1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (g_arena && arena_roundbased)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
390 // Only if the player cannot play at all
391 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
392 self.frags = FRAGS_SPECTATOR;
394 self.frags = FRAGS_LMS_LOSER;
396 else if((g_race && g_race_qualifying) || g_cts)
398 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
399 self.frags = FRAGS_LMS_LOSER;
401 self.frags = FRAGS_SPECTATOR;
404 self.frags = FRAGS_SPECTATOR;
406 MUTATOR_CALLHOOK(MakePlayerObserver);
408 minstagib_stop_countdown(self);
410 Portal_ClearAll(self);
415 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
420 vehicles_exit(VHEF_RELESE);
422 WaypointSprite_PlayerDead();
424 if not(g_ca) // don't reset teams when moving a ca player to the spectators
425 self.team = -1; // move this as it is needed to log the player spectating in eventlog
427 if(self.killcount != -666) {
429 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
430 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
432 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
433 } else { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
435 if(self.just_joined == FALSE) {
436 LogTeamchange(self.playerid, -1, 4);
438 self.just_joined = FALSE;
441 PlayerScore_Clear(self); // clear scores when needed
443 accuracy_resend(self);
445 self.spectatortime = time;
447 self.classname = "observer";
448 self.iscreature = FALSE;
449 self.teleportable = TELEPORT_SIMPLE;
450 self.damagedbycontents = FALSE;
452 self.takedamage = DAMAGE_NO;
453 self.solid = SOLID_NOT;
454 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
455 self.flags = FL_CLIENT | FL_NOTARGET;
456 self.armorvalue = 666;
458 self.armorvalue = autocvar_g_balance_armor_start;
459 self.pauserotarmor_finished = 0;
460 self.pauserothealth_finished = 0;
461 self.pauseregen_finished = 0;
462 self.damageforcescale = 0;
464 self.respawn_flags = 0;
465 self.respawn_time = 0;
466 self.stat_respawn_time = 0;
471 self.pain_finished = 0;
472 self.strength_finished = 0;
473 self.invincible_finished = 0;
474 self.superweapons_finished = 0;
477 self.think = func_null;
480 self.deadflag = DEAD_NO;
481 self.angles = spot.angles;
483 self.fixangle = TRUE;
486 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
487 self.prevorigin = self.origin;
489 WEPSET_CLEAR_E(self);
492 setmodel(self, "null");
493 self.drawonlytoclient = self;
495 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
496 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
499 self.weaponname = "";
500 self.switchingweapon = 0;
501 self.weaponmodel = "";
502 self.weaponentity = world;
503 self.exteriorweaponentity = world;
504 self.killcount = -666;
505 self.velocity = '0 0 0';
506 self.avelocity = '0 0 0';
507 self.punchangle = '0 0 0';
508 self.punchvector = '0 0 0';
509 self.oldvelocity = self.velocity;
510 self.fire_endtime = -1;
513 .float model_randomizer;
514 void FixPlayermodel()
517 float defaultskin, chmdl, oldskin, n, i;
524 if(autocvar_sv_defaultcharacter == 1)
529 s = Team_ColorName_Lower(self.team);
532 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
533 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
537 if(defaultmodel == "")
539 defaultmodel = autocvar_sv_defaultplayermodel;
540 defaultskin = autocvar_sv_defaultplayerskin;
543 n = tokenize_console(defaultmodel);
545 defaultmodel = argv(floor(n * self.model_randomizer));
547 i = strstrofs(defaultmodel, ":", 0);
550 defaultskin = stof(substring(defaultmodel, i+1, -1));
551 defaultmodel = substring(defaultmodel, 0, i);
555 if(defaultmodel != "")
557 if (defaultmodel != self.model)
561 setplayermodel (self, defaultmodel);
562 setsize (self, m1, m2);
567 self.skin = defaultskin;
569 if (self.playermodel != self.model || self.playermodel == "")
571 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
574 setplayermodel (self, self.playermodel);
575 setsize (self, m1, m2);
580 self.skin = stof(self.playerskin);
583 if(chmdl || oldskin != self.skin) // model or skin has changed
585 self.species = player_getspecies(); // update species
586 UpdatePlayerSounds(); // update skin sounds
590 if(strlen(autocvar_sv_defaultplayercolors))
591 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
592 setcolor(self, stof(autocvar_sv_defaultplayercolors));
595 void PlayerTouchExplode(entity p1, entity p2)
598 org = (p1.origin + p2.origin) * 0.5;
599 org_z += (p1.mins_z + p2.mins_z) * 0.5;
606 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
614 Called when a client spawns in the server
618 void PutClientInServer (void)
620 if(clienttype(self) == CLIENTTYPE_BOT)
621 self.classname = "player";
622 else if(clienttype(self) == CLIENTTYPE_REAL)
625 WriteByte(MSG_ONE, SVC_SETVIEW);
626 WriteEntity(MSG_ONE, self);
632 // player is dead and becomes observer
633 // FIXME fix LMS scoring for new system
636 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
637 self.classname = "observer";
640 MUTATOR_CALLHOOK(PutClientInServer);
643 self.classname = "observer";
645 if(self.classname == "player") {
646 entity spot, oldself;
649 accuracy_resend(self);
652 JoinBestTeam(self, FALSE, TRUE);
656 spot = SelectSpawnPoint (FALSE);
659 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
660 return; // spawn failed
663 RemoveGrapplingHook(self); // Wazat's Grappling Hook
665 self.classname = "player";
666 self.wasplayer = TRUE;
667 self.iscreature = TRUE;
668 self.teleportable = TELEPORT_NORMAL;
669 self.damagedbycontents = TRUE;
670 self.movetype = MOVETYPE_WALK;
671 self.solid = SOLID_SLIDEBOX;
672 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
673 if(autocvar_g_playerclip_collisions)
674 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
