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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if not(timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42                         
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n"); 
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64                         
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(self.flags & FL_CLIENT)
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87                                         
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         } 
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams) 
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         } 
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103                                 
104                                 return;
105                         }
106                 }
107                         
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)                                
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133                         
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request) 
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(self.flags & FL_CLIENT)
152                         {
153                                 if(self.classname != "player" && !lockteams && !g_arena)
154                                 {
155                                         if(nJoinAllowed(self)) 
156                                         {
157                                                 if(g_ca) { self.caplayer = 1; }
158                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
159                                                 
160                                                 self.classname = "player";
161                                                 PlayerScore_Clear(self);
162                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
163                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
164                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
165                                                 PutClientInServer();
166                                         }
167                                         else 
168                                         {
169                                                 //player may not join because of g_maxplayers is set
170                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
171                                         }
172                                 }
173                         }
174                         return; // never fall through to usage
175                 }
176                         
177                 default:
178                 case CMD_REQUEST_USAGE:
179                 {
180                         sprint(self, "\nUsage:^3 cmd join\n");
181                         sprint(self, "  No arguments required.\n");
182                         return;
183                 }
184         }
185 }
186
187 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
188 {
189         switch(request)
190         {
191                 case CMD_REQUEST_COMMAND:
192                 {
193                         if(self.flags & FL_CLIENT)
194                         {
195                                 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
196                                 {
197                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
198                                         {
199                                                 if (self.ready) // toggle
200                                                 {
201                                                         self.ready = FALSE;
202                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
203                                                 }
204                                                 else
205                                                 {
206                                                         self.ready = TRUE;
207                                                         bprint(self.netname, "^2 is ready\n");
208                                                 }
209
210                                                 // cannot reset the game while a timeout is active!
211                                                 if not(timeout_status)
212                                                         ReadyCount();
213                                         } else {
214                                                 sprint(self, "^1Game has already been restarted\n");
215                                         }
216                                 }
217                         }
218                         return; // never fall through to usage
219                 }
220                         
221                 default:
222                 case CMD_REQUEST_USAGE:
223                 {
224                         sprint(self, "\nUsage:^3 cmd ready\n");
225                         sprint(self, "  No arguments required.\n");
226                         return;
227                 }
228         }
229 }
230
231 void ClientCommand_say(float request, float argc, string command)
232 {
233         switch(request)
234         {
235                 case CMD_REQUEST_COMMAND:
236                 {
237                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
238                         return; // never fall through to usage
239                 }
240                         
241                 default:
242                 case CMD_REQUEST_USAGE:
243                 {
244                         sprint(self, "\nUsage:^3 cmd say <message>\n");
245                         sprint(self, "  Where 'message' is the string of text to say.\n");
246                         return;
247                 }
248         }
249 }
250
251 void ClientCommand_say_team(float request, float argc, string command)
252 {
253         switch(request)
254         {
255                 case CMD_REQUEST_COMMAND:
256                 {
257                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
258                         return; // never fall through to usage
259                 }
260                         
261                 default:
262                 case CMD_REQUEST_USAGE:
263                 {
264                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
265                         sprint(self, "  Where 'message' is the string of text to say.\n");
266                         return;
267                 }
268         }
269 }
270
271 void ClientCommand_selectteam(float request, float argc)
272 {
273         switch(request)
274         {
275                 case CMD_REQUEST_COMMAND:
276                 {
277                         if(argv(1) != "")
278                         {
279                                 if(self.flags & FL_CLIENT)
280                                 {
281                                         if(teamplay)
282                                                 if not(self.team_forced > 0) 
283                                                         if not(lockteams) 
284                                                         {
285                                                                 float selection;
286                                                                 
287                                                                 switch(argv(1))
288                                                                 {
289                                                                         case "red": selection = NUM_TEAM_1; break;
290                                                                         case "blue": selection = NUM_TEAM_2; break;
291                                                                         case "yellow": selection = NUM_TEAM_3; break;
292                                                                         case "pink": selection = NUM_TEAM_4; break;
293                                                                         case "auto": selection = (-1); break;
294                                                                         
295                                                                         default: selection = 0; break;
296                                                                 }
297                                                                 
298                                                                 if(selection)
299                                                                 {
