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Reintroduce the T-virus
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1 #include "../../common/command/command.qh"
2 #include "sv_cmd.qh"
3 #include "../_all.qh"
4
5 #include "banning.qh"
6 #include "cmd.qh"
7 #include "common.qh"
8 #include "getreplies.qh"
9 #include "radarmap.qh"
10
11 #include "../anticheat.qh"
12 #include "../campaign.qh"
13 #include "../cl_client.qh"
14 #include "../cl_player.qh"
15 #include "../g_world.qh"
16 #include "../ipban.qh"
17 #include "../playerdemo.qh"
18 #include "../teamplay.qh"
19
20 #include "../bot/bot.qh"
21 #include "../bot/navigation.qh"
22 #include "../bot/scripting.qh"
23
24 #include "../mutators/mutators_include.qh"
25
26 #include "../../common/constants.qh"
27 #include "../../common/mapinfo.qh"
28 #include "../../common/notifications.qh"
29 #include "../../common/teams.qh"
30 #include "../../common/util.qh"
31
32 #include "../../common/monsters/sv_monsters.qh"
33
34 #include "../../warpzonelib/mathlib.qh"
35
36 void PutObserverInServer (void);
37
38 // =====================================================
39 //  Server side game commands code, reworked by Samual
40 //  Last updated: December 29th, 2011
41 // =====================================================
42
43 //  used by GameCommand_make_mapinfo()
44 void make_mapinfo_Think()
45 {
46         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
47         {
48                 print("Done rebuiling mapinfos.\n");
49                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
50                 remove(self);
51         }
52         else
53         {
54                 self.think = make_mapinfo_Think;
55                 self.nextthink = time;
56         }
57 }
58
59 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
60 void changematchtime(float delta, float mi, float ma)
61 {
62         float cur;
63         float update;
64         float lim;
65
66         if(delta == 0)
67                 return;
68         if(autocvar_timelimit < 0)
69                 return;
70
71         if(mi <= 10)
72                 mi = 10; // at least ten sec in the future
73         cur = time - game_starttime;
74         if(cur > 0)
75                 mi += cur; // from current time!
76
77         lim = autocvar_timelimit * 60;
78
79         if(delta > 0)
80         {
81                 if(lim == 0)
82                         return; // cannot increase any further
83                 else if(lim < ma)
84                         update = min(ma, lim + delta);
85                 else // already above maximum: FAIL
86                         return;
87         }
88         else
89         {
90                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
91                         update = max(mi, ma);
92                 else if(lim > mi) // above minimum: decrease
93                         update = max(mi, lim + delta);
94                 else // already below minimum: FAIL
95                         return;
96         }
97
98         cvar_set("timelimit", ftos(update / 60));
99 }
100
101
102 // =======================
103 //  Command Sub-Functions
104 // =======================
105
106 void GameCommand_adminmsg(float request, float argc)
107 {
108         switch(request)
109         {
110                 case CMD_REQUEST_COMMAND:
111                 {
112                         entity client;
113                         float accepted;
114
115                         string targets = strreplace(",", " ", argv(1));
116                         string original_targets = strreplace(" ", ", ", targets);
117                         string admin_message = argv(2);
118                         float infobartime = stof(argv(3));
119
120                         string successful, t;
121                         successful = string_null;
122
123                         if((targets) && (admin_message))
124                         {
125                                 for (;targets;)
126                                 {
127                                         t = car(targets); targets = cdr(targets);
128
129                                         // Check to see if the player is a valid target
130                                         client = GetFilteredEntity(t);
131                                         accepted = VerifyClientEntity(client, true, false);
132
133                                         if(accepted <= 0)
134                                         {
135                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
136                                                 continue;
137                                         }
138
139                                         // send the centerprint/console print or infomessage
140                                         if(infobartime)
141                                         {
142                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
143                                         }
144                                         else
145                                         {
146                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
147                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
148                                         }
149
150                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
151                                         dprint("Message sent to ", client.netname, "\n");
152                                         continue;
153                                 }
154
155                                 if(successful)
156                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
157                                 else
158                                         print("No players given (", original_targets, ") could receive the message.\n");
159
160                                 return;
161                         }
162                 }
163
164                 default:
165                         print("Incorrect parameters for ^2adminmsg^7\n");
166                 case CMD_REQUEST_USAGE:
167                 {
168                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
169                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
170                         print("  If infobartime is provided, the message will be sent to infobar.\n");
171                         print("  Otherwise, it will just be sent as a centerprint message.\n");
172                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
173                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
174                         return;
175                 }
176         }
177 }
178
179 void GameCommand_allready(float request)
180 {
181         switch(request)
182         {
183                 case CMD_REQUEST_COMMAND:
184                 {
185                         ReadyRestart();
186                         return;
187                 }
188
189                 default:
190                 case CMD_REQUEST_USAGE:
191                 {
192                         print("\nUsage:^3 sv_cmd allready\n");
193                         print("  No arguments required.\n");
194                         return;
195                 }
196         }
197 }
198
199 void GameCommand_allspec(float request, float argc)
200 {
201         switch(request)
202         {
203                 case CMD_REQUEST_COMMAND:
204                 {
205                         entity client;
206                         string reason = argv(1);
207                         float i = 0;
208
209                         FOR_EACH_REALPLAYER(client)
210                         {
211                                 self = client;
212                                 if(self.caplayer)
213                                         self.caplayer = 0;
214                                 PutObserverInServer();
215                                 ++i;
216                         }
217                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
218                         else { print("No players found to spectate.\n"); }
219                         return;
220                 }
221
222                 default:
223                 case CMD_REQUEST_USAGE:
224                 {
225                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
226                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
227                         print("See also: ^2moveplayer, shuffleteams^7\n");
228                         return;
229                 }
230         }
231 }
232
233 void GameCommand_anticheat(float request, float argc)
234 {
235         switch(request)
236         {
237                 case CMD_REQUEST_COMMAND:
238                 {
239                         entity client = GetIndexedEntity(argc, 1);
240                         float accepted = VerifyClientEntity(client, false, false);
241
242                         if(accepted > 0)
243                         {
244                                 self = client;
245                                 anticheat_report();
246                                 return;
247                         }
248                         else
249                         {
250                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
251                         }
252                 }
253
254                 default:
255                         print("Incorrect parameters for ^2anticheat^7\n");
256                 case CMD_REQUEST_USAGE:
257                 {
258                         print("\nUsage:^3 sv_cmd anticheat client\n");
259                         print("  'client' is the entity number or name of the player.\n");
260                         return;
261                 }
262         }
263 }
264
265 void GameCommand_bbox(float request)
266 {
267         switch(request)
268         {
269                 case CMD_REQUEST_COMMAND:
270                 {
271                         print("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
272                         print(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
273                         print("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
274                         print(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
275                         print("Solid bounding box size:");
276
277                         tracebox('1 0 0' * world.absmin.x,
278                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
279                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
280                                                         '1 0 0' * world.absmax.x,
281                                         MOVE_WORLDONLY,
282                                         world);
283                         if(trace_startsolid)
284                                 print(" ", ftos(world.absmin.x));
285                         else
286                                 print(" ", ftos(trace_endpos.x));
287
288                         tracebox('0 1 0' * world.absmin.y,
289                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
290                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
