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Add Clan Arena to the mutator system
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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if not(timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42                         
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n"); 
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64                         
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(self.flags & FL_CLIENT)
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87                                         
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         } 
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams) 
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         } 
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103                                 
104                                 return;
105                         }
106                 }
107                         
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)                                
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133                         
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request) 
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(self.flags & FL_CLIENT)
152                         {
153                                 if(self.classname != "player" && !lockteams && !g_arena)
154                                 {
155                                         if(nJoinAllowed(self)) 
156                                         {
157                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
158
159                                                 self.classname = "player";
160                                                 PlayerScore_Clear(self);
161                                                 bprint ("^4", self.netname, "^4 is playing now\n");
162                                                 PutClientInServer();
163                                         }
164                                         else 
165                                         {
166                                                 //player may not join because of g_maxplayers is set
167                                                 centerprint(self, PREVENT_JOIN_TEXT);
168                                         }
169                                 }
170                         }
171                         return; // never fall through to usage
172                 }
173                         
174                 default:
175                 case CMD_REQUEST_USAGE:
176                 {
177                         sprint(self, "\nUsage:^3 cmd join\n");
178                         sprint(self, "  No arguments required.\n");
179                         return;
180                 }
181         }
182 }
183
184 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
185 {
186         switch(request)
187         {
188                 case CMD_REQUEST_COMMAND:
189                 {
190                         if(self.flags & FL_CLIENT)
191                         {
192                                 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
193                                 {
194                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
195                                         {
196                                                 if (self.ready) // toggle
197                                                 {
198                                                         self.ready = FALSE;
199                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
200                                                 }
201                                                 else
202                                                 {
203                                                         self.ready = TRUE;
204                                                         bprint(self.netname, "^2 is ready\n");
205                                                 }
206
207                                                 // cannot reset the game while a timeout is active!
208                                                 if not(timeout_status)
209                                                         ReadyCount();
210                                         } else {
211                                                 sprint(self, "^1Game has already been restarted\n");
212                                         }
213                                 }
214                         }
215                         return; // never fall through to usage
216                 }
217                         
218                 default:
219                 case CMD_REQUEST_USAGE:
220                 {
221                         sprint(self, "\nUsage:^3 cmd ready\n");
222                         sprint(self, "  No arguments required.\n");
223                         return;
224                 }
225         }
226 }
227
228 void ClientCommand_say(float request, float argc, string command)
229 {
230         switch(request)
231         {
232                 case CMD_REQUEST_COMMAND:
233                 {
234                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
235                         return; // never fall through to usage
236                 }
237                         
238                 default:
239                 case CMD_REQUEST_USAGE:
240                 {
241                         sprint(self, "\nUsage:^3 cmd say <message>\n");
242                         sprint(self, "  Where 'message' is the string of text to say.\n");
243                         return;
244                 }
245         }
246 }
247
248 void ClientCommand_say_team(float request, float argc, string command)
249 {
250         switch(request)
251         {
252                 case CMD_REQUEST_COMMAND:
253                 {
254                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
255                         return; // never fall through to usage
256                 }
257                         
258                 default:
259                 case CMD_REQUEST_USAGE:
260                 {
261                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
262                         sprint(self, "  Where 'message' is the string of text to say.\n");
263                         return;
264                 }
265         }
266 }
267
268 void ClientCommand_selectteam(float request, float argc)
269 {
270         switch(request)
271         {
272                 case CMD_REQUEST_COMMAND:
273                 {
274                         if(argv(1) != "")
275                         {
276                                 if(self.flags & FL_CLIENT)
277                                 {
278                                         if(teamplay)
279                                                 if not(self.team_forced > 0) 
280                                                         if not(lockteams) 
281                                                         {
282                                                                 float selection;
283                                                                 
284                                                                 switch(argv(1))
285                                                                 {
286                                                                         case "red": selection = COLOR_TEAM1; break;
287                                                                         case "blue": selection = COLOR_TEAM2; break;
288                                                                         case "yellow": selection = COLOR_TEAM3; break;
289                                                                         case "pink": selection = COLOR_TEAM4; break;
290                                                                         case "auto": selection = (-1); break;
291                                                                         
292                                                                         default: selection = 0; break;
293                                                                 }
294                                                                 
295                                                                 if(selection)
296                                                                 {
297                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
