1 // =====================================================
2 // Server side game commands code, reworked by Samual
3 // Last updated: December 29th, 2011
4 // =====================================================
6 // used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
9 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
11 print("Done rebuiling mapinfos.\n");
12 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
17 self.think = make_mapinfo_Think;
18 self.nextthink = time;
22 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
31 if(autocvar_timelimit < 0)
35 mi = 10; // at least ten sec in the future
36 cur = time - game_starttime;
38 mi += cur; // from current time!
40 lim = autocvar_timelimit * 60;
45 return; // cannot increase any further
47 new = min(ma, lim + delta);
48 else // already above maximum: FAIL
53 if(lim == 0) // infinite: try reducing to max, if we are allowed to
55 else if(lim > mi) // above minimum: decrease
56 new = max(mi, lim + delta);
57 else // already below minimum: FAIL
61 cvar_set("timelimit", ftos(new / 60));
65 // =======================
66 // Command Sub-Functions
67 // =======================
69 void GameCommand_adminmsg(float request, float argc)
73 case CMD_REQUEST_COMMAND:
78 string targets = strreplace(",", " ", argv(1));
79 string original_targets = strreplace(" ", ", ", targets);
80 string admin_message = argv(2);
81 float infobartime = stof(argv(3));
84 successful = string_null;
86 if((targets) && (admin_message))
90 t = car(targets); targets = cdr(targets);
92 // Check to see if the player is a valid target
93 client = GetFilteredEntity(t);
94 accepted = VerifyClientEntity(client, TRUE, FALSE);
98 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
102 // send the centerprint/console print or infomessage
105 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
109 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
113 successful = strcat(successful, (successful ? ", " : ""), client.netname);
114 dprint("Message sent to ", client.netname, "\n");
119 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
121 print("No players given (", original_targets, ") could receive the message.\n");
128 print("Incorrect parameters for ^2adminmsg^7\n");
129 case CMD_REQUEST_USAGE:
131 print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133 print(" If infobartime is provided, the message will be sent to infobar.\n");
134 print(" Otherwise, it will just be sent as a centerprint message.\n");
135 print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136 print(" adminmsg 2,5 \"this message will be a centerprint\"\n");
142 void GameCommand_allready(float request)
146 case CMD_REQUEST_COMMAND:
153 case CMD_REQUEST_USAGE:
155 print("\nUsage:^3 sv_cmd allready\n");
156 print(" No arguments required.\n");
162 void GameCommand_allspec(float request, float argc)
166 case CMD_REQUEST_COMMAND:
169 string reason = argv(1);
172 FOR_EACH_REALPLAYER(client)
175 PutObserverInServer();
178 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
179 else { print("No players found to spectate.\n"); }
184 case CMD_REQUEST_USAGE:
186 print("\nUsage:^3 sv_cmd allspec [reason]\n");
187 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
188 print("See also: ^2moveplayer, shuffleteams^7\n");
194 void GameCommand_anticheat(float request, float argc)
198 case CMD_REQUEST_COMMAND:
200 entity client = GetIndexedEntity(argc, 1);
201 float accepted = VerifyClientEntity(client, FALSE, FALSE);
211 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
216 print("Incorrect parameters for ^2anticheat^7\n");
217 case CMD_REQUEST_USAGE:
219 print("\nUsage:^3 sv_cmd anticheat client\n");
220 print(" 'client' is the entity number or name of the player.\n");
226 void GameCommand_bbox(float request)
230 case CMD_REQUEST_COMMAND:
232 print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
233 print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
234 print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
235 print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
236 print("Solid bounding box size:");
238 tracebox('1 0 0' * world.absmin_x,
239 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
240 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
