]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/cheats.qc
Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 void CopyBody(float keepvelocity);
2
3 #ifdef NOCHEATS
4
5 float CheatImpulse(float i) { return 0; }
6 float CheatCommand(float argc) { return 0; }
7 float CheatFrame() { return 0; }
8 void CheatInit() { cheatcount_total = world.cheatcount; }
9 void CheatShutdown() { }
10 void CheatInitClient() { }
11 void CheatShutdownClient() { }
12 void Drag_MoveDrag(entity from, entity to) { }
13
14 #else
15
16 .float maycheat;
17 float gamestart_sv_cheats;
18
19 #define CHIMPULSE_SPEEDRUN_INIT 30
20 #define CHIMPULSE_GIVE_ALL 99
21 #define CHIMPULSE_CLONE_MOVING 140
22 #define CHIMPULSE_SPEEDRUN 141
23 #define CHIMPULSE_CLONE_STANDING 142
24 #define CHIMPULSE_TELEPORT 143
25 #define CHIMPULSE_R00T 148
26
27 #define CHRAME_DRAG 8
28
29 void CheatInit()
30 {
31         gamestart_sv_cheats = autocvar_sv_cheats;
32 }
33
34 void CheatShutdown()
35 {
36 }
37
38 void CheatInitClient()
39 {
40 }
41
42 void CheatShutdownClient()
43 {
44 }
45
46 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
47 {
48         // dead people cannot cheat
49         if(self.deadflag != DEAD_NO)
50                 return 0;
51         if(self.classname != "player")
52                 return 0;
53         
54         // sv_clones
55         if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
56                 if(self.lip < sv_clones)
57                         return 1;
58
59         // haha
60         if(self.maycheat)
61                 return 1;
62         
63         // sv_cheats
64         if(gamestart_sv_cheats && autocvar_sv_cheats)
65                 return 1;
66
67         // if we get here, player is not allowed to cheat. Log it.
68         if(i)
69                 bprint(sprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i));
70         else if(argc)
71                 bprint(sprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0)));
72         else if(fr)
73                 bprint(sprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr));
74         else
75                 bprint(sprintf("Player %s^7 tried to use an unknown cheat\n", self.netname));
76
77         return 0;
78 }
79
80 #define BEGIN_CHEAT_FUNCTION() \
81         float cheating, attempting; \
82         cheating = 0; attempting = 0
83 #define DID_CHEAT() \
84         ++cheating
85 #define ADD_CHEATS(e,n) \
86         cheatcount_total += n; \
87         e.cheatcount += n
88 #define END_CHEAT_FUNCTION() \
89         ADD_CHEATS(self,cheating); \
90         return attempting
91 #define IS_CHEAT(i,argc,fr) \
92         if((++attempting, !CheatsAllowed(i,argc,fr))) \
93                 break
94
95 void spawnfunc_info_autoscreenshot()
96 {
97         // empty spawnfunc just so this entity can exist
98 }
99
100 float CheatImpulse(float i)
101 {
102         BEGIN_CHEAT_FUNCTION();
103         switch(i)
104         {
105                 entity e, e2;
106                 vector org;
107
108                 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
109                         // shared with regular waypoint init, so this is not a cheat by itself
110                         if(!self.personal)
111                         {
112                                 self.personal = spawn();
113                                 self.personal.classname = "personal_wp";
114                         }
115                         self.personal.origin = self.origin;
116                         self.personal.v_angle = self.v_angle;
117                         self.personal.velocity = self.velocity;
118                         self.personal.ammo_rockets = self.ammo_rockets;
119                         self.personal.ammo_nails = self.ammo_nails;
120                         self.personal.ammo_cells = self.ammo_cells;
121                         self.personal.ammo_shells = self.ammo_shells;
122                         self.personal.ammo_fuel = self.ammo_fuel;
123                         self.personal.health = self.health;
124                         self.personal.armorvalue = self.armorvalue;
125                         self.personal.weapons = self.weapons;
126                         self.personal.items = self.items;
127                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
128                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
129                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
130                         self.personal.pauseregen_finished = self.pauseregen_finished;
131                         self.personal.strength_finished = self.strength_finished;
132                         self.personal.invincible_finished = self.invincible_finished;
133                         self.personal.teleport_time = time;
134                         break; // this part itself doesn't cheat, so let's not count this
135                 case CHIMPULSE_CLONE_MOVING:
136                         IS_CHEAT(i, 0, 0);
137                         makevectors (self.v_angle);
138                         self.velocity = self.velocity + v_forward * 300;
139                         CopyBody(1);
140                         self.lip += 1;
141                         self.velocity = self.velocity - v_forward * 300;
142                         DID_CHEAT();
143                         break;
144                 case CHIMPULSE_CLONE_STANDING:
145                         IS_CHEAT(i, 0, 0);
146                         CopyBody(0);
147                         self.lip += 1;
148                         DID_CHEAT();
149                         break;
150                 case CHIMPULSE_GIVE_ALL:
151                         IS_CHEAT(i, 0, 0);
152                         CheatCommand(tokenize_console("give all"));
153                         break; // already counted as cheat
154                 case CHIMPULSE_SPEEDRUN:
155                         IS_CHEAT(i, 0, 0);
156                         if(self.personal)
