1 // =========================================================
2 // Server side networked commands code, reworked by Samual
3 // Last updated: December 28th, 2011
4 // =========================================================
6 float SV_ParseClientCommand_floodcheck()
8 if not(timeout_status) // not while paused
10 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
12 self.cmd_floodcount += 1;
13 if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
17 self.cmd_floodtime = time;
18 self.cmd_floodcount = 1;
21 return TRUE; // continue, as we're not flooding yet
25 // =======================
26 // Command Sub-Functions
27 // =======================
29 void ClientCommand_autoswitch(float request, float argc)
33 case CMD_REQUEST_COMMAND:
37 self.autoswitch = InterpretBoolean(argv(1));
38 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
44 sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45 case CMD_REQUEST_USAGE:
47 sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48 sprint(self, " Where 'selection' controls if autoswitch is on or off.\n");
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
58 case CMD_REQUEST_COMMAND:
60 print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
62 return; // never fall through to usage
66 sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67 case CMD_REQUEST_USAGE:
69 sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70 sprint(self, " Where 'message' is the message reported by client about the fail.\n");
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
80 case CMD_REQUEST_COMMAND:
84 if(self.flags & FL_CLIENT)
86 self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
88 if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
90 self.version_mismatch = 1;
91 ClientKill_TeamChange(-2); // observe
93 else if(autocvar_g_campaign || autocvar_g_balance_teams)
95 //JoinBestTeam(self, FALSE, TRUE);
97 else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
99 self.classname = "observer"; // really?
100 stuffcmd(self, "menu_showteamselect\n");
109 sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110 case CMD_REQUEST_USAGE:
112 sprint(self, "\nUsage:^3 cmd clientversion version\n");
113 sprint(self, " Where 'version' is the game version reported by self.\n");
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
123 case CMD_REQUEST_COMMAND:
127 if(intermission_running)
128 MapVote_SendPicture(stof(argv(1)));
135 sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136 case CMD_REQUEST_USAGE:
138 sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139 sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
145 void ClientCommand_join(float request)
149 case CMD_REQUEST_COMMAND:
151 if(self.flags & FL_CLIENT)
153 if(self.classname != "player" && !lockteams && !g_arena)
155 if(nJoinAllowed(self))
157 if(g_ca) { self.caplayer = 1; }
158 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
160 self.classname = "player";
161 PlayerScore_Clear(self);
162 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
163 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
164 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
169 //player may not join because of g_maxplayers is set
170 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
174 return; // never fall through to usage
178 case CMD_REQUEST_USAGE:
180 sprint(self, "\nUsage:^3 cmd join\n");
181 sprint(self, " No arguments required.\n");
187 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
191 case CMD_REQUEST_COMMAND:
193 if(self.flags & FL_CLIENT)
195 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
197 if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
199 if (self.ready) // toggle
202 bprint(self.netname, "^2 is ^1NOT^2 ready\n");
207 bprint(self.netname, "^2 is ready\n");
210 // cannot reset the game while a timeout is active!
