1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void send_CSQC_nexvelocity(entity e) {
11 WriteByte(MSG_ONE, SVC_TEMPENTITY);
12 WriteByte(MSG_ONE, TE_CSQC_NEX_VELOCITY);
13 WriteByte(MSG_ONE, bound(0, fabs(cvar("g_balance_nex_velocitydependent_halflife")), 1));
14 WriteShort(MSG_ONE, cvar("g_balance_nex_velocitydependent_minspeed"));
15 WriteShort(MSG_ONE, cvar("g_balance_nex_velocitydependent_maxspeed"));
16 WriteByte(MSG_ONE, cvar("g_balance_nex_velocitydependent_falloff_rate"));
17 WriteByte(MSG_ONE, cvar("g_balance_nex_secondary_charge"));
18 WriteByte(MSG_ONE, cvar("g_balance_nex_secondary_charge_rate"));
21 void send_CSQC_cr_maxbullets(entity e) {
23 WriteByte(MSG_ONE, SVC_TEMPENTITY);
24 WriteByte(MSG_ONE, TE_CSQC_CR_MAXBULLETS);
25 WriteByte(MSG_ONE, cvar("g_balance_campingrifle_magazinecapacity"));
28 void Announce(string snd) {
29 WriteByte(MSG_ALL, SVC_TEMPENTITY);
30 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
31 WriteString(MSG_ALL, snd);
34 void AnnounceTo(entity e, string snd) {
35 if (clienttype(e) == CLIENTTYPE_REAL)
38 WriteByte(MSG_ONE, SVC_TEMPENTITY);
39 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
40 WriteString(MSG_ONE, snd);
44 float ClientData_Send(entity to, float sf)
55 if(to.classname == "spectator")
61 sf |= 1; // forced scoreboard
62 if(to.spectatee_status)
63 sf |= 2; // spectator ent number follows
66 if(e.porto_v_angle_held)
67 sf |= 8; // angles held
69 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
70 WriteByte(MSG_ENTITY, sf);
73 WriteByte(MSG_ENTITY, to.spectatee_status);
77 WriteAngle(MSG_ENTITY, e.v_angle_x);
78 WriteAngle(MSG_ENTITY, e.v_angle_y);
84 void ClientData_Attach()
86 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
87 self.clientdata.drawonlytoclient = self;
88 self.clientdata.owner = self;
91 void ClientData_Detach()
93 remove(self.clientdata);
94 self.clientdata = world;
97 void ClientData_Touch(entity e)
99 e.clientdata.SendFlags = 1;
101 // make it spectatable
103 FOR_EACH_REALCLIENT(e2)
106 if(e2.classname == "spectator")
108 e2.clientdata.SendFlags = 1;
113 .vector spawnpoint_score;
114 .string netname_previous;
116 void spawnfunc_info_player_survivor (void)
118 spawnfunc_info_player_deathmatch();
121 void spawnfunc_info_player_start (void)
123 spawnfunc_info_player_deathmatch();
126 void spawnfunc_info_player_deathmatch (void)
128 self.classname = "info_player_deathmatch";
129 relocate_spawnpoint();
132 void spawnpoint_use()
135 if(have_team_spawns > 0)
137 self.team = activator.team;
138 some_spawn_has_been_used = 1;
143 // _x: prio (-1 if unusable)
145 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
147 float shortest, thisdist;
153 // filter out spots for the wrong team
155 if(spot.team != teamcheck)
159 if(spot.target == "")
162 if(clienttype(self) == CLIENTTYPE_REAL)
164 if(spot.restriction == 1)
169 if(spot.restriction == 2)
173 // filter out spots for assault
174 if(spot.target != "") {
177 ent = find(world, targetname, spot.target);
180 if(ent.classname == "target_objective")
183 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
187 else if(ent.classname == "trigger_race_checkpoint")
190 if(!anypoint) // spectators may spawn everywhere
193 if(g_race_qualifying)
196 if(ent.race_checkpoint != 0)
198 if(spot.race_place != race_lowest_place_spawn)
203 if(ent.race_checkpoint != self.race_respawn_checkpoint)
205 // try reusing the previous spawn
206 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
208 if(ent.race_checkpoint == 0)
211 pl = self.race_place;
212 if(pl > race_highest_place_spawn)
214 if(pl == 0 && !self.race_started)
215 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
216 if(spot.race_place != pl)
223 ent = find(ent, targetname, spot.target);
231 shortest = vlen(world.maxs - world.mins);
232 for(player = playerlist; player; player = player.chain)
235 thisdist = vlen(player.origin - spot.origin);
236 if (thisdist < shortest)
239 return prio * '1 0 0' + shortest * '0 1 0';
244 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
246 local entity spot, spotlist, spotlistend;
247 spawn_allgood = TRUE;
253 for(spot = firstspot; spot; spot = spot.chain)
255 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
257 if(cvar("spawn_debugview"))
259 setmodel(spot, "models/runematch/rune.mdl");
260 if(spot.spawnpoint_score_y < mindist)
262 spot.colormod = '1 0 0';
267 spot.colormod = '0 1 0';
268 spot.scale = spot.spawnpoint_score_y / mindist;
272 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
274 if(spot.spawnpoint_score_y < mindist)
276 // too short distance
277 spawn_allgood = FALSE;
282 spawn_allbad = FALSE;
285 spotlistend.chain = spot;
292 if(spot.team != teamcheck)
293 error("invalid spawn added");
295 print("added ", etos(spot), "\n");
301 spotlistend.chain = world;
306 for(e = spotlist; e; e = e.chain)
308 print("seen ", etos(e), "\n");
309 if(e.team != teamcheck)
310 error("invalid spawn found");
317 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
319 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
320 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
323 RandomSelection_Init();
324 for(spot = firstspot; spot; spot = spot.chain)
325 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
327 return RandomSelection_chosen_ent;
334 Finds a point to respawn
337 entity SelectSpawnPoint (float anypoint)
339 local float teamcheck;
340 local entity firstspot_new;
341 local entity spot, firstspot, playerlist;
343 spot = find (world, classname, "testplayerstart");
349 if(!anypoint && have_team_spawns > 0)
350 teamcheck = self.team;
352 // get the list of players
353 playerlist = findchain(classname, "player");
354 // get the entire list of spots
355 firstspot = findchain(classname, "info_player_deathmatch");
356 // filter out the bad ones
357 // (note this returns the original list if none survived)
360 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
364 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
366 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
367 firstspot = firstspot_new;
369 // there is 50/50 chance of choosing a random spot or the furthest spot
370 // (this means that roughly every other spawn will be furthest, so you
371 // usually won't get fragged at spawn twice in a row)
372 if (arena_roundbased && !g_ca)
374 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
376 firstspot = firstspot_new;
377 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
379 else if (random() > cvar("g_spawn_furthest"))
380 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
382 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
385 if(cvar("spawn_debugview"))
387 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
391 for(e = firstspot; e; e = e.chain)
392 if(e.team != teamcheck)
393 error("invalid spawn found");
398 if(cvar("spawn_debug"))
402 if(some_spawn_has_been_used)
403 return world; // team can't spawn any more, because of actions of other team
405 error("Cannot find a spawn point - please fix the map!");
416 Checks if the argument string can be a valid playermodel.
417 Returns a valid one in doubt.
420 string FallbackPlayerModel;
421 string CheckPlayerModel(string plyermodel) {
422 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
424 // note: we cannot summon Don Strunzone here, some player may
425 // still have the model string set. In case anyone manages how
426 // to change a cvar default, we'll have a small leak here.
