]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/cmd.qc
Clean up mobspawn command a little bit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if (!timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n");
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         printf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(IS_CLIENT(self))
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         }
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams)
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         }
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103
104                                 return;
105                         }
106                 }
107
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request)
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(IS_CLIENT(self))
152                         {
153                                 if(!IS_PLAYER(self) && !lockteams)
154                                 {
155                                         if(nJoinAllowed(self))
156                                         {
157                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
158
159                                                 self.classname = "player";
160                                                 PlayerScore_Clear(self);
161                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
162                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
163                                                 PutClientInServer();
164                                         }
165                                         else
166                                         {
167                                                 //player may not join because of g_maxplayers is set
168                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
169                                         }
170                                 }
171                         }
172                         return; // never fall through to usage
173                 }
174
175                 default:
176                 case CMD_REQUEST_USAGE:
177                 {
178                         sprint(self, "\nUsage:^3 cmd join\n");
179                         sprint(self, "  No arguments required.\n");
180                         return;
181                 }
182         }
183 }
184
185 void ClientCommand_mobedit(float request, float argc)
186 {
187         switch(request)
188         {
189                 case CMD_REQUEST_COMMAND:
190                 {
191                         if(argv(1) && argv(2))
192                         {
193                                 makevectors(self.v_angle);
194                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
195                                 
196                                 if(!autocvar_g_monsters_edit) { sprint(self, "Monster property editing is not enabled.\n"); }
197                                 if(!(trace_ent.flags & FL_MONSTER)) { sprint(self, "You need to aim at your monster to edit its properties.\n"); }
198                                 else if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); }
199                                 else // all went well, continue
200                                 {
201                                         switch(argv(1))
202                                         {
203                                                 case "skin":
204                                                 {
205                                                         if(trace_ent.monsterid != MON_MAGE)
206                                                                 trace_ent.skin = stof(argv(2));
207                                                         break;
208                                                 }
209                                                 case "movetarget":
210                                                 {
211                                                         trace_ent.monster_moveflags = stof(argv(2));
212                                                         break;
213                                                 }
214                                         }
215                                 }
216                                 
217                                 return;
218                         }
219                 }
220                 default:
221                         sprint(self, "Incorrect parameters for ^2mobedit^7\n");
222                 case CMD_REQUEST_USAGE:
223                 {
224                         sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
225                         sprint(self, "  Where 'argument' can be skin or movetarget.\n");
226                         return;
227                 }
228         }
229 }
230
231 void ClientCommand_mobkill(float request)
232 {
233         switch(request)
234         {
235                 case CMD_REQUEST_COMMAND:
236                 {
237                         makevectors(self.v_angle);
238                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
239                         
240                         if(trace_ent.flags & FL_MONSTER)
241                         {
242                                 if(trace_ent.realowner != self)
243                                 {
244                                         sprint(self, "That monster does not belong to you.\n");
245                                         return;
246                                 }
247                                 sprint(self, strcat("Your pet '", trace_ent.monster_name, "' has been brutally mutilated.\n"));
248                                 Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
249                                 return;
250                         }
251                         else
252                                 sprint(self, "You need to aim at your monster to kill it.\n");
253                         
254                         return;
255                 }
256         
257                 default:
258                         sprint(self, "Incorrect parameters for ^2mobkill^7\n");
259                 case CMD_REQUEST_USAGE:
260                 {
261                         sprint(self, "\nUsage:^3 cmd mobkill\n");
262                         sprint(self, "  Aim at your monster to kill it.\n");
263                         return;
264                 }
265         }
266 }
267
268 void ClientCommand_mobspawn(float request, float argc)
269 {
270         switch(request)
271         {
272                 case CMD_REQUEST_COMMAND:
273                 {
274                         entity e;
275                         string tospawn;
276                         float moveflag;
277                         
278                         moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
279                         tospawn = strtolower(argv(1));
280                         
281                         if(tospawn == "list")
282                         {
283                                 sprint(self, monsterlist_reply);
284                                 return;
285                         }
286                         
287                         if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); }
288                         else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); }
289                         else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); }
290                         else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); }
291                         else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); }
292                         else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); }
293                         else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); }
294                         else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
295                         else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }
296                         else if(tospawn != "")
297                         {
298                                 float found = 0, i;
