]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/cmd.qc
Merge branch 'master' into terencehill/mutators_dialog_cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if not(timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42                         
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n"); 
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64                         
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(self.flags & FL_CLIENT)
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87                                         
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         } 
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) 
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         } 
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103                                 
104                                 return;
105                         }
106                 }
107                         
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)                                
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133                         
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request) 
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(self.flags & FL_CLIENT)
152                         {
153                                 if(self.classname != "player" && !lockteams && !g_arena)
154                                 {
155                                         if(nJoinAllowed(self)) 
156                                         {
157                                                 if(g_ca) { self.caplayer = 1; }
158                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
159                                                 
160                                                 self.classname = "player";
161                                                 PlayerScore_Clear(self);
162                                                 bprint ("^4", self.netname, "^4 is playing now\n");
163                                                 PutClientInServer();
164                                         }
165                                         else 
166                                         {
167                                                 //player may not join because of g_maxplayers is set
168                                                 centerprint(self, PREVENT_JOIN_TEXT);
169                                         }
170                                 }
171                         }
172                         return; // never fall through to usage
173                 }
174                         
175                 default:
176                 case CMD_REQUEST_USAGE:
177                 {
178                         sprint(self, "\nUsage:^3 cmd join\n");
179                         sprint(self, "  No arguments required.\n");
180                         return;
181                 }
182         }
183 }
184
185 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
186 {
187         switch(request)
188         {
189                 case CMD_REQUEST_COMMAND:
190                 {
191                         if(self.flags & FL_CLIENT)
192                         {
193                                 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
194                                 {
195                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
196                                         {
197                                                 if (self.ready) // toggle
198                                                 {
199                                                         self.ready = FALSE;
200                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
201                                                 }
202                                                 else
203                                                 {
204                                                         self.ready = TRUE;
205                                                         bprint(self.netname, "^2 is ready\n");
206                                                 }
207
208                                                 // cannot reset the game while a timeout is active!
209                                                 if not(timeout_status)
210                                                         ReadyCount();
211                                         } else {
212                                                 sprint(self, "^1Game has already been restarted\n");
213                                         }
214                                 }
215                         }
216                         return; // never fall through to usage
217                 }
218                         
219                 default:
220                 case CMD_REQUEST_USAGE:
221                 {
222                         sprint(self, "\nUsage:^3 cmd ready\n");
223                         sprint(self, "  No arguments required.\n");
224                         return;
225                 }
226         }
227 }
228
229 void ClientCommand_reportcvar(float request, float argc, string command)
230 {       
231         switch(request)
232         {
233                 case CMD_REQUEST_COMMAND:
234                 {
235                         if(argv(1) != "")
236                         {
237                                 float tokens;
238                                 string s;
239                                 
240                                 if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
241                                 {
242                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
243                                         tokens = tokenize_console(s);
244                                 }
245                                 
246                                 GetCvars(1);
247                                 
248                                 return;
249                         }
250                 }
251                         
252                 default:
253                         sprint(self, "Incorrect parameters for ^2reportcvar^7\n");
254                 case CMD_REQUEST_USAGE:
255                 {
256                         sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
257                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
258                         return;
259                 }
260         }
261 }
262
263 void ClientCommand_say(float request, float argc, string command)
264 {
265         switch(request)
266         {
267                 case CMD_REQUEST_COMMAND:
268                 {
269                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
270                         return; // never fall through to usage
271                 }
272                         
273                 default:
274                 case CMD_REQUEST_USAGE:
275                 {
276                         sprint(self, "\nUsage:^3 cmd say <message>\n");
277                         sprint(self, "  Where 'message' is the string of text to say.\n");
278                         return;
279                 }
280         }
281 }
282
283 void ClientCommand_say_team(float request, float argc, string command)
284 {
285         switch(request)
286         {
287                 case CMD_REQUEST_COMMAND:
288                 {
289                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
290                         return; // never fall through to usage
291                 }
292                         
293                 default:
294                 case CMD_REQUEST_USAGE:
295                 {
296                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
297                         sprint(self, "  Where 'message' is the string of text to say.\n");
298                         return;
299                 }
300         }
301 }
302
303 void ClientCommand_selectteam(float request, float argc)
304 {
305         switch(request)
306         {
307                 case CMD_REQUEST_COMMAND:
308                 {
309                         if(argv(1) != "")
310                         {
311                                 if(self.flags & FL_CLIENT)
312                                 {
313                                         if(teamplay)
314                                                 if not(self.team_forced > 0) 
315                                                         if not(lockteams) 
316                                                         {
317                                                                 float selection;
318                                                                 
319                                                                 switch(argv(1))
320                                                                 {
321                                                                         case "red": selection = COLOR_TEAM1; break;
322                                                                         case "blue": selection = COLOR_TEAM2; break;
