1 // =======================================================
2 // Server side client commands code, reworked by Samual
3 // Last updated: August 4th, 2011
4 // =======================================================
6 #define CC_REQUEST_HELP 1
7 #define CC_REQUEST_COMMAND 2
8 #define CC_REQUEST_USAGE 3
13 .float cmd_floodcount;
15 .float lms_spectate_warning;
17 float readyrestart_happened;
20 string MapVote_Suggest(string m);
25 // ============================
26 // Misc. Supporting Functions
27 // ============================
29 float SV_ParseClientCommand_floodcheck()
31 if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
33 if(time == self.cmd_floodtime) // todo: add buffer time as well, ONLY one second is a short amount of time for someone to be spamming.
35 self.cmd_floodcount += 1;
36 if(self.cmd_floodcount > 8) // todo: replace constant 8 with a cvar for the server to control
37 return FALSE; // too much spam, halt
41 self.cmd_floodtime = time;
42 self.cmd_floodcount = 1;
45 return TRUE; // continue, as we're not flooding yet
48 float Nagger_SendEntity(entity to, float sendflags)
52 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
56 // 2 = player needs to ready up
58 // 8 = player needs to vote
86 if(!(nags & 4)) // no vote called? send no string
89 WriteByte(MSG_ENTITY, nags);
93 WriteByte(MSG_ENTITY, vote_yescount);
94 WriteByte(MSG_ENTITY, vote_nocount);
95 WriteByte(MSG_ENTITY, vote_needed_absolute);
96 WriteChar(MSG_ENTITY, to.vote_vote);
100 WriteString(MSG_ENTITY, votecalledvote_display);
104 for(i = 1; i <= maxclients; i += 8)
106 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
107 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
109 WriteByte(MSG_ENTITY, f);
117 Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
119 void Nagger_VoteChanged()
122 nagger.SendFlags |= 128;
124 void Nagger_VoteCountChanged()
127 nagger.SendFlags |= 64;
129 void Nagger_ReadyCounted()
132 nagger.SendFlags |= 1;
135 void ReadyRestartForce()
139 bprint("^1Server is restarting...\n");
144 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
145 //we have to decrease timelimit to its original value again!!
147 newTL = autocvar_timelimit;
148 newTL -= checkrules_overtimesadded * autocvar_timelimit_overtime;
149 cvar_set("timelimit", ftos(newTL));
152 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
155 readyrestart_happened = 1;
156 game_starttime = time;
157 if(!g_ca && !g_arena)
158 game_starttime += RESTART_COUNTDOWN;
159 restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
161 inWarmupStage = 0; //once the game is restarted the game is in match stage
163 //reset the .ready status of all players (also spectators)
164 FOR_EACH_CLIENTSLOT(e)
167 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
169 if(autocvar_teamplay_lockonrestart && teamplay) {
171 bprint("^1The teams are now locked.\n");
174 //initiate the restart-countdown-announcer entity
175 if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
177 restartTimer = spawn();
178 restartTimer.think = restartTimer_Think;
179 restartTimer.nextthink = game_starttime;
182 //after a restart every players number of allowed timeouts gets reset, too
183 if(autocvar_sv_timeout)
185 FOR_EACH_REALPLAYER(e)
186 e.allowedTimeouts = autocvar_sv_timeout_number;
189 //reset map immediately if this cvar is not set
190 if (!autocvar_sv_ready_restart_after_countdown)
193 if(autocvar_sv_eventlog)
194 GameLogEcho(":restart");
199 // no arena, assault support yet...
200 if(g_arena | g_assault | gameover | intermission_running | race_completing)
201 localcmd("restart\n");
203 localcmd("\nsv_hook_gamerestart\n");
207 // reset ALL scores, but only do that at the beginning
208 //of the countdown if sv_ready_restart_after_countdown is off!
209 //Otherwise scores could be manipulated during the countdown!
210 if (!autocvar_sv_ready_restart_after_countdown)
215 * Counts how many players are ready. If not enough players are ready, the function
216 * does nothing. If all players are ready, the timelimit will be extended and the
217 * restart_countdown variable is set to allow other functions like PlayerPostThink
218 * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
219 * is not set the map will be resetted.
221 * Function is called after the server receives a 'ready' sign from a player.