427 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
429 if(strlen(plyermodel) < 4)
430 return FallbackPlayerModel;
431 if( substring(plyermodel,0,14) != "models/player/")
432 return FallbackPlayerModel;
433 else if(cvar("sv_servermodelsonly"))
435 if(substring(plyermodel,-4,4) != ".zym")
436 if(substring(plyermodel,-4,4) != ".dpm")
437 if(substring(plyermodel,-4,4) != ".iqm")
438 if(substring(plyermodel,-4,4) != ".md3")
439 if(substring(plyermodel,-4,4) != ".psk")
440 return FallbackPlayerModel;
441 // forbid the LOD models
442 if(substring(plyermodel, -9,5) == "_lod1")
443 return FallbackPlayerModel;
444 if(substring(plyermodel, -9,5) == "_lod2")
445 return FallbackPlayerModel;
446 if(plyermodel != strtolower(plyermodel))
447 return FallbackPlayerModel;
448 if(!fexists(plyermodel))
449 return FallbackPlayerModel;
456 Client_customizeentityforclient
461 void Client_uncustomizeentityforclient()
463 if(self.modelindex == 0) // no need to uncustomize then
465 self.modelindex = self.modelindex_lod0;
466 self.skin = self.skinindex;
469 float Client_customizeentityforclient()
473 if(self.modelindex == 0)
480 t0 = gettime(GETTIME_HIRES); // reference
485 #ifdef ALLOW_FORCEMODELS
486 if(other.cvar_cl_forceplayermodelsfromxonotic)
487 if not(self.modelindex_lod0_from_xonotic)
489 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
493 self.skin = modelsource.skinindex;
496 if(modelsource == self)
497 self.skin = modelsource.skinindex;
499 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
503 // other: the player viewing me
507 if(other.cvar_cl_playerdetailreduction <= 0)
509 if(other.cvar_cl_playerdetailreduction <= -2)
510 self.modelindex = modelsource.modelindex_lod2;
511 else if(other.cvar_cl_playerdetailreduction <= -1)
512 self.modelindex = modelsource.modelindex_lod1;
514 self.modelindex = modelsource.modelindex_lod0;
518 distance = vlen(self.origin - other.origin);
519 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
520 if(f > sv_loddistance2)
521 self.modelindex = modelsource.modelindex_lod2;
522 else if(f > sv_loddistance1)
523 self.modelindex = modelsource.modelindex_lod1;
525 self.modelindex = modelsource.modelindex_lod0;
530 t1 = gettime(GETTIME_HIRES); // reference
531 client_cefc_accumulator += (t1 - t0);
537 void setmodel_lod(entity e, string modelname)
543 // FIXME: this only supports 3-letter extensions
544 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
547 setmodel(e, s); // players have high precision
548 self.modelindex_lod1 = self.modelindex;
551 self.modelindex_lod1 = -1;
553 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
556 setmodel(e, s); // players have high precision
557 self.modelindex_lod2 = self.modelindex;
560 self.modelindex_lod2 = -1;
562 precache_model(modelname);
563 setmodel(e, modelname); // players have high precision
564 self.modelindex_lod0 = self.modelindex;
566 if(self.modelindex_lod1 < 0)
567 self.modelindex_lod1 = self.modelindex;
569 if(self.modelindex_lod2 < 0)
570 self.modelindex_lod2 = self.modelindex;
574 precache_model(modelname);
575 setmodel(e, modelname); // players have high precision
576 self.modelindex_lod0 = self.modelindex;
577 // save it for possible player model forcing
580 s = whichpack(self.model);
581 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
583 player_setupanimsformodel();
584 UpdatePlayerSounds();
591 putting a client as observer in the server
594 void FixPlayermodel();
595 void PutObserverInServer (void)
599 race_PreSpawnObserver();
601 spot = SelectSpawnPoint (TRUE);
603 error("No spawnpoints for observers?!?\n");
604 RemoveGrapplingHook(self); // Wazat's Grappling Hook
606 if(clienttype(self) == CLIENTTYPE_REAL)
609 WriteByte(MSG_ONE, SVC_SETVIEW);
610 WriteEntity(MSG_ONE, self);
615 Portal_ClearAll(self);
618 DropFlag(self.flagcarried, world, world);
621 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
623 WaypointSprite_PlayerDead();
625 if not(g_ca) // don't reset teams when moving a ca player to the spectators
626 self.team = -1; // move this as it is needed to log the player spectating in eventlog
628 if(self.killcount != -666) {
630 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
631 bprint ("^4", self.netname, "^4 has no more lives left\n");
633 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
635 bprint ("^4", self.netname, "^4 is spectating now\n");
637 if(self.just_joined == FALSE) {
638 LogTeamchange(self.playerid, -1, 4);
640 self.just_joined = FALSE;
643 PlayerScore_Clear(self); // clear scores when needed
645 self.spectatortime = time;
647 self.classname = "observer";
648 self.iscreature = FALSE;
650 self.takedamage = DAMAGE_NO;
651 self.solid = SOLID_NOT;
652 self.movetype = MOVETYPE_NOCLIP;
653 self.flags = FL_CLIENT | FL_NOTARGET;
654 self.armorvalue = 666;
656 self.armorvalue = cvar("g_balance_armor_start");
657 self.pauserotarmor_finished = 0;
658 self.pauserothealth_finished = 0;
659 self.pauseregen_finished = 0;
660 self.damageforcescale = 0;
667 self.pain_finished = 0;
668 self.strength_finished = 0;
669 self.invincible_finished = 0;
671 self.think = SUB_Null;
675 self.deadflag = DEAD_NO;
676 self.angles = spot.angles;
678 self.fixangle = TRUE;
681 self.view_ofs = PL_VIEW_OFS;
682 setorigin (self, spot.origin);
683 setsize (self, '0 0 0', '0 0 0');
684 self.prevorigin = self.origin;
692 self.weaponmodel = "";
693 self.weaponentity = world;
694 self.exteriorweaponentity = world;
695 self.killcount = -666;
696 self.velocity = '0 0 0';
697 self.avelocity = '0 0 0';
698 self.punchangle = '0 0 0';
699 self.punchvector = '0 0 0';
700 self.oldvelocity = self.velocity;
701 self.fire_endtime = -1;
704 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
708 if(self.version_mismatch)
710 Spawnqueue_Unmark(self);
711 Spawnqueue_Remove(self);
715 Spawnqueue_Insert(self);
720 // Only if the player cannot play at all
721 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
722 self.frags = FRAGS_SPECTATOR;
724 self.frags = FRAGS_LMS_LOSER;
727 self.frags = FRAGS_SPECTATOR;
729 MUTATOR_CALLHOOK(MakePlayerObserver);
732 float RestrictSkin(float s)
741 void FixPlayermodel()
743 local string defaultmodel;
744 local float defaultskin, chmdl, oldskin;
749 if(cvar("sv_defaultcharacter") == 1) {
755 s = Team_ColorNameLowerCase(self.team);
758 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
759 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
763 if(defaultmodel == "")
765 defaultmodel = cvar_string("sv_defaultplayermodel");
766 defaultskin = cvar("sv_defaultplayerskin");
770 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
773 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
774 self.model = ""; // force the != checks to return true
777 if(defaultmodel != "")
779 if (defaultmodel != self.model)
783 setmodel_lod (self, defaultmodel);
784 setsize (self, m1, m2);
788 oldskin = self.skinindex;
789 self.skinindex = defaultskin;
791 if (self.playermodel != self.model || self.playermodel == "")
793 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
796 setmodel_lod (self, self.playermodel);
797 setsize (self, m1, m2);
801 oldskin = self.skinindex;
802 self.skinindex = RestrictSkin(stof(self.playerskin));
805 if(chmdl || oldskin != self.skinindex)
806 self.species = player_getspecies(); // model or skin has changed
809 if(strlen(cvar_string("sv_defaultplayercolors")))
810 if(self.clientcolors != cvar("sv_defaultplayercolors"))
811 setcolor(self, cvar("sv_defaultplayercolors"));
814 void PlayerTouchExplode(entity p1, entity p2)
817 org = (p1.origin + p2.origin) * 0.5;
818 org_z += (p1.mins_z + p2.mins_z) * 0.5;
825 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
833 Called when a client spawns in the server
836 //void() ctf_playerchanged;
837 void PutClientInServer (void)
839 if(clienttype(self) == CLIENTTYPE_BOT)
841 self.classname = "player";
843 else if(clienttype(self) == CLIENTTYPE_REAL)
846 WriteByte(MSG_ONE, SVC_SETVIEW);
847 WriteEntity(MSG_ONE, self);
850 // player is dead and becomes observer
851 // FIXME fix LMS scoring for new system
854 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
855 self.classname = "observer";
858 if(g_arena || (g_ca && !allowed_to_spawn))
860 self.classname = "observer";
863 self.classname = "observer";
865 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
866 entity spot, oldself;
870 JoinBestTeam(self, FALSE, TRUE);
874 spot = SelectSpawnPoint (FALSE);
877 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
878 return; // spawn failed
881 RemoveGrapplingHook(self); // Wazat's Grappling Hook