675 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
676 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
677 self.frags = FRAGS_PLAYER;
678 if(INDEPENDENT_PLAYERS)
679 MAKE_INDEPENDENT_PLAYER(self);
680 self.flags = FL_CLIENT;
681 if(autocvar__notarget)
682 self.flags |= FL_NOTARGET;
683 self.takedamage = DAMAGE_AIM;
685 self.effects = EF_FULLBRIGHT;
688 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
689 self.air_finished = time + 12;
691 if(autocvar_g_balance_nex_charge)
693 if(autocvar_g_balance_nex_secondary_chargepool)
694 self.nex_chargepool_ammo = 1;
695 self.nex_charge = autocvar_g_balance_nex_charge_start;
700 self.ammo_shells = warmup_start_ammo_shells;
701 self.ammo_nails = warmup_start_ammo_nails;
702 self.ammo_rockets = warmup_start_ammo_rockets;
703 self.ammo_cells = warmup_start_ammo_cells;
704 self.ammo_fuel = warmup_start_ammo_fuel;
705 self.health = warmup_start_health;
706 self.armorvalue = warmup_start_armorvalue;
707 WEPSET_COPY_EA(self, warmup_start_weapons);
711 self.ammo_shells = start_ammo_shells;
712 self.ammo_nails = start_ammo_nails;
713 self.ammo_rockets = start_ammo_rockets;
714 self.ammo_cells = start_ammo_cells;
715 self.ammo_fuel = start_ammo_fuel;
716 self.health = start_health;
717 self.armorvalue = start_armorvalue;
718 WEPSET_COPY_EA(self, start_weapons);
721 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
722 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
724 self.superweapons_finished = 0;
726 if(g_weaponarena_random)
728 if(g_weaponarena_random_with_laser)
729 WEPSET_ANDNOT_EW(self, WEP_LASER);
730 W_RandomWeapons(self, g_weaponarena_random);
731 if(g_weaponarena_random_with_laser)
732 WEPSET_OR_EW(self, WEP_LASER);
735 self.items = start_items;
737 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
738 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
739 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
740 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
741 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
742 //extend the pause of rotting if client was reset at the beginning of the countdown
743 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
744 self.spawnshieldtime += game_starttime - time;
745 self.pauserotarmor_finished += game_starttime - time;
746 self.pauserothealth_finished += game_starttime - time;
747 self.pauseregen_finished += game_starttime - time;
749 self.damageforcescale = 2;
751 self.respawn_flags = 0;
752 self.respawn_time = 0;
753 self.stat_respawn_time = 0;
757 self.pain_finished = 0;
758 self.strength_finished = 0;
759 self.invincible_finished = 0;
761 // players have no think function
762 self.think = func_null;
766 self.ballistics_density = autocvar_g_ballistics_density_player;
770 self.deadflag = DEAD_NO;
772 self.angles = spot.angles;
774 self.angles_z = 0; // never spawn tilted even if the spot says to
775 self.fixangle = TRUE; // turn this way immediately
776 self.velocity = '0 0 0';
777 self.avelocity = '0 0 0';
778 self.punchangle = '0 0 0';
779 self.punchvector = '0 0 0';
780 self.oldvelocity = self.velocity;
781 self.fire_endtime = -1;
784 WRITESPECTATABLE_MSG_ONE({
785 WriteByte(MSG_ONE, SVC_TEMPENTITY);
786 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
791 self.drawonlytoclient = world;
794 self.view_ofs = PL_VIEW_OFS;
795 setsize (self, PL_MIN, PL_MAX);
796 self.spawnorigin = spot.origin;
797 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
798 // don't reset back to last position, even if new position is stuck in solid
799 self.oldorigin = self.origin;
800 self.prevorigin = self.origin;
801 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
802 self.lastteleporttime = time; // prevent insane speeds due to changing origin
803 self.hud = HUD_NORMAL;
805 self.event_damage = PlayerDamage;
807 self.bot_attack = TRUE;
809 self.statdraintime = time + 5;
810 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
812 if(self.killcount == -666) {
813 PlayerScore_Clear(self);
817 CL_SpawnWeaponentity();
818 self.alpha = default_player_alpha;
819 self.colormod = '1 1 1' * autocvar_g_player_brightness;
820 self.exteriorweaponentity.alpha = default_weapon_alpha;
822 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
823 self.lms_traveled_distance = 0;
824 self.speedrunning = FALSE;
826 race_PostSpawn(spot);
828 //stuffcmd(self, "chase_active 0");
829 //stuffcmd(self, "set viewsize $tmpviewsize \n");
832 if(self.team == assault_attacker_team)
833 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
835 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
838 target_voicescript_clear(self);
840 // reset fields the weapons may use
841 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
843 weapon_action(j, WR_RESETPLAYER);
845 // all weapons must be fully loaded when we spawn
847 e = get_weaponinfo(j);
848 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
849 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
857 self.target = string_null;
864 MUTATOR_CALLHOOK(PlayerSpawn);
866 if(autocvar_spawn_debug)
868 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
869 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
872 self.switchweapon = w_getbestweapon(self);
873 self.cnt = -1; // W_LastWeapon will not complain
875 self.weaponname = "";
876 self.switchingweapon = 0;
880 self.alivetime = time;
884 if (autocvar_g_spawnsound)
885 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
886 } else if(self.classname == "observer") {
887 PutObserverInServer ();
891 .float ebouncefactor, ebouncestop; // electro's values
892 // TODO do we need all these fields, or should we stop autodetecting runtime
893 // changes and just have a console command to update this?