291                                                         '0 1 0' * world.absmax.y,
292                                         MOVE_WORLDONLY,
293                                         world);
294                         if(trace_startsolid)
295                                 print(" ", ftos(world.absmin.y));
296                         else
297                                 print(" ", ftos(trace_endpos.y));
298
299                         tracebox('0 0 1' * world.absmin.z,
300                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
301                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
302                                                         '0 0 1' * world.absmax.z,
303                                         MOVE_WORLDONLY,
304                                         world);
305                         if(trace_startsolid)
306                                 print(" ", ftos(world.absmin.z));
307                         else
308                                 print(" ", ftos(trace_endpos.z));
309
310                         tracebox('1 0 0' * world.absmax.x,
311                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
312                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
313                                                         '1 0 0' * world.absmin.x,
314                                         MOVE_WORLDONLY,
315                                         world);
316                         if(trace_startsolid)
317                                 print(" ", ftos(world.absmax.x));
318                         else
319                                 print(" ", ftos(trace_endpos.x));
320
321                         tracebox('0 1 0' * world.absmax.y,
322                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
323                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
324                                                         '0 1 0' * world.absmin.y,
325                                         MOVE_WORLDONLY,
326                                         world);
327                         if(trace_startsolid)
328                                 print(" ", ftos(world.absmax.y));
329                         else
330                                 print(" ", ftos(trace_endpos.y));
331
332                         tracebox('0 0 1' * world.absmax.z,
333                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
334                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
335                                                         '0 0 1' * world.absmin.z,
336                                         MOVE_WORLDONLY,
337                                         world);
338                         if(trace_startsolid)
339                                 print(" ", ftos(world.absmax.z));
340                         else
341                                 print(" ", ftos(trace_endpos.z));
342
343                         print("\n");
344                         return;
345                 }
346
347                 default:
348                 case CMD_REQUEST_USAGE:
349                 {
350                         print("\nUsage:^3 sv_cmd bbox\n");
351                         print("  No arguments required.\n");
352                         print("See also: ^2gettaginfo, trace^7\n");
353                         return;
354                 }
355         }
356 }
357
358 void GameCommand_bot_cmd(float request, float argc, string command)
359 {
360         switch(request)
361         {
362                 case CMD_REQUEST_COMMAND:
363                 {
364                         entity bot;
365
366                         if(argv(1) == "reset")
367                         {
368                                 bot_resetqueues();
369                                 return;
370                         }
371                         else if(argv(1) == "setbots")
372                         {
373                                 cvar_settemp("bot_vs_human", "0");
374                                 cvar_settemp("minplayers", "0");
375                                 cvar_settemp("bot_number", "0");
376                                 bot_fixcount();
377                                 cvar_settemp("bot_number", argv(2));
378                                 if(!bot_fixcount())
379                                         print("Sorry, could not set requested bot count\n");
380                                 return;
381                         }
382                         else if(argv(1) == "load" && argc == 3)
383                         {
384                                 float fh, i;
385                                 string s;
386                                 fh = fopen(argv(2), FILE_READ);
387                                 if(fh < 0)
388                                 {
389                                         print("cannot open the file\n");
390                                         return;
391                                 }
392
393                                 i = 0;
394                                 while((s = fgets(fh)))
395                                 {
396                                         argc = tokenize_console(s);
397
398                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
399                                         {
400                                                 if(argv(2) == "reset")
401                                                 {
402                                                         bot_resetqueues();
403                                                 }
404                                                 else if(argv(2) == "setbots")
405                                                 {
406                                                         cvar_settemp("bot_vs_human", "0");
407                                                         cvar_settemp("minplayers", "0");
408                                                         cvar_settemp("bot_number", "0");
409                                                         bot_fixcount();
410                                                         cvar_settemp("bot_number", argv(3));
411                                                         if(!bot_fixcount())
412                                                                 print("Sorry, could not set requested bot count\n");
413                                                 }
414                                                 else
415                                                 {
416                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
417                                                         bot = find_bot_by_number(stof(argv(2)));
418                                                         if(bot == world)
419                                                                 bot = find_bot_by_name(argv(2));
420                                                         if(bot)
421                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
422                                                 }
423                                         }
424                                         else
425                                                 localcmd(strcat(s, "\n"));
426
427                                         ++i;
428                                 }
429                                 print(ftos(i), " commands read\n");
430                                 fclose(fh);
431                                 return;
432                         }
433                         else if(argv(1) == "help")
434                         {
435                                 if(argv(2))
436                                         bot_cmdhelp(argv(2));
437                                 else
438                                         bot_list_commands();
439                                 return;
440                         }
441                         else if(argc >= 3) // this comes last
442                         {
443                                 bot = find_bot_by_number(stof(argv(1)));
444                                 if(bot == world)
445                                         bot = find_bot_by_name(argv(1));
446                                 if(bot)
447                                 {
448                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
449                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
450                                         return;
451                                 }
452                                 else
453                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
454                         }
455                 }
456
457                 default:
458                         print("Incorrect parameters for ^2bot_cmd^7\n");
459                 case CMD_REQUEST_USAGE:
460                 {
461                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
462                         print("  'client' can be either the name or entity id of the bot\n");
463                         print("  For full list of commands, see bot_cmd help [command].\n");
464                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
465                         print("          sv_cmd bot_cmd client presskey jump\n");
466                         return;
467                 }
468         }
469 }
470
471 void GameCommand_cointoss(float request, float argc)
472 {
473         switch(request)
474         {
475                 case CMD_REQUEST_COMMAND:
476                 {
477                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
478                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
479                         string choice = ((random() > 0.5) ? result1 : result2);
480
481                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
482                         return;
483                 }
484
485                 default:
486                 case CMD_REQUEST_USAGE:
487                 {
488                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
489                         print("  Where 'result1' and 'result2' are user created options.\n");
490                         return;
491                 }
492         }
493 }
494
495 void GameCommand_database(float request, float argc)
496 {
497         switch(request)
498         {
499                 case CMD_REQUEST_COMMAND:
500                 {
501                         if(argc == 3)
502                         {
503                                 if(argv(1) == "save")
504                                 {
505                                         db_save(ServerProgsDB, argv(2));
506                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
507                                         return;
508                                 }
509                                 else if(argv(1) == "dump")
510                                 {
511                                         db_dump(ServerProgsDB, argv(2));
512                                         print("DB dumped.\n"); // wtf does this do?