883 self.classname = "player";
884 self.wasplayer = TRUE;
885 self.iscreature = TRUE;
886 self.movetype = MOVETYPE_WALK;
887 self.solid = SOLID_SLIDEBOX;
888 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
889 if(cvar("g_playerclip_collisions"))
890 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
891 if(clienttype(self) == CLIENTTYPE_BOT && cvar("g_botclip_collisions"))
892 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
893 self.frags = FRAGS_PLAYER;
894 if(independent_players)
895 MAKE_INDEPENDENT_PLAYER(self);
896 self.flags = FL_CLIENT;
897 self.takedamage = DAMAGE_AIM;
899 self.effects = EF_FULLBRIGHT;
902 self.air_finished = time + 12;
907 self.ammo_shells = warmup_start_ammo_shells;
908 self.ammo_nails = warmup_start_ammo_nails;
909 self.ammo_rockets = warmup_start_ammo_rockets;
910 self.ammo_cells = warmup_start_ammo_cells;
911 self.ammo_fuel = warmup_start_ammo_fuel;
912 self.health = warmup_start_health;
913 self.armorvalue = warmup_start_armorvalue;
914 self.weapons = warmup_start_weapons;
918 self.ammo_shells = start_ammo_shells;
919 self.ammo_nails = start_ammo_nails;
920 self.ammo_rockets = start_ammo_rockets;
921 self.ammo_cells = start_ammo_cells;
922 self.ammo_fuel = start_ammo_fuel;
923 self.health = start_health;
924 self.armorvalue = start_armorvalue;
925 self.weapons = start_weapons;
928 if(g_weaponarena_random)
929 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
931 self.items = start_items;
932 self.jump_interval = time;
934 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
935 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
936 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
937 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
938 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
939 //extend the pause of rotting if client was reset at the beginning of the countdown
940 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
941 self.spawnshieldtime += game_starttime - time;
942 self.pauserotarmor_finished += game_starttime - time;
943 self.pauserothealth_finished += game_starttime - time;
944 self.pauseregen_finished += game_starttime - time;
946 self.damageforcescale = 2;
953 self.pain_finished = 0;
954 self.strength_finished = 0;
955 self.invincible_finished = 0;
957 // players have no think function
958 self.think = SUB_Null;
962 self.ballistics_density = cvar("g_ballistics_density_player");
968 self.deadflag = DEAD_NO;
970 self.angles = spot.angles;
972 self.angles_z = 0; // never spawn tilted even if the spot says to
973 self.fixangle = TRUE; // turn this way immediately
974 self.velocity = '0 0 0';
975 self.avelocity = '0 0 0';
976 self.punchangle = '0 0 0';
977 self.punchvector = '0 0 0';
978 self.oldvelocity = self.velocity;
979 self.fire_endtime = -1;
982 WRITESPECTATABLE_MSG_ONE({
983 WriteByte(MSG_ONE, SVC_TEMPENTITY);
984 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
988 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
994 self.view_ofs = PL_VIEW_OFS;
995 setsize (self, PL_MIN, PL_MAX);
996 self.spawnorigin = spot.origin;
997 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
998 // don't reset back to last position, even if new position is stuck in solid
999 self.oldorigin = self.origin;
1000 self.prevorigin = self.origin;
1001 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1005 Spawnqueue_Remove(self);
1006 Spawnqueue_Mark(self);
1012 self.event_damage = PlayerDamage;
1014 self.bot_attack = TRUE;
1016 self.statdraintime = time + 5;
1017 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1019 if(self.killcount == -666) {
1020 PlayerScore_Clear(self);
1024 self.cnt = WEP_LASER;
1026 CL_SpawnWeaponentity();
1027 self.alpha = default_player_alpha;
1028 self.colormod = '1 1 1' * cvar("g_player_brightness");
1029 self.exteriorweaponentity.alpha = default_weapon_alpha;
1031 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1032 self.lms_traveled_distance = 0;
1033 self.speedrunning = FALSE;
1035 race_PostSpawn(spot);
1037 if(cvar("spawn_debug"))
1039 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1040 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1043 //stuffcmd(self, "chase_active 0");
1044 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1046 if (cvar("g_spawnsound"))
1047 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1050 if(self.team == assault_attacker_team)
1051 centerprint(self, "You are attacking!");
1053 centerprint(self, "You are defending!");
1056 target_voicescript_clear(self);
1058 // reset fields the weapons may use
1059 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1060 weapon_action(j, WR_RESETPLAYER);
1064 activator = oldself;
1069 MUTATOR_CALLHOOK(PlayerSpawn);
1071 self.switchweapon = w_getbestweapon(self);
1072 self.cnt = self.switchweapon;
1074 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1075 PutObserverInServer ();
1079 // ctf_playerchanged();
1082 float ClientInit_SendEntity(entity to, float sf)
1084 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1085 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1086 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1087 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1088 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1089 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1090 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1091 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1092 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1093 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1094 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1095 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1096 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1097 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1098 if(sv_foginterval && world.fog != "")
1099 WriteString(MSG_ENTITY, world.fog);
1101 WriteString(MSG_ENTITY, "");
1102 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1103 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1104 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
1105 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
1106 WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
1107 WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
1111 void ClientInit_CheckUpdate()
1113 self.nextthink = time;
1114 if(self.count != cvar("g_balance_armor_blockpercent"))
1116 self.count = cvar("g_balance_armor_blockpercent");
1117 self.SendFlags |= 1;
1119 if(self.cnt != cvar("g_balance_weaponswitchdelay"))
1121 self.cnt = cvar("g_balance_weaponswitchdelay");
1122 self.SendFlags |= 1;
1124 if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
1126 self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
1127 self.SendFlags |= 1;
1129 if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
1131 self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
1132 self.SendFlags |= 1;
1136 void ClientInit_Spawn()
1141 e.classname = "clientinit";
1142 e.think = ClientInit_CheckUpdate;
1143 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1147 ClientInit_CheckUpdate();
1156 void SetNewParms (void)
1158 // initialize parms for a new player
1159 parm1 = -(86400 * 366);
1167 void SetChangeParms (void)
1169 // save parms for level change
1170 parm1 = self.parm_idlesince - time;
1178 void DecodeLevelParms (void)
1181 self.parm_idlesince = parm1;
1182 if(self.parm_idlesince == -(86400 * 366))
1183 self.parm_idlesince = time;
1185 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1186 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1193 Called when a client types 'kill' in the console
1197 void ClientKill_Now_TeamChange()
1199 if(self.killindicator_teamchange == -1)
1202 JoinBestTeam( self, FALSE, FALSE );
1205 SV_ChangeTeam(self.killindicator_teamchange - 1);
1208 void ClientKill_Now()
1210 if(self.killindicator_teamchange)
1211 ClientKill_Now_TeamChange();
1214 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1216 if(self.killindicator)
1218 dprint("Cleaned up after a leaked kill indicator.\n");
1219 remove(self.killindicator);
1220 self.killindicator = world;
1223 void KillIndicator_Think()
1225 if (!self.owner.modelindex)
1227 self.owner.killindicator = world;
1235 ClientKill_Now(); // no oldself needed
1241 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1242 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1245 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1246 if(self.owner.killindicator_teamchange)
1248 if(self.owner.killindicator_teamchange == -1)