894 float ClientInit_SendEntity(entity to, float sf)
896 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
897 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
898 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
899 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
900 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
901 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
902 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
903 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
904 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
905 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
906 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
907 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
908 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
909 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
910 if(sv_foginterval && world.fog != "")
911 WriteString(MSG_ENTITY, world.fog);
913 WriteString(MSG_ENTITY, "");
914 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
915 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
916 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
917 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
918 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
919 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
920 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
921 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
922 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
923 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
924 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
925 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
926 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
930 void ClientInit_CheckUpdate()
932 self.nextthink = time;
933 if(self.count != autocvar_g_balance_armor_blockpercent)
935 self.count = autocvar_g_balance_armor_blockpercent;
938 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
940 self.cnt = autocvar_g_balance_weaponswitchdelay;
943 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
945 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
948 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
950 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
953 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
955 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
958 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
960 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
965 void ClientInit_Spawn()
970 e.classname = "clientinit";
971 e.think = ClientInit_CheckUpdate;
972 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
976 ClientInit_CheckUpdate();
985 void SetNewParms (void)
987 // initialize parms for a new player
988 parm1 = -(86400 * 366);
996 void SetChangeParms (void)
998 // save parms for level change
999 parm1 = self.parm_idlesince - time;
1007 void DecodeLevelParms (void)
1010 self.parm_idlesince = parm1;
1011 if(self.parm_idlesince == -(86400 * 366))
1012 self.parm_idlesince = time;
1014 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1015 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1022 Called when a client types 'kill' in the console
1026 .float clientkill_nexttime;
1027 void ClientKill_Now_TeamChange()
1029 if(self.killindicator_teamchange == -1)
1031 JoinBestTeam( self, FALSE, TRUE );
1033 else if(self.killindicator_teamchange == -2)
1036 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1037 PutObserverInServer();
1040 SV_ChangeTeam(self.killindicator_teamchange - 1);
1041 self.killindicator_teamchange = 0;
1044 void ClientKill_Now()
1048 vehicles_exit(VHEF_RELESE);
1049 if(!self.killindicator_teamchange)
1051 self.vehicle_health = -1;
1052 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1056 if(self.killindicator && !wasfreed(self.killindicator))
1057 remove(self.killindicator);
1059 self.killindicator = world;
1061 if(self.killindicator_teamchange)
1062 ClientKill_Now_TeamChange();
1065 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1067 // now I am sure the player IS dead
1069 void KillIndicator_Think()
1073 self.owner.killindicator = world;
1078 if (self.owner.alpha < 0 && !self.owner.vehicle)
1080 self.owner.killindicator = world;
1088 ClientKill_Now(); // no oldself needed
1091 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1093 self.nextthink = time + 1;
1099 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1100 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1103 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1105 self.nextthink = time + 1;
1110 float clientkilltime;
1111 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1120 killtime = autocvar_g_balance_kill_delay;
1122 if(g_race_qualifying || g_cts)
1125 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1127 remove(self.killindicator);
1128 self.killindicator = world;
1130 ClientKill_Now(); // allow instant kill in this case
1134 self.killindicator_teamchange = targetteam;
1136 if(!self.killindicator)
1138 if(self.deadflag == DEAD_NO)
1140 killtime = max(killtime, self.clientkill_nexttime - time);
1141 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1144 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1150 starttime = max(time, clientkilltime);
1152 self.killindicator = spawn();
1153 self.killindicator.owner = self;
1154 self.killindicator.scale = 0.5;
1155 setattachment(self.killindicator, self, "");
1156 setorigin(self.killindicator, '0 0 52');
1157 self.killindicator.think = KillIndicator_Think;
1158 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1159 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1160 self.killindicator.cnt = ceil(killtime);
1161 self.killindicator.count = bound(0, ceil(killtime), 10);
1162 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1164 for(e = world; (e = find(e, classname, "body")) != world; )
1168 e.killindicator = spawn();
1169 e.killindicator.owner = e;
1170 e.killindicator.scale = 0.5;
1171 setattachment(e.killindicator, e, "");
1172 setorigin(e.killindicator, '0 0 52');
1173 e.killindicator.think = KillIndicator_Think;
1174 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1175 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1176 e.killindicator.cnt = ceil(killtime);
1181 if(self.killindicator)
1183 if(targetteam == 0) // just die
1185 self.killindicator.colormod = '0 0 0';
1186 if(clienttype(self) == CLIENTTYPE_REAL)
1187 if(self.killindicator.cnt > 0)
1188 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1190 else if(targetteam == -1) // auto
1192 self.killindicator.colormod = '0 1 0';
1193 if(clienttype(self) == CLIENTTYPE_REAL)
1194 if(self.killindicator.cnt > 0)
1195 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1197 else if(targetteam == -2) // spectate
1199 self.killindicator.colormod = '0.5 0.5 0.5';
1200 if(clienttype(self) == CLIENTTYPE_REAL)
1201 if(self.killindicator.cnt > 0)
1202 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1206 self.killindicator.colormod = Team_ColorRGB(targetteam);
1207 if(clienttype(self) == CLIENTTYPE_REAL)
1208 if(self.killindicator.cnt > 0)
1209 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1215 void ClientKill (void)
1217 if(gameover) return;
1218 if(self.player_blocked) return;
1219 if(self.freezetag_frozen) return;
1221 ClientKill_TeamChange(0);
1224 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1226 e.killindicator = spawn();
1227 e.killindicator.owner = e;
1228 e.killindicator.think = KillIndicator_Think;
1229 e.killindicator.nextthink = time + (e.lip) * 0.05;
1230 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1231 e.killindicator.health = 1; // this is used to indicate that it should be silent
1235 void FixClientCvars(entity e)
1237 // send prediction settings to the client
1238 stuffcmd(e, "\nin_bindmap 0 0\n");
1240 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1241 if(autocvar_g_antilag == 3) // client side hitscan
1242 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1243 if(autocvar_sv_gentle)
1244 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1246 * we no longer need to stuff this. Remove this comment block if you feel
1247 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1248 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1249 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1250 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1251 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1252 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1253 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1254 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1255 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1256 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1257 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1258 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1259 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1260 stuffcmd(e, "cl_movement_edgefriction 1\n");
1264 float PlayerInIDList(entity p, string idlist)
1269 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1270 if not(p.crypto_idfp)
1273 // this function allows abbreviated player IDs too!