157                         {
158                                 self.speedrunning = TRUE;
159                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
160                                 if(trace_startsolid)
161                                 {
162                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
163                                 }
164                                 else
165                                 {
166                                         // Abort speedrun, teleport back
167                                         setorigin(self, self.personal.origin);
168                                         self.oldvelocity = self.velocity = self.personal.velocity;
169                                         self.angles = self.personal.v_angle;
170                                         self.fixangle = TRUE;
171                                         if(self.flagcarried)
172                                         {
173                                                 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
174                                                 ReturnFlag(self.flagcarried);
175                                         }
176                                 }
177                                 if(g_ctf)
178                                 {
179                                         self.ammo_rockets = 999;
180                                         self.ammo_nails = 999;
181                                         self.ammo_cells = 999;
182                                         self.ammo_shells = 999;
183                                         self.ammo_fuel = 999;
184                                         self.health = start_health;
185                                         self.armorvalue = start_armorvalue;
186                                         self.weapons |= weaponsInMap;
187                                         self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
188                                         self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
189                                         self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
190                                         self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
191                                         self.strength_finished = 0;
192                                         self.invincible_finished = 0;
193                                 }
194                                 else
195                                 {
196                                         self.ammo_rockets = self.personal.ammo_rockets;
197                                         self.ammo_nails = self.personal.ammo_nails;
198                                         self.ammo_cells = self.personal.ammo_cells;
199                                         self.ammo_shells = self.personal.ammo_shells;
200                                         self.ammo_fuel = self.personal.ammo_fuel;
201                                         self.health = self.personal.health;
202                                         self.armorvalue = self.personal.armorvalue;
203                                         self.weapons = self.personal.weapons;
204                                         self.items = self.personal.items;
205                                         self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
206                                         self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
207                                         self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
208                                         self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
209                                         self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
210                                         self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
211                                 }
212                                 DID_CHEAT();
213                                 break;
214                         }
215                         if(self.deadflag != DEAD_NO)
216                                 sprint(self, "UR DEAD AHAHAH))\n");
217                         else
218                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
219                         break;
220                 case CHIMPULSE_TELEPORT:
221                         IS_CHEAT(i, 0, 0);
222                         if(self.movetype == MOVETYPE_NOCLIP)
223                         {
224                                 e = find(world, classname, "info_autoscreenshot");
225                                 if(e)
226                                 {
227                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
228                                         setorigin(self, e.origin);
229                                         self.angles = e.angles;
230                                         remove(e);
231                                         // should we? self.angles_x = -self.angles_x;
232                                         self.fixangle = TRUE;
233                                         self.velocity = '0 0 0';
234                                         DID_CHEAT();
235                                         break;
236                                 }
237                         }
238                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256))
239                         {
240                                 sprint(self, "Emergency teleport used random location\n");
241                                 self.angles_x = -self.angles_x;
242                                 self.fixangle = TRUE;
243                                 self.velocity = '0 0 0';
244                                 DID_CHEAT();
245                                 break;
246                         }
247                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