513                                         return;
514                                 }
515                                 else if(argv(1) == "load")
516                                 {
517                                         db_close(ServerProgsDB);
518                                         ServerProgsDB = db_load(argv(2));
519                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
520                                         return;
521                                 }
522                         }
523                 }
524
525                 default:
526                         print("Incorrect parameters for ^2database^7\n");
527                 case CMD_REQUEST_USAGE:
528                 {
529                         print("\nUsage:^3 sv_cmd database action filename\n");
530                         print("  Where 'action' is the command to complete,\n");
531                         print("  and 'filename' is what it acts upon.\n");
532                         print("  Full list of commands here: \"save, dump, load.\"\n");
533                         return;
534                 }
535         }
536 }
537
538 void GameCommand_defer_clear(float request, float argc)
539 {
540         switch(request)
541         {
542                 case CMD_REQUEST_COMMAND:
543                 {
544                         entity client;
545                         float accepted;
546
547                         if(argc >= 2)
548                         {
549                                 client = GetIndexedEntity(argc, 1);
550                                 accepted = VerifyClientEntity(client, true, false);
551
552                                 if(accepted > 0)
553                                 {
554                                         stuffcmd(client, "defer clear\n");
555                                         print("defer clear stuffed to ", client.netname, "\n");
556                                 }
557                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
558
559                                 return;
560                         }
561                 }
562
563                 default:
564                         print("Incorrect parameters for ^2defer_clear^7\n");
565                 case CMD_REQUEST_USAGE:
566                 {
567                         print("\nUsage:^3 sv_cmd defer_clear client\n");
568                         print("  'client' is the entity number or name of the player.\n");
569                         print("See also: ^2defer_clear_all^7\n");
570                         return;
571                 }
572         }
573 }
574
575 void GameCommand_defer_clear_all(float request)
576 {
577         switch(request)
578         {
579                 case CMD_REQUEST_COMMAND:
580                 {
581                         entity client;
582                         float i = 0;
583                         float argc;
584
585                         FOR_EACH_CLIENT(client)
586                         {
587                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
588                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
589                                 ++i;
590                         }
591                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
592                         return;
593                 }
594
595                 default:
596                 case CMD_REQUEST_USAGE:
597                 {
598                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
599                         print("  No arguments required.\n");
600                         print("See also: ^2defer_clear^7\n");
601                         return;
602                 }
603         }
604 }
605
606 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
607 {
608         switch(request)
609         {
610                 case CMD_REQUEST_COMMAND:
611                 {
612                         if(argv(1))
613                         {
614                                 if(argv(2))
615                                         race_deleteTime(argv(2), stof(argv(1)));
616                                 else
617                                         race_deleteTime(GetMapname(), stof(argv(1)));
618                                 return;
619                         }
620                 }
621
622                 default:
623                         print("Incorrect parameters for ^2delrec^7\n");
624                 case CMD_REQUEST_USAGE:
625                 {
626                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
627                         print("  'ranking' is which ranking level to clear up to, \n");
628                         print("  it will clear all records up to nth place.\n");
629                         print("  if 'map' is not provided it will use current map.\n");
630                         return;
631                 }
632         }
633 }
634
635 void GameCommand_effectindexdump(float request)
636 {
637         switch(request)
638         {
639                 case CMD_REQUEST_COMMAND:
640                 {
641                         float fh, d;
642                         string s;
643
644                         d = db_create();
645                         print("begin of effects list\n");
646                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
647                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
648                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
649                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
650                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
651                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
652                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
653                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
654                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
655                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
656                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
657                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
658                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
659                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
660                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
661                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
662                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
663                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
664                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
665                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
666                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
667                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
668                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
669                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
670                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
671                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
672                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
673                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
674                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
675                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
676                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
677                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
678                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
679                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
680                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
681                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
682
683                         fh = fopen("effectinfo.txt", FILE_READ);
684                         while((s = fgets(fh)))
685                         {
686                                 tokenize_console(s);
687                                 if(argv(0) == "effect")
688                                 {
689                                         if(db_get(d, argv(1)) != "1")
690                                         {
691                                                 if(particleeffectnum(argv(1)) >= 0)
692                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
693                                                 db_put(d, argv(1), "1");
694                                         }
695                                 }
696                         }
697                         print("end of effects list\n");
698
699                         db_close(d);
700                         return;
701                 }
702
703                 default:
704                 case CMD_REQUEST_USAGE:
705                 {
706                         print("\nUsage:^3 sv_cmd effectindexdump\n");
707                         print("  No arguments required.\n");
708                         return;
709                 }
710         }
711 }
712
713 void GameCommand_extendmatchtime(float request)
714 {
715         switch(request)
716         {
717                 case CMD_REQUEST_COMMAND:
718                 {
719                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
720                         return;
721                 }
722
723                 default:
724                 case CMD_REQUEST_USAGE:
725                 {
726                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
727                         print("  No arguments required.\n");
728                         print("See also: ^2reducematchtime^7\n");
729                         return;
730                 }
731         }
732 }
733
734 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
735 {
736         switch(request)
737         {
738                 case CMD_REQUEST_COMMAND:
739                 {
740                         entity client;
741
742                         for(client = world; (client = find(client, classname, argv(1))); )
743                                 print(etos(client), "\n");
744
745                         return;
746                 }
747
748                 default:
749                         print("Incorrect parameters for ^2find^7\n");
750                 case CMD_REQUEST_USAGE:
751                 {
752                         print("\nUsage:^3 sv_cmd find classname\n");
753                         print("  Where 'classname' is the classname to search for.\n");
754                         return;
755                 }
756         }
757 }
758
759 void GameCommand_gametype(float request, float argc)
760 {
761         switch(request)
762         {
763                 case CMD_REQUEST_COMMAND:
764                 {
765                         if(argv(1) != "")
766                         {