1274 n = tokenize_console(idlist);
1275 for(i = 0; i < n; ++i)
1278 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1289 Called when a client connects to the server
1292 void DecodeLevelParms (void);
1293 //void dom_player_join_team(entity pl);
1294 void set_dom_state(entity e);
1295 void ClientConnect (void)
1299 if(self.flags & FL_CLIENT)
1301 print("Warning: ClientConnect, but already connected!\n");
1305 if(Ban_MaybeEnforceBanOnce(self))
1311 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1314 self.classname = "player_joining";
1316 self.flags = FL_CLIENT;
1317 self.version_nagtime = time + 10 + random() * 10;
1321 dprint("BUG player count is lower than zero, this cannot happen!\n");
1325 PlayerScore_Attach(self);
1326 ClientData_Attach();
1327 accuracy_init(self);
1329 bot_clientconnect();
1335 race_PreSpawnObserver();
1337 // identify the right forced team
1338 if(autocvar_g_campaign)
1340 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1342 switch(autocvar_g_campaign_forceteam)
1344 case 1: self.team_forced = NUM_TEAM_1; break;
1345 case 2: self.team_forced = NUM_TEAM_2; break;
1346 case 3: self.team_forced = NUM_TEAM_3; break;
1347 case 4: self.team_forced = NUM_TEAM_4; break;
1348 default: self.team_forced = 0;
1352 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1353 self.team_forced = NUM_TEAM_1;
1354 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1355 self.team_forced = NUM_TEAM_2;
1356 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1357 self.team_forced = NUM_TEAM_3;
1358 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1359 self.team_forced = NUM_TEAM_4;
1360 else if(autocvar_g_forced_team_otherwise == "red")
1361 self.team_forced = NUM_TEAM_1;
1362 else if(autocvar_g_forced_team_otherwise == "blue")
1363 self.team_forced = NUM_TEAM_2;
1364 else if(autocvar_g_forced_team_otherwise == "yellow")
1365 self.team_forced = NUM_TEAM_3;
1366 else if(autocvar_g_forced_team_otherwise == "pink")
1367 self.team_forced = NUM_TEAM_4;
1368 else if(autocvar_g_forced_team_otherwise == "spectate")
1369 self.team_forced = -1;
1370 else if(autocvar_g_forced_team_otherwise == "spectator")
1371 self.team_forced = -1;
1373 self.team_forced = 0;
1376 if(self.team_forced > 0)
1377 self.team_forced = 0;
1379 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1381 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1382 self.classname = "observer";
1386 if(autocvar_g_balance_teams)
1388 self.classname = "player";
1389 campaign_bots_may_start = 1;
1393 self.classname = "observer"; // do it anyway
1398 self.classname = "player";
1399 campaign_bots_may_start = 1;
1403 self.playerid = (playerid_last = playerid_last + 1);
1405 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1407 if(clienttype(self) == CLIENTTYPE_BOT)
1408 PlayerStats_AddPlayer(self);
1410 if(autocvar_sv_eventlog)
1411 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1413 LogTeamchange(self.playerid, self.team, 1);
1415 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1417 self.netname_previous = strzone(self.netname);
1419 if((self.classname == STR_PLAYER && teamplay))
1420 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1422 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1424 stuffcmd(self, strcat(clientstuff, "\n"));
1425 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1427 FixClientCvars(self);
1429 // spawnfunc_waypoint sprites
1430 WaypointSprite_InitClient(self);
1432 // Wazat's grappling hook
1433 SetGrappleHookBindings();
1435 // get version info from player
1436 stuffcmd(self, "cmd clientversion $gameversion\n");
1438 // get other cvars from player
1441 // notify about available teams
1444 CheckAllowedTeams(self);
1445 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1446 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1449 stuffcmd(self, "set _teams_available 0\n");
1453 bot_relinkplayerlist();
1455 self.spectatortime = time;
1458 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1461 self.jointime = time;
1462 self.allowed_timeouts = autocvar_sv_timeout_number;
1464 if(clienttype(self) == CLIENTTYPE_REAL)
1466 if(!autocvar_g_campaign)
1468 self.motd_actived_time = -1;
1469 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1472 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1473 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1478 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1480 PlayerScore_Add(self, SP_LMS_RANK, 666);
1481 self.frags = FRAGS_SPECTATOR;
1485 if(!sv_foginterval && world.fog != "")
1486 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1488 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1490 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1491 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1494 self.hitplotfh = -1;
1496 if(g_race || g_cts) {
1504 race_send_recordtime(MSG_ONE);
1505 race_send_speedaward(MSG_ONE);
1507 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1508 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1509 race_send_speedaward_alltimebest(MSG_ONE);
1512 for (i = 1; i <= RANKINGS_CNT; ++i) {
1513 race_SendRankings(i, 0, 0, MSG_ONE);
1516 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1517 send_CSQC_teamnagger();
1521 CSQCMODEL_AUTOINIT();
1523 self.model_randomizer = random();
1525 if(clienttype(self) == CLIENTTYPE_REAL)
1528 MUTATOR_CALLHOOK(ClientConnect);
1534 Called when a client disconnects from the server
1537 .entity chatbubbleentity;
1539 void ClientDisconnect (void)
1542 vehicles_exit(VHEF_RELESE);
1544 if not(self.flags & FL_CLIENT)
1546 print("Warning: ClientDisconnect without ClientConnect\n");
1550 PlayerStats_AddGlobalInfo(self);
1552 CheatShutdownClient();
1554 if(self.hitplotfh >= 0)
1556 fclose(self.hitplotfh);
1557 self.hitplotfh = -1;
1561 anticheat_shutdown();
1563 playerdemo_shutdown();
1565 bot_clientdisconnect();
1570 if(autocvar_sv_eventlog)
1571 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1573 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1575 MUTATOR_CALLHOOK(ClientDisconnect);
1577 Portal_ClearAll(self);
1579 RemoveGrapplingHook(self);
1581 // Here, everything has been done that requires this player to be a client.
1583 self.flags &~= FL_CLIENT;
1585 if (self.chatbubbleentity)
1586 remove (self.chatbubbleentity);
1588 if (self.killindicator)
1589 remove (self.killindicator);
1591 WaypointSprite_PlayerGone();
1593 bot_relinkplayerlist();
1595 accuracy_free(self);
1596 ClientData_Detach();
1597 PlayerScore_Detach(self);
1599 if(self.netname_previous)
1600 strunzone(self.netname_previous);
1601 if(self.clientstatus)
1602 strunzone(self.clientstatus);
1603 if(self.weaponorder_byimpulse)
1604 strunzone(self.weaponorder_byimpulse);
1606 ClearPlayerSounds();
1609 remove(self.personal);
1619 void ChatBubbleThink()
1621 self.nextthink = time;
1622 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1624 if(self.owner) // but why can that ever be world?
