1 #include "../../common/command/command.qh"
8 #include "getreplies.qh"
11 #include "../anticheat.qh"
12 #include "../campaign.qh"
13 #include "../cl_client.qh"
14 #include "../cl_player.qh"
15 #include "../g_world.qh"
16 #include "../ipban.qh"
17 #include "../playerdemo.qh"
18 #include "../teamplay.qh"
20 #include "../bot/bot.qh"
21 #include "../bot/navigation.qh"
22 #include "../bot/scripting.qh"
24 #include "../mutators/mutators_include.qh"
26 #include "../../common/constants.qh"
27 #include "../../common/mapinfo.qh"
28 #include "../../common/notifications.qh"
29 #include "../../common/teams.qh"
30 #include "../../common/util.qh"
32 #include "../../common/monsters/sv_monsters.qh"
34 #include "../../warpzonelib/mathlib.qh"
36 void PutObserverInServer (void);
38 // =====================================================
39 // Server side game commands code, reworked by Samual
40 // Last updated: December 29th, 2011
41 // =====================================================
43 // used by GameCommand_make_mapinfo()
44 void make_mapinfo_Think()
46 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
48 print("Done rebuiling mapinfos.\n");
49 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
54 self.think = make_mapinfo_Think;
55 self.nextthink = time;
59 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
60 void changematchtime(float delta, float mi, float ma)
68 if(autocvar_timelimit < 0)
72 mi = 10; // at least ten sec in the future
73 cur = time - game_starttime;
75 mi += cur; // from current time!
77 lim = autocvar_timelimit * 60;
82 return; // cannot increase any further
84 update = min(ma, lim + delta);
85 else // already above maximum: FAIL
90 if(lim == 0) // infinite: try reducing to max, if we are allowed to
92 else if(lim > mi) // above minimum: decrease
93 update = max(mi, lim + delta);
94 else // already below minimum: FAIL
98 cvar_set("timelimit", ftos(update / 60));
102 // =======================
103 // Command Sub-Functions
104 // =======================
106 void GameCommand_adminmsg(float request, float argc)
110 case CMD_REQUEST_COMMAND:
115 string targets = strreplace(",", " ", argv(1));
116 string original_targets = strreplace(" ", ", ", targets);
117 string admin_message = argv(2);
118 float infobartime = stof(argv(3));
120 string successful, t;
121 successful = string_null;
123 if((targets) && (admin_message))
127 t = car(targets); targets = cdr(targets);
129 // Check to see if the player is a valid target
130 client = GetFilteredEntity(t);
131 accepted = VerifyClientEntity(client, true, false);
135 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
139 // send the centerprint/console print or infomessage
142 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
146 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
147 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
150 successful = strcat(successful, (successful ? ", " : ""), client.netname);
151 dprint("Message sent to ", client.netname, "\n");
156 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
158 print("No players given (", original_targets, ") could receive the message.\n");
165 print("Incorrect parameters for ^2adminmsg^7\n");
166 case CMD_REQUEST_USAGE:
168 print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
169 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
170 print(" If infobartime is provided, the message will be sent to infobar.\n");
171 print(" Otherwise, it will just be sent as a centerprint message.\n");
172 print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
173 print(" adminmsg 2,5 \"this message will be a centerprint\"\n");
179 void GameCommand_allready(float request)
183 case CMD_REQUEST_COMMAND:
190 case CMD_REQUEST_USAGE:
192 print("\nUsage:^3 sv_cmd allready\n");
193 print(" No arguments required.\n");
199 void GameCommand_allspec(float request, float argc)
203 case CMD_REQUEST_COMMAND:
206 string reason = argv(1);
209 FOR_EACH_REALPLAYER(client)
214 PutObserverInServer();
217 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
218 else { print("No players found to spectate.\n"); }
223 case CMD_REQUEST_USAGE:
225 print("\nUsage:^3 sv_cmd allspec [reason]\n");
226 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
227 print("See also: ^2moveplayer, shuffleteams^7\n");
233 void GameCommand_anticheat(float request, float argc)
237 case CMD_REQUEST_COMMAND:
239 entity client = GetIndexedEntity(argc, 1);
240 float accepted = VerifyClientEntity(client, false, false);
250 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
255 print("Incorrect parameters for ^2anticheat^7\n");
256 case CMD_REQUEST_USAGE:
258 print("\nUsage:^3 sv_cmd anticheat client\n");
259 print(" 'client' is the entity number or name of the player.\n");
265 void GameCommand_bbox(float request)