300                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
301                                                                                 sprint(self, "^7You already are on that team.\n");
302                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
303                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
304                                                                         else
305                                                                                 ClientKill_TeamChange(selection);
306                                                                 }
307                                                         }
308                                                         else
309                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
310                                                 else
311                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
312                                         else
313                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
314                                 }
315                                 return; 
316                         }
317                 }
318
319                 default:
320                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
321                 case CMD_REQUEST_USAGE:
322                 {
323                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
324                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
325                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
326                         return;
327                 }
328         }
329 }
330
331 void ClientCommand_selfstuff(float request, string command)
332 {
333         switch(request)
334         {
335                 case CMD_REQUEST_COMMAND:
336                 {
337                         if(argv(1) != "")
338                         {
339                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
340                                 return;
341                         }
342                 }
343                         
344                 default:
345                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
346                 case CMD_REQUEST_USAGE:
347                 {
348                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
349                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
350                         return;
351                 }
352         }
353 }
354
355 void ClientCommand_sentcvar(float request, float argc, string command)
356 {
357         switch(request)
358         {
359                 case CMD_REQUEST_COMMAND:
360                 {
361                         if(argv(1) != "")
362                         {
363                                 //float tokens;
364                                 string s;
365                                 
366                                 if(argc == 2) // undefined cvar: use the default value on the server then
367                                 {
368                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
369                                         tokenize_console(s);
370                                 }
371                                 
372                                 GetCvars(1);
373                                 
374                                 return;
375                         }
376                 }
377                         
378                 default:
379                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
380                 case CMD_REQUEST_USAGE:
381                 {
382                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
383                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
384                         return;
385                 }
386         }
387 }
388
389 void ClientCommand_spectate(float request) 
390 {
391         switch(request)
392         {
393                 case CMD_REQUEST_COMMAND:
394                 {
395                         if(self.flags & FL_CLIENT)
396                         {
397                                 if(g_arena) { return; } 
398                                 if(g_lms)
399                                 {
400                                         if(self.lms_spectate_warning)
401                                         {
402                                                 // for the forfeit message...
403                                                 self.lms_spectate_warning = 2;
404                                                 // mark player as spectator
405                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
406                                         }
407                                         else
408                                         {
409                                                 self.lms_spectate_warning = 1;
410                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
411                                                 return;
412                                         }
413                                 }
414                                 
415                                 if(self.classname == "player" && autocvar_sv_spectate == 1) 
416                                         ClientKill_TeamChange(-2); // observe
417                                 
418                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
419                                 // note: if arena game mode is ever done properly, this needs to be removed.
420                                 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
421                                 {
422                                         sprint(self, "WARNING: you will spectate in the next round.\n");
423                                         self.caplayer = 0;
424                                 }
425                         }
426                         return; // never fall through to usage
427                 }
428                         
429                 default:
430                 case CMD_REQUEST_USAGE:
431                 {
432                         sprint(self, "\nUsage:^3 cmd spectate\n");
433                         sprint(self, "  No arguments required.\n");
434                         return;
435                 }
436         }
437 }
438
439 void ClientCommand_suggestmap(float request, float argc)
440 {
441         switch(request)
442         {
443                 case CMD_REQUEST_COMMAND:
444                 {
445                         if(argv(1) != "")
446                         {
447                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
448                                 return;
449                         }
450                 }
451                         
452                 default:
453                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
454                 case CMD_REQUEST_USAGE:
455                 {
456                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
457                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
458                         return;
459                 }
460         }
461 }
462
463 void ClientCommand_tell(float request, float argc, string command)
464 {
465         switch(request)
466         {
467                 case CMD_REQUEST_COMMAND:
468                 {
469                         if(argc >= 3)
470                         {
471                                 entity tell_to = GetIndexedEntity(argc, 1);
472                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
473                                 
474                                 if(tell_accepted > 0) // the target is a real client
475                                 {
476                                         if(tell_to != self) // and we're allowed to send to them :D
477                                         {
478                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
479                                                 return;
480                                         }
481                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
482                                 }
483                                 else if(argv(1) == "#0") 
484                                 { 
485                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
486                                         return;
487                                 }
488                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
489                         }
490                 }
491                         