248                         break;
249                 case CHIMPULSE_R00T:
250                         IS_CHEAT(i, 0, 0);
251                         FOR_EACH_PLAYER(e)
252                         {
253                                 get_model_parameters(e.playermodel, e.skin);
254                                 if(get_model_parameters_sex == "Female")
255                                 {
256                                         makevectors(e.angles);
257                                         traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
258                                 }
259                                 else
260                                 {
261                                         org_x = random();
262                                         org_y = random();
263                                         org_z = 0;
264                                         org = normalize(org);
265                                         traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
266                                 }
267
268                                 org = findbetterlocation(trace_endpos, 12);
269
270                                 e2 = spawn();
271                                 setorigin(e2, org);
272                                 pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
273                                 sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
274                                 RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
275                                 remove(e2);
276                         }
277                         print("404 Sportsmanship not found.\n");
278                         DID_CHEAT();
279                         break;
280         }
281
282         END_CHEAT_FUNCTION();
283 }
284
285 void DragBox_Think();
286 float drag_lastcnt;
287 float CheatCommand(float argc)
288 {
289         BEGIN_CHEAT_FUNCTION();
290         string cmd;
291         cmd = argv(0);
292         switch(cmd)
293         {
294                 entity e;
295                 float effectnum, f;
296                 vector start, end;
297                 entity oldself;
298
299                 case "pointparticles":
300                         IS_CHEAT(0, argc, 0);
301                         if(argc == 5)
302                         {
303                                 // arguments:
304                                 //   effectname
305                                 //   origin (0..1, on crosshair line)
306                                 //   velocity
307                                 //   howmany
308                                 effectnum = particleeffectnum(argv(1));
309                                 f = stof(argv(2));
310                                 crosshair_trace(self);
311                                 start = (1-f) * self.origin + f * trace_endpos;
312                                 end = stov(argv(3));
313                                 f = stof(argv(4));
314                                 pointparticles(effectnum, start, end, f);
315                                 DID_CHEAT();
316                                 break;
317                         }
318                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
319                         break;
320                 case "trailparticles":
321                         IS_CHEAT(0, argc, 0);
322                         if(argc == 2)
323                         {
324                                 // arguments:
325                                 //   effectname
326                                 effectnum = particleeffectnum(argv(1));
327                                 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
328                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
329                                 trailparticles(self, effectnum, w_shotorg, trace_endpos);
330                                 DID_CHEAT();
331                                 break;
332                         }
333                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
334                         break;
335                 case "make":
336                         IS_CHEAT(0, argc, 0);
337                         if(argc == 3)
338                         {
339                                 // arguments:
340                                 //   modelname mode
341                                 f = stof(argv(2));
342                                 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
343                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
344                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
345                                 {
346                                         sprint(self, "cannot make stuff there (bad surface)\n");
347                                 }
348                                 else
349                                 {
350                                         e = spawn();
351                                         e.model = strzone(argv(1));
352                                         e.mdl = "rocket_explode";
353                                         e.health = 1000;
354                                         setorigin(e, trace_endpos);
355                                         e.effects = EF_NOMODELFLAGS;
356                                         if(f == 1)
357                                         {
358                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
359                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
360                                         }
361                                         oldself = self;
362                                         self = e;
363                                         spawnfunc_func_breakable();
364                                         self = oldself;
365                                         // now, is it valid?