1249 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1251 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1254 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1256 self.nextthink = time + 1;
1261 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1265 killtime = cvar("g_balance_kill_delay");
1267 if(g_race_qualifying)
1270 self.killindicator_teamchange = targetteam;
1272 if(!self.killindicator)
1274 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1280 self.killindicator = spawn();
1281 self.killindicator.owner = self;
1282 self.killindicator.scale = 0.5;
1283 setattachment(self.killindicator, self, "");
1284 setorigin(self.killindicator, '0 0 52');
1285 self.killindicator.think = KillIndicator_Think;
1286 self.killindicator.nextthink = time + (self.lip) * 0.05;
1287 self.killindicator.cnt = ceil(killtime);
1288 self.killindicator.count = bound(0, ceil(killtime), 10);
1289 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1291 for(e = world; (e = find(e, classname, "body")) != world; )
1295 e.killindicator = spawn();
1296 e.killindicator.owner = e;
1297 e.killindicator.scale = 0.5;
1298 setattachment(e.killindicator, e, "");
1299 setorigin(e.killindicator, '0 0 52');
1300 e.killindicator.think = KillIndicator_Think;
1301 e.killindicator.nextthink = time + (e.lip) * 0.05;
1302 e.killindicator.cnt = ceil(killtime);
1307 if(self.killindicator)
1310 self.killindicator.colormod = TeamColor(targetteam);
1312 self.killindicator.colormod = '0 0 0';
1316 void ClientKill (void)
1318 ClientKill_TeamChange(0);
1321 void DoTeamChange(float destteam)
1327 SetPlayerColors(self, destteam);
1330 if(self.classname == "player")
1333 CheckAllowedTeams(self);
1334 t = FindSmallestTeam(self, TRUE);
1337 case COLOR_TEAM1: c0 = c1; break;
1338 case COLOR_TEAM2: c0 = c2; break;
1339 case COLOR_TEAM3: c0 = c3; break;
1340 case COLOR_TEAM4: c0 = c4; break;
1347 destteam = COLOR_TEAM1;
1351 destteam = COLOR_TEAM2;
1355 destteam = COLOR_TEAM3;
1359 destteam = COLOR_TEAM4;
1365 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1367 ClientKill_TeamChange(destteam);
1370 void FixClientCvars(entity e)
1372 // send prediction settings to the client
1373 stuffcmd(e, "\nin_bindmap 0 0\n");
1375 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1376 if(cvar("g_antilag") == 3) // client side hitscan
1377 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1379 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1381 * we no longer need to stuff this. Remove this comment block if you feel
1382 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1383 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1384 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1385 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1386 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1387 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1388 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1389 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1390 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1391 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1392 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1393 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1394 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1395 stuffcmd(e, "cl_movement_edgefriction 1\n");
1403 Called when a client connects to the server
1406 //void ctf_clientconnect();
1407 string ColoredTeamName(float t);
1408 void DecodeLevelParms (void);
1409 //void dom_player_join_team(entity pl);
1410 void ClientConnect (void)
1414 if(self.flags & FL_CLIENT)
1416 print("Warning: ClientConnect, but already connected!\n");
1420 if(Ban_MaybeEnforceBan(self))
1426 sprint(self, strcat("^4SVQC Build information: ", WATERMARK(), "\n"));
1429 self.classname = "player_joining";
1431 self.flags = FL_CLIENT;
1432 self.version_nagtime = time + 10 + random() * 10;
1436 dprint("BUG player count is lower than zero, this cannot happen!\n");
1440 PlayerScore_Attach(self);
1441 ClientData_Attach();
1443 bot_clientconnect();
1449 race_PreSpawnObserver();
1452 // dom_player_join_team(self);
1454 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1456 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1457 self.classname = "observer";
1461 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1463 self.classname = "player";
1464 campaign_bots_may_start = 1;
1468 self.classname = "observer"; // do it anyway
1473 self.classname = "player";
1474 campaign_bots_may_start = 1;
1478 self.playerid = (playerid_last = playerid_last + 1);
1480 if(cvar("sv_eventlog"))
1481 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1483 LogTeamchange(self.playerid, self.team, 1);
1485 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1487 self.netname_previous = strzone(self.netname);
1489 bprint("^4", self.netname, "^4 connected");
1491 if(self.classname != "observer" && (g_domination || g_ctf))
1492 bprint(" and joined the ", ColoredTeamName(self.team));
1496 self.welcomemessage_time = 0;
1498 stuffcmd(self, strcat(clientstuff, "\n"));
1499 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1500 stuffcmd(self, "cl_particles_reloadeffects\n");
1502 FixClientCvars(self);
1504 // spawnfunc_waypoint sprites
1505 WaypointSprite_InitClient(self);
1507 // Wazat's grappling hook
1508 SetGrappleHookBindings();
1510 // get autoswitch state from player when he toggles it
1511 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1513 // get version info from player
1514 stuffcmd(self, "cmd clientversion $gameversion\n");
1516 // get other cvars from player
1519 // set cvar for team scoreboard
1520 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1522 // notify about available teams
1525 CheckAllowedTeams(self);
1526 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1527 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1530 stuffcmd(self, "set _teams_available 0\n");
1532 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1536 self.classname = "observer";
1538 Spawnqueue_Insert(self);
1542 ctf_clientconnect();
1545 if(teams_matter || radar_showennemies)
1548 bot_relinkplayerlist();
1550 self.spectatortime = time;
1553 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1556 self.jointime = time;
1557 self.allowedTimeouts = cvar("sv_timeout_number");
1559 if(clienttype(self) == CLIENTTYPE_REAL)
1561 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1562 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1567 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1569 PlayerScore_Add(self, SP_LMS_RANK, 666);
1570 self.frags = FRAGS_SPECTATOR;
1574 if(!sv_foginterval && world.fog != "")
1575 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1577 SoundEntity_Attach(self);
1579 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1581 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1582 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1585 self.hitplotfh = -1;
1587 if(g_race || g_cts) {
1593 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1595 race_send_recordtime(MSG_ONE);
1596 race_send_speedaward(MSG_ONE);
1598 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1599 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1600 race_send_speedaward_alltimebest(MSG_ONE);
1603 for (i = 1; i <= RANKINGS_CNT; ++i) {
1604 race_SendRankings(i, 0, 0, MSG_ONE);
1607 else if(cvar("sv_teamnagger") && !(cvar("bot_vs_human") && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1608 send_CSQC_teamnagger();
1610 send_CSQC_nexvelocity(self);
1611 send_CSQC_cr_maxbullets(self);
1620 Called when a client disconnects from the server
1623 .entity chatbubbleentity;
1624 .entity teambubbleentity;
1626 void ClientDisconnect (void)
1628 if not(self.flags & FL_CLIENT)
1630 print("Warning: ClientDisconnect without ClientConnect\n");
1634 CheatShutdownClient();
1636 if(self.hitplotfh >= 0)
1638 fclose(self.hitplotfh);
1639 self.hitplotfh = -1;
1643 anticheat_shutdown();
1645 playerdemo_shutdown();
1647 bot_clientdisconnect();
1652 if(cvar("sv_eventlog"))
1653 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1654 bprint ("^4",self.netname);
1655 bprint ("^4 disconnected\n");
1657 SoundEntity_Detach(self);
1660 MUTATOR_CALLHOOK(ClientDisconnect);
1662 Portal_ClearAll(self);
1664 if(self.flagcarried)
1665 DropFlag(self.flagcarried, world, world);
1666 if(self.ballcarried)
1667 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1669 // Here, everything has been done that requires this player to be a client.