299                                 entity mon;
300                                 
301                                 for(i = MON_FIRST; i <= MON_LAST; ++i)
302                                 {
303                                         mon = get_monsterinfo(i);
304                                         if(mon.netname == tospawn)
305                                         {
306                                                 found = TRUE;
307                                                 break;
308                                         }
309                                 }
310
311                                 if(found)
312                                 {
313                                         self.monstercount += 1;
314                                         totalspawned += 1;
315                                 
316                                         makevectors(self.v_angle);
317                                         WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
318                                         //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
319                                 
320                                         e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
321                                         
322                                         sprint(self, strcat("Spawned ", e.monster_name, "\n"));
323                                         
324                                         return;
325                                 }
326                         }
327                 }
328         
329                 default:
330                         sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
331                 case CMD_REQUEST_USAGE:
332                 {
333                         sprint(self, "\nUsage:^3 cmd mobspawn <random> <monster> [movetype]\n");
334                         sprint(self, "  See 'cmd mobspawn list' for available monsters.\n");
335                         sprint(self, "  Argument 'random' spawns a random monster.\n");
336                         sprint(self, "  Monster will follow the owner if second argument is not defined.\n");
337                         return;
338                 }
339         }
340 }
341
342 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
343 {
344         switch(request)
345         {
346                 case CMD_REQUEST_COMMAND:
347                 {
348                         if(IS_CLIENT(self))
349                         {
350                                 if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
351                                 {
352                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
353                                         {
354                                                 if(time < game_starttime) // game is already restarting
355                                                         return;
356                                                 if (self.ready) // toggle
357                                                 {
358                                                         self.ready = FALSE;
359                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
360                                                 }
361                                                 else
362                                                 {
363                                                         self.ready = TRUE;
364                                                         bprint(self.netname, "^2 is ready\n");
365                                                 }
366
367                                                 // cannot reset the game while a timeout is active!
368                                                 if (!timeout_status)
369                                                         ReadyCount();
370                                         } else {
371                                                 sprint(self, "^1Game has already been restarted\n");
372                                         }
373                                 }
374                         }
375                         return; // never fall through to usage
376                 }
377
378                 default:
379                 case CMD_REQUEST_USAGE:
380                 {
381                         sprint(self, "\nUsage:^3 cmd ready\n");
382                         sprint(self, "  No arguments required.\n");
383                         return;
384                 }
385         }
386 }
387
388 void ClientCommand_say(float request, float argc, string command)
389 {
390         switch(request)
391         {
392                 case CMD_REQUEST_COMMAND:
393                 {
394                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
395                         return; // never fall through to usage
396                 }
397
398                 default:
399                 case CMD_REQUEST_USAGE:
400                 {
401                         sprint(self, "\nUsage:^3 cmd say <message>\n");
402                         sprint(self, "  Where 'message' is the string of text to say.\n");
403                         return;
404                 }
405         }
406 }
407
408 void ClientCommand_say_team(float request, float argc, string command)
409 {
410         switch(request)
411         {
412                 case CMD_REQUEST_COMMAND:
413                 {
414                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
415                         return; // never fall through to usage
416                 }
417
418                 default:
419                 case CMD_REQUEST_USAGE:
420                 {
421                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
422                         sprint(self, "  Where 'message' is the string of text to say.\n");
423                         return;
424                 }
425         }
426 }
427
428 void ClientCommand_selectteam(float request, float argc)
429 {
430         switch(request)
431         {
432                 case CMD_REQUEST_COMMAND:
433                 {
434                         if(argv(1) != "")
435                         {
436                                 if(IS_CLIENT(self))
437                                 {
438                                         if(teamplay)
439                                                 if(self.team_forced <= 0)
440                                                         if (!lockteams)
441                                                         {
442                                                                 float selection;
443
444                                                                 switch(argv(1))
445                                                                 {
446                                                                         case "red": selection = NUM_TEAM_1; break;
447                                                                         case "blue": selection = NUM_TEAM_2; break;
448                                                                         case "yellow": selection = NUM_TEAM_3; break;
449                                                                         case "pink": selection = NUM_TEAM_4; break;
450                                                                         case "auto": selection = (-1); break;
451
452                                                                         default: selection = 0; break;
453                                                                 }
454
455                                                                 if(selection)
456                                                                 {
457                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
458                                                                                 sprint(self, "^7You already are on that team.\n");
459                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
460                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
461                                                                         else