366                                         if(f == 0)
367                                         {
368                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
369                                                 if(trace_startsolid)
370                                                 {
371                                                         remove(e);
372                                                         sprint(self, "cannot make stuff there (no space)\n");
373                                                 }
374                                                 else
375                                                         DID_CHEAT();
376                                         }
377                                         else
378                                                 DID_CHEAT();
379                                 }
380                         }
381                         else
382                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
383                         break;
384                 case "penalty":
385                         IS_CHEAT(0, argc, 0);
386                         if(argc == 3)
387                         {
388                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
389                                 DID_CHEAT();
390                                 break;
391                         }
392                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
393                         break;
394                 case "dragbox_spawn":
395                         IS_CHEAT(0, argc, 0);
396                         e = spawn();
397                         e.classname = "dragbox_box";
398                         e.think = DragBox_Think;
399                         e.nextthink = time;
400                         e.solid = -1; // black
401                         setmodel(e, "null"); // network it
402                         if(argc == 4)
403                                 e.cnt = stof(argv(1));
404                         else
405                                 e.cnt = max(0, drag_lastcnt);
406
407                         e.aiment = spawn();
408                         e.aiment.classname = "dragbox_corner_1";
409                         e.aiment.owner = e;
410                         setmodel(e.aiment, "models/marker.md3");
411                         e.aiment.skin = 0;
412                         setsize(e.aiment, '0 0 0', '0 0 0');
413                         if(argc == 4)
414                                 setorigin(e.aiment, stov(argv(2)));
415                         else
416                         {
417                                 crosshair_trace(self);
418                                 setorigin(e.aiment, trace_endpos);
419                         }
420
421                         e.enemy = spawn();
422                         e.enemy.classname = "dragbox_corner_2";
423                         e.enemy.owner = e;
424                         setmodel(e.enemy, "models/marker.md3");
425                         e.enemy.skin = 1;
426                         setsize(e.enemy, '0 0 0', '0 0 0');
427                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
428                         end_x = (end_x > 0) * 2 - 1;
429                         end_y = (end_y > 0) * 2 - 1;
430                         end_z = (end_z > 0) * 2 - 1;
431                         if(argc == 4)
432                                 setorigin(e.enemy, stov(argv(3)));
433                         else
434                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
435
436                         e.killindicator = spawn();
437                         e.killindicator.classname = "drag_digit";
438                         e.killindicator.owner = e;
439                         setattachment(e.killindicator, e, "");
440                         setorigin(e.killindicator, '0 0 -8');
441                         e.killindicator.killindicator = spawn();
442                         e.killindicator.killindicator.classname = "drag_digit";
443                         e.killindicator.killindicator.owner = e;
444                         setattachment(e.killindicator.killindicator, e, "");
445                         setorigin(e.killindicator.killindicator, '0 0 8');
446                         DID_CHEAT();
447                         break;
448                 case "dragpoint_spawn":
449                         IS_CHEAT(0, argc, 0);
450                         e = spawn();
451                         e.classname = "dragpoint";
452                         e.think = DragBox_Think;
453                         e.nextthink = time;
454                         e.solid = 0; // nothing special
455                         setmodel(e, "models/marker.md3");
456                         setsize(e, PL_MIN, PL_MAX);
457                         e.skin = 2;
458                         if(argc == 3)
459                                 e.cnt = stof(argv(1));
460                         else
461                                 e.cnt = drag_lastcnt;
462                         if(argc == 3)
463                                 setorigin(e, stov(argv(2)));
464                         else
465                         {
466                                 crosshair_trace(self);
467                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
468                                 move_out_of_solid(e);
469                         }
470
471                         e.killindicator = spawn();
472                         e.killindicator.classname = "drag_digit";
473                         e.killindicator.owner = e;
474                         setattachment(e.killindicator, e, "");
475                         setorigin(e.killindicator, '0 0 40');
476                         e.killindicator.killindicator = spawn();
477                         e.killindicator.killindicator.classname = "drag_digit";
478                         e.killindicator.killindicator.owner = e;
479                         setattachment(e.killindicator.killindicator, e, "");
480                         setorigin(e.killindicator.killindicator, '0 0 56');
481                         DID_CHEAT();
482                         break;
483                 case "drag_remove":
484                         IS_CHEAT(0, argc, 0);
485                         RandomSelection_Init();
486                         crosshair_trace(self);
487                         for(e = world; (e = find(e, classname, "dragbox_box")); )
