1 #include "clientkill.qh"
3 #include <common/weapons/_all.qh>
4 #include <common/stats.qh>
5 #include <server/client.qh>
6 #include <server/player.qh>
11 #include <common/vehicles/sv_vehicles.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/notifications/all.qh>
14 #include <common/stats.qh>
16 void ClientKill_Now_TeamChange(entity this)
18 if (this.killindicator_teamchange == -1)
20 TeamBalance_JoinBestTeam(this);
22 else if (this.killindicator_teamchange == -2)
25 Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
26 PutObserverInServer(this);
30 Player_SetTeamIndexChecked(this, Team_TeamToIndex(
31 this.killindicator_teamchange));
33 this.killindicator_teamchange = 0;
36 void ClientKill_Now(entity this)
40 vehicles_exit(this.vehicle, VHEF_RELEASE);
41 if (!this.killindicator_teamchange)
43 this.vehicle_health = -1;
44 Damage(this, this, this, 1 , DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
48 if (this.killindicator && !wasfreed(this.killindicator))
49 delete(this.killindicator);
51 this.killindicator = NULL;
53 if (this.killindicator_teamchange)
54 ClientKill_Now_TeamChange(this);
56 if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false)
58 Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
61 // now I am sure the player IS dead
63 void KillIndicator_Think(entity this)
65 if (game_stopped || (this.owner.alpha < 0 && !this.owner.vehicle))
67 this.owner.killindicator = NULL;
74 ClientKill_Now(this.owner);
78 // count == 1 means that it's silent
82 setmodel(this, MDL_NUM(this.cnt));
83 if (IS_REAL_CLIENT(this.owner))
86 Send_Notification(NOTIF_ONE, this.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, this.cnt));
89 this.nextthink = time + 1;
95 .float clientkill_nexttime;
96 void ClientKill_TeamChange(entity this, float targetteam) // 0 = don't change, -1 = auto, -2 = spec
101 float killtime = autocvar_g_balance_kill_delay;
103 if (MUTATOR_CALLHOOK(ClientKill, this, killtime))
105 killtime = M_ARGV(1, float);
107 this.killindicator_teamchange = targetteam;
109 // this.killindicator.count == 1 means that the kill indicator was spawned by ClientKill_Silent
110 if(killtime <= 0 && this.killindicator && this.killindicator.count == 1)
112 ClientKill_Now(this); // allow instant kill in this case
116 if (!this.killindicator)
120 killtime = max(killtime, this.clientkill_nexttime - time);
121 this.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
124 if (killtime <= 0 || !IS_PLAYER(this) || IS_DEAD(this))
126 ClientKill_Now(this);
130 float starttime = max(time, clientkilltime);
132 this.killindicator = spawn();
133 this.killindicator.owner = this;
134 this.killindicator.scale = 0.5;
135 setattachment(this.killindicator, this, "");
136 setorigin(this.killindicator, '0 0 52');
137 setthink(this.killindicator, KillIndicator_Think);
138 this.killindicator.nextthink = starttime + (this.lip) * 0.05;
139 clientkilltime = max(clientkilltime, this.killindicator.nextthink + 0.05);
140 this.killindicator.cnt = ceil(killtime);
141 this.killindicator.count = bound(0, ceil(killtime), 10);
142 //sprint(this, strcat("^1You'll be dead in ", ftos(this.killindicator.cnt), " seconds\n"));
144 IL_EACH(g_clones, it.enemy == this && !(it.effects & CSQCMODEL_EF_RESPAWNGHOST) && !it.killindicator,
146 it.killindicator = spawn();
147 it.killindicator.owner = it;
148 it.killindicator.scale = 0.5;
149 setattachment(it.killindicator, it, "");
150 setorigin(it.killindicator, '0 0 52');
151 setthink(it.killindicator, KillIndicator_Think);
152 it.killindicator.nextthink = starttime + (it.lip) * 0.05;
153 //clientkilltime = max(clientkilltime, it.killindicator.nextthink + 0.05);
154 it.killindicator.cnt = ceil(killtime);
159 if (this.killindicator)
162 if (targetteam == 0) // just die
164 this.killindicator.colormod = '0 0 0';
165 notif = CENTER_TEAMCHANGE_SUICIDE;
167 else if (targetteam == -1) // auto
169 this.killindicator.colormod = '0 1 0';
170 notif = CENTER_TEAMCHANGE_AUTO;
172 else if (targetteam == -2) // spectate
174 this.killindicator.colormod = '0.5 0.5 0.5';
175 notif = CENTER_TEAMCHANGE_SPECTATE;
179 this.killindicator.colormod = Team_ColorRGB(targetteam);
180 notif = APP_TEAM_NUM(targetteam, CENTER_TEAMCHANGE);
182 if (IS_REAL_CLIENT(this) && this.killindicator.cnt > 0)
183 Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, notif, this.killindicator.cnt);
188 void ClientKill_Silent(entity this, float _delay)
190 this.killindicator = spawn();
191 this.killindicator.owner = this;
192 setthink(this.killindicator, KillIndicator_Think);
193 this.killindicator.nextthink = time + (this.lip) * 0.05;
194 this.killindicator.cnt = ceil(_delay);
195 this.killindicator.count = 1; // this is used to indicate that it should be silent
199 // Called when a client types 'kill' in the console
200 void ClientKill(entity this)
202 if (game_stopped || this.player_blocked || STAT(FROZEN, this))
205 ClientKill_TeamChange(this, 0);