767                                 string s = argv(1);
768                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
769
770                                 if(t)
771                                 {
772                                         MapInfo_SwitchGameType(t);
773                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
774                                         if(MapInfo_count > 0)
775                                         {
776                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
777                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
778                                                 lsmaps_reply = strzone(getlsmaps());
779                                                 bprint("Game type successfully switched to ", s, "\n");
780                                         }
781                                         else
782                                         {
783                                                 bprint("Cannot use this game type: no map for it found\n");
784                                                 MapInfo_SwitchGameType(tsave);
785                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
786                                         }
787                                 }
788                                 else
789                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
790
791                                 return;
792                         }
793                 }
794
795                 default:
796                         print("Incorrect parameters for ^2gametype^7\n");
797                 case CMD_REQUEST_USAGE:
798                 {
799                         print("\nUsage:^3 sv_cmd gametype mode\n");
800                         print("  Where 'mode' is the gametype mode to switch to.\n");
801                         print("See also: ^2gotomap^7\n");
802                         return;
803                 }
804         }
805 }
806
807 void GameCommand_gettaginfo(float request, float argc)
808 {
809         switch(request)
810         {
811                 case CMD_REQUEST_COMMAND:
812                 {
813                         entity tmp_entity;
814                         float i;
815                         vector v;
816
817                         if(argc >= 4)
818                         {
819                                 tmp_entity = spawn();
820                                 if(argv(1) == "w")
821                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
822                                 else
823                                 {
824                                         precache_model(argv(1));
825                                         setmodel(tmp_entity, argv(1));
826                                 }
827                                 tmp_entity.frame = stof(argv(2));
828                                 if(substring(argv(3), 0, 1) == "#")
829                                         i = stof(substring(argv(3), 1, -1));
830                                 else
831                                         i = gettagindex(tmp_entity, argv(3));
832                                 if(i)
833                                 {
834                                         v = gettaginfo(tmp_entity, i);
835                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
836                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
837                                         print(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
838                                         print(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
839                                         print(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
840                                         print(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
841                                         print(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
842                                         if(argc >= 6)
843                                         {
844                                                 v.y = -v.y;
845                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
846                                         }
847                                 }
848                                 else
849                                         print("bone not found\n");
850
851                                 remove(tmp_entity);
852                                 return;
853                         }
854                 }
855
856                 default:
857                         print("Incorrect parameters for ^2gettaginfo^7\n");
858                 case CMD_REQUEST_USAGE:
859                 {
860                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
861                         print("See also: ^2bbox, trace^7\n");
862                         return;
863                 }
864         }
865 }
866
867 void GameCommand_animbench(float request, float argc)
868 {
869         switch(request)
870         {
871                 case CMD_REQUEST_COMMAND:
872                 {
873                         entity tmp_entity;
874
875                         if(argc >= 4)
876                         {
877                                 tmp_entity = spawn();
878                                 if(argv(1) == "w")
879                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
880                                 else
881                                 {
882                                         precache_model(argv(1));
883                                         setmodel(tmp_entity, argv(1));
884                                 }
885                                 float f1 = stof(argv(2));
886                                 float f2 = stof(argv(3));
887                                 float t0;
888                                 float t1 = 0;
889                                 float t2 = 0;
890                                 float n = 0;
891
892                                 while(t1 + t2 < 1)
893                                 {
894                                         tmp_entity.frame = f1;
895                                         t0 = gettime(GETTIME_HIRES);
896                                         getsurfacepoint(tmp_entity, 0, 0);
897                                         t1 += gettime(GETTIME_HIRES) - t0;
898                                         tmp_entity.frame = f2;
899                                         t0 = gettime(GETTIME_HIRES);
900                                         getsurfacepoint(tmp_entity, 0, 0);
901                                         t2 += gettime(GETTIME_HIRES) - t0;
902                                         n += 1;
903                                 }
904                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
905                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
906
907                                 remove(tmp_entity);
908                                 return;
909                         }
910                 }
911
912                 default:
913                         print("Incorrect parameters for ^2gettaginfo^7\n");
914                 case CMD_REQUEST_USAGE:
915                 {
916                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
917                         print("See also: ^2bbox, trace^7\n");
918                         return;
919                 }
920         }
921 }
922
923 void GameCommand_gotomap(float request, float argc)
924 {
925         switch(request)
926         {
927                 case CMD_REQUEST_COMMAND:
928                 {
929                         if(argv(1))
930                         {
931                                 print(GotoMap(argv(1)), "\n");
932                                 return;
933                         }
934                 }
935
936                 default:
937                         print("Incorrect parameters for ^2gotomap^7\n");
938                 case CMD_REQUEST_USAGE:
939                 {
940                         print("\nUsage:^3 sv_cmd gotomap map\n");
941                         print("  Where 'map' is the *.bsp file to change to.\n");
942                         print("See also: ^2gametype^7\n");
943                         return;
944                 }
945         }
946 }
947
948 void GameCommand_lockteams(float request)
949 {
950         switch(request)
951         {
952                 case CMD_REQUEST_COMMAND:
953                 {
954                         if(teamplay)
955                         {
956                                 lockteams = 1;
957                                 bprint("^1The teams are now locked.\n");
958                         }
959                         else
960                         {
961                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
962                         }
963                         return;
964                 }
965
966                 default:
967                 case CMD_REQUEST_USAGE:
968                 {
969                         print("\nUsage:^3 sv_cmd lockteams\n");
970                         print("  No arguments required.\n");
971                         print("See also: ^2unlockteams^7\n");
972                         return;
973                 }
974         }
975 }
976
977 void GameCommand_make_mapinfo(float request)
978 {
979         switch(request)
980         {
981                 case CMD_REQUEST_COMMAND:
982                 {
983                         entity tmp_entity;
984
985                         tmp_entity = spawn();
986                         tmp_entity.classname = "make_mapinfo";
987                         tmp_entity.think = make_mapinfo_Think;
988                         tmp_entity.nextthink = time;
989                         MapInfo_Enumerate();
990                         return;
991                 }
992
993                 default:
994                 case CMD_REQUEST_USAGE:
995                 {
996                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
997                         print("  No arguments required.\n");
998                         print("See also: ^2radarmap^7\n");
999                         return;
1000                 }
1001         }
1002 }
1003
1004 void GameCommand_moveplayer(float request, float argc)
1005 {
1006         switch(request)
1007         {
1008                 case CMD_REQUEST_COMMAND:
1009                 {
1010                         float accepted;
1011                         entity client;
1012
1013                         string targets = strreplace(",", " ", argv(1));
1014                         string original_targets = strreplace(" ", ", ", targets);
1015                         string destination = argv(2);
1016
1017                         string successful, t;
1018                         successful = string_null;
1019
1020                         // lets see if the target(s) even actually exist.