488                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
489                         for(e = world; (e = find(e, classname, "dragpoint")); )
490                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
491                         if(RandomSelection_chosen_ent)
492                         {
493                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
494                                 remove(RandomSelection_chosen_ent.killindicator);
495                                 if(RandomSelection_chosen_ent.aiment)
496                                         remove(RandomSelection_chosen_ent.aiment);
497                                 if(RandomSelection_chosen_ent.enemy)
498                                         remove(RandomSelection_chosen_ent.enemy);
499                                 remove(RandomSelection_chosen_ent);
500                         }
501                         DID_CHEAT();
502                         break;
503                 case "drag_setcnt":
504                         IS_CHEAT(0, argc, 0);
505                         if(argc == 2)
506                         {
507                                 RandomSelection_Init();
508                                 crosshair_trace(self);
509                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
510                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
511                                 for(e = world; (e = find(e, classname, "dragpoint")); )
512                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
513                                 if(RandomSelection_chosen_ent)
514                                 {
515                                         if(substring(argv(1), 0, 1) == "*")
516                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
517                                         else
518                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
519                                 }
520                                 DID_CHEAT();
521                                 break;
522                         }
523                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
524                         break;
525                 case "drag_save":
526                         IS_CHEAT(0, argc, 0);
527                         if(argc == 2)
528                         {
529                                 f = fopen(argv(1), FILE_WRITE);
530                                 fputs(f, "cmd drag_clear\n");
531                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
532                                 {
533                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
534                                 }
535                                 for(e = world; (e = find(e, classname, "dragpoint")); )
536                                 {
537                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
538                                 }
539                                 fclose(f);
540                                 DID_CHEAT();
541                                 break;
542                         }
543                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
544                         break;
545                 case "drag_saveraceent":
546                         IS_CHEAT(0, argc, 0);
547                         if(argc == 2)
548                         {
549                                 f = fopen(argv(1), FILE_WRITE);
550                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
551                                 {
552                                         fputs(f, "{\n");
553                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
554                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin_x), " ", ftos(e.absmin_y), " ", ftos(e.absmin_z), "\"\n"));
555                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax_x - e.absmin_x), " ", ftos(e.absmax_y - e.absmin_y), " ", ftos(e.absmax_z - e.absmin_z), "\"\n"));
556                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
557                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
558                                         fputs(f, "}\n");
559                                 }
560                                 for(e = world; (e = find(e, classname, "dragpoint")); )
561                                 {
562                                         start = '0 0 0';
563                                         effectnum = 0;
564                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
565                                         {
566                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
567                                                 {
568                                                         start = start + oldself.origin;
569                                                         ++effectnum;
570                                                 }
571                                         }
572                                         start *= 1 / effectnum;
573                                         fputs(f, "{\n");
574                                         fputs(f, "\"classname\" \"info_player_race\"\n");
575                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
576                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin_x), " ", ftos(e.origin_y), " ", ftos(e.origin_z), "\"\n"));
577                                         if(e.cnt == -2)
578                                         {
579                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
580                                                 fputs(f, "\"race_place\" \"0\"\n");
581                                         }
582                                         else if(e.cnt == -1)
583                                         {
584                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
585                                                 fputs(f, "\"race_place\" \"-1\"\n");
586                                         }
587                                         else
588                                         {
589                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
590                                                 if(e.cnt == 0)
591                                                 {
592                                                         // these need race_place
593                                                         // counting...
