1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(autocvar_spawn_debugview)
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 else if(have_team_spawns > 0)
332 if(have_team_spawns_forteam[self.team] == 0)
334 // we request a spawn for a team, and we have team
335 // spawns, but that team has no spawns?
336 if(have_team_spawns_forteam[0])
340 // if not, any spawn has to do
344 teamcheck = self.team; // MUST be team
346 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
347 teamcheck = 0; // MUST be noteam
350 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
353 // get the list of players
354 playerlist = findchain(classname, "player");
355 // get the entire list of spots
356 firstspot = findchain(classname, "info_player_deathmatch");
357 // filter out the bad ones
358 // (note this returns the original list if none survived)
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
365 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
367 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
368 firstspot = firstspot_new;
370 // there is 50/50 chance of choosing a random spot or the furthest spot
371 // (this means that roughly every other spawn will be furthest, so you
372 // usually won't get fragged at spawn twice in a row)
373 if (arena_roundbased && !g_ca)
375 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
377 firstspot = firstspot_new;
378 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
380 else if (random() > autocvar_g_spawn_furthest)
381 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
383 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
386 if(autocvar_spawn_debugview)
388 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
392 for(e = firstspot; e; e = e.chain)
393 if(e.team != teamcheck)
394 error("invalid spawn found");
399 if(autocvar_spawn_debug)
403 if(some_spawn_has_been_used)
404 return world; // team can't spawn any more, because of actions of other team
406 error("Cannot find a spawn point - please fix the map!");
417 Checks if the argument string can be a valid playermodel.
418 Returns a valid one in doubt.
421 string FallbackPlayerModel;
422 string CheckPlayerModel(string plyermodel) {
423 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
425 // note: we cannot summon Don Strunzone here, some player may
426 // still have the model string set. In case anyone manages how
427 // to change a cvar default, we'll have a small leak here.
428 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
430 if(strlen(plyermodel) < 4)
431 return FallbackPlayerModel;
432 if( substring(plyermodel,0,14) != "models/player/")
433 return FallbackPlayerModel;
434 else if(autocvar_sv_servermodelsonly)
436 if(substring(plyermodel,-4,4) != ".zym")
437 if(substring(plyermodel,-4,4) != ".dpm")
438 if(substring(plyermodel,-4,4) != ".iqm")
439 if(substring(plyermodel,-4,4) != ".md3")
440 if(substring(plyermodel,-4,4) != ".psk")
441 return FallbackPlayerModel;
442 // forbid the LOD models
443 if(substring(plyermodel, -9,5) == "_lod1")
444 return FallbackPlayerModel;
445 if(substring(plyermodel, -9,5) == "_lod2")
446 return FallbackPlayerModel;
447 if(plyermodel != strtolower(plyermodel))
448 return FallbackPlayerModel;
449 if(!fexists(plyermodel))
450 return FallbackPlayerModel;
457 Client_customizeentityforclient
462 void Client_uncustomizeentityforclient()
464 if(self.modelindex == 0) // no need to uncustomize then
466 self.modelindex = self.modelindex_lod0;
467 self.skin = self.skinindex;
470 float Client_customizeentityforclient()
474 if(self.modelindex == 0)
481 t0 = gettime(GETTIME_HIRES); // reference
486 #ifdef ALLOW_FORCEMODELS
487 if(other.cvar_cl_forceplayermodelsfromxonotic)
488 if not(self.modelindex_lod0_from_xonotic)
490 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
494 self.skin = modelsource.skinindex;
497 if(modelsource == self)
498 self.skin = modelsource.skinindex;
500 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
504 // other: the player viewing me
508 if(other.cvar_cl_playerdetailreduction <= 0)
510 if(other.cvar_cl_playerdetailreduction <= -2)
511 self.modelindex = modelsource.modelindex_lod2;
512 else if(other.cvar_cl_playerdetailreduction <= -1)
513 self.modelindex = modelsource.modelindex_lod1;
515 self.modelindex = modelsource.modelindex_lod0;
519 distance = vlen(self.origin - other.origin);
520 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
521 if(f > sv_loddistance2)
522 self.modelindex = modelsource.modelindex_lod2;
523 else if(f > sv_loddistance1)
524 self.modelindex = modelsource.modelindex_lod1;
526 self.modelindex = modelsource.modelindex_lod0;
531 t1 = gettime(GETTIME_HIRES); // reference
532 client_cefc_accumulator += (t1 - t0);
538 void setmodel_lod(entity e, string modelname)
544 // FIXME: this only supports 3-letter extensions
545 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
548 setmodel(e, s); // players have high precision
549 self.modelindex_lod1 = self.modelindex;
552 self.modelindex_lod1 = -1;
554 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
557 setmodel(e, s); // players have high precision
558 self.modelindex_lod2 = self.modelindex;
561 self.modelindex_lod2 = -1;
563 precache_model(modelname);
564 setmodel(e, modelname); // players have high precision
565 self.modelindex_lod0 = self.modelindex;
567 if(self.modelindex_lod1 < 0)
568 self.modelindex_lod1 = self.modelindex;
570 if(self.modelindex_lod2 < 0)
571 self.modelindex_lod2 = self.modelindex;
575 precache_model(modelname);
576 setmodel(e, modelname); // players have high precision
577 self.modelindex_lod0 = self.modelindex;
578 // save it for possible player model forcing
581 s = whichpack(self.model);
582 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
584 player_setupanimsformodel();
585 UpdatePlayerSounds();
592 putting a client as observer in the server
595 void FixPlayermodel();
596 void PutObserverInServer (void)
599 self.hud = HUD_NORMAL;
600 race_PreSpawnObserver();
602 spot = SelectSpawnPoint (TRUE);
604 error("No spawnpoints for observers?!?\n");
605 RemoveGrapplingHook(self); // Wazat's Grappling Hook
607 if(clienttype(self) == CLIENTTYPE_REAL)
610 WriteByte(MSG_ONE, SVC_SETVIEW);
611 WriteEntity(MSG_ONE, self);
615 MUTATOR_CALLHOOK(MakePlayerObserver);
618 minstagib_stop_countdown();
620 Portal_ClearAll(self);
624 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
629 vehicles_exit(VHEF_RELESE);
632 DropFlag(self.flagcarried, world, world);
634 if(self.ballcarried && g_nexball)
635 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
637 WaypointSprite_PlayerDead();
639 if not(g_ca) // don't reset teams when moving a ca player to the spectators
640 self.team = -1; // move this as it is needed to log the player spectating in eventlog
642 if(self.killcount != -666) {
644 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
645 bprint ("^4", self.netname, "^4 has no more lives left\n");
647 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
649 bprint ("^4", self.netname, "^4 is spectating now\n");
651 if(self.just_joined == FALSE) {
652 LogTeamchange(self.playerid, -1, 4);
654 self.just_joined = FALSE;
657 PlayerScore_Clear(self); // clear scores when needed
659 accuracy_resend(self);
661 self.spectatortime = time;
663 self.classname = "observer";
664 self.iscreature = FALSE;
666 self.takedamage = DAMAGE_NO;
667 self.solid = SOLID_NOT;
668 self.movetype = MOVETYPE_FLY_WORLDONLY; //(self.cvar_cl_clippedspectating ? MOVETYPE_NOCLIP : MOVETYPE_FLY); // it's too early for this anyway, lets just set it in playerprethink
669 self.flags = FL_CLIENT | FL_NOTARGET;
670 self.armorvalue = 666;
672 self.armorvalue = autocvar_g_balance_armor_start;
673 self.pauserotarmor_finished = 0;
674 self.pauserothealth_finished = 0;
675 self.pauseregen_finished = 0;
676 self.damageforcescale = 0;
683 self.pain_finished = 0;
684 self.strength_finished = 0;
685 self.invincible_finished = 0;
687 self.think = SUB_Null;
691 self.deadflag = DEAD_NO;
692 self.angles = spot.angles;
694 self.fixangle = TRUE;
697 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
698 setorigin (self, spot.origin);
699 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
700 self.prevorigin = self.origin;
708 self.weaponname = "";
709 self.switchingweapon = 0;
710 self.weaponmodel = "";
711 self.weaponentity = world;
712 self.exteriorweaponentity = world;
713 self.killcount = -666;
714 self.velocity = '0 0 0';
715 self.avelocity = '0 0 0';
716 self.punchangle = '0 0 0';
717 self.punchvector = '0 0 0';
718 self.oldvelocity = self.velocity;
719 self.fire_endtime = -1;
722 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
726 if(self.version_mismatch)
728 Spawnqueue_Unmark(self);