1021                         if((targets) && (destination))
1022                         {
1023                                 for (;targets;)
1024                                 {
1025                                         t = car(targets); targets = cdr(targets);
1026
1027                                         // Check to see if the player is a valid target
1028                                         client = GetFilteredEntity(t);
1029                                         accepted = VerifyClientEntity(client, false, false);
1030
1031                                         if(accepted <= 0)
1032                                         {
1033                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1034                                                 continue;
1035                                         }
1036
1037                                         // Where are we putting this player?
1038                                         if(destination == "spec" || destination == "spectator")
1039                                         {
1040                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1041                                                 {
1042                                                         self = client;
1043                                                         if(self.caplayer)
1044                                                                 self.caplayer = 0;
1045                                                         PutObserverInServer();
1046
1047                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1048                                                 }
1049                                                 else
1050                                                 {
1051                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1052                                                 }
1053                                                 continue;
1054                                         }
1055                                         else
1056                                         {
1057                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1058                                                 {
1059                                                         if(teamplay)
1060                                                         {
1061                                                                 // set up
1062                                                                 float team_id;
1063                                                                 float save = client.team_forced;
1064                                                                 client.team_forced = 0;
1065
1066                                                                 // find the team to move the player to
1067                                                                 team_id = Team_ColorToTeam(destination);
1068                                                                 if(team_id == client.team) // already on the destination team
1069                                                                 {
1070                                                                         // keep the forcing undone
1071                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1072                                                                         continue;
1073                                                                 }
1074                                                                 else if(team_id == 0)  // auto team
1075                                                                 {
1076                                                                         CheckAllowedTeams(client);
1077                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1078                                                                 }
1079                                                                 else
1080                                                                 {
1081                                                                         CheckAllowedTeams(client);
1082                                                                 }
1083                                                                 client.team_forced = save;
1084
1085                                                                 // Check to see if the destination team is even available
1086                                                                 switch(team_id)
1087                                                                 {
1088                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1089                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1090                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1091                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1092
1093                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1094                                                                 }
1095
1096                                                                 // If so, lets continue and finally move the player
1097                                                                 client.team_forced = 0;
1098                                                                 MoveToTeam(client, team_id, 6);
1099                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1100                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1101                                                                 continue;
1102                                                         }
1103                                                         else
1104                                                         {
1105                                                                 print("Can't change teams when currently not playing a team game.\n");
1106                                                                 return;
1107                                                         }
1108                                                 }
1109                                                 else
1110                                                 {
1111                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1112                                                         return;
1113                                                 }
1114                                         }
1115                                 }
1116
1117                                 if(successful)
1118                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1119                                 else
1120                                         print("No players given (", original_targets, ") are able to move.\n");
1121
1122                                 return; // still correct parameters so return to avoid usage print
1123                         }
1124                 }
1125
1126                 default:
1127                         print("Incorrect parameters for ^2moveplayer^7\n");
1128                 case CMD_REQUEST_USAGE:
1129                 {
1130                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1131                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1132                         print("  'destination' is what to send the player to, be it team or spectating\n");
1133                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1134                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1135                         print("          sv_cmd moveplayer 2 spec \n");
1136                         print("See also: ^2allspec, shuffleteams^7\n");
1137                         return;
1138                 }
1139         }
1140 }
1141
1142 void GameCommand_nospectators(float request)
1143 {
1144         switch(request)
1145         {
1146                 case CMD_REQUEST_COMMAND:
1147                 {
1148                         blockSpectators = 1;
1149                         entity plr;
1150                         FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1151                         {
1152                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1153                                 if(!plr.caplayer)
1154                                 {
1155                                         plr.spectatortime = time;
1156                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1157                                 }
1158                         }
1159                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1160                         return;
1161                 }
1162
1163                 default:
1164                 case CMD_REQUEST_USAGE:
1165                 {
1166                         print("\nUsage:^3 sv_cmd nospectators\n");
1167                         print("  No arguments required.\n");
1168                         return;
1169                 }
1170         }
1171 }
1172
1173 void GameCommand_playerdemo(float request, float argc)
1174 {
1175         switch(request)
1176         {
1177                 case CMD_REQUEST_COMMAND:
1178                 {
1179                         if(argv(2) && argv(3))
1180                         {
1181                                 entity client;
1182                                 float i, n, accepted;
1183