323                                                                         case "yellow": selection = COLOR_TEAM3; break;
324                                                                         case "pink": selection = COLOR_TEAM4; break;
325                                                                         case "auto": selection = (-1); break;
326                                                                         
327                                                                         default: selection = 0; break;
328                                                                 }
329                                                                 
330                                                                 if(selection)
331                                                                 {
332                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
333                                                                                 sprint(self, "^7You already are on that team.\n");
334                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
335                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
336                                                                         else
337                                                                                 ClientKill_TeamChange(selection);
338                                                                 }
339                                                         }
340                                                         else
341                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
342                                                 else
343                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
344                                         else
345                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
346                                 }
347                                 return; 
348                         }
349                 }
350
351                 default:
352                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
353                 case CMD_REQUEST_USAGE:
354                 {
355                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
356                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
357                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
358                         return;
359                 }
360         }
361 }
362
363 void ClientCommand_selfstuff(float request, string command)
364 {
365         switch(request)
366         {
367                 case CMD_REQUEST_COMMAND:
368                 {
369                         if(argv(1) != "")
370                         {
371                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
372                                 return;
373                         }
374                 }
375                         
376                 default:
377                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
378                 case CMD_REQUEST_USAGE:
379                 {
380                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
381                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
382                         return;
383                 }
384         }
385 }
386
387 void ClientCommand_sentcvar(float request, float argc, string command)
388 {
389         switch(request)
390         {
391                 case CMD_REQUEST_COMMAND:
392                 {
393                         if(argv(1) != "")
394                         {
395                                 float tokens;
396                                 string s;
397                                 
398                                 if(argc == 2) // undefined cvar: use the default value on the server then
399                                 {
400                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
401                                         tokens = tokenize_console(s);
402                                 }
403                                 
404                                 GetCvars(1);
405                                 
406                                 return;
407                         }
408                 }
409                         
410                 default:
411                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
412                 case CMD_REQUEST_USAGE:
413                 {
414                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
415                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
416                         return;
417                 }
418         }
419 }
420
421 void ClientCommand_spectate(float request) 
422 {
423         switch(request)
424         {
425                 case CMD_REQUEST_COMMAND:
426                 {
427                         if(self.flags & FL_CLIENT)
428                         {
429                                 if(g_arena) { return; } 
430                                 if(g_lms)
431                                 {
432                                         if(self.lms_spectate_warning)
433                                         {
434                                                 // mark player as spectator
435                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
436                                         }
437                                         else
438                                         {
439                                                 self.lms_spectate_warning = 1;
440                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
441                                                 return;
442                                         }
443                                 }
444                                 
445                                 if(self.classname == "player" && autocvar_sv_spectate == 1) 
446                                         ClientKill_TeamChange(-2); // observe
447                                 
448                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
449                                 // note: if arena game mode is ever done properly, this needs to be removed.
450                                 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
451                                 {
452                                         sprint(self, "WARNING: you will spectate in the next round.\n");
453                                         self.caplayer = 0;
454                                 }
455                         }
456                         return; // never fall through to usage
457                 }
458                         
459                 default:
460                 case CMD_REQUEST_USAGE:
461                 {
462                         sprint(self, "\nUsage:^3 cmd spectate\n");
463                         sprint(self, "  No arguments required.\n");
464                         return;
465                 }
466         }
467 }
468
469 void ClientCommand_suggestmap(float request, float argc)
470 {
471         switch(request)
472         {
473                 case CMD_REQUEST_COMMAND:
474                 {
475                         if(argv(1) != "")
476                         {
477                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
478                                 return;
479                         }
480                 }
481                         
482                 default:
483                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
484                 case CMD_REQUEST_USAGE:
485                 {
486                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
487                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
488                         return;
489                 }
490         }
491 }
492
493 void ClientCommand_tell(float request, float argc, string command)
494 {
495         switch(request)
496         {
497                 case CMD_REQUEST_COMMAND:
498                 {
499                         if(argc >= 3)
500                         {
501                                 entity tell_to = GetIndexedEntity(argc, 1);
502                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
503                                 
504                                 if(tell_accepted > 0) // the target is a real client
505                                 {
506                                         if(tell_to != self) // and we're allowed to send to them :D
507                                         {
508                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
509                                                 return;
510                                         }
511                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
512                                 }
513                                 else if(argv(1) == "#0") 
514                                 { 