1671 self.flags &~= FL_CLIENT;
1673 if (self.chatbubbleentity)
1674 remove (self.chatbubbleentity);
1676 if (self.teambubbleentity)
1677 remove (self.teambubbleentity);
1679 if (self.killindicator)
1680 remove (self.killindicator);
1682 WaypointSprite_PlayerGone();
1684 bot_relinkplayerlist();
1687 if(self.weaponentity)
1688 if(self.weaponentity.lasertarget)
1689 remove(self.weaponentity.lasertarget);
1693 Spawnqueue_Unmark(self);
1694 Spawnqueue_Remove(self);
1697 ClientData_Detach();
1698 PlayerScore_Detach(self);
1700 if(self.netname_previous)
1701 strunzone(self.netname_previous);
1702 if(self.clientstatus)
1703 strunzone(self.clientstatus);
1705 ClearPlayerSounds();
1708 remove(self.personal);
1718 void ChatBubbleThink()
1720 self.nextthink = time;
1721 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1723 if(self.owner) // but why can that ever be world?
1724 self.owner.chatbubbleentity = world;
1728 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1730 || self.owner.tetris_on
1733 self.model = self.mdl;
1738 void UpdateChatBubble()
1740 if (!self.modelindex)
1742 // spawn a chatbubble entity if needed
1743 if (!self.chatbubbleentity)
1745 self.chatbubbleentity = spawn();
1746 self.chatbubbleentity.owner = self;
1747 self.chatbubbleentity.exteriormodeltoclient = self;
1748 self.chatbubbleentity.think = ChatBubbleThink;
1749 self.chatbubbleentity.nextthink = time;
1750 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1751 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1752 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1753 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1754 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1755 self.chatbubbleentity.model = "";
1756 self.chatbubbleentity.effects = EF_LOWPRECISION;
1761 void TeamBubbleThink()
1763 self.nextthink = time;
1764 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1766 if(self.owner) // but why can that ever be world?
1767 self.owner.teambubbleentity = world;
1771 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1772 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1775 self.model = self.mdl;
1779 float TeamBubble_customizeentityforclient()
1781 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1784 void UpdateTeamBubble()
1786 if (!self.modelindex || !teams_matter)
1788 // spawn a teambubble entity if needed
1789 if (!self.teambubbleentity && teams_matter)
1791 self.teambubbleentity = spawn();
1792 self.teambubbleentity.owner = self;
1793 self.teambubbleentity.exteriormodeltoclient = self;
1794 self.teambubbleentity.think = TeamBubbleThink;
1795 self.teambubbleentity.nextthink = time;
1796 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1797 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1798 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1799 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1800 self.teambubbleentity.mdl = self.teambubbleentity.model;
1801 self.teambubbleentity.model = self.teambubbleentity.mdl;
1802 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1803 self.teambubbleentity.effects = EF_LOWPRECISION;
1807 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1808 // added to the model skins
1809 /*void UpdateColorModHack()
1812 c = self.clientcolors & 15;
1813 // LordHavoc: only bothering to support white, green, red, yellow, blue
1814 if (!teams_matter) self.colormod = '0 0 0';
1815 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1816 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1817 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1818 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1819 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1820 else self.colormod = '1 1 1';
1826 if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
1828 self.solid = SOLID_NOT;
1829 self.takedamage = DAMAGE_NO;
1830 self.movetype = MOVETYPE_FLY;
1831 self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
1832 self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
1833 self.effects |= EF_ADDITIVE;
1834 self.oldcolormap = self.colormap;
1835 self.colormap = 512;
1836 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1837 if(cvar("g_respawn_ghosts_maxtime"))
1838 SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
1842 self.effects |= EF_NODRAW; // prevent another CopyBody
1843 if(self.oldcolormap)
1845 self.colormap = self.oldcolormap;
1846 self.oldcolormap = 0;
1848 PutClientInServer();
1851 void play_countdown(float finished, string samp)
1853 if(clienttype(self) == CLIENTTYPE_REAL)
1854 if(floor(finished - time - frametime) != floor(finished - time))
1855 if(finished - time < 6)
1856 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1860 * When sv_timeout is used this function returs strings like
1861 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1862 * Called by centerprint functions
1863 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1865 string getTimeoutText(float addOneSecond) {
1866 if (!cvar("sv_timeout") || !timeoutStatus)
1869 local string retStr;
1870 if (timeoutStatus == 1) {
1871 if (addOneSecond == 1) {
1872 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1875 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1879 else if (timeoutStatus == 2) {
1881 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1882 //don't show messages like "Timeout ends in 0 seconds"...
1883 if ((remainingTimeoutTime + 1) > 0)
1889 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1890 //don't show messages like "Timeout ends in 0 seconds"...