594                                                         effectnum = 1;
595                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
596                                                         if(oldself.cnt == 0)
597                                                         {
598                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
599                                                                         ++effectnum;
600                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
601                                                                         ++effectnum;
602                                                         }
603                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
604                                                 }
605                                         }
606                                         fputs(f, "}\n");
607                                 }
608                                 fclose(f);
609                                 DID_CHEAT();
610                                 break;
611                         }
612                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
613                         break;
614                 case "drag_clear":
615                         IS_CHEAT(0, argc, 0);
616                         for(e = world; (e = find(e, classname, "dragbox_box")); )
617                                 remove(e);
618                         for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
619                                 remove(e);
620                         for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
621                                 remove(e);
622                         for(e = world; (e = find(e, classname, "dragpoint")); )
623                                 remove(e);
624                         for(e = world; (e = find(e, classname, "drag_digit")); )
625                                 remove(e);
626                         DID_CHEAT();
627                         break;
628                 case "god":
629                         IS_CHEAT(0, argc, 0);
630                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
631                         if(self.flags & FL_GODMODE)
632                         {
633                                 sprint(self, "godmode ON\n");
634                                 DID_CHEAT();
635                         }
636                         else
637                                 sprint(self, "godmode OFF\n");
638                         break;
639                 case "notarget":
640                         IS_CHEAT(0, argc, 0);
641                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
642                         if(self.flags & FL_NOTARGET)
643                         {
644                                 sprint(self, "notarget ON\n");
645                                 DID_CHEAT();
646                         }
647                         else
648                                 sprint(self, "notarget OFF\n");
649                         break;
650                 case "noclip":
651                         IS_CHEAT(0, argc, 0);
652                         if(self.movetype != MOVETYPE_NOCLIP)
653                         {
654                                 self.movetype = MOVETYPE_NOCLIP;
655                                 sprint(self, "noclip ON\n");
656                                 DID_CHEAT();
657                         }
658                         else
659                         {
660                                 self.movetype = MOVETYPE_WALK;
661                                 sprint(self, "noclip OFF\n");
662                         }
663                         break;
664                 case "fly":
665                         IS_CHEAT(0, argc, 0);
666                         if(self.movetype != MOVETYPE_FLY)
667                         {
668                                 self.movetype = MOVETYPE_FLY;
669                                 sprint(self, "flymode ON\n");
670                                 DID_CHEAT();
671                         }
672                         else
673                         {
674                                 self.movetype = MOVETYPE_WALK;
675                                 sprint(self, "flymode OFF\n");
676                         }
677                         break;
678                 case "give":
679                         IS_CHEAT(0, argc, 0);
680                         if(GiveItems(self, 1, argc))
681                                 DID_CHEAT();
682                         break;
683         }
684
685         END_CHEAT_FUNCTION();
686 }
687
688 float Drag(entity e, float grab, float ischeat);
689 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
690 void Drag_Finish(entity dragger);
691 float Drag_IsDraggable(entity draggee);
692 float Drag_MayChangeAngles(entity draggee);
693 void Drag_MoveForward(entity dragger);
694 void Drag_SetSpeed(entity dragger, float s);
695 void Drag_MoveBackward(entity dragger);
696 void Drag_Update(entity dragger);
697 float Drag_CanDrag(entity dragger);
698 float Drag_IsDragging(entity dragger);
699 void Drag_MoveDrag(entity from, entity to);
700 .entity dragentity;
701
702 float CheatFrame()
703 {
704         BEGIN_CHEAT_FUNCTION();
705
706         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
707         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
708         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
709         // grabbing itself no longer being accounted as cheating.
710
711         switch(0)
712         {
713                 default:
714                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
715                         {
716                                 // use cheat dragging if cheats are enabled
717                                 crosshair_trace_plusvisibletriggers(self);
718                                 Drag(trace_ent, TRUE, TRUE);
719                         }
720                         else
721                         {
722                                 // drag is TRUE if the object can be picked up. While an object is being carried, the Drag() function
723                                 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
724                                 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
725                                 // it goes out of range while slinging it around.