230 FOR_EACH_REALPLAYER(e)
239 Nagger_ReadyCounted();
241 if(r) // at least one is ready
242 if(r == p) // and, everyone is ready
247 * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
250 void restartTimer_Think() {
251 restart_mapalreadyrestarted = 1;
259 // =======================
260 // Command Sub-Functions
261 // =======================
263 void ClientCommand_autoswitch(float request, float argc)
267 case CC_REQUEST_HELP:
268 sprint(self, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
271 case CC_REQUEST_COMMAND:
272 self.autoswitch = ("0" != argv(1));
273 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
274 return; // never fall through to usage
277 case CC_REQUEST_USAGE:
278 sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
279 sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
284 void ClientCommand_checkfail(float request, string command) // used only by client side code
288 case CC_REQUEST_HELP:
289 sprint(self, " ^2checkfail^7: Report if a client-side check failed\n");
292 case CC_REQUEST_COMMAND:
293 print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
295 return; // never fall through to usage
298 case CC_REQUEST_USAGE:
299 sprint(self, "\nUsage:^3 cmd checkfail message\n");
300 sprint(self, " Where 'message' is the message reported by client about the fail.\n");
305 void ClientCommand_clientversion(float request, float argc) // used only by client side code
309 case CC_REQUEST_HELP:
310 sprint(self, " ^2clientversion^7: Release version of the game\n");
313 case CC_REQUEST_COMMAND:
314 if(self.flags & FL_CLIENT)
316 self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
318 if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
320 self.version_mismatch = 1;
321 ClientKill_TeamChange(-2); // observe
323 else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
325 //JoinBestTeam(self, FALSE, TRUE);
327 else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
329 self.classname = "observer"; // really?
330 stuffcmd(self, "menu_showteamselect\n");
333 return; // never fall through to usage
336 case CC_REQUEST_USAGE:
337 sprint(self, "\nUsage:^3 cmd clientversion version\n");
338 sprint(self, " Where 'version' is the game version reported by self.\n");
343 void ClientCommand_cvar_changes(float request)
347 case CC_REQUEST_HELP:
348 sprint(self, " ^2cvar_changes^7: Prints a list of all changed server cvars\n");
351 case CC_REQUEST_COMMAND:
352 sprint(self, cvar_changes);
353 return; // never fall through to usage
356 case CC_REQUEST_USAGE:
357 sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
358 sprint(self, " No arguments required.\n");
359 //sprint(self, "See also: ^2cvar_purechanges^7\n");
364 void ClientCommand_cvar_purechanges(float request)
368 case CC_REQUEST_HELP:
369 sprint(self, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
372 case CC_REQUEST_COMMAND:
373 sprint(self, cvar_purechanges);
374 return; // never fall through to usage
377 case CC_REQUEST_USAGE:
378 sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
379 sprint(self, " No arguments required.\n");
380 //sprint(self, "See also: ^2cvar_changes^7\n");
385 void ClientCommand_info(float request, float argc)
391 case CC_REQUEST_HELP:
392 sprint(self, " ^2info^7: Request for unique server information set up by admin\n");
395 case CC_REQUEST_COMMAND:
396 command = cvar_string_builtin(strcat("sv_info_", argv(1)));
398 wordwrap_sprint(command, 1111); // why 1111?
400 sprint(self, "ERROR: unsupported info command\n");
401 return; // never fall through to usage
404 case CC_REQUEST_USAGE:
405 sprint(self, "\nUsage:^3 cmd info request\n");
406 sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
411 void ClientCommand_join(float request)
415 case CC_REQUEST_HELP:
416 sprint(self, " ^2join^7: Become a player in the game\n");
419 case CC_REQUEST_COMMAND:
420 if(self.flags & FL_CLIENT)
422 if(self.classname != "player" && !lockteams && !g_arena)
426 if(g_ca) { self.caplayer = 1; }
427 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
429 self.classname = "player";
430 PlayerScore_Clear(self);
431 bprint ("^4", self.netname, "^4 is playing now\n");
436 //player may not join because of g_maxplayers is set
437 centerprint(self, PREVENT_JOIN_TEXT);
441 return; // never fall through to usage
444 case CC_REQUEST_USAGE:
445 sprint(self, "\nUsage:^3 cmd join\n");
446 sprint(self, " No arguments required.\n");
451 void ClientCommand_ladder(float request)
455 case CC_REQUEST_HELP:
456 sprint(self, " ^2ladder^7: Get information about top players if supported\n");
459 case CC_REQUEST_COMMAND:
460 sprint(self, ladder_reply);
461 return; // never fall through to usage
464 case CC_REQUEST_USAGE:
465 sprint(self, "\nUsage:^3 cmd ladder\n");
466 sprint(self, " No arguments required.\n");
471 void ClientCommand_lsmaps(float request)
475 case CC_REQUEST_HELP:
476 sprint(self, " ^2lsmaps^7: List maps which can be used with the current game mode\n");
479 case CC_REQUEST_COMMAND:
480 sprint(self, lsmaps_reply);
481 return; // never fall through to usage
484 case CC_REQUEST_USAGE:
485 sprint(self, "\nUsage:^3 cmd lsmaps\n");
486 sprint(self, " No arguments required.\n");
491 void ClientCommand_lsnewmaps(float request)
495 case CC_REQUEST_HELP:
496 sprint(self, " ^2lsnewmaps^7: List maps which TODO\n");
499 case CC_REQUEST_COMMAND:
500 sprint(self, lsnewmaps_reply);
501 return; // never fall through to usage
504 case CC_REQUEST_USAGE:
505 sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
506 sprint(self, " No arguments required.\n");
511 void ClientCommand_maplist(float request)
515 case CC_REQUEST_HELP:
516 sprint(self, " ^2maplist^7: Full server maplist reply\n");
519 case CC_REQUEST_COMMAND:
520 sprint(self, maplist_reply);
521 return; // never fall through to usage
524 case CC_REQUEST_USAGE:
525 sprint(self, "\nUsage:^3 cmd maplist\n");
526 sprint(self, " No arguments required.\n");
531 void ClientCommand_rankings(float request)
535 case CC_REQUEST_HELP:
536 sprint(self, " ^2rankings^7: Print information about rankings\n");
539 case CC_REQUEST_COMMAND:
540 sprint(self, rankings_reply);
541 return; // never fall through to usage
544 case CC_REQUEST_USAGE:
545 sprint(self, "\nUsage:^3 cmd rankings\n");
546 sprint(self, " No arguments required.\n");
551 void ClientCommand_ready(float request)
555 case CC_REQUEST_HELP:
556 sprint(self, " ^2ready^7: Qualify as ready to end warmup stage (or restart server if allowed)\n");
559 case CC_REQUEST_COMMAND:
560 if(self.flags & FL_CLIENT)
562 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
564 if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
566 if (self.ready) // toggle
569 bprint(self.netname, "^2 is ^1NOT^2 ready\n");
574 bprint(self.netname, "^2 is ready\n");
577 // cannot reset the game while a timeout is active!
581 sprint(self, "^1Game has already been restarted\n");
585 return; // never fall through to usage
588 case CC_REQUEST_USAGE:
589 sprint(self, "\nUsage:^3 cmd ready\n");
590 sprint(self, " No arguments required.\n");
595 void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
601 case CC_REQUEST_HELP:
602 sprint(self, " ^2records^7: List top 10 records for the current map\n");
605 case CC_REQUEST_COMMAND:
606 for(i = 0; i < 10; ++i)
607 sprint(self, records_reply[i]);
608 return; // never fall through to usage
611 case CC_REQUEST_USAGE:
612 sprint(self, "\nUsage:^3 cmd records\n");
613 sprint(self, " No arguments required.\n");
618 void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
625 case CC_REQUEST_HELP:
626 sprint(self, " ^2reportcvar^7: Old system for sending a client cvar to the server\n");
629 case CC_REQUEST_COMMAND:
630 if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
632 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
633 tokens = tokenize_console(s);
636 return; // never fall through to usage
639 case CC_REQUEST_USAGE:
640 sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
641 sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
646 void ClientCommand_say(float request, float argc, string command)
650 case CC_REQUEST_HELP:
651 sprint(self, " ^2say^7: Print a message to chat to all players\n");
654 case CC_REQUEST_COMMAND:
656 Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
657 return; // never fall through to usage
660 case CC_REQUEST_USAGE:
661 sprint(self, "\nUsage:^3 cmd say <message>\n");
662 sprint(self, " Where 'message' is the string of text to say.\n");
667 void ClientCommand_say_team(float request, float argc, string command)
671 case CC_REQUEST_HELP:
672 sprint(self, " ^2say_team^7: Print a message to chat to all team mates\n");
675 case CC_REQUEST_COMMAND:
677 Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
678 return; // never fall through to usage
681 case CC_REQUEST_USAGE:
682 sprint(self, "\nUsage:^3 cmd say_team <message>\n");
683 sprint(self, " Where 'message' is the string of text to say.\n");
688 void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
694 case CC_REQUEST_HELP:
695 sprint(self, " ^2selectteam^7: Attempt to choose a team to join into\n");
698 case CC_REQUEST_COMMAND:
699 if (self.flags & FL_CLIENT)
702 if not(self.team_forced > 0)
707 case "red": selection = COLOR_TEAM1; break;
708 case "blue": selection = COLOR_TEAM2; break;
709 case "yellow": selection = COLOR_TEAM3; break;
710 case "pink": selection = COLOR_TEAM4; break;
711 case "auto": selection = (-1); break;
718 if(self.team != selection || self.deadflag != DEAD_NO)
719 ClientKill_TeamChange(selection);
721 sprint(self, "^7You already are on that team.\n");
725 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
727 sprint(self, "^7selectteam can not be used as your team is forced\n");
729 sprint(self, "^7selectteam can only be used in teamgames\n");
731 return; // never fall through to usage
734 case CC_REQUEST_USAGE:
735 //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
736 sprint(self, "\nUsage:^3 cmd selectteam team\n");
737 sprint(self, " Where 'team' is the prefered team to try and join.\n");
738 sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
743 void ClientCommand_sentcvar(float request, float argc, string command)
750 case CC_REQUEST_HELP:
751 sprint(self, " ^2sentcvar^7: New system for sending a client cvar to the server\n");
754 case CC_REQUEST_COMMAND:
755 if(argc == 2) // undefined cvar: use the default value on the server then
757 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
758 tokens = tokenize_console(s);
761 return; // never fall through to usage
764 case CC_REQUEST_USAGE:
765 sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
766 sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
771 void ClientCommand_spectate(float request)
775 case CC_REQUEST_HELP:
776 sprint(self, " ^2spectate^7: Become an observer\n");
779 case CC_REQUEST_COMMAND:
780 if(self.flags & FL_CLIENT)
782 if(g_arena) { return; }
785 if(self.lms_spectate_warning)
787 // mark player as spectator
788 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
792 self.lms_spectate_warning = 1;
793 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
798 if(self.classname == "player" && autocvar_sv_spectate == 1)
799 ClientKill_TeamChange(-2); // observe
801 // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
802 // note: if arena game mode is ever done properly, this needs to be removed.
803 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
805 sprint(self, "WARNING: you will spectate in the next round.\n");
809 return; // never fall through to usage
812 case CC_REQUEST_USAGE:
813 sprint(self, "\nUsage:^3 cmd spectate\n");
814 sprint(self, " No arguments required.\n");
819 void ClientCommand_suggestmap(float request, float argc)
823 case CC_REQUEST_HELP:
824 sprint(self, " ^2suggestmap^7: Suggest a map to the mapvote at match end\n");
827 case CC_REQUEST_COMMAND:
828 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
829 return; // never fall through to usage
832 case CC_REQUEST_USAGE:
833 sprint(self, "\nUsage:^3 cmd suggestmap map\n");
834 sprint(self, " Where 'map' is the name of the map to suggest.\n");
839 void ClientCommand_teamstatus(float request)
843 case CC_REQUEST_HELP:
844 sprint(self, " ^2teamstatus^7: Print detailed score information for all players\n");
847 case CC_REQUEST_COMMAND:
848 Score_NicePrint(self);
849 return; // never fall through to usage
852 case CC_REQUEST_USAGE:
853 sprint(self, "\nUsage:^3 cmd teamstatus\n");
854 sprint(self, " No arguments required.\n");
859 void ClientCommand_tell(float request, float argc, string command)
865 case CC_REQUEST_HELP:
866 sprint(self, " ^2tell^7: Send a message directly to a player\n");
869 case CC_REQUEST_COMMAND:
870 e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
871 if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
873 Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
877 if(argc > ParseCommandPlayerSlotTarget_firsttoken)
878 trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
880 return; // never fall through to usage