241 '1 0 0' * world.absmax_x,
245 print(" ", ftos(world.absmin_x));
247 print(" ", ftos(trace_endpos_x));
249 tracebox('0 1 0' * world.absmin_y,
250 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
251 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
252 '0 1 0' * world.absmax_y,
256 print(" ", ftos(world.absmin_y));
258 print(" ", ftos(trace_endpos_y));
260 tracebox('0 0 1' * world.absmin_z,
261 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
262 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
263 '0 0 1' * world.absmax_z,
267 print(" ", ftos(world.absmin_z));
269 print(" ", ftos(trace_endpos_z));
271 tracebox('1 0 0' * world.absmax_x,
272 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
273 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
274 '1 0 0' * world.absmin_x,
278 print(" ", ftos(world.absmax_x));
280 print(" ", ftos(trace_endpos_x));
282 tracebox('0 1 0' * world.absmax_y,
283 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
284 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
285 '0 1 0' * world.absmin_y,
289 print(" ", ftos(world.absmax_y));
291 print(" ", ftos(trace_endpos_y));
293 tracebox('0 0 1' * world.absmax_z,
294 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
295 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
296 '0 0 1' * world.absmin_z,
300 print(" ", ftos(world.absmax_z));
302 print(" ", ftos(trace_endpos_z));
309 case CMD_REQUEST_USAGE:
311 print("\nUsage:^3 sv_cmd bbox\n");
312 print(" No arguments required.\n");
313 print("See also: ^2gettaginfo, trace^7\n");
319 void GameCommand_bot_cmd(float request, float argc, string command)
323 case CMD_REQUEST_COMMAND:
327 if(argv(1) == "reset")
332 else if(argv(1) == "setbots")
334 cvar_settemp("bot_vs_human", "0");
335 cvar_settemp("minplayers", "0");
336 cvar_settemp("bot_number", "0");
338 cvar_settemp("bot_number", argv(2));
340 print("Sorry, could not set requested bot count\n");
343 else if(argv(1) == "load" && argc == 3)
347 fh = fopen(argv(2), FILE_READ);
350 print("cannot open the file\n");
355 while((s = fgets(fh)))
357 argc = tokenize_console(s);
359 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
361 if(argv(2) == "reset")
365 else if(argv(2) == "setbots")
367 cvar_settemp("bot_vs_human", "0");
368 cvar_settemp("minplayers", "0");
369 cvar_settemp("bot_number", "0");
371 cvar_settemp("bot_number", argv(3));
373 print("Sorry, could not set requested bot count\n");
377 // let's start at token 2 so we can skip sv_cmd bot_cmd
378 bot = find_bot_by_number(stof(argv(2)));
380 bot = find_bot_by_name(argv(2));
382 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
386 localcmd(strcat(s, "\n"));
390 print(ftos(i), " commands read\n");
394 else if(argv(1) == "help")
397 bot_cmdhelp(argv(2));
402 else if(argc >= 3) // this comes last
404 bot = find_bot_by_number(stof(argv(1)));
406 bot = find_bot_by_name(argv(1));
409 print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
410 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
414 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
419 print("Incorrect parameters for ^2bot_cmd^7\n");
420 case CMD_REQUEST_USAGE:
422 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
423 print(" 'client' can be either the name or entity id of the bot\n");
424 print(" For full list of commands, see bot_cmd help [command].\n");
425 print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
426 print(" sv_cmd bot_cmd client presskey jump\n");
432 void GameCommand_cointoss(float request, float argc)
436 case CMD_REQUEST_COMMAND:
438 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
439 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
440 string choice = ((random() > 0.5) ? result1 : result2);
442 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
448 case CMD_REQUEST_USAGE:
450 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
451 print(" Where 'result1' and 'result2' are user created options.\n");
457 void GameCommand_database(float request, float argc)
461 case CMD_REQUEST_COMMAND:
465 if(argv(1) == "save")
467 db_save(ServerProgsDB, argv(2));
468 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
471 else if(argv(1) == "dump")
473 db_dump(ServerProgsDB, argv(2));
474 print("DB dumped.\n"); // wtf does this do?