726
727                                 float drag;
728                                 crosshair_trace_plusvisibletriggers(self);
729                                 if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range)
730                                 {
731                                         switch(trace_ent.grab)
732                                         {
733                                                 case 0: // can't grab
734                                                         break;
735                                                 case 1: // owner can grab
736                                                         if(trace_ent.owner == self || trace_ent.realowner == self)
737                                                                 drag = TRUE;
738                                                         break;
739                                                 case 2: // owner and team mates can grab
740                                                         if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
741                                                                 drag = TRUE;
742                                                         break;
743                                                 case 3: // anyone can grab
744                                                         drag = TRUE;
745                                                         break;
746                                                 default:
747                                                         break;
748                                         }
749                                 }
750                                 Drag(trace_ent, drag, FALSE); // execute dragging
751                         }
752                         break;
753         }
754
755         END_CHEAT_FUNCTION();
756 }
757
758
759
760
761
762 // ENTITY DRAGGING
763
764 float Drag(entity e, float pick, float ischeat)
765 {
766         BEGIN_CHEAT_FUNCTION();
767
768         // returns TRUE when an entity has been picked up
769         // If pick is TRUE, the object can also be picked up if it's not being held already
770         // If pick is FALSE, only keep dragging the object if it's already being held
771
772         switch(0)
773         {
774                 default:
775                         if(Drag_IsDragging(self))
776                         {
777                                 if(self.BUTTON_DRAG)
778                                 {
779                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
780                                         {
781                                                 Drag_MoveForward(self);
782                                                 self.impulse = 0;
783                                         }
784                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
785                                         {
786                                                 Drag_MoveBackward(self);
787                                                 self.impulse = 0;
788                                         }
789                                         else if(self.impulse >= 1 && self.impulse <= 9)
790                                         {
791                                                 Drag_SetSpeed(self, self.impulse - 1);
792                                         }
793                                         else if(self.impulse == 14)
794                                         {
795                                                 Drag_SetSpeed(self, 9);
796                                         }
797
798                                         if(frametime)
799                                                 Drag_Update(self);
800                                 }
801                                 else
802                                 {
803                                         Drag_Finish(self);
804                                 }
805                         }
806                         else
807                         {
808                                 if(Drag_CanDrag(self))
809                                         if(self.BUTTON_DRAG && pick)
810                                         {
811                                                 if(e)
812                                                         if(Drag_IsDraggable(e))
813                                                         {
814                                                                 if(ischeat)
815                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
816                                                                 if(e.draggedby)
817                                                                         Drag_Finish(e.draggedby);
818                                                                 if(e.tag_entity)
819                                                                         detach_sameorigin(e);
820                                                                 Drag_Begin(self, e, trace_endpos);
821                                                                 if(ischeat)
822                                                                         DID_CHEAT();
823                                                                 return TRUE;
824                                                         }
825                                         }
826                         }
827                         break;
828         }
829         return FALSE;
830 }
831
832 // on dragger:
833 .float draggravity;
834 .float dragspeed; // speed of mouse wheel action
835 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
836 .vector draglocalvector; // local attachment vector of the dragentity
837 .float draglocalangle;
838 // on draggee:
839 .entity draggedby;
840 .float dragmovetype;
841 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
842 {
843         float tagscale;
844
845         draggee.dragmovetype = draggee.movetype;
846         draggee.draggravity = draggee.gravity;
847         draggee.movetype = MOVETYPE_WALK;
848         draggee.gravity = 0.00001;
849         draggee.flags &~= FL_ONGROUND;
850         draggee.draggedby = dragger;
851
852         dragger.dragentity = draggee;
853
854         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
855         dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
856         touchpoint = touchpoint - gettaginfo(draggee, 0);
857         tagscale = pow(vlen(v_forward), -2);
858         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