492                 default:
493                         sprint(self, "Incorrect parameters for ^2tell^7\n");
494                 case CMD_REQUEST_USAGE:
495                 {
496                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
497                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
498                         return;
499                 }
500         }
501 }
502
503 void ClientCommand_voice(float request, float argc, string command) 
504 {
505         switch(request)
506         {
507                 case CMD_REQUEST_COMMAND:
508                 {
509                         if(argv(1) != "")
510                         {
511                                 if(argc >= 3)
512                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
513                                 else
514                                         VoiceMessage(argv(1), "");
515                                         
516                                 return;
517                         }
518                 }
519                         
520                 default:
521                         sprint(self, "Incorrect parameters for ^2voice^7\n");
522                 case CMD_REQUEST_USAGE:
523                 {
524                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
525                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
526                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
527                         return;
528                 }
529         }
530 }
531
532 /* use this when creating a new command, making sure to place it in alphabetical order... also,
533 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
534 void ClientCommand_(float request)
535 {
536         switch(request)
537         {
538                 case CMD_REQUEST_COMMAND:
539                 {
540                         
541                         return; // never fall through to usage
542                 }
543                         
544                 default:
545                 case CMD_REQUEST_USAGE:
546                 {
547                         sprint(self, "\nUsage:^3 cmd \n");
548                         sprint(self, "  No arguments required.\n");
549                         return;
550                 }
551         }
552 }
553 */
554
555
556 // =====================================
557 //  Macro system for networked commands
558 // =====================================
559
560 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
561 #define CLIENT_COMMANDS(request,arguments,command) \
562         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
563         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
564         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
565         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
566         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
567         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
568         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
569         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
570         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
571         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
572         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
573         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
574         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
575         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
576         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
577         /* nothing */
578         
579 void ClientCommand_macro_help()
580 {
581         #define CLIENT_COMMAND(name,function,description) \
582                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
583                 
584         CLIENT_COMMANDS(0, 0, "")
585         #undef CLIENT_COMMAND
586         
587         return;
588 }
589
590 float ClientCommand_macro_command(float argc, string command)
591 {
592         #define CLIENT_COMMAND(name,function,description) \
593                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
594                 
595         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
596         #undef CLIENT_COMMAND
597         
598         return FALSE;
599 }
600
601 float ClientCommand_macro_usage(float argc)
602 {
603         #define CLIENT_COMMAND(name,function,description) \
604                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
605                 
606         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
607         #undef CLIENT_COMMAND
608         
609         return FALSE;
610 }
611
612 void ClientCommand_macro_write_aliases(float fh)
613 {
614         #define CLIENT_COMMAND(name,function,description) \
615                 { CMD_Write_Alias("qc_cmd_cmd", name, description); } 
616                 
617         CLIENT_COMMANDS(0, 0, "")
618         #undef CLIENT_COMMAND
619         
620         return;
621 }
622
623 // ======================================
624 //  Main Function Called By Engine (cmd)
625 // ======================================
626 // If this function exists, server game code parses clientcommand before the engine code gets it.
627
628 void SV_ParseClientCommand(string command)
629 {
630         // if we're banned, don't even parse the command
631         if(Ban_MaybeEnforceBanOnce(self))
632                 return;
633
634         float argc = tokenize_console(command);
635         
636         // for the mutator hook system
637         cmd_name = strtolower(argv(0));
638         cmd_argc = argc;
639         cmd_string = command;
640         
641         // Guide for working with argc arguments by example:
642         // argc:   1    - 2      - 3     - 4
643         // argv:   0    - 1      - 2     - 3 
644         // cmd     vote - master - login - password
645         
646         // for floodcheck
647         switch(strtolower(argv(0)))
648         {
649                 // exempt commands which are not subject to floodcheck
650                 case "begin": break; // handled by engine in host_cmd.c
651                 case "download": break; // handled by engine in cl_parse.c
652                 case "mv_getpicture": break; // handled by server in this file
653                 case "pause": break; // handled by engine in host_cmd.c
654                 case "prespawn": break; // handled by engine in host_cmd.c
655                 case "sentcvar": break; // handled by server in this file
656                 case "spawn": break; // handled by engine in host_cmd.c
657                 
658                 default: 
659                         if(SV_ParseClientCommand_floodcheck())
660                                 break; // "TRUE": continue, as we're not flooding yet
661                         else
662                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
663         }
664         
665         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
666         if(argv(0) == "help") 
667         {
668                 if(argc == 1) 
669                 {
670                         sprint(self, "\nClient networked commands:\n");
671                         ClientCommand_macro_help();
672                         
673                         sprint(self, "\nCommon networked commands:\n");
674                         CommonCommand_macro_help(self);
675                         
676                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
677                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
678                         return;
679                 } 
680                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
681                 {
682                         return;
683                 }
684                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
685                 {
686                         return;
687                 }
688         } 
689         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
690         {
691                 return; // handled by a mutator
692         }
693         else if(CheatCommand(argc)) 
694         {
695                 return; // handled by server/cheats.qc
696         }
697         else if(CommonCommand_macro_command(argc, self, command))
698         {
699                 return; // handled by server/command/common.qc
700         }
701         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
702         {
703                 return; // handled by one of the above ClientCommand_* functions
704         }
705         else
706                 clientcommand(self, command);
707 }