298                                                                                 sprint(self, "^7You already are on that team.\n");
299                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
300                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
301                                                                         else
302                                                                                 ClientKill_TeamChange(selection);
303                                                                 }
304                                                         }
305                                                         else
306                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
307                                                 else
308                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
309                                         else
310                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
311                                 }
312                                 return; 
313                         }
314                 }
315
316                 default:
317                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
318                 case CMD_REQUEST_USAGE:
319                 {
320                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
321                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
322                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
323                         return;
324                 }
325         }
326 }
327
328 void ClientCommand_selfstuff(float request, string command)
329 {
330         switch(request)
331         {
332                 case CMD_REQUEST_COMMAND:
333                 {
334                         if(argv(1) != "")
335                         {
336                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
337                                 return;
338                         }
339                 }
340                         
341                 default:
342                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
343                 case CMD_REQUEST_USAGE:
344                 {
345                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
346                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
347                         return;
348                 }
349         }
350 }
351
352 void ClientCommand_sentcvar(float request, float argc, string command)
353 {
354         switch(request)
355         {
356                 case CMD_REQUEST_COMMAND:
357                 {
358                         if(argv(1) != "")
359                         {
360                                 //float tokens;
361                                 string s;
362                                 
363                                 if(argc == 2) // undefined cvar: use the default value on the server then
364                                 {
365                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
366                                         tokenize_console(s);
367                                 }
368                                 
369                                 GetCvars(1);
370                                 
371                                 return;
372                         }
373                 }
374                         
375                 default:
376                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
377                 case CMD_REQUEST_USAGE:
378                 {
379                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
380                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
381                         return;
382                 }
383         }
384 }
385
386 void ClientCommand_spectate(float request) 
387 {
388         switch(request)
389         {
390                 case CMD_REQUEST_COMMAND:
391                 {
392                         if(self.flags & FL_CLIENT)
393                         {
394                                 if(g_arena) { return; } 
395                                 if(g_lms)
396                                 {
397                                         if(self.lms_spectate_warning)
398                                         {
399                                                 // mark player as spectator
400                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
401                                         }
402                                         else
403                                         {
404                                                 self.lms_spectate_warning = 1;
405                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
406                                                 return;
407                                         }
408                                 }
409                                 
410                                 if(self.classname == "player" && autocvar_sv_spectate == 1) 
411                                         ClientKill_TeamChange(-2); // observe
412                                 
413                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
414                                 // note: if arena game mode is ever done properly, this needs to be removed.
415                                 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
416                                 {
417                                         sprint(self, "WARNING: you will spectate in the next round.\n");
418                                         self.caplayer = 0;
419                                 }
420                         }
421                         return; // never fall through to usage
422                 }
423                         
424                 default:
425                 case CMD_REQUEST_USAGE:
426                 {
427                         sprint(self, "\nUsage:^3 cmd spectate\n");
428                         sprint(self, "  No arguments required.\n");
429                         return;
430                 }
431         }
432 }
433
434 void ClientCommand_suggestmap(float request, float argc)
435 {
436         switch(request)
437         {
438                 case CMD_REQUEST_COMMAND:
439                 {
440                         if(argv(1) != "")
441                         {
442                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
443                                 return;
444                         }
445                 }
446                         
447                 default:
448                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
449                 case CMD_REQUEST_USAGE:
450                 {
451                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
452                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
453                         return;
454                 }
455         }
456 }
457
458 void ClientCommand_tell(float request, float argc, string command)
459 {
460         switch(request)
461         {
462                 case CMD_REQUEST_COMMAND:
463                 {
464                         if(argc >= 3)
465                         {
466                                 entity tell_to = GetIndexedEntity(argc, 1);
467                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
468                                 
469                                 if(tell_accepted > 0) // the target is a real client
470                                 {
471                                         if(tell_to != self) // and we're allowed to send to them :D
472                                         {
473                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
474                                                 return;
475                                         }
476                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
477                                 }
478                                 else if(argv(1) == "#0") 
479                                 { 
480                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
481                                         return;
482                                 }
483                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
484                         }
485                 }
486                         
487                 default:
488                         sprint(self, "Incorrect parameters for ^2tell^7\n");