729 Spawnqueue_Remove(self);
733 Spawnqueue_Insert(self);
738 // Only if the player cannot play at all
739 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
740 self.frags = FRAGS_SPECTATOR;
742 self.frags = FRAGS_LMS_LOSER;
747 self.frags = FRAGS_LMS_LOSER;
749 self.frags = FRAGS_SPECTATOR;
752 self.frags = FRAGS_SPECTATOR;
755 void FixPlayermodel()
757 local string defaultmodel;
758 local float defaultskin, chmdl, oldskin;
763 if(autocvar_sv_defaultcharacter == 1) {
769 s = Team_ColorNameLowerCase(self.team);
772 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
773 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
777 if(defaultmodel == "")
779 defaultmodel = autocvar_sv_defaultplayermodel;
780 defaultskin = autocvar_sv_defaultplayerskin;
784 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
787 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
788 self.model = ""; // force the != checks to return true
791 if(defaultmodel != "")
793 if (defaultmodel != self.model)
797 setmodel_lod (self, defaultmodel);
798 setsize (self, m1, m2);
802 oldskin = self.skinindex;
803 self.skinindex = defaultskin;
805 if (self.playermodel != self.model || self.playermodel == "")
807 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
810 setmodel_lod (self, self.playermodel);
811 setsize (self, m1, m2);
815 oldskin = self.skinindex;
816 self.skinindex = stof(self.playerskin);
819 if(chmdl || oldskin != self.skinindex)
820 self.species = player_getspecies(); // model or skin has changed
823 if(strlen(autocvar_sv_defaultplayercolors))
824 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
825 setcolor(self, stof(autocvar_sv_defaultplayercolors));
828 void PlayerTouchExplode(entity p1, entity p2)
831 org = (p1.origin + p2.origin) * 0.5;
832 org_z += (p1.mins_z + p2.mins_z) * 0.5;
839 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
847 Called when a client spawns in the server
850 //void() ctf_playerchanged;
851 void PutClientInServer (void)
853 if(clienttype(self) == CLIENTTYPE_BOT)
855 self.classname = "player";
857 else if(clienttype(self) == CLIENTTYPE_REAL)
860 WriteByte(MSG_ONE, SVC_SETVIEW);
861 WriteEntity(MSG_ONE, self);
864 // player is dead and becomes observer
865 // FIXME fix LMS scoring for new system
868 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
869 self.classname = "observer";
872 if(g_arena || (g_ca && !allowed_to_spawn))
874 self.classname = "observer";
877 self.classname = "observer";
879 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
880 entity spot, oldself;
883 accuracy_resend(self);
886 JoinBestTeam(self, FALSE, TRUE);
890 spot = SelectSpawnPoint (FALSE);
893 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
894 return; // spawn failed
897 RemoveGrapplingHook(self); // Wazat's Grappling Hook
899 self.classname = "player";
900 self.wasplayer = TRUE;
901 self.iscreature = TRUE;
902 self.movetype = MOVETYPE_WALK;
903 self.solid = SOLID_SLIDEBOX;
904 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
905 if(autocvar_g_playerclip_collisions)
906 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
907 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
908 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
909 self.frags = FRAGS_PLAYER;
910 if(INDEPENDENT_PLAYERS)
911 MAKE_INDEPENDENT_PLAYER(self);
912 self.flags = FL_CLIENT;
913 self.takedamage = DAMAGE_AIM;
915 self.effects = EF_FULLBRIGHT;
918 self.air_finished = time + 12;
920 if(autocvar_g_balance_nex_charge)
922 if(autocvar_g_balance_nex_secondary_chargepool)
923 self.nex_chargepool_ammo = 1;
924 self.nex_charge = autocvar_g_balance_nex_charge_start;
929 self.ammo_shells = warmup_start_ammo_shells;
930 self.ammo_nails = warmup_start_ammo_nails;
931 self.ammo_rockets = warmup_start_ammo_rockets;
932 self.ammo_cells = warmup_start_ammo_cells;
933 self.ammo_fuel = warmup_start_ammo_fuel;
934 self.health = warmup_start_health;
935 self.armorvalue = warmup_start_armorvalue;
936 self.weapons = warmup_start_weapons;
940 self.ammo_shells = start_ammo_shells;
941 self.ammo_nails = start_ammo_nails;
942 self.ammo_rockets = start_ammo_rockets;
943 self.ammo_cells = start_ammo_cells;
944 self.ammo_fuel = start_ammo_fuel;
945 self.health = start_health;
946 self.armorvalue = start_armorvalue;
947 self.weapons = start_weapons;
950 if(g_weaponarena_random)
952 if(g_weaponarena_random_with_laser)
953 self.weapons &~= WEPBIT_LASER;
954 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
955 if(g_weaponarena_random_with_laser)
956 self.weapons |= WEPBIT_LASER;
959 self.items = start_items;
960 self.jump_interval = time;
962 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
963 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
964 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
965 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
966 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
967 //extend the pause of rotting if client was reset at the beginning of the countdown
968 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
969 self.spawnshieldtime += game_starttime - time;
970 self.pauserotarmor_finished += game_starttime - time;
971 self.pauserothealth_finished += game_starttime - time;
972 self.pauseregen_finished += game_starttime - time;
974 self.damageforcescale = 2;
981 self.pain_finished = 0;
982 self.strength_finished = 0;
983 self.invincible_finished = 0;
985 // players have no think function
986 self.think = SUB_Null;
990 self.ballistics_density = autocvar_g_ballistics_density_player;
996 self.deadflag = DEAD_NO;
998 self.angles = spot.angles;
1000 self.angles_z = 0; // never spawn tilted even if the spot says to
1001 self.fixangle = TRUE; // turn this way immediately
1002 self.velocity = '0 0 0';
1003 self.avelocity = '0 0 0';
1004 self.punchangle = '0 0 0';
1005 self.punchvector = '0 0 0';
1006 self.oldvelocity = self.velocity;
1007 self.fire_endtime = -1;
1010 WRITESPECTATABLE_MSG_ONE({
1011 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1012 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
1016 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
1021 self.crouch = FALSE;
1022 self.view_ofs = PL_VIEW_OFS;
1023 setsize (self, PL_MIN, PL_MAX);
1024 self.spawnorigin = spot.origin;
1025 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
1026 // don't reset back to last position, even if new position is stuck in solid
1027 self.oldorigin = self.origin;
1028 self.prevorigin = self.origin;
1029 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1030 self.lastteleporttime = time; // prevent insane speeds due to changing origin
1034 Spawnqueue_Remove(self);
1035 Spawnqueue_Mark(self);
1041 self.event_damage = PlayerDamage;
1043 self.bot_attack = TRUE;
1045 self.statdraintime = time + 5;
1046 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1048 if(self.killcount == -666) {
1049 PlayerScore_Clear(self);
1053 self.cnt = WEP_LASER;
1055 CL_SpawnWeaponentity();
1056 self.alpha = default_player_alpha;
1057 self.colormod = '1 1 1' * autocvar_g_player_brightness;
1058 self.exteriorweaponentity.alpha = default_weapon_alpha;
1060 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
1061 self.lms_traveled_distance = 0;
1062 self.speedrunning = FALSE;
1064 race_PostSpawn(spot);
1066 if(autocvar_spawn_debug)
1068 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1069 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1072 //stuffcmd(self, "chase_active 0");
1073 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1075 if (autocvar_g_spawnsound)
1076 sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1079 if(self.team == assault_attacker_team)
1080 centerprint(self, "You are attacking!");
1082 centerprint(self, "You are defending!");
1085 target_voicescript_clear(self);
1087 // reset fields the weapons may use
1088 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1090 weapon_action(j, WR_RESETPLAYER);
1092 // all weapons must be fully loaded when we spawn
1094 e = get_weaponinfo(j);
1095 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
1096 self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
1101 activator = oldself;
1104 self.target = string_null;
1110 MUTATOR_CALLHOOK(PlayerSpawn);
1112 self.switchweapon = w_getbestweapon(self);
1113 self.cnt = self.switchweapon;
1115 self.weaponname = "";
1116 self.switchingweapon = 0;
1119 self.alivetime = time;
1120 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1121 PutObserverInServer ();
1125 // ctf_playerchanged();
1128 .float ebouncefactor, ebouncestop; // electro's values
1129 // TODO do we need all these fields, or should we stop autodetecting runtime
1130 // changes and just have a console command to update this?
