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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if not(timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42                         
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n"); 
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64                         
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(self.flags & FL_CLIENT)
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87                                         
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         } 
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams) 
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         } 
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103                                 
104                                 return;
105                         }
106                 }
107                         
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)                                
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133                         
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request) 
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(self.flags & FL_CLIENT)
152                         {
153                                 if(self.classname != "player" && !lockteams && !g_arena)
154                                 {
155                                         if(nJoinAllowed(self)) 
156                                         {
157                                                 if(g_ca) { self.caplayer = 1; }
158                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
159                                                 
160                                                 self.classname = "player";
161                                                 PlayerScore_Clear(self);
162                                                 bprint ("^4", self.netname, "^4 is playing now\n");
163                                                 PutClientInServer();
164                                         }
165                                         else 
166                                         {
167                                                 //player may not join because of g_maxplayers is set
168                                                 centerprint(self, PREVENT_JOIN_TEXT);
169                                         }
170                                 }
171                         }
172                         return; // never fall through to usage
173                 }
174                         
175                 default:
176                 case CMD_REQUEST_USAGE:
177                 {
178                         sprint(self, "\nUsage:^3 cmd join\n");
179                         sprint(self, "  No arguments required.\n");
180                         return;
181                 }
182         }
183 }
184
185 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
186 {
187         switch(request)
188         {
189                 case CMD_REQUEST_COMMAND:
190                 {
191                         if(self.flags & FL_CLIENT)
192                         {
193                                 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
194                                 {
195                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
196                                         {
197                                                 if (self.ready) // toggle
198                                                 {
199                                                         self.ready = FALSE;
200                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
201                                                 }
202                                                 else
203                                                 {
204                                                         self.ready = TRUE;
205                                                         bprint(self.netname, "^2 is ready\n");
206                                                 }
207
208                                                 // cannot reset the game while a timeout is active!
209                                                 if not(timeout_status)
210                                                         ReadyCount();
211                                         } else {
212                                                 sprint(self, "^1Game has already been restarted\n");
213                                         }
214                                 }
215                         }
216                         return; // never fall through to usage
217                 }
218                         
219                 default:
220                 case CMD_REQUEST_USAGE:
221                 {
222                         sprint(self, "\nUsage:^3 cmd ready\n");
223                         sprint(self, "  No arguments required.\n");
224                         return;
225                 }
226         }
227 }
228
229 void ClientCommand_say(float request, float argc, string command)
230 {
231         switch(request)
232         {
233                 case CMD_REQUEST_COMMAND:
234                 {
235                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
236                         return; // never fall through to usage
237                 }
238                         
239                 default:
240                 case CMD_REQUEST_USAGE:
241                 {
242                         sprint(self, "\nUsage:^3 cmd say <message>\n");
243                         sprint(self, "  Where 'message' is the string of text to say.\n");
244                         return;
245                 }
246         }
247 }
248
249 void ClientCommand_say_team(float request, float argc, string command)
250 {
251         switch(request)
252         {
253                 case CMD_REQUEST_COMMAND:
254                 {
255                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
256                         return; // never fall through to usage
257                 }
258                         
259                 default:
260                 case CMD_REQUEST_USAGE:
261                 {
262                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
263                         sprint(self, "  Where 'message' is the string of text to say.\n");
264                         return;
265                 }
266         }
267 }
268
269 void ClientCommand_selectteam(float request, float argc)
270 {
271         switch(request)
272         {
273                 case CMD_REQUEST_COMMAND:
274                 {
275                         if(argv(1) != "")
276                         {
277                                 if(self.flags & FL_CLIENT)
278                                 {
279                                         if(teamplay)
280                                                 if not(self.team_forced > 0) 
281                                                         if not(lockteams) 
282                                                         {
283                                                                 float selection;
284                                                                 
285                                                                 switch(argv(1))
286                                                                 {
287                                                                         case "red": selection = COLOR_TEAM1; break;
288                                                                         case "blue": selection = COLOR_TEAM2; break;
289                                                                         case "yellow": selection = COLOR_TEAM3; break;
290                                                                         case "pink": selection = COLOR_TEAM4; break;
291                                                                         case "auto": selection = (-1); break;
292                                                                         
293                                                                         default: selection = 0; break;
294                                                                 }
295                                                                 
296                                                                 if(selection)
297                                                                 {
