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add a SV_ParseClientCommand hook
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / clientcommands.qc
1 entity nagger;
2 float readycount;
3
4 float Nagger_SendEntity(entity to, float sendflags)
5 {
6         float nags, i, f, b;
7         entity e;
8         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
9
10         // bits:
11         //   1 = ready
12         //   2 = player needs to ready up
13         //   4 = vote
14         //   8 = player needs to vote
15         //  16 = warmup
16         // sendflags:
17         //  64 = vote counts
18         // 128 = vote string
19
20         nags = 0;
21         if(readycount)
22         {
23                 nags |= 1;
24                 if(to.ready == 0)
25                         nags |= 2;
26         }
27         if(votecalled)
28         {
29                 nags |= 4;
30                 if(to.vote_vote == 0)
31                         nags |= 8;
32         }
33         if(inWarmupStage)
34                 nags |= 16;
35
36         if(sendflags & 64)
37                 nags |= 64;
38
39         if(sendflags & 128)
40                 nags |= 128;
41
42         if(!(nags & 4)) // no vote called? send no string
43                 nags &~= (64 | 128);
44
45         WriteByte(MSG_ENTITY, nags);
46
47         if(nags & 64)
48         {
49                 WriteByte(MSG_ENTITY, vote_yescount);
50                 WriteByte(MSG_ENTITY, vote_nocount);
51                 WriteByte(MSG_ENTITY, vote_needed_absolute);
52                 WriteChar(MSG_ENTITY, to.vote_vote);
53         }
54
55         if(nags & 128)
56                 WriteString(MSG_ENTITY, votecalledvote_display);
57
58         if(nags & 1)
59         {
60                 for(i = 1; i <= maxclients; i += 8)
61                 {
62                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
63                                 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
64                                         f |= b;
65                         WriteByte(MSG_ENTITY, f);
66                 }
67         }
68
69         return TRUE;
70 }
71 void Nagger_Init()
72 {
73         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
74 }
75 void Nagger_VoteChanged()
76 {
77         if(nagger)
78                 nagger.SendFlags |= 128;
79 }
80 void Nagger_VoteCountChanged()
81 {
82         if(nagger)
83                 nagger.SendFlags |= 64;
84 }
85 void Nagger_ReadyCounted()
86 {
87         if(nagger)
88                 nagger.SendFlags |= 1;
89 }
90
91 void ReadyCount();
92 string MapVote_Suggest(string m);
93
94 entity GetPlayer(string name)
95 {
96         float num;
97         entity e;
98         string ns;
99
100         if(substring(name, 0, 1) == "#") {
101                 num = stof(substring(name, 1, 999));
102                 if(num >= 1 && num <= maxclients) {
103                         for((e = world); num > 0; --num, (e = nextent(e)))
104                                 ;
105                         //if(clienttype(e) == CLIENTTYPE_REAL)
106                         if(e.classname == "player")
107                                 return e;
108                 }
109         } else {
110                 ns = strdecolorize(name);
111                 FOR_EACH_REALPLAYER(e) {
112                         if(!strcasecmp(strdecolorize(e.netname), ns)) {
113                                 return e;
114                         }
115                 }
116         }
117         return world;
118 }
119
120 //float ctf_clientcommand();
121 float readyrestart_happened;
122 .float lms_spectate_warning;
123 void spawnfunc_func_breakable();
124
125 .float cmd_floodtime;
126 .float cmd_floodcount;
127 float cmd_floodcheck()
128 {
129         if (timeoutStatus != 2)
130         {
131                 if(time == self.cmd_floodtime)
132                 {
133                         self.cmd_floodcount += 1;
134                         if(self.cmd_floodcount > 8)
135                                 return TRUE;
136                 }
137                 else
138                 {
139                         self.cmd_floodtime = time;
140                         self.cmd_floodcount = 1;
141                 }
142         }
143         return FALSE;
144 }
145
146 .float checkfail;
147 void SV_ParseClientCommand(string s) {
148         float i;
149         entity e;
150
151         cmd_argc = tokenize_console(s);
152         cmd_string = s;
153         cmd_name = strtolower(argv(0));
154         if(cmd_name != "reportcvar")
155         if(cmd_name != "sentcvar")
156         if(cmd_name != "pause")
157         if(cmd_name != "prespawn")
158         if(cmd_name != "spawn")
159         if(cmd_name != "begin")
160         {
161                 if(cmd_floodcheck())
162                 {
163                         cmd_string = cmd_name = string_null; // unreference tempstrings
164                         return;
165                 }
166         }
167
168         if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) {
169                 cmd_string = cmd_name = string_null; // unreference tempstrings
170                 return; // already handled
171         }
172         cmd_string = cmd_name = string_null; // unreference tempstrings
173         
174         if(GameCommand_Vote(s, self)) {
175                 return;
176         } else if(GameCommand_MapVote(argv(0))) {
177                 return;
178         } else if(cmd_name == "checkfail") {
