7 #include "../../common/util-pre.qh"
8 #include "../sys-pre.qh"
9 #include "../../dpdefs/progsdefs.qc"
10 #include "../../dpdefs/dpextensions.qc"
11 #include "../sys-post.qh"
12 #include "../../warpzonelib/anglestransform.qh"
13 #include "../../warpzonelib/mathlib.qh"
14 #include "../../warpzonelib/common.qh"
15 #include "../../warpzonelib/util_server.qh"
16 #include "../../warpzonelib/server.qh"
17 #include "../../common/constants.qh"
18 #include "../../common/stats.qh"
19 #include "../../common/teams.qh"
20 #include "../../common/util.qh"
21 #include "../../common/nades.qh"
22 #include "../../common/buffs.qh"
23 #include "../../common/test.qh"
24 #include "../../common/counting.qh"
25 #include "../../common/urllib.qh"
26 #include "../../common/command/markup.qh"
27 #include "../../common/command/rpn.qh"
28 #include "../../common/command/generic.qh"
29 #include "../../common/command/shared_defs.qh"
30 #include "../../common/net_notice.qh"
31 #include "../../common/animdecide.qh"
32 #include "../../common/monsters/monsters.qh"
33 #include "../../common/monsters/sv_monsters.qh"
34 #include "../../common/monsters/spawn.qh"
35 #include "../../common/weapons/config.qh"
36 #include "../../common/weapons/weapons.qh"
37 #include "../weapons/accuracy.qh"
38 #include "../weapons/common.qh"
39 #include "../weapons/csqcprojectile.qh"
40 #include "../weapons/hitplot.qh"
41 #include "../weapons/selection.qh"
42 #include "../weapons/spawning.qh"
43 #include "../weapons/throwing.qh"
44 #include "../weapons/tracing.qh"
45 #include "../weapons/weaponstats.qh"
46 #include "../weapons/weaponsystem.qh"
47 #include "../t_items.qh"
48 #include "../autocvars.qh"
49 #include "../constants.qh"
51 #include "../../common/notifications.qh"
52 #include "../../common/deathtypes.qh"
53 #include "../mutators/mutators_include.qh"
54 #include "../tturrets/include/turrets_early.qh"
55 #include "../vehicles/vehicles_def.qh"
56 #include "../campaign.qh"
57 #include "../../common/campaign_common.qh"
58 #include "../../common/mapinfo.qh"
63 // ===========================================
64 // Declarations for radarmap generation code
65 // ===========================================
69 const float RADAR_WIDTH_MAX = 512;
70 const float RADAR_HEIGHT_MAX = 512;
71 float sharpen_buffer[RADAR_WIDTH_MAX * 3];
73 string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
74 // FF is contained twice, to map 256 to FF too
75 // removes the need to bound()