462                                                                                 ClientKill_TeamChange(selection);
463                                                                 }
464                                                         }
465                                                         else
466                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
467                                                 else
468                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
469                                         else
470                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
471                                 }
472                                 return;
473                         }
474                 }
475
476                 default:
477                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
478                 case CMD_REQUEST_USAGE:
479                 {
480                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
481                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
482                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
483                         return;
484                 }
485         }
486 }
487
488 void ClientCommand_selfstuff(float request, string command)
489 {
490         switch(request)
491         {
492                 case CMD_REQUEST_COMMAND:
493                 {
494                         if(argv(1) != "")
495                         {
496                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
497                                 return;
498                         }
499                 }
500
501                 default:
502                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
503                 case CMD_REQUEST_USAGE:
504                 {
505                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
506                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
507                         return;
508                 }
509         }
510 }
511
512 void ClientCommand_sentcvar(float request, float argc, string command)
513 {
514         switch(request)
515         {
516                 case CMD_REQUEST_COMMAND:
517                 {
518                         if(argv(1) != "")
519                         {
520                                 //float tokens;
521                                 string s;
522
523                                 if(argc == 2) // undefined cvar: use the default value on the server then
524                                 {
525                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
526                                         tokenize_console(s);
527                                 }
528
529                                 GetCvars(1);
530
531                                 return;
532                         }
533                 }
534
535                 default:
536                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
537                 case CMD_REQUEST_USAGE:
538                 {
539                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
540                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
541                         return;
542                 }
543         }
544 }
545
546 void ClientCommand_spectate(float request)
547 {
548         switch(request)
549         {
550                 case CMD_REQUEST_COMMAND:
551                 {
552                         if(IS_CLIENT(self))
553                         {
554                                 if(g_lms)
555                                 {
556                                         if(self.lms_spectate_warning)
557                                         {
558                                                 // for the forfeit message...
559                                                 self.lms_spectate_warning = 2;
560                                                 // mark player as spectator
561                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
562                                         }
563                                         else
564                                         {
565                                                 self.lms_spectate_warning = 1;
566                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
567                                                 return;
568                                         }
569                                 }
570
571                                 if(IS_PLAYER(self) && autocvar_sv_spectate == 1)
572                                         ClientKill_TeamChange(-2); // observe
573
574                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
575                                 // note: if arena game mode is ever done properly, this needs to be removed.
576                                 if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
577                                 {
578                                         sprint(self, "WARNING: you will spectate in the next round.\n");
579                                         self.caplayer = 0;
580                                 }
581                         }
582                         return; // never fall through to usage
583                 }
584
585                 default:
586                 case CMD_REQUEST_USAGE:
587                 {
588                         sprint(self, "\nUsage:^3 cmd spectate\n");
589                         sprint(self, "  No arguments required.\n");
590                         return;
591                 }
592         }
593 }
594
595 void ClientCommand_suggestmap(float request, float argc)
596 {
597         switch(request)
598         {
599                 case CMD_REQUEST_COMMAND:
600                 {
601                         if(argv(1) != "")
602                         {
603                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
604                                 return;
605                         }
606                 }
607
608                 default:
609                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
610                 case CMD_REQUEST_USAGE:
611                 {
612                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
613                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
614                         return;
615                 }
616         }
617 }
618
619 void ClientCommand_tell(float request, float argc, string command)
620 {
621         switch(request)
622         {
623                 case CMD_REQUEST_COMMAND:
624                 {
625                         if(argc >= 3)
626                         {
627                                 entity tell_to = GetIndexedEntity(argc, 1);
628                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
629
630                                 if(tell_accepted > 0) // the target is a real client
631                                 {
632                                         if(tell_to != self) // and we're allowed to send to them :D
633                                         {
634                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
635                                                 return;
636                                         }
637                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
638                                 }
639                                 else if(argv(1) == "#0")
640                                 {
641                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
642                                         return;
643                                 }
644                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
645                         }
646                 }
647
648                 default:
649                         sprint(self, "Incorrect parameters for ^2tell^7\n");
650                 case CMD_REQUEST_USAGE:
651                 {
652                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
653                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