489                 case CMD_REQUEST_USAGE:
490                 {
491                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
492                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
493                         return;
494                 }
495         }
496 }
497
498 void ClientCommand_voice(float request, float argc, string command) 
499 {
500         switch(request)
501         {
502                 case CMD_REQUEST_COMMAND:
503                 {
504                         if(argv(1) != "")
505                         {
506                                 if(argc >= 3)
507                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
508                                 else
509                                         VoiceMessage(argv(1), "");
510                                         
511                                 return;
512                         }
513                 }
514                         
515                 default:
516                         sprint(self, "Incorrect parameters for ^2voice^7\n");
517                 case CMD_REQUEST_USAGE:
518                 {
519                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
520                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
521                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
522                         return;
523                 }
524         }
525 }
526
527 /* use this when creating a new command, making sure to place it in alphabetical order... also,
528 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
529 void ClientCommand_(float request)
530 {
531         switch(request)
532         {
533                 case CMD_REQUEST_COMMAND:
534                 {
535                         
536                         return; // never fall through to usage
537                 }
538                         
539                 default:
540                 case CMD_REQUEST_USAGE:
541                 {
542                         sprint(self, "\nUsage:^3 cmd \n");
543                         sprint(self, "  No arguments required.\n");
544                         return;
545                 }
546         }
547 }
548 */
549
550
551 // =====================================
552 //  Macro system for networked commands
553 // =====================================
554
555 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
556 #define CLIENT_COMMANDS(request,arguments,command) \
557         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
558         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
559         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
560         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
561         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
562         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
563         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
564         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
565         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
566         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
567         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
568         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
569         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
570         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
571         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
572         /* nothing */
573         
574 void ClientCommand_macro_help()
575 {
576         #define CLIENT_COMMAND(name,function,description) \
577                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
578                 
579         CLIENT_COMMANDS(0, 0, "")
580         #undef CLIENT_COMMAND
581         
582         return;
583 }
584
585 float ClientCommand_macro_command(float argc, string command)
586 {
587         #define CLIENT_COMMAND(name,function,description) \
588                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
589                 
590         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
591         #undef CLIENT_COMMAND
592         
593         return FALSE;
594 }
595
596 float ClientCommand_macro_usage(float argc)
597 {
598         #define CLIENT_COMMAND(name,function,description) \
599                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
600                 
601         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
602         #undef CLIENT_COMMAND
603         
604         return FALSE;
605 }
606
607 void ClientCommand_macro_write_aliases(float fh)
608 {
609         #define CLIENT_COMMAND(name,function,description) \
610                 { CMD_Write_Alias("qc_cmd_cmd", name, description); } 
611                 
612         CLIENT_COMMANDS(0, 0, "")
613         #undef CLIENT_COMMAND
614         
615         return;
616 }
617
618 // ======================================
619 //  Main Function Called By Engine (cmd)
620 // ======================================
621 // If this function exists, server game code parses clientcommand before the engine code gets it.
622
623 void SV_ParseClientCommand(string command)
624 {
625         // if we're banned, don't even parse the command
626         if(Ban_MaybeEnforceBanOnce(self))
627                 return;
628
629         float argc = tokenize_console(command);
630         
631         // for the mutator hook system
632         cmd_name = strtolower(argv(0));
633         cmd_argc = argc;
634         cmd_string = command;
635         
636         // Guide for working with argc arguments by example:
637         // argc:   1    - 2      - 3     - 4
638         // argv:   0    - 1      - 2     - 3 
639         // cmd     vote - master - login - password
640         
641         // for floodcheck
642         switch(strtolower(argv(0)))
643         {
644                 // exempt commands which are not subject to floodcheck
645                 case "begin": break; // handled by engine in host_cmd.c
646                 case "download": break; // handled by engine in cl_parse.c
647                 case "mv_getpicture": break; // handled by server in this file
648                 case "pause": break; // handled by engine in host_cmd.c
649                 case "prespawn": break; // handled by engine in host_cmd.c
650                 case "sentcvar": break; // handled by server in this file
651                 case "spawn": break; // handled by engine in host_cmd.c
652                 
653                 default: 
654                         if(SV_ParseClientCommand_floodcheck())
655                                 break; // "TRUE": continue, as we're not flooding yet
656                         else
657                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
658         }
659         
660         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
661         if(argv(0) == "help") 
662         {
663                 if(argc == 1) 
664                 {
665                         sprint(self, "\nClient networked commands:\n");
666                         ClientCommand_macro_help();
667                         
668                         sprint(self, "\nCommon networked commands:\n");
669                         CommonCommand_macro_help(self);
670                         
671                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
672                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
673                         return;
674                 } 
675                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
676                 {
677                         return;
678                 }
679                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
680                 {
681                         return;
682                 }
683         } 
684         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
685         {
686                 return; // handled by a mutator
687         }
688         else if(CheatCommand(argc)) 
689         {
690                 return; // handled by server/cheats.qc
691         }
692         else if(CommonCommand_macro_command(argc, self, command))
693         {
694                 return; // handled by server/command/common.qc
695         }
696         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
697         {
698                 return; // handled by one of the above ClientCommand_* functions
699         }
700         else
701                 clientcommand(self, command);
702 }