179                 print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
180                 self.checkfail = 1;
181         } else if(cmd_name == "autoswitch") {
182                 // be backwards compatible with older clients (enabled)
183                 self.autoswitch = ("0" != argv(1));
184                 string autoswitchmsg;
185                 if (self.autoswitch) {
186                         autoswitchmsg = "on";
187                 } else {
188                         autoswitchmsg = "off";
189                 }
190                 sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
191         } else if(cmd_name == "clientversion") {
192                 if not(self.flags & FL_CLIENT)
193                         return;
194                 if (argv(1) == "$gameversion") {
195                         //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8";
196                         // either that or someone wants to be funny
197                         self.version = 1;
198                 } else {
199                         self.version = stof(argv(1));
200                 }
201                 if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
202                 {
203                         self.version_mismatch = 1;
204                         ClientKill_TeamChange(-2); // observe
205                 } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) {
206                         //JoinBestTeam(self, FALSE, TRUE);
207                 } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) {
208                         self.classname = "observer";
209                         stuffcmd(self,"menu_showteamselect\n");
210                 }
211         } else if(cmd_name == "reportcvar") { // old system
212                 if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
213                 {
214                         s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
215                         cmd_argc = tokenize_console(s);
216                 }
217                 GetCvars(1);
218         } else if(cmd_name == "sentcvar") { // new system
219                 if(cmd_argc == 2) // undefined cvar: use the default value on the server then
220                 {
221                         s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
222                         cmd_argc = tokenize_console(s);
223                 }
224                 GetCvars(1);
225         } else if(cmd_name == "spectate") {
226                 if(cmd_floodcheck())
227                         return;
228                 if not(self.flags & FL_CLIENT)
229                         return;
230                 if(g_arena)
231                         return;
232                 if(g_lms)
233                 {
234                         if(self.lms_spectate_warning)
235                         {
236                                 // mark player as spectator
237                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
238                         }
239                         else
240                         {
241                                 self.lms_spectate_warning = 1;
242                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
243                                 return;
244                         }
245                 }
246                 if(self.classname == "player" && autocvar_sv_spectate == 1) {
247                         ClientKill_TeamChange(-2); // observe
248                 }
249                 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) {
250                         // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
251                         sprint(self, "WARNING: you will spectate in the next round.\n");
252                         self.caplayer = 0;
253                 }
254         } else if(cmd_name == "join") {
255                 if not(self.flags & FL_CLIENT)
256                         return;
257                 if(!g_arena)
258                 if (self.classname != "player" && !lockteams)
259                 {
260                         if(nJoinAllowed(1)) {
261                                 self.classname = "player";
262                                 if(g_ca)
263                                         self.caplayer = 1;
264                                 PlayerScore_Clear(self);
265                                 bprint ("^4", self.netname, "^4 is playing now\n");
266                                 PutClientInServer();
267                                 if(autocvar_g_campaign)
268                                         campaign_bots_may_start = 1;
269                         }
270                         else {
271                                 //player may not join because of g_maxplayers is set
272                                 centerprint(self, PREVENT_JOIN_TEXT);
273                         }
274                 }
275         } else if( cmd_name == "selectteam" ) {
276                 if not(self.flags & FL_CLIENT)
277                         return;
278                 if( !teamplay ) {
279                         sprint( self, "selectteam can only be used in teamgames\n");
280                 } else if(autocvar_g_campaign) {
281                         //JoinBestTeam(self, 0);
282                 } else if(self.team_forced > 0) {
283                         sprint( self, "selectteam can not be used as your team is forced\n");
284                 } else if(lockteams) {
285                         sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