269 case CMD_REQUEST_COMMAND:
271 print("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
272 print(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
273 print("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
274 print(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
275 print("Solid bounding box size:");
277 tracebox('1 0 0' * world.absmin.x,
278 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
279 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
280 '1 0 0' * world.absmax.x,
284 print(" ", ftos(world.absmin.x));
286 print(" ", ftos(trace_endpos.x));
288 tracebox('0 1 0' * world.absmin.y,
289 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
290 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
291 '0 1 0' * world.absmax.y,
295 print(" ", ftos(world.absmin.y));
297 print(" ", ftos(trace_endpos.y));
299 tracebox('0 0 1' * world.absmin.z,
300 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
301 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
302 '0 0 1' * world.absmax.z,
306 print(" ", ftos(world.absmin.z));
308 print(" ", ftos(trace_endpos.z));
310 tracebox('1 0 0' * world.absmax.x,
311 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
312 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
313 '1 0 0' * world.absmin.x,
317 print(" ", ftos(world.absmax.x));
319 print(" ", ftos(trace_endpos.x));
321 tracebox('0 1 0' * world.absmax.y,
322 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
323 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
324 '0 1 0' * world.absmin.y,
328 print(" ", ftos(world.absmax.y));
330 print(" ", ftos(trace_endpos.y));
332 tracebox('0 0 1' * world.absmax.z,
333 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
334 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
335 '0 0 1' * world.absmin.z,
339 print(" ", ftos(world.absmax.z));
341 print(" ", ftos(trace_endpos.z));
348 case CMD_REQUEST_USAGE:
350 print("\nUsage:^3 sv_cmd bbox\n");
351 print(" No arguments required.\n");
352 print("See also: ^2gettaginfo, trace^7\n");
358 void GameCommand_bot_cmd(float request, float argc, string command)
362 case CMD_REQUEST_COMMAND:
366 if(argv(1) == "reset")
371 else if(argv(1) == "setbots")
373 cvar_settemp("bot_vs_human", "0");
374 cvar_settemp("minplayers", "0");
375 cvar_settemp("bot_number", "0");
377 cvar_settemp("bot_number", argv(2));
379 print("Sorry, could not set requested bot count\n");
382 else if(argv(1) == "load" && argc == 3)
386 fh = fopen(argv(2), FILE_READ);
389 print("cannot open the file\n");
394 while((s = fgets(fh)))
396 argc = tokenize_console(s);
398 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
400 if(argv(2) == "reset")
404 else if(argv(2) == "setbots")
406 cvar_settemp("bot_vs_human", "0");
407 cvar_settemp("minplayers", "0");
408 cvar_settemp("bot_number", "0");
410 cvar_settemp("bot_number", argv(3));
412 print("Sorry, could not set requested bot count\n");
416 // let's start at token 2 so we can skip sv_cmd bot_cmd
417 bot = find_bot_by_number(stof(argv(2)));
419 bot = find_bot_by_name(argv(2));
421 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
425 localcmd(strcat(s, "\n"));
429 print(ftos(i), " commands read\n");
433 else if(argv(1) == "help")
436 bot_cmdhelp(argv(2));
441 else if(argc >= 3) // this comes last
443 bot = find_bot_by_number(stof(argv(1)));
445 bot = find_bot_by_name(argv(1));
448 print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
449 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
453 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
458 print("Incorrect parameters for ^2bot_cmd^7\n");
459 case CMD_REQUEST_USAGE:
461 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
462 print(" 'client' can be either the name or entity id of the bot\n");
463 print(" For full list of commands, see bot_cmd help [command].\n");
464 print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
465 print(" sv_cmd bot_cmd client presskey jump\n");
471 void GameCommand_cointoss(float request, float argc)
475 case CMD_REQUEST_COMMAND:
477 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
478 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
479 string choice = ((random() > 0.5) ? result1 : result2);
481 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
486 case CMD_REQUEST_USAGE:
488 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
489 print(" Where 'result1' and 'result2' are user created options.\n");
495 void GameCommand_database(float request, float argc)
499 case CMD_REQUEST_COMMAND:
503 if(argv(1) == "save")
505 db_save(ServerProgsDB, argv(2));
506 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
509 else if(argv(1) == "dump")
511 db_dump(ServerProgsDB, argv(2));
512 print("DB dumped.\n"); // wtf does this do?
