1 entity CopyBody(float keepvelocity);
5 float CheatImpulse(float i) { return 0; }
6 float CheatCommand(float argc) { return 0; }
7 float CheatFrame() { return 0; }
8 void CheatInit() { cheatcount_total = world.cheatcount; }
9 void CheatShutdown() { }
10 void CheatInitClient() { }
11 void CheatShutdownClient() { }
12 void Drag_MoveDrag(entity from, entity to) { }
17 float gamestart_sv_cheats;
19 #define CHIMPULSE_SPEEDRUN_INIT 30
20 #define CHIMPULSE_GIVE_ALL 99
21 #define CHIMPULSE_CLONE_MOVING 140
22 #define CHIMPULSE_SPEEDRUN 141
23 #define CHIMPULSE_CLONE_STANDING 142
24 #define CHIMPULSE_TELEPORT 143
25 #define CHIMPULSE_R00T 148
31 gamestart_sv_cheats = autocvar_sv_cheats;
38 void CheatInitClient()
42 void CheatShutdownClient()
46 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
48 // dead people cannot cheat
49 if(self.deadflag != DEAD_NO)
51 if(self.classname != "player")
55 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
56 if(self.lip < sv_clones)
64 if(gamestart_sv_cheats && autocvar_sv_cheats)
67 // if we get here, player is not allowed to cheat. Log it.
69 bprint(sprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i));
71 bprint(sprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0)));
73 bprint(sprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr));
75 bprint(sprintf("Player %s^7 tried to use an unknown cheat\n", self.netname));
80 #define BEGIN_CHEAT_FUNCTION() \
81 float cheating, attempting; \
82 cheating = 0; attempting = 0
85 #define ADD_CHEATS(e,n) \
86 cheatcount_total += n; \
88 #define END_CHEAT_FUNCTION() \
89 ADD_CHEATS(self,cheating); \
91 #define IS_CHEAT(i,argc,fr) \
92 if((++attempting, !CheatsAllowed(i,argc,fr))) \
95 float num_autoscreenshot;
96 void info_autoscreenshot_findtarget()
99 e = find(world, targetname, self.target);
102 objerror("Missing target. FAIL!");
105 vector a = vectoangles(e.origin - self.origin);
106 a_x = -a_x; // don't ask
109 // we leave Rick Roll alone
111 void spawnfunc_info_autoscreenshot()
113 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
115 objerror("Too many info_autoscreenshot entitites. FAIL!");
118 if(self.target != "")
119 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
120 // this one just has to exist
123 float CheatImpulse(float i)
125 BEGIN_CHEAT_FUNCTION();
131 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
132 // shared with regular waypoint init, so this is not a cheat by itself
135 self.personal = spawn();
136 self.personal.classname = "personal_wp";
138 self.personal.origin = self.origin;
139 self.personal.v_angle = self.v_angle;
140 self.personal.velocity = self.velocity;
141 self.personal.ammo_rockets = self.ammo_rockets;
142 self.personal.ammo_nails = self.ammo_nails;
143 self.personal.ammo_cells = self.ammo_cells;
144 self.personal.ammo_shells = self.ammo_shells;
145 self.personal.ammo_fuel = self.ammo_fuel;
146 self.personal.health = self.health;
147 self.personal.armorvalue = self.armorvalue;
148 self.personal.weapons = self.weapons;
149 self.personal.items = self.items;
150 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
151 self.personal.pauserothealth_finished = self.pauserothealth_finished;
152 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
153 self.personal.pauseregen_finished = self.pauseregen_finished;
154 self.personal.strength_finished = self.strength_finished;
155 self.personal.invincible_finished = self.invincible_finished;
156 self.personal.teleport_time = time;
157 break; // this part itself doesn't cheat, so let's not count this
158 case CHIMPULSE_CLONE_MOVING:
160 makevectors (self.v_angle);
162 if(e.colormap <= maxclients && e.colormap > 0)
163 e.colormap = 1024 + self.clientcolors;
164 e.velocity = e.velocity + v_forward * 300;
168 case CHIMPULSE_CLONE_STANDING:
171 if(e.colormap <= maxclients && e.colormap > 0)
172 e.colormap = 1024 + self.clientcolors;
176 case CHIMPULSE_GIVE_ALL:
178 CheatCommand(tokenize_console("give all"));
179 break; // already counted as cheat
180 case CHIMPULSE_SPEEDRUN:
184 self.speedrunning = TRUE;
185 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
188 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
192 // Abort speedrun, teleport back
193 setorigin(self, self.personal.origin);
194 self.oldvelocity = self.velocity = self.personal.velocity;
195 self.angles = self.personal.v_angle;
196 self.fixangle = TRUE;
199 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
200 ReturnFlag(self.flagcarried);
205 self.ammo_rockets = 999;
206 self.ammo_nails = 999;
207 self.ammo_cells = 999;
208 self.ammo_shells = 999;