298                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
299                                                                                 sprint(self, "^7You already are on that team.\n");
300                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
301                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
302                                                                         else
303                                                                                 ClientKill_TeamChange(selection);
304                                                                 }
305                                                         }
306                                                         else
307                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
308                                                 else
309                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
310                                         else
311                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
312                                 }
313                                 return; 
314                         }
315                 }
316
317                 default:
318                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
319                 case CMD_REQUEST_USAGE:
320                 {
321                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
322                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
323                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
324                         return;
325                 }
326         }
327 }
328
329 void ClientCommand_selfstuff(float request, string command)
330 {
331         switch(request)
332         {
333                 case CMD_REQUEST_COMMAND:
334                 {
335                         if(argv(1) != "")
336                         {
337                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
338                                 return;
339                         }
340                 }
341                         
342                 default:
343                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
344                 case CMD_REQUEST_USAGE:
345                 {
346                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
347                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
348                         return;
349                 }
350         }
351 }
352
353 void ClientCommand_sentcvar(float request, float argc, string command)
354 {
355         switch(request)
356         {
357                 case CMD_REQUEST_COMMAND:
358                 {
359                         if(argv(1) != "")
360                         {
361                                 //float tokens;
362                                 string s;
363                                 
364                                 if(argc == 2) // undefined cvar: use the default value on the server then
365                                 {
366                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
367                                         tokenize_console(s);
368                                 }
369                                 
370                                 GetCvars(1);
371                                 
372                                 return;
373                         }
374                 }
375                         
376                 default:
377                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
378                 case CMD_REQUEST_USAGE:
379                 {
380                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
381                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
382                         return;
383                 }
384         }
385 }
386
387 void ClientCommand_spectate(float request) 
388 {
389         switch(request)
390         {
391                 case CMD_REQUEST_COMMAND:
392                 {
393                         if(self.flags & FL_CLIENT)
394                         {
395                                 if(g_arena) { return; } 
396                                 if(g_lms)
397                                 {
398                                         if(self.lms_spectate_warning)
399                                         {
400                                                 // mark player as spectator
401                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
402                                         }
403                                         else
404                                         {
405                                                 self.lms_spectate_warning = 1;
406                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
407                                                 return;
408                                         }
409                                 }
410                                 
411                                 if(self.classname == "player" && autocvar_sv_spectate == 1) 
412                                         ClientKill_TeamChange(-2); // observe
413                                 
414                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
415                                 // note: if arena game mode is ever done properly, this needs to be removed.
416                                 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
417                                 {
418                                         sprint(self, "WARNING: you will spectate in the next round.\n");
419                                         self.caplayer = 0;
420                                 }
421                         }
422                         return; // never fall through to usage
423                 }
424                         
425                 default:
426                 case CMD_REQUEST_USAGE:
427                 {
428                         sprint(self, "\nUsage:^3 cmd spectate\n");
429                         sprint(self, "  No arguments required.\n");
430                         return;
431                 }
432         }
433 }
434
435 void ClientCommand_suggestmap(float request, float argc)
436 {
437         switch(request)
438         {
439                 case CMD_REQUEST_COMMAND:
440                 {
441                         if(argv(1) != "")
442                         {
443                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
444                                 return;
445                         }
446                 }
447                         
448                 default:
449                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
450                 case CMD_REQUEST_USAGE:
451                 {
452                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
453                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
454                         return;
455                 }
456         }
457 }
458
459 void ClientCommand_tell(float request, float argc, string command)
460 {
461         switch(request)
462         {
463                 case CMD_REQUEST_COMMAND:
464                 {
465                         if(argc >= 3)
466                         {
467                                 entity tell_to = GetIndexedEntity(argc, 1);
468                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
469                                 
470                                 if(tell_accepted > 0) // the target is a real client
471                                 {
472                                         if(tell_to != self) // and we're allowed to send to them :D
473                                         {
474                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
475                                                 return;
476                                         }
477                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
478                                 }
479                                 else if(argv(1) == "#0") 
480                                 { 
481                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
482                                         return;
483                                 }
484                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
485                         }
486                 }
487                         
488                 default:
489                         sprint(self, "Incorrect parameters for ^2tell^7\n");