515 else if(argv(1) == "load")
517 db_close(ServerProgsDB);
518 ServerProgsDB = db_load(argv(2));
519 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
526 print("Incorrect parameters for ^2database^7\n");
527 case CMD_REQUEST_USAGE:
529 print("\nUsage:^3 sv_cmd database action filename\n");
530 print(" Where 'action' is the command to complete,\n");
531 print(" and 'filename' is what it acts upon.\n");
532 print(" Full list of commands here: \"save, dump, load.\"\n");
538 void GameCommand_defer_clear(float request, float argc)
542 case CMD_REQUEST_COMMAND:
549 client = GetIndexedEntity(argc, 1);
550 accepted = VerifyClientEntity(client, true, false);
554 stuffcmd(client, "defer clear\n");
555 print("defer clear stuffed to ", client.netname, "\n");
557 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
564 print("Incorrect parameters for ^2defer_clear^7\n");
565 case CMD_REQUEST_USAGE:
567 print("\nUsage:^3 sv_cmd defer_clear client\n");
568 print(" 'client' is the entity number or name of the player.\n");
569 print("See also: ^2defer_clear_all^7\n");
575 void GameCommand_defer_clear_all(float request)
579 case CMD_REQUEST_COMMAND:
585 FOR_EACH_CLIENT(client)
587 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
588 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
591 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
596 case CMD_REQUEST_USAGE:
598 print("\nUsage:^3 sv_cmd defer_clear_all\n");
599 print(" No arguments required.\n");
600 print("See also: ^2defer_clear^7\n");
606 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
610 case CMD_REQUEST_COMMAND:
615 race_deleteTime(argv(2), stof(argv(1)));
617 race_deleteTime(GetMapname(), stof(argv(1)));
623 print("Incorrect parameters for ^2delrec^7\n");
624 case CMD_REQUEST_USAGE:
626 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
627 print(" 'ranking' is which ranking level to clear up to, \n");
628 print(" it will clear all records up to nth place.\n");
629 print(" if 'map' is not provided it will use current map.\n");
635 void GameCommand_effectindexdump(float request)
639 case CMD_REQUEST_COMMAND:
645 print("begin of effects list\n");
646 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
647 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
648 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
649 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
650 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
651 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
652 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
653 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
654 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
655 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
656 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
657 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
658 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
659 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
660 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
661 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
662 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
663 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
664 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
665 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
666 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
667 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
668 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
669 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
670 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
671 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
672 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
673 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
674 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
675 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
676 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
677 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
678 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
679 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