859         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
860         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
861
862         dragger.dragspeed = 64;
863 }
864
865 void Drag_Finish(entity dragger)
866 {
867         entity draggee;
868         draggee = dragger.dragentity;
869         if(dragger)
870                 dragger.dragentity = world;
871         draggee.draggedby = world;
872         draggee.movetype = draggee.dragmovetype;
873         draggee.gravity = draggee.draggravity;
874
875         switch(draggee.movetype)
876         {
877                 case MOVETYPE_TOSS:
878                 case MOVETYPE_WALK:
879                 case MOVETYPE_STEP:
880                 case MOVETYPE_FLYMISSILE:
881                 case MOVETYPE_BOUNCE:
882                 case MOVETYPE_BOUNCEMISSILE:
883                 case MOVETYPE_PHYSICS:
884                         break;
885                 default:
886                         draggee.velocity = '0 0 0';
887                         break;
888         }
889
890         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
891         {
892                 draggee.velocity = '0 0 0';
893                 draggee.flags |= FL_ONGROUND; // floating items are FUN
894         }
895 }
896
897 float Drag_IsDraggable(entity draggee)
898 {
899         // TODO add more checks for bad stuff here
900         if(draggee == world)
901                 return FALSE;
902         if(draggee.classname == "func_bobbing")
903                 return FALSE;
904         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
905                 return FALSE;
906         if(draggee.classname == "plat")
907                 return FALSE;
908         if(draggee.classname == "func_button")
909                 return FALSE;
910 //      if(draggee.model == "")
911 //              return FALSE;
912         if(draggee.classname == "spectator")
913                 return FALSE;
914         if(draggee.classname == "observer")
915                 return FALSE;
916         if(draggee.classname == "exteriorweaponentity")
917                 return FALSE;
918         if(draggee.classname == "weaponentity")
919                 return FALSE;
920
921         return TRUE;
922 }
923
924 float Drag_MayChangeAngles(entity draggee)
925 {
926         // TODO add more checks for bad stuff here
927         if(substring(draggee.model, 0, 1) == "*")
928                 return FALSE;
929         return TRUE;
930 }
931
932 void Drag_MoveForward(entity dragger)
933 {
934         dragger.dragdistance += dragger.dragspeed;
935 }
936
937 void Drag_SetSpeed(entity dragger, float s)
938 {
939         dragger.dragspeed = pow(2, s);
940 }
941
942 void Drag_MoveBackward(entity dragger)
943 {
944         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
945 }
946
947 void Drag_Update(entity dragger)
948 {
949         vector curorigin, neworigin, goodvelocity;
950         float f;
951         entity draggee;
952
953         draggee = dragger.dragentity;
954         draggee.flags &~= FL_ONGROUND;
955
956         curorigin = gettaginfo(draggee, 0);
957         curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
958         makevectors(dragger.v_angle);
959         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
960         goodvelocity = (neworigin - curorigin) * (1 / frametime);
961
962         while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
963                 dragger.draglocalangle += 360;
964         while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
965                 dragger.draglocalangle -= 360;
966
967         f = min(frametime * 10, 1);
968         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
969
970         if(Drag_MayChangeAngles(draggee))
971                 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
972
973         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
974
975         te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
976 }
977
978 float Drag_CanDrag(entity dragger)
979 {
980         return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
981 }
982
983 float Drag_IsDragging(entity dragger)
984 {
985         if(!dragger.dragentity)
986                 return FALSE;
987         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
988         {
989                 dragger.dragentity = world;
990                 return FALSE;
991         }
992         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
993         {
994                 Drag_Finish(dragger);
995                 return FALSE;
996         }
997         return TRUE;
998 }
999
1000 void Drag_MoveDrag(entity from, entity to)
1001 {
1002         if(from.draggedby)
1003         {
1004                 to.draggedby = from.draggedby;
1005                 to.draggedby.dragentity = to;
1006                 from.draggedby = world;
1007         }
1008 }
1009
1010 void DragBox_Think()
1011 {
1012         if(self.aiment && self.enemy)
1013         {
1014                 self.origin_x = (self.aiment.origin_x + self.enemy.origin_x) * 0.5;
1015                 self.origin_y = (self.aiment.origin_y + self.enemy.origin_y) * 0.5;
1016                 self.origin_z = (self.aiment.origin_z + self.enemy.origin_z) * 0.5;
1017                 self.maxs_x = fabs(self.aiment.origin_x - self.enemy.origin_x) * 0.5;
1018                 self.maxs_y = fabs(self.aiment.origin_y - self.enemy.origin_y) * 0.5;
1019                 self.maxs_z = fabs(self.aiment.origin_z - self.enemy.origin_z) * 0.5;
1020                 self.mins = -1 * self.maxs;
1021                 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1022         }
1023
1024         if(self.cnt == -1) // actually race_place -1
1025         {
1026                 // show "10 10" for qualifying spawns
1027                 setmodel(self.killindicator, "models/sprites/10.spr32");
1028                 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1029         }
1030         else if(self.cnt == -2) // actually race_place 0
1031         {
1032                 // show "10 0" for loser spawns
1033                 setmodel(self.killindicator, "models/sprites/10.spr32");
1034                 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1035         }
1036         else
1037         {
1038                 setmodel(self.killindicator, strcat("models/sprites/", ftos(mod(self.cnt, 10)), ".spr32"));
1039                 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1040         }
1041
1042         self.nextthink = time;
1043 }
1044
1045 #endif