1131 float ClientInit_SendEntity(entity to, float sf)
1133 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1134 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1135 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1136 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1137 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1138 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1139 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1140 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1141 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1142 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1143 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1144 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1145 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1146 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1147 if(sv_foginterval && world.fog != "")
1148 WriteString(MSG_ENTITY, world.fog);
1150 WriteString(MSG_ENTITY, "");
1151 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1152 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1153 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1154 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1155 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1156 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1157 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
1158 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
1159 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1160 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
1161 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
1162 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
1166 void ClientInit_CheckUpdate()
1168 self.nextthink = time;
1169 if(self.count != autocvar_g_balance_armor_blockpercent)
1171 self.count = autocvar_g_balance_armor_blockpercent;
1172 self.SendFlags |= 1;
1174 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
1176 self.cnt = autocvar_g_balance_weaponswitchdelay;
1177 self.SendFlags |= 1;
1179 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
1181 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
1182 self.SendFlags |= 1;
1184 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1186 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1187 self.SendFlags |= 1;
1189 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1191 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1192 self.SendFlags |= 1;
1194 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1196 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1197 self.SendFlags |= 1;
1201 void ClientInit_Spawn()
1206 e.classname = "clientinit";
1207 e.think = ClientInit_CheckUpdate;
1208 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1212 ClientInit_CheckUpdate();
1221 void SetNewParms (void)
1223 // initialize parms for a new player
1224 parm1 = -(86400 * 366);
1232 void SetChangeParms (void)
1234 // save parms for level change
1235 parm1 = self.parm_idlesince - time;
1243 void DecodeLevelParms (void)
1246 self.parm_idlesince = parm1;
1247 if(self.parm_idlesince == -(86400 * 366))
1248 self.parm_idlesince = time;
1250 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1251 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1258 Called when a client types 'kill' in the console
1262 .float clientkill_nexttime;
1263 void ClientKill_Now_TeamChange()
1265 if(self.killindicator_teamchange == -1)
1268 JoinBestTeam( self, FALSE, FALSE );
1270 else if(self.killindicator_teamchange == -2)
1275 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1276 PutObserverInServer();
1279 SV_ChangeTeam(self.killindicator_teamchange - 1);
1282 void ClientKill_Now()
1286 vehicles_exit(VHEF_RELESE);
1287 if(!self.killindicator_teamchange)
1289 self.vehicle_health = -1;
1290 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1294 if(self.killindicator && !wasfreed(self.killindicator))
1295 remove(self.killindicator);
1297 self.killindicator = world;
1299 if(self.killindicator_teamchange)
1300 ClientKill_Now_TeamChange();
1303 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1305 // now I am sure the player IS dead
1307 void KillIndicator_Think()
1311 self.owner.killindicator = world;
1316 if (!self.owner.modelindex)
1318 self.owner.killindicator = world;
1326 ClientKill_Now(); // no oldself needed
1329 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1331 self.nextthink = time + 1;
1337 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1338 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1341 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1343 self.nextthink = time + 1;
1348 float clientkilltime;
1349 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1358 killtime = autocvar_g_balance_kill_delay;
1360 if(g_race_qualifying || g_cts)
1363 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1365 remove(self.killindicator);
1366 self.killindicator = world;
1368 ClientKill_Now(); // allow instant kill in this case
1372 self.killindicator_teamchange = targetteam;
1374 if(!self.killindicator)
1376 if(self.modelindex && self.deadflag == DEAD_NO)
1378 killtime = max(killtime, self.clientkill_nexttime - time);
1379 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1382 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1388 starttime = max(time, clientkilltime);
1390 self.killindicator = spawn();
1391 self.killindicator.owner = self;
1392 self.killindicator.scale = 0.5;
1393 setattachment(self.killindicator, self, "");
1394 setorigin(self.killindicator, '0 0 52');
1395 self.killindicator.think = KillIndicator_Think;
1396 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1397 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1398 self.killindicator.cnt = ceil(killtime);
1399 self.killindicator.count = bound(0, ceil(killtime), 10);
1400 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1402 for(e = world; (e = find(e, classname, "body")) != world; )
1406 e.killindicator = spawn();
1407 e.killindicator.owner = e;
1408 e.killindicator.scale = 0.5;
1409 setattachment(e.killindicator, e, "");
1410 setorigin(e.killindicator, '0 0 52');
1411 e.killindicator.think = KillIndicator_Think;
1412 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1413 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1414 e.killindicator.cnt = ceil(killtime);
1419 if(self.killindicator)
1421 if(targetteam == 0) // just die
1423 self.killindicator.colormod = '0 0 0';
1424 if(clienttype(self) == CLIENTTYPE_REAL)
1425 if(self.killindicator.cnt > 0)
1426 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "^1Suicide in %d seconds", 1, self.killindicator.cnt);
1428 else if(targetteam == -1) // auto
1430 self.killindicator.colormod = '0 1 0';
1431 if(clienttype(self) == CLIENTTYPE_REAL)
1432 if(self.killindicator.cnt > 0)
1433 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Changing team in %d seconds", 1, self.killindicator.cnt);
1435 else if(targetteam == -2) // spectate
1437 self.killindicator.colormod = '0.5 0.5 0.5';
1438 if(clienttype(self) == CLIENTTYPE_REAL)
1439 if(self.killindicator.cnt > 0)
1440 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Spectating in %d seconds", 1, self.killindicator.cnt);
1444 self.killindicator.colormod = TeamColor(targetteam);
1445 if(clienttype(self) == CLIENTTYPE_REAL)
1446 if(self.killindicator.cnt > 0)
1447 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("Changing to ", ColoredTeamName(targetteam), " in %d seconds"), 1, self.killindicator.cnt);
1453 void ClientKill (void)
1458 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1462 else if(self.freezetag_frozen)
1467 ClientKill_TeamChange(0);
1470 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1472 e.killindicator = spawn();
1473 e.killindicator.owner = e;
1474 e.killindicator.think = KillIndicator_Think;
1475 e.killindicator.nextthink = time + (e.lip) * 0.05;
1476 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1477 e.killindicator.health = 1; // this is used to indicate that it should be silent
1481 void FixClientCvars(entity e)
1483 // send prediction settings to the client
1484 stuffcmd(e, "\nin_bindmap 0 0\n");
1486 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1487 if(autocvar_g_antilag == 3) // client side hitscan
1488 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1490 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1492 * we no longer need to stuff this. Remove this comment block if you feel
1493 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1494 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1495 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1496 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1497 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1498 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1499 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1500 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1501 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1502 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1503 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1504 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1505 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1506 stuffcmd(e, "cl_movement_edgefriction 1\n");
1510 float PlayerInIDList(entity p, string idlist)
1515 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1516 if not(p.crypto_idfp)
1519 // this function allows abbreviated player IDs too!