209 self.ammo_fuel = 999;
210 self.health = start_health;
211 self.armorvalue = start_armorvalue;
212 self.weapons |= weaponsInMap;
213 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
214 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
215 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
216 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
217 self.strength_finished = 0;
218 self.invincible_finished = 0;
222 self.ammo_rockets = self.personal.ammo_rockets;
223 self.ammo_nails = self.personal.ammo_nails;
224 self.ammo_cells = self.personal.ammo_cells;
225 self.ammo_shells = self.personal.ammo_shells;
226 self.ammo_fuel = self.personal.ammo_fuel;
227 self.health = self.personal.health;
228 self.armorvalue = self.personal.armorvalue;
229 self.weapons = self.personal.weapons;
230 self.items = self.personal.items;
231 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
232 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
233 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
234 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
235 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
236 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
241 if(self.deadflag != DEAD_NO)
242 sprint(self, "UR DEAD AHAHAH))\n");
244 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
246 case CHIMPULSE_TELEPORT:
248 if(self.movetype == MOVETYPE_NOCLIP)
250 e = find(world, classname, "info_autoscreenshot");
253 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
254 setorigin(self, e.origin);
255 self.angles = e.angles;
257 // should we? self.angles_x = -self.angles_x;
258 self.fixangle = TRUE;
259 self.velocity = '0 0 0';
264 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256))
266 sprint(self, "Emergency teleport used random location\n");
267 self.angles_x = -self.angles_x;
268 self.fixangle = TRUE;
269 self.velocity = '0 0 0';
273 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
279 get_model_parameters(e.playermodel, e.skin);
280 if(get_model_parameters_sex == "Female")
282 makevectors(e.angles);
283 traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
290 org = normalize(org);
291 traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
294 org = findbetterlocation(trace_endpos, 12);
298 pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
299 sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
300 RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
303 print("404 Sportsmanship not found.\n");
308 END_CHEAT_FUNCTION();
311 void DragBox_Think();
313 float CheatCommand(float argc)
315 BEGIN_CHEAT_FUNCTION();
325 case "pointparticles":
326 IS_CHEAT(0, argc, 0);
331 // origin (0..1, on crosshair line)
334 effectnum = particleeffectnum(argv(1));
336 crosshair_trace(self);
337 start = (1-f) * self.origin + f * trace_endpos;
340 pointparticles(effectnum, start, end, f);
344 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
346 case "trailparticles":
347 IS_CHEAT(0, argc, 0);
352 effectnum = particleeffectnum(argv(1));
353 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
354 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
355 trailparticles(self, effectnum, w_shotorg, trace_endpos);
359 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
362 IS_CHEAT(0, argc, 0);
368 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
369 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
370 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
372 sprint(self, "cannot make stuff there (bad surface)\n");
377 e.model = strzone(argv(1));
378 e.mdl = "rocket_explode";
380 setorigin(e, trace_endpos);
381 e.effects = EF_NOMODELFLAGS;
384 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
385 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
389 spawnfunc_func_breakable();
394 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
398 sprint(self, "cannot make stuff there (no space)\n");
408 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
411 IS_CHEAT(0, argc, 0);
414 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
418 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
420 case "dragbox_spawn":
421 IS_CHEAT(0, argc, 0);
423 e.classname = "dragbox_box";
424 e.think = DragBox_Think;
426 e.solid = -1; // black
427 setmodel(e, "null"); // network it
429 e.cnt = stof(argv(1));
431 e.cnt = max(0, drag_lastcnt);
434 e.aiment.classname = "dragbox_corner_1";
436 setmodel(e.aiment, "models/marker.md3");
438 setsize(e.aiment, '0 0 0', '0 0 0');
440 setorigin(e.aiment, stov(argv(2)));
443 crosshair_trace(self);
444 setorigin(e.aiment, trace_endpos);