680 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
681 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
683 fh = fopen("effectinfo.txt", FILE_READ);
684 while((s = fgets(fh)))
687 if(argv(0) == "effect")
689 if(db_get(d, argv(1)) != "1")
691 if(particleeffectnum(argv(1)) >= 0)
692 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
693 db_put(d, argv(1), "1");
697 print("end of effects list\n");
704 case CMD_REQUEST_USAGE:
706 print("\nUsage:^3 sv_cmd effectindexdump\n");
707 print(" No arguments required.\n");
713 void GameCommand_extendmatchtime(float request)
717 case CMD_REQUEST_COMMAND:
719 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
724 case CMD_REQUEST_USAGE:
726 print("\nUsage:^3 sv_cmd extendmatchtime\n");
727 print(" No arguments required.\n");
728 print("See also: ^2reducematchtime^7\n");
734 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
738 case CMD_REQUEST_COMMAND:
742 for(client = world; (client = find(client, classname, argv(1))); )
743 print(etos(client), "\n");
749 print("Incorrect parameters for ^2find^7\n");
750 case CMD_REQUEST_USAGE:
752 print("\nUsage:^3 sv_cmd find classname\n");
753 print(" Where 'classname' is the classname to search for.\n");
759 void GameCommand_gametype(float request, float argc)
763 case CMD_REQUEST_COMMAND:
768 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
772 MapInfo_SwitchGameType(t);
773 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
774 if(MapInfo_count > 0)
776 // update lsmaps in case the gametype changed, this way people can easily list maps for it
777 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
778 lsmaps_reply = strzone(getlsmaps());
779 bprint("Game type successfully switched to ", s, "\n");
783 bprint("Cannot use this game type: no map for it found\n");
784 MapInfo_SwitchGameType(tsave);
785 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
789 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
796 print("Incorrect parameters for ^2gametype^7\n");
797 case CMD_REQUEST_USAGE:
799 print("\nUsage:^3 sv_cmd gametype mode\n");
800 print(" Where 'mode' is the gametype mode to switch to.\n");
801 print("See also: ^2gotomap^7\n");
807 void GameCommand_gettaginfo(float request, float argc)
811 case CMD_REQUEST_COMMAND:
819 tmp_entity = spawn();
821 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
824 precache_model(argv(1));
825 setmodel(tmp_entity, argv(1));
827 tmp_entity.frame = stof(argv(2));
828 if(substring(argv(3), 0, 1) == "#")
829 i = stof(substring(argv(3), 1, -1));
831 i = gettagindex(tmp_entity, argv(3));
834 v = gettaginfo(tmp_entity, i);
835 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
836 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
837 print(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
838 print(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
839 print(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
840 print(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
841 print(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
845 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
849 print("bone not found\n");
857 print("Incorrect parameters for ^2gettaginfo^7\n");
858 case CMD_REQUEST_USAGE:
860 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
861 print("See also: ^2bbox, trace^7\n");
867 void GameCommand_animbench(float request, float argc)
871 case CMD_REQUEST_COMMAND:
877 tmp_entity = spawn();
879 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
882 precache_model(argv(1));
883 setmodel(tmp_entity, argv(1));
885 float f1 = stof(argv(2));
886 float f2 = stof(argv(3));
894 tmp_entity.frame = f1;
895 t0 = gettime(GETTIME_HIRES);
896 getsurfacepoint(tmp_entity, 0, 0);
897 t1 += gettime(GETTIME_HIRES) - t0;
898 tmp_entity.frame = f2;
899 t0 = gettime(GETTIME_HIRES);
900 getsurfacepoint(tmp_entity, 0, 0);
901 t2 += gettime(GETTIME_HIRES) - t0;
904 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
905 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
913 print("Incorrect parameters for ^2gettaginfo^7\n");