1520 n = tokenize_console(idlist);
1521 for(i = 0; i < n; ++i)
1524 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1535 Called when a client connects to the server
1538 //void ctf_clientconnect();
1539 string ColoredTeamName(float t);
1540 void DecodeLevelParms (void);
1541 //void dom_player_join_team(entity pl);
1542 void set_dom_state(entity e);
1543 void ClientConnect (void)
1547 if(self.flags & FL_CLIENT)
1549 print("Warning: ClientConnect, but already connected!\n");
1553 if(Ban_MaybeEnforceBan(self))
1559 sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
1562 self.classname = "player_joining";
1564 self.flags = FL_CLIENT;
1565 self.version_nagtime = time + 10 + random() * 10;
1569 dprint("BUG player count is lower than zero, this cannot happen!\n");
1573 PlayerScore_Attach(self);
1574 ClientData_Attach();
1575 accuracy_init(self);
1577 bot_clientconnect();
1583 race_PreSpawnObserver();
1586 // dom_player_join_team(self);
1588 // identify the right forced team
1589 if(autocvar_g_campaign)
1591 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1593 switch(autocvar_g_campaign_forceteam)
1595 case 1: self.team_forced = COLOR_TEAM1; break;
1596 case 2: self.team_forced = COLOR_TEAM2; break;
1597 case 3: self.team_forced = COLOR_TEAM3; break;
1598 case 4: self.team_forced = COLOR_TEAM4; break;
1599 default: self.team_forced = 0;
1603 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1604 self.team_forced = COLOR_TEAM1;
1605 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1606 self.team_forced = COLOR_TEAM2;
1607 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1608 self.team_forced = COLOR_TEAM3;
1609 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1610 self.team_forced = COLOR_TEAM4;
1611 else if(autocvar_g_forced_team_otherwise == "red")
1612 self.team_forced = COLOR_TEAM1;
1613 else if(autocvar_g_forced_team_otherwise == "blue")
1614 self.team_forced = COLOR_TEAM2;
1615 else if(autocvar_g_forced_team_otherwise == "yellow")
1616 self.team_forced = COLOR_TEAM3;
1617 else if(autocvar_g_forced_team_otherwise == "pink")
1618 self.team_forced = COLOR_TEAM4;
1619 else if(autocvar_g_forced_team_otherwise == "spectate")
1620 self.team_forced = -1;
1621 else if(autocvar_g_forced_team_otherwise == "spectator")
1622 self.team_forced = -1;
1624 self.team_forced = 0;
1627 if(self.team_forced > 0)
1628 self.team_forced = 0;
1630 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1632 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1633 self.classname = "observer";
1637 if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
1639 self.classname = "player";
1640 campaign_bots_may_start = 1;
1644 self.classname = "observer"; // do it anyway
1649 self.classname = "player";
1650 campaign_bots_may_start = 1;
1654 self.playerid = (playerid_last = playerid_last + 1);
1656 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1658 if(clienttype(self) == CLIENTTYPE_BOT)
1659 PlayerStats_AddPlayer(self);
1661 if(autocvar_sv_eventlog)
1662 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1664 LogTeamchange(self.playerid, self.team, 1);
1666 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1668 self.netname_previous = strzone(self.netname);
1670 bprint("^4", self.netname, "^4 connected");
1672 if(self.classname != "observer" && (g_domination || g_ctf))
1673 bprint(" and joined the ", ColoredTeamName(self.team));
1677 stuffcmd(self, strcat(clientstuff, "\n"));
1678 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1680 FixClientCvars(self);
1682 // spawnfunc_waypoint sprites
1683 WaypointSprite_InitClient(self);
1685 // Wazat's grappling hook
1686 SetGrappleHookBindings();
1688 // get autoswitch state from player when he toggles it
1689 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1691 // get version info from player
1692 stuffcmd(self, "cmd clientversion $gameversion\n");
1694 // get other cvars from player
1697 // notify about available teams
1700 CheckAllowedTeams(self);
1701 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1702 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1705 stuffcmd(self, "set _teams_available 0\n");
1707 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1711 self.classname = "observer";
1713 Spawnqueue_Insert(self);
1717 ctf_clientconnect();
1722 bot_relinkplayerlist();
1724 self.spectatortime = time;
1727 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1730 self.jointime = time;
1731 self.allowedTimeouts = autocvar_sv_timeout_number;
1733 if(clienttype(self) == CLIENTTYPE_REAL)
1735 if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
1736 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1741 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1743 PlayerScore_Add(self, SP_LMS_RANK, 666);
1744 self.frags = FRAGS_SPECTATOR;
1748 if(!sv_foginterval && world.fog != "")
1749 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1751 SoundEntity_Attach(self);
1753 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1755 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1756 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1759 self.hitplotfh = -1;
1761 if(g_race || g_cts) {
1767 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1770 race_send_recordtime(MSG_ONE);
1771 race_send_speedaward(MSG_ONE);
1773 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1774 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1775 race_send_speedaward_alltimebest(MSG_ONE);
1778 for (i = 1; i <= RANKINGS_CNT; ++i) {
1779 race_SendRankings(i, 0, 0, MSG_ONE);
1782 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1783 send_CSQC_teamnagger();
1786 set_dom_state(self);
1790 if(!autocvar_g_campaign)
1791 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
1798 Called when a client disconnects from the server
1801 .entity chatbubbleentity;
1803 void ClientDisconnect (void)
1806 vehicles_exit(VHEF_RELESE);
1808 if not(self.flags & FL_CLIENT)
1810 print("Warning: ClientDisconnect without ClientConnect\n");
1814 PlayerStats_AddGlobalInfo(self);
1816 CheatShutdownClient();
1818 if(self.hitplotfh >= 0)
1820 fclose(self.hitplotfh);
1821 self.hitplotfh = -1;
1825 anticheat_shutdown();
1827 playerdemo_shutdown();
1829 bot_clientdisconnect();
1834 if(autocvar_sv_eventlog)
1835 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1836 bprint ("^4",self.netname);
1837 bprint ("^4 disconnected\n");
1839 SoundEntity_Detach(self);
1842 MUTATOR_CALLHOOK(ClientDisconnect);
1844 Portal_ClearAll(self);
1846 if(self.flagcarried)
1847 DropFlag(self.flagcarried, world, world);
1848 if(self.ballcarried && g_nexball)
1849 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1851 // Here, everything has been done that requires this player to be a client.