515                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
516                                         return;
517                                 }
518                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
519                         }
520                 }
521                         
522                 default:
523                         sprint(self, "Incorrect parameters for ^2tell^7\n");
524                 case CMD_REQUEST_USAGE:
525                 {
526                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
527                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
528                         return;
529                 }
530         }
531 }
532
533 void ClientCommand_voice(float request, float argc, string command) 
534 {
535         switch(request)
536         {
537                 case CMD_REQUEST_COMMAND:
538                 {
539                         if(argv(1) != "")
540                         {
541                                 if(argc >= 3)
542                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
543                                 else
544                                         VoiceMessage(argv(1), "");
545                                         
546                                 return;
547                         }
548                 }
549                         
550                 default:
551                         sprint(self, "Incorrect parameters for ^2voice^7\n");
552                 case CMD_REQUEST_USAGE:
553                 {
554                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
555                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
556                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
557                         return;
558                 }
559         }
560 }
561
562 /* use this when creating a new command, making sure to place it in alphabetical order... also,
563 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
564 void ClientCommand_(float request)
565 {
566         switch(request)
567         {
568                 case CMD_REQUEST_COMMAND:
569                 {
570                         
571                         return; // never fall through to usage
572                 }
573                         
574                 default:
575                 case CMD_REQUEST_USAGE:
576                 {
577                         sprint(self, "\nUsage:^3 cmd \n");
578                         sprint(self, "  No arguments required.\n");
579                         return;
580                 }
581         }
582 }
583 */
584
585
586 // =====================================
587 //  Macro system for networked commands
588 // =====================================
589
590 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
591 #define CLIENT_COMMANDS(request,arguments,command) \
592         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
593         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
594         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
595         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
596         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
597         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
598         CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
599         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
600         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
601         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
602         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
603         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
604         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
605         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
606         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
607         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
608         /* nothing */
609         
610 void ClientCommand_macro_help()
611 {
612         #define CLIENT_COMMAND(name,function,description) \
613                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
614                 
615         CLIENT_COMMANDS(0, 0, "")
616         #undef CLIENT_COMMAND
617         
618         return;
619 }
620
621 float ClientCommand_macro_command(float argc, string command)
622 {
623         #define CLIENT_COMMAND(name,function,description) \
624                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
625                 
626         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
627         #undef CLIENT_COMMAND
628         
629         return FALSE;
630 }
631
632 float ClientCommand_macro_usage(float argc)
633 {
634         #define CLIENT_COMMAND(name,function,description) \
635                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
636                 
637         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
638         #undef CLIENT_COMMAND
639         
640         return FALSE;
641 }
642
643 void ClientCommand_macro_write_aliases(float fh)
644 {
645         #define CLIENT_COMMAND(name,function,description) \
646                 { CMD_Write_Alias("qc_cmd_cmd", name, description); } 
647                 
648         CLIENT_COMMANDS(0, 0, "")
649         #undef CLIENT_COMMAND
650         
651         return;
652 }
653
654 // ======================================
655 //  Main Function Called By Engine (cmd)
656 // ======================================
657 // If this function exists, server game code parses clientcommand before the engine code gets it.
658
659 void SV_ParseClientCommand(string command)
660 {
661         // if we're banned, don't even parse the command
662         if(Ban_MaybeEnforceBanOnce(self))
663                 return;
664
665         float argc = tokenize_console(command);
666         
667         // for the mutator hook system
668         cmd_name = strtolower(argv(0));
669         cmd_argc = argc;
670         cmd_string = command;
671         
672         // Guide for working with argc arguments by example:
673         // argc:   1    - 2      - 3     - 4
674         // argv:   0    - 1      - 2     - 3 
675         // cmd     vote - master - login - password
676         
677         // for floodcheck
678         switch(strtolower(argv(0)))
679         {
680                 // exempt commands which are not subject to floodcheck
681                 case "begin": break; // handled by engine in host_cmd.c
682                 case "download": break; // handled by engine in cl_parse.c
683                 case "mv_getpicture": break; // handled by server in this file
684                 case "pause": break; // handled by engine in host_cmd.c
685                 case "prespawn": break; // handled by engine in host_cmd.c
686                 case "reportcvar": break; // handled by server in this file
687                 case "sentcvar": break; // handled by server in this file
688                 case "spawn": break; // handled by engine in host_cmd.c
689                 
690                 default: 
691                         if(SV_ParseClientCommand_floodcheck())
692                                 break; // "TRUE": continue, as we're not flooding yet
693                         else
694                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
695         }
696         
697         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
698         if(argv(0) == "help") 
699         {
700                 if(argc == 1) 
701                 {
702                         sprint(self, "\nClient networked commands:\n");
703                         ClientCommand_macro_help();
704                         
705                         sprint(self, "\nCommon networked commands:\n");
706                         CommonCommand_macro_help(self);
707                         
708                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
709                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
710                         return;
711                 } 
712                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
713                 {
714                         return;
715                 }
716                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
717                 {
718                         return;
719                 }
720         } 
721         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
722         {
723                 return; // handled by a mutator
724         }
725         else if(CheatCommand(argc)) 
726         {
727                 return; // handled by server/cheats.qc
728         }
729         else if(CommonCommand_macro_command(argc, self, command))
730         {
731                 return; // handled by server/command/common.qc
732         }
733         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
734         {
735                 return; // handled by one of the above ClientCommand_* functions
736         }
737         else
738                 clientcommand(self, command);
739 }