286                 } else if( argv(1) == "red" ) {
287                         if(self.team != COLOR_TEAM1 || self.deadflag != DEAD_NO)
288                                 ClientKill_TeamChange(COLOR_TEAM1);
289                         else
290                                 sprint( self, "^7You already are on that team.\n");
291                 } else if( argv(1) == "blue" ) {
292                         if(self.team != COLOR_TEAM2 || self.deadflag != DEAD_NO)
293                                 ClientKill_TeamChange(COLOR_TEAM2);
294                         else
295                                 sprint( self, "^7You already are on that team.\n");
296                 } else if( argv(1) == "yellow" ) {
297                         if(self.team != COLOR_TEAM3 || self.deadflag != DEAD_NO)
298                                 ClientKill_TeamChange(COLOR_TEAM3);
299                         else
300                                 sprint( self, "^7You already are on that team.\n");
301                 } else if( argv(1) == "pink" ) {
302                         if(self.team != COLOR_TEAM4 || self.deadflag != DEAD_NO)
303                                 ClientKill_TeamChange(COLOR_TEAM4);
304                         else
305                                 sprint( self, "^7You already are on that team.\n");
306                 } else if( argv(1) == "auto" ) {
307                         ClientKill_TeamChange(-1);
308                 } else {
309                         sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
310                 }
311         } else if(cmd_name == "ready") {
312                 if not(self.flags & FL_CLIENT)
313                         return;
314
315                 if((inWarmupStage)
316                    || autocvar_sv_ready_restart || g_race_qualifying == 2)
317                 {
318                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
319                         {
320                                 if (self.ready) // toggle
321                                 {
322                                         self.ready = FALSE;
323                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
324                                 }
325                                 else
326                                 {
327                                         self.ready = TRUE;
328                                         bprint(self.netname, "^2 is ready\n");
329                                 }
330
331                                 // cannot reset the game while a timeout is active!
332                                 if(!timeoutStatus)
333                                         ReadyCount();
334                         } else {
335                                 sprint(self, "^1Game has already been restarted\n");
336                         }
337                 }
338         } else if(cmd_name == "maplist") {
339                 sprint(self, maplist_reply);
340         } else if(cmd_name == "lsmaps") {
341                 sprint(self, lsmaps_reply);
342         } else if(cmd_name == "lsnewmaps") {
343                 sprint(self, lsnewmaps_reply);
344         } else if(cmd_name == "records") {
345                 for(i = 0; i < 10; ++i)
346                         sprint(self, records_reply[i]);
347         } else if(cmd_name == "ladder") {
348                 sprint(self, ladder_reply);
349         } else if(cmd_name == "rankings") {
350                 sprint(self, rankings_reply);
351         } else if(cmd_name == "voice") {
352                 if(cmd_argc >= 3)
353                         VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
354                 else
355                         VoiceMessage(argv(1), "");
356         } else if(cmd_name == "say") {
357                 if(cmd_argc >= 2)
358                         Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
359                 //clientcommand(self, formatmessage(s));
360         } else if(cmd_name == "say_team") {
361                 if(cmd_argc >= 2)
362                         Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
363                 //clientcommand(self, formatmessage(s));
364         } else if(cmd_name == "tell") {
365                 e = GetCommandPlayerSlotTargetFromTokenizedCommand(cmd_argc, 1);
366                 if(e && cmd_argc > ParseCommandPlayerSlotTarget_firsttoken)
367                 {
368                         Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
369                 }
370                 else
371                 {
372                         if(cmd_argc > ParseCommandPlayerSlotTarget_firsttoken)
373                                 trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
374                         sprint(self, "ERROR: usage: tell # playerid text...\n");
375                 }
376                 //clientcommand(self, formatmessage(s));
377         } else if(cmd_name == "info") {
378                 cmd_name = cvar_string_builtin(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
379                 if(cmd_name == "")
380                         sprint(self, "ERROR: unsupported info command\n");
381                 else
382                         wordwrap_sprint(cmd_name, 1111);
383         } else if(cmd_name == "suggestmap") {
384                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
385         } else if(cmd_name == "timeout") {
386                 if not(self.flags & FL_CLIENT)
387                         return;