1853 self.flags &~= FL_CLIENT;
1855 if (self.chatbubbleentity)
1856 remove (self.chatbubbleentity);
1858 if (self.killindicator)
1859 remove (self.killindicator);
1861 WaypointSprite_PlayerGone();
1863 bot_relinkplayerlist();
1867 Spawnqueue_Unmark(self);
1868 Spawnqueue_Remove(self);
1871 accuracy_free(self);
1872 ClientData_Detach();
1873 PlayerScore_Detach(self);
1875 if(self.netname_previous)
1876 strunzone(self.netname_previous);
1877 if(self.clientstatus)
1878 strunzone(self.clientstatus);
1879 if(self.weaponorder_byimpulse)
1880 strunzone(self.weaponorder_byimpulse);
1882 ClearPlayerSounds();
1885 remove(self.personal);
1895 void ChatBubbleThink()
1897 self.nextthink = time;
1898 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1900 if(self.owner) // but why can that ever be world?
1901 self.owner.chatbubbleentity = world;
1905 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1907 || self.owner.tetris_on
1910 self.model = self.mdl;
1915 void UpdateChatBubble()
1917 if (!self.modelindex)
1919 // spawn a chatbubble entity if needed
1920 if (!self.chatbubbleentity)
1922 self.chatbubbleentity = spawn();
1923 self.chatbubbleentity.owner = self;
1924 self.chatbubbleentity.exteriormodeltoclient = self;
1925 self.chatbubbleentity.think = ChatBubbleThink;
1926 self.chatbubbleentity.nextthink = time;
1927 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1928 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1929 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1930 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1931 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1932 self.chatbubbleentity.model = "";
1933 self.chatbubbleentity.effects = EF_LOWPRECISION;
1938 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1939 // added to the model skins
1940 /*void UpdateColorModHack()
1943 c = self.clientcolors & 15;
1944 // LordHavoc: only bothering to support white, green, red, yellow, blue
1945 if (!teamplay) self.colormod = '0 0 0';
1946 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1947 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1948 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1949 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1950 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1951 else self.colormod = '1 1 1';
1957 if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
1959 self.solid = SOLID_NOT;
1960 self.takedamage = DAMAGE_NO;
1961 self.movetype = MOVETYPE_FLY;
1962 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1963 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1964 self.effects |= EF_ADDITIVE;
1965 self.oldcolormap = self.colormap;
1966 self.colormap = 512;
1967 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1968 if(autocvar_g_respawn_ghosts_maxtime)
1969 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1973 self.effects |= EF_NODRAW; // prevent another CopyBody
1974 if(self.oldcolormap)
1976 self.colormap = self.oldcolormap;
1977 self.oldcolormap = 0;
1979 PutClientInServer();
1982 void play_countdown(float finished, string samp)
1984 if(clienttype(self) == CLIENTTYPE_REAL)
1985 if(floor(finished - time - frametime) != floor(finished - time))
1986 if(finished - time < 6)
1987 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1990 void player_powerups (void)
1992 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1993 olditems = self.items;
1995 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1997 SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
1998 self.modelflags |= MF_ROCKET;
2002 SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
2003 self.modelflags &~= MF_ROCKET;
2006 self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
2008 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
2011 Fire_ApplyDamage(self);
2012 Fire_ApplyEffect(self);
2016 self.effects |= EF_FULLBRIGHT;
2018 if (self.items & IT_STRENGTH)
2020 play_countdown(self.strength_finished, "misc/poweroff.wav");
2021 if (time > self.strength_finished)
2023 self.alpha = default_player_alpha;
2024 self.exteriorweaponentity.alpha = default_weapon_alpha;
2025 self.items &~= IT_STRENGTH;
2026 sprint(self, "^3Invisibility has worn off\n");
2031 if (time < self.strength_finished)
2033 self.alpha = g_minstagib_invis_alpha;
2034 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2035 self.items |= IT_STRENGTH;
2036 sprint(self, "^3You are invisible\n");
2040 if (self.items & IT_INVINCIBLE)
2042 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2043 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2045 self.items = self.items - (self.items & IT_INVINCIBLE);
2046 sprint(self, "^3Speed has worn off\n");
2051 if (time < self.invincible_finished)
2053 self.items = self.items | IT_INVINCIBLE;
2054 sprint(self, "^3You are on speed\n");
2058 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
2060 if (self.items & IT_STRENGTH)
2062 play_countdown(self.strength_finished, "misc/poweroff.wav");
2063 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2064 if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
2066 self.items = self.items - (self.items & IT_STRENGTH);
2067 sprint(self, "^3Strength has worn off\n");
2072 if (time < self.strength_finished)
2074 self.items = self.items | IT_STRENGTH;
2075 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2078 if (self.items & IT_INVINCIBLE)
2080 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2081 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2082 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2084 self.items = self.items - (self.items & IT_INVINCIBLE);
2085 sprint(self, "^3Shield has worn off\n");
2090 if (time < self.invincible_finished)
2092 self.items = self.items | IT_INVINCIBLE;
2093 sprint(self, "^3Shield surrounds you\n");
2097 if(autocvar_g_nodepthtestplayers)
2098 self.effects = self.effects | EF_NODEPTHTEST;
2100 if(autocvar_g_fullbrightplayers)
2101 self.effects = self.effects | EF_FULLBRIGHT;
2103 // midair gamemode: damage only while in the air
2104 // if in midair mode, being on ground grants temporary invulnerability
2105 // (this is so that multishot weapon don't clear the ground flag on the
2106 // first damage in the frame, leaving the player vulnerable to the
2107 // remaining hits in the same frame)
2108 if (self.flags & FL_ONGROUND)
2110 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
2112 if (time >= game_starttime)
2113 if (time < self.spawnshieldtime)
2114 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2117 MUTATOR_CALLHOOK(PlayerPowerups);
2120 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2122 if(current > stable)
2124 else if(current > stable - 0.25) // when close enough, "snap"
2127 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2130 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2132 if(current < stable)
2134 else if(current < stable + 0.25) // when close enough, "snap"
2137 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2140 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2142 if(current > rotstable)
2144 if(rotframetime > 0)
2146 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2147 current = max(rotstable, current - rotlinear * rotframetime);
2150 else if(current < regenstable)
2152 if(regenframetime > 0)
2154 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2155 current = min(regenstable, current + regenlinear * regenframetime);
2165 void player_regen (void)
2167 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2168 maxh = autocvar_g_balance_health_rotstable;
2169 maxa = autocvar_g_balance_armor_rotstable;
2170 maxf = autocvar_g_balance_fuel_rotstable;
2171 minh = autocvar_g_balance_health_regenstable;
2172 mina = autocvar_g_balance_armor_regenstable;
2173 minf = autocvar_g_balance_fuel_regenstable;
2174 limith = autocvar_g_balance_health_limit;
2175 limita = autocvar_g_balance_armor_limit;
2176 limitf = autocvar_g_balance_fuel_limit;
2178 max_mod = regen_mod = rot_mod = limit_mod = 1;
2180 if (self.runes & RUNE_REGEN)
2182 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2184 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2185 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2186 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2190 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2191 max_mod = autocvar_g_balance_rune_regen_hpmod;
2192 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2195 else if (self.runes & CURSE_VENOM)
2197 max_mod = autocvar_g_balance_curse_venom_hpmod;
2198 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2199 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2201 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2202 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2203 //if (!self.runes & RUNE_REGEN)
2204 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2206 maxh = maxh * max_mod;
2207 //maxa = maxa * max_mod;
2208 //maxf = maxf * max_mod;
2209 minh = minh * max_mod;
2210 //mina = mina * max_mod;
2211 //minf = minf * max_mod;
2212 limith = limith * limit_mod;
2213 limita = limita * limit_mod;
2214 //limitf = limitf * limit_mod;
2219 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2221 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2222 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2224 // if player rotted to death... die!