490                 case CMD_REQUEST_USAGE:
491                 {
492                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
493                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
494                         return;
495                 }
496         }
497 }
498
499 void ClientCommand_voice(float request, float argc, string command) 
500 {
501         switch(request)
502         {
503                 case CMD_REQUEST_COMMAND:
504                 {
505                         if(argv(1) != "")
506                         {
507                                 if(argc >= 3)
508                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
509                                 else
510                                         VoiceMessage(argv(1), "");
511                                         
512                                 return;
513                         }
514                 }
515                         
516                 default:
517                         sprint(self, "Incorrect parameters for ^2voice^7\n");
518                 case CMD_REQUEST_USAGE:
519                 {
520                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
521                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
522                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
523                         return;
524                 }
525         }
526 }
527
528 /* use this when creating a new command, making sure to place it in alphabetical order... also,
529 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
530 void ClientCommand_(float request)
531 {
532         switch(request)
533         {
534                 case CMD_REQUEST_COMMAND:
535                 {
536                         
537                         return; // never fall through to usage
538                 }
539                         
540                 default:
541                 case CMD_REQUEST_USAGE:
542                 {
543                         sprint(self, "\nUsage:^3 cmd \n");
544                         sprint(self, "  No arguments required.\n");
545                         return;
546                 }
547         }
548 }
549 */
550
551
552 // =====================================
553 //  Macro system for networked commands
554 // =====================================
555
556 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
557 #define CLIENT_COMMANDS(request,arguments,command) \
558         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
559         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
560         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
561         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
562         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
563         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
564         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
565         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
566         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
567         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
568         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
569         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
570         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
571         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
572         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
573         /* nothing */
574         
575 void ClientCommand_macro_help()
576 {
577         #define CLIENT_COMMAND(name,function,description) \
578                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
579                 
580         CLIENT_COMMANDS(0, 0, "")
581         #undef CLIENT_COMMAND
582         
583         return;
584 }
585
586 float ClientCommand_macro_command(float argc, string command)
587 {
588         #define CLIENT_COMMAND(name,function,description) \
589                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
590                 
591         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
592         #undef CLIENT_COMMAND
593         
594         return FALSE;
595 }
596
597 float ClientCommand_macro_usage(float argc)
598 {
599         #define CLIENT_COMMAND(name,function,description) \
600                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
601                 
602         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
603         #undef CLIENT_COMMAND
604         
605         return FALSE;
606 }
607
608 void ClientCommand_macro_write_aliases(float fh)
609 {
610         #define CLIENT_COMMAND(name,function,description) \
611                 { CMD_Write_Alias("qc_cmd_cmd", name, description); } 
612                 
613         CLIENT_COMMANDS(0, 0, "")
614         #undef CLIENT_COMMAND
615         
616         return;
617 }
618
619 // ======================================
620 //  Main Function Called By Engine (cmd)
621 // ======================================
622 // If this function exists, server game code parses clientcommand before the engine code gets it.
623
624 void SV_ParseClientCommand(string command)
625 {
626         // if we're banned, don't even parse the command
627         if(Ban_MaybeEnforceBanOnce(self))
628                 return;
629
630         float argc = tokenize_console(command);
631         
632         // for the mutator hook system
633         cmd_name = strtolower(argv(0));
634         cmd_argc = argc;
635         cmd_string = command;
636         
637         // Guide for working with argc arguments by example:
638         // argc:   1    - 2      - 3     - 4
639         // argv:   0    - 1      - 2     - 3 
640         // cmd     vote - master - login - password
641         
642         // for floodcheck
643         switch(strtolower(argv(0)))
644         {
645                 // exempt commands which are not subject to floodcheck
646                 case "begin": break; // handled by engine in host_cmd.c
647                 case "download": break; // handled by engine in cl_parse.c
648                 case "mv_getpicture": break; // handled by server in this file
649                 case "pause": break; // handled by engine in host_cmd.c
650                 case "prespawn": break; // handled by engine in host_cmd.c
651                 case "sentcvar": break; // handled by server in this file
652                 case "spawn": break; // handled by engine in host_cmd.c
653                 
654                 default: 
655                         if(SV_ParseClientCommand_floodcheck())
656                                 break; // "TRUE": continue, as we're not flooding yet
657                         else
658                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
659         }
660         
661         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
662         if(argv(0) == "help") 
663         {
664                 if(argc == 1) 
665                 {
666                         sprint(self, "\nClient networked commands:\n");
667                         ClientCommand_macro_help();
668                         
669                         sprint(self, "\nCommon networked commands:\n");
670                         CommonCommand_macro_help(self);
671                         
672                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
673                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
674                         return;
675                 } 
676                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
677                 {
678                         return;
679                 }
680                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
681                 {
682                         return;
683                 }
684         } 
685         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
686         {
687                 return; // handled by a mutator
688         }
689         else if(CheatCommand(argc)) 
690         {
691                 return; // handled by server/cheats.qc
692         }
693         else if(CommonCommand_macro_command(argc, self, command))
694         {
695                 return; // handled by server/command/common.qc
696         }
697         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
698         {
699                 return; // handled by one of the above ClientCommand_* functions
700         }
701         else
702                 clientcommand(self, command);
703 }