1625 self.owner.chatbubbleentity = world;
1629 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1631 || self.owner.tetris_on
1634 self.model = self.mdl;
1639 void UpdateChatBubble()
1643 // spawn a chatbubble entity if needed
1644 if (!self.chatbubbleentity)
1646 self.chatbubbleentity = spawn();
1647 self.chatbubbleentity.owner = self;
1648 self.chatbubbleentity.exteriormodeltoclient = self;
1649 self.chatbubbleentity.think = ChatBubbleThink;
1650 self.chatbubbleentity.nextthink = time;
1651 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1652 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1653 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1654 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1655 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1656 self.chatbubbleentity.model = "";
1657 self.chatbubbleentity.effects = EF_LOWPRECISION;
1662 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1663 // added to the model skins
1664 /*void UpdateColorModHack()
1667 c = self.clientcolors & 15;
1668 // LordHavoc: only bothering to support white, green, red, yellow, blue
1669 if (!teamplay) self.colormod = '0 0 0';
1670 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1671 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1672 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1673 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1674 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1675 else self.colormod = '1 1 1';
1680 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1682 self.solid = SOLID_NOT;
1683 self.takedamage = DAMAGE_NO;
1684 self.movetype = MOVETYPE_FLY;
1685 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1686 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1687 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1688 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1689 if(autocvar_g_respawn_ghosts_maxtime)
1690 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1695 self.effects |= EF_NODRAW; // prevent another CopyBody
1696 PutClientInServer();
1699 void play_countdown(float finished, string samp)
1701 if(clienttype(self) == CLIENTTYPE_REAL)
1702 if(floor(finished - time - frametime) != floor(finished - time))
1703 if(finished - time < 6)
1704 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1707 void player_powerups (void)
1709 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1710 olditems = self.items;
1712 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1713 self.modelflags |= MF_ROCKET;
1715 self.modelflags &~= MF_ROCKET;
1717 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1719 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1722 Fire_ApplyDamage(self);
1723 Fire_ApplyEffect(self);
1727 self.effects |= EF_FULLBRIGHT;
1729 if (self.items & IT_STRENGTH)
1731 play_countdown(self.strength_finished, "misc/poweroff.wav");
1732 if (time > self.strength_finished)
1734 self.alpha = default_player_alpha;
1735 self.exteriorweaponentity.alpha = default_weapon_alpha;
1736 self.items &~= IT_STRENGTH;
1737 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1738 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1743 if (time < self.strength_finished)
1745 self.alpha = g_minstagib_invis_alpha;
1746 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1747 self.items |= IT_STRENGTH;
1748 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1749 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1753 if (self.items & IT_INVINCIBLE)
1755 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1756 if (time > self.invincible_finished)
1758 self.items = self.items - (self.items & IT_INVINCIBLE);
1759 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1760 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1765 if (time < self.invincible_finished)
1767 self.items = self.items | IT_INVINCIBLE;
1768 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1769 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1773 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1775 if (self.items & IT_STRENGTH)
1777 play_countdown(self.strength_finished, "misc/poweroff.wav");
1778 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1779 if (time > self.strength_finished)
1781 self.items = self.items - (self.items & IT_STRENGTH);
1782 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1783 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1788 if (time < self.strength_finished)
1790 self.items = self.items | IT_STRENGTH;
1791 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1792 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1795 if (self.items & IT_INVINCIBLE)
1797 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1798 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1799 if (time > self.invincible_finished)
1801 self.items = self.items - (self.items & IT_INVINCIBLE);
1802 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1803 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1808 if (time < self.invincible_finished)
1810 self.items = self.items | IT_INVINCIBLE;
1811 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1812 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1815 if (self.items & IT_SUPERWEAPON)
1817 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1819 self.superweapons_finished = 0;
1820 self.items = self.items - (self.items & IT_SUPERWEAPON);
1821 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1822 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1824 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1826 // don't let them run out
1830 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1831 if (time > self.superweapons_finished)
1833 self.items = self.items - (self.items & IT_SUPERWEAPON);
1834 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1835 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1836 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1840 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1842 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1844 self.items = self.items | IT_SUPERWEAPON;
1845 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1846 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1850 self.superweapons_finished = 0;
1851 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1856 self.superweapons_finished = 0;
1860 if(autocvar_g_nodepthtestplayers)
1861 self.effects = self.effects | EF_NODEPTHTEST;
1863 if(autocvar_g_fullbrightplayers)
1864 self.effects = self.effects | EF_FULLBRIGHT;
1866 // midair gamemode: damage only while in the air
1867 // if in midair mode, being on ground grants temporary invulnerability
1868 // (this is so that multishot weapon don't clear the ground flag on the
1869 // first damage in the frame, leaving the player vulnerable to the
1870 // remaining hits in the same frame)
1871 if (self.flags & FL_ONGROUND)
1873 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1875 if (time >= game_starttime)
1876 if (time < self.spawnshieldtime)
1877 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1879 MUTATOR_CALLHOOK(PlayerPowerups);
1882 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1884 if(current > stable)
1886 else if(current > stable - 0.25) // when close enough, "snap"
1889 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1892 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1894 if(current < stable)
1896 else if(current < stable + 0.25) // when close enough, "snap"
1899 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1902 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1904 if(current > rotstable)
1906 if(rotframetime > 0)
1908 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1909 current = max(rotstable, current - rotlinear * rotframetime);
1912 else if(current < regenstable)
1914 if(regenframetime > 0)
1916 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1917 current = min(regenstable, current + regenlinear * regenframetime);
1927 void player_regen (void)
1929 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1930 maxh = autocvar_g_balance_health_rotstable;
1931 maxa = autocvar_g_balance_armor_rotstable;
1932 maxf = autocvar_g_balance_fuel_rotstable;
1933 minh = autocvar_g_balance_health_regenstable;
1934 mina = autocvar_g_balance_armor_regenstable;
1935 minf = autocvar_g_balance_fuel_regenstable;
1936 limith = autocvar_g_balance_health_limit;
1937 limita = autocvar_g_balance_armor_limit;
1938 limitf = autocvar_g_balance_fuel_limit;
1940 max_mod = regen_mod = rot_mod = limit_mod = 1;
1942 maxh = maxh * max_mod;
1943 //maxa = maxa * max_mod;
1944 //maxf = maxf * max_mod;
1945 minh = minh * max_mod;
1946 //mina = mina * max_mod;
1947 //minf = minf * max_mod;
1948 limith = limith * limit_mod;
1949 limita = limita * limit_mod;
1950 //limitf = limitf * limit_mod;
1955 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1957 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1958 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1960 // if player rotted to death... die!