2226 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2229 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2230 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2233 float zoomstate_set;
2234 void SetZoomState(float z)
2236 if(z != self.zoomstate)
2239 ClientData_Touch(self);
2244 void GetPressedKeys(void) {
2245 MUTATOR_CALLHOOK(GetPressedKeys);
2246 if (self.movement_x > 0) // get if movement keys are pressed
2247 { // forward key pressed
2248 self.pressedkeys |= KEY_FORWARD;
2249 self.pressedkeys &~= KEY_BACKWARD;
2251 else if (self.movement_x < 0)
2252 { // backward key pressed
2253 self.pressedkeys |= KEY_BACKWARD;
2254 self.pressedkeys &~= KEY_FORWARD;
2258 self.pressedkeys &~= KEY_FORWARD;
2259 self.pressedkeys &~= KEY_BACKWARD;
2262 if (self.movement_y > 0)
2263 { // right key pressed
2264 self.pressedkeys |= KEY_RIGHT;
2265 self.pressedkeys &~= KEY_LEFT;
2267 else if (self.movement_y < 0)
2268 { // left key pressed
2269 self.pressedkeys |= KEY_LEFT;
2270 self.pressedkeys &~= KEY_RIGHT;
2274 self.pressedkeys &~= KEY_RIGHT;
2275 self.pressedkeys &~= KEY_LEFT;
2278 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2279 self.pressedkeys |= KEY_JUMP;
2281 self.pressedkeys &~= KEY_JUMP;
2282 if (self.BUTTON_CROUCH)
2283 self.pressedkeys |= KEY_CROUCH;
2285 self.pressedkeys &~= KEY_CROUCH;
2289 ======================
2290 spectate mode routines
2291 ======================
2294 void SpectateCopy(entity spectatee) {
2296 MUTATOR_CALLHOOK(SpectateCopy);
2297 self.armortype = spectatee.armortype;
2298 self.armorvalue = spectatee.armorvalue;
2299 self.ammo_cells = spectatee.ammo_cells;
2300 self.ammo_shells = spectatee.ammo_shells;
2301 self.ammo_nails = spectatee.ammo_nails;
2302 self.ammo_rockets = spectatee.ammo_rockets;
2303 self.ammo_fuel = spectatee.ammo_fuel;
2304 self.clip_load = spectatee.clip_load;
2305 self.clip_size = spectatee.clip_size;
2306 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2307 self.health = spectatee.health;
2309 self.items = spectatee.items;
2310 self.last_pickup = spectatee.last_pickup;
2311 self.hit_time = spectatee.hit_time;
2312 self.metertime = spectatee.metertime;
2313 self.strength_finished = spectatee.strength_finished;
2314 self.invincible_finished = spectatee.invincible_finished;
2315 self.pressedkeys = spectatee.pressedkeys;
2316 self.weapons = spectatee.weapons;
2317 self.switchweapon = spectatee.switchweapon;
2318 self.switchingweapon = spectatee.switchingweapon;
2319 self.weapon = spectatee.weapon;
2320 self.nex_charge = spectatee.nex_charge;
2321 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2322 self.hagar_load = spectatee.hagar_load;
2323 self.minelayer_mines = spectatee.minelayer_mines;
2324 self.punchangle = spectatee.punchangle;
2325 self.view_ofs = spectatee.view_ofs;
2326 self.v_angle = spectatee.v_angle;
2327 self.velocity = spectatee.velocity;
2328 self.dmg_take = spectatee.dmg_take;
2329 self.dmg_save = spectatee.dmg_save;
2330 self.dmg_inflictor = spectatee.dmg_inflictor;
2331 self.angles = spectatee.v_angle;
2332 if(!self.BUTTON_USE)
2333 self.fixangle = TRUE;
2334 setorigin(self, spectatee.origin);
2335 setsize(self, spectatee.mins, spectatee.maxs);
2336 SetZoomState(spectatee.zoomstate);
2338 anticheat_spectatecopy(spectatee);
2340 //self.vehicle = spectatee.vehicle;
2342 self.hud = spectatee.hud;
2343 if(spectatee.vehicle)
2345 setorigin(self, spectatee.origin);
2346 self.velocity = spectatee.vehicle.velocity;
2347 self.v_angle += spectatee.vehicle.angles;
2348 //self.v_angle_x *= -1;
2349 self.vehicle_health = spectatee.vehicle_health;
2350 self.vehicle_shield = spectatee.vehicle_shield;
2351 self.vehicle_energy = spectatee.vehicle_energy;
2352 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2353 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2354 self.vehicle_reload1 = spectatee.vehicle_reload1;
2355 self.vehicle_reload2 = spectatee.vehicle_reload2;
2358 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
2359 WriteEntity(MSG_ONE, spectatee);
2360 //self.tur_head = spectatee.vehicle.vehicle_viewport;
2364 float SpectateUpdate() {
2368 if (self == self.enemy)
2371 if(self.enemy.classname != "player")
2374 SpectateCopy(self.enemy);
2380 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2381 entity CA_SpectateNext(entity start) {
2382 if (start.team == self.team) {
2387 // continue from current player
2388 while(other && other.team != self.team) {
2389 other = find(other, classname, "player");
2393 // restart from begining
2394 other = find(other, classname, "player");
2395 while(other && other.team != self.team) {
2396 other = find(other, classname, "player");
2403 float SpectateNext() {
2404 other = find(self.enemy, classname, "player");
2405 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2406 // CA and ca players when spectating enemies is forbidden
2407 other = CA_SpectateNext(other);
2409 // other modes and ca spectators or spectating enemies is allowed
2411 other = find(other, classname, "player");
2417 if(self.enemy.classname == "player") {
2418 if(self.enemy.vehicle)
2421 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
2422 WriteEntity(MSG_ONE, self.enemy);
2423 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2424 self.movetype = MOVETYPE_NONE;
2425 accuracy_resend(self);
2430 WriteByte(MSG_ONE, SVC_SETVIEW);
2431 WriteEntity(MSG_ONE, self.enemy);
2432 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2433 self.movetype = MOVETYPE_NONE;
2434 accuracy_resend(self);
2436 if(!SpectateUpdate())
2437 PutObserverInServer();
2447 ShowRespawnCountdown()
2449 Update a respawn countdown display.
2452 void ShowRespawnCountdown()
2455 if(self.deadflag == DEAD_NO) // just respawned?