388                 if(autocvar_sv_timeout) {
389                         if(self.classname == "player") {
390                                 if(votecalled)
391                                         sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
392                                 else
393                                         evaluateTimeout();
394                         }
395                         else
396                                 sprint(self, "^7Error: only players can call a timeout!\n");
397                 }
398         } else if(cmd_name == "timein") {
399                 if not(self.flags & FL_CLIENT)
400                         return;
401                 if(autocvar_sv_timeout) {
402                         evaluateTimein();
403                 }
404         } else if(cmd_name == "teamstatus") {
405                 Score_NicePrint(self);
406         } else if(cmd_name == "cvar_changes") {
407                 sprint(self, cvar_changes);
408         } else if(cmd_name == "cvar_purechanges") {
409                 sprint(self, cvar_purechanges);
410         } else if(CheatCommand(cmd_argc)) {
411         } else {
412 #if 0
413                 //if(ctf_clientcommand())
414                 //      return;
415                 // grep for Cmd_AddCommand_WithClientCommand to find them all
416                 if(cmd_name != "status")
417                 //if(cmd_name != "say") // handled above
418                 //if(cmd_name != "say_team") // handled above
419                 if(cmd_name != "kill")
420                 if(cmd_name != "pause")
421                 if(cmd_name != "ping")
422                 if(cmd_name != "name")
423                 if(cmd_name != "color")
424                 if(cmd_name != "rate")
425                 if(cmd_name != "pmodel")
426                 if(cmd_name != "playermodel")
427                 if(cmd_name != "playerskin")
428                 if(cmd_name != "prespawn")
429                 if(cmd_name != "spawn")
430                 if(cmd_name != "begin")
431                 if(cmd_name != "pings")
432                 if(cmd_name != "sv_startdownload")
433                 if(cmd_name != "download")
434                 {
435                         print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
436                         return;
437                 }
438 #endif
439
440                 if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
441                 if(cmd_name == "name" || cmd_name == "playermodel") // TODO also playerskin and color?
442                 {
443                         if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout)
444                                 // good, no serious flood
445                                 self.nickspamcount = 1;
446                         else
447                                 self.nickspamcount += 1;
448                         self.nickspamtime = time + autocvar_g_nick_flood_penalty;
449
450                         if (timeoutStatus == 2) //when game is paused, no flood protection
451                                 self.nickspamcount = self.nickspamtime = 0;
452                 }
453
454                 clientcommand(self,s);
455         }
456 }
457
458 void ReadyRestartForce()
459 {
460         entity e;
461
462         bprint("^1Server is restarting...\n");
463
464         VoteReset();
465
466         // clear overtime
467         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
468                 //we have to decrease timelimit to its original value again!!
469                 float newTL;
470                 newTL = autocvar_timelimit;
471                 newTL -= checkrules_overtimesadded * autocvar_timelimit_overtime;
472                 cvar_set("timelimit", ftos(newTL));
473         }
474
475         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
476
477
478         readyrestart_happened = 1;
479         game_starttime = time;
480         if(!g_ca && !g_arena)
481                 game_starttime += RESTART_COUNTDOWN;
482         restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
483
484         inWarmupStage = 0; //once the game is restarted the game is in match stage
485
486         //reset the .ready status of all players (also spectators)
487         FOR_EACH_CLIENTSLOT(e)
488                 e.ready = 0;
489         readycount = 0;
490         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
491
492         if(autocvar_teamplay_lockonrestart && teamplay) {
493                 lockteams = 1;
494                 bprint("^1The teams are now locked.\n");
495         }
496
497         //initiate the restart-countdown-announcer entity
498         if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
499         {
500                 restartTimer = spawn();
501                 restartTimer.think = restartTimer_Think;
502                 restartTimer.nextthink = game_starttime;
503         }
504
505         //after a restart every players number of allowed timeouts gets reset, too
506         if(autocvar_sv_timeout)
507         {
508                 FOR_EACH_REALPLAYER(e)
509                         e.allowedTimeouts = autocvar_sv_timeout_number;
510         }
511
512         //reset map immediately if this cvar is not set
513         if (!autocvar_sv_ready_restart_after_countdown)
514                 reset_map(TRUE);
515
516         if(autocvar_sv_eventlog)
517                 GameLogEcho(":restart");
518 }
519
520 void ReadyRestart()
521 {
522         // no arena, assault support yet...