211 if not(timeout_status)
214 sprint(self, "^1Game has already been restarted\n");
218 return; // never fall through to usage
222 case CMD_REQUEST_USAGE:
224 sprint(self, "\nUsage:^3 cmd ready\n");
225 sprint(self, " No arguments required.\n");
231 void ClientCommand_say(float request, float argc, string command)
235 case CMD_REQUEST_COMMAND:
237 if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
238 return; // never fall through to usage
242 case CMD_REQUEST_USAGE:
244 sprint(self, "\nUsage:^3 cmd say <message>\n");
245 sprint(self, " Where 'message' is the string of text to say.\n");
251 void ClientCommand_say_team(float request, float argc, string command)
255 case CMD_REQUEST_COMMAND:
257 if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
258 return; // never fall through to usage
262 case CMD_REQUEST_USAGE:
264 sprint(self, "\nUsage:^3 cmd say_team <message>\n");
265 sprint(self, " Where 'message' is the string of text to say.\n");
271 void ClientCommand_selectteam(float request, float argc)
275 case CMD_REQUEST_COMMAND:
279 if(self.flags & FL_CLIENT)
282 if not(self.team_forced > 0)
289 case "red": selection = NUM_TEAM_1; break;
290 case "blue": selection = NUM_TEAM_2; break;
291 case "yellow": selection = NUM_TEAM_3; break;
292 case "pink": selection = NUM_TEAM_4; break;
293 case "auto": selection = (-1); break;
295 default: selection = 0; break;
300 if(self.team == selection && self.deadflag == DEAD_NO)
301 sprint(self, "^7You already are on that team.\n");
302 else if(self.wasplayer && autocvar_g_changeteam_banned)
303 sprint(self, "^1You cannot change team, forbidden by the server.\n");
305 ClientKill_TeamChange(selection);
309 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
311 sprint(self, "^7selectteam can not be used as your team is forced\n");
313 sprint(self, "^7selectteam can only be used in teamgames\n");
320 sprint(self, "Incorrect parameters for ^2selectteam^7\n");
321 case CMD_REQUEST_USAGE:
323 sprint(self, "\nUsage:^3 cmd selectteam team\n");
324 sprint(self, " Where 'team' is the prefered team to try and join.\n");
325 sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
331 void ClientCommand_selfstuff(float request, string command)
335 case CMD_REQUEST_COMMAND:
339 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
345 sprint(self, "Incorrect parameters for ^2selectteam^7\n");
346 case CMD_REQUEST_USAGE:
348 sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
349 sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
355 void ClientCommand_sentcvar(float request, float argc, string command)
359 case CMD_REQUEST_COMMAND:
366 if(argc == 2) // undefined cvar: use the default value on the server then
368 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
379 sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
380 case CMD_REQUEST_USAGE:
382 sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
383 sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
389 void ClientCommand_spectate(float request)
393 case CMD_REQUEST_COMMAND:
395 if(self.flags & FL_CLIENT)
397 if(g_arena) { return; }
400 if(self.lms_spectate_warning)
402 // for the forfeit message...
403 self.lms_spectate_warning = 2;
404 // mark player as spectator
405 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
409 self.lms_spectate_warning = 1;
410 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
415 if(self.classname == "player" && autocvar_sv_spectate == 1)
416 ClientKill_TeamChange(-2); // observe
418 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
419 // note: if arena game mode is ever done properly, this needs to be removed.
420 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
422 sprint(self, "WARNING: you will spectate in the next round.\n");
426 return; // never fall through to usage
430 case CMD_REQUEST_USAGE:
432 sprint(self, "\nUsage:^3 cmd spectate\n");
433 sprint(self, " No arguments required.\n");
439 void ClientCommand_suggestmap(float request, float argc)
443 case CMD_REQUEST_COMMAND:
447 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
453 sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
454 case CMD_REQUEST_USAGE:
456 sprint(self, "\nUsage:^3 cmd suggestmap map\n");
457 sprint(self, " Where 'map' is the name of the map to suggest.\n");
463 void ClientCommand_tell(float request, float argc, string command)
467 case CMD_REQUEST_COMMAND:
471 entity tell_to = GetIndexedEntity(argc, 1);
472 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
474 if(tell_accepted > 0) // the target is a real client
476 if(tell_to != self) // and we're allowed to send to them :D
478 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
481 else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
483 else if(argv(1) == "#0")
485 trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
488 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
493 sprint(self, "Incorrect parameters for ^2tell^7\n");
494 case CMD_REQUEST_USAGE:
496 sprint(self, "\nUsage:^3 cmd tell client <message>\n");
497 sprint(self, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
503 void ClientCommand_voice(float request, float argc, string command)
507 case CMD_REQUEST_COMMAND:
512 VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
514 VoiceMessage(argv(1), "");
521 sprint(self, "Incorrect parameters for ^2voice^7\n");
522 case CMD_REQUEST_USAGE:
524 sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
525 sprint(self, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
526 sprint(self, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
532 /* use this when creating a new command, making sure to place it in alphabetical order... also,
533 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
534 void ClientCommand_(float request)
538 case CMD_REQUEST_COMMAND:
541 return; // never fall through to usage
545 case CMD_REQUEST_USAGE:
547 sprint(self, "\nUsage:^3 cmd \n");
548 sprint(self, " No arguments required.\n");
556 // =====================================
557 // Macro system for networked commands
558 // =====================================
560 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
561 #define CLIENT_COMMANDS(request,arguments,command) \
562 CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
563 CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
564 CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
565 CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
566 CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
567 CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
568 CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
569 CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
570 CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
571 CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
572 CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
573 CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
574 CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
575 CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
576 CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
579 void ClientCommand_macro_help()
581 #define CLIENT_COMMAND(name,function,description) \
582 { sprint(self, " ^2", name, "^7: ", description, "\n"); }
584 CLIENT_COMMANDS(0, 0, "")
585 #undef CLIENT_COMMAND
590 float ClientCommand_macro_command(float argc, string command)
592 #define CLIENT_COMMAND(name,function,description) \
593 { if(name == strtolower(argv(0))) { function; return TRUE; } }
595 CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
596 #undef CLIENT_COMMAND
601 float ClientCommand_macro_usage(float argc)
603 #define CLIENT_COMMAND(name,function,description) \
604 { if(name == strtolower(argv(1))) { function; return TRUE; } }
606 CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
607 #undef CLIENT_COMMAND
612 void ClientCommand_macro_write_aliases(float fh)
614 #define CLIENT_COMMAND(name,function,description) \
615 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
617 CLIENT_COMMANDS(0, 0, "")
618 #undef CLIENT_COMMAND
623 // ======================================
624 // Main Function Called By Engine (cmd)
625 // ======================================
626 // If this function exists, server game code parses clientcommand before the engine code gets it.
628 void SV_ParseClientCommand(string command)
630 // if we're banned, don't even parse the command
631 if(Ban_MaybeEnforceBanOnce(self))
634 float argc = tokenize_console(command);
636 // for the mutator hook system
637 cmd_name = strtolower(argv(0));
639 cmd_string = command;
641 // Guide for working with argc arguments by example:
642 // argc: 1 - 2 - 3 - 4
643 // argv: 0 - 1 - 2 - 3
644 // cmd vote - master - login - password
647 switch(strtolower(argv(0)))
649 // exempt commands which are not subject to floodcheck
650 case "begin": break; // handled by engine in host_cmd.c
651 case "download": break; // handled by engine in cl_parse.c
652 case "mv_getpicture": break; // handled by server in this file
653 case "pause": break; // handled by engine in host_cmd.c
654 case "prespawn": break; // handled by engine in host_cmd.c
655 case "sentcvar": break; // handled by server in this file
656 case "spawn": break; // handled by engine in host_cmd.c
659 if(SV_ParseClientCommand_floodcheck())
660 break; // "TRUE": continue, as we're not flooding yet
662 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
665 /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
666 if(argv(0) == "help")
670 sprint(self, "\nClient networked commands:\n");
671 ClientCommand_macro_help();
673 sprint(self, "\nCommon networked commands:\n");
674 CommonCommand_macro_help(self);
676 sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
677 sprint(self, "For help about a specific command, type cmd help COMMAND\n");
680 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
684 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
689 else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
691 return; // handled by a mutator
693 else if(CheatCommand(argc))
695 return; // handled by server/cheats.qc
697 else if(CommonCommand_macro_command(argc, self, command))
699 return; // handled by server/command/common.qc
701 else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
703 return; // handled by one of the above ClientCommand_* functions
706 clientcommand(self, command);