2459 number = ceil(self.death_time - time);
2462 if(number <= self.respawn_countdown)
2464 self.respawn_countdown = number - 1;
2465 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2466 AnnounceTo(self, strcat(ftos(number), ""));
2471 .float prevent_join_msgtime;
2472 void LeaveSpectatorMode()
2474 if(nJoinAllowed(1)) {
2475 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2476 self.classname = "player";
2478 if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
2479 JoinBestTeam(self, FALSE, TRUE);
2481 if(autocvar_g_campaign)
2482 campaign_bots_may_start = 1;
2484 PutClientInServer();
2486 if(self.classname == "player")
2487 bprint ("^4", self.netname, "^4 is playing now\n");
2489 if(!autocvar_g_campaign)
2490 if (time < self.jointime + autocvar_welcome_message_time)
2491 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
2493 if (self.prevent_join_msgtime)
2495 Send_CSQC_Centerprint_Generic_Expire(self, CPID_PREVENT_JOIN);
2496 self.prevent_join_msgtime = 0;
2501 if (g_ca && self.caplayer) {
2504 stuffcmd(self,"menu_showteamselect\n");
2509 //player may not join because of g_maxplayers is set
2510 if (time - self.prevent_join_msgtime > 2)
2512 Send_CSQC_Centerprint_Generic(self, CPID_PREVENT_JOIN, PREVENT_JOIN_TEXT, 0, 0);
2513 self.prevent_join_msgtime = time;
2519 * Determines whether the player is allowed to join. This depends on cvar
2520 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2521 * it checks whether the number of currently playing players exceeds g_maxplayers.
2522 * @return int number of free slots for players, 0 if none
2524 float nJoinAllowed(float includeMe) {
2525 if(self.team_forced < 0)
2526 return FALSE; // forced spectators can never join
2528 // TODO simplify this
2531 local float totalClients;
2535 if (!autocvar_g_maxplayers)
2536 return maxclients - totalClients + includeMe;
2538 local float currentlyPlaying;
2539 FOR_EACH_REALPLAYER(e)
2540 currentlyPlaying += 1;
2542 if(currentlyPlaying < autocvar_g_maxplayers)
2543 return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
2549 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2550 * g_maxplayers_spectator_blocktime seconds
2552 void checkSpectatorBlock() {
2553 if(self.classname == "spectator" || self.classname == "observer") {
2554 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2555 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2561 .float motd_actived_time; // used for both motd and campaign_message
2562 void PrintWelcomeMessage()
2564 if (self.motd_actived_time == 0) { // is there already a message showing?
2565 if (autocvar_g_campaign) {
2566 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2567 self.motd_actived_time = time;
2568 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
2571 if ((time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
2572 self.motd_actived_time = time;
2573 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
2576 } else { // showing MOTD or campaign message
2577 if (autocvar_g_campaign) {
2578 if (self.BUTTON_INFO)
2579 self.motd_actived_time = time;
2580 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2581 self.motd_actived_time = 0;
2582 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2585 if ((time - self.jointime) > autocvar_welcome_message_time) {
2586 if (self.BUTTON_INFO)
2587 self.motd_actived_time = time;
2588 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2589 self.motd_actived_time = 0;
2590 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2597 void ObserverThink()
2599 float prefered_movetype;
2600 if (self.flags & FL_JUMPRELEASED) {
2601 if (self.BUTTON_JUMP && !self.version_mismatch) {
2602 self.flags &~= FL_JUMPRELEASED;
2603 self.flags |= FL_SPAWNING;
2604 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2605 self.flags &~= FL_JUMPRELEASED;
2606 if(SpectateNext() == 1) {
2607 self.classname = "spectator";
2610 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2611 if (self.movetype != prefered_movetype)
2612 self.movetype = prefered_movetype;
2615 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2616 self.flags |= FL_JUMPRELEASED;
2617 if(self.flags & FL_SPAWNING)
2619 self.flags &~= FL_SPAWNING;
2620 LeaveSpectatorMode();
2626 PrintWelcomeMessage();
2629 void SpectatorThink()
2631 if (self.flags & FL_JUMPRELEASED) {
2632 if (self.BUTTON_JUMP && !self.version_mismatch) {
2633 self.flags &~= FL_JUMPRELEASED;
2634 self.flags |= FL_SPAWNING;
2635 } else if(self.BUTTON_ATCK) {
2636 self.flags &~= FL_JUMPRELEASED;
2637 if(SpectateNext() == 1) {
2638 self.classname = "spectator";
2640 self.classname = "observer";
2641 PutClientInServer();
2643 } else if (self.BUTTON_ATCK2) {
2644 self.flags &~= FL_JUMPRELEASED;
2645 self.classname = "observer";
2646 PutClientInServer();
2648 if(!SpectateUpdate())
2649 PutObserverInServer();
2652 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2653 self.flags |= FL_JUMPRELEASED;
2654 if(self.flags & FL_SPAWNING)
2656 self.flags &~= FL_SPAWNING;
2657 LeaveSpectatorMode();
2661 if(!SpectateUpdate())
2662 PutObserverInServer();
2665 PrintWelcomeMessage();
2666 self.flags |= FL_CLIENT | FL_NOTARGET;
2672 if(self.classname != "player")
2677 vehicles_exit(VHEF_NORMAL);
2681 // a use key was pressed; call handlers
2685 MUTATOR_CALLHOOK(PlayerUseKey);
2688 .float touchexplode_time;
2694 Called every frame for each client before the physics are run
2697 .float usekeypressed;
2698 void() ctf_setstatus;
2699 void() nexball_setstatus;
2701 void PlayerPreThink (void)
2703 WarpZone_PlayerPhysics_FixVAngle();
2705 self.stat_game_starttime = game_starttime;
2706 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2707 self.stat_leadlimit = autocvar_leadlimit;
2711 // physics frames: update anticheat stuff
2712 anticheat_prethink();
2715 if(blockSpectators && frametime)
2716 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2717 checkSpectatorBlock();
2721 if(self.netname_previous != self.netname)
2723 if(autocvar_sv_eventlog)
2724 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2725 if(self.netname_previous)
2726 strunzone(self.netname_previous);
2727 self.netname_previous = strzone(self.netname);
2731 if(self.version_nagtime)
2732 if(self.cvar_g_xonoticversion)
2733 if(time > self.version_nagtime)
2735 // don't notify git users
2736 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2738 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2740 // notify release users if connecting to git
2741 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2742 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2747 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2750 // give users new version
2751 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2752 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n"));
2756 // notify users about old server version
2757 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2758 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2762 self.version_nagtime = 0;
2766 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2768 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2769 self.max_armorvalue = 0;
2773 if (TetrisPreFrame())
2777 MUTATOR_CALLHOOK(PlayerPreThink);
2779 if(self.BUTTON_USE && !self.usekeypressed)
2781 self.usekeypressed = self.BUTTON_USE;
2783 PrintWelcomeMessage();
2785 if(self.classname == "player") {
2786 // if(self.netname == "Wazat")
2787 // bprint(self.classname, "\n");
2789 CheckRules_Player();
2791 if (intermission_running)
2793 IntermissionThink (); // otherwise a button could be missed between
2794 return; // the think tics
2797 //don't allow the player to turn around while game is paused!