477 else if(argv(1) == "load")
479 db_close(ServerProgsDB);
480 ServerProgsDB = db_load(argv(2));
481 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
488 print("Incorrect parameters for ^2database^7\n");
489 case CMD_REQUEST_USAGE:
491 print("\nUsage:^3 sv_cmd database action filename\n");
492 print(" Where 'action' is the command to complete,\n");
493 print(" and 'filename' is what it acts upon.\n");
494 print(" Full list of commands here: \"save, dump, load.\"\n");
500 void GameCommand_defer_clear(float request, float argc)
504 case CMD_REQUEST_COMMAND:
511 client = GetIndexedEntity(argc, 1);
512 accepted = VerifyClientEntity(client, TRUE, FALSE);
516 stuffcmd(client, "defer clear\n");
517 print("defer clear stuffed to ", client.netname, "\n");
519 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
526 print("Incorrect parameters for ^2defer_clear^7\n");
527 case CMD_REQUEST_USAGE:
529 print("\nUsage:^3 sv_cmd defer_clear client\n");
530 print(" 'client' is the entity number or name of the player.\n");
531 print("See also: ^2defer_clear_all^7\n");
537 void GameCommand_defer_clear_all(float request)
541 case CMD_REQUEST_COMMAND:
547 FOR_EACH_CLIENT(client)
549 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
550 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
553 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
558 case CMD_REQUEST_USAGE:
560 print("\nUsage:^3 sv_cmd defer_clear_all\n");
561 print(" No arguments required.\n");
562 print("See also: ^2defer_clear^7\n");
568 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
572 case CMD_REQUEST_COMMAND:
577 race_deleteTime(argv(2), stof(argv(1)));
579 race_deleteTime(GetMapname(), stof(argv(1)));
585 print("Incorrect parameters for ^2delrec^7\n");
586 case CMD_REQUEST_USAGE:
588 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
589 print(" 'ranking' is which ranking level to clear up to, \n");
590 print(" it will clear all records up to nth place.\n");
591 print(" if 'map' is not provided it will use current map.\n");
597 void GameCommand_effectindexdump(float request)
601 case CMD_REQUEST_COMMAND:
607 print("begin of effects list\n");
608 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
609 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
610 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
611 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
612 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
613 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
614 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
615 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
616 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
617 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
618 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
619 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
620 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
621 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
622 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
623 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
624 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
625 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
626 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
627 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
628 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
629 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
630 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
631 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
632 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
633 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
634 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
635 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
636 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
637 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
638 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
639 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
640 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
641 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
642 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
643 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
645 fh = fopen("effectinfo.txt", FILE_READ);
646 while((s = fgets(fh)))
649 if(argv(0) == "effect")
651 if(db_get(d, argv(1)) != "1")
653 if(particleeffectnum(argv(1)) >= 0)
654 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
655 db_put(d, argv(1), "1");
659 print("end of effects list\n");
666 case CMD_REQUEST_USAGE:
668 print("\nUsage:^3 sv_cmd effectindexdump\n");
669 print(" No arguments required.\n");
675 void GameCommand_extendmatchtime(float request)
679 case CMD_REQUEST_COMMAND:
681 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
686 case CMD_REQUEST_USAGE:
688 print("\nUsage:^3 sv_cmd extendmatchtime\n");
689 print(" No arguments required.\n");
690 print("See also: ^2reducematchtime^7\n");
696 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