448 e.enemy.classname = "dragbox_corner_2";
450 setmodel(e.enemy, "models/marker.md3");
452 setsize(e.enemy, '0 0 0', '0 0 0');
453 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
454 end_x = (end_x > 0) * 2 - 1;
455 end_y = (end_y > 0) * 2 - 1;
456 end_z = (end_z > 0) * 2 - 1;
458 setorigin(e.enemy, stov(argv(3)));
460 setorigin(e.enemy, e.aiment.origin + 32 * end);
462 e.killindicator = spawn();
463 e.killindicator.classname = "drag_digit";
464 e.killindicator.owner = e;
465 setattachment(e.killindicator, e, "");
466 setorigin(e.killindicator, '0 0 -8');
467 e.killindicator.killindicator = spawn();
468 e.killindicator.killindicator.classname = "drag_digit";
469 e.killindicator.killindicator.owner = e;
470 setattachment(e.killindicator.killindicator, e, "");
471 setorigin(e.killindicator.killindicator, '0 0 8');
474 case "dragpoint_spawn":
475 IS_CHEAT(0, argc, 0);
477 e.classname = "dragpoint";
478 e.think = DragBox_Think;
480 e.solid = 0; // nothing special
481 setmodel(e, "models/marker.md3");
482 setsize(e, PL_MIN, PL_MAX);
485 e.cnt = stof(argv(1));
487 e.cnt = drag_lastcnt;
489 setorigin(e, stov(argv(2)));
492 crosshair_trace(self);
493 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
494 move_out_of_solid(e);
497 e.killindicator = spawn();
498 e.killindicator.classname = "drag_digit";
499 e.killindicator.owner = e;
500 setattachment(e.killindicator, e, "");
501 setorigin(e.killindicator, '0 0 40');
502 e.killindicator.killindicator = spawn();
503 e.killindicator.killindicator.classname = "drag_digit";
504 e.killindicator.killindicator.owner = e;
505 setattachment(e.killindicator.killindicator, e, "");
506 setorigin(e.killindicator.killindicator, '0 0 56');
510 IS_CHEAT(0, argc, 0);
511 RandomSelection_Init();
512 crosshair_trace(self);
513 for(e = world; (e = find(e, classname, "dragbox_box")); )
514 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
515 for(e = world; (e = find(e, classname, "dragpoint")); )
516 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
517 if(RandomSelection_chosen_ent)
519 remove(RandomSelection_chosen_ent.killindicator.killindicator);
520 remove(RandomSelection_chosen_ent.killindicator);
521 if(RandomSelection_chosen_ent.aiment)
522 remove(RandomSelection_chosen_ent.aiment);
523 if(RandomSelection_chosen_ent.enemy)
524 remove(RandomSelection_chosen_ent.enemy);
525 remove(RandomSelection_chosen_ent);
530 IS_CHEAT(0, argc, 0);
533 RandomSelection_Init();
534 crosshair_trace(self);
535 for(e = world; (e = find(e, classname, "dragbox_box")); )
536 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
537 for(e = world; (e = find(e, classname, "dragpoint")); )
538 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
539 if(RandomSelection_chosen_ent)
541 if(substring(argv(1), 0, 1) == "*")
542 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
544 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
549 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
552 IS_CHEAT(0, argc, 0);
555 f = fopen(argv(1), FILE_WRITE);
556 fputs(f, "cmd drag_clear\n");
557 for(e = world; (e = find(e, classname, "dragbox_box")); )
559 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
561 for(e = world; (e = find(e, classname, "dragpoint")); )
563 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
569 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
571 case "drag_saveraceent":
572 IS_CHEAT(0, argc, 0);
575 f = fopen(argv(1), FILE_WRITE);
576 for(e = world; (e = find(e, classname, "dragbox_box")); )
579 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
580 fputs(f, strcat("\"origin\" \"", ftos(e.absmin_x), " ", ftos(e.absmin_y), " ", ftos(e.absmin_z), "\"\n"));
581 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax_x - e.absmin_x), " ", ftos(e.absmax_y - e.absmin_y), " ", ftos(e.absmax_z - e.absmin_z), "\"\n"));
582 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
583 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
586 for(e = world; (e = find(e, classname, "dragpoint")); )
590 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
592 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
594 start = start + oldself.origin;
598 start *= 1 / effectnum;
600 fputs(f, "\"classname\" \"info_player_race\"\n");
601 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
602 fputs(f, strcat("\"origin\" \"", ftos(e.origin_x), " ", ftos(e.origin_y), " ", ftos(e.origin_z), "\"\n"));
605 fputs(f, "\"target\" \"checkpoint0\"\n");
606 fputs(f, "\"race_place\" \"0\"\n");
610 fputs(f, "\"target\" \"checkpoint0\"\n");
611 fputs(f, "\"race_place\" \"-1\"\n");