1184                                 switch(argv(1))
1185                                 {
1186                                         case "read":
1187                                         {
1188                                                 client = GetIndexedEntity(argc, 2);
1189                                                 accepted = VerifyClientEntity(client, false, true);
1190
1191                                                 if(accepted <= 0)
1192                                                 {
1193                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1194                                                         return;
1195                                                 }
1196
1197                                                 self = client;
1198                                                 playerdemo_open_read(argv(next_token));
1199                                                 return;
1200                                         }
1201
1202                                         case "write":
1203                                         {
1204                                                 client = GetIndexedEntity(argc, 2);
1205                                                 accepted = VerifyClientEntity(client, false, false);
1206
1207                                                 if(accepted <= 0)
1208                                                 {
1209                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1210                                                         return;
1211                                                 }
1212
1213                                                 self = client;
1214                                                 playerdemo_open_write(argv(next_token));
1215                                                 return;
1216                                         }
1217
1218                                         case "auto_read_and_write":
1219                                         {
1220                                                 n = GetFilteredNumber(argv(3));
1221                                                 cvar_set("bot_number", ftos(n));
1222
1223                                                 localcmd("wait; wait; wait\n");
1224                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1225
1226                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1227                                                 return;
1228                                         }
1229
1230                                         case "auto_read":
1231                                         {
1232                                                 n = GetFilteredNumber(argv(3));
1233                                                 cvar_set("bot_number", ftos(n));
1234
1235                                                 localcmd("wait; wait; wait\n");
1236                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1237                                                 return;
1238                                         }
1239                                 }
1240                         }
1241                 }
1242
1243                 default:
1244                         print("Incorrect parameters for ^2playerdemo^7\n");
1245                 case CMD_REQUEST_USAGE:
1246                 {
1247                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1248                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1249                         return;
1250                 }
1251         }
1252 }
1253
1254 void GameCommand_printstats(float request)
1255 {
1256         switch(request)
1257         {
1258                 case CMD_REQUEST_COMMAND:
1259                 {
1260                         DumpStats(false);
1261                         print("stats dumped.\n");
1262                         return;
1263                 }
1264
1265                 default:
1266                 case CMD_REQUEST_USAGE:
1267                 {
1268                         print("\nUsage:^3 sv_cmd printstats\n");
1269                         print("  No arguments required.\n");
1270                         return;
1271                 }
1272         }
1273 }
1274
1275 void GameCommand_radarmap(float request, float argc)
1276 {
1277         switch(request)
1278         {
1279                 case CMD_REQUEST_COMMAND:
1280                 {
1281                         if(RadarMap_Make(argc))
1282                                 return;
1283                 }
1284
1285                 default:
1286                         print("Incorrect parameters for ^2radarmap^7\n");
1287                 case CMD_REQUEST_USAGE:
1288                 {
1289                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1290                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1291                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1292                         print("See also: ^2make_mapinfo^7\n");
1293                         return;
1294                 }
1295         }
1296 }
1297
1298 void GameCommand_reducematchtime(float request)
1299 {
1300         switch(request)
1301         {
1302                 case CMD_REQUEST_COMMAND:
1303                 {
1304                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1305                         return;
1306                 }
1307
1308                 default:
1309                 case CMD_REQUEST_USAGE:
1310                 {
1311                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1312                         print("  No arguments required.\n");
1313                         print("See also: ^2extendmatchtime^7\n");
1314                         return;
1315                 }
1316         }
1317 }
1318
1319 void GameCommand_setbots(float request, float argc)
1320 {
1321         switch(request)
1322         {
1323                 case CMD_REQUEST_COMMAND:
1324                 {
1325                         if(argc >= 2)
1326                         {
1327                                 cvar_settemp("minplayers", "0");
1328                                 cvar_settemp("bot_number", argv(1));
1329                                 bot_fixcount();
1330                                 return;
1331                         }
1332                 }
1333
1334                 default:
1335                         print("Incorrect parameters for ^2setbots^7\n");
1336                 case CMD_REQUEST_USAGE:
1337                 {
1338                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1339                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1340                         print("See also: ^2bot_cmd^7\n");
1341                         return;
1342                 }
1343         }
1344 }
1345
1346 void GameCommand_shuffleteams(float request)
1347 {
1348         switch(request)
1349         {
1350                 case CMD_REQUEST_COMMAND:
1351                 {
1352                         if(teamplay)
1353                         {
1354                                 entity tmp_player;
1355                                 int i;
1356                                 float x, t_teams, t_players, team_color;
1357
1358                                 // count the total amount of players and total amount of teams
1359                                 t_players = 0;
1360                                 t_teams = 0;
1361                                 FOR_EACH_CLIENT(tmp_player)
1362                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1363                                 {
1364                                         CheckAllowedTeams(tmp_player);
1365
1366                                         if(c1 >= 0) t_teams = max(1, t_teams);
1367                                         if(c2 >= 0) t_teams = max(2, t_teams);
1368                                         if(c3 >= 0) t_teams = max(3, t_teams);
1369                                         if(c4 >= 0) t_teams = max(4, t_teams);
1370
1371                                         ++t_players;
1372                                 }
1373
1374                                 // build a list of the players in a random order
1375                                 FOR_EACH_CLIENT(tmp_player)
1376                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1377                                 {
1378                                         for (;;)
1379                                         {
1380                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1381
1382                                                 if(shuffleteams_players[i])
1383                                                 {
1384                                                         continue; // a player is already assigned to this slot
1385                                                 }
1386                                                 else
1387                                                 {
1388                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1389                                                         break;
1390                                                 }
1391                                         }
1392                                 }
1393
1394                                 // finally, from the list made earlier, re-join the players in different order.