700 case CMD_REQUEST_COMMAND:
704 for(client = world; (client = find(client, classname, argv(1))); )
705 print(etos(client), "\n");
711 print("Incorrect parameters for ^2find^7\n");
712 case CMD_REQUEST_USAGE:
714 print("\nUsage:^3 sv_cmd find classname\n");
715 print(" Where 'classname' is the classname to search for.\n");
721 void GameCommand_gametype(float request, float argc)
725 case CMD_REQUEST_COMMAND:
730 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
734 MapInfo_SwitchGameType(t);
735 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
736 if(MapInfo_count > 0)
738 // update lsmaps in case the gametype changed, this way people can easily list maps for it
739 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
740 lsmaps_reply = strzone(getlsmaps());
741 bprint("Game type successfully switched to ", s, "\n");
745 bprint("Cannot use this game type: no map for it found\n");
746 MapInfo_SwitchGameType(tsave);
747 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
751 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
758 print("Incorrect parameters for ^2gametype^7\n");
759 case CMD_REQUEST_USAGE:
761 print("\nUsage:^3 sv_cmd gametype mode\n");
762 print(" Where 'mode' is the gametype mode to switch to.\n");
763 print("See also: ^2gotomap^7\n");
769 void GameCommand_gettaginfo(float request, float argc)
773 case CMD_REQUEST_COMMAND:
781 tmp_entity = spawn();
783 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
786 precache_model(argv(1));
787 setmodel(tmp_entity, argv(1));
789 tmp_entity.frame = stof(argv(2));
790 if(substring(argv(3), 0, 1) == "#")
791 i = stof(substring(argv(3), 1, -1));
793 i = gettagindex(tmp_entity, argv(3));
796 v = gettaginfo(tmp_entity, i);
797 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
798 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
799 print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
800 print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
801 print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
802 print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
803 print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
807 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
811 print("bone not found\n");
819 print("Incorrect parameters for ^2gettaginfo^7\n");
820 case CMD_REQUEST_USAGE:
822 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
823 print("See also: ^2bbox, trace^7\n");
829 void GameCommand_animbench(float request, float argc)
833 case CMD_REQUEST_COMMAND:
839 tmp_entity = spawn();
841 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
844 precache_model(argv(1));
845 setmodel(tmp_entity, argv(1));
847 float f1 = stof(argv(2));
848 float f2 = stof(argv(3));
856 tmp_entity.frame = f1;
857 t0 = gettime(GETTIME_HIRES);
858 getsurfacepoint(tmp_entity, 0, 0);
859 t1 += gettime(GETTIME_HIRES) - t0;
860 tmp_entity.frame = f2;
861 t0 = gettime(GETTIME_HIRES);
862 getsurfacepoint(tmp_entity, 0, 0);
863 t2 += gettime(GETTIME_HIRES) - t0;
866 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
867 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
875 print("Incorrect parameters for ^2gettaginfo^7\n");
876 case CMD_REQUEST_USAGE:
878 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
879 print("See also: ^2bbox, trace^7\n");
885 void GameCommand_gotomap(float request, float argc)
889 case CMD_REQUEST_COMMAND:
893 print(GotoMap(argv(1)), "\n");
899 print("Incorrect parameters for ^2gotomap^7\n");
900 case CMD_REQUEST_USAGE:
902 print("\nUsage:^3 sv_cmd gotomap map\n");
903 print(" Where 'map' is the *.bsp file to change to.\n");
904 print("See also: ^2gametype^7\n");
910 void GameCommand_lockteams(float request)
914 case CMD_REQUEST_COMMAND:
919 bprint("^1The teams are now locked.\n");
923 bprint("lockteams command can only be used in a team-based gamemode.\n");
929 case CMD_REQUEST_USAGE:
931 print("\nUsage:^3 sv_cmd lockteams\n");
932 print(" No arguments required.\n");
933 print("See also: ^2unlockteams^7\n");
939 void GameCommand_make_mapinfo(float request)
943 case CMD_REQUEST_COMMAND:
947 tmp_entity = spawn();
948 tmp_entity.classname = "make_mapinfo";
949 tmp_entity.think = make_mapinfo_Think;
950 tmp_entity.nextthink = time;
956 case CMD_REQUEST_USAGE:
958 print("\nUsage:^3 sv_cmd make_mapinfo\n");
959 print(" No arguments required.\n");
960 print("See also: ^2radarmap^7\n");
966 void GameCommand_moveplayer(float request, float argc)
970 case CMD_REQUEST_COMMAND:
975 string targets = strreplace(",", " ", argv(1));
976 string original_targets = strreplace(" ", ", ", targets);
977 string destination = argv(2);
979 string successful, t;
980 successful = string_null;
982 // lets see if the target(s) even actually exist.
983 if((targets) && (destination))
987 t = car(targets); targets = cdr(targets);
989 // Check to see if the player is a valid target
990 client = GetFilteredEntity(t);
991 accepted = VerifyClientEntity(client, FALSE, FALSE);
995 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
999 // Where are we putting this player?