914 case CMD_REQUEST_USAGE:
916 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
917 print("See also: ^2bbox, trace^7\n");
923 void GameCommand_gotomap(float request, float argc)
927 case CMD_REQUEST_COMMAND:
931 print(GotoMap(argv(1)), "\n");
937 print("Incorrect parameters for ^2gotomap^7\n");
938 case CMD_REQUEST_USAGE:
940 print("\nUsage:^3 sv_cmd gotomap map\n");
941 print(" Where 'map' is the *.bsp file to change to.\n");
942 print("See also: ^2gametype^7\n");
948 void GameCommand_lockteams(float request)
952 case CMD_REQUEST_COMMAND:
957 bprint("^1The teams are now locked.\n");
961 bprint("lockteams command can only be used in a team-based gamemode.\n");
967 case CMD_REQUEST_USAGE:
969 print("\nUsage:^3 sv_cmd lockteams\n");
970 print(" No arguments required.\n");
971 print("See also: ^2unlockteams^7\n");
977 void GameCommand_make_mapinfo(float request)
981 case CMD_REQUEST_COMMAND:
985 tmp_entity = spawn();
986 tmp_entity.classname = "make_mapinfo";
987 tmp_entity.think = make_mapinfo_Think;
988 tmp_entity.nextthink = time;
994 case CMD_REQUEST_USAGE:
996 print("\nUsage:^3 sv_cmd make_mapinfo\n");
997 print(" No arguments required.\n");
998 print("See also: ^2radarmap^7\n");
1004 void GameCommand_moveplayer(float request, float argc)
1008 case CMD_REQUEST_COMMAND:
1013 string targets = strreplace(",", " ", argv(1));
1014 string original_targets = strreplace(" ", ", ", targets);
1015 string destination = argv(2);
1017 string successful, t;
1018 successful = string_null;
1020 // lets see if the target(s) even actually exist.
1021 if((targets) && (destination))
1025 t = car(targets); targets = cdr(targets);
1027 // Check to see if the player is a valid target
1028 client = GetFilteredEntity(t);
1029 accepted = VerifyClientEntity(client, false, false);
1033 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1037 // Where are we putting this player?
1038 if(destination == "spec" || destination == "spectator")
1040 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1045 PutObserverInServer();
1047 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1051 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1057 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1063 float save = client.team_forced;
1064 client.team_forced = 0;
1066 // find the team to move the player to
1067 team_id = Team_ColorToTeam(destination);
1068 if(team_id == client.team) // already on the destination team
1070 // keep the forcing undone
1071 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1074 else if(team_id == 0) // auto team
1076 CheckAllowedTeams(client);
1077 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1081 CheckAllowedTeams(client);
1083 client.team_forced = save;
1085 // Check to see if the destination team is even available
1088 case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1089 case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1090 case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1091 case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1093 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1096 // If so, lets continue and finally move the player
1097 client.team_forced = 0;
1098 MoveToTeam(client, team_id, 6);
1099 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1100 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1105 print("Can't change teams when currently not playing a team game.\n");
1111 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1118 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1120 print("No players given (", original_targets, ") are able to move.\n");
1122 return; // still correct parameters so return to avoid usage print
1127 print("Incorrect parameters for ^2moveplayer^7\n");
1128 case CMD_REQUEST_USAGE:
1130 print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1131 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1132 print(" 'destination' is what to send the player to, be it team or spectating\n");
1133 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1134 print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1135 print(" sv_cmd moveplayer 2 spec \n");