615 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
618 // these need race_place
621 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
624 if(vlen(oldself.origin - start) < vlen(e.origin - start))
626 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
629 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
638 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
641 IS_CHEAT(0, argc, 0);
642 for(e = world; (e = find(e, classname, "dragbox_box")); )
644 for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
646 for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
648 for(e = world; (e = find(e, classname, "dragpoint")); )
650 for(e = world; (e = find(e, classname, "drag_digit")); )
655 IS_CHEAT(0, argc, 0);
656 BITXOR_ASSIGN(self.flags, FL_GODMODE);
657 if(self.flags & FL_GODMODE)
659 sprint(self, "godmode ON\n");
663 sprint(self, "godmode OFF\n");
666 IS_CHEAT(0, argc, 0);
667 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
668 if(self.flags & FL_NOTARGET)
670 sprint(self, "notarget ON\n");
674 sprint(self, "notarget OFF\n");
677 IS_CHEAT(0, argc, 0);
678 if(self.movetype != MOVETYPE_NOCLIP)
680 self.movetype = MOVETYPE_NOCLIP;
681 sprint(self, "noclip ON\n");
686 self.movetype = MOVETYPE_WALK;
687 sprint(self, "noclip OFF\n");
691 IS_CHEAT(0, argc, 0);
692 if(self.movetype != MOVETYPE_FLY)
694 self.movetype = MOVETYPE_FLY;
695 sprint(self, "flymode ON\n");
700 self.movetype = MOVETYPE_WALK;
701 sprint(self, "flymode OFF\n");
705 IS_CHEAT(0, argc, 0);
706 if(GiveItems(self, 1, argc))
711 END_CHEAT_FUNCTION();
714 float Drag(entity e, float grab, float ischeat);
715 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
716 void Drag_Finish(entity dragger);
717 float Drag_IsDraggable(entity draggee);
718 float Drag_MayChangeAngles(entity draggee);
719 void Drag_MoveForward(entity dragger);
720 void Drag_SetSpeed(entity dragger, float s);
721 void Drag_MoveBackward(entity dragger);
722 void Drag_Update(entity dragger);
723 float Drag_CanDrag(entity dragger);
724 float Drag_IsDragging(entity dragger);
725 void Drag_MoveDrag(entity from, entity to);
730 BEGIN_CHEAT_FUNCTION();
732 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
733 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
734 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
735 // grabbing itself no longer being accounted as cheating.
740 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
742 // use cheat dragging if cheats are enabled
743 crosshair_trace_plusvisibletriggers(self);
744 Drag(trace_ent, TRUE, TRUE);
748 // drag is TRUE if the object can be picked up. While an object is being carried, the Drag() function
749 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
750 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
751 // it goes out of range while slinging it around.
754 crosshair_trace_plusvisibletriggers(self);
755 if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range)
757 switch(trace_ent.grab)
759 case 0: // can't grab
761 case 1: // owner can grab
762 if(trace_ent.owner == self || trace_ent.realowner == self)
765 case 2: // owner and team mates can grab
766 if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
769 case 3: // anyone can grab
776 Drag(trace_ent, drag, FALSE); // execute dragging
781 END_CHEAT_FUNCTION();
790 float Drag(entity e, float pick, float ischeat)
792 BEGIN_CHEAT_FUNCTION();
794 // returns TRUE when an entity has been picked up
795 // If pick is TRUE, the object can also be picked up if it's not being held already
796 // If pick is FALSE, only keep dragging the object if it's already being held
801 if(Drag_IsDragging(self))
805 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
807 Drag_MoveForward(self);
810 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
812 Drag_MoveBackward(self);
815 else if(self.impulse >= 1 && self.impulse <= 9)
817 Drag_SetSpeed(self, self.impulse - 1);
819 else if(self.impulse == 14)
821 Drag_SetSpeed(self, 9);
834 if(Drag_CanDrag(self))
835 if(self.BUTTON_DRAG && pick)
838 if(Drag_IsDraggable(e))
841 IS_CHEAT(0, 0, CHRAME_DRAG);
843 Drag_Finish(e.draggedby);
845 detach_sameorigin(e);
846 Drag_Begin(self, e, trace_endpos);
860 .float dragspeed; // speed of mouse wheel action
861 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
862 .vector draglocalvector; // local attachment vector of the dragentity
863 .float draglocalangle;
867 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
871 draggee.dragmovetype = draggee.movetype;
872 draggee.draggravity = draggee.gravity;
873 draggee.movetype = MOVETYPE_WALK;