1000 if(destination == "spec" || destination == "spectator")
1002 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1005 PutObserverInServer();
1007 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1011 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1017 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1023 float save = client.team_forced;
1024 client.team_forced = 0;
1026 // find the team to move the player to
1027 team_id = Team_ColorToTeam(destination);
1028 if(team_id == client.team) // already on the destination team
1030 // keep the forcing undone
1031 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1034 else if(team_id == 0) // auto team
1036 team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1040 CheckAllowedTeams(client);
1042 client.team_forced = save;
1044 // Check to see if the destination team is even available
1047 case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1048 case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1049 case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1050 case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1052 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1055 // If so, lets continue and finally move the player
1056 client.team_forced = 0;
1057 MoveToTeam(client, team_id, 6);
1058 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1059 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1064 print("Can't change teams when currently not playing a team game.\n");
1070 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1077 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1079 print("No players given (", original_targets, ") are able to move.\n");
1081 return; // still correct parameters so return to avoid usage print
1086 print("Incorrect parameters for ^2moveplayer^7\n");
1087 case CMD_REQUEST_USAGE:
1089 print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1090 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1091 print(" 'destination' is what to send the player to, be it team or spectating\n");
1092 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1093 print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1094 print(" sv_cmd moveplayer 2 spec \n");
1095 print("See also: ^2allspec, shuffleteams^7\n");
1101 void GameCommand_nospectators(float request)
1105 case CMD_REQUEST_COMMAND:
1107 blockSpectators = 1;
1109 FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1111 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1113 plr.spectatortime = time;
1114 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1117 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1122 case CMD_REQUEST_USAGE:
1124 print("\nUsage:^3 sv_cmd nospectators\n");
1125 print(" No arguments required.\n");
1131 void GameCommand_playerdemo(float request, float argc)
1135 case CMD_REQUEST_COMMAND:
1137 if(argv(2) && argv(3))
1140 float i, n, accepted;
1146 client = GetIndexedEntity(argc, 2);
1147 accepted = VerifyClientEntity(client, FALSE, TRUE);
1149 if not(accepted > 0)
1151 print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1156 playerdemo_open_read(argv(next_token));
1162 client = GetIndexedEntity(argc, 2);
1163 accepted = VerifyClientEntity(client, FALSE, FALSE);
1165 if not(accepted > 0)
1167 print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1172 playerdemo_open_write(argv(next_token));
1176 case "auto_read_and_write":
1178 n = GetFilteredNumber(argv(3));
1179 cvar_set("bot_number", ftos(n));
1181 localcmd("wait; wait; wait\n");
1182 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1184 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1190 n = GetFilteredNumber(argv(3));
1191 cvar_set("bot_number", ftos(n));
1193 localcmd("wait; wait; wait\n");
1194 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1202 print("Incorrect parameters for ^2playerdemo^7\n");
1203 case CMD_REQUEST_USAGE:
1205 print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1206 print(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1212 void GameCommand_printstats(float request)
1216 case CMD_REQUEST_COMMAND:
1219 print("stats dumped.\n");
1224 case CMD_REQUEST_USAGE:
1226 print("\nUsage:^3 sv_cmd printstats\n");
1227 print(" No arguments required.\n");
1233 void GameCommand_radarmap(float request, float argc)
1237 case CMD_REQUEST_COMMAND:
1239 if(RadarMap_Make(argc))
1244 print("Incorrect parameters for ^2radarmap^7\n");
1245 case CMD_REQUEST_USAGE:
1247 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1248 print(" The quality factor Q is roughly proportional to the time taken.\n");
1249 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1250 print("See also: ^2make_mapinfo^7\n");
1256 void GameCommand_reducematchtime(float request)
1260 case CMD_REQUEST_COMMAND:
1262 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1267 case CMD_REQUEST_USAGE:
1269 print("\nUsage:^3 sv_cmd reducematchtime\n");
1270 print(" No arguments required.\n");
1271 print("See also: ^2extendmatchtime^7\n");
1277 void GameCommand_setbots(float request, float argc)
1281 case CMD_REQUEST_COMMAND:
1285 cvar_settemp("minplayers", "0");
1286 cvar_settemp("bot_number", argv(1));
1293 print("Incorrect parameters for ^2setbots^7\n");
1294 case CMD_REQUEST_USAGE:
1296 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1297 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1298 print("See also: ^2bot_cmd^7\n");
1304 void GameCommand_shuffleteams(float request)
1308 case CMD_REQUEST_COMMAND:
1313 float i, x, z, t_teams, t_players, team_color;
1315 // count the total amount of players and total amount of teams
1318 FOR_EACH_PLAYER(tmp_player)
1320 CheckAllowedTeams(tmp_player);
1322 if(c1 >= 0) t_teams = max(1, t_teams);
1323 if(c2 >= 0) t_teams = max(2, t_teams);
1324 if(c3 >= 0) t_teams = max(3, t_teams);
1325 if(c4 >= 0) t_teams = max(4, t_teams);
1330 // build a list of the players in a random order
1331 FOR_EACH_PLAYER(tmp_player)
1335 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1337 if(shuffleteams_players[i])
1339 continue; // a player is already assigned to this slot
1343 shuffleteams_players[i] = num_for_edict(tmp_player);
1349 // finally, from the list made earlier, re-join the players in different order.