1395                                 for (int i = 1; i <= t_teams; ++i)
1396                                 {
1397                                         // find out how many players to assign to this team
1398                                         x = (t_players / t_teams);
1399                                         x = ((i == 1) ? ceil(x) : floor(x));
1400
1401                                         team_color = Team_NumberToTeam(i);
1402
1403                                         // sort through the random list of players made earlier
1404                                         for (int z = 1; z <= maxclients; ++z)
1405                                         {
1406                                                 if (!(shuffleteams_teams[i] >= x))
1407                                                 {
1408                                                         if (!(shuffleteams_players[z]))
1409                                                                 continue; // not a player, move on to next random slot
1410
1411                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1412                                                                 self = edict_num(shuffleteams_players[z]);
1413
1414                                                         if(self.team != team_color)
1415                                                                 MoveToTeam(self, team_color, 6);
1416
1417                                                         shuffleteams_players[z] = 0;
1418                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1419                                                 }
1420                                                 else
1421                                                 {
1422                                                         break; // move on to next team
1423                                                 }
1424                                         }
1425                                 }
1426
1427                                 bprint("Successfully shuffled the players around randomly.\n");
1428
1429                                 // clear the buffers now
1430                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1431                                         shuffleteams_players[i] = 0;
1432
1433                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1434                                         shuffleteams_teams[i] = 0;
1435                         }
1436                         else
1437                         {
1438                                 print("Can't shuffle teams when currently not playing a team game.\n");
1439                         }
1440
1441                         return;
1442                 }
1443
1444                 default:
1445                 case CMD_REQUEST_USAGE:
1446                 {
1447                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1448                         print("  No arguments required.\n");
1449                         print("See also: ^2moveplayer, allspec^7\n");
1450                         return;
1451                 }
1452         }
1453 }
1454
1455 void GameCommand_stuffto(float request, float argc)
1456 {
1457         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1458         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1459         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1460
1461         #ifdef STUFFTO_ENABLED
1462         #message "stuffto command enabled"
1463         switch(request)
1464         {
1465                 case CMD_REQUEST_COMMAND:
1466                 {
1467                         if(argv(2))
1468                         {
1469                                 entity client = GetIndexedEntity(argc, 1);
1470                                 float accepted = VerifyClientEntity(client, true, false);
1471
1472                                 if(accepted > 0)
1473                                 {
1474                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1475                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1476                                 }
1477                                 else
1478                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1479
1480                                 return;
1481                         }
1482                 }
1483
1484                 default:
1485                         print("Incorrect parameters for ^2stuffto^7\n");
1486                 case CMD_REQUEST_USAGE:
1487                 {
1488                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1489                         print("  'client' is the entity number or name of the player,\n");
1490                         print("  and 'command' is the command to be sent to that player.\n");
1491                         return;
1492                 }
1493         }
1494         #else
1495         if(request)
1496         {
1497                 print("stuffto command is not enabled on this server.\n");
1498                 return;
1499         }
1500         #endif
1501 }
1502
1503 void GameCommand_trace(float request, float argc)
1504 {
1505         switch(request)
1506         {
1507                 case CMD_REQUEST_COMMAND:
1508                 {
1509                         entity e;
1510                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1511                         float i, f, safe, unsafe, dq, dqf;
1512
1513                         switch(argv(1))
1514                         {
1515                                 case "debug":
1516                                 {
1517                                         float hitcount = 0;
1518                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1519                                         float worst_endpos_bug = 0;
1520                                         for (;;)
1521                                         {
1522                                                 org = world.mins;
1523                                                 delta = world.maxs - world.mins;
1524
1525                                                 start.x = org.x + random() * delta.x;
1526                                                 start.y = org.y + random() * delta.y;
1527                                                 start.z = org.z + random() * delta.z;
1528
1529                                                 end.x = org.x + random() * delta.x;
1530                                                 end.y = org.y + random() * delta.y;
1531                                                 end.z = org.z + random() * delta.z;
1532
1533                                                 start = stov(vtos(start));
1534                                                 end = stov(vtos(end));
1535
1536                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1537                                                 if(!trace_startsolid && trace_fraction < 1)
1538                                                 {
1539                                                         p = trace_endpos;
1540                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1541                                                         if(trace_startsolid)
1542                                                         {
1543                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1544                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1545
1546                                                                 // how much do we need to back off?
1547                                                                 safe = 1;
1548                                                                 unsafe = 0;
1549                                                                 for (;;)
1550                                                                 {
1551                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1552                                                                         tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1553                                                                         if(trace_startsolid)
1554                                                                         {
1555                                                                                 if((safe + unsafe) * 0.5 == unsafe)
1556                                                                                         break;
1557                                                                                 unsafe = (safe + unsafe) * 0.5;
1558                                                                         }
1559                                                                         else
1560                                                                         {
1561                                                                                 if((safe + unsafe) * 0.5 == safe)
1562                                                                                         break;
1563                                                                                 safe = (safe + unsafe) * 0.5;
1564                                                                         }
1565                                                                 }
1566
1567                                                                 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1568                                                                 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1569
1570                                                                 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1571                                                                 if(trace_startsolid)
1572                                                                         print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1573                                                                 else
1574                                                                         print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1575                                                                 if (++hitcount >= 10)
1576                                                                         break;
1577                                                         }
1578                                                         else
1579                                                         {
1580                                                                 q0 = p;
1581                                                                 dq = 0;
1582                                                                 dqf = 1;
1583                                                                 for (;;)
1584                                                                 {
1585                                                                         q = p + normalize(end - p) * (dq + dqf);
1586                                                                         if(q == q0)
1587                                                                                 break;
1588                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1589                                                                         if(trace_startsolid)
1590                                                                                 error("THIS ONE cannot happen");
1591                                                                         if(trace_fraction > 0)
1592                                                                                 dq += dqf * trace_fraction;
1593                                                                         dqf *= 0.5;
1594                                                                         q0 = q;
1595                                                                 }
1596                                                                 if(dq > worst_endpos_bug)
1597                                                                 {
1598                                                                         worst_endpos_bug = dq;
1599                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1600                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1601                                                                         if (++hitcount >= 10)
1602                                                                                 break;
1603                                                                 }
1604                                                         }
1605                                                 }
1606                                         }
1607                                         return;
1608                                 }
1609
1610                                 case "debug2":
1611                                 {
1612                                         e = nextent(world);
1613                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1614                                         vv = trace_endpos;
1615                                         if(trace_fraction == 1)
1616                                         {
1617                                                 print("not above ground, aborting\n");