1962 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1965 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1966 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1969 float zoomstate_set;
1970 void SetZoomState(float z)
1972 if(z != self.zoomstate)
1975 ClientData_Touch(self);
1980 void GetPressedKeys(void) {
1981 MUTATOR_CALLHOOK(GetPressedKeys);
1982 if (self.movement_x > 0) // get if movement keys are pressed
1983 { // forward key pressed
1984 self.pressedkeys |= KEY_FORWARD;
1985 self.pressedkeys &~= KEY_BACKWARD;
1987 else if (self.movement_x < 0)
1988 { // backward key pressed
1989 self.pressedkeys |= KEY_BACKWARD;
1990 self.pressedkeys &~= KEY_FORWARD;
1994 self.pressedkeys &~= KEY_FORWARD;
1995 self.pressedkeys &~= KEY_BACKWARD;
1998 if (self.movement_y > 0)
1999 { // right key pressed
2000 self.pressedkeys |= KEY_RIGHT;
2001 self.pressedkeys &~= KEY_LEFT;
2003 else if (self.movement_y < 0)
2004 { // left key pressed
2005 self.pressedkeys |= KEY_LEFT;
2006 self.pressedkeys &~= KEY_RIGHT;
2010 self.pressedkeys &~= KEY_RIGHT;
2011 self.pressedkeys &~= KEY_LEFT;
2014 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2015 self.pressedkeys |= KEY_JUMP;
2017 self.pressedkeys &~= KEY_JUMP;
2018 if (self.BUTTON_CROUCH)
2019 self.pressedkeys |= KEY_CROUCH;
2021 self.pressedkeys &~= KEY_CROUCH;
2023 if (self.BUTTON_ATCK)
2024 self.pressedkeys |= KEY_ATCK;
2026 self.pressedkeys &~= KEY_ATCK;
2027 if (self.BUTTON_ATCK2)
2028 self.pressedkeys |= KEY_ATCK2;
2030 self.pressedkeys &~= KEY_ATCK2;
2034 ======================
2035 spectate mode routines
2036 ======================
2039 void SpectateCopy(entity spectatee) {
2041 MUTATOR_CALLHOOK(SpectateCopy);
2042 self.armortype = spectatee.armortype;
2043 self.armorvalue = spectatee.armorvalue;
2044 self.ammo_cells = spectatee.ammo_cells;
2045 self.ammo_shells = spectatee.ammo_shells;
2046 self.ammo_nails = spectatee.ammo_nails;
2047 self.ammo_rockets = spectatee.ammo_rockets;
2048 self.ammo_fuel = spectatee.ammo_fuel;
2049 self.clip_load = spectatee.clip_load;
2050 self.clip_size = spectatee.clip_size;
2051 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2052 self.health = spectatee.health;
2054 self.items = spectatee.items;
2055 self.last_pickup = spectatee.last_pickup;
2056 self.hit_time = spectatee.hit_time;
2057 self.metertime = spectatee.metertime;
2058 self.strength_finished = spectatee.strength_finished;
2059 self.invincible_finished = spectatee.invincible_finished;
2060 self.pressedkeys = spectatee.pressedkeys;
2061 WEPSET_COPY_EE(self, spectatee);
2062 self.switchweapon = spectatee.switchweapon;
2063 self.switchingweapon = spectatee.switchingweapon;
2064 self.weapon = spectatee.weapon;
2065 self.nex_charge = spectatee.nex_charge;
2066 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2067 self.hagar_load = spectatee.hagar_load;
2068 self.minelayer_mines = spectatee.minelayer_mines;
2069 self.punchangle = spectatee.punchangle;
2070 self.view_ofs = spectatee.view_ofs;
2071 self.velocity = spectatee.velocity;
2072 self.dmg_take = spectatee.dmg_take;
2073 self.dmg_save = spectatee.dmg_save;
2074 self.dmg_inflictor = spectatee.dmg_inflictor;
2075 self.v_angle = spectatee.v_angle;
2076 self.angles = spectatee.v_angle;
2077 if(!self.BUTTON_USE)
2078 self.fixangle = TRUE;
2079 setorigin(self, spectatee.origin);
2080 setsize(self, spectatee.mins, spectatee.maxs);
2081 SetZoomState(spectatee.zoomstate);
2083 anticheat_spectatecopy(spectatee);
2084 self.hud = spectatee.hud;
2085 if(spectatee.vehicle)
2087 self.fixangle = FALSE;
2088 //self.velocity = spectatee.vehicle.velocity;
2089 self.vehicle_health = spectatee.vehicle_health;
2090 self.vehicle_shield = spectatee.vehicle_shield;
2091 self.vehicle_energy = spectatee.vehicle_energy;
2092 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2093 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2094 self.vehicle_reload1 = spectatee.vehicle_reload1;
2095 self.vehicle_reload2 = spectatee.vehicle_reload2;
2099 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2100 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2101 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2102 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2104 //WriteByte (MSG_ONE, SVC_SETVIEW);
2105 // WriteEntity(MSG_ONE, self);
2106 //makevectors(spectatee.v_angle);
2107 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2111 float SpectateUpdate() {
2115 if (self == self.enemy)
2118 if(self.enemy.classname != "player")
2121 SpectateCopy(self.enemy);
2127 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2128 entity CA_SpectateNext(entity start) {
2129 if (start.team == self.team) {
2134 // continue from current player
2135 while(other && other.team != self.team) {
2136 other = find(other, classname, "player");
2140 // restart from begining
2141 other = find(other, classname, "player");
2142 while(other && other.team != self.team) {
2143 other = find(other, classname, "player");
2150 float SpectateNext(entity _prefer) {
2155 other = find(self.enemy, classname, "player");
2157 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2158 // CA and ca players when spectating enemies is forbidden
2159 other = CA_SpectateNext(other);
2161 // other modes and ca spectators or spectating enemies is allowed
2163 other = find(other, classname, "player");
2169 if(self.enemy.classname == "player") {
2170 /*if(self.enemy.vehicle)
2174 WriteByte(MSG_ONE, SVC_SETVIEW);
2175 WriteEntity(MSG_ONE, self.enemy);
2176 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2178 self.movetype = MOVETYPE_NONE;
2179 accuracy_resend(self);
2184 WriteByte(MSG_ONE, SVC_SETVIEW);
2185 WriteEntity(MSG_ONE, self.enemy);
2186 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2187 self.movetype = MOVETYPE_NONE;
2188 accuracy_resend(self);
2190 if(!SpectateUpdate())
2191 PutObserverInServer();
2201 ShowRespawnCountdown()
2203 Update a respawn countdown display.
2206 void ShowRespawnCountdown()
2209 if(self.deadflag == DEAD_NO) // just respawned?
2213 number = ceil(self.respawn_time - time);
2216 if(number <= self.respawn_countdown)
2218 self.respawn_countdown = number - 1;
2219 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2220 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2225 void LeaveSpectatorMode()
2229 if(nJoinAllowed(self))
2231 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2233 self.classname = "player";
2235 if(autocvar_g_campaign || autocvar_g_balance_teams)
2236 { JoinBestTeam(self, FALSE, TRUE); }
2238 if(autocvar_g_campaign)
2239 { campaign_bots_may_start = 1; }
2241 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2243 PutClientInServer();
2245 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2248 stuffcmd(self, "menu_showteamselect\n");
2252 // Player may not join because g_maxplayers is set
2253 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2258 * Determines whether the player is allowed to join. This depends on cvar
2259 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2260 * it checks whether the number of currently playing players exceeds g_maxplayers.