1891 if (remainingTimeoutTime > 0)
1900 void player_powerups (void)
1902 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1904 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1905 self.modelflags |= MF_ROCKET;
1909 SoundEntity_StopSound(self, CHAN_PLAYER);
1910 self.modelflags &~= MF_ROCKET;
1913 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1915 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1918 Fire_ApplyDamage(self);
1919 Fire_ApplyEffect(self);
1923 self.effects |= EF_FULLBRIGHT;
1925 if (self.items & IT_STRENGTH)
1927 play_countdown(self.strength_finished, "misc/poweroff.wav");
1928 if (time > self.strength_finished)
1930 self.alpha = default_player_alpha;
1931 self.exteriorweaponentity.alpha = default_weapon_alpha;
1932 self.items &~= IT_STRENGTH;
1933 sprint(self, "^3Invisibility has worn off\n");
1938 if (time < self.strength_finished)
1940 self.alpha = g_minstagib_invis_alpha;
1941 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1942 self.items |= IT_STRENGTH;
1943 sprint(self, "^3You are invisible\n");
1947 if (self.items & IT_INVINCIBLE)
1949 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1950 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1952 self.items = self.items - (self.items & IT_INVINCIBLE);
1953 sprint(self, "^3Speed has worn off\n");
1958 if (time < self.invincible_finished)
1960 self.items = self.items | IT_INVINCIBLE;
1961 sprint(self, "^3You are on speed\n");
1967 if (self.items & IT_STRENGTH)
1969 play_countdown(self.strength_finished, "misc/poweroff.wav");
1970 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1971 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1973 self.items = self.items - (self.items & IT_STRENGTH);
1974 sprint(self, "^3Strength has worn off\n");
1979 if (time < self.strength_finished)
1981 self.items = self.items | IT_STRENGTH;
1982 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1985 if (self.items & IT_INVINCIBLE)
1987 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1988 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1989 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1991 self.items = self.items - (self.items & IT_INVINCIBLE);
1992 sprint(self, "^3Shield has worn off\n");
1997 if (time < self.invincible_finished)
1999 self.items = self.items | IT_INVINCIBLE;
2000 sprint(self, "^3Shield surrounds you\n");
2004 if(cvar("g_nodepthtestplayers"))
2005 self.effects = self.effects | EF_NODEPTHTEST;
2007 if(cvar("g_fullbrightplayers"))
2008 self.effects = self.effects | EF_FULLBRIGHT;
2010 // midair gamemode: damage only while in the air
2011 // if in midair mode, being on ground grants temporary invulnerability
2012 // (this is so that multishot weapon don't clear the ground flag on the
2013 // first damage in the frame, leaving the player vulnerable to the
2014 // remaining hits in the same frame)
2015 if (self.flags & FL_ONGROUND)
2017 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
2019 if (time >= game_starttime)
2020 if (time < self.spawnshieldtime)
2021 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2024 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2026 if(current > stable)
2028 else if(current > stable - 0.25) // when close enough, "snap"
2031 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2034 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2036 if(current < stable)
2038 else if(current < stable + 0.25) // when close enough, "snap"
2041 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2044 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2046 if(current > rotstable)
2048 if(rotframetime > 0)
2050 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2051 current = max(rotstable, current - rotlinear * rotframetime);
2054 else if(current < regenstable)
2056 if(regenframetime > 0)
2058 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2059 current = min(regenstable, current + regenlinear * regenframetime);
2069 void player_regen (void)
2071 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2072 maxh = cvar("g_balance_health_rotstable");
2073 maxa = cvar("g_balance_armor_rotstable");
2074 maxf = cvar("g_balance_fuel_rotstable");
2075 minh = cvar("g_balance_health_regenstable");
2076 mina = cvar("g_balance_armor_regenstable");
2077 minf = cvar("g_balance_fuel_regenstable");
2078 limith = cvar("g_balance_health_limit");
2079 limita = cvar("g_balance_armor_limit");
2080 limitf = cvar("g_balance_fuel_limit");
2082 max_mod = regen_mod = rot_mod = limit_mod = 1;
2084 if (self.runes & RUNE_REGEN)
2086 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2088 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
2089 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
2090 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
2094 regen_mod = cvar("g_balance_rune_regen_regenrate");
2095 max_mod = cvar("g_balance_rune_regen_hpmod");
2096 limit_mod = cvar("g_balance_rune_regen_limitmod");
2099 else if (self.runes & CURSE_VENOM)
2101 max_mod = cvar("g_balance_curse_venom_hpmod");
2102 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2103 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2105 rot_mod = cvar("g_balance_curse_venom_rotrate");
2106 limit_mod = cvar("g_balance_curse_venom_limitmod");
2107 //if (!self.runes & RUNE_REGEN)
2108 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2110 maxh = maxh * max_mod;
2111 //maxa = maxa * max_mod;
2112 //maxf = maxf * max_mod;
2113 minh = minh * max_mod;
2114 //mina = mina * max_mod;
2115 //minf = minf * max_mod;
2116 limith = limith * limit_mod;
2117 limita = limita * limit_mod;
2118 //limitf = limitf * limit_mod;
2123 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2125 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2126 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2128 // if player rotted to death... die!
2130 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2133 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2134 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2137 float zoomstate_set;
2138 void SetZoomState(float z)
2140 if(z != self.zoomstate)
2143 ClientData_Touch(self);
2148 void GetPressedKeys(void) {
2149 MUTATOR_CALLHOOK(GetPressedKeys);
2150 if (self.movement_x > 0) // get if movement keys are pressed
2151 { // forward key pressed
2152 self.pressedkeys |= KEY_FORWARD;
2153 self.pressedkeys &~= KEY_BACKWARD;
2155 else if (self.movement_x < 0)
2156 { // backward key pressed
2157 self.pressedkeys |= KEY_BACKWARD;
2158 self.pressedkeys &~= KEY_FORWARD;
2162 self.pressedkeys &~= KEY_FORWARD;
2163 self.pressedkeys &~= KEY_BACKWARD;
2166 if (self.movement_y > 0)
2167 { // right key pressed
2168 self.pressedkeys |= KEY_RIGHT;
2169 self.pressedkeys &~= KEY_LEFT;
2171 else if (self.movement_y < 0)
2172 { // left key pressed
2173 self.pressedkeys |= KEY_LEFT;
2174 self.pressedkeys &~= KEY_RIGHT;
2178 self.pressedkeys &~= KEY_RIGHT;
2179 self.pressedkeys &~= KEY_LEFT;
2182 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2183 self.pressedkeys |= KEY_JUMP;
2185 self.pressedkeys &~= KEY_JUMP;
2186 if (self.BUTTON_CROUCH)
2187 self.pressedkeys |= KEY_CROUCH;
2189 self.pressedkeys &~= KEY_CROUCH;
2192 void update_stats (float number, float hit, float fired) {
2193 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2194 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2197 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2198 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2200 self.stat_hit = hit * sv_accuracy_data_share;
2201 self.stat_fired = fired * sv_accuracy_data_share;
2206 ======================
2207 spectate mode routines
2208 ======================
2211 .float weapon_count;
2212 void SpectateCopy(entity spectatee) {
2213 if(spectatee.weapon_count < WEP_LAST) {
2214 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2215 spectatee.weapon_count ++;
2217 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2220 MUTATOR_CALLHOOK(SpectateCopy);
2221 self.armortype = spectatee.armortype;
2222 self.armorvalue = spectatee.armorvalue;
2223 self.ammo_cells = spectatee.ammo_cells;
2224 self.ammo_shells = spectatee.ammo_shells;
2225 self.ammo_nails = spectatee.ammo_nails;
2226 self.ammo_rockets = spectatee.ammo_rockets;
2227 self.ammo_fuel = spectatee.ammo_fuel;
2228 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2229 self.health = spectatee.health;
2231 self.items = spectatee.items;
2232 self.metertime = spectatee.metertime;
2233 self.strength_finished = spectatee.strength_finished;
2234 self.invincible_finished = spectatee.invincible_finished;
2235 self.pressedkeys = spectatee.pressedkeys;
2236 self.weapons = spectatee.weapons;
2237 self.switchweapon = spectatee.switchweapon;
2238 self.weapon = spectatee.weapon;
2239 self.punchangle = spectatee.punchangle;
2240 self.view_ofs = spectatee.view_ofs;
2241 self.v_angle = spectatee.v_angle;
2242 self.velocity = spectatee.velocity;
2243 self.dmg_take = spectatee.dmg_take;
2244 self.dmg_save = spectatee.dmg_save;
2245 self.dmg_inflictor = spectatee.dmg_inflictor;
2246 self.angles = spectatee.v_angle;
2247 self.fixangle = TRUE;
2248 setorigin(self, spectatee.origin);
2249 setsize(self, spectatee.mins, spectatee.maxs);
2250 SetZoomState(spectatee.zoomstate);
2252 anticheat_spectatecopy(spectatee);
2255 float SpectateUpdate() {
2259 if (self == self.enemy)
2262 if(self.enemy.classname != "player")
2265 SpectateCopy(self.enemy);
2270 float SpectateNext() {
2271 other = find(self.enemy, classname, "player");
2274 other = find(other, classname, "player");
2279 if(self.enemy.classname == "player") {
2281 WriteByte(MSG_ONE, SVC_SETVIEW);
2282 WriteEntity(MSG_ONE, self.enemy);
2283 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2284 self.movetype = MOVETYPE_NONE;
2286 self.enemy.weapon_count = 0;
2288 if(!SpectateUpdate())