2798 if(timeoutStatus == 2) {
2799 // FIXME turn this into CSQC stuff
2800 self.v_angle = self.lastV_angle;
2801 self.angles = self.lastV_angle;
2802 self.fixangle = TRUE;
2807 if(self.health <= 0 && autocvar_g_deathglow)
2809 if(self.glowmod_x > 0)
2810 self.glowmod_x -= autocvar_g_deathglow * frametime;
2812 self.glowmod_x = -1;
2813 if(self.glowmod_y > 0)
2814 self.glowmod_y -= autocvar_g_deathglow * frametime;
2816 self.glowmod_y = -1;
2817 if(self.glowmod_z > 0)
2818 self.glowmod_z -= autocvar_g_deathglow * frametime;
2820 self.glowmod_z = -1;
2824 // set weapon and player glowmod
2825 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2827 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2829 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2830 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2831 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2833 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2835 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2836 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2837 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2841 self.weaponentity_glowmod = self.glowmod;
2847 minstagib_ammocheck();
2849 if (self.deadflag != DEAD_NO)
2851 float button_pressed, force_respawn;
2852 if(self.personal && g_race_qualifying)
2854 if(time > self.death_time)
2856 self.death_time = time + 1; // only retry once a second
2865 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2866 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2867 if (self.deadflag == DEAD_DYING)
2870 self.deadflag = DEAD_RESPAWNING;
2871 else if(!button_pressed)
2872 self.deadflag = DEAD_DEAD;
2874 else if (self.deadflag == DEAD_DEAD)
2877 self.deadflag = DEAD_RESPAWNABLE;
2879 else if (self.deadflag == DEAD_RESPAWNABLE)
2882 self.deadflag = DEAD_RESPAWNING;
2884 else if (self.deadflag == DEAD_RESPAWNING)
2886 if(time > self.death_time)
2888 self.death_time = time + 1; // only retry once a second
2892 ShowRespawnCountdown();
2896 // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
2897 // so (self.deadflag == DEAD_NO) is always true in the code below
2900 if(time > self.touchexplode_time)
2901 if(self.classname == "player")
2902 if(self.deadflag == DEAD_NO)
2903 if not(IS_INDEPENDENT_PLAYER(self))
2904 FOR_EACH_PLAYER(other) if(self != other)
2906 if(time > other.touchexplode_time)
2907 if(other.deadflag == DEAD_NO)
2908 if not(IS_INDEPENDENT_PLAYER(other))
2909 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2911 PlayerTouchExplode(self, other);
2912 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2916 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2920 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2921 dist = self.prevorigin - self.origin;
2923 self.lms_traveled_distance += fabs(vlen(dist));
2925 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2927 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2928 self.lms_traveled_distance = 0;
2931 if(time > self.lms_nextcheck)
2933 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2934 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2936 centerprint(self, autocvar_g_lms_campcheck_message);
2937 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2938 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2939 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2941 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2942 self.lms_traveled_distance = 0;
2946 self.prevorigin = self.origin;
2948 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2953 self.view_ofs = PL_CROUCH_VIEW_OFS;
2954 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2955 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2962 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2963 if (!trace_startsolid)
2965 self.crouch = FALSE;
2966 self.view_ofs = PL_VIEW_OFS;
2967 setsize (self, PL_MIN, PL_MAX);
2972 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2974 if(self.bloodloss_timer < time)
2976 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2977 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2983 GrapplingHookFrame();
2985 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2988 self.items &~= self.items_added;
2992 self.items_added = 0;
2993 if(self.items & IT_JETPACK)
2994 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2995 self.items_added |= IT_FUEL;
2997 self.items |= self.items_added;
3002 // rot nex charge to the charge limit
3003 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
3004 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
3013 nexball_setstatus();
3015 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
3017 //self.angles_y=self.v_angle_y + 90; // temp
3018 } else if(gameover) {
3019 if (intermission_running)
3020 IntermissionThink (); // otherwise a button could be missed between
3022 } else if(self.classname == "observer") {
3024 } else if(self.classname == "spectator") {
3029 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
3031 float oldspectatee_status;
3032 oldspectatee_status = self.spectatee_status;
3033 if(self.classname == "spectator")
3034 self.spectatee_status = num_for_edict(self.enemy);
3035 else if(self.classname == "observer")
3036 self.spectatee_status = num_for_edict(self);
3038 self.spectatee_status = 0;
3039 if(self.spectatee_status != oldspectatee_status)
3041 ClientData_Touch(self);
3043 race_InitSpectator();
3046 if(self.teamkill_soundtime)
3047 if(time > self.teamkill_soundtime)
3049 self.teamkill_soundtime = 0;
3051 entity oldpusher, oldself;
3053 oldself = self; self = self.teamkill_soundsource;
3054 oldpusher = self.pusher; self.pusher = oldself;
3056 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
3058 self.pusher = oldpusher;
3062 if(self.taunt_soundtime)
3063 if(time > self.taunt_soundtime)
3065 self.taunt_soundtime = 0;
3066 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
3069 target_voicescript_next(self);
3071 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
3073 self.clip_load = self.clip_size = 0;
3076 float isInvisibleString(string s)
3079 s = strdecolorize(s);
3080 for((i = 0), (n = strlen(s)); i < n; ++i)
3088 case 192: // charmap space
3089 if (!autocvar_utf8_enable)
3092 case 160: // space in unicode fonts
3093 case 0xE000 + 192: // utf8 charmap space
3094 if (autocvar_utf8_enable)
3107 Called every frame for each client after the physics are run
3110 .float idlekick_lasttimeleft;
3111 .entity showheadshotbbox;
3112 void showheadshotbbox_think()
3114 if(self.owner.showheadshotbbox != self)
3119 self.nextthink = time;
3120 setorigin(self, self.owner.origin);
3121 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
3123 void PlayerPostThink (void)
3125 // Savage: Check for nameless players
3126 if (isInvisibleString(self.netname)) {
3127 self.netname = "Player";
3128 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
3131 if(sv_maxidle && frametime)
3133 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3135 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
3137 if(self.idlekick_lasttimeleft)
3139 Send_CSQC_Centerprint_Generic_Expire(self, CPID_DISCONNECT_IDLING);
3140 self.idlekick_lasttimeleft = 0;
3144 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3145 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
3147 if(!self.idlekick_lasttimeleft)
3148 Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
3152 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3153 AnnounceTo(self, "terminated");
3157 else if(timeleft <= 10)
3159 if(timeleft != self.idlekick_lasttimeleft)
3160 AnnounceTo(self, ftos(timeleft));
3161 self.idlekick_lasttimeleft = timeleft;
3166 if(self.impulse == 100)
3168 if (TetrisPostFrame())
3174 //CheckPlayerJump();
3176 if(self.classname == "player") {
3177 CheckRules_Player();
3181 if (intermission_running)
3182 return; // intermission or finale
3184 } else if (self.classname == "observer") {
3186 } else if (self.classname == "spectator") {
3192 for(i = 0; i < 1000; ++i)
3195 end = self.origin + '0 0 1024' + 512 * randomvec();
3196 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3197 if(trace_fraction < 1)
3198 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3200 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3208 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3210 if(self.waypointsprite_attachedforcarrier)
3211 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3213 if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
3215 if(!self.showheadshotbbox)
3217 self.showheadshotbbox = spawn();
3218 self.showheadshotbbox.classname = "headshotbbox";
3219 self.showheadshotbbox.owner = self;
3220 self.showheadshotbbox.think = showheadshotbbox_think;
3221 self.showheadshotbbox.nextthink = time;
3222 self = self.showheadshotbbox;
3229 if(self.showheadshotbbox)
3230 if(self.showheadshotbbox && !wasfreed(self.showheadshotbbox))
3231 remove(self.showheadshotbbox);
3236 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3238 if(!self.stored_netname)
3239 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3240 if(self.stored_netname != self.netname)
3242 db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
3243 strunzone(self.stored_netname);
3244 self.stored_netname = strzone(self.netname);
3250 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));