523         if(g_arena | g_assault | gameover | intermission_running | race_completing)
524                 localcmd("restart\n");
525         else
526                 localcmd("\nsv_hook_gamerestart\n");
527
528         ReadyRestartForce();
529
530         // reset ALL scores, but only do that at the beginning
531         //of the countdown if sv_ready_restart_after_countdown is off!
532         //Otherwise scores could be manipulated during the countdown!
533         if (!autocvar_sv_ready_restart_after_countdown)
534                 Score_ClearAll();
535 }
536
537 /**
538  * Counts how many players are ready. If not enough players are ready, the function
539  * does nothing. If all players are ready, the timelimit will be extended and the
540  * restart_countdown variable is set to allow other functions like PlayerPostThink
541  * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
542  * is not set the map will be resetted.
543  *
544  * Function is called after the server receives a 'ready' sign from a player.
545  */
546 void ReadyCount()
547 {
548         entity e;
549         float r, p;
550
551         r = p = 0;
552
553         FOR_EACH_REALPLAYER(e)
554         {
555                 p += 1;
556                 if(e.ready)
557                         r += 1;
558         }
559
560         readycount = r;
561
562         Nagger_ReadyCounted();
563
564         if(r) // at least one is ready
565         if(r == p) // and, everyone is ready
566                 ReadyRestart();
567 }
568
569 /**
570  * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
571  * is set)
572  */
573 void restartTimer_Think() {
574         restart_mapalreadyrestarted = 1;
575         reset_map(TRUE);
576         Score_ClearAll();
577         remove(self);
578         return;
579 }
580
581 /**
582  * Checks whether the player who calls the timeout is allowed to do so.
583  * If so, it initializes the timeout countdown. It also checks whether another
584  * timeout was already running at this time and reacts correspondingly.
585  *
586  * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
587  *                          timeoutInitiator, timeoutStatus, timeoutHandler
588  *
589  * This function is called when a player issues the calltimeout command.
590  */
591 void evaluateTimeout() {
592         if (inWarmupStage && !g_warmup_allow_timeout)
593                 return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
594         if (time < game_starttime )
595                 return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
596         if (timeoutStatus != 2) {
597                 //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
598                 if (autocvar_timelimit) {
599                         //a timelimit was used
600                         float myTl;
601                         myTl = autocvar_timelimit;
602
603                         float lastPossibleTimeout;
604                         lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
605
606                         if (lastPossibleTimeout < time - game_starttime)
607                                 return sprint(self, "^7Error: It is too late to call a timeout now!\n");
608                 }
609         }
610         //player may not call a timeout if he has no calls left
611         if (self.allowedTimeouts < 1)
612                 return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
613         //now all required checks are passed
614         self.allowedTimeouts -= 1;
615         bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
616         remainingTimeoutTime = autocvar_sv_timeout_length;
617         remainingLeadTime = autocvar_sv_timeout_leadtime;
618         timeoutInitiator = self;
619         if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
620                 timeoutStatus = 1;
621                 //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
622                 timeoutHandler = spawn();
623                 timeoutHandler.think = timeoutHandler_Think;
624         }
625         timeoutHandler.nextthink = time; //always let the entity think asap
626
627         //inform all connected clients about the timeout call
628         Announce("timeoutcalled");
629 }
630
631 /**
632  * Checks whether a player is allowed to resume the game. If he is allowed to do it,
633  * and the lead time for the timeout is still active, this countdown just will be aborted (the
634  * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
635  * value of the cvar sv_timeout_resumetime.
636  *
637  * This function is called when a player issues the resumegame command.
638  */
639 void evaluateTimein() {
640         if (!timeoutStatus)
641                 return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
642         if (self != timeoutInitiator)
643                 return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
644         if (timeoutStatus == 1) {
645                 remainingTimeoutTime = timeoutStatus = 0;
646                 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
647                 bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
648         }
649         else if (timeoutStatus == 2) {
650                 //only shorten the remainingTimeoutTime if it makes sense
651                 if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) {
652                         bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
653                         remainingTimeoutTime = autocvar_sv_timeout_resumetime;
654                         timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
655                 }
656                 else
657                         sprint(self, "^7Error: Your resumegame call was discarded!\n");
658
659         }
660 }