1136 print("See also: ^2allspec, shuffleteams^7\n");
1142 void GameCommand_nospectators(float request)
1146 case CMD_REQUEST_COMMAND:
1148 blockSpectators = 1;
1150 FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1152 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1155 plr.spectatortime = time;
1156 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1159 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1164 case CMD_REQUEST_USAGE:
1166 print("\nUsage:^3 sv_cmd nospectators\n");
1167 print(" No arguments required.\n");
1173 void GameCommand_playerdemo(float request, float argc)
1177 case CMD_REQUEST_COMMAND:
1179 if(argv(2) && argv(3))
1182 float i, n, accepted;
1188 client = GetIndexedEntity(argc, 2);
1189 accepted = VerifyClientEntity(client, false, true);
1193 print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1198 playerdemo_open_read(argv(next_token));
1204 client = GetIndexedEntity(argc, 2);
1205 accepted = VerifyClientEntity(client, false, false);
1209 print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1214 playerdemo_open_write(argv(next_token));
1218 case "auto_read_and_write":
1220 n = GetFilteredNumber(argv(3));
1221 cvar_set("bot_number", ftos(n));
1223 localcmd("wait; wait; wait\n");
1224 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1226 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1232 n = GetFilteredNumber(argv(3));
1233 cvar_set("bot_number", ftos(n));
1235 localcmd("wait; wait; wait\n");
1236 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1244 print("Incorrect parameters for ^2playerdemo^7\n");
1245 case CMD_REQUEST_USAGE:
1247 print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1248 print(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1254 void GameCommand_printstats(float request)
1258 case CMD_REQUEST_COMMAND:
1261 print("stats dumped.\n");
1266 case CMD_REQUEST_USAGE:
1268 print("\nUsage:^3 sv_cmd printstats\n");
1269 print(" No arguments required.\n");
1275 void GameCommand_radarmap(float request, float argc)
1279 case CMD_REQUEST_COMMAND:
1281 if(RadarMap_Make(argc))
1286 print("Incorrect parameters for ^2radarmap^7\n");
1287 case CMD_REQUEST_USAGE:
1289 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1290 print(" The quality factor Q is roughly proportional to the time taken.\n");
1291 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1292 print("See also: ^2make_mapinfo^7\n");
1298 void GameCommand_reducematchtime(float request)
1302 case CMD_REQUEST_COMMAND:
1304 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1309 case CMD_REQUEST_USAGE:
1311 print("\nUsage:^3 sv_cmd reducematchtime\n");
1312 print(" No arguments required.\n");
1313 print("See also: ^2extendmatchtime^7\n");
1319 void GameCommand_setbots(float request, float argc)
1323 case CMD_REQUEST_COMMAND:
1327 cvar_settemp("minplayers", "0");
1328 cvar_settemp("bot_number", argv(1));
1335 print("Incorrect parameters for ^2setbots^7\n");
1336 case CMD_REQUEST_USAGE:
1338 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1339 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1340 print("See also: ^2bot_cmd^7\n");
1346 void GameCommand_shuffleteams(float request)
1350 case CMD_REQUEST_COMMAND:
1356 float x, t_teams, t_players, team_color;
1358 // count the total amount of players and total amount of teams
1361 FOR_EACH_CLIENT(tmp_player)
1362 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1364 CheckAllowedTeams(tmp_player);
1366 if(c1 >= 0) t_teams = max(1, t_teams);
1367 if(c2 >= 0) t_teams = max(2, t_teams);
1368 if(c3 >= 0) t_teams = max(3, t_teams);
1369 if(c4 >= 0) t_teams = max(4, t_teams);
1374 // build a list of the players in a random order
1375 FOR_EACH_CLIENT(tmp_player)
1376 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1380 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1382 if(shuffleteams_players[i])
1384 continue; // a player is already assigned to this slot
1388 shuffleteams_players[i] = num_for_edict(tmp_player);
1394 // finally, from the list made earlier, re-join the players in different order.