2289 PutObserverInServer();
2299 ShowRespawnCountdown()
2301 Update a respawn countdown display.
2304 void ShowRespawnCountdown()
2307 if(self.deadflag == DEAD_NO) // just respawned?
2311 number = ceil(self.death_time - time);
2314 if(number <= self.respawn_countdown)
2316 self.respawn_countdown = number - 1;
2317 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2318 AnnounceTo(self, strcat(ftos(number), ""));
2323 void LeaveSpectatorMode()
2325 if(isJoinAllowed()) {
2326 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2327 self.classname = "player";
2329 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2330 JoinBestTeam(self, FALSE, TRUE);
2332 if(cvar("g_campaign"))
2333 campaign_bots_may_start = 1;
2335 self.stat_count = WEP_LAST;
2337 PutClientInServer();
2339 if(self.classname == "player")
2340 bprint ("^4", self.netname, "^4 is playing now\n");
2342 if(!cvar("g_campaign"))
2343 centerprint(self,""); // clear MOTD
2347 if (g_ca && self.caplayer) {
2350 stuffcmd(self,"menu_showteamselect\n");
2355 //player may not join because of g_maxplayers is set
2356 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2361 * Determines whether the player is allowed to join. This depends on cvar
2362 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2363 * it checks whether the number of currently playing players exceeds g_maxplayers.
2364 * @return bool TRUE if the player is allowed to join, false otherwise
2366 float isJoinAllowed() {
2367 if (!cvar("g_maxplayers"))
2371 local float currentlyPlaying;
2372 FOR_EACH_REALPLAYER(e) {
2373 if(e.classname == "player")
2374 currentlyPlaying += 1;
2376 if(currentlyPlaying < cvar("g_maxplayers"))
2383 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2384 * g_maxplayers_spectator_blocktime seconds
2386 void checkSpectatorBlock() {
2387 if(self.classname == "spectator" || self.classname == "observer") {
2388 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2389 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2395 float vercmp_recursive(string v1, string v2)
2401 dot1 = strstrofs(v1, ".", 0);
2402 dot2 = strstrofs(v2, ".", 0);
2406 s1 = substring(v1, 0, dot1);
2410 s2 = substring(v2, 0, dot2);
2412 r = stof(s1) - stof(s2);
2416 r = strcasecmp(s1, s2);
2429 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2432 float vercmp(string v1, string v2)
2434 if(strcasecmp(v1, v2) == 0) // early out check
2436 return vercmp_recursive(v1, v2);
2439 void ObserverThink()
2441 if (self.flags & FL_JUMPRELEASED) {
2442 if (self.BUTTON_JUMP && !self.version_mismatch) {
2443 self.welcomemessage_time = 0;
2444 self.flags &~= FL_JUMPRELEASED;
2445 self.flags |= FL_SPAWNING;
2446 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2447 self.welcomemessage_time = 0;
2448 self.flags &~= FL_JUMPRELEASED;
2449 if(SpectateNext() == 1) {
2450 self.classname = "spectator";
2454 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2455 self.flags |= FL_JUMPRELEASED;
2456 if(self.flags & FL_SPAWNING)
2458 self.flags &~= FL_SPAWNING;
2459 LeaveSpectatorMode();
2464 PrintWelcomeMessage(self);
2467 void SpectatorThink()
2469 if (self.flags & FL_JUMPRELEASED) {
2470 if (self.BUTTON_JUMP && !self.version_mismatch) {
2471 self.welcomemessage_time = 0;
2472 self.flags &~= FL_JUMPRELEASED;
2473 self.flags |= FL_SPAWNING;
2474 } else if(self.BUTTON_ATCK) {
2475 self.welcomemessage_time = 0;
2476 self.flags &~= FL_JUMPRELEASED;
2477 if(SpectateNext() == 1) {
2478 self.classname = "spectator";
2480 self.classname = "observer";
2481 self.stat_count = WEP_LAST;
2482 PutClientInServer();
2484 } else if (self.BUTTON_ATCK2) {
2485 self.welcomemessage_time = 0;
2486 self.flags &~= FL_JUMPRELEASED;
2487 self.classname = "observer";
2488 self.stat_count = WEP_LAST;
2489 PutClientInServer();
2491 if(!SpectateUpdate())
2492 PutObserverInServer();
2495 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2496 self.flags |= FL_JUMPRELEASED;
2497 if(self.flags & FL_SPAWNING)
2499 self.flags &~= FL_SPAWNING;
2500 LeaveSpectatorMode();
2506 PrintWelcomeMessage(self);
2507 self.flags |= FL_CLIENT | FL_NOTARGET;
2510 .float touchexplode_time;
2516 Called every frame for each client before the physics are run
2519 void() ctf_setstatus;
2520 void() nexball_setstatus;
2522 void PlayerPreThink (void)
2524 self.stat_game_starttime = game_starttime;
2525 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2526 self.stat_leadlimit = cvar("leadlimit");
2530 // physics frames: update anticheat stuff
2531 anticheat_prethink();
2534 if(blockSpectators && frametime)
2535 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2536 checkSpectatorBlock();
2540 if(self.netname_previous != self.netname)
2542 if(cvar("sv_eventlog"))
2543 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2544 if(self.netname_previous)
2545 strunzone(self.netname_previous);
2546 self.netname_previous = strzone(self.netname);
2550 if(self.version_nagtime)
2551 if(self.cvar_g_xonoticversion)
2552 if(time > self.version_nagtime)
2554 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2556 if(strstr(cvar_string("g_xonoticversion"), "git", 0) >= 0)
2558 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2559 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2564 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2567 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2568 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2572 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2573 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2577 self.version_nagtime = 0;
2581 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2583 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2584 self.max_armorvalue = 0;
2588 if (TetrisPreFrame())
2592 MUTATOR_CALLHOOK(PlayerPreThink);
2594 if(self.classname == "player") {
2595 // if(self.netname == "Wazat")
2596 // bprint(self.classname, "\n");
2598 CheckRules_Player();
2600 PrintWelcomeMessage(self);
2602 if (intermission_running)
2604 IntermissionThink (); // otherwise a button could be missed between
2605 return; // the think tics
2608 if(self.teleport_time)
2609 if(time > self.teleport_time)
2611 self.teleport_time = 0;
2612 self.effects = self.effects - (self.effects & EF_NODRAW);
2615 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2616 UpdateSelectedPlayer();
2618 //don't allow the player to turn around while game is paused!