654                         return;
655                 }
656         }
657 }
658
659 void ClientCommand_voice(float request, float argc, string command)
660 {
661         switch(request)
662         {
663                 case CMD_REQUEST_COMMAND:
664                 {
665                         if(argv(1) != "")
666                         {
667                                 if(argc >= 3)
668                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
669                                 else
670                                         VoiceMessage(argv(1), "");
671
672                                 return;
673                         }
674                 }
675
676                 default:
677                         sprint(self, "Incorrect parameters for ^2voice^7\n");
678                 case CMD_REQUEST_USAGE:
679                 {
680                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
681                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
682                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
683                         return;
684                 }
685         }
686 }
687
688 /* use this when creating a new command, making sure to place it in alphabetical order... also,
689 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
690 void ClientCommand_(float request)
691 {
692         switch(request)
693         {
694                 case CMD_REQUEST_COMMAND:
695                 {
696
697                         return; // never fall through to usage
698                 }
699
700                 default:
701                 case CMD_REQUEST_USAGE:
702                 {
703                         sprint(self, "\nUsage:^3 cmd \n");
704                         sprint(self, "  No arguments required.\n");
705                         return;
706                 }
707         }
708 }
709 */
710
711
712 // =====================================
713 //  Macro system for networked commands
714 // =====================================
715
716 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
717 #define CLIENT_COMMANDS(request,arguments,command) \
718         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
719         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
720         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
721         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
722         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
723         CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
724         CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
725         CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
726         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
727         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
728         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
729         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
730         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
731         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
732         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
733         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
734         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
735         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
736         /* nothing */
737
738 void ClientCommand_macro_help()
739 {
740         #define CLIENT_COMMAND(name,function,description) \
741                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
742
743         CLIENT_COMMANDS(0, 0, "")
744         #undef CLIENT_COMMAND
745
746         return;
747 }
748
749 float ClientCommand_macro_command(float argc, string command)
750 {
751         #define CLIENT_COMMAND(name,function,description) \
752                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
753
754         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
755         #undef CLIENT_COMMAND
756
757         return FALSE;
758 }
759
760 float ClientCommand_macro_usage(float argc)
761 {
762         #define CLIENT_COMMAND(name,function,description) \
763                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
764
765         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
766         #undef CLIENT_COMMAND
767
768         return FALSE;
769 }
770
771 void ClientCommand_macro_write_aliases(float fh)
772 {
773         #define CLIENT_COMMAND(name,function,description) \
774                 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
775
776         CLIENT_COMMANDS(0, 0, "")
777         #undef CLIENT_COMMAND
778
779         return;
780 }
781
782 // ======================================
783 //  Main Function Called By Engine (cmd)
784 // ======================================
785 // If this function exists, server game code parses clientcommand before the engine code gets it.
786
787 void SV_ParseClientCommand(string command)
788 {
789         // if we're banned, don't even parse the command
790         if(Ban_MaybeEnforceBanOnce(self))
791                 return;
792
793         float argc = tokenize_console(command);
794
795         // for the mutator hook system
796         cmd_name = strtolower(argv(0));
797         cmd_argc = argc;
798         cmd_string = command;
799
800         // Guide for working with argc arguments by example:
801         // argc:   1    - 2      - 3     - 4
802         // argv:   0    - 1      - 2     - 3
803         // cmd     vote - master - login - password
804
805         // for floodcheck
806         switch(strtolower(argv(0)))
807         {
808                 // exempt commands which are not subject to floodcheck
809                 case "begin": break; // handled by engine in host_cmd.c
810                 case "download": break; // handled by engine in cl_parse.c
811                 case "mv_getpicture": break; // handled by server in this file
812                 case "pause": break; // handled by engine in host_cmd.c
813                 case "prespawn": break; // handled by engine in host_cmd.c
814                 case "sentcvar": break; // handled by server in this file
815                 case "spawn": break; // handled by engine in host_cmd.c
816
817                 default:
818                         if(SV_ParseClientCommand_floodcheck())
819                                 break; // "TRUE": continue, as we're not flooding yet
820                         else
821                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
822         }
823
824         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
825         if(argv(0) == "help")
826         {
827                 if(argc == 1)
828                 {
829                         sprint(self, "\nClient networked commands:\n");
830                         ClientCommand_macro_help();
831
832                         sprint(self, "\nCommon networked commands:\n");
833                         CommonCommand_macro_help(self);
834
835                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
836                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
837                         return;
838                 }
839                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
840                 {
841                         return;
842                 }
843                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
844                 {
845                         return;
846                 }
847         }
848         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
849         {
850                 return; // handled by a mutator
851         }
852         else if(CheatCommand(argc))
853         {
854                 return; // handled by server/cheats.qc
855         }
856         else if(CommonCommand_macro_command(argc, self, command))
857         {
858                 return; // handled by server/command/common.qc
859         }
860         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
861         {
862                 return; // handled by one of the above ClientCommand_* functions
863         }
864         else
865                 clientcommand(self, command);
866 }