2261 * @return int number of free slots for players, 0 if none
2263 float nJoinAllowed(entity ignore) {
2265 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2266 // so report 0 free slots if restricted
2268 if(autocvar_g_forced_team_otherwise == "spectate")
2270 if(autocvar_g_forced_team_otherwise == "spectator")
2274 if(self.team_forced < 0)
2275 return 0; // forced spectators can never join
2277 // TODO simplify this
2279 float totalClients = 0;
2284 if (!autocvar_g_maxplayers)
2285 return maxclients - totalClients;
2287 float currentlyPlaying = 0;
2288 FOR_EACH_REALCLIENT(e)
2289 if(e.classname == "player" || e.caplayer == 1)
2290 currentlyPlaying += 1;
2292 if(currentlyPlaying < autocvar_g_maxplayers)
2293 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2299 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2300 * g_maxplayers_spectator_blocktime seconds
2302 void checkSpectatorBlock() {
2303 if(self.classname == "spectator" || self.classname == "observer") {
2304 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2305 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2311 void PrintWelcomeMessage()
2313 if(self.motd_actived_time == 0)
2315 if (autocvar_g_campaign) {
2316 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2317 self.motd_actived_time = time;
2318 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2321 if (self.BUTTON_INFO) {
2322 self.motd_actived_time = time;
2323 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2327 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2329 if (autocvar_g_campaign) {
2330 if (self.BUTTON_INFO)
2331 self.motd_actived_time = time;
2332 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2333 self.motd_actived_time = 0;
2334 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2337 if (self.BUTTON_INFO)
2338 self.motd_actived_time = time;
2339 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2340 self.motd_actived_time = 0;
2341 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2345 else //if(self.motd_actived_time < 0) // just connected, motd is active
2347 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2348 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2349 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2351 // instanctly hide MOTD
2352 self.motd_actived_time = 0;
2353 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2358 void ObserverThink()
2360 float prefered_movetype;
2361 if (self.flags & FL_JUMPRELEASED) {
2362 if (self.BUTTON_JUMP && !self.version_mismatch) {
2363 self.flags &~= FL_JUMPRELEASED;
2364 self.flags |= FL_SPAWNING;
2365 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2366 self.flags &~= FL_JUMPRELEASED;
2367 if(SpectateNext(world) == 1) {
2368 self.classname = "spectator";
2371 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2372 if (self.movetype != prefered_movetype)
2373 self.movetype = prefered_movetype;
2376 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2377 self.flags |= FL_JUMPRELEASED;
2378 if(self.flags & FL_SPAWNING)
2380 self.flags &~= FL_SPAWNING;
2381 LeaveSpectatorMode();
2388 void SpectatorThink()
2390 if (self.flags & FL_JUMPRELEASED) {
2391 if (self.BUTTON_JUMP && !self.version_mismatch) {
2392 self.flags &~= FL_JUMPRELEASED;
2393 self.flags |= FL_SPAWNING;
2394 } else if(self.BUTTON_ATCK) {
2395 self.flags &~= FL_JUMPRELEASED;
2396 if(SpectateNext(world) == 1) {
2397 self.classname = "spectator";
2399 self.classname = "observer";
2400 PutClientInServer();
2402 } else if (self.BUTTON_ATCK2) {
2403 self.flags &~= FL_JUMPRELEASED;
2404 self.classname = "observer";
2405 PutClientInServer();
2407 if(!SpectateUpdate())
2408 PutObserverInServer();
2411 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2412 self.flags |= FL_JUMPRELEASED;
2413 if(self.flags & FL_SPAWNING)
2415 self.flags &~= FL_SPAWNING;
2416 LeaveSpectatorMode();
2420 if(!SpectateUpdate())
2421 PutObserverInServer();
2424 self.flags |= FL_CLIENT | FL_NOTARGET;
2429 if(self.classname != "player")
2434 vehicles_exit(VHEF_NORMAL);
2438 // a use key was pressed; call handlers
2439 MUTATOR_CALLHOOK(PlayerUseKey);
2442 .float touchexplode_time;
2448 Called every frame for each client before the physics are run
2451 .float usekeypressed;
2452 void() nexball_setstatus;
2454 void PlayerPreThink (void)
2456 WarpZone_PlayerPhysics_FixVAngle();
2458 self.stat_game_starttime = game_starttime;
2459 self.stat_round_starttime = round_starttime;
2460 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2461 self.stat_leadlimit = autocvar_leadlimit;
2465 // physics frames: update anticheat stuff
2466 anticheat_prethink();
2469 if(blockSpectators && frametime)
2470 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2471 checkSpectatorBlock();
2475 if(self.netname_previous != self.netname)
2477 if(autocvar_sv_eventlog)
2478 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2479 if(self.netname_previous)
2480 strunzone(self.netname_previous);
2481 self.netname_previous = strzone(self.netname);
2485 if(self.version_nagtime)
2486 if(self.cvar_g_xonoticversion)
2487 if(time > self.version_nagtime)
2489 // don't notify git users
2490 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2492 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2494 // notify release users if connecting to git
2495 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2496 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2501 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2504 // give users new version
2505 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2506 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2510 // notify users about old server version
2511 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2512 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2516 self.version_nagtime = 0;
2520 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2522 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2523 self.max_armorvalue = 0;
2527 if (TetrisPreFrame())
2531 MUTATOR_CALLHOOK(PlayerPreThink);
2533 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2535 if(self.BUTTON_USE && !self.usekeypressed)
2537 self.usekeypressed = self.BUTTON_USE;
2540 if(clienttype(self) == CLIENTTYPE_REAL)
2541 PrintWelcomeMessage();
2543 if(self.classname == "player") {
2545 CheckRules_Player();
2547 if (intermission_running)
2549 IntermissionThink (); // otherwise a button could be missed between
2550 return; // the think tics
2553 //don't allow the player to turn around while game is paused!