1395 for (int i = 1; i <= t_teams; ++i)
1397 // find out how many players to assign to this team
1398 x = (t_players / t_teams);
1399 x = ((i == 1) ? ceil(x) : floor(x));
1401 team_color = Team_NumberToTeam(i);
1403 // sort through the random list of players made earlier
1404 for (int z = 1; z <= maxclients; ++z)
1406 if (!(shuffleteams_teams[i] >= x))
1408 if (!(shuffleteams_players[z]))
1409 continue; // not a player, move on to next random slot
1411 if(VerifyClientNumber(shuffleteams_players[z]))
1412 self = edict_num(shuffleteams_players[z]);
1414 if(self.team != team_color)
1415 MoveToTeam(self, team_color, 6);
1417 shuffleteams_players[z] = 0;
1418 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1422 break; // move on to next team
1427 bprint("Successfully shuffled the players around randomly.\n");
1429 // clear the buffers now
1430 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1431 shuffleteams_players[i] = 0;
1433 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1434 shuffleteams_teams[i] = 0;
1438 print("Can't shuffle teams when currently not playing a team game.\n");
1445 case CMD_REQUEST_USAGE:
1447 print("\nUsage:^3 sv_cmd shuffleteams\n");
1448 print(" No arguments required.\n");
1449 print("See also: ^2moveplayer, allspec^7\n");
1455 void GameCommand_stuffto(float request, float argc)
1457 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1458 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1459 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1461 #ifdef STUFFTO_ENABLED
1462 #message "stuffto command enabled"
1465 case CMD_REQUEST_COMMAND:
1469 entity client = GetIndexedEntity(argc, 1);
1470 float accepted = VerifyClientEntity(client, true, false);
1474 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1475 print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1478 print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1485 print("Incorrect parameters for ^2stuffto^7\n");
1486 case CMD_REQUEST_USAGE:
1488 print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1489 print(" 'client' is the entity number or name of the player,\n");
1490 print(" and 'command' is the command to be sent to that player.\n");
1497 print("stuffto command is not enabled on this server.\n");
1503 void GameCommand_trace(float request, float argc)
1507 case CMD_REQUEST_COMMAND:
1510 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1511 float i, f, safe, unsafe, dq, dqf;
1518 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1519 float worst_endpos_bug = 0;
1523 delta = world.maxs - world.mins;
1525 start.x = org.x + random() * delta.x;
1526 start.y = org.y + random() * delta.y;
1527 start.z = org.z + random() * delta.z;
1529 end.x = org.x + random() * delta.x;
1530 end.y = org.y + random() * delta.y;
1531 end.z = org.z + random() * delta.z;
1533 start = stov(vtos(start));
1534 end = stov(vtos(end));
1536 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1537 if(!trace_startsolid && trace_fraction < 1)
1540 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1541 if(trace_startsolid)
1543 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1544 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1546 // how much do we need to back off?
1551 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1552 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1553 if(trace_startsolid)
1555 if((safe + unsafe) * 0.5 == unsafe)
1557 unsafe = (safe + unsafe) * 0.5;
1561 if((safe + unsafe) * 0.5 == safe)
1563 safe = (safe + unsafe) * 0.5;
1567 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1568 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1570 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1571 if(trace_startsolid)
1572 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1574 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1575 if (++hitcount >= 10)
1585 q = p + normalize(end - p) * (dq + dqf);
1588 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1589 if(trace_startsolid)
1590 error("THIS ONE cannot happen");
1591 if(trace_fraction > 0)
1592 dq += dqf * trace_fraction;
1596 if(dq > worst_endpos_bug)
1598 worst_endpos_bug = dq;
1599 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1600 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1601 if (++hitcount >= 10)
1613 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1615 if(trace_fraction == 1)
1617 print("not above ground, aborting\n");
1621 for(i = 0; i < 100000; ++i)
1626 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1627 if(trace_startsolid)
1629 if(trace_fraction == 1)
1632 print("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1633 print(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1637 print("highest possible dist: ", ftos(f), "\n");
1646 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1647 print("can walk\n");
1649 print("cannot walk\n");
1660 traceline(vv, dv, MOVE_NORMAL, world);
1661 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1662 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1667 // no default case, just go straight to invalid
1672 print("Incorrect parameters for ^2trace^7\n");
1673 case CMD_REQUEST_USAGE:
1675 print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1676 print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1677 print("See also: ^2bbox, gettaginfo^7\n");
1683 void GameCommand_unlockteams(float request)
1687 case CMD_REQUEST_COMMAND:
1692 bprint("^1The teams are now unlocked.\n");
1696 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1702 case CMD_REQUEST_USAGE:
1704 print("\nUsage:^3 sv_cmd unlockteams\n");
1705 print(" No arguments required.\n");
1706 print("See also: ^2lockteams^7\n");
