQUEST_USAGE:
1729 print("\nUsage:^3 sv_cmd \n");
1730 print(" No arguments required.\n");
1738 // ==================================
1739 // Macro system for server commands
1740 // ==================================
1742 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1743 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1744 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1745 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1746 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1747 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1748 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1749 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1750 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1751 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1752 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1753 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1754 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1755 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1756 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1757 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1758 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1759 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1760 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1761 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1762 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1763 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1764 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1765 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1766 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1767 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1768 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1769 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1770 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1771 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1772 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1773 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1775 void GameCommand_macro_help()
1777 FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF(" ^2%s^7: %s\n", it.m_name, it.m_description)));
1780 float GameCommand_macro_command(float argc, string command)
1782 string c = strtolower(argv(0));
1783 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1784 it.m_invokecmd(CMD_REQUEST_COMMAND, NULL, argc, command);
1790 float GameCommand_macro_usage(float argc)
1792 string c = strtolower(argv(1));
1793 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1794 it.m_invokecmd(CMD_REQUEST_USAGE, NULL, argc, "");
1800 void GameCommand_macro_write_aliases(float fh)
1802 FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1806 // =========================================
1807 // Main Function Called By Engine (sv_cmd)
1808 // =========================================
1809 // If this function exists, game code handles gamecommand instead of the engine code.
1811 void GameCommand(string command)
1813 float argc = tokenize_console(command);
1815 // Guide for working with argc arguments by example:
1816 // argc: 1 - 2 - 3 - 4
1817 // argv: 0 - 1 - 2 - 3
1818 // cmd vote - master - login - password
1820 if (strtolower(argv(0)) == "help")
1824 LOG_INFO("\nServer console commands:\n");
1825 GameCommand_macro_help();
1827 LOG_INFO("\nBanning commands:\n");
1828 BanCommand_macro_help();
1830 LOG_INFO("\nCommon networked commands:\n");
1831 CommonCommand_macro_help(world);
1833 LOG_INFO("\nGeneric commands shared by all programs:\n");
1834 GenericCommand_macro_help();
1836 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1837 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1841 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1845 else if (CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1849 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1853 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1858 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1860 return; // handled by a mutator
1862 else if (BanCommand(command))
1864 return; // handled by server/command/ipban.qc
1866 else if (CommonCommand_macro_command(argc, world, command))
1868 return; // handled by server/command/common.qc
1870 else if (GenericCommand(command))
1872 return; // handled by common/command/generic.qc
1874 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1876 return; // handled by one of the above GameCommand_* functions
1879 // nothing above caught the command, must be invalid
1880 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");