3 #include <common/impulses/all.qh>
5 //float autocvar_sv_cheats; // must... declare... global
7 float cheatcount_total;
11 float CheatImpulse(entity this, int imp);
12 float CheatCommand(entity this, int argc);
13 float CheatFrame(entity this);
15 const float CHRAME_DRAG = 8;
17 void Drag_MoveDrag(entity from, entity to); // call this from CopyBody