883 case CC_REQUEST_USAGE:
884 sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
885 sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
890 void ClientCommand_timein(float request)
894 case CC_REQUEST_HELP:
895 sprint(self, " ^2timein^7: Resume the game from being paused with a timeout\n");
898 case CC_REQUEST_COMMAND:
899 if(self.flags & FL_CLIENT)
901 if(autocvar_sv_timeout)
904 return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
905 if (self != timeoutInitiator)
906 return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
908 if (timeoutStatus == 1)
910 remainingTimeoutTime = timeoutStatus = 0;
911 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
912 bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
914 else if (timeoutStatus == 2)
916 //only shorten the remainingTimeoutTime if it makes sense
917 if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
919 bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
920 remainingTimeoutTime = autocvar_sv_timeout_resumetime;
921 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
924 sprint(self, "^7Error: Your resumegame call was discarded!\n");
928 return; // never fall through to usage
931 case CC_REQUEST_USAGE:
932 sprint(self, "\nUsage:^3 cmd timein\n");
933 sprint(self, " No arguments required.\n");
938 void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
942 case CC_REQUEST_HELP:
943 sprint(self, " ^2timeout^7: Call a timeout which pauses the game for certain amount of time unless unpaused\n");
946 case CC_REQUEST_COMMAND:
947 if(self.flags & FL_CLIENT)
949 if(autocvar_sv_timeout)
951 if(self.classname == "player")
954 sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
957 if (inWarmupStage && !g_warmup_allow_timeout)
958 return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
959 if (time < game_starttime )
960 return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
962 if (timeoutStatus != 2) {
963 //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
964 if (autocvar_timelimit) {
965 //a timelimit was used
967 myTl = autocvar_timelimit;
969 float lastPossibleTimeout;
970 lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
972 if (lastPossibleTimeout < time - game_starttime)
973 return sprint(self, "^7Error: It is too late to call a timeout now!\n");
977 //player may not call a timeout if he has no calls left
978 if (self.allowedTimeouts < 1)
979 return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
982 //now all required checks are passed
983 self.allowedTimeouts -= 1;
984 bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
985 remainingTimeoutTime = autocvar_sv_timeout_length;
986 remainingLeadTime = autocvar_sv_timeout_leadtime;
987 timeoutInitiator = self;
988 if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
990 //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
991 timeoutHandler = spawn();
992 timeoutHandler.think = timeoutHandler_Think;
994 timeoutHandler.nextthink = time; //always let the entity think asap
996 //inform all connected clients about the timeout call
997 Announce("timeoutcalled");
1001 sprint(self, "^7Error: only players can call a timeout!\n");
1004 return; // never fall through to usage
1007 case CC_REQUEST_USAGE:
1008 sprint(self, "\nUsage:^3 cmd timeout\n");
1009 sprint(self, " No arguments required.\n");
1014 void ClientCommand_voice(float request, float argc, string command)
1018 case CC_REQUEST_HELP:
1019 sprint(self, " ^2voice^7: Send voice message via sound\n");
1022 case CC_REQUEST_COMMAND:
1024 VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
1026 VoiceMessage(argv(1), "");
1027 return; // never fall through to usage
1030 case CC_REQUEST_USAGE:
1031 sprint(self, "\nUsage:^3 cmd voice\n");
1032 sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
1038 void ClientCommand_(float request)
1042 case CC_REQUEST_HELP:
1043 sprint(self, " ^2blah^7: foobar\n");
1046 case CC_REQUEST_COMMAND:
1048 return; // never fall through to usage
1051 case CC_REQUEST_USAGE:
1052 sprint(self, "\nUsage:^3 cmd \n");
1053 sprint(self, " No arguments required.\n");
1060 // ======================================
1061 // Main Function Called By Engine (cmd)
1062 // ======================================
1063 // If this function exists, server game code parses clientcommand before the engine code gets it.