1350 for(i = 1; i <= t_teams; ++i)
1352 // find out how many players to assign to this team
1353 x = (t_players / t_teams);
1354 x = ((i == 1) ? ceil(x) : floor(x));
1356 team_color = Team_NumberToTeam(i);
1358 // sort through the random list of players made earlier
1359 for(z = 1; z <= maxclients; ++z)
1361 if not(shuffleteams_teams[i] >= x)
1363 if not(shuffleteams_players[z])
1364 continue; // not a player, move on to next random slot
1366 if(VerifyClientNumber(shuffleteams_players[z]))
1367 self = edict_num(shuffleteams_players[z]);
1369 if(self.team != team_color)
1370 MoveToTeam(self, team_color, 6);
1372 shuffleteams_players[z] = 0;
1373 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1377 break; // move on to next team
1382 bprint("Successfully shuffled the players around randomly.\n");
1384 // clear the buffers now
1385 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1386 shuffleteams_players[i] = 0;
1388 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1389 shuffleteams_teams[i] = 0;
1393 print("Can't shuffle teams when currently not playing a team game.\n");
1400 case CMD_REQUEST_USAGE:
1402 print("\nUsage:^3 sv_cmd shuffleteams\n");
1403 print(" No arguments required.\n");
1404 print("See also: ^2moveplayer, allspec^7\n");
1410 void GameCommand_stuffto(float request, float argc)
1412 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1413 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1414 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1416 #ifdef STUFFTO_ENABLED
1417 #message "stuffto command enabled"
1420 case CMD_REQUEST_COMMAND:
1424 entity client = GetIndexedEntity(argc, 1);
1425 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1429 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1430 print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1433 print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1440 print("Incorrect parameters for ^2stuffto^7\n");
1441 case CMD_REQUEST_USAGE:
1443 print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1444 print(" 'client' is the entity number or name of the player,\n");
1445 print(" and 'command' is the command to be sent to that player.\n");
1452 print("stuffto command is not enabled on this server.\n");
1458 void GameCommand_trace(float request, float argc)
1462 case CMD_REQUEST_COMMAND:
1465 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1466 float i, f, safe, unsafe, dq, dqf;
1472 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1476 delta = world.maxs - world.mins;
1478 start_x = org_x + random() * delta_x;
1479 start_y = org_y + random() * delta_y;
1480 start_z = org_z + random() * delta_z;
1482 end_x = org_x + random() * delta_x;
1483 end_y = org_y + random() * delta_y;
1484 end_z = org_z + random() * delta_z;
1486 start = stov(vtos(start));
1487 end = stov(vtos(end));
1489 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1490 if(!trace_startsolid)
1493 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1494 if(trace_startsolid || trace_fraction == 1)
1496 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1497 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1499 if(trace_startsolid)
1501 // how much do we need to back off?