1712 void GameCommand_warp(float request, float argc)
1716 case CMD_REQUEST_COMMAND:
1718 if(autocvar_g_campaign)
1722 CampaignLevelWarp(stof(argv(1)));
1723 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1727 CampaignLevelWarp(-1);
1728 print("Successfully warped to next campaign level.\n");
1732 print("Not in campaign, can't level warp\n");
1737 case CMD_REQUEST_USAGE:
1739 print("\nUsage:^3 sv_cmd warp [level]\n");
1740 print(" 'level' is the level to change campaign mode to.\n");
1741 print(" if 'level' is not provided it will change to the next level.\n");
1747 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1748 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1749 void GameCommand_(float request)
1753 case CMD_REQUEST_COMMAND:
1760 case CMD_REQUEST_USAGE:
1762 print("\nUsage:^3 sv_cmd \n");
1763 print(" No arguments required.\n");
1771 // ==================================
1772 // Macro system for server commands
1773 // ==================================
1775 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1776 #define SERVER_COMMANDS(request,arguments,command) \
1777 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1778 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1779 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1780 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1781 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1782 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1783 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1784 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1785 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1786 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1787 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1788 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1789 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1790 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1791 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1792 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1793 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1794 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1795 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1796 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1797 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1798 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1799 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1800 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1801 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1802 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1803 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1804 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1805 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1806 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1807 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1808 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1811 void GameCommand_macro_help()
1813 #define SERVER_COMMAND(name,function,description) \
1814 { print(" ^2", name, "^7: ", description, "\n"); }
1816 SERVER_COMMANDS(0, 0, "");
1817 #undef SERVER_COMMAND
1822 float GameCommand_macro_command(float argc, string command)
1824 #define SERVER_COMMAND(name,function,description) \
1825 { if(name == strtolower(argv(0))) { function; return true; } }
1827 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1828 #undef SERVER_COMMAND
1833 float GameCommand_macro_usage(float argc)
1835 #define SERVER_COMMAND(name,function,description) \
1836 { if(name == strtolower(argv(1))) { function; return true; } }
1838 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1839 #undef SERVER_COMMAND
1844 void GameCommand_macro_write_aliases(float fh)
1846 #define SERVER_COMMAND(name,function,description) \
1847 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1849 SERVER_COMMANDS(0, 0, "");
1850 #undef SERVER_COMMAND
1856 // =========================================
1857 // Main Function Called By Engine (sv_cmd)
1858 // =========================================
1859 // If this function exists, game code handles gamecommand instead of the engine code.
1861 void GameCommand(string command)
1863 float argc = tokenize_console(command);
1865 // Guide for working with argc arguments by example:
1866 // argc: 1 - 2 - 3 - 4
1867 // argv: 0 - 1 - 2 - 3
1868 // cmd vote - master - login - password
1870 if(strtolower(argv(0)) == "help")
1874 print("\nServer console commands:\n");
1875 GameCommand_macro_help();
1877 print("\nBanning commands:\n");
1878 BanCommand_macro_help();
1880 print("\nCommon networked commands:\n");
1881 CommonCommand_macro_help(world);
1883 print("\nGeneric commands shared by all programs:\n");
1884 GenericCommand_macro_help();
1886 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1887 print("For help about a specific command, type sv_cmd help COMMAND\n");
1891 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1895 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1899 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1903 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1908 else if(BanCommand(command))
1910 return; // handled by server/command/ipban.qc
1912 else if(CommonCommand_macro_command(argc, world, command))
1914 return; // handled by server/command/common.qc
1916 else if(GenericCommand(command))
1918 return; // handled by common/command/generic.qc
1920 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1922 return; // handled by one of the above GameCommand_* functions
1925 // nothing above caught the command, must be invalid
1926 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");