874 draggee.gravity = 0.00001;
875 draggee.flags &~= FL_ONGROUND;
876 draggee.draggedby = dragger;
878 dragger.dragentity = draggee;
880 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
881 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
882 touchpoint = touchpoint - gettaginfo(draggee, 0);
883 tagscale = pow(vlen(v_forward), -2);
884 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
885 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
886 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
888 dragger.dragspeed = 64;
891 void Drag_Finish(entity dragger)
894 draggee = dragger.dragentity;
896 dragger.dragentity = world;
897 draggee.draggedby = world;
898 draggee.movetype = draggee.dragmovetype;
899 draggee.gravity = draggee.draggravity;
901 switch(draggee.movetype)
906 case MOVETYPE_FLYMISSILE:
907 case MOVETYPE_BOUNCE:
908 case MOVETYPE_BOUNCEMISSILE:
909 case MOVETYPE_PHYSICS:
912 draggee.velocity = '0 0 0';
916 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
918 draggee.velocity = '0 0 0';
919 draggee.flags |= FL_ONGROUND; // floating items are FUN
923 float Drag_IsDraggable(entity draggee)
925 // TODO add more checks for bad stuff here
928 if(draggee.classname == "func_bobbing")
930 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
932 if(draggee.classname == "plat")
934 if(draggee.classname == "func_button")
936 // if(draggee.model == "")
938 if(draggee.classname == "spectator")
940 if(draggee.classname == "observer")
942 if(draggee.classname == "exteriorweaponentity")
944 if(draggee.classname == "weaponentity")
950 float Drag_MayChangeAngles(entity draggee)
952 // TODO add more checks for bad stuff here
953 if(substring(draggee.model, 0, 1) == "*")
958 void Drag_MoveForward(entity dragger)
960 dragger.dragdistance += dragger.dragspeed;
963 void Drag_SetSpeed(entity dragger, float s)
965 dragger.dragspeed = pow(2, s);
968 void Drag_MoveBackward(entity dragger)
970 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
973 void Drag_Update(entity dragger)
975 vector curorigin, neworigin, goodvelocity;
979 draggee = dragger.dragentity;
980 draggee.flags &~= FL_ONGROUND;
982 curorigin = gettaginfo(draggee, 0);
983 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
984 makevectors(dragger.v_angle);
985 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
986 goodvelocity = (neworigin - curorigin) * (1 / frametime);
988 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
989 dragger.draglocalangle += 360;
990 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
991 dragger.draglocalangle -= 360;
993 f = min(frametime * 10, 1);
994 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
996 if(Drag_MayChangeAngles(draggee))
997 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
999 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1001 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
1004 float Drag_CanDrag(entity dragger)
1006 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
1009 float Drag_IsDragging(entity dragger)
1011 if(!dragger.dragentity)
1013 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1015 dragger.dragentity = world;
1018 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1020 Drag_Finish(dragger);
1026 void Drag_MoveDrag(entity from, entity to)
1030 to.draggedby = from.draggedby;
1031 to.draggedby.dragentity = to;
1032 from.draggedby = world;
1036 void DragBox_Think()
1038 if(self.aiment && self.enemy)
1040 self.origin_x = (self.aiment.origin_x + self.enemy.origin_x) * 0.5;
1041 self.origin_y = (self.aiment.origin_y + self.enemy.origin_y) * 0.5;
1042 self.origin_z = (self.aiment.origin_z + self.enemy.origin_z) * 0.5;
1043 self.maxs_x = fabs(self.aiment.origin_x - self.enemy.origin_x) * 0.5;
1044 self.maxs_y = fabs(self.aiment.origin_y - self.enemy.origin_y) * 0.5;
1045 self.maxs_z = fabs(self.aiment.origin_z - self.enemy.origin_z) * 0.5;
1046 self.mins = -1 * self.maxs;
1047 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1050 if(self.cnt == -1) // actually race_place -1
1052 // show "10 10" for qualifying spawns
1053 setmodel(self.killindicator, "models/sprites/10.spr32");
1054 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1056 else if(self.cnt == -2) // actually race_place 0
1058 // show "10 0" for loser spawns
1059 setmodel(self.killindicator, "models/sprites/10.spr32");
1060 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1064 setmodel(self.killindicator, strcat("models/sprites/", ftos(mod(self.cnt, 10)), ".spr32"));
1065 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1068 self.nextthink = time;