1065 void SV_ParseClientCommand(string command)
1067 float search_request_type;
1068 float argc = tokenize_console(command);
1071 switch(strtolower(argv(0)))
1073 // exempt commands which are not subject to floodcheck
1074 case "begin": break; // handled by engine in host_cmd.c
1075 case "pause": break; // handled by engine in host_cmd.c
1076 case "prespawn": break; // handled by engine in host_cmd.c
1077 case "reportcvar": break; // handled by server in this file
1078 case "sentcvar": break; // handled by server in this file
1079 case "spawn": break; // handled by engine in host_cmd.c
1082 if(SV_ParseClientCommand_floodcheck())
1083 break; // "TRUE": continue, as we're not flooding yet
1085 return; // "FALSE": not allowed to continue, halt
1088 /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
1089 if(argv(0) == "help")
1093 sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
1094 ClientCommand_autoswitch(CC_REQUEST_HELP, 0);
1095 ClientCommand_checkfail(CC_REQUEST_HELP, "");
1096 ClientCommand_clientversion(CC_REQUEST_HELP, 0);
1097 ClientCommand_cvar_changes(CC_REQUEST_HELP);
1098 ClientCommand_cvar_purechanges(CC_REQUEST_HELP);
1099 ClientCommand_info(CC_REQUEST_HELP, 0);
1100 ClientCommand_join(CC_REQUEST_HELP);
1101 ClientCommand_ladder(CC_REQUEST_HELP);
1102 ClientCommand_lsmaps(CC_REQUEST_HELP);
1103 ClientCommand_lsnewmaps(CC_REQUEST_HELP);
1104 ClientCommand_maplist(CC_REQUEST_HELP);
1105 ClientCommand_rankings(CC_REQUEST_HELP);
1106 ClientCommand_ready(CC_REQUEST_HELP);
1107 ClientCommand_records(CC_REQUEST_HELP);
1108 ClientCommand_reportcvar(CC_REQUEST_HELP, 0, "");
1109 ClientCommand_say(CC_REQUEST_HELP, 0, "");
1110 ClientCommand_say_team(CC_REQUEST_HELP, 0, "");
1111 ClientCommand_selectteam(CC_REQUEST_HELP, 0);
1112 ClientCommand_sentcvar(CC_REQUEST_HELP, 0, "");
1113 ClientCommand_spectate(CC_REQUEST_HELP);
1114 ClientCommand_suggestmap(CC_REQUEST_HELP, 0);
1115 ClientCommand_teamstatus(CC_REQUEST_HELP);
1116 ClientCommand_tell(CC_REQUEST_HELP, 0, "");
1117 ClientCommand_timein(CC_REQUEST_HELP);
1118 ClientCommand_timeout(CC_REQUEST_HELP);
1119 ClientCommand_voice(CC_REQUEST_HELP, 0, "");
1120 sprint(self, "For help about specific commands, type cmd help COMMAND\n");
1124 search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
1126 else*/ if(GameCommand_Vote(command, self))
1128 return; // handled by server/vote.qc
1130 else if(GameCommand_MapVote(argv(0)))
1132 return; // handled by server/g_world.qc
1134 else if(CheatCommand(argc))
1136 return; // handled by server/cheats.qc
1139 search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands
1141 switch(strtolower((search_request_type == CC_REQUEST_USAGE) ? argv(1) : argv(0)))
1143 // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
1144 // also: keep in alphabetical order, please ;)
1146 case "autoswitch": ClientCommand_autoswitch(search_request_type, argc); break;
1147 case "checkfail": ClientCommand_checkfail(search_request_type, command); break;
1148 case "clientversion": ClientCommand_clientversion(search_request_type, argc); break;
1149 case "cvar_changes": ClientCommand_cvar_changes(search_request_type); break;
1150 case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type); break;
1151 case "info": ClientCommand_info(search_request_type, argc); break;
1152 case "join": ClientCommand_join(search_request_type); break;
1153 case "ladder": ClientCommand_ladder(search_request_type); break;
1154 case "lsmaps": ClientCommand_lsmaps(search_request_type); break;
1155 case "lsnewmaps": ClientCommand_lsnewmaps(search_request_type); break;
1156 case "maplist": ClientCommand_maplist(search_request_type); break;
1157 case "rankings": ClientCommand_rankings(search_request_type); break;
1158 case "ready": ClientCommand_ready(search_request_type); break;
1159 case "records": ClientCommand_records(search_request_type); break;
1160 case "reportcvar": ClientCommand_reportcvar(search_request_type, argc, command); break;
1161 case "say": ClientCommand_say(search_request_type, argc, command); break;
1162 case "say_team": ClientCommand_say_team(search_request_type, argc, command); break;
1163 case "selectteam": ClientCommand_selectteam(search_request_type, argc); break;
1164 case "sentcvar": ClientCommand_sentcvar(search_request_type, argc, command); break;
1165 case "spectate": ClientCommand_spectate(search_request_type); break;
1166 case "suggestmap": ClientCommand_suggestmap(search_request_type, argc); break;
1167 case "teamstatus": ClientCommand_teamstatus(search_request_type); break;
1168 case "tell": ClientCommand_tell(search_request_type, argc, command); break;
1169 case "timein": ClientCommand_timein(search_request_type); break;
1170 case "timeout": ClientCommand_timeout(search_request_type); break;
1171 case "voice": ClientCommand_voice(search_request_type, argc, command); break;
1174 clientcommand(self, command); //print("Invalid command. For a list of supported commands, try cmd help.\n");