2619 if(timeoutStatus == 2) {
2620 self.v_angle = self.lastV_angle;
2621 self.angles = self.lastV_angle;
2622 self.fixangle = TRUE;
2627 if(self.health <= 0 && cvar("g_deathglow"))
2629 if(self.glowmod_x > 0)
2630 self.glowmod_x -= cvar("g_deathglow") * frametime;
2632 self.glowmod_x = -1;
2633 if(self.glowmod_y > 0)
2634 self.glowmod_y -= cvar("g_deathglow") * frametime;
2636 self.glowmod_y = -1;
2637 if(self.glowmod_z > 0)
2638 self.glowmod_z -= cvar("g_deathglow") * frametime;
2640 self.glowmod_z = -1;
2643 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2647 if (self.deadflag != DEAD_NO)
2649 float button_pressed, force_respawn;
2650 if(self.personal && g_race_qualifying)
2652 if(time > self.death_time)
2654 self.death_time = time + 1; // only retry once a second
2663 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2664 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2665 if (self.deadflag == DEAD_DYING)
2668 self.deadflag = DEAD_RESPAWNING;
2669 else if(!button_pressed)
2670 self.deadflag = DEAD_DEAD;
2672 else if (self.deadflag == DEAD_DEAD)
2675 self.deadflag = DEAD_RESPAWNABLE;
2677 else if (self.deadflag == DEAD_RESPAWNABLE)
2680 self.deadflag = DEAD_RESPAWNING;
2682 else if (self.deadflag == DEAD_RESPAWNING)
2684 if(time > self.death_time)
2686 self.death_time = time + 1; // only retry once a second
2690 ShowRespawnCountdown();
2696 if(time > self.touchexplode_time)
2697 if(self.classname == "player")
2698 if(self.deadflag == DEAD_NO)
2699 if not(IS_INDEPENDENT_PLAYER(self))
2700 FOR_EACH_PLAYER(other) if(self != other)
2702 if(time > other.touchexplode_time)
2703 if(other.deadflag == DEAD_NO)
2704 if not(IS_INDEPENDENT_PLAYER(other))
2705 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2707 PlayerTouchExplode(self, other);
2708 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2712 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2716 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2717 dist = self.prevorigin - self.origin;
2719 self.lms_traveled_distance += fabs(vlen(dist));
2721 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2723 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2724 self.lms_traveled_distance = 0;
2727 if(time > self.lms_nextcheck)
2729 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2730 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2732 centerprint(self, cvar_string("g_lms_campcheck_message"));
2733 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2734 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2735 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2737 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2738 self.lms_traveled_distance = 0;
2742 self.prevorigin = self.origin;
2744 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2749 self.view_ofs = PL_CROUCH_VIEW_OFS;
2750 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2751 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2758 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2759 if (!trace_startsolid)
2761 self.crouch = FALSE;
2762 self.view_ofs = PL_VIEW_OFS;
2763 setsize (self, PL_MIN, PL_MAX);
2768 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2770 if(self.bloodloss_timer < time)
2772 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2773 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2779 GrapplingHookFrame();
2781 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2784 self.items &~= self.items_added;
2788 self.items_added = 0;
2789 if(self.items & IT_JETPACK)
2790 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2791 self.items_added |= IT_FUEL;
2793 self.items |= self.items_added;
2801 minstagib_ammocheck();
2804 nexball_setstatus();
2806 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2808 //self.angles_y=self.v_angle_y + 90; // temp
2809 } else if(gameover) {
2810 if (intermission_running)
2811 IntermissionThink (); // otherwise a button could be missed between
2813 } else if(self.classname == "observer") {
2815 } else if(self.classname == "spectator") {
2820 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
2822 float oldspectatee_status;
2823 oldspectatee_status = self.spectatee_status;
2824 if(self.classname == "spectator")
2825 self.spectatee_status = num_for_edict(self.enemy);
2826 else if(self.classname == "observer")
2827 self.spectatee_status = num_for_edict(self);
2829 self.spectatee_status = 0;
2830 if(self.spectatee_status != oldspectatee_status)
2832 ClientData_Touch(self);
2834 race_InitSpectator();
2837 if(self.teamkill_soundtime)
2838 if(time > self.teamkill_soundtime)
2840 self.teamkill_soundtime = 0;
2842 entity oldpusher, oldself;
2844 oldself = self; self = self.teamkill_soundsource;
2845 oldpusher = self.pusher; self.pusher = oldself;
2847 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2849 self.pusher = oldpusher;
2853 if(self.taunt_soundtime)
2854 if(time > self.taunt_soundtime)
2856 self.taunt_soundtime = 0;
2857 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2860 target_voicescript_next(self);
2863 float isInvisibleString(string s)
2866 s = strdecolorize(s);
2867 for((i = 0), (n = strlen(s)); i < n; ++i)
2875 case 192: // charmap space
2876 if (!cvar("utf8_enable"))
2879 case 160: // space in unicode fonts
2880 case 0xE000 + 192: // utf8 charmap space
2881 if (cvar("utf8_enable"))
2894 Called every frame for each client after the physics are run
2897 .float idlekick_lasttimeleft;
2898 .entity showheadshotbbox;
2899 void showheadshotbbox_think()
2901 if(self.owner.showheadshotbbox != self)
2906 self.nextthink = time;
2907 setorigin(self, self.owner.origin);
2908 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2910 void PlayerPostThink (void)
2912 // Savage: Check for nameless players
2913 if (isInvisibleString(self.netname)) {
2914 self.netname = "Player";
2915 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2918 // send the clients accuracy stats to the client
2919 if(self.stat_count > 0)
2922 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2923 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2924 self.stat_count -= 1;
2927 if(sv_maxidle && frametime)
2929 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2931 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2934 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2935 AnnounceTo(self, "terminated");
2939 else if(timeleft <= 10)
2941 if(timeleft != self.idlekick_lasttimeleft)
2943 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2944 AnnounceTo(self, strcat(ftos(timeleft), ""));
2949 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2951 self.idlekick_lasttimeleft = timeleft;
2955 if(self.impulse == 100)
2957 if (TetrisPostFrame())
2963 if(self.classname == "player") {
2964 CheckRules_Player();
2969 if (intermission_running)
2970 return; // intermission or finale
2972 } else if (self.classname == "observer") {
2974 } else if (self.classname == "spectator") {
2980 for(i = 0; i < 1000; ++i)
2983 end = self.origin + '0 0 1024' + 512 * randomvec();
2984 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2985 if(trace_fraction < 1)
2986 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2988 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2996 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2998 if(self.waypointsprite_attachedforcarrier)
2999 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
3001 if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
3003 if(!self.showheadshotbbox)
3005 self.showheadshotbbox = spawn();
3006 self.showheadshotbbox.classname = "headshotbbox";
3007 self.showheadshotbbox.owner = self;
3008 self.showheadshotbbox.think = showheadshotbbox_think;
3009 self.showheadshotbbox.nextthink = time;
3010 self = self.showheadshotbbox;
3017 if(self.showheadshotbbox)
3018 remove(self.showheadshotbbox);
3025 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));