1506 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1507 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1508 if(trace_startsolid)
1510 if((safe + unsafe) * 0.5 == unsafe)
1512 unsafe = (safe + unsafe) * 0.5;
1516 if((safe + unsafe) * 0.5 == safe)
1518 safe = (safe + unsafe) * 0.5;
1522 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1523 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1525 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1526 if(trace_startsolid)
1527 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1529 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1538 q = p + normalize(end - p) * (dq + dqf);
1541 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1542 if(trace_startsolid)
1543 error("THIS ONE cannot happen");
1544 if(trace_fraction > 0)
1545 dq += dqf * trace_fraction;
1551 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1552 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1564 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1566 if(trace_fraction == 1)
1568 print("not above ground, aborting\n");
1572 for(i = 0; i < 100000; ++i)
1577 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1578 if(trace_startsolid)
1580 if(trace_fraction == 1)
1583 print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1584 print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1588 print("highest possible dist: ", ftos(f), "\n");
1597 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1598 print("can walk\n");
1600 print("cannot walk\n");
1611 traceline(vv, dv, MOVE_NORMAL, world);
1612 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1613 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1618 // no default case, just go straight to invalid
1623 print("Incorrect parameters for ^2trace^7\n");
1624 case CMD_REQUEST_USAGE:
1626 print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1627 print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1628 print("See also: ^2bbox, gettaginfo^7\n");
1634 void GameCommand_unlockteams(float request)
1638 case CMD_REQUEST_COMMAND:
1643 bprint("^1The teams are now unlocked.\n");
1647 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1653 case CMD_REQUEST_USAGE:
1655 print("\nUsage:^3 sv_cmd unlockteams\n");
1656 print(" No arguments required.\n");
1657 print("See also: ^2lockteams^7\n");
1663 void GameCommand_warp(float request, float argc)
1667 case CMD_REQUEST_COMMAND:
1669 if(autocvar_g_campaign)
1673 CampaignLevelWarp(stof(argv(1)));
1674 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1678 CampaignLevelWarp(-1);
1679 print("Successfully warped to next campaign level.\n");
1683 print("Not in campaign, can't level warp\n");
1688 case CMD_REQUEST_USAGE:
1690 print("\nUsage:^3 sv_cmd warp [level]\n");
1691 print(" 'level' is the level to change campaign mode to.\n");
1692 print(" if 'level' is not provided it will change to the next level.\n");
1698 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1699 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1700 void GameCommand_(float request)
1704 case CMD_REQUEST_COMMAND:
1711 case CMD_REQUEST_USAGE:
1713 print("\nUsage:^3 sv_cmd \n");
1714 print(" No arguments required.\n");
1722 // ==================================
1723 // Macro system for server commands
1724 // ==================================
1726 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1727 #define SERVER_COMMANDS(request,arguments,command) \
1728 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1729 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1730 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1731 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1732 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1733 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1734 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1735 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1736 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1737 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1738 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1739 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1740 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1741 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1742 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1743 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1744 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1745 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1746 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1747 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1748 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1749 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1750 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1751 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1752 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1753 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1754 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1755 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1756 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1757 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1758 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1759 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1762 void GameCommand_macro_help()
1764 #define SERVER_COMMAND(name,function,description) \
1765 { print(" ^2", name, "^7: ", description, "\n"); }
1767 SERVER_COMMANDS(0, 0, "")
1768 #undef SERVER_COMMAND
1773 float GameCommand_macro_command(float argc, string command)
1775 #define SERVER_COMMAND(name,function,description) \
1776 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1778 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1779 #undef SERVER_COMMAND
1784 float GameCommand_macro_usage(float argc)
1786 #define SERVER_COMMAND(name,function,description) \
1787 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1789 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1790 #undef SERVER_COMMAND
1795 void GameCommand_macro_write_aliases(float fh)
1797 #define SERVER_COMMAND(name,function,description) \
1798 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1800 SERVER_COMMANDS(0, 0, "")
1801 #undef SERVER_COMMAND
1807 // =========================================
1808 // Main Function Called By Engine (sv_cmd)
1809 // =========================================
1810 // If this function exists, game code handles gamecommand instead of the engine code.
1812 void GameCommand(string command)
1814 float argc = tokenize_console(command);
1816 // Guide for working with argc arguments by example:
1817 // argc: 1 - 2 - 3 - 4
1818 // argv: 0 - 1 - 2 - 3
1819 // cmd vote - master - login - password
1821 if(strtolower(argv(0)) == "help")
1825 print("\nServer console commands:\n");
1826 GameCommand_macro_help();
1828 print("\nBanning commands:\n");
1829 BanCommand_macro_help();
1831 print("\nCommon networked commands:\n");
1832 CommonCommand_macro_help(world);
1834 print("\nGeneric commands shared by all programs:\n");
1835 GenericCommand_macro_help();
1837 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1838 print("For help about a specific command, type sv_cmd help COMMAND\n");
1842 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1846 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1850 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1854 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1859 else if(BanCommand(command))
1861 return; // handled by server/command/ipban.qc
1863 else if(CommonCommand_macro_command(argc, world, command))
1865 return; // handled by server/command/common.qc
1867 else if(GenericCommand(command))
1869 return; // handled by common/command/generic.qc
1871 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1873 return; // handled by one of the above GameCommand_* functions
1876 // nothing above caught the command, must be invalid
1877 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");