1618                                                 return;
1619                                         }
1620                                         f = 0;
1621                                         for(i = 0; i < 100000; ++i)
1622                                         {
1623                                                 dv = randomvec();
1624                                                 if(dv.z > 0)
1625                                                         dv = -1 * dv;
1626                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1627                                                 if(trace_startsolid)
1628                                                         print("bug 1\n");
1629                                                 if(trace_fraction == 1)
1630                                                 if(dv.z < f)
1631                                                 {
1632                                                         print("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1633                                                         print(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1634                                                         f = dv.z;
1635                                                 }
1636                                         }
1637                                         print("highest possible dist: ", ftos(f), "\n");
1638                                         return;
1639                                 }
1640
1641                                 case "walk":
1642                                 {
1643                                         if(argc == 4)
1644                                         {
1645                                                 e = nextent(world);
1646                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1647                                                         print("can walk\n");
1648                                                 else
1649                                                         print("cannot walk\n");
1650                                                 return;
1651                                         }
1652                                 }
1653
1654                                 case "showline":
1655                                 {
1656                                         if(argc == 4)
1657                                         {
1658                                                 vv = stov(argv(2));
1659                                                 dv = stov(argv(3));
1660                                                 traceline(vv, dv, MOVE_NORMAL, world);
1661                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1662                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1663                                                 return;
1664                                         }
1665                                 }
1666
1667                                 // no default case, just go straight to invalid
1668                         }
1669                 }
1670
1671                 default:
1672                         print("Incorrect parameters for ^2trace^7\n");
1673                 case CMD_REQUEST_USAGE:
1674                 {
1675                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1676                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1677                         print("See also: ^2bbox, gettaginfo^7\n");
1678                         return;
1679                 }
1680         }
1681 }
1682
1683 void GameCommand_unlockteams(float request)
1684 {
1685         switch(request)
1686         {
1687                 case CMD_REQUEST_COMMAND:
1688                 {
1689                         if(teamplay)
1690                         {
1691                                 lockteams = 0;
1692                                 bprint("^1The teams are now unlocked.\n");
1693                         }
1694                         else
1695                         {
1696                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1697                         }
1698                         return;
1699                 }
1700
1701                 default:
1702                 case CMD_REQUEST_USAGE:
1703                 {
1704                         print("\nUsage:^3 sv_cmd unlockteams\n");
1705                         print("  No arguments required.\n");
1706                         print("See also: ^2lockteams^7\n");
1707                         return;
1708                 }
1709         }
1710 }
1711
1712 void GameCommand_warp(float request, float argc)
1713 {
1714         switch (request)
1715         {
1716                 case CMD_REQUEST_COMMAND:
1717                 {
1718                         if(autocvar_g_campaign)
1719                         {
1720                                 if(argc >= 2)
1721                                 {
1722                                         CampaignLevelWarp(stof(argv(1)));
1723                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1724                                 }
1725                                 else
1726                                 {
1727                                         CampaignLevelWarp(-1);
1728                                         print("Successfully warped to next campaign level.\n");
1729                                 }
1730                         }
1731                         else
1732                                 print("Not in campaign, can't level warp\n");
1733                         return;
1734                 }
1735
1736                 default:
1737                 case CMD_REQUEST_USAGE:
1738                 {
1739                         print("\nUsage:^3 sv_cmd warp [level]\n");
1740                         print("  'level' is the level to change campaign mode to.\n");
1741                         print("  if 'level' is not provided it will change to the next level.\n");
1742                         return;
1743                 }
1744         }
1745 }
1746
1747 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1748 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1749 void GameCommand_(float request)
1750 {
1751         switch(request)
1752         {
1753                 case CMD_REQUEST_COMMAND:
1754                 {
1755
1756                         return;
1757                 }
1758
1759                 default:
1760                 case CMD_REQUEST_USAGE:
1761                 {
1762                         print("\nUsage:^3 sv_cmd \n");
1763                         print("  No arguments required.\n");
1764                         return;
1765                 }
1766         }
1767 }
1768 */
1769
1770
1771 // ==================================
1772 //  Macro system for server commands
1773 // ==================================
1774
1775 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1776 #define SERVER_COMMANDS(request,arguments,command) \
1777         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1778         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1779         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1780         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1781         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1782         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1783         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1784         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1785         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1786         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1787         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1788         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1789         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1790         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1791         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1792         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1793         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1794         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1795         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1796         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1797         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1798         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1799         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1800         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1801         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1802         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1803         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1804         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1805         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1806         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1807         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1808         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1809         /* nothing */
1810
1811 void GameCommand_macro_help()
1812 {
1813         #define SERVER_COMMAND(name,function,description) \
1814                 { print("  ^2", name, "^7: ", description, "\n"); }
1815
1816         SERVER_COMMANDS(0, 0, "");
1817         #undef SERVER_COMMAND
1818
1819         return;
1820 }
1821
1822 float GameCommand_macro_command(float argc, string command)
1823 {
1824         #define SERVER_COMMAND(name,function,description) \
1825                 { if(name == strtolower(argv(0))) { function; return true; } }
1826
1827         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1828         #undef SERVER_COMMAND
1829
1830         return false;
1831 }
1832
1833 float GameCommand_macro_usage(float argc)
1834 {
1835         #define SERVER_COMMAND(name,function,description) \
1836                 { if(name == strtolower(argv(1))) { function; return true; } }
1837
1838         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1839         #undef SERVER_COMMAND
1840
1841         return false;
1842 }
1843
1844 void GameCommand_macro_write_aliases(float fh)
1845 {
1846         #define SERVER_COMMAND(name,function,description) \
1847                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1848
1849         SERVER_COMMANDS(0, 0, "");
1850         #undef SERVER_COMMAND
1851
1852         return;
1853 }
1854
1855
1856 // =========================================
1857 //  Main Function Called By Engine (sv_cmd)
1858 // =========================================
1859 // If this function exists, game code handles gamecommand instead of the engine code.
1860
1861 void GameCommand(string command)
1862 {
1863         float argc = tokenize_console(command);
1864
1865         // Guide for working with argc arguments by example:
1866         // argc:   1    - 2      - 3     - 4
1867         // argv:   0    - 1      - 2     - 3
1868         // cmd     vote - master - login - password
1869
1870         if(strtolower(argv(0)) == "help")
1871         {
1872                 if(argc == 1)
1873                 {
1874                         print("\nServer console commands:\n");
1875                         GameCommand_macro_help();
1876
1877                         print("\nBanning commands:\n");
1878                         BanCommand_macro_help();
1879
1880                         print("\nCommon networked commands:\n");
1881                         CommonCommand_macro_help(world);
1882
1883                         print("\nGeneric commands shared by all programs:\n");
1884                         GenericCommand_macro_help();
1885
1886                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1887                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1888
1889                         return;
1890                 }
1891                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1892                 {
1893                         return;
1894                 }
1895                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1896                 {
1897                         return;
1898                 }
1899                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1900                 {
1901                         return;
1902                 }
1903                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1904                 {
1905                         return;
1906                 }
1907         }
1908         else if(BanCommand(command))
1909         {
1910                 return; // handled by server/command/ipban.qc
1911         }
1912         else if(CommonCommand_macro_command(argc, world, command))
1913         {
1914                 return; // handled by server/command/common.qc
1915         }
1916         else if(GenericCommand(command))
1917         {
1918                 return; // handled by common/command/generic.qc
1919         }
1920         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1921         {
1922                 return; // handled by one of the above GameCommand_* functions
1923         }
1924
1925         // nothing above caught the command, must be invalid
1926         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1927
1928         return;
1929 }