2554 if(timeout_status == TIMEOUT_ACTIVE) {
2555 // FIXME turn this into CSQC stuff
2556 self.v_angle = self.lastV_angle;
2557 self.angles = self.lastV_angle;
2558 self.fixangle = TRUE;
2563 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2565 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2566 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2567 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2569 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2571 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2572 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2573 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2577 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2583 minstagib_ammocheck();
2585 if (self.deadflag != DEAD_NO)
2587 if(self.personal && g_race_qualifying)
2589 if(time > self.respawn_time)
2591 self.respawn_time = time + 1; // only retry once a second
2592 self.stat_respawn_time = self.respawn_time;
2599 float button_pressed;
2602 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2604 if (self.deadflag == DEAD_DYING)
2606 if(self.respawn_flags & RESPAWN_FORCE)
2607 self.deadflag = DEAD_RESPAWNING;
2608 else if(!button_pressed)
2609 self.deadflag = DEAD_DEAD;
2611 else if (self.deadflag == DEAD_DEAD)
2614 self.deadflag = DEAD_RESPAWNABLE;
2616 else if (self.deadflag == DEAD_RESPAWNABLE)
2619 self.deadflag = DEAD_RESPAWNING;
2621 else if (self.deadflag == DEAD_RESPAWNING)
2623 if(time > self.respawn_time)
2625 self.respawn_time = time + 1; // only retry once a second
2630 ShowRespawnCountdown();
2632 if(self.respawn_flags & RESPAWN_SILENT)
2633 self.stat_respawn_time = 0;
2635 self.stat_respawn_time = self.respawn_time;
2638 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2639 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2640 self.stat_respawn_time *= -1;
2644 // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
2645 // so (self.deadflag == DEAD_NO) is always true in the code below
2648 if(time > self.touchexplode_time)
2649 if(self.classname == "player")
2650 if(self.deadflag == DEAD_NO)
2651 if not(IS_INDEPENDENT_PLAYER(self))
2652 FOR_EACH_PLAYER(other) if(self != other)
2654 if(time > other.touchexplode_time)
2655 if(other.deadflag == DEAD_NO)
2656 if not(IS_INDEPENDENT_PLAYER(other))
2657 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2659 PlayerTouchExplode(self, other);
2660 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2664 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2668 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2669 dist = self.prevorigin - self.origin;
2671 self.lms_traveled_distance += fabs(vlen(dist));
2673 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2675 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2676 self.lms_traveled_distance = 0;
2679 if(time > self.lms_nextcheck)
2681 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2682 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2684 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
2685 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2686 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2687 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2689 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2690 self.lms_traveled_distance = 0;
2694 self.prevorigin = self.origin;
2696 float do_crouch = self.BUTTON_CROUCH;
2699 if(self.health <= g_bloodloss)
2703 if(self.freezetag_frozen)
2705 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2713 self.view_ofs = PL_CROUCH_VIEW_OFS;
2714 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2715 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2722 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2723 if (!trace_startsolid)
2725 self.crouch = FALSE;
2726 self.view_ofs = PL_VIEW_OFS;
2727 setsize (self, PL_MIN, PL_MAX);
2732 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2734 if(self.bloodloss_timer < time)
2736 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2737 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2743 GrapplingHookFrame();
2745 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2748 self.items &~= self.items_added;
2752 self.items_added = 0;
2753 if(self.items & IT_JETPACK)
2754 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2755 self.items_added |= IT_FUEL;
2757 self.items |= self.items_added;
2762 // rot nex charge to the charge limit
2763 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2764 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2770 nexball_setstatus();
2773 secrets_setstatus();
2775 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2777 //self.angles_y=self.v_angle_y + 90; // temp
2778 } else if(gameover) {
2779 if (intermission_running)
2780 IntermissionThink (); // otherwise a button could be missed between
2782 } else if(self.classname == "observer") {
2784 } else if(self.classname == "spectator") {
2789 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2791 float oldspectatee_status;
2792 oldspectatee_status = self.spectatee_status;
2793 if(self.classname == "spectator")
2794 self.spectatee_status = num_for_edict(self.enemy);
2795 else if(self.classname == "observer")
2796 self.spectatee_status = num_for_edict(self);
2798 self.spectatee_status = 0;
2799 if(self.spectatee_status != oldspectatee_status)
2801 ClientData_Touch(self);
2803 race_InitSpectator();
2806 if(self.teamkill_soundtime)
2807 if(time > self.teamkill_soundtime)
2809 self.teamkill_soundtime = 0;
2811 entity oldpusher, oldself;
2813 oldself = self; self = self.teamkill_soundsource;
2814 oldpusher = self.pusher; self.pusher = oldself;
2816 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2818 self.pusher = oldpusher;
2822 if(self.taunt_soundtime)
2823 if(time > self.taunt_soundtime)
2825 self.taunt_soundtime = 0;
2826 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2829 target_voicescript_next(self);
2831 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2833 self.clip_load = self.clip_size = 0;
2836 float isInvisibleString(string s)
2839 s = strdecolorize(s);
2840 for((i = 0), (n = strlen(s)); i < n; ++i)
2848 case 192: // charmap space
2849 if (!autocvar_utf8_enable)
2852 case 160: // space in unicode fonts
2853 case 0xE000 + 192: // utf8 charmap space
2854 if (autocvar_utf8_enable)
2867 Called every frame for each client after the physics are run
2870 .float idlekick_lasttimeleft;
2871 void PlayerPostThink (void)
2873 // Savage: Check for nameless players
2874 if (isInvisibleString(self.netname)) {
2875 self.netname = "Player";
2876 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2879 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2881 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2883 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2888 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2889 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2891 if(!self.idlekick_lasttimeleft)
2892 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2896 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2900 else if(timeleft <= 10)
2902 if(timeleft != self.idlekick_lasttimeleft)
2903 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2904 self.idlekick_lasttimeleft = timeleft;
2910 if(self.impulse == 100)
2912 if (!TetrisPostFrame())
2918 //CheckPlayerJump();
2920 if(self.classname == "player") {
2921 CheckRules_Player();
2925 if (intermission_running)
2926 return; // intermission or finale
2936 for(i = 0; i < 1000; ++i)
2939 end = self.origin + '0 0 1024' + 512 * randomvec();
2940 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2941 if(trace_fraction < 1)
2942 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2944 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2950 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2952 if(self.waypointsprite_attachedforcarrier)
2953 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2957 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2959 if not(self.stored_netname)
2960 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2961 if(self.stored_netname != self.netname)
2963 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2964 strunzone(self.stored_netname);
2965 self.stored_netname = strzone(self.netname);
2971 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2974 CSQCMODEL_AUTOUPDATE();